Update README.md

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####Copy these files to the root of your SD card. #### Copy these files to the root of your SD card.
####gba.txt #### gba.txt
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom. This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
Example: Example:
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5 = 1024K Flash 5 = 1024K Flash
6 = 512K Sram 6 = 512K Sram
####n64.txt #### n64.txt
This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom. This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump. The CRC32 checksum is used to verify a good dump.
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5 = 4K Eeprom 5 = 4K Eeprom
6 = 16K Eeprom 6 = 16K Eeprom
####snes.txt #### snes.txt
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list. This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
Example: Example:
A172,24,48 A172,24,48
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size) checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
####hirom64.map #### hirom64.map
This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping. This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2) Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
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111 -> 4M 111 -> 4M
01 -> 8K 01 -> 8K
####lorom256.map #### lorom256.map
This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save. This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
Example: Example: