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https://github.com/moraroy/NonSteamLaunchers-On-Steam-Deck.git
synced 2024-11-20 08:09:18 +01:00
Update NSLGameScanner.py
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@ -1182,87 +1182,69 @@ if amazon_games:
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#Itchio Scanner
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# Itchio Scanner
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def get_itch_games(itch_db_location):
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# Set up the path to the Butler database
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print(f"Checking if {itch_db_location} exists...")
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itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
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if not os.path.exists(itch_db_location):
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print(f"Path not found: {itch_db_location}. Continuing with the rest of the code...")
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return []
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print("Opening and reading the database file...")
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# Check if the database path exists
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if not os.path.exists(itch_db_location):
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decky_plugin.logger.info(f"Path not found: {itch_db_location}. Aborting Itch.io scan...")
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else:
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# Connect to the SQLite database
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conn = sqlite3.connect(itch_db_location)
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conn = sqlite3.connect(itch_db_location)
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cursor = conn.cursor()
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cursor = conn.cursor()
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# Parse the 'caves' table
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# Fetch data from the 'caves' table
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cursor.execute("SELECT * FROM caves;")
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cursor.execute("SELECT * FROM caves;")
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caves = cursor.fetchall()
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caves = cursor.fetchall()
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# Parse the 'games' table
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# Fetch data from the 'games' table
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cursor.execute("SELECT * FROM games;")
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cursor.execute("SELECT * FROM games;")
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games = cursor.fetchall()
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games = cursor.fetchall()
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# Create a dictionary to store game information by game_id
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# Create a dictionary to store game information by game_id
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games_dict = {game[0]: game for game in games}
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games_dict = {game[0]: game for game in games}
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print("Matching games between 'caves' and 'games' tables...")
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# List to store final Itch.io game details
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games_list = []
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itchgames = []
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# Match game_id between 'caves' and 'games' tables and collect relevant game details
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for cave in caves:
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for cave in caves:
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game_id = cave[1]
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game_id = cave[1]
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if game_id in games_dict:
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if game_id in games_dict:
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game_info = games_dict[game_id]
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game_info = games_dict[game_id]
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base_path = json.loads(cave[11])['basePath']
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cave_info = json.loads(cave[11]) # Assuming 'cave[11]' contains a JSON object
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candidates = json.loads(cave[11])['candidates']
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base_path = cave_info['basePath']
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candidates = cave_info['candidates']
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executable_path = candidates[0]['path']
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executable_path = candidates[0]['path']
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# Skip browser games (HTML files)
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# Skip games with an executable that ends with '.html' (browser games)
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if executable_path.endswith('.html'):
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if executable_path.endswith('.html'):
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print(f"Skipping browser game: {game_info[2]}")
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decky_plugin.logger.info(f"Skipping browser game: {game_info[2]}")
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continue
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continue
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# Extract the game title
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game_title = game_info[2]
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game_title = game_info[2]
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games_list.append((base_path, executable_path, game_title))
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# Remove duplicates
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# Append the game info (base path, executable path, game title) to the list
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games_list = list(set(games_list))
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itchgames.append((base_path, executable_path, game_title))
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print(f"Found {len(games_list)} unique games.")
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return games_list
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def dbpath_to_game(paths):
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# Process each game for creating new entries
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# Convert the base path to a Unix-style path
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for base_path, executable, game_title in itchgames:
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base_path = paths[0].replace("\\\\", "/").replace("C:", "")
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base_path_linux = base_path.replace("C:\\", f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/").replace("\\", "/")
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linux_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c" + base_path
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exe_path = "\"" + os.path.join(base_path_linux, executable).replace("\\", "/") + "\""
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receipt_path = os.path.join(linux_path, ".itch", "receipt.json.gz")
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start_dir = "\"" + base_path_linux + "\""
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launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
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if not os.path.exists(receipt_path):
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# Call the provided function to create a new entry for the game
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return None
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create_new_entry(exe_path, game_title, launchoptions, start_dir)
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for executable in paths[1:]:
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# Close the database connection
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exe_path = os.path.join(linux_path, executable)
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conn.close()
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if os.access(exe_path, os.X_OK): # Check if executable
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with gzip.open(receipt_path, 'rb') as f:
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receipt_str = f.read().decode()
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receipt = json.loads(receipt_str)
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return (linux_path, executable, receipt['game']['title'])
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# Usage
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# End of Itch.io Scanner
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itch_db_location = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/pfx/drive_c/users/steamuser/AppData/Roaming/itch/db/butler.db"
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print(f"Getting games from {itch_db_location}...")
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games = get_itch_games(itch_db_location)
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print("Printing games...")
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for game in games:
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print(game)
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# For each game, prepare to create a new entry for launch
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for game in games:
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linux_path, executable, game_title = game
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exe_path = f"\"{os.path.join(linux_path, executable)}\""
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start_dir = f"\"{linux_path}\""
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launchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{itchio_launcher}/\" %command%"
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create_new_entry(exe_path, game_title, launchoptions, start_dir)
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# End of Itchio Scanner
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#End of Itchio Scanner
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