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74 Commits

Author SHA1 Message Date
Maschell
8a80fbab22 Bump version 2024-07-14 18:19:38 +00:00
Maschell
c02f4d7262 Improve logging 2024-07-14 18:19:38 +00:00
Maschell
3505afad72 Fix rare crashes when quick starting titles 2024-07-14 18:19:38 +00:00
Maschell
3d1995e41d Update README.md 2024-07-06 09:59:38 +02:00
Maschell
0507dd772b Bump version to 0.3.0 2024-07-05 21:51:40 +02:00
Maschell
023414fdda Limit number of VPADRead attempt to 100 to avoid softlocks even if they should be impossible 2024-07-05 21:51:40 +02:00
Maschell
ad745814be Update Dockerfile 2024-07-05 21:51:40 +02:00
Maschell
8f52f74c13 Show splash screen when quick starting into a game 2024-07-05 21:51:40 +02:00
Maschell
d58ea5aad3 Avoid/reduce screen corruption on boot 2024-07-05 21:51:40 +02:00
Maschell
469e1d15f6 Fade out Audio when opening the AutobootModule menu 2024-07-05 21:51:40 +02:00
Maschell
ca588cb0e5 Improve OSFatal/logging messages 2024-07-05 21:51:40 +02:00
Maschell
0ce39e61be Another attempt to make quick starting (aborting) more reliable 2024-07-05 21:51:40 +02:00
Maschell
77afefaccb Fix HBC detection 2024-07-05 21:51:40 +02:00
Maschell
8be9598f1e Make quick starting titles more consistent if selecting the titles takes longer than 5-10 seconds 2024-07-05 21:51:40 +02:00
Maschell
7c987b5b9d Add option to (un)block updates from within the boot selector and update block warning 2024-05-06 13:36:40 +02:00
Maschell
8f495d213f Remove the Tiramisu Icon from the boot selector menu 2024-05-05 18:39:58 +02:00
Maschell
713f2a3aed Abort the quick start menu after ~120 seconds 2024-05-05 17:51:07 +02:00
Maschell
e6cfed9da8 Compile with latest wut version 2024-05-05 17:51:07 +02:00
Maschell
d8b2f36cf0 Fix quick starting into System Settings as regular title 2024-05-05 02:45:55 +02:00
Maschell
083998faab QuickStartMenu: Actually jump to the quick start settings 2024-05-05 02:23:51 +02:00
Maschell
b5c007d921 Fix loading the Transfer App 2024-05-05 02:23:51 +02:00
Maschell
b2ae87ae1f Try to mount WFS drives once even if now USBStorageDevice is connected 2024-05-03 22:32:10 +02:00
Maschell
67dfdd1fc8 Rename getQuickBoot to launchQuickStartTitle 2024-04-26 10:35:50 +02:00
Maschell
4cc08d82e2 Make sure to librpxloader before checking for quick start 2024-04-26 10:35:50 +02:00
Maschell
f80e83dff9 Bump version 2024-04-25 17:59:25 +02:00
Maschell
b245a71cdb Update github actions 2024-04-25 17:59:25 +02:00
Maschell
688b834d2a Improve LaunchInfoDatabase reading code 2024-04-25 17:59:25 +02:00
Maschell
bf8d1a974d Add support for quick starting into homebrew titles 2024-04-25 17:59:25 +02:00
Maschell
f313152874 Fix launching the system settings 2024-04-25 17:59:25 +02:00
Maschell
f1a240ddbc Update .gitignore to ignore .zip files 2024-04-25 17:59:25 +02:00
Maschell
ed1e612602 Create dependabot.yml 2023-07-23 10:31:17 +02:00
Maschell
011ab8bcf1 Make input reading more reliable 2023-07-20 11:58:03 +02:00
Maschell
1830addd61 Bump version 2023-07-19 19:24:09 +02:00
Maschell
6f7061044a Update Dockerfile 2023-07-14 20:42:09 +02:00
Maschell
6954a7f9f5 Implement support for pairing a controller or GamePad 2023-06-14 19:22:26 +02:00
Andrew Hawes
4e821e4fa2 Menus support all controllers 2023-06-14 17:45:27 +02:00
Maschell
10161be0a2 Update Dockerfile 2023-04-17 14:10:06 +02:00
Maschell
77d5de813f Bump version 2023-04-02 21:33:28 +02:00
Maschell
803f2ca80b Improve disc launching in quick start menu 2023-04-02 14:06:04 +02:00
Maschell
603478ccc6 Directly call AXQuit to avoid rare crashes 2023-03-31 14:42:49 +02:00
Maschell
1bff430b7d Fix loading the correct account when selecting the Wii U Menu or an applet in quick start menu 2023-03-31 14:42:49 +02:00
Maschell
873521f884 Change docker registry to ghcr.io 2023-03-17 11:14:34 +01:00
Maschell
2d023be0a2 Bump version to 0.1.2 2023-01-14 14:37:08 +01:00
Maschell
8233db8868 Update the CI to use a non-deprecated release action 2023-01-14 14:29:45 +01:00
Maschell
a097915359 Fix crash when selecting "Don't show this again" on the update warning 2023-01-14 14:18:11 +01:00
Maschell
c33ef3d872 Bump the version to 0.1.1 2023-01-11 10:58:52 +01:00
Maschell
51eaca82b3 Add additional error logging 2023-01-11 10:58:52 +01:00
Maschell
0e30c81e4a Read the initial input before entering the update warning to be able to show both menus when autoboot is active. 2023-01-11 10:58:52 +01:00
Maschell
220dce54db Update update warning screen to tell the people the update folder is not a file 2023-01-11 10:58:52 +01:00
Maschell
ade0f3abf5 Display the AutobootModule version in the Boot Selector 2023-01-11 10:58:52 +01:00
Maschell
9d8d14d192 Stop sound when entering the AutobootModule 2023-01-11 10:58:52 +01:00
Maschell
af68c340cf Only show update warning if "/vol/storage_mlc01/sys/update" exists and is actually a directory 2023-01-05 19:15:15 +01:00
Maschell
efe611712f Update Dockerfile 2023-01-05 17:55:52 +01:00
Maschell
a7b301ce2e Use libschrift instead of freetype 2023-01-05 17:55:52 +01:00
Maschell
96c02e85b3 Improve commit messages for nightlies 2023-01-05 17:55:52 +01:00
Maschell
6d0a7809dd Update CI to use actions/checkout@v3 2023-01-05 17:55:52 +01:00
GaryOderNichts
7b586309a1 Add a update block warning screen 2022-09-04 23:54:00 +02:00
Maschell
10ba1ff82c Update Dockerfile 2022-09-04 00:14:41 +02:00
Maschell
3f077c9993 Add LICENSE 2022-09-04 00:14:41 +02:00
Maschell
daf8c8511a Use ubuntu-22.04 2022-08-29 01:04:20 +02:00
Maschell
f324dad6fe Fix saving the correct autoboot option 2022-08-29 01:04:20 +02:00
Maschell
1281dd3c51 Attempt to make the boot menu a bit more robust and flexible 2022-08-25 21:23:00 +02:00
Maschell
fca58f95ce Check building with logs 2022-08-25 21:23:00 +02:00
Maschell
106c485fb1 Hide vWii Homebrew Channel from list when not installed 2022-08-25 21:23:00 +02:00
Maschell
c0f6e1744a Use libmocha instead of libiosuhax 2022-08-25 21:23:00 +02:00
Maschell
d3a542d549 Update Dockerfile 2022-08-25 21:23:00 +02:00
Maschell
08ea530f8e Change "Tiramisu Boot Selector" to "Boot Selector" 2022-08-25 21:23:00 +02:00
Maschell
c2228569bd Hide the option to boot into HBL when the 50_hbl_installer.rpx is missing for the environment 2022-08-25 21:23:00 +02:00
Maschell
0419bdd838 Improve logging 2022-08-25 21:23:00 +02:00
Maschell
b6b1f99d85 Update to use latest wut version 2022-08-25 21:23:00 +02:00
Maschell
f756a3c985 Fix the fallback config path 2022-03-30 16:38:30 +02:00
Maniac-
60fa230e19
Add missing free calls
Co-authored-by: Maschell <Maschell@gmx.de>
2022-02-04 21:42:53 +01:00
Maschell
c56897cc75 Update .clang-format rules 2022-02-03 15:10:34 +01:00
Maschell
4512de73da Update .clang-format to change comment and macro formatting 2022-02-03 13:36:25 +01:00
42 changed files with 5583 additions and 415 deletions

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@ -2,7 +2,8 @@
BasedOnStyle: LLVM BasedOnStyle: LLVM
AccessModifierOffset: -4 AccessModifierOffset: -4
AlignAfterOpenBracket: Align AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: None AlignConsecutiveAssignments: Consecutive
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignOperands: Align AlignOperands: Align
AllowAllArgumentsOnNextLine: false AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false AllowAllConstructorInitializersOnNextLine: false
@ -56,7 +57,7 @@ SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 0 SpacesBeforeTrailingComments: 1
SpacesInAngles: false SpacesInAngles: false
SpacesInCStyleCastParentheses: false SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false SpacesInContainerLiterals: false

10
.github/dependabot.yml vendored Normal file
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@ -0,0 +1,10 @@
version: 2
updates:
- package-ecosystem: "docker"
directory: "/"
schedule:
interval: "daily"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "daily"

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@ -7,17 +7,24 @@ on:
jobs: jobs:
clang-format: clang-format:
runs-on: ubuntu-18.04 runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v4
- name: clang-format - name: clang-format
run: | run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source
build-binary: build-binary:
runs-on: ubuntu-18.04 runs-on: ubuntu-22.04
needs: clang-format needs: clang-format
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v4
- name: create version.h
run: |
git_hash=$(git rev-parse --short "$GITHUB_SHA")
cat <<EOF > ./source/version.h
#pragma once
#define AUTOBOOT_MODULE_VERSION_EXTRA " (nightly-$git_hash)"
EOF
- name: build binary - name: build binary
run: | run: |
docker build . -t builder docker build . -t builder
@ -28,7 +35,7 @@ jobs:
path: "*.rpx" path: "*.rpx"
deploy-binary: deploy-binary:
needs: build-binary needs: build-binary
runs-on: ubuntu-18.04 runs-on: ubuntu-22.04
steps: steps:
- name: Get environment variables - name: Get environment variables
id: get_repository_name id: get_repository_name
@ -41,25 +48,12 @@ jobs:
- name: zip artifact - name: zip artifact
run: zip -r ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip *.rpx run: zip -r ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip *.rpx
- name: Create Release - name: Create Release
id: create_release uses: "softprops/action-gh-release@v2"
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with: with:
tag_name: ${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }} tag_name: ${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
release_name: Nightly-${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
draft: false draft: false
prerelease: true prerelease: true
body: | generate_release_notes: true
Not a stable release: name: Nightly-${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
${{ github.event.head_commit.message }} files: |
- name: Upload Release Asset ./${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip
asset_name: ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip
asset_content_type: application/zip

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@ -4,17 +4,35 @@ on: [pull_request]
jobs: jobs:
clang-format: clang-format:
runs-on: ubuntu-18.04 runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v4
- name: clang-format - name: clang-format
run: | run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source
build-binary: check-build-with-logging:
runs-on: ubuntu-18.04 runs-on: ubuntu-22.04
needs: clang-format needs: clang-format
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v4
- name: build binary with logging
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make DEBUG=VERBOSE
docker run --rm -v ${PWD}:/project builder make clean
docker run --rm -v ${PWD}:/project builder make DEBUG=1
build-binary:
runs-on: ubuntu-22.04
needs: clang-format
steps:
- uses: actions/checkout@v4
- name: create version.h
run: |
git_hash=$(git rev-parse --short "${{ github.event.pull_request.head.sha }}")
cat <<EOF > ./source/version.h
#pragma once
#define AUTOBOOT_MODULE_VERSION_EXTRA " (nightly-$git_hash)"
EOF
- name: build binary - name: build binary
run: | run: |
docker build . -t builder docker build . -t builder

2
.gitignore vendored
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@ -2,5 +2,7 @@
*.rpx *.rpx
build/ build/
.idea/ .idea/
.vscode/
cmake-build-debug/ cmake-build-debug/
CMakeLists.txt CMakeLists.txt
*.zip

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@ -1,5 +1,6 @@
FROM wiiuenv/devkitppc:20211229 FROM ghcr.io/wiiu-env/devkitppc:20240704
COPY --from=wiiuenv/libiosuhax:20211008 /artifacts $DEVKITPRO COPY --from=ghcr.io/wiiu-env/libmocha:20230621 /artifacts $DEVKITPRO
COPY --from=ghcr.io/wiiu-env/librpxloader:20240425 /artifacts $DEVKITPRO
WORKDIR project WORKDIR project

674
LICENSE Normal file
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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The licenses for most software and other practical works are designed
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software for all its users. We, the Free Software Foundation, use the
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When we speak of free software, we are referring to freedom, not
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -10,6 +10,8 @@ TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wut/share/wut_rules include $(DEVKITPRO)/wut/share/wut_rules
WUMS_ROOT := $(DEVKITPRO)/wums
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
# TARGET is the name of the output # TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed # BUILD is the directory where object files & intermediate files will be placed
@ -19,7 +21,7 @@ include $(DEVKITPRO)/wut/share/wut_rules
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
TARGET := 99_autoboot TARGET := 99_autoboot
BUILD := build BUILD := build
SOURCES := source SOURCES := source source/utils
DATA := data DATA := data
INCLUDES := source include INCLUDES := source include
@ -36,18 +38,23 @@ CXXFLAGS := $(CFLAGS) -std=c++20 -fno-rtti
ASFLAGS := -g $(ARCH) ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) --entry=_start -Wl,-Map,$(notdir $*.map) LDFLAGS = -g $(ARCH) $(RPXSPECS) --entry=_start -Wl,-Map,$(notdir $*.map)
LIBS := -lfreetype -lpng -lbz2 -liosuhax -lwut -lz LIBS := -lrpxloader -lpng -lmocha -lwut -lz
ifeq ($(DEBUG),1) ifeq ($(DEBUG),1)
CXXFLAGS += -DDEBUG -g CXXFLAGS += -DDEBUG -g
CCFLAGS += -DDEBUG -g CFLAGS += -DDEBUG -g
endif
ifeq ($(DEBUG),VERBOSE)
CXXFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
CFLAGS += -DDEBUG -DVERBOSE_DEBUG -g
endif endif
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level # list of directories containing libraries, this must be the top level
# containing include and lib # containing include and lib
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr LIBDIRS := $(PORTLIBS) $(WUMS_ROOT) $(WUT_ROOT) $(WUT_ROOT)/usr
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional # no real need to edit anything past this point unless you need to add additional
@ -90,7 +97,7 @@ export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(DEVKITPRO)/portlibs/ppc/include/freetype2 -I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
@ -100,7 +107,7 @@ export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
all: $(BUILD) all: $(BUILD)
$(BUILD): $(BUILD):
@[ -d $@ ] || mkdir -p $@ @$(shell [ ! -d $(BUILD) ] && mkdir -p $(BUILD))
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------

