mirror of
https://github.com/sanni/cartreader.git
synced 2024-11-27 15:04:15 +01:00
Update README.md
This commit is contained in:
parent
4e982d837d
commit
00f4641cc1
12
sd/README.md
12
sd/README.md
@ -1,6 +1,6 @@
|
||||
####Copy these files to the root of your SD card.
|
||||
#### Copy these files to the root of your SD card.
|
||||
|
||||
####gba.txt
|
||||
#### gba.txt
|
||||
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
|
||||
|
||||
Example:
|
||||
@ -16,7 +16,7 @@ Savetypes:
|
||||
5 = 1024K Flash
|
||||
6 = 512K Sram
|
||||
|
||||
####n64.txt
|
||||
#### n64.txt
|
||||
This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
|
||||
The CRC32 checksum is used to verify a good dump.
|
||||
|
||||
@ -31,14 +31,14 @@ Savetypes:
|
||||
5 = 4K Eeprom
|
||||
6 = 16K Eeprom
|
||||
|
||||
####snes.txt
|
||||
#### snes.txt
|
||||
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
|
||||
|
||||
Example:
|
||||
A172,24,48
|
||||
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
|
||||
|
||||
####hirom64.map
|
||||
#### hirom64.map
|
||||
This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
|
||||
|
||||
Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
|
||||
@ -54,7 +54,7 @@ Example:
|
||||
111 -> 4M
|
||||
01 -> 8K
|
||||
|
||||
####lorom256.map
|
||||
#### lorom256.map
|
||||
This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
|
||||
|
||||
Example:
|
||||
|
Loading…
Reference in New Issue
Block a user