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Neu: Soltär

This commit is contained in:
Akamaru 2025-03-04 15:24:04 +01:00
parent abc0b88fa8
commit 2ee00a1400
56 changed files with 859 additions and 14 deletions

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<h2 class="tool-title">2048</h2>
<p class="tool-description">2048 in HTML</p>
</a>
<a href="https://tools.ponywave.de/solitaire" class="tool-bubble">
<h2 class="tool-title">Solitaire</h2>
<p class="tool-description">Klassisches Solitaire mit Dark Mode und Highscore-System</p>
</a>
<a href="https://tools.ponywave.de/ba_memory" class="tool-bubble">
<h2 class="tool-title">Blue Archive Memory</h2>
<p class="tool-description">Memory-Spiel mit Blue Archive Charactere</p>

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https://tools.ponywave.de/
https://tools.ponywave.de/2048
https://tools.ponywave.de/ba_memory
https://tools.ponywave.de/bohne
https://tools.ponywave.de/cell
https://tools.ponywave.de/checkwave
https://tools.ponywave.de/depp_gpt
https://tools.ponywave.de/dogify
https://tools.ponywave.de/emoji
https://tools.ponywave.de/emoji_jump
https://tools.ponywave.de/flash_dl
https://tools.ponywave.de/kemonogen
https://tools.ponywave.de/sys_info
https://tools.ponywave.de/text_cleaner
https://tools.ponywave.de/text_sorter
https://tools.ponywave.de/pinkie_timer
https://tools.ponywave.de/yt_thumb
https://tools.ponywave.de/flash_dl
https://tools.ponywave.de/kemonogen
https://tools.ponywave.de/emoji_jump
https://tools.ponywave.de/2048
https://tools.ponywave.de/solitaire
https://tools.ponywave.de/ba_memory
https://tools.ponywave.de/cell
https://tools.ponywave.de/shape_shifter
https://tools.ponywave.de/sys_info
https://tools.ponywave.de/yt_thumb
https://tools.ponywave.de/checkwave
https://tools.ponywave.de/dogify
https://tools.ponywave.de/bohne
https://tools.ponywave.de/pinkie_timer
https://tools.ponywave.de/depp_gpt
https://tools.ponywave.de/emoji

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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Solitaire</title>
<script src="https://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>
<!-- Umami Tracking -->
<script defer src="https://stats.ponywave.de/script" data-website-id="9ef713d2-adb9-4906-9df5-708d8a8b9131" data-tag="solitaire"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: system-ui, sans-serif;
background: #1a1a1a;
color: #ffffff;
min-height: 100vh;
display: flex;
flex-direction: column;
}
.game-container {
background: #1e3d2f;
flex: 1;
padding: 20px;
display: flex;
flex-direction: column;
gap: 20px;
}
.top-section {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px;
}
.score-container {
background: rgba(0, 0, 0, 0.2);
padding: 10px 20px;
border-radius: 10px;
display: flex;
gap: 20px;
}
.score, .time, .moves {
font-size: 1.2em;
color: #ffffff;
}
.controls {
display: flex;
gap: 10px;
}
button {
background: #3498db;
color: white;
border: none;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
font-size: 1em;
transition: all 0.3s ease;
}
button:hover {
transform: scale(1.05);
background: #2980b9;
}
.game-board {
display: grid;
grid-template-columns: repeat(7, 100px);
gap: 10px;
padding: 20px;
flex: 1;
justify-content: center;
margin-top: 20px;
grid-template-areas:
"stock waste foundation1 foundation2 foundation3 foundation4 ."
