A shield for the Arduino Mega that can back up video game cartridges.
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Andy Miles 0f4243510a
Fix for VRC2B Famicom Carts
Instead of bank switching on a single bank and reading 1024 bytes
at a time, this update switches 8 banks at a time and reads 8 KiB
per iteration. The hypothesis is that the timing between
bank switching and reading 1024 bytes at a time is insufficient for
the mapper while reading in batches of 8 KiB allows for enough
time for the data to be switched and accessible.

This change fixes the ability to dump the following
VRC2B Famicom cartridges:

B27B8CF4 -> Contra (Japan).nes
49123146 -> Getsu Fuuma Den (Japan).nes
AC9895CC -> Dragon Scroll - Yomigaerishi Maryuu (Japan).nes

Also verified a VRC4E Famicom Cartridge:

C1FBF659 -> Akumajou Special - Boku Dracula-kun (Japan).nes
2024-07-26 17:43:30 -07:00
.github Add checks for unsafe configurations 2024-06-02 11:56:08 -04:00
Cart_Reader Fix for VRC2B Famicom Carts 2024-07-26 17:43:30 -07:00
hardware Add Right N64 Adapter with Battery Access STEP 2023-09-12 15:34:29 -07:00
sd add Chess to 2600. This is a variant of Video Chess 2024-07-24 18:56:34 +02:00
.gitattributes CRLF required for cart database files 2023-07-05 01:57:42 -07:00
.gitignore Blocking out Casio Loopy dumper 2023-06-14 13:21:49 -07:00
3dmodel.stl Update 3dmodel.stl 2023-01-25 15:05:19 +01:00
LICENSE Create LICENSE 2019-02-06 15:55:22 +01:00
pinout.ods Fills out pin spreadsheet with Loopy pins. Needs double and triple check 2023-06-28 14:25:38 -07:00
README.md Update README.md 2024-07-08 22:51:26 +02:00

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Open Source Cartridge Reader

This project represents a community-driven effort to provide an easy to build and easy to modify cartridge dumper. Its main purpose is to dump a video game's ROM and save file to an SD card without the need of a PC.

For any questions you can use the Discussions and/or Issues section here on Github or visit the accompanying thread in the Arduino Forum, where you can reach most of the devs directly.

Also be sure to check the guides in the Wiki too.

Happy making. 🔧🔨😊

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Features:

  • Modular design
  • Stand-alone operation
  • Easy to modify open-source code
  • Portable when used together with a power bank

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Supported Systems:

  • NES/Famicom/Family Basic
  • Super Nintendo/Super Famicom (including SF Memory, Satellaview, Sufami Turbo, and Game Processor RAM Cassettes)
  • Nintendo 64 (including Controller Pak, Gameshark, and Xplorer 64)
  • Game Boy Color (including GB Memory, Codebreaker, and Gameshark)
  • Game Boy Advance
  • Sega Mega Drive/Genesis
  • Sega Master System

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Supported with adapters:

  • Virtual Boy
  • Sega Game Gear
  • Sega Mark III
  • Sega SG-1000/SC-3000
  • Sega Cards
  • PC Engine/TurboGrafx-16/SuperGrafx
  • WonderSwan (Color)
  • NeoGeo Pocket (Color)
  • Intellivision
  • ColecoVision
  • Benesse Pocket Challenge W
  • Benesse Pocket Challenge V2
  • Watara Supervision
  • Atari 2600/5200/7800
  • Atari Lynx
  • Emerson Arcadia 2001
  • Fairchild Channel F
  • Magnavox Odyssey 2/Philips Videopac+
  • Super A'Can
  • MSX
  • Pokémon Mini
  • Casio Loopy
  • Commodore 64
  • Vectrex
  • Atari 8-bit
  • Bally Astrocade
  • Bandai Little Jammer
  • Bandai Little Jammer Pro
  • Casio PV-1000
  • Commodore VIC-20
  • LeapFrog Leapster
  • RCA Studio II
  • Texas Instruments TI-99
  • Tomy Pyuuta
  • TRS-80 Color Computer
  • Vtech V.Smile

Open Source Licenses:

  • Software(everything in Cart_Reader folder) = GPL v3
  • Hardware(everything in hardware folder) = CC BY 4.0
  • Documentation(everything in the Wiki) = CC0 1.0