cartreader/sd/README.md
2022-06-16 22:33:09 +02:00

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### Copy these files to the root of your SD card.
Tip: You can select them all, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser.
## gba.txt
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
Example:
A22J,08,3
game id, size in MByte, savetype
Savetypes:
0 = Unknown or no save
1 = 4k Eeprom
2 = 64K Eeprom
3 = 256K Sram
4 = 512K Flash
5 = 1024K Flash
6 = 512K Sram
## n64.txt
This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.
Example:
002c3b2a,NO7P,32,0
CRC32, game id, size in MByte, savetype
Savetypes:
0 = no save chip
1 = SRAM
4 = Flashram
5 = 4K Eeprom
6 = 16K Eeprom
## nes.txt
iNES Header database for NES cartridges.
## gb.txt md.txt pce.txt sms.txt
Placing these files into the root of the SD card will enable verify and automatic game name identifier.
## snes.txt
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.
Example:
A172,24,48
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
## snes_clk.txt
Calibration data for clock generator.