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SFM.ino: Get rid of write-only global variables
These variables are set but never read. Removing them removes a non-trivial amount of code, which I am not comfortable deleting: it contains knowledge about cart data structure, even though it is currently not being used for anything. So comment it out until someone who know this architecture better comes around. Frees 146 bytes of program space and 16 bytes of global ram space.
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fc1935a3d4
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@ -17,11 +17,11 @@
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byte sfmReady = 0;
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byte sfmReady = 0;
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// Arrays that hold game info
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// Arrays that hold game info
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int gameSize[8];
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// int gameSize[8];
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int saveSize[8];
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// int saveSize[8];
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byte gameAddress[8];
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byte gameAddress[8];
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byte gameVersion[8];
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// byte gameVersion[8];
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boolean hirom[8];
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// boolean hirom[8];
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/******************************************
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/******************************************
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Menu
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Menu
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@ -460,23 +460,23 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
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for (int i = 0; i < *numGames; i++) {
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for (int i = 0; i < *numGames; i++) {
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// Read starting address and size
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// Read starting address and size
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gameAddress[i] = 0xC0 + readBank_SFM(0xC6, i * 0x2000 + 0x01) * 0x8;
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gameAddress[i] = 0xC0 + readBank_SFM(0xC6, i * 0x2000 + 0x01) * 0x8;
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gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128;
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// gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128;
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saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8;
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// saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8;
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//check if hirom
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//check if hirom
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if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) {
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// if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) {
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hirom[i] = true;
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// hirom[i] = true;
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} else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) {
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// } else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) {
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hirom[i] = true;
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// hirom[i] = true;
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} else {
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// } else {
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hirom[i] = false;
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// hirom[i] = false;
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}
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// }
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if (hirom[i]) {
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// if (hirom[i]) {
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gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB);
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// gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB);
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} else {
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// } else {
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gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB);
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// gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB);
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}
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// }
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// Read game code
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// Read game code
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byte myByte = 0;
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byte myByte = 0;
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@ -497,14 +497,14 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
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*numGames = 1;
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*numGames = 1;
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//check if hirom
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//check if hirom
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if (readBank_SFM(0xC0, 0xFFD5) == 0x31) {
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if (readBank_SFM(0xC0, 0xFFD5) == 0x31) {
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hirom[0] = true;
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// hirom[0] = true;
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base = 0xFF00;
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base = 0xFF00;
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} else {
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} else {
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hirom[0] = false;
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// hirom[0] = false;
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base = 0x7F00;
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base = 0x7F00;
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}
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}
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gameVersion[0] = readBank_SFM(0xC0, base + 0xDB);
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// gameVersion[0] = readBank_SFM(0xC0, base + 0xDB);
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gameCode[0][0] = 'G';
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gameCode[0][0] = 'G';
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gameCode[0][1] = 'A';
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gameCode[0][1] = 'A';
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gameCode[0][2] = 'M';
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gameCode[0][2] = 'M';
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@ -515,7 +515,7 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) {
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gameCode[0][7] = readBank_SFM(0xC0, base + 0xB4);
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gameCode[0][7] = readBank_SFM(0xC0, base + 0xB4);
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gameCode[0][8] = readBank_SFM(0xC0, base + 0xB5);
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gameCode[0][8] = readBank_SFM(0xC0, base + 0xB5);
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gameCode[0][9] = '\0';
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gameCode[0][9] = '\0';
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gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7);
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// gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7);
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}
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}
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}
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}
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