View File

@ -3,9 +3,7 @@
This is a bootmenu targetted to be loaded with the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader). It allows you to boot into the Wii U Menu, Homebrew Channel, vWii System Menu or vWii Homebrew Channel. This is a bootmenu targetted to be loaded with the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader). It allows you to boot into the Wii U Menu, Homebrew Channel, vWii System Menu or vWii Homebrew Channel.
## Usage ## Usage
Place the `99_autoboot` in the `[ENVIRONMENT]/modules/setup` folder and run the EnvironmentLoader. Place the `99_autoboot.rpx` in the `[ENVIRONMENT]/modules/setup` folder and run the EnvironmentLoader.
- Requires the [HBLInstallerWrapper](https://github.com/wiiu-env/HBLInstallerWrapper) in the `[ENVIRONMENT]/modules/setup` folder.
- Requires the `homebrew_launcher.elf` in `sd:/wiiu/apps/homebrew_launcher/homebrew_launcher.elf`.
Hold START (+) on the Gamepad while launching this Environment to force open the Autoboot menu. Hold START (+) on the Gamepad while launching this Environment to force open the Autoboot menu.
@ -16,6 +14,17 @@ Press Y on the autoboot menu to set autobooting to this titles. To revert it, fo
- Full support of Quick Boot Menu of the Gamepad when coldbooting - Full support of Quick Boot Menu of the Gamepad when coldbooting
- Set a autoboot title - Set a autoboot title
## Buildflags
### Logging
Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`.
`make` Logs errors only (via OSReport).
`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
## Building ## Building
For building you just need [wut](https://github.com/devkitPro/wut/) installed, then use the `make` command. For building you just need [wut](https://github.com/devkitPro/wut/) installed, then use the `make` command.
@ -36,8 +45,9 @@ docker run -it --rm -v ${PWD}:/project autobootmodule-builder make clean
## Format the code via docker ## Format the code via docker
`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source -i` `docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source -i`
## Credits ## Credits
- GaryOderNichts - GaryOderNichts
- Maschell - Maschell
- Crementif

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@ -1,40 +1,33 @@
#include <codecvt>
#include <locale>
#include <malloc.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "ACTAccountInfo.h"
#include "BootUtils.h" #include "BootUtils.h"
#include "DrawUtils.h" #include "ACTAccountInfo.h"
#include "MenuUtils.h" #include "MenuUtils.h"
#include "logger.h" #include "logger.h"
#include <codecvt>
#include <coreinit/debug.h> #include <coreinit/filesystem_fsa.h>
#include <coreinit/screen.h> #include <locale>
#include <gx2/state.h> #include <malloc.h>
#include <memory>
#include <mocha/mocha.h>
#include <nn/act.h> #include <nn/act.h>
#include <nn/cmpt/cmpt.h> #include <nn/cmpt/cmpt.h>
#include <padscore/kpad.h> #include <padscore/kpad.h>
#include <sndcore2/core.h>
#include <string>
#include <sysapp/launch.h> #include <sysapp/launch.h>
#include <sysapp/title.h> #include <sysapp/title.h>
#include <vpad/input.h> #include <vector>
#include <iosuhax.h>
void handleAccountSelection(); void handleAccountSelection();
void bootWiiUMenu() { void bootWiiUMenu() {
nn::act::Initialize(); nn::act::Initialize();
nn::act::SlotNo slot = nn::act::GetSlotNo(); nn::act::SlotNo slot = nn::act::GetSlotNo();
nn::act::SlotNo defaultSlot = nn::act::GetDefaultAccount(); nn::act::SlotNo defaultSlot = nn::act::GetDefaultAccount();
nn::act::Finalize(); nn::act::Finalize();
if (defaultSlot) {//normal menu boot if (defaultSlot) { //normal menu boot
SYSLaunchMenu(); SYSLaunchMenu();
} else {//show mii select } else { //show mii select
_SYSLaunchMenuWithCheckingAccount(slot); _SYSLaunchMenuWithCheckingAccount(slot);
} }
} }
@ -50,7 +43,7 @@ void handleAccountSelection() {
nn::act::Initialize(); nn::act::Initialize();
nn::act::SlotNo defaultSlot = nn::act::GetDefaultAccount(); nn::act::SlotNo defaultSlot = nn::act::GetDefaultAccount();
if (!defaultSlot) {// No default account is set. if (!defaultSlot) { // No default account is set.
std::vector<std::shared_ptr<AccountInfo>> accountInfoList; std::vector<std::shared_ptr<AccountInfo>> accountInfoList;
for (int32_t i = 0; i < 13; i++) { for (int32_t i = 0; i < 13; i++) {
if (!nn::act::IsSlotOccupied(i)) { if (!nn::act::IsSlotOccupied(i)) {
@ -58,8 +51,8 @@ void handleAccountSelection() {
} }
char16_t nameOut[nn::act::MiiNameSize]; char16_t nameOut[nn::act::MiiNameSize];
std::shared_ptr<AccountInfo> accountInfo = std::make_shared<AccountInfo>(); std::shared_ptr<AccountInfo> accountInfo = std::make_shared<AccountInfo>();
accountInfo->slot = i; accountInfo->slot = i;
auto result = nn::act::GetMiiNameEx(reinterpret_cast<int16_t *>(nameOut), i); auto result = nn::act::GetMiiNameEx(reinterpret_cast<int16_t *>(nameOut), i);
if (result.IsSuccess()) { if (result.IsSuccess()) {
std::u16string source; std::u16string source;
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert; std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
@ -73,7 +66,7 @@ void handleAccountSelection() {
} }
uint32_t imageSize = 0; uint32_t imageSize = 0;
result = nn::act::GetMiiImageEx(&imageSize, accountInfo->miiImageBuffer, sizeof(accountInfo->miiImageBuffer), 0, i); result = nn::act::GetMiiImageEx(&imageSize, accountInfo->miiImageBuffer, sizeof(accountInfo->miiImageBuffer), 0, i);
if (result.IsSuccess()) { if (result.IsSuccess()) {
accountInfo->miiImageSize = imageSize; accountInfo->miiImageSize = imageSize;
} }
@ -81,6 +74,9 @@ void handleAccountSelection() {
} }
if (accountInfoList.size() > 0) { if (accountInfoList.size() > 0) {
if (!AXIsInit()) {
AXInit();
}
auto slot = handleAccountSelectScreen(accountInfoList); auto slot = handleAccountSelectScreen(accountInfoList);
DEBUG_FUNCTION_LINE("Load slot %d", slot); DEBUG_FUNCTION_LINE("Load slot %d", slot);
@ -90,7 +86,7 @@ void handleAccountSelection() {
nn::act::Finalize(); nn::act::Finalize();
} }
static void launchvWiiTitle(uint32_t titleId_low, uint32_t titleId_high) { static void launchvWiiTitle(uint64_t titleId) {
// we need to init kpad for cmpt // we need to init kpad for cmpt
KPADInit(); KPADInit();
@ -108,54 +104,55 @@ static void launchvWiiTitle(uint32_t titleId_low, uint32_t titleId_high) {
void *dataBuffer = memalign(0x40, dataSize); void *dataBuffer = memalign(0x40, dataSize);
if (titleId_low == 0 && titleId_high == 0) { if (titleId == 0) {
CMPTLaunchMenu(dataBuffer, dataSize); CMPTLaunchMenu(dataBuffer, dataSize);
} else { } else {
CMPTLaunchTitle(dataBuffer, dataSize, titleId_low, titleId_high); CMPTLaunchTitle(dataBuffer, dataSize, titleId);
} }
free(dataBuffer); free(dataBuffer);
} }
void bootvWiiMenu() { void bootvWiiMenu() {
launchvWiiTitle(0, 0); launchvWiiTitle(0);
} }
void bootHomebrewChannel() { uint64_t getVWiiHBLTitleId() {
// fall back to booting the vWii system menu if anything fails // fall back to booting the vWii system menu if anything fails
uint64_t titleId = 0; uint64_t titleId = 0;
if (IOSUHAX_Open(nullptr) >= 0) { FSAInit();
int fsaFd = IOSUHAX_FSA_Open(); auto client = FSAAddClient(nullptr);
if (fsaFd >= 0) { if (client > 0) {
if (Mocha_UnlockFSClientEx(client) == MOCHA_RESULT_SUCCESS) {
// mount the slccmpt // mount the slccmpt
if (IOSUHAX_FSA_Mount(fsaFd, "/dev/slccmpt01", "/vol/storage_slccmpt01", 2, nullptr, 0) >= 0) { if (FSAMount(client, "/dev/slccmpt01", "/vol/storage_abm_slccmpt01", FSA_MOUNT_FLAG_GLOBAL_MOUNT, nullptr, 0) >= 0) {
fileStat_s stat; FSStat stat;
// test if the OHBC or HBC is installed // test if the OHBC or HBC is installed
if (IOSUHAX_FSA_GetStat(fsaFd, "/vol/storage_slccmpt01/title/00010001/4f484243/content/00000000.app", &stat) >= 0) { if (FSAGetStat(client, "/vol/storage_abm_slccmpt01/title/00010001/4f484243/content/00000000.app", &stat) >= 0) {
titleId = 0x000100014F484243L;// 'OHBC' titleId = 0x000100014F484243L; // 'OHBC'
} else if (IOSUHAX_FSA_GetStat(fsaFd, "/vol/storage_slccmpt01/title/00010001/4c554c5a/content/00000000.app", &stat) >= 0) { } else if (FSAGetStat(client, "/vol/storage_abm_slccmpt01/title/00010001/4c554c5a/content/00000000.app", &stat) >= 0) {
titleId = 0x000100014C554C5AL;// 'LULZ' titleId = 0x000100014C554C5AL; // 'LULZ'
} else { } else {
DEBUG_FUNCTION_LINE("Cannot find HBC, booting vWii System Menu"); DEBUG_FUNCTION_LINE("Cannot find HBC");
} }
FSAUnmount(client, "/vol/storage_abm_slccmpt01", FSA_UNMOUNT_FLAG_FORCE);
IOSUHAX_FSA_Unmount(fsaFd, "/vol/storage_slccmpt01", 2);
} else { } else {
DEBUG_FUNCTION_LINE("Failed to mount SLCCMPT"); DEBUG_FUNCTION_LINE_ERR("Failed to mount slccmpt01");
} }
IOSUHAX_FSA_Close(fsaFd);
} else { } else {
DEBUG_FUNCTION_LINE("Failed to open FSA"); DEBUG_FUNCTION_LINE_ERR("Failed to unlock FSClient");
} }
FSADelClient(client);
IOSUHAX_Close();
} else { } else {
DEBUG_FUNCTION_LINE("Failed to open IOSUHAX"); DEBUG_FUNCTION_LINE_ERR("Failed to add FSAClient");
} }
return titleId;
DEBUG_FUNCTION_LINE("Launching vWii title %016llx", titleId); }
launchvWiiTitle((uint32_t) (titleId >> 32), (uint32_t) (titleId & 0xffffffff));
void bootHomebrewChannel() {
uint64_t titleId = getVWiiHBLTitleId();
DEBUG_FUNCTION_LINE("Launching vWii title %016llx", titleId);
launchvWiiTitle(titleId);
} }

View File

@ -8,4 +8,6 @@ void bootHomebrewLauncher();
void bootvWiiMenu(); void bootvWiiMenu();
void bootHomebrewChannel(); void bootHomebrewChannel();
uint64_t getVWiiHBLTitleId();

