NonSteamLaunchers-On-Steam-.../NSLGameScanner.py

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#!/usr/bin/env python3
import os, re, vdf
import json
import shutil
import binascii
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import ctypes
import zipfile
import time
import sys
import subprocess
from urllib.request import urlopen
from urllib.request import urlretrieve
import xml.etree.ElementTree as ET
# Read variables from a file
with open(f"{os.environ['HOME']}/.config/systemd/user/env_vars", 'r') as f:
lines = f.readlines()
for line in lines:
if line.startswith('export '):
line = line[7:] # Remove 'export '
name, value = line.strip().split('=')
os.environ[name] = value
# Variables from NonSteamLaunchers.sh
steamid3 = os.environ['steamid3']
logged_in_home = os.environ['logged_in_home']
compat_tool_name = os.environ['compat_tool_name']
epic_games_launcher = os.environ.get('epic_games_launcher', '')
ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
# Define the parent folder
parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
# Now that the requests module has been downloaded, you can import it
sys.path.insert(0, parent_folder)
import requests
from steamgrid import SteamGridDB
print(sys.path)
#Set Up nslgamescanner.service
# Define the paths
service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
# Define the service file content
service_content = f"""
[Unit]
Description=NSL Game Scanner
[Service]
ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
Restart=always
RestartSec=10
StartLimitBurst=40
StartLimitInterval=240
[Install]
WantedBy=default.target
"""
# Check if the service file already exists
if not os.path.exists(service_path):
# Create the service file
with open(service_path, 'w') as f:
f.write(service_content)
print("Service file created.")
# Check if the service is already running
result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
if result.stdout.decode('utf-8').strip() != 'active':
# Reload the systemd manager configuration
subprocess.run(['systemctl', '--user', 'daemon-reload'])
# Enable the service to start on boot
subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
# Start the service immediately
subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
print("Service started.")
else:
print("Service is already running.")
#Code
def get_steam_shortcut_id(exe_path, display_name):
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unique_id = "".join([exe_path, display_name])
id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
signed = ctypes.c_int(id_int)
# print(f"Signed ID: {signed.value}")
return signed.value
def get_unsigned_shortcut_id(signed_shortcut_id):
unsigned = ctypes.c_uint(signed_shortcut_id)
# print(f"Unsigned ID: {unsigned.value}")
return unsigned.value
# Initialize an empty dictionary to serve as the cache
api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
sgdb = SteamGridDB('239745e39536fdc12bfa84ce0056b036')
api_key = '239745e39536fdc12bfa84ce0056b036'
#GLOBAL VARS
created_shortcuts = []
new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
# Load the existing shortcuts
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file:
shortcuts = vdf.binary_loads(file.read())
# Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file)
def get_sgdb_art(game_id, app_id):
for art_type in ["icons", "logos", "heroes", "grids"]:
print(f"Downloading {art_type} artwork...")
download_artwork(game_id, api_key, art_type, app_id)
print("Downloading grids artwork of size 600x900...")
download_artwork(game_id, api_key, "grids", app_id, "600x900")
print("Downloading grids artwork of size 920x430...")
download_artwork(game_id, api_key, "grids", app_id, "920x430")
def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
# Create a cache key based on the function's arguments
cache_key = (game_id, art_type, dimensions)
# Check if the artwork already exists
if dimensions is not None:
filename = get_file_name(art_type, shortcut_id, dimensions)
else:
filename = get_file_name(art_type, shortcut_id)
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
if os.path.exists(file_path):
print(f"Artwork for {game_id} already exists. Skipping download.")