"tableau1 tableau2 tableau3 tableau4 tableau5 tableau6 tableau7";
grid-template-rows: auto 1fr;
}
.card-stack {
min-height: 144px;
width: 100px;
background: rgba(0, 0, 0, 0.2);
border-radius: 10px;
position: relative;
}
.stock {
grid-area: stock;
cursor: pointer;
}
.waste {
grid-area: waste;
cursor: pointer;
}
.waste .card {
transition: all 0.3s ease;
}
.waste .card:not(:last-child) {
filter: brightness(0.7);
}
.foundation1 { grid-area: foundation1; }
.foundation2 { grid-area: foundation2; }
.foundation3 { grid-area: foundation3; }
.foundation4 { grid-area: foundation4; }
.tableau1 { grid-area: tableau1; }
.tableau2 { grid-area: tableau2; }
.tableau3 { grid-area: tableau3; }
.tableau4 { grid-area: tableau4; }
.tableau5 { grid-area: tableau5; }
.tableau6 { grid-area: tableau6; }
.tableau7 { grid-area: tableau7; }
.tableau:empty {
border: 2px dashed rgba(255, 255, 255, 0.3);
cursor: pointer;
}
.tableau:empty:hover {
border-color: rgba(255, 255, 255, 0.5);
background: rgba(255, 255, 255, 0.1);
}
.stock:empty {
border: 2px dashed rgba(255, 255, 255, 0.3);
cursor: pointer;
}
.stock:empty:hover {
border-color: rgba(255, 255, 255, 0.5);
background: rgba(255, 255, 255, 0.1);
}
.card {
width: 100px;
height: 144px;
background: white;
border-radius: 10px;
position: absolute;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4);
user-select: none;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
}
.card.face-down {
background-image: url('cards/card_back.png');
background-color: transparent;
}
.card[data-suit="hearts"] { color: red; }
.card[data-suit="diamonds"] { color: red; }
.card[data-suit="clubs"] { color: black; }
.card[data-suit="spades"] { color: black; }
.card:hover {
transform: translateY(-5px);
}
.foundation {
border: 2px dashed rgba(255, 255, 255, 0.3);
}
.modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.8);
justify-content: center;
align-items: center;
z-index: 1000;
}
.modal-content {
background: #1e3d2f;
padding: 20px;
border-radius: 10px;
text-align: center;
max-width: 400px;
}
.rules-content {
text-align: left;
margin: 20px 0;
}
.rules-content ul {
margin: 15px 0;
padding-left: 20px;
}
.rules-content li {
margin: 10px 0;
line-height: 1.4;
}
.rules-content button {
margin-top: 15px;
}
.highscores {
margin-top: 20px;
text-align: left;
}
.highscore-entry {
display: flex;
justify-content: space-between;
padding: 5px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
@keyframes cardFlip {
0% { transform: rotateY(0deg); }
100% { transform: rotateY(180deg); }
}
@keyframes cardMove {
0% { transform: translate(0, 0); }
100% { transform: translate(var(--moveX), var(--moveY)); }
}
.card.flipping {
animation: cardFlip 0.3s ease-in-out;
}
.card.moving {
animation: cardMove 0.3s ease-out;
}
.credits {
position: fixed;
bottom: 10px;
left: 10px;
background: #1e3d2f;
padding: 10px;
border-radius: 5px;
font-size: 0.8em;
opacity: 0.8;
transition: opacity 0.3s ease;
}
.credits:hover {
opacity: 1;
}
.credits a {
color: #ffffff;
text-decoration: none;
}
.credits a:hover {
text-decoration: underline;
}
.card.selected {
box-shadow: 0 0 10px #3498db;
transform: translateY(-10px);
z-index: 100;
}
#invalidMoveModal .modal-content {
background: #c0392b;
color: white;
padding: 15px;
max-width: 300px;
}
#invalidMoveModal button {
margin-top: 15px;
background: #e74c3c;
}
#invalidMoveModal button:hover {
background: #c0392b;
}
.modal.show {
display: flex;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
.modal.show .modal-content {
animation: fadeIn 0.3s ease-out;
}
</style>
</head>
<body>
<div class="credits">
Karten-Assets von <a href="https://natomarcacini.itch.io/card-asset-pack" target="_blank">natomarcacini</a>
</div>
<div class="game-container">
<div class="top-section">
<div class="score-container">
<div class="score">Punkte: <span id="score">0</span></div>
<div class="time">Zeit: <span id="time">0:00</span></div>
<div class="moves">Züge: <span id="moves">0</span></div>
</div>
<div class="controls">
<button onclick="newGame()">Neues Spiel</button>
<button onclick="showHighscores()">Highscores</button>
<button onclick="takeScreenshot()">Screenshot</button>
</div>
</div>
<div class="game-board" id="gameBoard">
<!-- Karten werden hier dynamisch eingefügt -->
</div>
</div>
<div class="modal" id="highscoreModal">
<div class="modal-content">
<h2>Highscores</h2>