View File

@ -1,35 +1,52 @@
#include "DrawUtils.h" #include "DrawUtils.h"
#include <malloc.h>
#include <cmath> #include "MenuUtils.h"
#include "logger.h"
#include "utils.h"
#include <coreinit/cache.h> #include <coreinit/cache.h>
#include <coreinit/memory.h> #include <coreinit/memory.h>
#include <coreinit/savedframe.h>
#include <coreinit/screen.h> #include <coreinit/screen.h>
#include <ft2build.h> #include <cstdlib>
#include <gx2/display.h>
#include <gx2/state.h>
#include <malloc.h>
#include <png.h> #include <png.h>
#include FT_FREETYPE_H
#include "MenuUtils.h"
// buffer width // buffer width
#define TV_WIDTH 0x500 #define TV_WIDTH 0x500
#define DRC_WIDTH 0x380 #define DRC_WIDTH 0x380
bool DrawUtils::isBackBuffer; bool DrawUtils::isBackBuffer;
uint8_t *DrawUtils::tvBuffer = nullptr; uint8_t *DrawUtils::tvBuffer = nullptr;
uint32_t DrawUtils::tvSize = 0; uint32_t DrawUtils::tvSize = 0;
uint8_t *DrawUtils::drcBuffer = nullptr; uint8_t *DrawUtils::drcBuffer = nullptr;
uint32_t DrawUtils::drcSize = 0; uint32_t DrawUtils::drcSize = 0;
static SFT pFont = {};
// Don't put those into the class or we have to include ft everywhere static Color font_col(0xFFFFFFFF);
static FT_Library ft_lib = nullptr;
static FT_Face ft_face = nullptr; void DrawUtils::ClearSavedFrameBuffers() {
static Color font_col = {0xFFFFFFFF}; // If GX2 is running make sure to shut it down and free all existing memory in the saved-frame area.
if (GX2GetMainCoreId() != -1) {
GX2SetTVEnable(FALSE);
GX2SetDRCEnable(FALSE);
GX2Shutdown();
}
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_DRC);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_DRC);
}
void *DrawUtils::InitOSScreen() { void *DrawUtils::InitOSScreen() {
ClearSavedFrameBuffers();
OSScreenInit(); OSScreenInit();
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV); uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC); uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
auto *screenBuffer = (uint8_t *) memalign(0x100, tvBufferSize + drcBufferSize); auto *screenBuffer = (uint8_t *) memalign(0x100, tvBufferSize + drcBufferSize);
@ -46,10 +63,10 @@ void *DrawUtils::InitOSScreen() {
} }
void DrawUtils::initBuffers(void *tvBuffer, uint32_t tvSize, void *drcBuffer, uint32_t drcSize) { void DrawUtils::initBuffers(void *tvBuffer, uint32_t tvSize, void *drcBuffer, uint32_t drcSize) {
DrawUtils::tvBuffer = (uint8_t *) tvBuffer; DrawUtils::tvBuffer = (uint8_t *) tvBuffer;
DrawUtils::tvSize = tvSize; DrawUtils::tvSize = tvSize;
DrawUtils::drcBuffer = (uint8_t *) drcBuffer; DrawUtils::drcBuffer = (uint8_t *) drcBuffer;
DrawUtils::drcSize = drcSize; DrawUtils::drcSize = drcSize;
} }
void DrawUtils::beginDraw() { void DrawUtils::beginDraw() {
@ -91,30 +108,37 @@ void DrawUtils::drawPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t
i += drcSize / 2; i += drcSize / 2;
} }
if (a == 0xFF) { if (a == 0xFF) {
drcBuffer[i] = r; drcBuffer[i] = r;
drcBuffer[i + 1] = g; drcBuffer[i + 1] = g;
drcBuffer[i + 2] = b; drcBuffer[i + 2] = b;
} else { } else {
drcBuffer[i] = r * opacity + drcBuffer[i] * (1 - opacity); drcBuffer[i] = r * opacity + drcBuffer[i] * (1 - opacity);
drcBuffer[i + 1] = g * opacity + drcBuffer[i + 1] * (1 - opacity); drcBuffer[i + 1] = g * opacity + drcBuffer[i + 1] * (1 - opacity);
drcBuffer[i + 2] = b * opacity + drcBuffer[i + 2] * (1 - opacity); drcBuffer[i + 2] = b * opacity + drcBuffer[i + 2] * (1 - opacity);
} }
} }
uint32_t USED_TV_WIDTH = TV_WIDTH;
float scale = 1.5f;
if (DrawUtils::tvSize == 0x00FD2000) {
USED_TV_WIDTH = 1920;
scale = 2.25f;
}
// scale and put pixel in the tv buffer // scale and put pixel in the tv buffer
for (uint32_t yy = (y * 1.5); yy < ((y * 1.5) + 1); yy++) { for (uint32_t yy = (y * scale); yy < ((y * scale) + (uint32_t) scale); yy++) {
for (uint32_t xx = (x * 1.5); xx < ((x * 1.5) + 1); xx++) { for (uint32_t xx = (x * scale); xx < ((x * scale) + (uint32_t) scale); xx++) {
uint32_t i = (xx + yy * TV_WIDTH) * 4; uint32_t i = (xx + yy * USED_TV_WIDTH) * 4;
if (i + 3 < tvSize / 2) { if (i + 3 < tvSize / 2) {
if (isBackBuffer) { if (isBackBuffer) {
i += tvSize / 2; i += tvSize / 2;
} }
if (a == 0xFF) { if (a == 0xFF) {
tvBuffer[i] = r; tvBuffer[i] = r;
tvBuffer[i + 1] = g; tvBuffer[i + 1] = g;
tvBuffer[i + 2] = b; tvBuffer[i + 2] = b;
} else { } else {
tvBuffer[i] = r * opacity + tvBuffer[i] * (1 - opacity); tvBuffer[i] = r * opacity + tvBuffer[i] * (1 - opacity);
tvBuffer[i + 1] = g * opacity + tvBuffer[i + 1] * (1 - opacity); tvBuffer[i + 1] = g * opacity + tvBuffer[i + 1] * (1 - opacity);
tvBuffer[i + 2] = b * opacity + tvBuffer[i + 2] * (1 - opacity); tvBuffer[i + 2] = b * opacity + tvBuffer[i + 2] * (1 - opacity);
} }
@ -145,8 +169,8 @@ void DrawUtils::drawBitmap(uint32_t x, uint32_t y, uint32_t target_width, uint32
} }
uint32_t dataPos = __builtin_bswap32(*(uint32_t *) &(data[0x0A])); uint32_t dataPos = __builtin_bswap32(*(uint32_t *) &(data[0x0A]));
uint32_t width = __builtin_bswap32(*(uint32_t *) &(data[0x12])); uint32_t width = __builtin_bswap32(*(uint32_t *) &(data[0x12]));
uint32_t height = __builtin_bswap32(*(uint32_t *) &(data[0x16])); uint32_t height = __builtin_bswap32(*(uint32_t *) &(data[0x16]));
if (dataPos == 0) { if (dataPos == 0) {
dataPos = 54; dataPos = 54;
@ -172,14 +196,14 @@ static void png_read_data(png_structp png_ptr, png_bytep outBytes, png_size_t by
} }
void DrawUtils::drawPNG(uint32_t x, uint32_t y, const uint8_t *data) { void DrawUtils::drawPNG(uint32_t x, uint32_t y, const uint8_t *data) {
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (png_ptr == NULL) { if (png_ptr == nullptr) {
return; return;
} }
png_infop info_ptr = png_create_info_struct(png_ptr); png_infop info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) { if (info_ptr == nullptr) {
png_destroy_read_struct(&png_ptr, NULL, NULL); png_destroy_read_struct(&png_ptr, nullptr, nullptr);
return; return;
} }
@ -187,20 +211,20 @@ void DrawUtils::drawPNG(uint32_t x, uint32_t y, const uint8_t *data) {
png_read_info(png_ptr, info_ptr); png_read_info(png_ptr, info_ptr);
uint32_t width = 0; uint32_t width = 0;
uint32_t height = 0; uint32_t height = 0;
int bitDepth = 0; int bitDepth = 0;
int colorType = -1; int colorType = -1;
uint32_t retval = png_get_IHDR(png_ptr, info_ptr, &width, &height, &bitDepth, &colorType, NULL, NULL, NULL); uint32_t retval = png_get_IHDR(png_ptr, info_ptr, &width, &height, &bitDepth, &colorType, nullptr, nullptr, nullptr);
if (retval != 1) { if (retval != 1) {
return; return;
} }
uint32_t bytesPerRow = png_get_rowbytes(png_ptr, info_ptr); uint32_t bytesPerRow = png_get_rowbytes(png_ptr, info_ptr);
uint8_t *rowData = new uint8_t[bytesPerRow]; auto *rowData = new uint8_t[bytesPerRow];
for (uint32_t yy = y; yy < y + height; yy++) { for (uint32_t yy = y; yy < y + height; yy++) {
png_read_row(png_ptr, (png_bytep) rowData, NULL); png_read_row(png_ptr, (png_bytep) rowData, nullptr);
for (uint32_t xx = x; xx < x + width; xx++) { for (uint32_t xx = x; xx < x + width; xx++) {
if (colorType == PNG_COLOR_TYPE_RGB_ALPHA) { if (colorType == PNG_COLOR_TYPE_RGB_ALPHA) {
@ -214,37 +238,52 @@ void DrawUtils::drawPNG(uint32_t x, uint32_t y, const uint8_t *data) {
} }
delete[] rowData; delete[] rowData;
png_destroy_read_struct(&png_ptr, &info_ptr, NULL); png_destroy_read_struct(&png_ptr, &info_ptr, nullptr);
} }
void DrawUtils::initFont() { bool DrawUtils::initFont() {
void *font = NULL; void *font = nullptr;
uint32_t size = 0; uint32_t size = 0;
OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &font, &size); OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &font, &size);
if (font && size) { if (font && size) {
FT_Init_FreeType(&ft_lib); pFont.xScale = 20;
FT_New_Memory_Face(ft_lib, (FT_Byte *) font, size, 0, &ft_face); pFont.yScale = 20,
pFont.flags = SFT_DOWNWARD_Y;
pFont.font = sft_loadmem(font, size);
if (!pFont.font) {
return false;
}
OSMemoryBarrier();
return true;
} }
return false;
} }
void DrawUtils::deinitFont() { void DrawUtils::deinitFont() {
FT_Done_Face(ft_face); sft_freefont(pFont.font);
FT_Done_FreeType(ft_lib); pFont.font = nullptr;
pFont = {};
} }
void DrawUtils::setFontSize(uint32_t size) { void DrawUtils::setFontSize(uint32_t size) {
FT_Set_Pixel_Sizes(ft_face, 0, size); pFont.xScale = size;
pFont.yScale = size;
SFT_LMetrics metrics;
sft_lmetrics(&pFont, &metrics);
} }
void DrawUtils::setFontColor(Color col) { void DrawUtils::setFontColor(Color col) {
font_col = col; font_col = col;
} }
static void draw_freetype_bitmap(FT_Bitmap *bitmap, FT_Int x, FT_Int y) { static void draw_freetype_bitmap(SFT_Image *bmp, int32_t x, int32_t y) {
FT_Int i, j, p, q; int32_t i, j, p, q;
FT_Int x_max = x + bitmap->width;
FT_Int y_max = y + bitmap->rows; int32_t x_max = x + bmp->width;
int32_t y_max = y + bmp->height;
auto *src = (uint8_t *) bmp->pixels;
for (i = x, p = 0; i < x_max; i++, p++) { for (i = x, p = 0; i < x_max; i++, p++) {
for (j = y, q = 0; j < y_max; j++, q++) { for (j = y, q = 0; j < y_max; j++, q++) {
@ -252,14 +291,14 @@ static void draw_freetype_bitmap(FT_Bitmap *bitmap, FT_Int x, FT_Int y) {
continue; continue;
} }
float opacity = bitmap->buffer[q * bitmap->pitch + p] / 255.0f; float opacity = src[q * bmp->width + p] / 255.0f;
DrawUtils::drawPixel(i, j, font_col.r, font_col.g, font_col.b, font_col.a * opacity); DrawUtils::drawPixel(i, j, font_col.r, font_col.g, font_col.b, font_col.a * opacity);
} }
} }
} }
void DrawUtils::print(uint32_t x, uint32_t y, const char *string, bool alignRight) { void DrawUtils::print(uint32_t x, uint32_t y, const char *string, bool alignRight) {
wchar_t *buffer = new wchar_t[strlen(string) + 1]; auto *buffer = new wchar_t[strlen(string) + 1];
size_t num = mbstowcs(buffer, string, strlen(string)); size_t num = mbstowcs(buffer, string, strlen(string));
if (num > 0) { if (num > 0) {
@ -275,32 +314,64 @@ void DrawUtils::print(uint32_t x, uint32_t y, const char *string, bool alignRigh
} }
void DrawUtils::print(uint32_t x, uint32_t y, const wchar_t *string, bool alignRight) { void DrawUtils::print(uint32_t x, uint32_t y, const wchar_t *string, bool alignRight) {
FT_GlyphSlot slot = ft_face->glyph; auto penX = (int32_t) x;
FT_Vector pen = {(int) x, (int) y}; auto penY = (int32_t) y;
if (alignRight) { if (alignRight) {
pen.x -= getTextWidth(string); penX -= getTextWidth(string);
} }
uint16_t textureWidth = 0, textureHeight = 0;
for (; *string; string++) { for (; *string; string++) {
uint32_t charcode = *string; SFT_Glyph gid; // unsigned long gid;
if (sft_lookup(&pFont, *string, &gid) >= 0) {
SFT_GMetrics mtx;
if (sft_gmetrics(&pFont, gid, &mtx) < 0) {
DEBUG_FUNCTION_LINE_ERR("Failed to get glyph metrics");
return;
}
if (charcode == '\n') { if (*string == '\n') {
pen.y += ft_face->size->metrics.height >> 6; penY += mtx.minHeight;
pen.x = x; penX = x;
continue; continue;
}
textureWidth = (mtx.minWidth + 3) & ~3;
textureHeight = mtx.minHeight;
SFT_Image img = {
.pixels = nullptr,
.width = textureWidth,
.height = textureHeight,
};
if (textureWidth == 0) {
textureWidth = 4;
}
if (textureHeight == 0) {
textureHeight = 4;
}
auto buffer = make_unique_nothrow<uint8_t[]>((uint32_t) (img.width * img.height));
if (!buffer) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory for glyph");
return;
}
img.pixels = buffer.get();
if (sft_render(&pFont, gid, img) < 0) {
DEBUG_FUNCTION_LINE_ERR("Failed to render glyph");
return;
} else {
draw_freetype_bitmap(&img, (int32_t) (penX + mtx.leftSideBearing), (int32_t) (penY + mtx.yOffset));
penX += (int32_t) mtx.advanceWidth;
}
} }
FT_Load_Glyph(ft_face, FT_Get_Char_Index(ft_face, charcode), FT_LOAD_DEFAULT);
FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
draw_freetype_bitmap(&slot->bitmap, pen.x + slot->bitmap_left, pen.y - slot->bitmap_top);
pen.x += slot->advance.x >> 6;
} }
} }
uint32_t DrawUtils::getTextWidth(const char *string) { uint32_t DrawUtils::getTextWidth(const char *string) {
wchar_t *buffer = new wchar_t[strlen(string) + 1]; auto *buffer = new wchar_t[strlen(string) + 1];
size_t num = mbstowcs(buffer, string, strlen(string)); size_t num = mbstowcs(buffer, string, strlen(string));
if (num > 0) { if (num > 0) {
@ -318,14 +389,18 @@ uint32_t DrawUtils::getTextWidth(const char *string) {
} }
uint32_t DrawUtils::getTextWidth(const wchar_t *string) { uint32_t DrawUtils::getTextWidth(const wchar_t *string) {
FT_GlyphSlot slot = ft_face->glyph;
uint32_t width = 0; uint32_t width = 0;
for (; *string; string++) { for (; *string; string++) {
FT_Load_Glyph(ft_face, FT_Get_Char_Index(ft_face, *string), FT_LOAD_BITMAP_METRICS_ONLY); SFT_Glyph gid; // unsigned long gid;
if (sft_lookup(&pFont, *string, &gid) >= 0) {
width += slot->advance.x >> 6; SFT_GMetrics mtx;
if (sft_gmetrics(&pFont, gid, &mtx) < 0) {
DEBUG_FUNCTION_LINE_ERR("bad glyph metrics");
}
width += (int32_t) mtx.advanceWidth;
}
} }
return width; return (uint32_t) width;
} }

View File

@ -1,13 +1,14 @@
#pragma once #pragma once
#include "schrift.h"
#include <cstdint> #include <cstdint>
// visible screen sizes // visible screen sizes
#define SCREEN_WIDTH 854 #define SCREEN_WIDTH 854
#define SCREEN_HEIGHT 480 #define SCREEN_HEIGHT 480
union Color { union Color {
Color(uint32_t color) { explicit Color(uint32_t color) {
this->color = color; this->color = color;
} }
@ -18,7 +19,7 @@ union Color {
this->a = a; this->a = a;
} }
uint32_t color; uint32_t color{};
struct { struct {
uint8_t r; uint8_t r;
uint8_t g; uint8_t g;
@ -29,6 +30,8 @@ union Color {
class DrawUtils { class DrawUtils {
public: public:
static void ClearSavedFrameBuffers();
static void *InitOSScreen(); static void *InitOSScreen();
static void initBuffers(void *tvBuffer, uint32_t tvSize, void *drcBuffer, uint32_t drcSize); static void initBuffers(void *tvBuffer, uint32_t tvSize, void *drcBuffer, uint32_t drcSize);
@ -51,7 +54,7 @@ public:
static void drawPNG(uint32_t x, uint32_t y, const uint8_t *data); static void drawPNG(uint32_t x, uint32_t y, const uint8_t *data);
static void initFont(); static bool initFont();
static void deinitFont(); static void deinitFont();

