Commit Graph

78 Commits

Author SHA1 Message Date
sanni
44d853e1bb Add CRC32 and filenames to SNES database 2022-06-21 13:29:19 +02:00
sanni
196050257b Add filenames to N64 database 2022-06-17 23:57:29 +02:00
sanni
8b96d250bd Add MD database 2022-06-16 17:17:16 +02:00
sanni
fac6f8eab2 Copy latest log to dump dir 2022-06-16 15:15:43 +02:00
sanni
f0639e20ad Improve SD logfile 2022-06-14 15:25:53 +02:00
Kreeblah
75e85af20f
Automatically create snes_clk.txt if it doesn't exist 2022-02-26 21:20:33 -08:00
sanni
bb4ae30151 Update N64.ino 2022-02-12 13:24:05 +01:00
sanni
11b8493c92 If name consists out of all japanese characters use cart id 2022-02-12 13:15:53 +01:00
majorpbx
78295be022 GameShark Dump Compatability Update
This has been confirmed to allow dumping v1.07, v1.09, v2.0-2.21, v3.2-3.3 with the below flash memory chips. Versions not listed may not work correctly or even be supported.

SST 29LE010
SST 28LF040
AMTEL AT29LV010A
SST 29EE010
2021-12-10 23:45:42 -05:00
sanni
eef1c6e8cc Add check if Clockgen is working 2021-11-18 14:55:50 +01:00
sanni
ed3663a21f Fix Progressbar line break on LCD 2021-11-17 21:49:20 +01:00
sanni
5a3b311feb Fix Led and missing word wrap 2021-10-26 17:13:42 +02:00
sanni
852cb8f047 Port ControllerTest to MKS MINI12864 2021-10-26 11:27:07 +02:00
sanni
05deb817ac V7.0: Add basic support for MKS MINI12864 V3
https://www.aliexpress.com/item/1005003098864693.html
2021-10-24 00:41:18 +02:00
sanni
a981bb0c3e Make clockgen calibration optional 2021-10-14 09:53:07 +02:00
majorpbx
f1c6d29824 Update N64.ino
Added CRC 1 and 2 reading support for N64 ROMs.
Added RTC support for N64 ROM dumps.
2021-10-02 01:25:44 -04:00
sanni
2ff59bffb9 Update N64.ino 2021-08-04 13:15:38 +02:00
sanni
8132fcab78 Create n64log.txt in /N64/ROMS/ 2021-08-03 10:16:12 +02:00
sanni
92b7b7bdef V6.6 Add slow CRC32 calculation option for N64
In option.h add // in front of #define fastcrc and remove // in front of #define slowcrc to change CRC32 calculation to slow.