<div class="highscores" id="highscoreList">
<!-- Highscores werden hier dynamisch eingefügt -->
</div>
<button onclick="closeHighscores()">Schließen</button>
</div>
</div>
<div class="modal" id="rulesModal">
<div class="modal-content">
<h2>Spielregeln</h2>
<div class="rules-content">
<p>Willkommen bei Solitaire! Hier sind die wichtigsten Regeln:</p>
<ul>
<li>Ziel ist es, alle Karten nach Farben sortiert auf die Foundation-Stapel zu bringen</li>
<li>Auf dem Tableau können Karten in absteigender Reihenfolge mit alternierenden Farben gestapelt werden</li>
<li>Nur Könige können auf leere Tableau-Felder gelegt werden</li>
<li>Foundation-Stapel werden mit Assen begonnen und in aufsteigender Reihenfolge mit gleicher Farbe aufgebaut</li>
<li>Durch Klick auf den Kartenstapel werden neue Karten aufgedeckt</li>
<li>Wenn der Kartenstapel leer ist, können die Karten vom Ablagestapel wieder verwendet werden</li>
</ul>
<button onclick="closeRules()">Verstanden</button>
</div>
</div>
</div>
<div class="modal" id="invalidMoveModal">
<div class="modal-content">
<h2>Ungültiger Zug!</h2>
<p>Dieser Zug ist nicht erlaubt.</p>
<button onclick="closeInvalidMove()">OK</button>
</div>
</div>
<script>
// Spielvariablen
let score = 0;
let moves = 0;
let gameTime = 0;
let timerInterval;
let selectedCard = null;
let gameStarted = false;
let stockIndex = 0;
// Kartendeck erstellen
const suits = ['heart', 'diamond', 'club', 'spade'];
const values = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13'];
let deck = [];
// Spielfunktionen
function createDeck() {
deck = [];
for (let suit of suits) {
for (let value of values) {
deck.push({ suit, value });
}
}
shuffleDeck();
}
function shuffleDeck() {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
function dealCards() {
const gameBoard = document.getElementById('gameBoard');
gameBoard.innerHTML = '';
// Stock erstellen
const stock = document.createElement('div');
stock.className = 'card-stack stock';
stock.addEventListener('click', handleStockClick);
gameBoard.appendChild(stock);
// Waste (Ablagestapel) erstellen
const waste = document.createElement('div');
waste.className = 'card-stack waste';
gameBoard.appendChild(waste);
// Foundation-Stapel erstellen
for (let i = 0; i < 4; i++) {
const foundation = document.createElement('div');
foundation.className = `card-stack foundation foundation${i + 1}`;
foundation.dataset.foundation = i;
gameBoard.appendChild(foundation);
}
// Tableau erstellen (7 Spalten)
for (let i = 0; i < 7; i++) {
const stack = document.createElement('div');
stack.className = `card-stack tableau tableau${i + 1}`;
stack.dataset.column = i;
// Event-Listener für leere Tableau-Felder
stack.addEventListener('click', (e) => {
if (e.target === stack && selectedCard) {
tryMoveCard(null);
}
});
// Karten für diese Spalte
for (let j = 0; j <= i; j++) {
const card = deck.pop();
const cardElement = createCardElement(card, j === i);
cardElement.style.top = `${j * 30}px`;
stack.appendChild(cardElement);
}
gameBoard.appendChild(stack);
}
// Restliche Karten auf den Stock legen
while (deck.length > 0) {
const card = deck.pop();
const cardElement = createCardElement(card, false);
cardElement.style.top = '0';
stock.appendChild(cardElement);
}
}
function createCardElement(card, faceUp) {
const cardElement = document.createElement('div');
cardElement.className = `card ${faceUp ? '' : 'face-down'}`;
cardElement.dataset.suit = card.suit;
cardElement.dataset.value = card.value;
if (faceUp) {
cardElement.style.backgroundImage = `url('cards/${card.value}_${card.suit}.png')`;
}
cardElement.addEventListener('click', handleCardClick);
return cardElement;
}
function getSuitSymbol(suit) {
const symbols = {
hearts: '♥',
diamonds: '♦',
clubs: '♣',
spades: '♠'
};
return symbols[suit];
}
function handleCardClick(e) {
const card = e.target.closest('.card');
if (!card || card.classList.contains('face-down')) return;
if (!gameStarted) {
startGame();
}
// Erlauben Sie das Auswählen von Karten vom Ablagestapel
if (!selectedCard) {
if (card.parentElement.classList.contains('waste') && card === card.parentElement.lastElementChild) {
selectCard(card);
} else if (card.parentElement.classList.contains('tableau') ||
card.parentElement.classList.contains('foundation')) {
selectCard(card);
}
} else {
if (card === selectedCard) {
// Abwählen der Karte
selectedCard.classList.remove('selected');
