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66 lines
2.0 KiB
Markdown
66 lines
2.0 KiB
Markdown
####Copy these files to the root of your SD card.
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####gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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A22J,08,3
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game id, size in MByte, savetype
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Savetypes:
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0 = Unknown or no save
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1 = 4k Eeprom
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2 = 64K Eeprom
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3 = 256K Sram
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4 = 512K Flash
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5 = 1024K Flash
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6 = 512K Sram
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####n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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Example:
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002c3b2a,NO7P,32,0
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CRC32, game id, size in MByte, savetype
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Savetypes:
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0 = no save chip
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1 = SRAM
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4 = Flashram
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5 = 4K Eeprom
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6 = 16K Eeprom
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####snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. There are still a lot games missing from this list.
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Example:
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A172,24,48
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size)
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####hirom64.map
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB HiRom game with 64Kbit/8KByte save. The first byte is used to specify the mapping.
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Bit0-1 SRAM Size (0=2K, 1=8K, 2=32K, 3=None) ;ie. 2K SHL (N*2)
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Bit2-4 ROM Size (0=512K, 2=1.5M, 5=3M, 7=4M) ;ie. 512K*(N+1)
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Bit5 Zero (maybe MSB of ROM Size for carts with three FLASH chips) (set for HIROM:ALL)
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Bit6-7 Mode (0=Lorom, 1=Hirom, 2=Forced HIROM:MENU, 3=Forced HIROM:ALL)
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More info: http://problemkaputt.de/fullsnes.htm#snescartnintendopowerflashcard
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Example:
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0x5d = 0b 01 0 111 01
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01 -> Hirom
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0
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111 -> 4M
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01 -> 8K
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####lorom256.map
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This is a Nintendo Power mapping file that changes the mapping to a single 4MB LoRom game with 256Kbit/32 KByte save.
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Example:
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0x1e = 0b 00 0 111 10
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00 -> Lorom
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0
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0b111 -> 7 -> 4M
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0x10 -> 2 ->32k
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