return
# If the result is in the cache, use it
if cache_key in api_cache:
data = api_cache[cache_key]
else:
# If the result is not in the cache, make the API call
print(f"Game ID: {game_id}, API Key: {api_key}")
url = f"https://www.steamgriddb.com/api/v2/{art_type}/game/{game_id}"
if dimensions:
url += f"?dimensions={dimensions}"
headers = {'Authorization': f'Bearer {api_key}'}
print(f"Sending request to: {url}") # Added print statement
response = requests.get(url, headers=headers)
if response.status_code == 200:
data = response.json()
# Store the result in the cache
api_cache[cache_key] = data
# Continue with the rest of your function using `data`
for artwork in data['data']:
image_url = artwork['thumb']
print(f"Downloading image from: {image_url}") # Added print statement
try:
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
with open(file_path, 'wb') as file:
file.write(response.content)
break
except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
if art_type == 'icons':
download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
def get_game_id(game_name):
print(f"Searching for game ID for: {game_name}")
games = sgdb.search_game(game_name)
for game in games:
if game.name == game_name: # Case-sensitive comparison
print(f"Found game ID: {game.id}")
return game.id
# Fallback: return the ID of the first game in the search results
if games:
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print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
return games[0].id
print("No game ID found")
return "default_game_id" # Return a default value when no games are found
def get_file_name(art_type, shortcut_id, dimensions=None):
singular_art_type = art_type.rstrip('s')
if art_type == 'icons':
if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
return f"{shortcut_id}-{singular_art_type}.png"
else:
return f"{shortcut_id}-{singular_art_type}.ico"
elif art_type == 'grids':
if dimensions == '600x900':
return f"{shortcut_id}p.png"
else:
return f"{shortcut_id}.png"
elif art_type == 'heroes':
return f"{shortcut_id}_hero.png"
elif art_type == 'logos':
return f"{shortcut_id}_logo.png"
else:
return f"{shortcut_id}.png"
def is_match(name1, name2):
if name1 and name2:
return name1.lower() in name2.lower() or name2.lower() in name1.lower()
else:
return False
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def add_compat_tool(app_id):
if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
print(f"CompatToolMapping key not found in config.vdf, creating.")
if str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] and config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] == f'{compat_tool_name}':
return False
elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
print(f"Updated CompatToolMapping entry for appid: {app_id}")
return True
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else:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
print(f"Created new CompatToolMapping entry for appid: {app_id}")
return True
def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping.")
return True
# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping.")
return True
#End of Code
#Finding the Launchers and applying artwork to already made shortcuts from NonSteamLaunchers.sh
# List of game launchers to look for
game_launchers = {
'Epic Games',
'Gog Galaxy',
'Ubisoft Connect',
'Battle.net',
'EA App',
'Amazon Games',
'itch.io',
'Legacy Games',
'Humble Bundle',
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'Glyph',
'IndieGala Client',
'Rockstar Games Launcher',
'Minecraft: Java Edition',
'Playstation Plus',
'DMM Games',
'VK Play',
'Hulu',
'Twitch',
'Amazon Luna',
'Youtube',
'Amazon Prime Video',
'Disney+',
'Netflix',
'GeForce Now',
'Xbox Game Pass'
} # replace with your actual game launchers
# Mapping between shortcut names and SteamGridDB names
name_mapping = {
'Epic Games': 'Epic Games Store (Program)',
'Gog Galaxy': 'GOG Galaxy (Program)',
'Ubisoft Connect': 'Ubisoft Connect (Program)',
'Battle.net': 'Battle.net (Program)',
'Legacy Games': 'Legacy Games (Program)',
'Humble Bundle': 'Humble Bundle (Website)',
'VK Play': 'VK Play (Website)',
'Disney+': 'Disney+ (Website)'
# Add more mappings as needed
}
# Iterate over the shortcuts
for shortcut in shortcuts['shortcuts'].values():
# Check if the shortcut is a game launcher
app_name = shortcut.get('appname')
if app_name in game_launchers:
print(f"Found game launcher: {app_name}")
# Use the actual app ID instead of generating one
app_id = shortcut.get('appid')
display_name = shortcut.get('appname')
exe_path = shortcut.get('exe')
signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
print(f"App ID for {app_name}: {app_id}")
# Check if the shortcut doesn't have artwork
artwork_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{unsigned_shortcut_id}.png"
if not os.path.exists(artwork_path):
print(f"No artwork found for {app_name}, downloading...")