140
source/InputUtils.cpp Normal file
View File

@ -0,0 +1,140 @@
#include "InputUtils.h"
#include <coreinit/thread.h>
#include <padscore/kpad.h>
#include <padscore/wpad.h>
#include <vpad/input.h>
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t convButtons = 0;
if (buttons & WPAD_BUTTON_LEFT)
convButtons |= VPAD_BUTTON_LEFT;
if (buttons & WPAD_BUTTON_RIGHT)
convButtons |= VPAD_BUTTON_RIGHT;
if (buttons & WPAD_BUTTON_DOWN)
convButtons |= VPAD_BUTTON_DOWN;
if (buttons & WPAD_BUTTON_UP)
convButtons |= VPAD_BUTTON_UP;
if (buttons & WPAD_BUTTON_PLUS)
convButtons |= VPAD_BUTTON_PLUS;
if (buttons & WPAD_BUTTON_2)
convButtons |= VPAD_BUTTON_Y;
if (buttons & WPAD_BUTTON_1)
convButtons |= VPAD_BUTTON_X;
if (buttons & WPAD_BUTTON_B)
convButtons |= VPAD_BUTTON_B;
if (buttons & WPAD_BUTTON_A)
convButtons |= VPAD_BUTTON_A;
if (buttons & WPAD_BUTTON_MINUS)
convButtons |= VPAD_BUTTON_MINUS;
if (buttons & WPAD_BUTTON_HOME)
convButtons |= VPAD_BUTTON_HOME;
return convButtons;
}
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t convButtons = 0;
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
convButtons |= VPAD_BUTTON_LEFT;
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
convButtons |= VPAD_BUTTON_RIGHT;
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
convButtons |= VPAD_BUTTON_DOWN;
if (buttons & WPAD_CLASSIC_BUTTON_UP)
convButtons |= VPAD_BUTTON_UP;
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
convButtons |= VPAD_BUTTON_PLUS;
if (buttons & WPAD_CLASSIC_BUTTON_X)
convButtons |= VPAD_BUTTON_X;
if (buttons & WPAD_CLASSIC_BUTTON_Y)
convButtons |= VPAD_BUTTON_Y;
if (buttons & WPAD_CLASSIC_BUTTON_B)
convButtons |= VPAD_BUTTON_B;
if (buttons & WPAD_CLASSIC_BUTTON_A)
convButtons |= VPAD_BUTTON_A;
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
convButtons |= VPAD_BUTTON_MINUS;
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
convButtons |= VPAD_BUTTON_HOME;
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
convButtons |= VPAD_BUTTON_ZR;
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
convButtons |= VPAD_BUTTON_ZL;
if (buttons & WPAD_CLASSIC_BUTTON_R)
convButtons |= VPAD_BUTTON_R;
if (buttons & WPAD_CLASSIC_BUTTON_L)
convButtons |= VPAD_BUTTON_L;
return convButtons;
}
InputUtils::InputData InputUtils::getControllerInput() {
InputData inputData = {};
VPADStatus vpadStatus = {};
VPADReadError vpadError = VPAD_READ_UNINITIALIZED;
int maxAttempts = 100;
do {
if (VPADRead(VPAD_CHAN_0, &vpadStatus, 1, &vpadError) > 0 && vpadError == VPAD_READ_SUCCESS) {
inputData.trigger = vpadStatus.trigger;
inputData.hold = vpadStatus.hold;
inputData.release = vpadStatus.release;
} else {
OSSleepTicks(OSMillisecondsToTicks(1));
}
} while (--maxAttempts > 0 && vpadError == VPAD_READ_NO_SAMPLES);
KPADStatus kpadStatus = {};
KPADError kpadError = KPAD_ERROR_UNINITIALIZED;
for (int32_t i = 0; i < 4; i++) {
if (KPADReadEx((KPADChan) i, &kpadStatus, 1, &kpadError) > 0) {
if (kpadError == KPAD_ERROR_OK && kpadStatus.extensionType != 0xFF) {
if (kpadStatus.extensionType == WPAD_EXT_CORE || kpadStatus.extensionType == WPAD_EXT_NUNCHUK) {
inputData.trigger |= remapWiiMoteButtons(kpadStatus.trigger);
inputData.hold |= remapWiiMoteButtons(kpadStatus.hold);
inputData.release |= remapWiiMoteButtons(kpadStatus.release);
} else {
inputData.trigger |= remapClassicButtons(kpadStatus.classic.trigger);
inputData.hold |= remapClassicButtons(kpadStatus.classic.hold);
inputData.release |= remapClassicButtons(kpadStatus.classic.release);
}
}
}
}
return inputData;
}
void InputUtils::Init() {
KPADInit();
WPADEnableURCC(1);
}
void InputUtils::DeInit() {
KPADShutdown();
}

17
source/InputUtils.h Normal file
View File

@ -0,0 +1,17 @@
#pragma once
#include <cstdint>
#include <vpad/input.h>
class InputUtils {
public:
typedef struct InputData {
uint32_t trigger = 0;
uint32_t hold = 0;
uint32_t release = 0;
} InputData;
static void Init();
static void DeInit();
static InputData getControllerInput();
};

View File

@ -1,28 +1,27 @@
#include "MenuUtils.h" #include "MenuUtils.h"
#include "ACTAccountInfo.h"
#include "DrawUtils.h" #include "DrawUtils.h"
#include <cstdint> #include "InputUtils.h"
#include "PairUtils.h"
#include "logger.h"
#include "main.h"
#include "utils.h"
#include "version.h"
#include <coreinit/debug.h>
#include <coreinit/filesystem_fsa.h>
#include <coreinit/screen.h>
#include <coreinit/thread.h>
#include <cstring> #include <cstring>
#include <gx2/state.h>
#include <malloc.h> #include <malloc.h>
#include <memory>
#include <mocha/mocha.h>
#include <sndcore2/core.h>
#include <string> #include <string>
#include <sysapp/title.h>
#include <vector> #include <vector>
#include <coreinit/debug.h> #define AUTOBOOT_MODULE_VERSION "v0.3.1"
#include <coreinit/screen.h>
#include <gx2/state.h>
#include <memory>
#include <nn/act/client_cpp.h>
#include <vpad/input.h>
#include "ACTAccountInfo.h"
#include "icon_png.h"
#include "logger.h"
const char *menu_options[] = {
"Wii U Menu",
"Homebrew Launcher",
"vWii System Menu",
"vWii Homebrew Channel",
};
const char *autoboot_config_strings[] = { const char *autoboot_config_strings[] = {
"wiiu_menu", "wiiu_menu",
@ -31,15 +30,6 @@ const char *autoboot_config_strings[] = {
"vwii_homebrew_channel", "vwii_homebrew_channel",
}; };
template<typename... Args>
std::string string_format(const std::string &format, Args... args) {
int size_s = std::snprintf(nullptr, 0, format.c_str(), args...) + 1;// Extra space for '\0'
auto size = static_cast<size_t>(size_s);
auto buf = std::make_unique<char[]>(size);
std::snprintf(buf.get(), size, format.c_str(), args...);
return std::string(buf.get(), buf.get() + size - 1);// We don't want the '\0' inside
}
int32_t readAutobootOption(std::string &configPath) { int32_t readAutobootOption(std::string &configPath) {
FILE *f = fopen(configPath.c_str(), "r"); FILE *f = fopen(configPath.c_str(), "r");
if (f) { if (f) {
@ -69,83 +59,139 @@ void writeAutobootOption(std::string &configPath, int32_t autobootOption) {
} }
} }
int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput) { void drawMenuScreen(const std::map<uint32_t, std::string> &menu, uint32_t selectedIndex, uint32_t autobootIndex, bool updatesBlocked) {
auto screenBuffer = DrawUtils::InitOSScreen(); DrawUtils::beginDraw();
if (!screenBuffer) { DrawUtils::clear(COLOR_BACKGROUND);
OSFatal("Failed to alloc memory for screen");
// draw buttons
uint32_t index = 8 + 24 + 8 + 4;
for (uint32_t i = 0; i < menu.size(); i++) {
if (i == (uint32_t) selectedIndex) {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 4, COLOR_BORDER_HIGHLIGHTED);
} else {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 2, (i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_BORDER);
}
std::string curName = std::next(menu.begin(), i)->second;
DrawUtils::setFontSize(24);
DrawUtils::setFontColor((i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_TEXT);
DrawUtils::print(16 * 2, index + 8 + 24, curName.c_str());
index += 42 + 8;
} }
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV); DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(24);
DrawUtils::print(16, 6 + 24, "Boot Selector");
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(16);
DrawUtils::print(SCREEN_WIDTH - 16, 6 + 24, AUTOBOOT_MODULE_VERSION AUTOBOOT_MODULE_VERSION_EXTRA, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
DrawUtils::print(16, SCREEN_HEIGHT - 8, "\ue07d Navigate ");
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 8, "\ue000 Choose", true);
const char *autobootHints = "\ue002/\ue046 Clear Autoboot / \ue003/\ue045 Select Autoboot";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(autobootHints) / 2, SCREEN_HEIGHT - 8, autobootHints, true);
if (updatesBlocked) {
DrawUtils::setFontSize(10);
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 24 - 8 - 4 - 10, "Updates blocked! Hold \ue045 + \ue046 to restore Update folder", true);
} else {
DrawUtils::setFontSize(10);
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 24 - 8 - 4 - 10, "Updates not blocked! Hold \ue045 + \ue046 to delete Update folder", true);
}
DrawUtils::endDraw();
}
int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput, const std::map<uint32_t, std::string> &menu) {
auto screenBuffer = DrawUtils::InitOSScreen();
if (!screenBuffer) {
OSFatal("AutobootModule: Failed to alloc memory for screen");
}
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC); uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize); DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize);
DrawUtils::initFont(); if (!DrawUtils::initFont()) {
OSFatal("AutobootModule: Failed to init font");
}
uint32_t selected = autobootOptionInput > 0 ? autobootOptionInput : 0; int32_t selectedIndex = autobootOptionInput > 0 ? autobootOptionInput : 0;
int autoboot = autobootOptionInput; int autobootIndex = autobootOptionInput;
bool redraw = true;
while (true) {
VPADStatus vpad{};
VPADRead(VPAD_CHAN_0, &vpad, 1, nullptr);
if (vpad.trigger & VPAD_BUTTON_UP) { // "Convert" id to index
if (selected > 0) { int32_t offset = 0;
selected--; for (auto &item : menu) {
redraw = true; if ((uint32_t) selectedIndex == item.first) {
} selectedIndex = offset;
} else if (vpad.trigger & VPAD_BUTTON_DOWN) {
if (selected < sizeof(menu_options) / sizeof(char *) - 1) {
selected++;
redraw = true;
}
} else if (vpad.trigger & VPAD_BUTTON_A) {
break; break;
} else if (vpad.trigger & VPAD_BUTTON_X) {
autoboot = -1;
redraw = true;
} else if (vpad.trigger & VPAD_BUTTON_Y) {
autoboot = selected;
redraw = true;
} }
offset++;
}
if (autobootIndex > 0) {
offset = 0;
for (auto &item : menu) {
if ((uint32_t) autobootIndex == item.first) {
autobootIndex = offset;
break;
}
offset++;
}
}
if (redraw) { {
DrawUtils::beginDraw(); PairMenu pairMenu;
DrawUtils::clear(COLOR_BACKGROUND);
// draw buttons int32_t holdUpdateBlockedForFrames = 0;
uint32_t index = 8 + 24 + 8 + 4; while (true) {
for (uint32_t i = 0; i < sizeof(menu_options) / sizeof(char *); i++) { if (pairMenu.ProcessPairScreen()) {
if (i == selected) { continue;
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 4, COLOR_BORDER_HIGHLIGHTED); }
} else {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 2, (i == (uint32_t) autoboot) ? COLOR_AUTOBOOT : COLOR_BORDER);
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_UP) {
selectedIndex--;
if (selectedIndex < 0) {
selectedIndex = 0;
} }
DrawUtils::setFontSize(24); } else if (input.trigger & VPAD_BUTTON_DOWN) {
DrawUtils::setFontColor((i == (uint32_t) autoboot) ? COLOR_AUTOBOOT : COLOR_TEXT); if (!menu.empty()) {
DrawUtils::print(16 * 2, index + 8 + 24, menu_options[i]); selectedIndex++;
index += 42 + 8;
if ((uint32_t) selectedIndex >= menu.size()) {
selectedIndex = menu.size() - 1;
}
}
} else if (input.trigger & VPAD_BUTTON_A) {
break;
} else if (input.trigger & (VPAD_BUTTON_X | VPAD_BUTTON_MINUS)) {
autobootIndex = -1;
} else if (input.trigger & (VPAD_BUTTON_Y | VPAD_BUTTON_PLUS)) {
autobootIndex = selectedIndex;
} else if ((input.hold & (VPAD_BUTTON_PLUS | VPAD_BUTTON_MINUS)) == (VPAD_BUTTON_PLUS | VPAD_BUTTON_MINUS)) {
if (holdUpdateBlockedForFrames++ > 50) {
if (gUpdatesBlocked) {
gUpdatesBlocked = !RestoreMLCUpdateDirectory();
} else {
gUpdatesBlocked = DeleteMLCUpdateDirectory();
}
holdUpdateBlockedForFrames = 0;
}
} else {
holdUpdateBlockedForFrames = 0;
} }
DrawUtils::setFontColor(COLOR_TEXT); drawMenuScreen(menu, selectedIndex, autobootIndex, gUpdatesBlocked);
// draw top bar
DrawUtils::setFontSize(24);
DrawUtils::drawPNG(16, 2, icon_png);
DrawUtils::print(64 + 2, 6 + 24, "Tiramisu Boot Selector");
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
DrawUtils::print(16, SCREEN_HEIGHT - 8, "\ue07d Navigate ");
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 8, "\ue000 Choose", true);
const char *autobootHints = "\ue002 Clear Autoboot / \ue003 Select Autoboot";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(autobootHints) / 2, SCREEN_HEIGHT - 8, autobootHints, true);
DrawUtils::endDraw();
redraw = false;
} }
} }
@ -160,6 +206,16 @@ int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput) {
free(screenBuffer); free(screenBuffer);
int32_t selected = -1;
int32_t autoboot = -1;
// convert index to key
if (selectedIndex >= 0 && (uint32_t) selectedIndex < menu.size()) {
selected = std::next(menu.begin(), selectedIndex)->first;
}
if (autobootIndex >= 0 && (uint32_t) autobootIndex < menu.size()) {
autoboot = std::next(menu.begin(), autobootIndex)->first;
}
if (autoboot != autobootOptionInput) { if (autoboot != autobootOptionInput) {
writeAutobootOption(configPath, autoboot); writeAutobootOption(configPath, autoboot);
} }
@ -167,62 +223,64 @@ int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput) {
return selected; return selected;
} }
nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<AccountInfo>> &data) { nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<AccountInfo>> &data) {
auto screenBuffer = DrawUtils::InitOSScreen(); auto screenBuffer = DrawUtils::InitOSScreen();
if (!screenBuffer) { if (!screenBuffer) {
OSFatal("Failed to alloc memory for screen"); OSFatal("AutobootModule: Failed to alloc memory for screen");
} }
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV); uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC); uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize); DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize);
DrawUtils::initFont(); if (!DrawUtils::initFont()) {
OSFatal("AutobootModule: Failed to init font");
}
int32_t selected = 0; int32_t selected = 0;
bool redraw = true; {
while (true) { PairMenu pairMenu;
VPADStatus vpad{}; while (true) {
VPADRead(VPAD_CHAN_0, &vpad, 1, nullptr); if (pairMenu.ProcessPairScreen()) {
continue;
if (vpad.trigger & VPAD_BUTTON_UP) {
if (selected > 0) {
selected--;
redraw = true;
} }
} else if (vpad.trigger & VPAD_BUTTON_DOWN) {
if (selected < (int32_t) data.size() - 1) {
selected++;
redraw = true;
}
} else if (vpad.trigger & VPAD_BUTTON_A) {
break;
}
if (redraw) { InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_UP) {
if (selected > 0) {
selected--;
}
} else if (input.trigger & VPAD_BUTTON_DOWN) {
if (selected < (int32_t) data.size() - 1) {
selected++;
}
} else if (input.trigger & VPAD_BUTTON_A) {
break;
}
DrawUtils::beginDraw(); DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND); DrawUtils::clear(COLOR_BACKGROUND);
// draw buttons // draw buttons
uint32_t index = 8 + 24 + 8 + 4; uint32_t index = 8 + 24 + 8 + 4;
int32_t start = (selected / 5) * 5; int32_t start = (selected / 5) * 5;
int32_t end = (start + 5) < (int32_t) data.size() ? (start + 5) : data.size(); int32_t end = (start + 5) < (int32_t) data.size() ? (start + 5) : data.size();
for (int i = start; i < end; i++) { for (int i = start; i < end; i++) {
auto &val = data[i]; auto &val = data[i];
if (val->miiImageSize > 0) { if (val->miiImageSize > 0) {
// Draw Mii // Draw Mii
auto width = 128; auto width = 128;
auto height = 128; auto height = 128;
auto target_height = 64u; auto target_height = 64u;
auto target_width = 64u; auto target_width = 64u;
auto xOffset = 20; auto xOffset = 20;
auto yOffset = index; auto yOffset = index;
for (uint32_t y = 0; y < target_height; y++) { for (uint32_t y = 0; y < target_height; y++) {
for (uint32_t x = 0; x < target_width; x++) { for (uint32_t x = 0; x < target_width; x++) {
uint32_t col = (((x) *width / target_width) + ((target_height - y - 1) * height / target_height) * width) * 4; uint32_t col = (((x) *width / target_width) + ((target_height - y - 1) * height / target_height) * width) * 4;
uint32_t colVal = ((uint32_t *) &val->miiImageBuffer[col + 1])[0]; uint32_t colVal = ((uint32_t *) &val->miiImageBuffer[col + 1])[0];
if (colVal == 0x00808080) {// Remove the green background. if (colVal == 0x00808080) { // Remove the green background.
DrawUtils::drawPixel(x + xOffset, y + yOffset, COLOR_BACKGROUND.r, COLOR_BACKGROUND.g, COLOR_BACKGROUND.b, COLOR_BACKGROUND.a); DrawUtils::drawPixel(x + xOffset, y + yOffset, COLOR_BACKGROUND.r, COLOR_BACKGROUND.g, COLOR_BACKGROUND.b, COLOR_BACKGROUND.a);
} else { } else {
DrawUtils::drawPixel(x + xOffset, y + yOffset, val->miiImageBuffer[col + 1], val->miiImageBuffer[col + 2], val->miiImageBuffer[col + 3], val->miiImageBuffer[col]); DrawUtils::drawPixel(x + xOffset, y + yOffset, val->miiImageBuffer[col + 1], val->miiImageBuffer[col + 2], val->miiImageBuffer[col + 3], val->miiImageBuffer[col]);
@ -249,7 +307,7 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
// draw top bar // draw top bar
DrawUtils::setFontSize(24); DrawUtils::setFontSize(24);
DrawUtils::print(16, 6 + 24, "Select your Account"); DrawUtils::print(16, 6 + 24, "Select your Account");
auto curPage = (selected / 5) + 1; auto curPage = (selected / 5) + 1;
auto totalPages = data.size() % 5 == 0 ? data.size() / 5 : data.size() / 5 + 1; auto totalPages = data.size() % 5 == 0 ? data.size() / 5 : data.size() / 5 + 1;
DrawUtils::print(SCREEN_WIDTH - 50, 6 + 24, string_format("%d/%d", curPage, totalPages).c_str()); DrawUtils::print(SCREEN_WIDTH - 50, 6 + 24, string_format("%d/%d", curPage, totalPages).c_str());
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE); DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
@ -271,8 +329,6 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
} }
DrawUtils::endDraw(); DrawUtils::endDraw();
redraw = false;
} }
} }
@ -287,7 +343,7 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
free(screenBuffer); free(screenBuffer);
auto i = 0; auto i = 0;
nn::act::SlotNo resultSlot = 0; nn::act::SlotNo resultSlot = 0;
for (auto const &val : data) { for (auto const &val : data) {
if (i == selected) { if (i == selected) {
@ -297,4 +353,231 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
} }
return resultSlot; return resultSlot;
} }
void drawUpdateWarningScreen() {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND_WARN);
DrawUtils::setFontColor(COLOR_WARNING);
// draw top bar
DrawUtils::setFontSize(48);
const char *title = "! Warning !";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 48 + 8, title, true);
DrawUtils::drawRectFilled(8, 48 + 8 + 16, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(24);
const char *message = "The update folder currently exists and is not a file.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 - 48, message, true);
message = "Your system might not be blocking updates properly!";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 - 24, message, true);
message = "Press \ue002 to block the updates! This can be reverted in the Boot Selector.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 + 24, message, true);
message = "See https://wiiu.hacks.guide/#/block-updates for more information.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 + 64 + 24, message, true);
DrawUtils::setFontSize(16);
message = "Press the SYNC Button on the Wii U console to connect a controller or GamePad.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT - 48, message, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Continue without blocking / \ue001 Don't show this again";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
void handleUpdateWarningScreen() {
FILE *f = fopen(UPDATE_SKIP_PATH, "r");
if (f) {
DEBUG_FUNCTION_LINE("Skipping update warning screen");
fclose(f);
return;
}
auto screenBuffer = DrawUtils::InitOSScreen();
if (!screenBuffer) {
OSFatal("AutobootModule: Failed to alloc memory for screen");
}
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize);
if (!DrawUtils::initFont()) {
OSFatal("AutobootModule: Failed to init font");
}
{
PairMenu pairMenu;
while (true) {
if (pairMenu.ProcessPairScreen()) {
continue;
}
drawUpdateWarningScreen();
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_A) {
break;
} else if (input.trigger & VPAD_BUTTON_X) {
gUpdatesBlocked = DeleteMLCUpdateDirectory();
break;
} else if (input.trigger & VPAD_BUTTON_B) {
f = fopen(UPDATE_SKIP_PATH, "w");
if (f) {
// It's **really** important to have this text on the stack.
// If it's read from the .rodata section the fwrite will softlock the console because the OSEffectiveToPhysical returns NULL for
// everything between 0x00800000 - 0x01000000 at this stage.
const char text[] = "If this file exists, the Autoboot Module will not warn you about not blocking updates";
fputs(text, f);
fclose(f);
}
break;
}
}
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BLACK);
DrawUtils::endDraw();
DrawUtils::deinitFont();
GX2Init(nullptr);
free(screenBuffer);
}
void drawDiscInsert(bool wrongDiscInserted) {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
DrawUtils::setFontSize(48);
if (wrongDiscInserted) {
const char *title = "The disc inserted into the console";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
title = "is for a different software title.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 2 * 48 + 8, title, true);
title = "Please change the disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 4 * 48 + 8, title, true);
} else {
const char *title = "Please insert a disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
}
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Launch Wii U Menu";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
bool handleDiscInsertScreen(uint64_t expectedTitleId, uint64_t *titleIdToLaunch) {
if (titleIdToLaunch == nullptr) {
DEBUG_FUNCTION_LINE_ERR("titleIdToLaunch is NULL");
return false;
}
if (SYSCheckTitleExists(expectedTitleId)) {
*titleIdToLaunch = expectedTitleId;
return true;
}
uint64_t titleIdOfDisc = 0;
bool discInserted;
uint32_t attempt = 0;
while (!GetTitleIdOfDisc(&titleIdOfDisc, &discInserted)) {
if (++attempt > 20) {
break;
}
OSSleepTicks(OSMillisecondsToTicks(100));
}
bool wrongDiscInserted = discInserted && (titleIdOfDisc != expectedTitleId);
if (discInserted && !wrongDiscInserted) {
*titleIdToLaunch = expectedTitleId;
return true;
}
if (!AXIsInit()) {
AXInit();
}
bool result;
auto screenBuffer = DrawUtils::InitOSScreen();
if (!screenBuffer) {
OSFatal("AutobootModule: Failed to alloc memory for screen");
}
uint32_t tvBufferSize = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t drcBufferSize = OSScreenGetBufferSizeEx(SCREEN_DRC);
DrawUtils::initBuffers(screenBuffer, tvBufferSize, (void *) ((uint32_t) screenBuffer + tvBufferSize), drcBufferSize);
if (!DrawUtils::initFont()) {
OSFatal("AutobootModule: Failed to init font");
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::endDraw();
// When an unexpected disc was inserted we need to eject it first.
bool allowDisc = !wrongDiscInserted;
{
PairMenu pairMenu;
while (true) {
if (pairMenu.ProcessPairScreen()) {
continue;
}
drawDiscInsert(wrongDiscInserted);
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_A) {
result = false;
break;
}
if (GetTitleIdOfDisc(&titleIdOfDisc, &discInserted)) {
if (discInserted) {
if (!allowDisc) {
continue;
}
*titleIdToLaunch = titleIdOfDisc;
DEBUG_FUNCTION_LINE("Disc inserted! %016llX", titleIdOfDisc);
result = true;
break;
}
} else {
allowDisc = true;
}
}
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BLACK);
DrawUtils::endDraw();
DrawUtils::deinitFont();
// Call GX2Init to shut down OSScreen
GX2Init(nullptr);
free(screenBuffer);
return result;
}