// Define CRC method for dumping N64 ROMs
//#define fastcrc //crc will be calculated during dumping from memory
#define slowcrc // crc will be calculated after dumping from SD card
2021-08-02 18:18:34 +02:00
sanni
07ec1f121a Change N64 CRC Error message 2021-08-01 23:33:59 +02:00
sanni
727b49f4e6 Update N64.ino 2021-07-21 16:22:57 +02:00
sanni
96ed5efbf4 Add chip erase for unknown N64 repro 2021-05-27 17:50:19 +02:00
sanni
6f849921bb V6.3: Add sector size menu for N64 repro 2021-05-27 15:21:24 +02:00
sanni
f96f854b4e Add 64 byte write buffer for N64 repro 2021-05-26 17:07:26 +02:00
sanni
0c99780c5d V6.2: Add option to manually config N64 repro 2021-05-26 16:29:57 +02:00
sanni
72fa1ea8b4 V5.7: Add Clockgen option to N64 Eeprom
Uncomment #define clockgen_installed in options.h and switch CLK1 switch to ON position. With Adafruit clockgen the eeprom now runs at the correct 2Mhz.
2021-04-15 16:26:29 +02:00
jiyunomegami
29093b1bf3 add #ifdef enable_XXX check to each module 2020-07-05 00:07:14 +09:00
jiyunomegami
b0d8bf15ee add enable_XXX define for each module 2020-07-04 21:02:34 +09:00
sanni
7b263115a5 V4.8: Add Reset Option to sub menues 2020-04-12 11:11:10 +02:00
sanni
34d6871f7d Set eeprom location for folder number to 0 again 2019-09-27 17:38:42 +02:00
sanni
1fe0b53a0d V4.0: Add complete N64 Controller Test 2019-09-27 17:06:17 +02:00
sanni
4555ce1da7 Update SMS.ino 2019-09-19 16:06:19 +02:00
Modman
1128720bdd
Update N64.ino
Included new strcmp function to ignore case when comparing checksums.
2019-09-17 13:01:05 -07:00
Robert Neumann
60cfbda563 N64: Blink LED for EEP operations (they do take a while and the blinking tells users that there is progress); silence warning on the bitmaps; convert use of Arduino's "not" to exclamation mark 2019-09-13 18:13:37 +02:00
Robert Neumann
29e8109606 SNES, MD: avoid dumping/writing 0 Byte files to SD card 2019-09-11 20:02:26 +02:00
sanni
0c75bf8aed V3.5 Change Menu and add Sega CD Ram Cart
Thanks to skaman for the Sega CD Ram Cart code.  Writes to the Sega CD Backup RAM Cart require an extra wire from MRES (B02) to VRES (B27).
2019-09-01 14:36:53 +02:00
sanni
f6390d1604 V3.4: Add MD Checksum and autoformat all ino files 2019-08-30 20:20:41 +02:00
Robert Neumann
4246ba4e07 progress_bar: Included the progress bar in the N64 and SNES modules; some OLED formatting; reverting the Arduino reset to basically jmp 0 again (due to issues with some Mega2560 bootloaders probably, my module would sometimes just hang) 2019-08-29 19:13:50 +02:00
Robert Neumann
07561bdaf0 n64_speedup: roughly double n64 dumping performance by using the 1024 byte file buffer and combining the checksum and dumping code; also some cleanup 2019-08-28 23:48:44 +02:00
Robert Neumann
f7b61cc656 strings_to_flash: conserve ~ 800 byte SRAM by putting menu strings in progmem. Free bytes now: ~ 4000 2019-08-28 12:02:17 +02:00
Robert Neumann
c5c26110fb arduino_reset: replace the assembler jmp 0 reset method with resetArduino() that uses the watchdog timer to reset the device. This is the preferred method, as it initializes the device more correctly. 2019-08-27 21:43:48 +02:00
sanni
a6e2613379 V2.6 Auto backup current Gameshark ROM 2019-01-18 14:37:22 +01:00
sanni
642139ca1a V2.5 Add Support for Gameshark N64 reflashing (beta)
Sometimes the Gameshark will lock itself up, in this case it helps if you put a 6102 game into the Gamesharks slot and then put both into the Cart Reader and just start dumping the rom as if it was a game.
2019-01-16 16:50:55 +01:00
sanni
8173115c93 V2.4 Add support for SST29LE010 N64 Repro (128KB only)
For some reason I can only read or write the first 128KB while the second 128KB remain 0x00.

You might have to re-calculate your homebrew rom's checksum if you had to trim it down to 128KB. In this case you can use chksum64.exe out of the libdragon devkit. Not sure if this is needed though.

And yes by "SST29LE010 N64 Repro" I'm  jokingly referring to the Gameshark.

I wanted to turn the Gameshark into an import adapter using Lac's boot emu but the boot emu just restarts itself since the Gameshark isn't switching to the top cart slot.

Sometimes the Gameshark locks up, then you have to plug a 6102 cartridge into the Gamebuster's top slot and then connect both to the cart reader and read the rom. After that it should be accessible again.

Don't use this to update your working Gameshark since you can't read nor write the whole 256KB right now.
But if you have a broken one, have fun. :)

I tested this with a Gameshark V2.0
2019-01-13 06:15:11 +01:00
sanni
7356a93710 V2.1: Slow down reading of N64 eeprom 2018-10-20 17:38:24 +02:00
sanni
7e0e7bd08c
V2.0: Increment version number after merge 2018-10-14 10:41:16 +02:00
sanni
4f6f79b3b1
Merge branch 'master' into patch-1 2018-10-14 10:16:07 +02:00
sanni
4631475619
Add files via upload 2018-10-14 10:09:25 +02:00
vogelfreiheit
10c55a9059
Add support to N64.ino for some cartridges with alternative FlashRAM ICs
Some cartridges might have differing versions depending on the region they were released to.  In most cases, the IC identifies as something else not presently covered by the current code, but they are ABI compatible with the existent FlashRAM supported types.

This will add support for 29L1100KC-15B0 compatible ICs like the MX29L1101.
2018-10-14 05:30:51 +02:00
sanni
f7bd4878eb
V1.1: Add support for Intel 512M29EW (64MB) N64 repro
Haven't tested it myself but should work thx to BASSIX
2018-06-11 09:42:35 +02:00