Update NSLGameScanner.py

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Roy 2024-06-21 07:57:39 -07:00 committed by GitHub
parent e5b74f46c4
commit 6b6174f5d5
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@ -193,12 +193,31 @@ grid64 = ""
logo64 = "" logo64 = ""
hero64 = "" hero64 = ""
# Define the path to the shortcuts file ## Define the path to the shortcuts file
shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf" shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
# Load the existing shortcuts # Check if the file exists and is not executable
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file: if os.path.exists(shortcuts_file) and not os.access(shortcuts_file, os.X_OK):
print("The file exists and is not executable.")
# Write {'shortcuts: {}} to the file
with open(shortcuts_file, 'wb') as file:
file.write(vdf.binary_dumps({'shortcuts': {}}))
shortcuts = {'shortcuts': {}}
else:
# Load the existing shortcuts
with open(shortcuts_file, 'rb') as file:
try:
shortcuts = vdf.binary_loads(file.read()) shortcuts = vdf.binary_loads(file.read())
except Exception as e:
print(f"Error reading file: {e}")
shortcuts = {}
# Check if the 'shortcuts' key is in the loaded data
if 'shortcuts' not in shortcuts:
print("The file does not contain the 'shortcuts' key.")
shortcuts = {'shortcuts': {}}
# Open the config.vdf file # Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file: with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file) config_data = vdf.load(file)