View File

@ -2,21 +2,24 @@
#include "ACTAccountInfo.h" #include "ACTAccountInfo.h"
#include <cstdint> #include <cstdint>
#include <map>
#include <memory> #include <memory>
#include <nn/act.h> #include <nn/act.h>
#include <string> #include <string>
#include <vector> #include <vector>
// clang-format off #define UPDATE_SKIP_PATH "fs:/vol/external01/wiiu/environments/skipUpdateWarn"
#define COLOR_WHITE Color(0xffffffff)
#define COLOR_BLACK Color(0, 0, 0, 255) #define COLOR_WHITE Color(0xffffffff)
#define COLOR_BACKGROUND COLOR_BLACK #define COLOR_BLACK Color(0, 0, 0, 255)
#define COLOR_TEXT COLOR_WHITE #define COLOR_BACKGROUND COLOR_BLACK
#define COLOR_TEXT2 Color(0xB3ffffff) #define COLOR_BACKGROUND_WARN Color(255, 251, 4, 255)
#define COLOR_AUTOBOOT Color(0xaeea00ff) #define COLOR_TEXT COLOR_WHITE
#define COLOR_BORDER Color(204, 204, 204, 255) #define COLOR_WARNING COLOR_BLACK
#define COLOR_BORDER_HIGHLIGHTED Color(0x3478e4ff) #define COLOR_TEXT2 Color(0xB3ffffff)
// clang-format on #define COLOR_AUTOBOOT Color(0xaeea00ff)
#define COLOR_BORDER Color(204, 204, 204, 255)
#define COLOR_BORDER_HIGHLIGHTED Color(0x3478e4ff)
enum { enum {
BOOT_OPTION_WII_U_MENU, BOOT_OPTION_WII_U_MENU,
@ -29,6 +32,10 @@ int32_t readAutobootOption(std::string &configPath);
void writeAutobootOption(std::string &configPath, int32_t autobootOption); void writeAutobootOption(std::string &configPath, int32_t autobootOption);
int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput); int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput, const std::map<uint32_t, std::string> &menu);
nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<AccountInfo>> &data); nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<AccountInfo>> &data);
void handleUpdateWarningScreen();
bool handleDiscInsertScreen(uint64_t expectedTitleId, uint64_t *titleIdToLaunch);

