mirror of
https://github.com/sanni/cartreader.git
synced 2024-12-25 12:31:54 +01:00
473 lines
9.5 KiB
Markdown
473 lines
9.5 KiB
Markdown
### Copy these files to the root of your SD card. If you're on Linux or MAC make sure the Windows style line endings(CRLF) don't get removed.
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Hint: You can select all the databases, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser.
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## gb.txt / gg.txt / md.txt / pce.txt / sms.txt / vb.txt
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These files store the ROM names and the CRC32 checksums of the complete ROM and are used only for verification at the end of the dumping process.
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Example:
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007 - The World Is Not Enough (USA, Europe).gbc
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E038E666
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Name
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CRC32
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## colv.txt / wsv.txt
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Stores the ROM name, CRC32 of the complete ROM, CRC32 of the first 512 bytes and size in KB, since the size is not stored in the ROM it is needed for dumping.
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Example:
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Artillery Duel (USA).col
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6F88FCF0,48474D52,16
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Name
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CRC32 (complete ROM), CRC32 (512 bytes), size in KB
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## gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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007 - Everything or Nothing (USA, Europe) (En,Fr,De).gba
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9D4F1E18,BJBE,08,1
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Name
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CRC32, game id, size in MByte, savetype
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Savetypes:
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0 = Unknown or no save
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1 = 4k Eeprom
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2 = 64K Eeprom
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3 = 256K Sram
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4 = 512K Flash
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5 = 1024K Flash
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6 = 512K Sram
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## intv.txt
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This file stores the Intellivision database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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Air Strike (USA) (Proto).int
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2C668249,1BB8CBB9,0,08,0
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Name
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CRC32(whole ROM), CRC32(first 512bytes), mapper, size in KB, save
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## n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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Example:
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007 - The World Is Not Enough (Europe) (En,Fr,De).z64
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002C3B2A,3B941695,32,0
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Name
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CRC32, ROM internal CRC1, size in MByte, savetype
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Savetypes:
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0 = no save chip
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1 = SRAM
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4 = Flashram
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5 = 4K Eeprom
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6 = 16K Eeprom
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## nes.txt
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This file stores the CRC32 of the complete ROM minus the iNES header, the CRC32 calculated over the first 512 bytes of the first or last(MMC3) PRG bank and the iNES Header. The iNES header holds all the mapping info.
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Example:
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89 Dennou Kyuusei Uranai (Japan).nes
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BA58ED29,716956B4,4E45531A100010080000070700000001
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Name
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CRC32 (prg+chr combined), CRC32 (512 bytes), iNES Header
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## snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail.
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Example:
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2020 Super Baseball (Japan).sfc
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E95A3DD7,0C19,379A6FFB,12,024
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Name
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CRC32, internal checksum, CRC32 of header area(0xFFB0-0xFFFF), size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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## loopy.txt
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This file stores known Casio Loopy games, including the name and the internal checksum found at 000008h in the ROM header.
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Note that most ROM packs you will find are incorrectly dumped little-endian. These CRCs are for the big-endian dump, including any padding. ROMs are 2MB/16Mbit or 3MB/24Mbit.
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Example:
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Wanwan Aijou Monogatari.bin
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D90FE762
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Name
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Checksum
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## 2600.txt
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This file stores known Atari VCS / 2600 games with the required mapping value.
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Example:
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Wall-Defender
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064
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Name
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mapper
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mapper:
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004 = Atari 32K with RAM [F4SC]
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006 = Atari 16K with RAM [F6SC]
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008 = Atari 8K with RAM [F8SC]
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010 = UA Ltd 8K [UA]
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032 = Atari 2K
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063 = Tigervision 8K
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064 = Atari 4K (Default)
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192 = Commavid 2K [CV]
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208 = Pitfall II 10K [DPC]
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224 = Parker Bros 8K
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231 = M-Network 16K
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240 = Megaboy 64K
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244 = Atari 32K [F4]
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246 = Atari 16K [F6]
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248 = Atari 8K [F8]
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249 = Time Pilot 8K [TP]
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250 = CBS RAM Plus 12K
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254 = Activision 8K
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## 5200.txt
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This file stores known Atari 5200 games with the required mapping value and cart size.
