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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-12-21 15:21:52 +01:00
Update NSLGameScanner.py
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commit
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@ -193,12 +193,31 @@ grid64 = ""
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logo64 = ""
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logo64 = ""
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hero64 = ""
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hero64 = ""
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# Define the path to the shortcuts file
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## Define the path to the shortcuts file
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shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
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shortcuts_file = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf"
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# Load the existing shortcuts
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# Check if the file exists and is not executable
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with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file:
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if os.path.exists(shortcuts_file) and not os.access(shortcuts_file, os.X_OK):
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shortcuts = vdf.binary_loads(file.read())
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print("The file exists and is not executable.")
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# Write {'shortcuts: {}} to the file
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with open(shortcuts_file, 'wb') as file:
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file.write(vdf.binary_dumps({'shortcuts': {}}))
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shortcuts = {'shortcuts': {}}
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else:
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# Load the existing shortcuts
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with open(shortcuts_file, 'rb') as file:
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try:
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shortcuts = vdf.binary_loads(file.read())
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except Exception as e:
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print(f"Error reading file: {e}")
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shortcuts = {}
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# Check if the 'shortcuts' key is in the loaded data
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if 'shortcuts' not in shortcuts:
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print("The file does not contain the 'shortcuts' key.")
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shortcuts = {'shortcuts': {}}
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# Open the config.vdf file
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# Open the config.vdf file
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
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with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
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config_data = vdf.load(file)
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config_data = vdf.load(file)
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