Updated Reflashing a N64 Repro (markdown)

sanni 2023-06-18 13:03:27 +02:00
parent 18d8bc5797
commit 026418fe6d

@ -29,7 +29,7 @@ On the repro pcb there is a solder jumper marked with J1. If you bridge the midd
### Patching the rom: ### Patching the rom:
In case you don't have the needed cic/save combination for your current rom there are also patches/cracks available for certain games that change their CIC to 6102 and sometimes even change the save type. In the goodN64 set those fixed roms are marked with [f1]. In case you don't have the needed cic/save combination for your current rom there are also patches/cracks available for certain games that change their CIC to 6102 and sometimes even change the save type. In the goodN64 set those fixed roms are marked with [f1].
You can also use a program like [MotetIII or paladin](http://infrid.com/rcp64/download.php) to replace the cic data between 0x40 and 0xFFF inside the rom so that it corresponds with the CIC installed in your repro, fix the rom entry point and calculate a new checksum. You can also use a program like [MotetIII or paladin](https://web.archive.org/web/20210116055820/http://infrid.com/rcp64/download.php) to replace the cic data between 0x40 and 0xFFF inside the rom so that it corresponds with the CIC installed in your repro, fix the rom entry point and calculate a new checksum.
But this only seems to work with a few titles. You can use the cen64 emulator to check if a patched rom will boot or not prior to flashing. But this only seems to work with a few titles. You can use the cen64 emulator to check if a patched rom will boot or not prior to flashing.
### Reflashing the ultraCIC: ### Reflashing the ultraCIC: