splash5
a5f629df78
Add support for EMS GB Smart 32M flash cart
2019-09-26 13:38:03 +08:00
sanni
5d49302305
Update GB.ino
2019-09-22 08:33:55 +02:00
sanni
f6390d1604
V3.4: Add MD Checksum and autoformat all ino files
2019-08-30 20:20:41 +02:00
Robert Neumann
07561bdaf0
n64_speedup: roughly double n64 dumping performance by using the 1024 byte file buffer and combining the checksum and dumping code; also some cleanup
2019-08-28 23:48:44 +02:00
Robert Neumann
f7b61cc656
strings_to_flash: conserve ~ 800 byte SRAM by putting menu strings in progmem. Free bytes now: ~ 4000
2019-08-28 12:02:17 +02:00
Robert Neumann
c5c26110fb
arduino_reset: replace the assembler jmp 0 reset method with resetArduino() that uses the watchdog timer to reset the device. This is the preferred method, as it initializes the device more correctly.
2019-08-27 21:43:48 +02:00
sanni
eee9b165a0
V2.9: Fix writing MBC3 flashcart
2019-03-01 19:16:33 +01:00
Aras Abbasi
0d65828c73
Update GB.ino
2019-01-28 21:52:28 +01:00
Aras Abbasi
094d9fcdd3
Update GB.ino
2019-01-28 18:23:37 +01:00
sanni
4631475619
Add files via upload
2018-10-14 10:09:25 +02:00
sanni
b7c96ef0ed
V1.7: Add repro entries to SNES menu
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These two new entries just forward the user to the flashrom functions inside of flash.ino.
I have only tested custom-made 29F033 repros using original SHVC-1J3M-20 and SHVC-1A3M-30 PCBs as shown here: https://github.com/sanni/cartreader/wiki/Reflashing-SNES-Repros
2018-09-12 20:59:48 +02:00
sanni
40d2361855
V1.0: Change versioning to the more common #.# format
2018-05-05 20:58:49 +02:00
sanni
8f4e33e20b
V31A: Fix writing Game Boy custom MBC3 Flashcart with MX29F016 flashrom
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These: https://www.jrodrigo.net/wiki/how-to-diy-a-gameboy-flash-cartridge-with-a-rom-adapter-board/
2018-04-03 16:45:45 +02:00
sanni
742e96151a
V30J: Fix SA1 sram write
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Mayne thanks to Oatburner and skaman.
2018-03-12 13:58:03 +01:00
sanni
13657e3a13
V30C: Removed Nintendo Power Menu entry
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Nintendo Power SF Memory is now found under the SNES and Nintendo Power GB Memory under the Game Boy submenu.
2017-11-19 21:03:37 +01:00
sanni
0ab9f7f120
V30B: Add option to always start in a submenu
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For example you can change "#define startMenu mainMenu" to "#define startMenu n64Menu" if you only need the N64 stuff.
2017-11-17 20:53:00 +01:00
sanni
4bb76e01e2
V28I: Added an alternative ID for the Fujitsu MSP GBA Repros
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Fujitsu MSP55LV128 and Fujitsu MSP55LV128N are the same flashrom but they have different ID's ...
2017-10-07 12:19:34 +02:00
sanni
41d238e1b6
V24D: More names that were one char too long
2017-05-15 10:24:28 +02:00
sanni
dddf21fc3e
V24: Changed folder structure on SD card
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All modules now write their roms/saves to a separate subfolder.
2017-05-08 20:42:47 +02:00
sanni
ed5dc3f573
V23A: Speed up flashing the S29GL256N N64 repro
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Writing a 32MB rom should now only take 12 minutes
2017-05-03 11:54:55 +02:00
sanni
5c5b2fecce
V21A Fixed GB Flashrom bug
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Thanks once again to skaman:
"The problem occurs because of the bank switch to 0xAA (0xAA * 0x4000 = 0x2A8000). I'm assuming that the code you're using writes the bank to address 0x2000 (or similar) then follows with the flash sequence to program the byte. Since 0xAA is also a flash command, the flash chip misinterprets the bank switch as the flash command and misses the command sequence to write the first byte in the bank."
2017-01-30 22:48:08 +01:00
sanni
6a9099be8c
V21 Updated GB code to insidegadgets newest version
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Known bug: When writing a 4MB Game Boy flashcart you can't write anything to offset 0x2A8000. So you get one byte error at the end.
I don't know why.
2017-01-30 15:49:04 +01:00
sanni
6bcdc9526c
V20 Changed N64 timing a bit
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Hopefully I didn't break anything :x
2017-01-29 19:00:12 +01:00
sanni
05c1965a9a
Reset SA-1 cart after SRAM write
2017-01-12 00:47:38 +01:00
sanni
a8c03520c8
V19: Add GBA rom dumping (beta)
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Seems to work fine with the Arduino running on 5V.
Still a few read errors on 3.3V. Probably timing related.
2016-09-12 15:16:03 +02:00
sanni
6ab6e1caac
Initial commit
2016-07-04 13:21:34 +02:00