selectedCard = null;
} else if (card.parentElement.classList.contains('tableau') ||
card.parentElement.classList.contains('foundation')) {
tryMoveCard(card);
}
}
}
function selectCard(card) {
selectedCard = card;
card.classList.add('selected');
}
function tryMoveCard(targetCard) {
const sourceStack = selectedCard.parentElement;
const targetStack = targetCard ? targetCard.parentElement : sourceStack.parentElement.querySelector('.tableau:empty');
if (!targetCard && targetStack) {
// Versuch, auf ein leeres Feld zu legen
if (isValidMove(selectedCard, null)) {
moveCard(selectedCard, targetStack);
moves++;
updateScore(10);
checkWinCondition();
} else {
showInvalidMove();
}
} else if (targetCard && isValidMove(selectedCard, targetCard)) {
moveCard(selectedCard, targetStack);
moves++;
updateScore(10);
checkWinCondition();
} else {
showInvalidMove();
}
selectedCard.classList.remove('selected');
selectedCard = null;
}
function isValidMove(sourceCard, targetCard) {
const sourceValue = parseInt(sourceCard.dataset.value);
const sourceSuit = sourceCard.dataset.suit;
// Prüfe auf leeres Tableau-Feld für König
if (!targetCard) {
// Nur Könige auf leere Tableau-Felder erlauben
return sourceValue === 13;
}
const targetValue = parseInt(targetCard.dataset.value);
const targetSuit = targetCard.dataset.suit;
// Grundlegende Regeln für Tableau-Bewegungen
if (targetCard.parentElement.classList.contains('tableau')) {
return (sourceValue === targetValue - 1) &&
((sourceSuit === 'heart' || sourceSuit === 'diamond') !==
(targetSuit === 'heart' || targetSuit === 'diamond'));
}
// Regeln für Foundation-Stapel
else if (targetCard.parentElement.classList.contains('foundation')) {
return (sourceValue === targetValue + 1) && (sourceSuit === targetSuit);
}
return false;
}
function moveCard(card, targetStack) {
const sourceStack = card.parentElement;
const cardRect = card.getBoundingClientRect();
const targetRect = targetStack.getBoundingClientRect();
card.style.setProperty('--moveX', `${targetRect.left - cardRect.left}px`);
card.style.setProperty('--moveY', `${targetRect.top - cardRect.top}px`);
card.classList.add('moving');
// Sammle nur die ausgewählte Karte und ihre gültigen Nachfolgekarten
const cards = [];
let currentCard = card;
// Für Tableau-zu-Tableau Bewegungen
if (sourceStack.classList.contains('tableau') && targetStack.classList.contains('tableau')) {
while (currentCard) {
// Prüfe, ob die Karte sichtbar ist und Teil der gültigen Sequenz
if (!currentCard.classList.contains('face-down')) {
cards.push(currentCard);
currentCard = currentCard.nextElementSibling;
} else {
break;
}
}
} else {
// Für alle anderen Bewegungen nur die einzelne Karte verschieben
cards.push(card);
}
setTimeout(() => {
// Bestimme die Basis-Position für den Stapel
let basePosition = 0;
if (targetStack.classList.contains('tableau')) {
const existingCards = targetStack.children.length;
basePosition = existingCards * 30;
}
// Füge die Karten in der richtigen Reihenfolge hinzu
cards.forEach((c, index) => {
c.style.zIndex = basePosition + index;
targetStack.appendChild(c);
c.classList.remove('moving');
if (targetStack.classList.contains('tableau')) {
c.style.top = `${basePosition + (index * 30)}px`;
} else {
c.style.top = '0';
}
});
// Aufdecken der nächsten Karte im Quellstapel
const lastCard = sourceStack.lastElementChild;
if (lastCard && lastCard.classList.contains('face-down')) {
flipCard(lastCard);
}
}, 300);
}
function flipCard(card) {
card.classList.add('flipping');
setTimeout(() => {
card.classList.remove('face-down', 'flipping');
const value = card.dataset.value;
const suit = card.dataset.suit;
card.style.backgroundImage = `url('cards/${value}_${suit}.png')`;
}, 150);
}
function updateScore(points) {
score += points;
document.getElementById('score').textContent = score;
document.getElementById('moves').textContent = moves;
}
function startGame() {
gameStarted = true;
timerInterval = setInterval(updateTimer, 1000);
}
function updateTimer() {
gameTime++;
const minutes = Math.floor(gameTime / 60);
const seconds = gameTime % 60;
document.getElementById('time').textContent =
`${minutes}:${seconds.toString().padStart(2, '0')}`;
}
function checkWinCondition() {
const foundations = document.querySelectorAll('.foundation');
let complete = true;
foundations.forEach(foundation => {
if (foundation.children.length !== 13) {
