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48 lines
1.4 KiB
Markdown
48 lines
1.4 KiB
Markdown
#### Copy these files to the root of your SD card.
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#### gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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A22J,08,3
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game id, size in MByte, savetype
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Savetypes:
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0 = Unknown or no save
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1 = 4k Eeprom
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2 = 64K Eeprom
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3 = 256K Sram
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4 = 512K Flash
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5 = 1024K Flash
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6 = 512K Sram
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#### n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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Example:
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002c3b2a,NO7P,32,0
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CRC32, game id, size in MByte, savetype
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Savetypes:
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0 = no save chip
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1 = SRAM
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4 = Flashram
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5 = 4K Eeprom
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6 = 16K Eeprom
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#### nes20db.txt
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Database for NES cartridges.
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#### PCE_CRC_LIST.txt
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Placing this file into the root of the SD card will enable verify and automatic game name identifier.
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#### snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.
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Example:
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A172,24,48
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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#### snes_clk.txt
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Calibration data for clock generator. |