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Example:
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Defender
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1,2
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Name
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mapper, cart size
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mapper:
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0 = Standard 4K/8K/16K/32K
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1 = Two Chip 16K
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2 = Bounty Bob Strikes Back 40K
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cart size:
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0 = 4K
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1 = 8K
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2 = 16K
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3 = 32K
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4 = 40K
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## 7800.txt
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This file stores known Atari 7800 games with the required mapping value and cart size.
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Example:
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Rampage
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4,4
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Name
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mapper, cart size
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mapper:
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0 = Standard 16K/32K/48K [7816/7832/7848]
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1 = SuperGame 128K [78SG]
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2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
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3 = F-18 Hornet 64K [78AB]
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4 = Double Dragon/Rampage 128K [78AC]
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5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
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6 = Karateka (PAL) 64K [78S4 Variant]
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7 = Bankset switching
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cart size:
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0 = 16K
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1 = 32K
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2 = 48K
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3 = 64K
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4 = 128K
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5 = 144K
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## arccart.txt
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This file stores known Emerson Arcadia 2001 games with the required cart size.
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Example:
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American Football
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2
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Name
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cart size
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cart size:
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0 = 2K
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1 = 4K
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2 = 6K
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3 = 8K
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## c64cart.txt
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This file stores known Commodore 64 games with the required mapping value and cart size.
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Example:
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Donkey Kong
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00,3
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Name
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mapper, cart size
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mapper:
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00 = Normal 4K/8K/16K + Ultimax 8K/16K
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01 = Action Replay 32K
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02 = KCS Power Cartridge 16K
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03 = Final Cartridge III 64K
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04 = Simons Basic 16K
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05 = Ocean 128K/256K/512K
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06 = Expert Cartridge 8K
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07 = Fun Play, Power Play 128K
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08 = Super Games 64K
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09 = Atomic Power 32K
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10 = Epyx Fastload 8K
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11 = Westermann Learning 16K
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12 = Rex Utility 8K
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13 = Final Cartridge I 16K
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14 = Magic Formel 64K
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15 = C64 Game System, System 3 512K
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16 = WarpSpeed 16K
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17 = Dinamic 128K
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18 = Zaxxon, Super Zaxxon (SEGA) 20K
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19 = Magic Desk, Domark, HES Australia 32K/64K/128K
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20 = Super Snapshot 5 64K
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21 = Comal-80 64K
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cart size:
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0 = 4K
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1 = 8K
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2 = 12K
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3 = 16K
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4 = 20K
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5 = 32K
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6 = 64K
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7 = 128K
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8 = 256K
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9 = 512K
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## fairchildcart.txt
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This file stores known Fairchild Channel F games with the required cart size.
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Example:
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Hangman
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1
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Name
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cart size
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cart size:
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0 = 2K
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1 = 3K
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2 = 4K
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3 = 6K
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## msxcart.txt
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This file stores known MSX games with the required mapper, cart size and ram size.
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Example:
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Aoki Ookami - Genchou Hishi
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07,8,4
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Name
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mapper, cart size, ram size
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mapper:
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00 = NONE
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01 = ASCII8
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02 = ASCII16
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03 = CROSS BLAIM
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04 = GAME MASTER 2
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05 = HAL NOTE
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06 = HARRY FOX YUKI
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07 = KOEI
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08 = KONAMI
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09 = KONAMI SSC
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10 = MSX-DOS2
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11 = PAC/FM-PAC
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12 = R-TYPE
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13 = SUPER LODE RUNNER
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cart size:
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0 = 0K
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1 = 8K
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2 = 16K
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3 = 32K
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4 = 64K
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5 = 128K
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6 = 256K
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7 = 512K
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8 = 1024K
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ram size:
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0 = 0K
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1 = 2K
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2 = 8K
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3 = 16K
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4 = 32K
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## ody2cart.txt
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This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
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Example:
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Baseball
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0,0
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Name
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mapper, cart size
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mapper:
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0 = STANDARD
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1 = A10
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cart size:
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0 = 2K
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1 = 4K
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2 = 8K
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3 = 12K
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4 = 16K
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## vectrexcart.txt
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This file stores known Vectrex games with the required cart size.
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Example:
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Mine Storm II
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0
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Name
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cart size
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cart size:
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0 = 4K
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1 = 8K
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2 = 12K
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3 = 16K
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4 = 32K
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5 = 64K
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## ballycart.txt
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romsize
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0 = 2K
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1 = 4K
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2 = 8K
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## pv1000cart.txt
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romsize
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0 = 8K
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1 = 16K
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## pyuutacart.txt
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romsize
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0 = 8K
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1 = 16K
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2 = 32K
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## rcacart.txt
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romsize
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0 = 512B
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1 = 1024B (1K)
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## trs80cart.txt
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romsize
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0 = 2K
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1 = 4K
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2 = 8K
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3 = 10K
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4 = 16K
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5 = 32K
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6 = 64K
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7 = 128K
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## vic20cart.txt (rommap,romsize)
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rommap
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upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
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lower nibble = ROM1 {0x40,0x60,0xA0}
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0 = 0x20 = 0x2000
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1 = 0x24 = 0x2000/0x4000
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2 = 0x2A = 0x2000/0xA000
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3 = 0x46 = 0x4000/0x6000
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4 = 0x60 = 0x6000
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5 = 0x6A = 0x6000/0xA000
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6 = 0x70 = 0x7000
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7 = 0xA0 = 0xA000
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8 = 0xB0 = 0xB000
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romsize
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upper nibble = ROM0 {2,4,8}
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lower nibble = ROM1 {0,4,8}
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0 = 0x20 = 2K/0K 0x800
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1 = 0x40 = 4K/0K 0x1000
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2 = 0x80 = 8K/0K 0x2000
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3 = 0x44 = 4K/4K 0x1000/0x1000
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4 = 0x48 = 4K/8K 0x1000/0x2000
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5 = 0x84 = 8K/4K 0x2000/0x1000
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6 = 0x88 = 8K/8K 0x2000/0x2000
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## ti99cart.txt (mapper,gromsize,grommap,romsize)
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mapper
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0 = Normal Carts
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1 = MBX
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2 = TI-CALC [UNTESTED]
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gromsize
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0 = 0K
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1 = 6K
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2 = 12K
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3 = 18K
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4 = 24K
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5 = 30K
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grommap
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Map corresponding bits
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GROM# BITMAP HEX DEC
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3 = 0000 1000 = 08 = 008
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4 = 0001 0000 = 10 = 016
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5 = 0010 0000 = 20 = 032
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7 = 1000 0000 = 80 = 128
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34 = 0001 1000 = 18 = 024
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35 = 0010 1000 = 28 = 040
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45 = 0011 0000 = 30 = 048
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56 = 0110 0000 = 60 = 096
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67 = 1100 0000 = C0 = 192
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345 = 0011 1000 = 38 = 056
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356 = 0110 1000 = 68 = 104
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456 = 0111 0000 = 70 = 112
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3456 = 0111 1000 = 78 = 120
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3457 = 1011 1000 = B8 = 184
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3467 = 1101 1000 = D8 = 216
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34567 = 1111 1000 = F8 = 248
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romsize
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0 = 0K
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1 = 4K
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2 = 8K
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3 = 12K
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4 = 16K
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## leapster.txt
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romsize
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0 = 4K
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1 = 8K
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2 = 16K
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## vsmilecart.txt
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romsize
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0 = 4K
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1 = 6K
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2 = 8K
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3 = 16K
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## ljcart.txt
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romsize
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0 = 1M
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1 = 2M
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2 = 4M
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## atari8cart.txt (slot,romsize)
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slot
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0 = left slot
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1 = right slot
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romsize
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0 = 8K
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1 = 16K
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2 = 32K
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3 = 40K
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4 = 64K
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5 = 128K
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