complete = false;
}
});
if (complete) {
endGame();
}
}
function endGame() {
clearInterval(timerInterval);
const finalScore = calculateFinalScore();
updateHighscores(finalScore);
showWinModal(finalScore);
}
function calculateFinalScore() {
return score + Math.max(0, 1000 - (gameTime * 2) - (moves * 10));
}
function updateHighscores(newScore) {
let highscores = JSON.parse(localStorage.getItem('solitaire_highscores') || '[]');
highscores.push({
score: newScore,
time: gameTime,
moves: moves,
date: new Date().toISOString()
});
highscores.sort((a, b) => b.score - a.score);
highscores = highscores.slice(0, 10); // Nur die Top 10 behalten
localStorage.setItem('solitaire_highscores', JSON.stringify(highscores));
}
function showHighscores() {
const modal = document.getElementById('highscoreModal');
const list = document.getElementById('highscoreList');
const highscores = JSON.parse(localStorage.getItem('solitaire_highscores') || '[]');
list.innerHTML = highscores.map((score, index) => `
<div class="highscore-entry">
<span>${index + 1}. ${score.score} Punkte</span>
<span>${Math.floor(score.time / 60)}:${(score.time % 60).toString().padStart(2, '0')} - ${score.moves} Züge</span>
</div>
`).join('');
modal.classList.add('show');
}
function closeHighscores() {
document.getElementById('highscoreModal').classList.remove('show');
}
function takeScreenshot() {
html2canvas(document.querySelector('.game-container')).then(canvas => {
const link = document.createElement('a');
link.download = 'solitaire-screenshot.png';
link.href = canvas.toDataURL();
link.click();
});
}
function newGame() {
clearInterval(timerInterval);
score = 0;
moves = 0;
gameTime = 0;
gameStarted = false;
selectedCard = null;
stockIndex = 0;
document.getElementById('score').textContent = '0';
document.getElementById('moves').textContent = '0';
document.getElementById('time').textContent = '0:00';
createDeck();
dealCards();
initFoundations();
}
// Füge Foundation-Stapel-Logik hinzu
function initFoundations() {
const foundations = document.querySelectorAll('.foundation');
foundations.forEach((foundation, index) => {
foundation.addEventListener('click', () => {
if (selectedCard) {
const cards = foundation.children;
if (cards.length === 0) {
// Nur Asse können auf leere Foundation-Stapel
if (selectedCard.dataset.value === '1') {
moveCard(selectedCard, foundation);
selectedCard.classList.remove('selected');
selectedCard = null;
moves++;
updateScore(10);
} else {
showInvalidMove();
}
} else {
const topCard = cards[cards.length - 1];
if (isValidMove(selectedCard, topCard)) {
moveCard(selectedCard, foundation);
selectedCard.classList.remove('selected');
selectedCard = null;
moves++;
updateScore(10);
} else {
showInvalidMove();
}
}
}
});
});
}
function handleStockClick() {
if (!gameStarted) {
startGame();
}
const stock = document.querySelector('.stock');
const waste = document.querySelector('.waste');
// Wenn Stock leer ist und Karten im Ablagestapel sind
if (stock.children.length === 0 && waste.children.length > 0) {
// Alle Karten vom Ablagestapel zurück auf den Stock
while (waste.children.length > 0) {
const card = waste.lastElementChild;
card.classList.add('face-down');
card.style.backgroundImage = `url('cards/card_back.png')`;
stock.appendChild(card);
}
return;
}
// Wenn Karten im Stock sind, oberste Karte aufdecken und auf Ablagestapel legen
if (stock.children.length > 0) {
const card = stock.lastElementChild;
card.classList.remove('face-down');
const value = card.dataset.value;
const suit = card.dataset.suit;
card.style.backgroundImage = `url('cards/${value}_${suit}.png')`;
// Position für gestapelte Darstellung
if (waste.children.length > 0) {
card.style.top = '0';
card.style.left = '0';
}
waste.appendChild(card);
moves++;
updateScore(-1);
}
}
function showRules() {
const modal = document.getElementById('rulesModal');
modal.classList.add('show');
}
function closeRules() {
document.getElementById('rulesModal').classList.remove('show');
}
function showInvalidMove() {
const modal = document.getElementById('invalidMoveModal');
modal.classList.add('show');
setTimeout(() => {
modal.classList.remove('show');
}, 2000);
}
function closeInvalidMove() {
document.getElementById('invalidMoveModal').classList.remove('show');
}
// Spiel initialisieren
newGame();
showRules(); // Zeige Spielregeln beim Start
</script>
</body>
</html>