mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-21 18:39:15 +01:00
Show splash screen when quick starting into a game
This commit is contained in:
parent
d58ea5aad3
commit
8f52f74c13
2
Makefile
2
Makefile
@ -21,7 +21,7 @@ WUMS_ROOT := $(DEVKITPRO)/wums
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#-------------------------------------------------------------------------------
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TARGET := 99_autoboot
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BUILD := build
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SOURCES := source
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SOURCES := source source/utils
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DATA := data
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INCLUDES := source include
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@ -52,3 +52,4 @@ docker run -it --rm -v ${PWD}:/project autobootmodule-builder make clean
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## Credits
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- GaryOderNichts
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- Maschell
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- Crementif
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@ -2,7 +2,9 @@
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#include "BootUtils.h"
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#include "MenuUtils.h"
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#include "logger.h"
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#include "utils/SplashScreenDrawer.h"
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#include "utils/SplashSoundPlayer.h"
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#include "utils/gfx.h"
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#include <coreinit/exit.h>
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#include <coreinit/foreground.h>
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#include <coreinit/memdefaultheap.h>
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@ -351,9 +353,25 @@ bool launchQuickStartTitle() {
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MCP_Close(handle);
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if (err == 0) {
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DEBUG_FUNCTION_LINE("Launch %016llX", titleIdToLaunch);
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char metaDir[256] = {};
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auto res = ACPGetTitleMetaDir(titleIdToLaunch, metaDir, sizeof(metaDir) - 1);
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if (res == ACP_RESULT_SUCCESS) {
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GfxInit();
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{
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SplashScreenDrawer splashScreenDrawer(metaDir);
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splashScreenDrawer.Draw();
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SplashSoundPlayer splashSound(metaDir);
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splashSound.Play();
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}
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GfxShutdown();
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} else {
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DEBUG_FUNCTION_LINE_WARN("Failed to find assets");
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}
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ACPAssignTitlePatch(&titleInfo);
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_SYSLaunchTitleWithStdArgsInNoSplash(titleIdToLaunch, nullptr);
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_SYSLaunchTitleByPathFromLauncher(titleInfo.path, strlen(titleInfo.path));
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return true;
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} else {
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DEBUG_FUNCTION_LINE_WARN("Failed to get title info");
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}
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DEBUG_FUNCTION_LINE("Launch Wii U Menu!");
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@ -1,7 +1,13 @@
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#include "logger.h"
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#include <coreinit/filesystem_fsa.h>
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#include <coreinit/mcp.h>
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#include <cstdint>
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#include <cstdio>
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#include <mocha/mocha.h>
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#include <string_view>
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#include <sys/stat.h>
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#include <vector>
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#include <whb/log.h>
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bool GetTitleIdOfDisc(uint64_t *titleId, bool *discPresent) {
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if (discPresent) {
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@ -77,3 +83,26 @@ bool RestoreMLCUpdateDirectory() {
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}
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return result;
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}
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bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer) {
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struct stat st {};
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if (stat(path.data(), &st) < 0 || !S_ISREG(st.st_mode)) {
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DEBUG_FUNCTION_LINE_INFO("\"%s\" doesn't exists", path.data());
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return false;
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}
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FILE *f = fopen(path.data(), "rb");
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if (!f) {
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return false;
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}
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buffer.resize(st.st_size);
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if (fread(buffer.data(), 1, st.st_size, f) != st.st_size) {
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DEBUG_FUNCTION_LINE_WARN("Failed load %s", path.data());
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return false;
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}
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fclose(f);
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return true;
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}
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@ -3,6 +3,8 @@
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#include <cstdint>
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#include <malloc.h>
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#include <memory>
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#include <string_view>
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#include <vector>
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template<class T, class... Args>
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std::unique_ptr<T> make_unique_nothrow(Args &&...args) noexcept(noexcept(T(std::forward<Args>(args)...))) {
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@ -33,3 +35,5 @@ bool GetTitleIdOfDisc(uint64_t *titleId, bool *discPresent);
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bool DeleteMLCUpdateDirectory();
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bool RestoreMLCUpdateDirectory();
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bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer);
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446
source/utils/ShaderSerializer.cpp
Normal file
446
source/utils/ShaderSerializer.cpp
Normal file
@ -0,0 +1,446 @@
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#include "ShaderSerializer.h"
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#include <cstdint>
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#include <gx2/sampler.h>
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#include <gx2/shaders.h>
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#include <gx2r/buffer.h>
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#include <malloc.h>
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#include <memory>
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#include <span>
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#include <string>
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#include <vector>
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/*
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* Based on https://github.com/Crementif/UntitledSandGame/blob/e752613ba54ac8f6767a8b37e9ac3f68ca180ad7/source/common/shader_serializer.h
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*/
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template<typename Type>
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static void writeAt(std::vector<uint8_t> &fh, size_t pos, Type value) {
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*reinterpret_cast<Type *>(fh.data() + pos) = value;
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}
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template<typename Type>
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static void write(std::vector<uint8_t> &fh, Type value) {
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auto pos = fh.size();
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fh.resize(pos + sizeof(Type));
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*reinterpret_cast<Type *>(fh.data() + pos) = value;
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}
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static void writeString(std::vector<uint8_t> &fh, const char *str) {
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auto pos = fh.size();
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auto len = strlen(str) + 1;
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fh.resize((static_cast<size_t>(pos + len) + (4 - 1)) & ~(4 - 1));
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memcpy(fh.data() + pos, str, len);
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}
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static void writeGX2RBuffer(std::vector<uint8_t> &fh, GX2RBuffer *buffer) {