# Get the game ID from SteamGridDB
steamgriddb_name = name_mapping.get(app_name, app_name)
game_id = get_game_id(steamgriddb_name)
if game_id is not None:
print(f"Got game ID from SteamGridDB: {game_id}")
# Download and apply artwork
get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
if add_compat_tool(unsigned_shortcut_id):
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shortcuts_updated = True
# End of finding the Launchers and applying artwork to already made shortcuts from NonSteamLaunchers.sh
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# Print the existing shortcuts
print("Existing Shortcuts:")
for shortcut in shortcuts['shortcuts'].values():
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print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
# Epic Games Scanner
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
with open(dat_file_path, 'r') as file:
dat_data = json.load(file)
#Epic Game Scanner
for item_file in os.listdir(item_dir):
if item_file.endswith('.item'):
with open(os.path.join(item_dir, item_file), 'r') as file:
item_data = json.load(file)
# Initialize variables
display_name = item_data['DisplayName']
app_name = item_data['AppName']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, display_name)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, display_name, exe_path, start_dir, launch_options):
if add_compat_tool(unsigned_shortcut_id):
shortcuts_updated = True
continue
# Check if the game is still installed
for game in dat_data['InstallationList']:
print(f"Checking game: {game['AppName']}")
if game['AppName'] == item_data['AppName']:
print(f"Match found: {game['AppName']}")
game_id = get_game_id(display_name)
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print(f"No existing shortcut found for game {display_name}. Creating new shortcut.")
created_shortcuts.append(display_name)
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shortcuts['shortcuts'][str(signed_shortcut_id)] = {
'appid': str(signed_shortcut_id),
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'appname': display_name,
'exe': exe_path,
'StartDir': start_dir,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
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'LaunchOptions': launch_options,
'GameID': game_id if game_id is not None else "default_game_id"
}
new_shortcuts_added = True
if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
add_compat_tool(unsigned_shortcut_id)
else:
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
#End of the Epic Games Scanner
# Ubisoft Connect Scanner
def getUplayGameInfo(folderPath, filePath):
# Get the game IDs from the folder
listOfFiles = os.listdir(folderPath)
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uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
# Parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
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uplay_id = None
game_name = None
uplay_install_found = False
for line in file:
if "Uplay Install" in line:
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uplay_id = re.findall(r'Uplay Install (\d+)', line)
if uplay_id:
uplay_id = uplay_id[0]
game_name = None # Reset game_name
uplay_install_found = True
if "DisplayName" in line and uplay_install_found:
game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
if game_name:
game_name = game_name[0]
uplay_install_found = False
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if uplay_id and game_name and uplay_id in uplay_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = uplay_id
uplay_id = None # Reset uplay_id
game_name = None # Reset game_name
return game_dict
# Define your paths
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data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
# Check if the paths exist
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if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
else:
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
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for game, uplay_id in game_dict.items():
if uplay_id:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
if add_compat_tool(unsigned_shortcut_id):
shortcuts_updated = True
continue
game_id = get_game_id(game)
if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
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new_shortcuts_added = True
created_shortcuts.append(game)
shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(signed_shortcut_id),
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'appname': game,
'exe': exe_path,
'StartDir': start_dir,
'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
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}
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add_compat_tool(unsigned_shortcut_id)
# End of Ubisoft Game Scanner
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# EA App Game Scanner
def get_ea_app_game_info(installed_games, game_directory_path):
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game_dict = {}
for game in installed_games:
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
xml_root = xml_file.getroot()
ea_ids = None
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game_name = None
for content_id in xml_root.iter('contentID'):
if ea_ids is None:
ea_ids = content_id.text
else:
ea_ids = ea_ids + ',' + content_id.text
for game_title in xml_root.iter('gameTitle'):
if game_name is None:
game_name = game_title.text
continue
for game_title in xml_root.iter('title'):
if game_name is None:
game_name = game_title.text
continue
if game_name is None:
game_name = game
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = ea_ids
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return game_dict
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
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if not os.path.isdir(game_directory_path):
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print("EA App game data not found. Skipping EA App Scanner.")
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else:
installed_games = os.listdir(game_directory_path) # Get a list of game folders
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
for game, ea_ids in game_dict.items():
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
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signed_shortcut_id = get_steam_shortcut_id(exe_path, game)
unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, game, exe_path, start_dir, launch_options):
if add_compat_tool(unsigned_shortcut_id):
shortcuts_updated = True
continue
game_id = get_game_id(game)
if game_id is not None:
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get_sgdb_art(game_id, unsigned_shortcut_id)
# Check if the game already exists in the shortcuts
new_shortcuts_added = True
created_shortcuts.append(game)
shortcuts['shortcuts'][str(len(shortcuts['shortcuts']))] = {
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'appid': str(signed_shortcut_id),
'appname': game,
'exe': exe_path,
'StartDir': start_dir,
'LaunchOptions': launch_options,
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'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}"
}
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add_compat_tool(unsigned_shortcut_id)
#End of EA App Scanner
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#Push down when more scanners are added
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
# Print the created shortcuts
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if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
print("All finished!")