Commit Graph

658 Commits

Author SHA1 Message Date
sakman55
840f50d063 SRAM Fixes 2017-07-08 10:07:39 -10:00
sanni
e97dfecf02 V27B: Add Mega Drive FRAM read/write
Only tested with Sonic 3
2017-06-28 20:31:50 +02:00
sanni
9335e1d2aa V27A: Add Mega Drive SRAM read/write
Only tested with the game STRIKER. There are probably multiple types of SRAM games so not all will work yet.
2017-06-27 23:27:10 +02:00
sanni
80e0e12c82 V27: Add basic Mega Drive Support
Just dumping of roms right now, no save games. Not sure if all games will dump or if there are some special ones.
2017-06-26 23:48:07 +02:00
sanni
e6d49feb92 V26: Flashrom Programmer Bugfixes
- It seems like flashroms in the 16bit slot like the 29L3211 were accidentally programmed byte swapped up until now and only the 8bit slot worked correctly.
- You can now program files smaller than the flashrom's size without getting a verification error 
- Added the special 29F1601 flashrom taken out of the Nintendo Power SF Memory carts
2017-06-25 03:03:15 +02:00
sanni
6a4b78d1bc Create README.md 2017-06-10 08:04:37 +02:00
sanni
4958b83e48 V25D: Fixed Derby Stallion 96 (thanks to skaman and tamanegi_taro) 2017-06-10 07:46:05 +02:00
sanni
876190b17e V25C: Changed ID'ing of 32MB N64 Repros 2017-06-06 10:07:11 +02:00
sanni
abf99f9e1f V25B: Small Bugfix 2017-06-04 16:36:16 +02:00
sanni
e08689cbbe V25A: Update to newest versions of the libraries 2017-06-01 08:54:21 +02:00
sanni
2b631600f9 V25: Enabled reading of Nintendo Power GB Memory cartridges
Not super reliable right now.
2017-05-30 21:00:12 +02:00
sanni
56e71a59de V24E: Fixed writing N64 repro (new version with Intel chip)
Also re-enabled blankchecking at least until I know this code works reliably.   
Writing 64MB takes 40 minutes. I did not optimize yet so it might become faster in the future.
2017-05-21 17:36:36 +02:00
sanni
41d238e1b6 V24D: More names that were one char too long 2017-05-15 10:24:28 +02:00
sanni
d8b888d5a6 V24C: Accidentely made SNES name one char too long 2017-05-15 10:19:13 +02:00
sanni
326d37cebd V24B: Use game code for SNES titles with all japanese name 2017-05-12 16:08:55 +02:00
sanni
dddf21fc3e V24: Changed folder structure on SD card
All modules now write their roms/saves to a separate subfolder.
2017-05-08 20:42:47 +02:00
sanni
ed5dc3f573 V23A: Speed up flashing the S29GL256N N64 repro
Writing a 32MB rom should now only take 12 minutes
2017-05-03 11:54:55 +02:00
sanni
046634fc6f Update README.md 2017-03-27 17:45:19 +02:00
sanni
6071cf5b47 Update README.md 2017-03-26 11:33:58 +02:00
sanni
67a83ccab2 V23 Add writing of N64 repro (first draft, super slow)
Takes ~1 hour or so for a 64MB rom file since I have not yet implemented the roms 16 word write buffer and instead write only one word at a time.
This is the repro I used: https://www.aliexpress.com/item/N64-Game-Resident-Evil-2-Nintendo-Video-Game-Cartridge-Console-Card-English-Language-US-Version/32788522464.html
2017-03-02 00:31:58 +01:00
sanni
4adb7c7506 V22B Improved N64 timing once more
This should fix reading of N64 repro carts
2017-02-25 00:15:24 +01:00
sanni
82c69924e3 V22A Changed N64 timings a bit
Still fails to read the N64 repro but now at least it fails consistently ...
2017-02-24 16:19:06 +01:00
sanni
7945de9ffd Update README.md 2017-02-15 20:42:36 +01:00
sanni
5cfdb5cb98 V22 Added GBA database 2017-02-11 16:45:16 +01:00
sanni
5c5b2fecce V21A Fixed GB Flashrom bug
Thanks once again to skaman:
"The problem occurs because of the bank switch to 0xAA (0xAA * 0x4000 = 0x2A8000).  I'm assuming that the code you're using writes the bank to address 0x2000 (or similar) then follows with the flash sequence to program the byte.  Since 0xAA is also a flash command, the flash chip misinterprets the bank switch as the flash command and misses the command sequence to write the first byte in the bank."
2017-01-30 22:48:08 +01:00
sanni
6a9099be8c V21 Updated GB code to insidegadgets newest version
Known bug: When writing a 4MB Game Boy flashcart you can't write anything to offset 0x2A8000. So you get one byte error at the end.
I don't know why.
2017-01-30 15:49:04 +01:00
sanni
6bcdc9526c V20 Changed N64 timing a bit
Hopefully I didn't break anything :x
2017-01-29 19:00:12 +01:00
sanni
05c1965a9a Reset SA-1 cart after SRAM write 2017-01-12 00:47:38 +01:00
sanni
b6e43f5b34 V19J: Added reading/writing of GBA 64K eeprom save games (fix) 2016-10-15 21:59:07 +02:00
sanni
c95ec351ea V19J: Added reading/writing of GBA 64K eeprom save games 2016-10-15 21:46:30 +02:00
sanni
00f5dcdc1a V19I: Added writing of GBA 4K eeprom save games 2016-10-15 16:24:12 +02:00
sanni
80017521f2 V19H: Added reading of GBA 4K eeprom save games
Eeprom chip: 9853
2016-10-14 19:35:37 +02:00
sanni
027763940a V19G: Changed default input mode to two buttons input
If you have the old hardware version that has only one button please change:

#define enable_Button2

to

//#define enable_Button2
2016-10-07 13:21:36 +02:00
sanni
861998b155 V19F: Fixed timing for GBA 1M flashrom save games 2016-10-06 23:04:31 +02:00
sanni
7b03f32968 V19E: Started adding support for MX29L010 1MB flashrom saves (not working yet) 2016-10-05 20:15:47 +02:00
sanni
ae8d1e1f28 V19D: Changed the way GBA roms are read 2016-09-27 00:00:22 +02:00
sanni
3825590018 V19C: Added GBA Save support for SST 39VF512 Flashrom 2016-09-21 00:04:04 +02:00
sanni
bdadbf2eb0 V19B: Added GBA FRAM save support
This will allow you to read/write the Fujitsu MB85R256 Ferroelectric Random Access Memory Chip
2016-09-18 15:10:59 +02:00
sanni
c97c3ac855 V19A: Minor bugfixes 2016-09-14 00:47:43 +02:00
sanni
b0e2d5b6c2 V19A: Minor bugfixes 2016-09-14 00:46:43 +02:00
sanni
a8c03520c8 V19: Add GBA rom dumping (beta)
Seems to work fine with the Arduino running on 5V. 
Still a few read errors on 3.3V. Probably timing related.
2016-09-12 15:16:03 +02:00
sanni
84d946a2be Delete SNS.ino 2016-09-12 15:13:31 +02:00
sanni
be0b5e8986 V18B: Fixed typo that lead to menu error 2016-09-04 15:54:39 +02:00
sanni
5d3e4a3628 V18A: Added delay to SNES write 2016-08-25 15:31:58 +02:00
sanni
ee01ff3bfa V18: Add SA-1 SRAM write support by skaman
Many thanks to skaman for finding out how to write the SA-1 SRAM.
2016-08-25 12:25:04 +02:00
sanni
873de4f026 V17H: Define button 2 as input 2016-08-22 15:33:18 +02:00
sanni
5a6a04263a V17G: Changed name 2016-08-22 10:44:19 +02:00
sanni
e25577f255 V17F: Added "execute selection" function to second button
If you have a cart reader with two buttons change "#define twoButtons 0" to "#define twoButtons 1".
From now on you can execute a selection by either holding the first or just by pressing the second button.
2016-08-22 10:20:48 +02:00
borti4938
f1219e411c Select previous item (dbl klick) on first element wraps around to last item 2016-08-19 14:47:43 +02:00
sanni
2aa75f02b5 V17E: Added +500ns delay per byte on SNES reads
That's an added delay of 0.5 seconds per read Megabyte.
2016-08-15 15:12:36 +02:00
sanni
282aa947ea V17D: Updated Version String 2016-07-31 09:55:54 +02:00
Scott Smith
4cc73852f0 Fix default compiler warnings 2016-07-30 15:41:25 -04:00
Scott Smith
343c95ae8c Added SDD1 aupport (for star ocean) based on MichIK code and method 2016-07-30 15:32:22 -04:00
sanni
ec1347fd8a V17C: Added changes by zzattack 2016-07-29 21:33:19 +02:00
sanni
8cee474a3f V17B: Read header info even if checksum is corrupt
Some prototypes or hacked roms don't have a valid checksum in the header but still provide useful information like rom size.
2016-07-13 09:14:28 +02:00
sanni
050b499c64 V17A: Added function to reset folder number
In the main menu hover over "About" and hold down the button until "Resetting folder..." appears on the screen.
2016-07-11 20:11:36 +02:00
sanni
3b4796e0f2 V17: Added support for 16bit flashrom slot 2016-07-10 00:20:21 +02:00
sanni
6ab6e1caac Initial commit 2016-07-04 13:21:34 +02:00