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write(fh, buffer->flags);
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write(fh, buffer->elemSize);
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write(fh, buffer->elemCount);
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auto pos = fh.size();
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fh.resize(pos + buffer->elemSize * buffer->elemCount);
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memcpy(fh.data() + pos, buffer->buffer, buffer->elemSize * buffer->elemCount);
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}
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std::vector<uint8_t> SerializeVertexShader(GX2VertexShader *vertexShader) {
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std::vector<uint8_t> data;
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// write regs
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write(data, vertexShader->regs.sq_pgm_resources_vs);
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write(data, vertexShader->regs.vgt_primitiveid_en);
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write(data, vertexShader->regs.spi_vs_out_config);
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write(data, vertexShader->regs.num_spi_vs_out_id);
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for (uint32_t spi_vs : vertexShader->regs.spi_vs_out_id) {
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write(data, spi_vs);
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}
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write(data, vertexShader->regs.pa_cl_vs_out_cntl);
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write(data, vertexShader->regs.sq_vtx_semantic_clear);
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write(data, vertexShader->regs.num_sq_vtx_semantic);
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for (uint32_t sq_vtx : vertexShader->regs.sq_vtx_semantic) {
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write(data, sq_vtx);
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}
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write(data, vertexShader->regs.vgt_strmout_buffer_en);
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write(data, vertexShader->regs.vgt_vertex_reuse_block_cntl);
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write(data, vertexShader->regs.vgt_hos_reuse_depth);
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// write program
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write(data, vertexShader->size);
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for (uint32_t i = 0; i < vertexShader->size; i++) {
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write(data, ((uint8_t *) vertexShader->program)[i]);
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}
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write(data, vertexShader->mode);
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// write uniform blocks
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write(data, vertexShader->uniformBlockCount);
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for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
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writeString(data, vertexShader->uniformBlocks[i].name);
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write(data, vertexShader->uniformBlocks[i].offset);
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write(data, vertexShader->uniformBlocks[i].size);
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}
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// write uniform vars
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write(data, vertexShader->uniformVarCount);
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for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
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writeString(data, vertexShader->uniformVars[i].name);
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write(data, vertexShader->uniformVars[i].type);
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write(data, vertexShader->uniformVars[i].count);
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write(data, vertexShader->uniformVars[i].offset);
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write(data, vertexShader->uniformVars[i].block);
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}
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// write initial values
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write(data, vertexShader->initialValueCount);
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for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) {
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write(data, vertexShader->initialValues[i].value[0]);
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write(data, vertexShader->initialValues[i].value[1]);
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write(data, vertexShader->initialValues[i].value[2]);
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write(data, vertexShader->initialValues[i].value[3]);
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write(data, vertexShader->initialValues[i].offset);
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}
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// write loop vars
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write(data, vertexShader->loopVarCount);
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for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) {
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write(data, vertexShader->loopVars[i].offset);
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write(data, vertexShader->loopVars[i].value);
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}
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// write sampler vars
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write(data, vertexShader->samplerVarCount);
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for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
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writeString(data, vertexShader->samplerVars[i].name);
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write(data, vertexShader->samplerVars[i].type);
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write(data, vertexShader->samplerVars[i].location);
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}
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// write attribute vars
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write(data, vertexShader->attribVarCount);
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for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
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writeString(data, vertexShader->attribVars[i].name);
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write(data, vertexShader->attribVars[i].type);
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write(data, vertexShader->attribVars[i].count);
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write(data, vertexShader->attribVars[i].location);
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}
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// write ring item size
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write(data, vertexShader->ringItemsize);
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// write stream out
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write(data, vertexShader->hasStreamOut);
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for (uint32_t stride : vertexShader->streamOutStride) {
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write(data, stride);
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}
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// write gx2rBuffer
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writeGX2RBuffer(data, &vertexShader->gx2rBuffer);
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return data;
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}
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std::vector<uint8_t> SerializePixelShader(GX2PixelShader *pixelShader) {
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std::vector<uint8_t> data;
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// write regs
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write(data, pixelShader->regs.sq_pgm_resources_ps);
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write(data, pixelShader->regs.sq_pgm_exports_ps);
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write(data, pixelShader->regs.spi_ps_in_control_0);
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write(data, pixelShader->regs.spi_ps_in_control_1);
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write(data, pixelShader->regs.num_spi_ps_input_cntl);
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for (uint32_t spi_ps : pixelShader->regs.spi_ps_input_cntls) {
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write(data, spi_ps);
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}
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write(data, pixelShader->regs.cb_shader_mask);
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write(data, pixelShader->regs.cb_shader_control);
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write(data, pixelShader->regs.db_shader_control);
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write(data, pixelShader->regs.spi_input_z);
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// write program
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write(data, pixelShader->size);
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for (uint32_t i = 0; i < pixelShader->size; i++) {
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write(data, ((uint8_t *) pixelShader->program)[i]);
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}
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write(data, pixelShader->mode);
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// write uniform blocks
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write(data, pixelShader->uniformBlockCount);
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for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
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writeString(data, pixelShader->uniformBlocks[i].name);
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write(data, pixelShader->uniformBlocks[i].offset);
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write(data, pixelShader->uniformBlocks[i].size);
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}
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// write uniform vars
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write(data, pixelShader->uniformVarCount);
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for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
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writeString(data, pixelShader->uniformVars[i].name);
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write(data, pixelShader->uniformVars[i].type);
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write(data, pixelShader->uniformVars[i].count);
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write(data, pixelShader->uniformVars[i].offset);
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write(data, pixelShader->uniformVars[i].block);
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}
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// write initial values
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write(data, pixelShader->initialValueCount);
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for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) {
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write(data, pixelShader->initialValues[i].value[0]);
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write(data, pixelShader->initialValues[i].value[1]);
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write(data, pixelShader->initialValues[i].value[2]);
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write(data, pixelShader->initialValues[i].value[3]);
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write(data, pixelShader->initialValues[i].offset);
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}
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// write loop vars
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write(data, pixelShader->loopVarCount);
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for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) {
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write(data, pixelShader->loopVars[i].offset);
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write(data, pixelShader->loopVars[i].value);
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}
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// write sampler vars
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write(data, pixelShader->samplerVarCount);
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for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
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writeString(data, pixelShader->samplerVars[i].name);
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write(data, pixelShader->samplerVars[i].type);
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write(data, pixelShader->samplerVars[i].location);
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}
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// write gx2rBuffer
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writeGX2RBuffer(data, &pixelShader->gx2rBuffer);
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return data;
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}
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template<typename Type>
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static Type readAt(const std::span<const uint8_t> &data, size_t &pos) {
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Type value = *reinterpret_cast<const Type *>(data.data() + pos);
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pos += sizeof(Type);
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return value;
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}
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static const char *readString(const std::span<const uint8_t> &data, size_t &pos) {
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std::string str(reinterpret_cast<const char *>(data.data() + pos));
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pos += str.size() + 1;
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pos = (pos + 3) & ~3; // align to 4 bytes
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// Allocate memory for the string and copy the contents
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char *result = static_cast<char *>(malloc(sizeof(char) * (str.size() + 1)));
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strcpy(result, str.c_str());
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return result;
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}
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static GX2RBuffer readGX2RBuffer(const std::span<const uint8_t> &data, size_t &pos) {
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GX2RBuffer buffer;
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buffer.flags = readAt<GX2RResourceFlags>(data, pos);
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buffer.elemSize = readAt<uint32_t>(data, pos);
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buffer.elemCount = readAt<uint32_t>(data, pos);
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size_t bufferSize = buffer.elemSize * buffer.elemCount;
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buffer.buffer = malloc(sizeof(uint8_t) * bufferSize);
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memcpy(buffer.buffer, data.data() + pos, bufferSize);
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pos += bufferSize;
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return buffer;
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}
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std::unique_ptr<GX2VertexShaderWrapper> DeserializeVertexShader(const std::span<const uint8_t> &data) {
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size_t pos = 0;
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auto vertexShaderWrapper = std::make_unique<GX2VertexShaderWrapper>();
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auto *vertexShader = vertexShaderWrapper->getVertexShader();
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*vertexShader = {};
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// read regs
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vertexShader->regs.sq_pgm_resources_vs = readAt<uint32_t>(data, pos);
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vertexShader->regs.vgt_primitiveid_en = readAt<uint32_t>(data, pos);
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vertexShader->regs.spi_vs_out_config = readAt<uint32_t>(data, pos);
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vertexShader->regs.num_spi_vs_out_id = readAt<uint32_t>(data, pos);
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for (uint32_t &spi_vs : vertexShader->regs.spi_vs_out_id) {
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spi_vs = readAt<uint32_t>(data, pos);
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}
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vertexShader->regs.pa_cl_vs_out_cntl = readAt<uint32_t>(data, pos);
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vertexShader->regs.sq_vtx_semantic_clear = readAt<uint32_t>(data, pos);
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vertexShader->regs.num_sq_vtx_semantic = readAt<uint32_t>(data, pos);
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for (uint32_t &sq_vtx : vertexShader->regs.sq_vtx_semantic) {
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sq_vtx = readAt<uint32_t>(data, pos);
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}
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vertexShader->regs.vgt_strmout_buffer_en = readAt<uint32_t>(data, pos);
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vertexShader->regs.vgt_vertex_reuse_block_cntl = readAt<uint32_t>(data, pos);
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vertexShader->regs.vgt_hos_reuse_depth = readAt<uint32_t>(data, pos);
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// read program
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vertexShader->size = readAt<uint32_t>(data, pos);
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vertexShader->program = memalign(256, vertexShader->size);
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for (uint32_t i = 0; i < vertexShader->size; i++) {
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static_cast<uint8_t *>(vertexShader->program)[i] = readAt<uint8_t>(data, pos);
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}
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vertexShader->mode = readAt<GX2ShaderMode>(data, pos);
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// read uniform blocks
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vertexShader->uniformBlockCount = readAt<uint32_t>(data, pos);
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if (vertexShader->uniformBlockCount > 0) {
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vertexShader->uniformBlocks = static_cast<GX2UniformBlock *>(malloc(sizeof(GX2UniformBlock) * vertexShader->uniformBlockCount));
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for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
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vertexShader->uniformBlocks[i].name = readString(data, pos);
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vertexShader->uniformBlocks[i].offset = readAt<uint32_t>(data, pos);
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vertexShader->uniformBlocks[i].size = readAt<uint32_t>(data, pos);
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}
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}
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// read uniform vars
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vertexShader->uniformVarCount = readAt<uint32_t>(data, pos);
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if (vertexShader->uniformVarCount > 0) {
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vertexShader->uniformVars = static_cast<GX2UniformVar *>(malloc(sizeof(GX2UniformVar) * vertexShader->uniformVarCount));
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for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
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vertexShader->uniformVars[i].name = readString(data, pos);
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vertexShader->uniformVars[i].type = readAt<GX2ShaderVarType>(data, pos);
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vertexShader->uniformVars[i].count = readAt<uint32_t>(data, pos);
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vertexShader->uniformVars[i].offset = readAt<uint32_t>(data, pos);