239
source/PairUtils.cpp Normal file
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@ -0,0 +1,239 @@
#include "PairUtils.h"
#include "DrawUtils.h"
#include "InputUtils.h"
#include "logger.h"
#include "utils.h"
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include <malloc.h>
#include <nn/ccr/sys.h>
#include <padscore/kpad.h>
#include <padscore/wpad.h>
#include <vpad/input.h>
void PairMenu::drawPairKPADScreen() const {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
DrawUtils::setFontSize(26);
std::string textLine1 = "Press the SYNC Button on the controller you want to pair.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 40, textLine1.c_str(), true);
WPADExtensionType ext{};
for (int i = 0; i < 4; i++) {
bool isConnected = WPADProbe((WPADChan) i, &ext) == 0;
std::string textLine = string_format("Slot %d: ", i + 1);
if (isConnected) {
textLine += ext == WPAD_EXT_PRO_CONTROLLER ? "Pro Controller" : "Wiimote";
} else {
textLine += "No controller";
}
DrawUtils::print(300, 140 + (i * 30), textLine.c_str());
}
DrawUtils::setFontSize(26);
std::string gamepadSyncText1 = "If you are pairing a Wii U GamePad, press the SYNC Button";
std::string gamepadSyncText2 = "on your Wii U console one more time";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText1.c_str()) / 2, SCREEN_HEIGHT - 100, gamepadSyncText1.c_str(), true);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText2.c_str()) / 2, SCREEN_HEIGHT - 70, gamepadSyncText2.c_str(), true);
DrawUtils::setFontSize(16);
const char *exitHints = "Press \ue001 to return";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
void PairMenu::drawPairScreen() const {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
// Convert the pin to symbols and set the text
static char pinSymbols[][4] = {
"\u2660",
"\u2665",
"\u2666",
"\u2663"};
uint32_t pincode = mGamePadPincode;
std::string pin = std::string(pinSymbols[(pincode / 1000) % 10]) +
pinSymbols[(pincode / 100) % 10] +
pinSymbols[(pincode / 10) % 10] +
pinSymbols[pincode % 10];
std::string textLine1 = "Press the SYNC Button on the Wii U GamePad,";
std::string textLine2 = "and enter the four symbols shown below.";
DrawUtils::setFontSize(26);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 60, textLine1.c_str(), true);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine2.c_str()) / 2, 100, textLine2.c_str(), true);
DrawUtils::setFontSize(100);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(pin.c_str()) / 2, (SCREEN_HEIGHT / 2) + 40, pin.c_str(), true);
DrawUtils::setFontSize(20);
std::string textLine3 = string_format("(%d seconds remaining) ", mGamePadSyncTimeout - (uint32_t) (OSTicksToSeconds(OSGetTime() - mSyncGamePadStartTime)));
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine3.c_str()) / 2, SCREEN_HEIGHT - 80, textLine3.c_str(), true);
DrawUtils::setFontSize(26);
std::string textLine4 = "Press the SYNC Button on the Wii U console to exit.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine4.c_str()) / 2, SCREEN_HEIGHT - 40, textLine4.c_str(), true);
DrawUtils::endDraw();
}
PairMenu::PairMenu() {
CCRSysInit();
mState = STATE_WAIT;
mGamePadSyncTimeout = 120;
// Initialize IM
mIMHandle = IM_Open();
if (mIMHandle < 0) {
DEBUG_FUNCTION_LINE_ERR("PairMenu: IM_Open failed");
OSFatal("AutobootModule: PairMenu: IM_Open failed");
}
mIMRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
// Allocate a separate request for IM_CancelGetEventNotify to avoid conflict with the pending IM_GetEventNotify request
mIMCancelRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
if (!mIMRequest || !mIMCancelRequest) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate im request");
OSFatal("AutobootModule: PairMenu: Failed to allocate im request");
}
mIMEventMask = IM_EVENT_SYNC;
// Notify about sync button events
IM_GetEventNotify(mIMHandle, mIMRequest, &mIMEventMask, PairMenu::SyncButtonCallback, this);
}
PairMenu::~PairMenu() {
// Close IM
IM_CancelGetEventNotify(mIMHandle, mIMCancelRequest, nullptr, nullptr);
IM_Close(mIMHandle);
if (mIMCancelRequest) {
free(mIMCancelRequest);
mIMCancelRequest = {};
}
if (mIMRequest) {
free(mIMRequest);
mIMRequest = {};
}
// Deinit CCRSys
CCRSysExit();
}
bool PairMenu::ProcessPairScreen() {
switch (mState) {
case STATE_SYNC_WPAD: {
// WPAD syncing stops after ~18 seconds, make sure to restart it.
if ((uint32_t) OSTicksToSeconds(OSGetTime() - mSyncWPADStartTime) >= 18) {
WPADStartSyncDevice();
mSyncWPADStartTime = OSGetTime();
}
InputUtils::InputData input = InputUtils::getControllerInput();
// Stop syncing when pressing A or B.
if (input.trigger & (VPAD_BUTTON_A | VPAD_BUTTON_B)) {
mState = STATE_WAIT;
}
break;
}
case STATE_SYNC_GAMEPAD: {
if (CCRSysGetPincode(&mGamePadPincode) != 0) {
DEBUG_FUNCTION_LINE_ERR("CCRSysGetPincode failed");
mState = STATE_WAIT;
break;
}
// Start pairing to slot 1 (second gamepad)
if (CCRSysStartPairing(0, mGamePadSyncTimeout) != 0) {
DEBUG_FUNCTION_LINE_ERR("CCRSysStartPairing failed.");
mState = STATE_WAIT;
break;
}
// Pairing has started, save start time
mSyncGamePadStartTime = OSGetTime();
mState = STATE_PAIRING;
DEBUG_FUNCTION_LINE("Started GamePad syncing.");
break;
}
case STATE_PAIRING: {
// Get the current pairing state
CCRSysPairingState pairingState = CCRSysGetPairingState();
if (pairingState == CCR_SYS_PAIRING_TIMED_OUT) {
DEBUG_FUNCTION_LINE("GamePad SYNC timed out.");
// Pairing has timed out or was cancelled
CCRSysStopPairing();
mState = STATE_WAIT;
} else if (pairingState == CCR_SYS_PAIRING_FINISHED) {
DEBUG_FUNCTION_LINE("GamePad paired.");
mState = STATE_WAIT;
}
break;
}
case STATE_CANCEL: {
CCRSysStopPairing();
mState = STATE_WAIT;
break;
}
case STATE_WAIT:
break;
}
switch (mState) {
case STATE_WAIT: {
return false;
}
case STATE_SYNC_WPAD:
drawPairKPADScreen();
break;
case STATE_SYNC_GAMEPAD:
case STATE_PAIRING:
case STATE_CANCEL: {
drawPairScreen();
break;
}
}
return true;
}
void PairMenu::SyncButtonCallback(IOSError error, void *arg) {
auto *pairMenu = (PairMenu *) arg;
if (error == IOS_ERROR_OK && pairMenu && (pairMenu->mIMEventMask & IM_EVENT_SYNC)) {
if (pairMenu->mState == STATE_WAIT) {
pairMenu->mState = STATE_SYNC_WPAD;
// We need to restart the WPAD pairing every 18 seconds. For the timing we need to save the current time.
pairMenu->mSyncWPADStartTime = OSGetTime();
} else if (pairMenu->mState == STATE_SYNC_WPAD) {
pairMenu->mState = STATE_SYNC_GAMEPAD;
} else if (pairMenu->mState == STATE_SYNC_GAMEPAD || pairMenu->mState == STATE_PAIRING) {
pairMenu->mState = STATE_CANCEL;
}
OSMemoryBarrier();
IM_GetEventNotify(pairMenu->mIMHandle, pairMenu->mIMRequest, &pairMenu->mIMEventMask, PairMenu::SyncButtonCallback, pairMenu);
}
}

45
source/PairUtils.h Normal file
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@ -0,0 +1,45 @@
#pragma once
#include "MenuUtils.h"
#include "logger.h"
#include <coreinit/cache.h>
#include <coreinit/im.h>
#include <coreinit/ios.h>
#include <coreinit/time.h>
#include <malloc.h>
#include <nn/ccr/sys.h>
class PairMenu {
public:
PairMenu();
~PairMenu();
bool ProcessPairScreen();
static void SyncButtonCallback(IOSError error, void *arg);
void drawPairScreen() const;
void drawPairKPADScreen() const;
private:
enum PairMenuState {
STATE_WAIT, // Wait for SYNC button press
STATE_SYNC_WPAD,
STATE_SYNC_GAMEPAD,
STATE_PAIRING,
STATE_CANCEL,
};
IOSHandle mIMHandle{};
IMRequest *mIMRequest{};
IMRequest *mIMCancelRequest{};
OSTime mSyncWPADStartTime = 0;
OSTime mSyncGamePadStartTime = 0;
uint32_t mGamePadPincode = 0;
PairMenuState mState = STATE_WAIT;
uint32_t mGamePadSyncTimeout = 120;
IMEventMask mIMEventMask{};
};

View File

@ -1,9 +1,10 @@
#include <malloc.h>
#include "BootUtils.h"
#include "QuickStartUtils.h" #include "QuickStartUtils.h"
#include "BootUtils.h"
#include "MenuUtils.h"
#include "logger.h" #include "logger.h"
#include "utils/SplashScreenDrawer.h"
#include "utils/SplashSoundPlayer.h"
#include "utils/gfx.h"
#include <coreinit/exit.h> #include <coreinit/exit.h>
#include <coreinit/foreground.h> #include <coreinit/foreground.h>
#include <coreinit/memdefaultheap.h> #include <coreinit/memdefaultheap.h>
@ -12,17 +13,23 @@
#include <nn/act/client_cpp.h> #include <nn/act/client_cpp.h>
#include <nn/ccr/sys_caffeine.h> #include <nn/ccr/sys_caffeine.h>
#include <nn/sl.h> #include <nn/sl.h>
#include <nsysccr/cdc.h>
#include <optional>
#include <proc_ui/procui.h> #include <proc_ui/procui.h>
#include <rpxloader/rpxloader.h>
#include <sysapp/launch.h> #include <sysapp/launch.h>
#include <sysapp/title.h> #include <sysapp/title.h>
extern "C" void __fini_wut(); extern "C" void __fini_wut();
#define UPPER_TITLE_ID_HOMEBREW 0x0005000F
#define TITLE_ID_HOMEBREW_MASK (((uint64_t) UPPER_TITLE_ID_HOMEBREW) << 32)
static void StartAppletAndExit() { static void StartAppletAndExit() {
DEBUG_FUNCTION_LINE("Wait for applet"); DEBUG_FUNCTION_LINE("Wait for applet");
ProcUIInit(OSSavesDone_ReadyToRelease); ProcUIInit(OSSavesDone_ReadyToRelease);
bool doProcUi = true; bool doProcUi = true;
bool launchWiiUMenuOnNextForeground = false; bool launchWiiUMenuOnNextForeground = false;
while (true) { while (true) {
switch (ProcUIProcessMessages(true)) { switch (ProcUIProcessMessages(true)) {
@ -62,10 +69,6 @@ static void StartAppletAndExit() {
_Exit(0); _Exit(0);
} }
extern "C" int32_t SYSSwitchToBrowser(void *);
extern "C" int32_t SYSSwitchToEShop(void *);
extern "C" int32_t _SYSSwitchTo(uint32_t pfid);
void loadConsoleAccount(const char *data_uuid) { void loadConsoleAccount(const char *data_uuid) {
nn::act::Initialize(); nn::act::Initialize();
for (int32_t i = 0; i < 13; i++) { for (int32_t i = 0; i < 13; i++) {
@ -82,37 +85,150 @@ void loadConsoleAccount(const char *data_uuid) {
nn::act::Finalize(); nn::act::Finalize();
} }
bool getQuickBoot() { class FileStreamWrapper {
public:
static std::unique_ptr<FileStreamWrapper> CreateFromPath(std::string_view path, std::string_view mode = "r") {
return std::unique_ptr<FileStreamWrapper>(new FileStreamWrapper(path, mode));
}
~FileStreamWrapper() {
mFileStream.reset();
FSDelClient(&mFsClient, FS_ERROR_FLAG_NONE);
}
nn::sl::details::IStreamBase &GetStream() {
return *mFileStream;
}
private:
explicit FileStreamWrapper(std::string_view path, std::string_view mode) {
FSAddClient(&mFsClient, FS_ERROR_FLAG_NONE);
FSInitCmdBlock(&mCmdBlock);
mFileStream = std::make_unique<nn::sl::FileStream>();
mFileStream->Initialize(&mFsClient, &mCmdBlock, path.data(), mode.data());
}
std::unique_ptr<nn::sl::FileStream> mFileStream{};
FSClient mFsClient{};
FSCmdBlock mCmdBlock{};
};
static bool sQuickStartTitleSelected = false;
class QuickStartAutoAbort {
public:
QuickStartAutoAbort() {
OSCreateAlarm(&mDRCConnectedAlarm);
OSSetAlarmUserData(&mDRCConnectedAlarm, &disconnectedCount);
OSSetPeriodicAlarm(&mDRCConnectedAlarm,
OSGetTime() + OSSecondsToTicks(10),
OSSecondsToTicks(3),
&AbortOnDRCDisconnect);
OSCreateAlarm(&mAlarm);
OSSetAlarm(&mAlarm, OSSecondsToTicks(120), AbortQuickStartTitle);
mDRCConnected = IsDRCConnected();
}
~QuickStartAutoAbort() {
OSCancelAlarm(&mDRCConnectedAlarm);
OSCancelAlarm(&mAlarm);
OSWaitAlarm(&mDRCConnectedAlarm);
OSWaitAlarm(&mAlarm);
// Reconnect the DRC if it was connected at launch but then disconnected;
if (mDRCConnected && !IsDRCConnected()) {
DEBUG_FUNCTION_LINE("Wake up GamePad");
CCRCDCWowlWakeDrcArg args = {.state = 1};
CCRCDCWowlWakeDrc(&args);
}
}
static bool IsDRCConnected() {
CCRCDCDrcState state = {};
if (CCRCDCSysGetDrcState(CCR_CDC_DESTINATION_DRC0, &state) != 0) {
return false;
}
return true;
}
static void AbortQuickStartTitle(OSAlarm *alarm, OSContext *) {
DEBUG_FUNCTION_LINE_INFO("Canceling quick start menu after 2 minutes");
CCRSysCaffeineBootCheckAbort();
}
static void AbortOnDRCDisconnect(OSAlarm *alarm, OSContext *) {
if (sQuickStartTitleSelected) {
return;
}
if (!IsDRCConnected()) {
int *disconnectedCount = (int *) OSGetAlarmUserData(alarm);
if (++(*disconnectedCount) >= 2) {
DEBUG_FUNCTION_LINE_INFO("GamePad was disconnected, lets abort the quick start menu");
CCRSysCaffeineBootCheckAbort();
}
}
}
private:
OSAlarm mDRCConnectedAlarm{};
OSAlarm mAlarm{};
bool mDRCConnected = false;
int disconnectedCount = 0;
};
bool launchQuickStartTitle() {
// Automatically abort quick start if selecting takes longer than 120 seconds or the DRC disconnects
QuickStartAutoAbort quickStartAutoAbort;
// Waits until the quick start menu has been closed.
auto bootCheck = CCRSysCaffeineBootCheck(); auto bootCheck = CCRSysCaffeineBootCheck();
if (bootCheck == 0) { if (bootCheck == 0) {
sQuickStartTitleSelected = true;
nn::sl::Initialize(MEMAllocFromDefaultHeapEx, MEMFreeToDefaultHeap); nn::sl::Initialize(MEMAllocFromDefaultHeapEx, MEMFreeToDefaultHeap);
char path[0x80]; char path[0x80];
nn::sl::GetDefaultDatabasePath(path, 0x80, 0x0005001010066000);// ECO process nn::sl::GetDefaultDatabasePath(path, 0x80, 0x0005001010066000); // ECO process
FSCmdBlock cmdBlock; nn::sl::LaunchInfoDatabase launchInfoDatabase;
FSInitCmdBlock(&cmdBlock); nn::sl::LaunchInfo info;
{
// In theory the region doesn't even matter.
// The region is used to load a "system table" into the LaunchInfoDatabase which provides the LaunchInfos for
// the Wii U Menu and System Settings. In the code below we check for all possible System Settings title id and
// have a fallback to the Wii U Menu... This means we could get away a wrong region, but let's use the correct one
// anyway
const auto region = []() {
if (SYSCheckTitleExists(0x0005001010047000L)) { // JPN System Settings
return nn::sl::REGION_JPN;
} else if (SYSCheckTitleExists(0x0005001010047100L)) { // USA System Settings
return nn::sl::REGION_USA;
} else if (SYSCheckTitleExists(0x0005001010047200L)) { // EUR System Settings
return nn::sl::REGION_EUR;
}
return nn::sl::REGION_EUR;
}();
auto fileStream = FileStreamWrapper::CreateFromPath(path);
if (launchInfoDatabase.Load(fileStream->GetStream(), region).IsFailure()) {
DEBUG_FUNCTION_LINE_ERR("Failed to load LaunchInfoDatabase");
return false;
}
}
auto fileStream = new nn::sl::FileStream; CCRAppLaunchParam data; // load sys caffeine data
auto *fsClient = (FSClient *) memalign(0x40, sizeof(FSClient));
memset(fsClient, 0, sizeof(*fsClient));
FSAddClient(fsClient, FS_ERROR_FLAG_NONE);
fileStream->Initialize(fsClient, &cmdBlock, path, "r");
auto database = new nn::sl::LaunchInfoDatabase;
database->Load(fileStream, nn::sl::REGION_EUR);
CCRAppLaunchParam data;// load sys caffeine data
// load app launch param // load app launch param
CCRSysCaffeineGetAppLaunchParam(&data); CCRSysCaffeineGetAppLaunchParam(&data);
// get launch info for id if (data.launchInfoDatabaseEntryId == 1) { // This id is hardcoded into the nn_sl.rpl
nn::sl::LaunchInfo info; DEBUG_FUNCTION_LINE("Launch Quick Start Settings");
auto result = database->GetLaunchInfoById(&info, data.titleId); SysAppSettingsArgs args{};
args.jumpTo = SYS_SETTINGS_JUMP_TO_QUICK_START_SETTINGS; // quick start settings
_SYSLaunchSettings(&args);
return true;
}
delete database; loadConsoleAccount(data.uuid);
delete fileStream;
FSDelClient(fsClient, FS_ERROR_FLAG_NONE); auto result = launchInfoDatabase.GetLaunchInfoById(&info, data.launchInfoDatabaseEntryId);
nn::sl::Finalize(); nn::sl::Finalize();
@ -121,7 +237,16 @@ bool getQuickBoot() {
return false; return false;
} }
DEBUG_FUNCTION_LINE("Trying to autoboot for titleId %016llX", info.titleId); if ((info.titleId & TITLE_ID_HOMEBREW_MASK) == TITLE_ID_HOMEBREW_MASK) {
std::string homebrewPath = info.parameter;
DEBUG_FUNCTION_LINE("Trying to launch homebrew title: \"%s\"", homebrewPath.c_str());
if (auto err = RPXLoader_LaunchHomebrew(homebrewPath.c_str()); err != RPX_LOADER_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE_WARN("Failed to launch homebrew title: %s (%d)", RPXLoader_GetStatusStr(err), err);
return false;
}
return true;
}
if (info.titleId == 0x0005001010040000L || if (info.titleId == 0x0005001010040000L ||
info.titleId == 0x0005001010040100L || info.titleId == 0x0005001010040100L ||
@ -130,6 +255,14 @@ bool getQuickBoot() {
return false; return false;
} }
if (info.titleId == 0x0005001010047000L ||
info.titleId == 0x0005001010047100L ||
info.titleId == 0x0005001010047200L) {
DEBUG_FUNCTION_LINE("Launch System Settings");
_SYSLaunchSettings(nullptr);
return true;
}
if (info.titleId == 0x000500301001220AL || if (info.titleId == 0x000500301001220AL ||
info.titleId == 0x000500301001210AL || info.titleId == 0x000500301001210AL ||
info.titleId == 0x000500301001200AL) { info.titleId == 0x000500301001200AL) {
@ -157,7 +290,7 @@ bool getQuickBoot() {
info.titleId == 0x000500301001820AL) { info.titleId == 0x000500301001820AL) {
DEBUG_FUNCTION_LINE("Launching the Download Management"); DEBUG_FUNCTION_LINE("Launching the Download Management");
loadConsoleAccount(data.uuid); loadConsoleAccount(data.uuid);
_SYSSwitchTo(12); _SYSSwitchTo(SYSAPP_PFID_DOWNLOAD_MANAGEMENT);
StartAppletAndExit(); StartAppletAndExit();
@ -168,7 +301,7 @@ bool getQuickBoot() {
info.titleId == 0x000500301001620AL) { info.titleId == 0x000500301001620AL) {
DEBUG_FUNCTION_LINE("Launching Miiverse"); DEBUG_FUNCTION_LINE("Launching Miiverse");
loadConsoleAccount(data.uuid); loadConsoleAccount(data.uuid);
_SYSSwitchTo(9); _SYSSwitchTo(SYSAPP_PFID_MIIVERSE);
StartAppletAndExit(); StartAppletAndExit();
@ -179,7 +312,7 @@ bool getQuickBoot() {
info.titleId == 0x000500301001520AL) { info.titleId == 0x000500301001520AL) {
DEBUG_FUNCTION_LINE("Launching Friendlist"); DEBUG_FUNCTION_LINE("Launching Friendlist");
loadConsoleAccount(data.uuid); loadConsoleAccount(data.uuid);
_SYSSwitchTo(11); _SYSSwitchTo(SYSAPP_PFID_FRIENDLIST);
StartAppletAndExit(); StartAppletAndExit();
@ -190,36 +323,66 @@ bool getQuickBoot() {
info.titleId == 0x000500301001320AL) { info.titleId == 0x000500301001320AL) {
DEBUG_FUNCTION_LINE("Launching TVii"); DEBUG_FUNCTION_LINE("Launching TVii");
loadConsoleAccount(data.uuid); loadConsoleAccount(data.uuid);
_SYSSwitchTo(3); _SYSSwitchTo(SYSAPP_PFID_TVII);
StartAppletAndExit(); StartAppletAndExit();
return true; return true;
} }
if (info.titleId == 0x0005001010004000L) {// OSv0 if (info.titleId == 0x0005001010004000L) { // OSv0
DEBUG_FUNCTION_LINE("Launching vWii System Menu"); DEBUG_FUNCTION_LINE("Launching vWii System Menu");
bootvWiiMenu(); bootvWiiMenu();
return true; return true;
} }
if (!SYSCheckTitleExists(info.titleId)) { uint64_t titleIdToLaunch = info.titleId;
DEBUG_FUNCTION_LINE("Title %016llX doesn't exist", info.titleId);
return false; switch (info.mediaType) {
case nn::sl::NN_SL_MEDIA_TYPE_ODD: {
if (!handleDiscInsertScreen(titleIdToLaunch, &titleIdToLaunch)) {
DEBUG_FUNCTION_LINE("Launch Wii U Menu!");
return false;
}
break;
}
default: {
if (!SYSCheckTitleExists(titleIdToLaunch)) {
DEBUG_FUNCTION_LINE("Title %016llX doesn't exist", titleIdToLaunch);
return false;
}
}
} }
MCPTitleListType titleInfo; MCPTitleListType titleInfo;
int32_t handle = MCP_Open(); int32_t handle = MCP_Open();
auto err = MCP_GetTitleInfo(handle, info.titleId, &titleInfo); auto err = MCP_GetTitleInfo(handle, titleIdToLaunch, &titleInfo);
MCP_Close(handle); MCP_Close(handle);
if (err == 0) { if (err == 0) {
loadConsoleAccount(data.uuid); DEBUG_FUNCTION_LINE("Launch %016llX", titleIdToLaunch);
char metaDir[256] = {};
auto res = ACPGetTitleMetaDir(titleIdToLaunch, metaDir, sizeof(metaDir) - 1);
if (res == ACP_RESULT_SUCCESS) {
GfxInit();
{
SplashScreenDrawer splashScreenDrawer(metaDir);
splashScreenDrawer.Draw();
SplashSoundPlayer splashSound(metaDir);
splashSound.Play();
}
GfxShutdown();
} else {
DEBUG_FUNCTION_LINE_WARN("Failed to find assets");
}
ACPAssignTitlePatch(&titleInfo); ACPAssignTitlePatch(&titleInfo);
_SYSLaunchTitleWithStdArgsInNoSplash(info.titleId, nullptr); _SYSLaunchTitleByPathFromLauncher(titleInfo.path, strlen(titleInfo.path));
return true; return true;
} else {
DEBUG_FUNCTION_LINE_WARN("Failed to get title info");
} }
DEBUG_FUNCTION_LINE("Launch Wii U Menu!");
return false; return false;
} else { } else {
DEBUG_FUNCTION_LINE("No quick start"); DEBUG_FUNCTION_LINE("No quick start");

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@ -1,3 +1,3 @@
#pragma once #pragma once
bool getQuickBoot(); bool launchQuickStartTitle();

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@ -29,21 +29,22 @@ static int numberUSBStorageDevicesConnected() {
memset(handle, 0, sizeof(UhsHandle)); memset(handle, 0, sizeof(UhsHandle));
auto *config = (UhsConfig *) memalign(0x40, sizeof(UhsConfig)); auto *config = (UhsConfig *) memalign(0x40, sizeof(UhsConfig));
if (!config) { if (!config) {
free(config); free(handle);
return -2; return -2;
} }
memset(config, 0, sizeof(UhsConfig)); memset(config, 0, sizeof(UhsConfig));
config->controller_num = 0; config->controller_num = 0;
uint32_t size = 5120; uint32_t size = 5120;
void *buffer = memalign(0x40, size); void *buffer = memalign(0x40, size);
if (buffer == nullptr) { if (!buffer) {
free(handle); free(handle);
free(config); free(config);
return -3;
} }
memset(buffer, 0, size); memset(buffer, 0, size);
config->buffer = buffer; config->buffer = buffer;
config->buffer_size = size; config->buffer_size = size;
if (UhsClientOpen(handle, config) != UHS_STATUS_OK) { if (UhsClientOpen(handle, config) != UHS_STATUS_OK) {
@ -51,7 +52,7 @@ static int numberUSBStorageDevicesConnected() {
free(handle); free(handle);
free(config); free(config);
free(buffer); free(buffer);
return -3; return -4;
} }
UhsInterfaceProfile profiles[10]; UhsInterfaceProfile profiles[10];
@ -65,7 +66,7 @@ static int numberUSBStorageDevicesConnected() {
free(handle); free(handle);
free(config); free(config);
free(buffer); free(buffer);
return -4; return -5;
} }
auto found = 0; auto found = 0;
@ -79,7 +80,7 @@ static int numberUSBStorageDevicesConnected() {
UhsClientClose(handle); UhsClientClose(handle);
free(handle); free(handle);
free(config); free(config);
free(config->buffer); free(buffer);
return found; return found;
} }
@ -89,23 +90,21 @@ void initExternalStorage() {
// the lib before actually using it. // the lib before actually using it.
return; return;
} }
int connectedStorage = 0; int numConnectedStorage;
if ((connectedStorage = numberUSBStorageDevicesConnected()) <= 0) { int maxTries = 1200; // Wait up to 20 seconds, like the Wii U Menu
nn::spm::Initialize(); if ((numConnectedStorage = numberUSBStorageDevicesConnected()) <= 0) {
InitEmptyExternalStorage(); maxTries = 1; // Only try once if no USBStorageDrive is connected
nn::spm::Finalize(); } else {
return; DEBUG_FUNCTION_LINE("Connected StorageDevices = %d", numConnectedStorage);
} }
DEBUG_FUNCTION_LINE("Connected StorageDevices = %d", connectedStorage);
nn::spm::Initialize(); nn::spm::Initialize();
nn::spm::StorageListItem items[0x20]; nn::spm::StorageListItem items[0x20];
int tries = 0; int tries = 0;
bool found = false; bool found = false;
while (tries < 1200) {// Wait up to 20 seconds, like the Wii U Menu while (tries < maxTries) {
int32_t numItems = nn::spm::GetStorageList(items, 0x20); int32_t numItems = nn::spm::GetStorageList(items, 0x20);
DEBUG_FUNCTION_LINE("Number of items: %d", numItems); DEBUG_FUNCTION_LINE("Number of items: %d", numItems);
@ -126,7 +125,7 @@ void initExternalStorage() {
} }
} }
} }
if (found || (connectedStorage == numItems)) { if (found || (numConnectedStorage == numItems)) {
DEBUG_FUNCTION_LINE("Found all expected items, breaking."); DEBUG_FUNCTION_LINE("Found all expected items, breaking.");
break; break;
} }
@ -134,7 +133,9 @@ void initExternalStorage() {
tries++; tries++;
} }
if (!found) { if (!found) {
DEBUG_FUNCTION_LINE("USB Storage is connected but either it doesn't have a WFS partition or we ran into a timeout."); if (numConnectedStorage > 0) {
DEBUG_FUNCTION_LINE("USB Storage is connected but either it doesn't have a WFS partition or we ran into a timeout.");
}
InitEmptyExternalStorage(); InitEmptyExternalStorage();
} }

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@ -7,17 +7,17 @@
#include <whb/log_udp.h> #include <whb/log_udp.h>
uint32_t moduleLogInit = false; uint32_t moduleLogInit = false;
uint32_t cafeLogInit = false; uint32_t cafeLogInit = false;
uint32_t udpLogInit = false; uint32_t udpLogInit = false;
#endif #endif
void initLogging() { void initLogging() {
#ifdef DEBUG #ifdef DEBUG
if (!(moduleLogInit = WHBLogModuleInit())) { if (!(moduleLogInit = WHBLogModuleInit())) {
cafeLogInit = WHBLogCafeInit(); cafeLogInit = WHBLogCafeInit();
udpLogInit = WHBLogUdpInit(); udpLogInit = WHBLogUdpInit();
} }
#endif// DEBUG #endif // DEBUG
} }
void deinitLogging() { void deinitLogging() {
@ -34,5 +34,5 @@ void deinitLogging() {
WHBLogUdpDeinit(); WHBLogUdpDeinit();
udpLogInit = false; udpLogInit = false;
} }
#endif// DEBUG #endif // DEBUG
} }

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include <coreinit/debug.h>
#include <string.h> #include <string.h>
#include <whb/log.h> #include <whb/log.h>
@ -7,26 +8,60 @@
extern "C" { extern "C" {
#endif #endif
#define LOG_APP_TYPE "M"
#define LOG_APP_NAME "autoboot_module"
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define LOG(LOG_FUNC, FMT, ARGS...) LOG_EX_DEFAULT(LOG_FUNC, "", "", FMT, ##ARGS)
#define LOG_EX_DEFAULT(LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) LOG_EX(__FILENAME__, __FUNCTION__, __LINE__, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ##ARGS)
#define LOG_EX(FILENAME, FUNCTION, LINE, LOG_FUNC, LOG_LEVEL, LINE_END, FMT, ARGS...) \
do { \
LOG_FUNC("[(%s)%18s][%23s]%30s@L%04d: " LOG_LEVEL "" FMT "" LINE_END, LOG_APP_TYPE, LOG_APP_NAME, FILENAME, FUNCTION, LINE, ##ARGS); \
} while (0)
#ifdef DEBUG #ifdef DEBUG
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__) #ifdef VERBOSE_DEBUG
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__) #define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "", "", FMT, ##ARGS);
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) LOG_EX_DEFAULT(((void (*)(const char *, ...))((uint32_t *) 0x010028d0)), "", "\n", FMT, ##ARGS)
#else
#define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0)
#endif
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) \ #define DEBUG_FUNCTION_LINE(FMT, ARGS...) LOG(WHBLogPrintf, FMT, ##ARGS)
do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \ #define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) LOG(WHBLogWritef, FMT, ##ARGS)
do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \ #define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## WARN## ", "", FMT, ##ARGS)
} while (0) #define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(WHBLogPrintf, "## INFO## ", "", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, WHBLogPrintf, "##ERROR## ", "", FMT, ##ARGS);
#else #else
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) while (0) #define DEBUG_FUNCTION_LINE_VERBOSE_EX(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) while (0) #define DEBUG_FUNCTION_LINE_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_LOADER_VERBOSE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) while (0)
#define DEBUG_FUNCTION_LINE_WARN(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## WARN## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "##ERROR## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_INFO(FMT, ARGS...) LOG_EX_DEFAULT(OSReport, "## INFO## ", "\n", FMT, ##ARGS)
#define DEBUG_FUNCTION_LINE_ERR_LAMBDA(FILENAME, FUNCTION, LINE, FMT, ARGS...) LOG_EX(FILENAME, FUNCTION, LINE, OSReport, "##ERROR## ", "\n", FMT, ##ARGS);
#endif #endif

