Add option --galaxy-arch to select architecture.
Supports selecting platform architecture when "osBitness" is set for depot.
If "osBitness" is not set in API response then assume that we want to download the files from depot.
Add --login-email and --login-password to set login info on command line
Read login info from $XDG_CONFIG_HOME/lgogdownloader/login.txt if the file exists
login.txt must contain email on the first line and password on the second line
- Move some code from Downloader::init() to constructor
- Add function API::isLoggedIn()
- Add function Downloader::isLoggedIn()
- Don't call Downloader::getGameList() from Downloader::init(). Call it from other functions if/when needed
Also fix some login issues
Ignore DLC count information for specific games by using a list of games that we know have DLC.
GOG reports wrong DLC count information for many games. By using a list of games that we know have DLC we can ignore DLC count info that GOG provides for those games.
User can use local list ($XDG_CONFIG_HOME/lgogdownloader/game_has_dlc.txt) or use remote list by using the new "--dlc-list" option.
The list uses same format as blacklist.
Changed message queue to use the new "Message" class.
Simplifies status message printing by having the message class take care of formatting and keeping track of the message type.
Status messages are now timestamped and colored based on message type
I would like to use LGOGDownloader in conjunction with Gentoo's
package manager, which may execute it as root, portage, or some other
user in the portage group. A shared configuration under /etc will be
used to avoid sandboxing issues. This will not be world readable.
Adds options to set path to CA certificate bundle in PEM format.
CURL_CA_BUNDLE environment variable is used if it is set and CA certificate path is not set with --cacert option.
New option "--threads" can be used to set how many parallel downloads to run. The default is 4 threads.
Changes to behavior:
- Serials and changelogs are saved and covers downloaded for all games that match the "--game" filter before any other files are downloaded.
- Automatic XML creation is run after all files are downloaded. Previously xml data was automatically created right after download finished.
- The "--limit-rate" option sets rate limit for thread not global rate limit.
- blacklist applies to installed files only; use ignorelist for orphans
- blacklisted but present items are orphans, as they should be
- use exact matching for file paths: files in wrong location are orphans
Find libraries using cmake/Find*.cmake scripts
Replace Version String with CMake implementation based on CMake Version and
git ref-parse.
Compile manpages in man/CMakeLists.txt to build:
cmake .
make manpage
Set debug and release versions with
cmake -DCMAKE_BUILD_TYPE=Debug
and
cmake -DCMAKE_BUILD_TYPE=Release
Build and install process can be:
cmake -DCMAKE_BUILD_TYPE=Release .
make
make install
More build options can be found with
cmake .
make help
Codeblocks project can be generated using
cmake -G "CodeBlocks - Unix Makefiles" .
Selecting languages with --language and --language-priority
- Whatever code GOG happens to use in their API (mostly ISO 639-1)
- ISO 639-1
- ISO 639-2/T
- ISO 639-2/B
- English name
Selecting platforms with --platform and --platform-priority
- Windows: "w, win, windows"
- Linux: "l, lin, linux"
- Mac: "m, mac, osx"
Having duplicate values in priority string caused platform/language to be set to wrong value
For example --platform 1 --platform-priority 4,1,1 caused platform to be set to 6 instead of 5
Continue running commands if login was forced due to missing configuration
Allow downloading of files even if config is missing with only one prompt
for username and password
Ignoring DLC count information helps in situations where the account page doesn't provide accurate information about DLCs.
--ignore-dlc-count sets regular expression filter for games to ignore DLC count information.
Game specific option "ignore-dlc-count" can be used to ignore DLC count for specific game.
Useful in case platform identifier is missing for some games in the game shelf.
Using --platform with --list doesn't work when using --no-platform-detection
Helps with large libraries when running the downloader multiple times.
Getting game details for many games takes a long time. Caching the game details makes the process much faster for subsequent runs.
Game details are cached to "$XDG_CACHE_HOME/lgogdownloader/gamedetails.json"
--update-cache creates and updates the cache.
--use-cache enables loading game details from cache.
--cache-valid specifies how long cached game details are considered valid
Currently any execution of lgogdownloader touches $HOME, even if the
user only requested help or the version number. This fixes main() to
handle --help and --version before doing anything to the filesystem.
This also helps some build environments where $HOME is undefined
(e.g. the Debian build platform).
Signed-off-by: Stephen Kitt <steve@sk2.org>