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vertexShader->uniformVars[i].block = readAt<int32_t>(data, pos);
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}
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}
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// read initial values
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vertexShader->initialValueCount = readAt<uint32_t>(data, pos);
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if (vertexShader->initialValueCount > 0) {
|
||||
vertexShader->initialValues = static_cast<GX2UniformInitialValue *>(malloc(sizeof(GX2UniformInitialValue) * vertexShader->initialValueCount));
|
||||
for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) {
|
||||
vertexShader->initialValues[i].value[0] = readAt<float>(data, pos);
|
||||
vertexShader->initialValues[i].value[1] = readAt<float>(data, pos);
|
||||
vertexShader->initialValues[i].value[2] = readAt<float>(data, pos);
|
||||
vertexShader->initialValues[i].value[3] = readAt<float>(data, pos);
|
||||
vertexShader->initialValues[i].offset = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read loop vars
|
||||
vertexShader->loopVarCount = readAt<uint32_t>(data, pos);
|
||||
if (vertexShader->loopVarCount > 0) {
|
||||
vertexShader->loopVars = static_cast<GX2LoopVar *>(malloc(sizeof(GX2LoopVar) + vertexShader->loopVarCount));
|
||||
for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) {
|
||||
vertexShader->loopVars[i].offset = readAt<uint32_t>(data, pos);
|
||||
vertexShader->loopVars[i].value = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read sampler vars
|
||||
vertexShader->samplerVarCount = readAt<uint32_t>(data, pos);
|
||||
if (vertexShader->samplerVarCount > 0) {
|
||||
vertexShader->samplerVars = static_cast<GX2SamplerVar *>(malloc(sizeof(GX2SamplerVar) * vertexShader->samplerVarCount));
|
||||
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
|
||||
vertexShader->samplerVars[i].name = readString(data, pos);
|
||||
vertexShader->samplerVars[i].type = readAt<GX2SamplerVarType>(data, pos);
|
||||
vertexShader->samplerVars[i].location = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read attribute vars
|
||||
vertexShader->attribVarCount = readAt<uint32_t>(data, pos);
|
||||
if (vertexShader->attribVarCount > 0) {
|
||||
vertexShader->attribVars = static_cast<GX2AttribVar *>(malloc(sizeof(GX2AttribVar) * vertexShader->attribVarCount));
|
||||
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
|
||||
vertexShader->attribVars[i].name = readString(data, pos);
|
||||
vertexShader->attribVars[i].type = readAt<GX2ShaderVarType>(data, pos);
|
||||
vertexShader->attribVars[i].count = readAt<uint32_t>(data, pos);
|
||||
vertexShader->attribVars[i].location = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read ring item size
|
||||
vertexShader->ringItemsize = readAt<uint32_t>(data, pos);
|
||||
|
||||
// read stream out
|
||||
vertexShader->hasStreamOut = readAt<BOOL>(data, pos);
|
||||
for (uint32_t &stride : vertexShader->streamOutStride) {
|
||||
stride = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
|
||||
// read gx2rBuffer
|
||||
vertexShader->gx2rBuffer = readGX2RBuffer(data, pos);
|
||||
|
||||
return vertexShaderWrapper;
|
||||
}
|
||||
|
||||
std::unique_ptr<GX2PixelShaderWrapper> DeserializePixelShader(const std::span<const uint8_t> &data) {
|
||||
size_t pos = 0;
|
||||
auto pixelShaderWrapper = std::make_unique<GX2PixelShaderWrapper>();
|
||||
auto *pixelShader = pixelShaderWrapper->getPixelShader();
|
||||
*pixelShader = {};
|
||||
// read regs
|
||||
pixelShader->regs.sq_pgm_resources_ps = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.sq_pgm_exports_ps = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.spi_ps_in_control_0 = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.spi_ps_in_control_1 = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.num_spi_ps_input_cntl = readAt<uint32_t>(data, pos);
|
||||
for (uint32_t &spi_ps : pixelShader->regs.spi_ps_input_cntls) {
|
||||
spi_ps = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
pixelShader->regs.cb_shader_mask = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.cb_shader_control = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.db_shader_control = readAt<uint32_t>(data, pos);
|
||||
pixelShader->regs.spi_input_z = readAt<uint32_t>(data, pos);
|
||||
|
||||
// read program
|
||||
pixelShader->size = readAt<uint32_t>(data, pos);
|
||||
pixelShader->program = memalign(256, pixelShader->size);
|
||||
for (uint32_t i = 0; i < pixelShader->size; i++) {
|
||||
((uint8_t *) pixelShader->program)[i] = readAt<uint8_t>(data, pos);
|
||||
}
|
||||
pixelShader->mode = readAt<GX2ShaderMode>(data, pos);
|
||||
|
||||
// read uniform blocks
|
||||
pixelShader->uniformBlockCount = readAt<uint32_t>(data, pos);
|
||||
if (pixelShader->uniformBlockCount > 0) {
|
||||
pixelShader->uniformBlocks = static_cast<GX2UniformBlock *>(malloc(sizeof(GX2UniformBlock) * pixelShader->uniformBlockCount));
|
||||
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
|
||||
pixelShader->uniformBlocks[i].name = readString(data, pos);
|
||||
pixelShader->uniformBlocks[i].offset = readAt<uint32_t>(data, pos);
|
||||
pixelShader->uniformBlocks[i].size = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read uniform vars
|
||||
pixelShader->uniformVarCount = readAt<uint32_t>(data, pos);
|
||||
if (pixelShader->uniformVarCount > 0) {
|
||||
pixelShader->uniformVars = static_cast<GX2UniformVar *>(malloc(sizeof(GX2UniformVar) + pixelShader->uniformVarCount));
|
||||
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
|
||||
pixelShader->uniformVars[i].name = readString(data, pos);
|
||||
pixelShader->uniformVars[i].type = readAt<GX2ShaderVarType>(data, pos);
|
||||
pixelShader->uniformVars[i].count = readAt<uint32_t>(data, pos);
|
||||
pixelShader->uniformVars[i].offset = readAt<uint32_t>(data, pos);
|
||||
pixelShader->uniformVars[i].block = readAt<int32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
// read initial values
|
||||
pixelShader->initialValueCount = readAt<uint32_t>(data, pos);
|
||||
if (pixelShader->initialValueCount > 0) {
|
||||
pixelShader->initialValues = static_cast<GX2UniformInitialValue *>(malloc(sizeof(GX2UniformInitialValue) * pixelShader->initialValueCount));
|
||||
for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) {
|
||||
pixelShader->initialValues[i].value[0] = readAt<float>(data, pos);
|
||||
pixelShader->initialValues[i].value[1] = readAt<float>(data, pos);
|
||||
pixelShader->initialValues[i].value[2] = readAt<float>(data, pos);
|
||||
pixelShader->initialValues[i].value[3] = readAt<float>(data, pos);
|
||||
pixelShader->initialValues[i].offset = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
pixelShader->loopVarCount = readAt<uint32_t>(data, pos);
|
||||
if (pixelShader->loopVarCount > 0) {
|
||||
pixelShader->loopVars = static_cast<GX2LoopVar *>(malloc(sizeof(GX2LoopVar) * pixelShader->loopVarCount));
|
||||
for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) {
|
||||
pixelShader->loopVars[i].offset = readAt<uint32_t>(data, pos);
|
||||
pixelShader->loopVars[i].value = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
pixelShader->samplerVarCount = readAt<uint32_t>(data, pos);
|
||||
if (pixelShader->samplerVarCount > 0) {
|
||||
pixelShader->samplerVars = static_cast<GX2SamplerVar *>(malloc(sizeof(GX2SamplerVar) * pixelShader->samplerVarCount));
|
||||
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
|
||||
pixelShader->samplerVars[i].name = readString(data, pos);
|
||||
pixelShader->samplerVars[i].type = readAt<GX2SamplerVarType>(data, pos);
|
||||
pixelShader->samplerVars[i].location = readAt<uint32_t>(data, pos);
|
||||
}
|
||||
}
|
||||
|
||||
pixelShader->gx2rBuffer = readGX2RBuffer(data, pos);
|
||||
|
||||
return pixelShaderWrapper;
|
||||
}
|
120
source/utils/ShaderSerializer.h
Normal file
120
source/utils/ShaderSerializer.h
Normal file
@ -0,0 +1,120 @@
|
||||
#pragma once
|
||||
|
||||
#include <gx2/shaders.h>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
class GX2PixelShaderWrapper {
|
||||
public:
|
||||
[[nodiscard]] GX2PixelShader *getPixelShader() {
|
||||
return &pixelShader;
|
||||
}
|
||||
|
||||
~GX2PixelShaderWrapper() {
|
||||
if (pixelShader.program) {
|
||||
free(pixelShader.program);
|
||||
}
|
||||
|
||||
if (pixelShader.uniformBlocks) {
|
||||
for (uint32_t i = 0; i < pixelShader.uniformBlockCount; i++) {
|
||||
free((void *) pixelShader.uniformBlocks[i].name);
|
||||
}
|
||||
|
||||
free(pixelShader.uniformBlocks);
|
||||
}
|
||||
|
||||
if (pixelShader.uniformVars) {
|
||||
for (uint32_t i = 0; i < pixelShader.uniformVarCount; i++) {
|
||||
free((void *) pixelShader.uniformVars[i].name);
|
||||
}
|
||||
free(pixelShader.uniformVars);
|
||||
}
|
||||
|
||||
if (pixelShader.initialValues) {
|
||||
free(pixelShader.initialValues);
|
||||
}
|
||||
|
||||
if (pixelShader.samplerVars) {
|
||||
for (uint32_t i = 0; i < pixelShader.samplerVarCount; i++) {
|
||||
free((void *) pixelShader.samplerVars[i].name);
|
||||
}
|
||||
free(pixelShader.samplerVars);
|
||||
}
|
||||
|
||||
if (pixelShader.loopVars) {
|
||||
free(pixelShader.loopVars);
|
||||
}
|
||||
|
||||
if (pixelShader.gx2rBuffer.buffer) {
|
||||
free(pixelShader.gx2rBuffer.buffer);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
alignas(0x40) GX2PixelShader pixelShader;
|
||||
};
|
||||
|
||||
class GX2VertexShaderWrapper {
|
||||
public:
|
||||
[[nodiscard]] GX2VertexShader *getVertexShader() {
|
||||
return &vertexShader;
|
||||
}
|
||||
|
||||
~GX2VertexShaderWrapper() {
|
||||
if (vertexShader.program) {
|
||||
free(vertexShader.program);
|
||||
}
|
||||
|
||||
if (vertexShader.uniformBlocks) {
|
||||
for (uint32_t i = 0; i < vertexShader.uniformBlockCount; i++) {
|
||||
free((void *) vertexShader.uniformBlocks[i].name);
|
||||
}
|
||||
|
||||
free(vertexShader.uniformBlocks);
|
||||
}
|
||||
|
||||
if (vertexShader.uniformVars) {
|
||||
for (uint32_t i = 0; i < vertexShader.uniformVarCount; i++) {
|
||||
free((void *) vertexShader.uniformVars[i].name);
|
||||
}
|
||||
|
||||
free(vertexShader.uniformVars);
|
||||
}
|
||||
|
||||
if (vertexShader.initialValues) {
|
||||
free(vertexShader.initialValues);
|
||||
}
|
||||
|
||||
if (vertexShader.loopVars) {
|
||||
free(vertexShader.loopVars);
|
||||
}
|
||||
|
||||
if (vertexShader.samplerVars) {
|
||||
for (uint32_t i = 0; i < vertexShader.samplerVarCount; i++) {
|
||||
free((void *) vertexShader.samplerVars[i].name);
|
||||
}
|
||||
|
||||
free(vertexShader.samplerVars);
|
||||
}
|
||||
|
||||
if (vertexShader.attribVars) {
|
||||
for (uint32_t i = 0; i < vertexShader.attribVarCount; i++) {
|
||||
free((void *) vertexShader.attribVars[i].name);
|
||||
}
|
||||
|
||||
free(vertexShader.attribVars);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
alignas(0x40) GX2VertexShader vertexShader;
|
||||
};
|
||||
|
||||
std::vector<uint8_t> SerializeVertexShader(GX2VertexShader *vertexShader);
|
||||
|
||||
std::vector<uint8_t> SerializePixelShader(GX2PixelShader *pixelShader);
|
||||
|
||||
std::unique_ptr<GX2VertexShaderWrapper> DeserializeVertexShader(const std::span<const uint8_t> &data);
|
||||
|
||||
std::unique_ptr<GX2PixelShaderWrapper> DeserializePixelShader(const std::span<const uint8_t> &data);
|
220
source/utils/SplashScreenDrawer.cpp
Normal file
220
source/utils/SplashScreenDrawer.cpp
Normal file
@ -0,0 +1,220 @@
|
||||
#include "SplashScreenDrawer.h"
|
||||
#include "ShaderSerializer.h"
|
||||
#include "TGATexture.h"
|
||||
#include "gfx.h"
|
||||
#include "logger.h"
|
||||
#include "utils.h"
|
||||
#include <fstream>
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2r/draw.h>
|
||||
#include <whb/log.h>
|
||||
|
||||
/*
|
||||
constexpr const char *s_textureVertexShader = R"(
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 aPos;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
|
||||
layout(location = 0) out vec2 TexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
TexCoord = aTexCoord;
|
||||
gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f);
|
||||
}
|
||||
)";
|
||||
*/
|
||||
|
||||
constexpr uint8_t s_textureVertexShaderCompiled[] = {
|
||||
0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x8A, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
|
||||
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x80, 0x89, 0x00, 0x40, 0x01, 0xC0, 0xC8, 0x0F, 0x00, 0x94,
|
||||
0x3C, 0xA0, 0x00, 0xC0, 0x08, 0x0B, 0x00, 0x94, 0x05, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x80,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x61, 0x50, 0x6F, 0x73,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x61, 0x54, 0x65, 0x78, 0x43, 0x6F, 0x6F, 0x72,
|
||||
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00};
|
||||
|
||||
/*
|
||||
constexpr const char *s_texturePixelShader = R"(
|
||||
#version 450
|
||||
#extension GL_ARB_shading_language_420pack: enable
|
||||
|
||||
layout(location = 0) in vec2 TexCoord;
|
||||
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
|
||||
layout(binding = 0) uniform sampler2D inTexture;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = texture(inTexture, TexCoord);
|
||||
}
|
||||
)";*/
|
||||
constexpr uint8_t s_texturePixelShaderCompiled[] = {
|
||||
0x00, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x8A,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0xC0,
|
||||
0x88, 0x06, 0x20, 0x94, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0D, 0xF0,
|
||||
0x00, 0x00, 0x80, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF,
|
||||
0x00, 0x00, 0x00, 0x01, 0x69, 0x6E, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72,
|
||||
0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
|
||||
static GX2Texture *LoadTGAAsTexture(std::string_view path) {
|
||||
std::vector<uint8_t> buffer;
|
||||
if (!LoadFileIntoBuffer(path, buffer)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto *texture = TGA_LoadTexture(buffer);
|
||||
if (texture == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
SplashScreenDrawer::SplashScreenDrawer(std::string_view meta_dir) {
|
||||
// create shader group
|
||||
mVertexShaderWrapper = DeserializeVertexShader(s_textureVertexShaderCompiled);
|
||||
mPixelShaderWrapper = DeserializePixelShader(s_texturePixelShaderCompiled);
|
||||
|
||||
mShaderGroup = {};
|
||||
mShaderGroup.vertexShader = mVertexShaderWrapper->getVertexShader();
|
||||
mShaderGroup.pixelShader = mPixelShaderWrapper->getPixelShader();
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.vertexShader->program, mShaderGroup.vertexShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.pixelShader->program, mShaderGroup.pixelShader->size);
|
||||
|
||||
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
|
||||
|
||||
GfxInitShaderAttribute(&mShaderGroup, "aPos", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
GfxInitShaderAttribute(&mShaderGroup, "aTexCoord", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
GfxInitFetchShader(&mShaderGroup);
|
||||
|
||||
// upload vertex position
|
||||
mPositionBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ;
|
||||
mPositionBuffer.elemSize = 2 * sizeof(float);
|
||||
mPositionBuffer.elemCount = 4;
|
||||
GX2RCreateBuffer(&mPositionBuffer);
|
||||
void *posUploadBuffer = GX2RLockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
memcpy(posUploadBuffer, mPositionData, mPositionBuffer.elemSize * mPositionBuffer.elemCount);
|
||||
GX2RUnlockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
|
||||
// upload texture coords
|
||||
mTexCoordBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ;
|
||||
mTexCoordBuffer.elemSize = 2 * sizeof(float);
|
||||
mTexCoordBuffer.elemCount = 4;
|
||||
GX2RCreateBuffer(&mTexCoordBuffer);
|
||||
void *coordsUploadBuffer = GX2RLockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
memcpy(coordsUploadBuffer, mTexCoords, mTexCoordBuffer.elemSize * mTexCoordBuffer.elemCount);
|
||||
GX2RUnlockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
|
||||
std::string bootTvTex = std::string(meta_dir).append("/bootTvTex.tga");
|
||||
std::string bootDrcTex = std::string(meta_dir).append("/bootDrcTex.tga");
|
||||
mTextureTV = LoadTGAAsTexture(bootTvTex);
|
||||
mTextureDRC = LoadTGAAsTexture(bootDrcTex);
|
||||
|
||||
GX2Sampler sampler;
|
||||
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
}
|
||||
|
||||
void SplashScreenDrawer::Draw() {
|
||||
if (!mTextureTV || !mTextureDRC) {
|
||||
DEBUG_FUNCTION_LINE_ERR("Textures are missing");
|
||||
return;
|
||||
}
|
||||
|
||||
GfxBeginRender();
|
||||
|
||||
GfxBeginRenderTV();
|
||||
GX2SetFetchShader(&mShaderGroup.fetchShader);
|
||||
GX2SetVertexShader(mShaderGroup.vertexShader);
|
||||
GX2SetPixelShader(mShaderGroup.pixelShader);
|
||||
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
|
||||
|
||||
GX2RSetAttributeBuffer(&mPositionBuffer, 0, mPositionBuffer.elemSize, 0);
|
||||
GX2RSetAttributeBuffer(&mTexCoordBuffer, 1, mTexCoordBuffer.elemSize, 0);
|
||||
GX2SetPixelTexture(mTextureTV, mShaderGroup.pixelShader->samplerVars[0].location);
|
||||
GX2SetPixelSampler(&mSampler, mShaderGroup.pixelShader->samplerVars[0].location);
|
||||
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
|
||||
GfxFinishRenderTV();
|
||||
|
||||
GfxBeginRenderDRC();
|
||||
GX2SetFetchShader(&mShaderGroup.fetchShader);
|
||||
GX2SetVertexShader(mShaderGroup.vertexShader);
|
||||
GX2SetPixelShader(mShaderGroup.pixelShader);
|
||||
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
|
||||
|
||||
GX2RSetAttributeBuffer(&mPositionBuffer, 0, mPositionBuffer.elemSize, 0);
|
||||
GX2RSetAttributeBuffer(&mTexCoordBuffer, 1, mTexCoordBuffer.elemSize, 0);
|
||||
GX2SetPixelTexture(mTextureDRC, mShaderGroup.pixelShader->samplerVars[0].location);
|
||||
GX2SetPixelSampler(&mSampler, mShaderGroup.pixelShader->samplerVars[0].location);
|
||||
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
|
||||
GfxFinishRenderDRC();
|
||||
|
||||
GfxFinishRender();
|
||||
}
|
||||
|
||||
SplashScreenDrawer::~SplashScreenDrawer() {
|
||||
GX2RDestroyBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
GX2RDestroyBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
|
||||
if (mTextureTV) {
|
||||
if (mTextureTV->surface.image != nullptr) {
|
||||
free(mTextureTV->surface.image);
|
||||
mTextureTV->surface.image = nullptr;
|
||||
}
|
||||
::free(mTextureTV);
|
||||
mTextureTV = nullptr;
|
||||
}
|
||||
if (mTextureDRC) {
|
||||
if (mTextureDRC->surface.image != nullptr) {
|
||||
free(mTextureDRC->surface.image);
|
||||
mTextureDRC->surface.image = nullptr;
|
||||
}
|
||||
::free(mTextureDRC);
|
||||
mTextureDRC = nullptr;
|
||||
}
|
||||
}
|
50
source/utils/SplashScreenDrawer.h
Normal file
50
source/utils/SplashScreenDrawer.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include "ShaderSerializer.h"
|
||||
#include "gfx.h"
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/texture.h>
|
||||
#include <gx2r/buffer.h>
|
||||
#include <memory>
|
||||
|
||||
class SplashScreenDrawer {
|
||||
public:
|
||||
explicit SplashScreenDrawer(std::string_view meta_dir);
|
||||
|
||||
void Draw();
|
||||
|
||||
virtual ~SplashScreenDrawer();
|
||||
|
||||
private:
|
||||
const float mPositionData[8] = {
|
||||
-1.0f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
-1.0f,
|
||||
1.0f,
|
||||
};
|
||||
|
||||
const float mTexCoords[8] = {
|
||||
0.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
};
|
||||
|
||||
WHBGfxShaderGroup mShaderGroup = {};
|
||||
std::unique_ptr<GX2VertexShaderWrapper> mVertexShaderWrapper;
|
||||
std::unique_ptr<GX2PixelShaderWrapper> mPixelShaderWrapper;
|
||||
GX2RBuffer mPositionBuffer = {};
|
||||
GX2RBuffer mTexCoordBuffer = {};
|
||||
GX2Texture *mTextureTV = nullptr;
|
||||
GX2Texture *mTextureDRC = nullptr;
|
||||
GX2Sampler mSampler = {};
|
||||
};
|
102
source/utils/SplashSoundPlayer.cpp
Normal file
102
source/utils/SplashSoundPlayer.cpp
Normal file
@ -0,0 +1,102 @@
|
||||
#include "SplashSoundPlayer.h"
|
||||
#include "logger.h"
|
||||
#include "utils.h"
|
||||
#include <coreinit/transition.h>
|
||||
#include <cstring>
|
||||
#include <sndcore2/core.h>
|
||||
#include <sndcore2/device.h>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <sys/stat.h>
|
||||
#include <vector>
|
||||
#include <whb/log.h>
|
||||
|
||||
SplashSoundPlayer::SplashSoundPlayer(std::string_view meta_dir) {
|
||||
std::string bootSound = std::string(meta_dir).append("/bootSound.btsnd");
|
||||
|
||||
if (!LoadFileIntoBuffer(bootSound, mBuffer)) {
|
||||
mBuffer.clear();
|
||||
return;
|
||||
}
|
||||
if (mBuffer.size() < 8) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto target = ((uint32_t *) mBuffer.data())[0];
|
||||
if (target <= 2) {
|
||||
mOutputTarget = static_cast<TransitionAudioTarget>(target);
|
||||
}
|
||||
|
||||
mLoopPoint = ((uint32_t *) mBuffer.data())[1];
|
||||
}
|
||||
|
||||
void SplashSoundPlayer::Play() {
|
||||
if (mBuffer.empty() || mBuffer.size() < 8) {
|
||||
DEBUG_FUNCTION_LINE_WARN("mBuffed is empty or too small");
|
||||
return;
|
||||
}
|
||||
AXTransitionAudioBuffer transitionAudioBuffer = {};
|
||||
|
||||
AXInit();
|
||||
AXDeviceMode tvMode;
|
||||
AXDeviceMode drcMode;
|
||||
AXGetDeviceMode(0, &tvMode);
|
||||
AXGetDeviceMode(1, &drcMode);
|
||||
AXQuit();
|
||||
|
||||
WHBLogPrintf("TV mode before transition = %d\n", tvMode);
|
||||
transitionAudioBuffer.tv.mode = tvMode;
|
||||
|
||||
WHBLogPrintf("DRC mode before transition = %d\n", drcMode);
|
||||
transitionAudioBuffer.drc.mode = drcMode;
|
||||
|
||||
transitionAudioBuffer.unk1 = 1;
|
||||
transitionAudioBuffer.unk2 = 0;
|
||||
|
||||
transitionAudioBuffer.tv.unk1 = 0.99987207655f;
|
||||
transitionAudioBuffer.tv.unk2 = 600;
|
||||
|
||||
transitionAudioBuffer.drc.unk1 = transitionAudioBuffer.tv.unk1;
|
||||
transitionAudioBuffer.tv.unk2 = transitionAudioBuffer.tv.unk2;
|
||||
|
||||
switch (mOutputTarget) {
|
||||
case TV_ONLY:
|
||||
transitionAudioBuffer.tv.enabled = true;
|
||||
transitionAudioBuffer.drc.enabled = false;
|
||||
break;
|
||||
case DRC_ONLY:
|
||||
transitionAudioBuffer.tv.enabled = false;
|
||||
transitionAudioBuffer.drc.enabled = true;
|
||||
break;
|
||||
case BOTH:
|
||||
transitionAudioBuffer.tv.enabled = true;
|
||||
transitionAudioBuffer.drc.enabled = true;
|
||||
break;
|
||||
}
|
||||
|
||||
void *audioBuffer = (void *) nullptr;
|
||||
uint32_t audioBufferLen = 0;
|
||||
auto res = __OSGetTransitionAudioBuffer(&audioBuffer, &audioBufferLen);
|
||||
if (res == 0) {
|
||||
DEBUG_FUNCTION_LINE_ERR("Could not get access to audio buffer from foreground bucket\n");
|
||||
return;
|
||||
}
|
||||
|
||||
std::span<uint8_t> audioBufferIn(mBuffer.data() + 8, mBuffer.size() - 8);
|
||||
|
||||
DEBUG_FUNCTION_LINE("Got audio buffer from foreground bucket @ %8.8x len = %d\n", audioBuffer, audioBufferLen);
|
||||
if (audioBufferLen < mBuffer.size()) {
|
||||
DEBUG_FUNCTION_LINE_ERR("buffer not big enough");
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(audioBuffer, audioBufferIn.data(), audioBufferIn.size());
|
||||
__OSSetTransitionAudioSize(audioBufferIn.size());
|
||||
|
||||
transitionAudioBuffer.length = audioBufferIn.size();
|
||||
transitionAudioBuffer.loopPoint = mLoopPoint;
|
||||
transitionAudioBuffer.audioBuffer = audioBuffer;
|
||||
transitionAudioBuffer.audioBufferLen = audioBufferLen;
|
||||
AXSetUpTransitionAudio((AXTransitionAudioBuffer *) &transitionAudioBuffer);
|
||||
AXStartTransitionAudio();
|
||||
}
|
23
source/utils/SplashSoundPlayer.h
Normal file
23
source/utils/SplashSoundPlayer.h
Normal file
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
class SplashSoundPlayer {
|
||||
public:
|
||||
SplashSoundPlayer(std::string_view meta_dir);
|
||||
|
||||
void Play();
|
||||
|
||||
virtual ~SplashSoundPlayer() = default;
|
||||
|
||||
private:
|
||||
enum TransitionAudioTarget {
|
||||
TV_ONLY,
|
||||
DRC_ONLY,
|
||||
BOTH
|
||||
};
|
||||
std::vector<uint8_t> mBuffer;
|
||||
TransitionAudioTarget mOutputTarget = BOTH;
|
||||
uint32_t mLoopPoint = 0;
|
||||
};
|
84
source/utils/TGATexture.cpp
Normal file
84
source/utils/TGATexture.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <malloc.h>
|
||||
#include <span>
|
||||
|
||||
#include "TGATexture.h"
|
||||
#include "logger.h"
|
||||
#include <whb/log.h>
|
||||
|
||||
/*
|
||||
* Based on
|
||||
* https://github.com/Xpl0itU/savemii/blob/70e3b63db52113519230e1e39bd56876cef12dc8/src/tga_reader.cpp
|
||||
* and
|
||||
* https://github.com/Crementif/WiiU-GX2-Shader-Examples/blob/5a88f861043dcb7666d4d25a6bab6bd271e76d5f/include/TGATexture.h
|
||||
*/
|
||||
|
||||
uint16_t inline _swapU16(uint16_t v) {
|
||||
return (v >> 8) | (v << 8);
|
||||
}
|
||||
|
||||
GX2Texture *TGA_LoadTexture(std::span<uint8_t> data) {
|
||||
TGA_HEADER *tgaHeader = (TGA_HEADER *) data.data();
|
||||
|
||||
uint32_t width = _swapU16(tgaHeader->width);
|
||||
uint32_t height = _swapU16(tgaHeader->height);
|
||||
|
||||
if (tgaHeader->bits != 24) {
|
||||
DEBUG_FUNCTION_LINE_WARN("Only 24bit TGA images are supported");
|
||||
return nullptr;
|
||||
}
|
||||
if (tgaHeader->imagetype != 2 && tgaHeader->imagetype != 3) {
|
||||
DEBUG_FUNCTION_LINE_WARN("Only uncompressed TGA images are supported");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GX2Texture *texture = (GX2Texture *) malloc(sizeof(GX2Texture));
|
||||
*texture = {};
|
||||
|
||||
texture->surface.width = width;
|
||||
texture->surface.height = height;
|
||||
texture->surface.depth = 1;
|
||||
texture->surface.mipLevels = 1;
|
||||
texture->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
|
||||
texture->surface.aa = GX2_AA_MODE1X;
|
||||
texture->surface.use = GX2_SURFACE_USE_TEXTURE;
|
||||
texture->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
|
||||
texture->surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
|
||||
texture->surface.swizzle = 0;
|
||||
texture->viewFirstMip = 0;
|
||||
texture->viewNumMips = 1;
|
||||
texture->viewFirstSlice = 0;
|
||||
texture->viewNumSlices = 1;
|
||||
texture->compMap = 0x0010203;
|
||||
GX2CalcSurfaceSizeAndAlignment(&texture->surface);
|
||||
GX2InitTextureRegs(texture);
|
||||
|
||||
if (texture->surface.imageSize == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
|
||||
if (!texture->surface.image) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (uint32_t y = 0; y < height; y++) {
|
||||
uint32_t *out_data = (uint32_t *) texture->surface.image + (y * texture->surface.pitch);
|
||||
for (uint32_t x = 0; x < width; x++) {
|
||||
int index = sizeof(TGA_HEADER) + (3 * width * (height - 1 - y)) + (3 * x);
|
||||
|
||||
int b = data[index + 0] & 0xFF;
|
||||
int g = data[index + 1] & 0xFF;
|
||||
int r = data[index + 2] & 0xFF;
|
||||
|
||||
*out_data = r << 24 | g << 16 | b << 8 | 0xFF;
|
||||
out_data++;
|
||||
}
|
||||
}
|
||||
|
||||
// todo: create texture with optimal tile format and use GX2CopySurface to convert from linear to tiled format
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, texture->surface.image, texture->surface.imageSize);
|
||||
|
||||
return texture;
|
||||
}
|
24
source/utils/TGATexture.h
Normal file
24
source/utils/TGATexture.h
Normal file
@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
struct WUT_PACKED TGA_HEADER {
|
||||
uint8_t identsize; // size of ID field that follows 18 byte header (0 usually)
|
||||
uint8_t colourmaptype; // type of colour map 0=none, 1=has palette
|
||||
uint8_t imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
|
||||
|
||||
uint8_t colourmapstart[2]; // first colour map entry in palette
|
||||
uint8_t colourmaplength[2]; // number of colours in palette
|
||||
uint8_t colourmapbits; // number of bits per palette entry 15,16,24,32
|
||||
|
||||
uint16_t xstart; // image x origin
|
||||
uint16_t ystart; // image y origin
|
||||
uint16_t width; // image width in pixels
|
||||
uint16_t height; // image height in pixels
|
||||
uint8_t bits; // image bits per pixel 8,16,24,32
|
||||
uint8_t descriptor; // image descriptor bits (vh flip bits)
|
||||
};
|
||||
|
||||
// quick and dirty 24-bit TGA loader
|
||||
GX2Texture *TGA_LoadTexture(std::span<uint8_t> data);
|
549
source/utils/gfx.c
Normal file
549
source/utils/gfx.c
Normal file
@ -0,0 +1,549 @@
|
||||
/*
|
||||
* Based on https://github.com/devkitPro/wut/blob/4933211d7ba86d4dd45c8525fc83747d799ecf31/libraries/libwhb/src/gfx.c
|
||||
*/
|
||||
#include "logger.h"
|
||||
#include <avm/drc.h>
|
||||
#include <avm/tv.h>
|
||||
#include <coreinit/debug.h>
|
||||
#include <coreinit/memdefaultheap.h>
|
||||
#include <coreinit/memexpheap.h>
|
||||
#include <coreinit/memfrmheap.h>
|
||||
#include <coreinit/memheap.h>
|
||||
#include <coreinit/savedframe.h>
|
||||
#include <gx2/clear.h>
|
||||
#include <gx2/context.h>
|
||||
#include <gx2/display.h>
|
||||
#include <gx2/event.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/state.h>
|
||||
#include <gx2/surface.h>
|
||||
#include <gx2/swap.h>
|
||||
#include <gx2/utils.h>
|
||||
#include <gx2r/buffer.h>
|
||||
#include <gx2r/mem.h>
|
||||
#include <proc_ui/procui.h>
|
||||
#include <string.h>
|
||||
#include <whb/gfx.h>
|
||||
#include <whb/log.h>
|
||||
|
||||
#define WHB_GFX_COMMAND_BUFFER_POOL_SIZE (0x400000)
|
||||
|
||||
static void *sCommandBufferPool = NULL;
|
||||
static GX2DrcRenderMode sDrcRenderMode;
|
||||
static void *sDrcScanBuffer = NULL;
|
||||
static uint32_t sDrcScanBufferSize = 0;
|
||||
static GX2SurfaceFormat sDrcSurfaceFormat;
|
||||
static GX2TVRenderMode sTvRenderMode;
|
||||
static void *sTvScanBuffer = NULL;
|
||||
static uint32_t sTvScanBufferSize = 0;
|
||||
static GX2SurfaceFormat sTvSurfaceFormat;
|
||||
static GX2SurfaceFormat sDrcSurfaceFormat;
|
||||
static GX2ColorBuffer sTvColourBuffer = {0};
|
||||
static GX2ColorBuffer sDrcColourBuffer = {0};
|
||||
static GX2ContextState *sTvContextState = NULL;
|
||||
static GX2ContextState *sDrcContextState = NULL;
|
||||
static BOOL sGpuTimedOut = FALSE;
|
||||
|
||||
static void *sGfxHeapForeground = NULL;
|
||||
|
||||
static void *AllocMEM2(uint32_t size, uint32_t alignment) {
|
||||
void *block;
|
||||
|
||||
if (alignment < 4) {
|
||||
alignment = 4;
|
||||
}
|
||||
|
||||
block = MEMAllocFromDefaultHeapEx(size, alignment);
|
||||
if (!block) {
|
||||
OSFatal("AutobootModule: Failed to allocate memory from MEM2");
|
||||
}
|
||||
return block;
|
||||
}
|
||||
|
||||
static void FreeMEM2(void *block) {
|
||||
MEMFreeToDefaultHeap(block);
|
||||
}
|
||||
|
||||
static void *AllocBucket(uint32_t size, uint32_t alignment) {
|
||||
void *block;
|
||||
|
||||
if (!sGfxHeapForeground) {
|
||||
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (alignment < 4) {
|
||||
alignment = 4;
|
||||
}
|
||||
|
||||
block = MEMAllocFromExpHeapEx(sGfxHeapForeground, size, alignment);
|
||||
if (!block) {
|
||||
DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory from bucket");
|
||||
}
|
||||
return block;
|
||||
}
|
||||
|
||||
static void FreeBucket(void *block) {
|
||||
if (!sGfxHeapForeground) {
|
||||
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
|
||||
return;
|
||||
}
|
||||
|
||||
MEMFreeToExpHeap(sGfxHeapForeground, block);
|
||||
}
|
||||
|
||||
static void *
|
||||
GfxGX2RAlloc(GX2RResourceFlags flags, uint32_t size, uint32_t alignment) {
|
||||
return AllocMEM2(size, alignment);
|
||||
}
|
||||
|
||||
static void
|
||||
GfxGX2RFree(GX2RResourceFlags flags, void *block) {
|
||||
return FreeMEM2(block);
|
||||
}
|
||||
|
||||
static void
|
||||
GfxInitTvColourBuffer(GX2ColorBuffer *cb,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
GX2SurfaceFormat format,
|
||||
GX2AAMode aa) {
|
||||
memset(cb, 0, sizeof(GX2ColorBuffer));
|
||||
cb->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
|
||||
cb->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
|
||||
cb->surface.width = width;
|
||||
cb->surface.height = height;
|
||||
cb->surface.depth = 1;
|
||||
cb->surface.mipLevels = 1;
|
||||
cb->surface.format = format;
|
||||
cb->surface.aa = aa;
|
||||
cb->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
cb->viewNumSlices = 1;
|
||||
GX2CalcSurfaceSizeAndAlignment(&cb->surface);
|
||||
GX2InitColorBufferRegs(cb);
|
||||
}
|
||||
|
||||
static uint32_t InitMemory() {
|
||||
// Allocate TV scan buffer.
|
||||
sTvScanBuffer = AllocBucket(sTvScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
if (!sTvScanBuffer) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: sTvScanBuffer = AllocBucket(0x%X, 0x%X) failed",
|
||||
__FUNCTION__,
|
||||
sTvScanBufferSize,
|
||||
GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
goto error;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvScanBuffer, sTvScanBufferSize);
|
||||
GX2SetTVBuffer(sTvScanBuffer, sTvScanBufferSize, sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
|
||||
|
||||
// Allocate TV colour buffer.
|
||||
sTvColourBuffer.surface.image = AllocMEM2(sTvColourBuffer.surface.imageSize, sTvColourBuffer.surface.alignment);
|
||||
if (!sTvColourBuffer.surface.image) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: sTvColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
|
||||
__FUNCTION__,
|
||||
sTvColourBuffer.surface.imageSize,
|
||||
sTvColourBuffer.surface.alignment);
|
||||
goto error;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvColourBuffer.surface.image, sTvColourBuffer.surface.imageSize);
|
||||
|
||||
// Allocate DRC scan buffer.
|
||||
sDrcScanBuffer = AllocBucket(sDrcScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
if (!sDrcScanBuffer) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: sDrcScanBuffer = AllocBucket(0x%X, 0x%X) failed",
|
||||
__FUNCTION__,
|
||||
sDrcScanBufferSize,
|
||||
GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
goto error;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcScanBuffer, sDrcScanBufferSize);
|
||||
GX2SetDRCBuffer(sDrcScanBuffer, sDrcScanBufferSize, sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
|
||||
|
||||
// Allocate DRC colour buffer.
|
||||
sDrcColourBuffer.surface.image = AllocMEM2(sDrcColourBuffer.surface.imageSize, sDrcColourBuffer.surface.alignment);
|
||||
if (!sDrcColourBuffer.surface.image) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: sDrcColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
|
||||
__FUNCTION__,
|
||||
sDrcColourBuffer.surface.imageSize,
|
||||
sDrcColourBuffer.surface.alignment);
|
||||
goto error;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcColourBuffer.surface.image, sDrcColourBuffer.surface.imageSize);
|
||||
|
||||
return 0;
|
||||
|
||||
error:
|
||||
return -1;
|
||||
}
|
||||
|
||||
static uint32_t DeinitMemory() {
|
||||
if (sTvScanBuffer) {
|
||||
FreeBucket(sTvScanBuffer);
|
||||
sTvScanBuffer = NULL;
|
||||
}
|
||||
|
||||
if (sTvColourBuffer.surface.image) {
|
||||
FreeMEM2(sTvColourBuffer.surface.image);
|
||||
sTvColourBuffer.surface.image = NULL;
|
||||
}
|
||||
|
||||
if (sDrcScanBuffer) {
|
||||
FreeBucket(sDrcScanBuffer);
|
||||
sDrcScanBuffer = NULL;
|
||||
}
|
||||
|
||||
if (sDrcColourBuffer.surface.image) {
|
||||
FreeMEM2(sDrcColourBuffer.surface.image);
|
||||
sDrcColourBuffer.surface.image = NULL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static BOOL initBucketHeap() {
|
||||
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
|
||||
uint32_t size;
|
||||
void *base;
|
||||
|
||||
size = MEMGetAllocatableSizeForFrmHeapEx(heap, 4);
|
||||
if (!size) {
|
||||
DEBUG_FUNCTION_LINE_WARN("%s: MEMAllocFromFrmHeapEx(heap, 0x%X, 4)", __FUNCTION__, size);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
base = MEMAllocFromFrmHeapEx(heap, size, 4);
|
||||
if (!base) {
|
||||
DEBUG_FUNCTION_LINE_WARN("%s: MEMGetAllocatableSizeForFrmHeapEx == 0", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
sGfxHeapForeground = MEMCreateExpHeapEx(base, size, 0);
|
||||
if (!sGfxHeapForeground) {
|
||||
DEBUG_FUNCTION_LINE_WARN("%s: MEMCreateExpHeapEx(0x%08X, 0x%X, 0)", __FUNCTION__, base, size);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static BOOL deInitBucketHeap() {
|
||||
MEMHeapHandle foreground = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
|
||||
|
||||
if (sGfxHeapForeground) {
|
||||
MEMDestroyExpHeap(sGfxHeapForeground);
|
||||
sGfxHeapForeground = NULL;
|
||||
}
|
||||
|
||||
MEMFreeToFrmHeap(foreground, MEM_FRM_HEAP_FREE_ALL);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL GfxInit() {
|
||||
initBucketHeap();
|
||||
|
||||
uint32_t drcWidth, drcHeight;
|
||||
uint32_t tvWidth, tvHeight;
|
||||
uint32_t unk;
|
||||
|
||||
sCommandBufferPool = AllocMEM2(WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
|
||||
GX2_COMMAND_BUFFER_ALIGNMENT);
|
||||
if (!sCommandBufferPool) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate command buffer pool", __FUNCTION__);
|
||||
goto error;
|
||||
}
|
||||
|
||||
uint32_t initAttribs[] = {
|
||||
GX2_INIT_CMD_BUF_BASE, (uintptr_t) sCommandBufferPool,
|
||||
GX2_INIT_CMD_BUF_POOL_SIZE, WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
|
||||
GX2_INIT_ARGC, 0,
|
||||
GX2_INIT_ARGV, 0,
|
||||
GX2_INIT_END};
|
||||
GX2Init(initAttribs);
|
||||
|
||||
// Clear frame information in saved foreground to avoid screen corruption
|
||||
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_TV);
|
||||
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_DRC);
|
||||
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_TV);
|
||||
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_DRC);
|
||||
|
||||
// Disable output until we have rendered something
|
||||
GX2SetTVEnable(FALSE);
|
||||
GX2SetDRCEnable(FALSE);
|
||||
|
||||
sDrcRenderMode = GX2GetSystemDRCMode();
|
||||
sTvSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
|
||||
sDrcSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
|
||||
|
||||
switch (GX2GetSystemTVScanMode()) {
|
||||
case GX2_TV_SCAN_MODE_480I:
|
||||
case GX2_TV_SCAN_MODE_480P:
|
||||
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
|
||||
tvWidth = 854;
|
||||
tvHeight = 480;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_1080I:
|
||||
case GX2_TV_SCAN_MODE_1080P:
|
||||
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
|
||||
tvWidth = 1920;
|
||||
tvHeight = 1080;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_720P:
|
||||
default:
|
||||
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
|
||||
tvWidth = 1280;
|
||||
tvHeight = 720;
|
||||
break;
|
||||
}
|
||||
|
||||
drcWidth = 854;
|
||||
drcHeight = 480;
|
||||
|
||||
// Setup TV and DRC buffers - they will be allocated in GfxProcCallbackAcquired.
|
||||
GX2CalcTVSize(sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sTvScanBufferSize, &unk);
|
||||
GfxInitTvColourBuffer(&sTvColourBuffer, tvWidth, tvHeight, sTvSurfaceFormat, GX2_AA_MODE1X);
|
||||
|
||||
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE, &sDrcScanBufferSize, &unk);
|
||||
GfxInitTvColourBuffer(&sDrcColourBuffer, drcWidth, drcHeight, sDrcSurfaceFormat, GX2_AA_MODE1X);
|
||||
|
||||
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sDrcScanBufferSize, &unk);
|
||||
if (InitMemory() != 0) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: GfxProcCallbackAcquired failed", __FUNCTION__);
|
||||
goto error;
|
||||
}
|
||||
|
||||
GX2RSetAllocator(&GfxGX2RAlloc, &GfxGX2RFree);
|
||||
|
||||
// Initialise TV context state.
|
||||
sTvContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
if (!sTvContextState) {
|
||||
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate sTvContextState", __FUNCTION__);
|
||||
goto error;
|
||||
}
|
||||
GX2SetupContextStateEx(sTvContextState, TRUE);
|
||||
GX2SetContextState(sTvContextState);
|
||||
GX2SetColorBuffer(&sTvColourBuffer, GX2_RENDER_TARGET_0);
|
||||
GX2SetViewport(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height, 0.0f, 1.0f);
|
||||
GX2SetScissor(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
|
||||
GX2SetTVScale((float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
|
||||
|
||||
// Initialise DRC context state.
|
||||
sDrcContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
if (!sDrcContextState) {
|
||||
WHBLogPrintf("%s: failed to allocate sDrcContextState", __FUNCTION__);
|
||||
goto error;
|
||||
}
|
||||
GX2SetupContextStateEx(sDrcContextState, TRUE);
|
||||
GX2SetContextState(sDrcContextState);
|
||||
GX2SetColorBuffer(&sDrcColourBuffer, GX2_RENDER_TARGET_0);
|
||||
GX2SetViewport(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height, 0.0f, 1.0f);
|
||||
GX2SetScissor(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
|
||||
GX2SetDRCScale((float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
|
||||
|
||||
// Set 60fps VSync
|
||||
GX2SetSwapInterval(1);
|
||||
|
||||
return TRUE;
|
||||
|
||||
error:
|
||||
if (sCommandBufferPool) {
|
||||
FreeMEM2(sCommandBufferPool);
|
||||
sCommandBufferPool = NULL;
|
||||
}
|
||||
|
||||
if (sTvScanBuffer) {
|
||||
FreeBucket(sTvScanBuffer);
|
||||
sTvScanBuffer = NULL;
|
||||
}
|
||||
|
||||
if (sTvColourBuffer.surface.image) {
|
||||
FreeMEM2(sTvColourBuffer.surface.image);
|
||||
sTvColourBuffer.surface.image = NULL;
|
||||
}
|
||||
|
||||
if (sTvContextState) {
|
||||
FreeMEM2(sTvContextState);
|
||||
sTvContextState = NULL;
|
||||
}
|
||||
|
||||
if (sDrcContextState) {
|
||||
FreeMEM2(sDrcContextState);
|
||||
sDrcContextState = NULL;
|
||||
}
|
||||
|
||||
if (sDrcScanBuffer) {
|
||||
FreeBucket(sDrcScanBuffer);
|
||||
sDrcScanBuffer = NULL;
|
||||
}
|
||||
|
||||
if (sDrcColourBuffer.surface.image) {
|
||||
FreeMEM2(sDrcColourBuffer.surface.image);
|
||||
sDrcColourBuffer.surface.image = NULL;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void GfxShutdown() {
|
||||
if (sGpuTimedOut) {
|
||||
GX2ResetGPU(0);
|
||||
sGpuTimedOut = FALSE;
|
||||
}
|
||||
|
||||
GX2RSetAllocator(NULL, NULL);
|
||||
|
||||
GX2Shutdown();
|
||||
|
||||
DeinitMemory();
|
||||
|
||||
if (sTvContextState) {
|
||||
FreeMEM2(sTvContextState);
|
||||
sTvContextState = NULL;
|
||||
}
|
||||
|
||||
if (sDrcContextState) {
|
||||
FreeMEM2(sDrcContextState);
|
||||
sDrcContextState = NULL;
|
||||
}
|
||||
|
||||
if (sCommandBufferPool) {
|
||||
FreeMEM2(sCommandBufferPool);
|
||||
sCommandBufferPool = NULL;
|
||||
}
|
||||
|
||||
deInitBucketHeap();
|
||||
}
|
||||
|
||||
void GfxBeginRender() {
|
||||
uint32_t swapCount, flipCount;
|
||||
OSTime lastFlip, lastVsync;
|
||||
uint32_t waitCount = 0;
|
||||
|
||||
while (1) {
|
||||
GX2GetSwapStatus(&swapCount, &flipCount, &lastFlip, &lastVsync);
|
||||
|
||||
if (flipCount >= swapCount) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (waitCount >= 10) {
|
||||
WHBLogPrint("WHBGfxBeginRender wait for swap timed out");
|
||||
sGpuTimedOut = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
waitCount++;
|
||||
GX2WaitForVsync();
|
||||
}
|
||||
}
|
||||
|
||||
void GfxBeginRenderDRC() {
|
||||
GX2SetContextState(sDrcContextState);
|
||||
}
|
||||
|
||||
void GfxFinishRenderDRC() {
|
||||
GX2CopyColorBufferToScanBuffer(&sDrcColourBuffer, GX2_SCAN_TARGET_DRC);
|
||||
}
|
||||
|
||||
|
||||
void GfxBeginRenderTV() {
|
||||
GX2SetContextState(sTvContextState);
|
||||
}
|
||||
|
||||
void GfxFinishRenderTV() {
|
||||
GX2CopyColorBufferToScanBuffer(&sTvColourBuffer, GX2_SCAN_TARGET_TV);
|
||||
}
|
||||
|
||||
void GfxFinishRender() {
|
||||
GX2SwapScanBuffers();
|
||||
GX2Flush();
|
||||
GX2DrawDone();
|
||||
GX2SetTVEnable(TRUE);
|
||||
GX2SetDRCEnable(TRUE);
|
||||
}
|
||||
|
||||
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group) {
|
||||
uint32_t size = GX2CalcFetchShaderSizeEx(group->numAttributes,
|
||||
GX2_FETCH_SHADER_TESSELLATION_NONE,
|
||||
GX2_TESSELLATION_MODE_DISCRETE);
|
||||
group->fetchShaderProgram = AllocMEM2(size, GX2_SHADER_PROGRAM_ALIGNMENT);
|
||||
|
||||
GX2InitFetchShaderEx(&group->fetchShader,
|
||||
group->fetchShaderProgram,
|
||||
group->numAttributes,
|
||||
group->attributes,
|
||||
GX2_FETCH_SHADER_TESSELLATION_NONE,
|
||||
GX2_TESSELLATION_MODE_DISCRETE);
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, group->fetchShaderProgram, size);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
GfxGetAttribFormatSel(GX2AttribFormat format) {
|
||||
switch (format) {
|
||||
case GX2_ATTRIB_FORMAT_UNORM_8:
|
||||
case GX2_ATTRIB_FORMAT_UINT_8:
|
||||
case GX2_ATTRIB_FORMAT_SNORM_8:
|
||||
case GX2_ATTRIB_FORMAT_SINT_8:
|
||||
case GX2_ATTRIB_FORMAT_FLOAT_32:
|
||||
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
|
||||
case GX2_ATTRIB_FORMAT_UNORM_8_8:
|
||||
case GX2_ATTRIB_FORMAT_UINT_8_8:
|
||||
case GX2_ATTRIB_FORMAT_SNORM_8_8:
|
||||
case GX2_ATTRIB_FORMAT_SINT_8_8:
|
||||
case GX2_ATTRIB_FORMAT_FLOAT_32_32:
|
||||
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
|
||||
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32:
|
||||
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_1);
|
||||
case GX2_ATTRIB_FORMAT_UNORM_8_8_8_8:
|
||||
case GX2_ATTRIB_FORMAT_UINT_8_8_8_8:
|
||||
case GX2_ATTRIB_FORMAT_SNORM_8_8_8_8:
|
||||
case GX2_ATTRIB_FORMAT_SINT_8_8_8_8:
|
||||
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32:
|
||||
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_W);
|
||||
break;
|
||||
default:
|
||||
return GX2_SEL_MASK(GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t
|
||||
GfxGetVertexAttribVarLocation(const GX2VertexShader *shader,
|
||||
const char *name) {
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < shader->attribVarCount; ++i) {
|
||||
if (strcmp(shader->attribVars[i].name, name) == 0) {
|
||||
return shader->attribVars[i].location;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
|
||||
const char *name,
|
||||
uint32_t buffer,
|
||||
uint32_t offset,
|
||||
GX2AttribFormat format) {
|
||||
GX2AttribStream *attrib;
|
||||
int32_t location;
|
||||
|
||||
location = GfxGetVertexAttribVarLocation(group->vertexShader, name);
|
||||
if (location == -1) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
attrib = &group->attributes[group->numAttributes++];
|
||||
attrib->location = location;
|
||||
attrib->buffer = buffer;
|
||||
attrib->offset = offset;
|
||||
attrib->format = format;
|
||||
attrib->type = GX2_ATTRIB_INDEX_PER_VERTEX;
|
||||
attrib->aluDivisor = 0;
|
||||
attrib->mask = GfxGetAttribFormatSel(format);
|
||||
attrib->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
return TRUE;
|
||||
}
|
40
source/utils/gfx.h
Normal file
40
source/utils/gfx.h
Normal file
@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include <gx2/context.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/texture.h>
|
||||
#include <whb/gfx.h>
|
||||
#include <wut.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
BOOL GfxInit();
|
||||
|
||||
void GfxShutdown();
|
||||
|
||||
void GfxBeginRender();
|
||||
|
||||
void GfxFinishRender();
|
||||
|
||||
void GfxBeginRenderDRC();
|
||||
|
||||
void GfxFinishRenderDRC();
|
||||
|
||||
void GfxBeginRenderTV();
|
||||
|
||||
void GfxFinishRenderTV();
|
||||
|
||||
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
|
||||
const char *name,
|
||||
uint32_t buffer,
|
||||
uint32_t offset,
|
||||
GX2AttribFormat format);
|
||||
|
||||
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/** @} */
|
Loading…
Reference in New Issue
Block a user