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Update README.md
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sd/README.md
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sd/README.md
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####Copy these files to the root of your SD card.
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#### Copy these files to the root of your SD card.
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####gba.txt
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#### gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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Example:
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5 = 1024K Flash
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5 = 1024K Flash
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6 = 512K Sram
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6 = 512K Sram
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####n64.txt
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#### n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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The CRC32 checksum is used to verify a good dump.
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5 = 4K Eeprom
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5 = 4K Eeprom
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6 = 16K Eeprom
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6 = 16K Eeprom
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####snes.txt
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#### snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
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Example:
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Example:
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A172,24,48
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A172,24,48
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
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####hirom64.map
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#### hirom64.map
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
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Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
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Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
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111 -> 4M
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111 -> 4M
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01 -> 8K
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01 -> 8K
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####lorom256.map
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#### lorom256.map
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
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Example:
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Example:
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