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@ -1,55 +1,124 @@
#include "BootUtils.h"
#include "DrawUtils.h" #include "DrawUtils.h"
#include "InputUtils.h"
#include "MenuUtils.h"
#include "QuickStartUtils.h" #include "QuickStartUtils.h"
#include "StorageUtils.h" #include "StorageUtils.h"
#include "logger.h" #include "logger.h"
#include <coreinit/debug.h> #include <coreinit/debug.h>
#include <gx2/state.h> #include <coreinit/filesystem_fsa.h>
#include <malloc.h> #include <coreinit/thread.h>
#include <coreinit/title.h>
#include <mocha/mocha.h>
#include <rpxloader/rpxloader.h>
#include <sndcore2/core.h>
#include <string> #include <string>
#include <sys/stat.h>
#include <sysapp/launch.h>
#include <vpad/input.h> #include <vpad/input.h>
#include "BootUtils.h" bool gUpdatesBlocked = false;
#include "MenuUtils.h"
void clearScreen() {
auto buffer = DrawUtils::InitOSScreen();
if (!buffer) {
OSFatal("Failed to alloc memory for screen");
}
DrawUtils::clear(COLOR_BACKGROUND);
// Call GX2Init to shut down OSScreen
GX2Init(nullptr);
free(buffer);
}
int32_t main(int32_t argc, char **argv) { int32_t main(int32_t argc, char **argv) {
initLogging(); initLogging();
DEBUG_FUNCTION_LINE("Hello from Autoboot Module"); DEBUG_FUNCTION_LINE("Hello from Autoboot Module");
// Clear screen to avoid screen corruptions when loading the Wii U Menu InputUtils::Init();
clearScreen();
initExternalStorage(); initExternalStorage();
if (getQuickBoot()) { // Use librpxloader.
RPXLoaderStatus error3;
if ((error3 = RPXLoader_InitLibrary()) != RPX_LOADER_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE_ERR("AutobootModule: Failed to init RPXLoader. This can be ignored when not running Aroma. Error %s [%d]", RPXLoader_GetStatusStr(error3), error3);
}
// If we are in System Transfer context we need to restart the app to actually
if (OSGetTitleID() == 0x0005001010062000L || OSGetTitleID() == 0x0005001010062100L || OSGetTitleID() == 0x0005001010062200L) {
_SYSLaunchTitleWithStdArgsInNoSplash(OSGetTitleID(), nullptr);
deinitLogging(); deinitLogging();
return 0; return 0;
} }
std::string configPath = "fs:/vol/exernal01/wiiu/autoboot.cfg"; if (launchQuickStartTitle()) {
deinitLogging();
return 0;
}
if (Mocha_InitLibrary() != MOCHA_RESULT_SUCCESS) {
OSFatal("AutobootModule: Mocha_InitLibrary failed");
}
InputUtils::InputData buttons = InputUtils::getControllerInput();
bool hadMenu = false;
FSAInit();
auto client = FSAAddClient(nullptr);
if (client > 0) {
if (Mocha_UnlockFSClientEx(client) == MOCHA_RESULT_SUCCESS) {
// test if the update folder exists
FSADirectoryHandle dirHandle{};
if (FSAOpenDir(client, "/vol/storage_mlc01/sys/update", &dirHandle) >= 0) {
FSACloseDir(client, dirHandle);
gUpdatesBlocked = false;
if (!AXIsInit()) {
AXInit();
}
handleUpdateWarningScreen();
hadMenu = true;
} else {
FSAStat st{};
if (FSAGetStat(client, "/vol/storage_mlc01/sys/update", &st) != FS_ERROR_OK) {
DEBUG_FUNCTION_LINE_INFO("Created \"/vol/storage_mlc01/sys/update\" as file");
FSAFileHandle fd;
FSAOpenFileEx(client, "/vol/storage_mlc01/sys/update", "w", static_cast<FSMode>(0x666), FS_OPEN_FLAG_NONE, 0, &fd);
}
gUpdatesBlocked = true;
}
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to unlock FSA Client");
}
FSADelClient(client);
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to create FSA Client");
}
bool showvHBL = getVWiiHBLTitleId() != 0;
bool showHBL = false;
std::string configPath = "fs:/vol/external01/wiiu/autoboot.cfg";
if (argc >= 1) { if (argc >= 1) {
configPath = std::string(argv[0]) + "/autoboot.cfg"; configPath = std::string(argv[0]) + "/autoboot.cfg";
auto hblInstallerPath = std::string(argv[0]) + "/modules/setup/50_hbl_installer.rpx";
struct stat st {};
if (stat(hblInstallerPath.c_str(), &st) >= 0) {
showHBL = true;
}
} }
int32_t bootSelection = readAutobootOption(configPath); int32_t bootSelection = readAutobootOption(configPath);
VPADStatus vpad{}; std::map<uint32_t, std::string> menu;
VPADRead(VPAD_CHAN_0, &vpad, 1, nullptr); menu[BOOT_OPTION_WII_U_MENU] = "Wii U Menu";
if (showHBL) {
menu[BOOT_OPTION_HOMEBREW_LAUNCHER] = "Homebrew Launcher";
}
menu[BOOT_OPTION_VWII_SYSTEM_MENU] = "vWii System Menu";
if (showvHBL) {
menu[BOOT_OPTION_VWII_HOMEBREW_CHANNEL] = "vWii Homebrew Channel";
}
if ((bootSelection == -1) || (vpad.hold & VPAD_BUTTON_PLUS)) { if ((bootSelection == -1) ||
bootSelection = handleMenuScreen(configPath, bootSelection); (bootSelection == BOOT_OPTION_HOMEBREW_LAUNCHER && !showHBL) ||
(bootSelection == BOOT_OPTION_VWII_HOMEBREW_CHANNEL && !showvHBL) ||
(buttons.hold & VPAD_BUTTON_PLUS)) {
if (!AXIsInit()) {
AXInit();
}
bootSelection = handleMenuScreen(configPath, bootSelection, menu);
hadMenu = true;
} }
if (bootSelection >= 0) { if (bootSelection >= 0) {
@ -58,12 +127,20 @@ int32_t main(int32_t argc, char **argv) {
bootWiiUMenu(); bootWiiUMenu();
break; break;
case BOOT_OPTION_HOMEBREW_LAUNCHER: case BOOT_OPTION_HOMEBREW_LAUNCHER:
if (!showHBL) {
bootWiiUMenu();
break;
}
bootHomebrewLauncher(); bootHomebrewLauncher();
break; break;
case BOOT_OPTION_VWII_SYSTEM_MENU: case BOOT_OPTION_VWII_SYSTEM_MENU:
bootvWiiMenu(); bootvWiiMenu();
break; break;
case BOOT_OPTION_VWII_HOMEBREW_CHANNEL: case BOOT_OPTION_VWII_HOMEBREW_CHANNEL:
if (!showvHBL) {
bootvWiiMenu();
break;
}
bootHomebrewChannel(); bootHomebrewChannel();
break; break;
default: default:
@ -74,6 +151,16 @@ int32_t main(int32_t argc, char **argv) {
bootWiiUMenu(); bootWiiUMenu();
} }
InputUtils::DeInit();
Mocha_DeInitLibrary();
deinitLogging(); deinitLogging();
if (AXIsInit()) {
AXQuit();
}
if (!hadMenu) {
DrawUtils::ClearSavedFrameBuffers();
}
return 0; return 0;
} }

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@ -1 +1,3 @@
#pragma once #pragma once
extern bool gUpdatesBlocked;

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88
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@ -0,0 +1,88 @@
/* This file is part of libschrift.
*
* © 2019-2022 Thomas Oltmann and contributors
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */
#ifndef SCHRIFT_H
#define SCHRIFT_H 1
#include <stddef.h> /* size_t */
#include <stdint.h> /* uint_fast32_t, uint_least32_t */
#ifdef __cplusplus
extern "C" {
#endif
#define SFT_DOWNWARD_Y 0x01
typedef struct SFT SFT;
typedef struct SFT_Font SFT_Font;
typedef uint_least32_t SFT_UChar; /* Guaranteed to be compatible with char32_t. */
typedef uint_fast32_t SFT_Glyph;
typedef struct SFT_LMetrics SFT_LMetrics;
typedef struct SFT_GMetrics SFT_GMetrics;
typedef struct SFT_Kerning SFT_Kerning;
typedef struct SFT_Image SFT_Image;
struct SFT {
SFT_Font *font;
double xScale;
double yScale;
double xOffset;
double yOffset;
int flags;
};
struct SFT_LMetrics {
double ascender;
double descender;
double lineGap;
};
struct SFT_GMetrics {
double advanceWidth;
double leftSideBearing;
int yOffset;
int minWidth;
int minHeight;
};
struct SFT_Kerning {
double xShift;
double yShift;
};
struct SFT_Image {
void *pixels;
int width;
int height;
};
const char *sft_version(void);
SFT_Font *sft_loadmem(const void *mem, size_t size);
void sft_freefont(SFT_Font *font);
int sft_lmetrics(const SFT *sft, SFT_LMetrics *metrics);
int sft_lookup(const SFT *sft, SFT_UChar codepoint, SFT_Glyph *glyph);
int sft_gmetrics(const SFT *sft, SFT_Glyph glyph, SFT_GMetrics *metrics);
int sft_kerning(const SFT *sft, SFT_Glyph leftGlyph, SFT_Glyph rightGlyph,
SFT_Kerning *kerning);
int sft_render(const SFT *sft, SFT_Glyph glyph, SFT_Image image);
#ifdef __cplusplus
}
#endif
#endif

108
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@ -0,0 +1,108 @@
#include "logger.h"
#include <coreinit/filesystem_fsa.h>
#include <coreinit/mcp.h>
#include <cstdint>
#include <cstdio>
#include <mocha/mocha.h>
#include <string_view>
#include <sys/stat.h>
#include <vector>
#include <whb/log.h>
bool GetTitleIdOfDisc(uint64_t *titleId, bool *discPresent) {
if (discPresent) {
*discPresent = false;
}
alignas(0x40) MCPTitleListType titles[4];
uint32_t count = 0;
int handle = MCP_Open();
if (handle < 0) {
DEBUG_FUNCTION_LINE_ERR("MCP_Open failed");
return false;
}
auto res = MCP_TitleListByDeviceType(handle, MCP_DEVICE_TYPE_ODD, &count, titles, sizeof(titles));
MCP_Close(handle);
if (res >= 0 && count > 0) {
if (discPresent) {
*discPresent = true;
}
for (uint32_t i = 0; i < count; i++) {
if ((titles[i].titleId & 0xFFFFFFFF00000000L) == (0x0005000000000000)) {
if (titleId) {
*titleId = titles[i].titleId;
}
return true;
}
}
}
return false;
}
bool DeleteMLCUpdateDirectory() {
bool result = false;
auto client = FSAAddClient(nullptr);
if (client > 0) {
if (Mocha_UnlockFSClientEx(client) == MOCHA_RESULT_SUCCESS) {
if (FSARemove(client, "/vol/storage_mlc01/sys/update") != FS_ERROR_OK) {
DEBUG_FUNCTION_LINE_ERR("Failed to remove update directory");
} else {
FSAFileHandle fd;
if (FSAOpenFileEx(client, "/vol/storage_mlc01/sys/update", "w", static_cast<FSMode>(0x666), FS_OPEN_FLAG_NONE, 0, &fd) != FS_ERROR_OK) {
DEBUG_FUNCTION_LINE_WARN("Failed to create update file");
}
result = true;
}
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to unlock FSA Client");
}
FSADelClient(client);
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to create FSA Client");
}
return result;
}
bool RestoreMLCUpdateDirectory() {
bool result = false;
auto client = FSAAddClient(nullptr);
if (client > 0) {
if (Mocha_UnlockFSClientEx(client) == MOCHA_RESULT_SUCCESS) {
FSARemove(client, "/vol/storage_mlc01/sys/update"); // Remove any existing files
if (FSAMakeDir(client, "/vol/storage_mlc01/sys/update", static_cast<FSMode>(0x666)) != FS_ERROR_OK) {
DEBUG_FUNCTION_LINE_WARN("Failed to restore update directory");
}
result = true;
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to unlock FSA Client");
}
FSADelClient(client);
} else {
DEBUG_FUNCTION_LINE_ERR("Failed to create FSA Client");
}
return result;
}
bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer) {
struct stat st {};
if (stat(path.data(), &st) < 0 || !S_ISREG(st.st_mode)) {
DEBUG_FUNCTION_LINE_INFO("\"%s\" doesn't exists", path.data());
return false;
}
FILE *f = fopen(path.data(), "rb");
if (!f) {
return false;
}
buffer.resize(st.st_size);
if (fread(buffer.data(), 1, st.st_size, f) != st.st_size) {
DEBUG_FUNCTION_LINE_WARN("Failed load %s", path.data());
return false;
}
fclose(f);
return true;
}

39
source/utils.h Normal file
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#pragma once
#include <cstdint>
#include <malloc.h>
#include <memory>
#include <string_view>
#include <vector>
template<class T, class... Args>
std::unique_ptr<T> make_unique_nothrow(Args &&...args) noexcept(noexcept(T(std::forward<Args>(args)...))) {
return std::unique_ptr<T>(new (std::nothrow) T(std::forward<Args>(args)...));
}
template<typename T>
inline typename std::unique_ptr<T> make_unique_nothrow(size_t num) noexcept {
return std::unique_ptr<T>(new (std::nothrow) std::remove_extent_t<T>[num]());
}
template<class T, class... Args>
std::shared_ptr<T> make_shared_nothrow(Args &&...args) noexcept(noexcept(T(std::forward<Args>(args)...))) {
return std::shared_ptr<T>(new (std::nothrow) T(std::forward<Args>(args)...));
}
template<typename... Args>
std::string string_format(const std::string &format, Args... args) {
int size_s = std::snprintf(nullptr, 0, format.c_str(), args...) + 1; // Extra space for '\0'
auto size = static_cast<size_t>(size_s);
auto buf = std::make_unique<char[]>(size);
std::snprintf(buf.get(), size, format.c_str(), args...);
return std::string(buf.get(), buf.get() + size - 1); // We don't want the '\0' inside
}
bool GetTitleIdOfDisc(uint64_t *titleId, bool *discPresent);
bool DeleteMLCUpdateDirectory();
bool RestoreMLCUpdateDirectory();
bool LoadFileIntoBuffer(std::string_view path, std::vector<uint8_t> &buffer);

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#include "ShaderSerializer.h"
#include <cstdint>
#include <gx2/sampler.h>
#include <gx2/shaders.h>
#include <gx2r/buffer.h>
#include <malloc.h>
#include <memory>
#include <span>
#include <string>
#include <vector>
/*
* Based on https://github.com/Crementif/UntitledSandGame/blob/e752613ba54ac8f6767a8b37e9ac3f68ca180ad7/source/common/shader_serializer.h
*/
template<typename Type>
static void writeAt(std::vector<uint8_t> &fh, size_t pos, Type value) {
*reinterpret_cast<Type *>(fh.data() + pos) = value;
}
template<typename Type>
static void write(std::vector<uint8_t> &fh, Type value) {
auto pos = fh.size();
fh.resize(pos + sizeof(Type));
*reinterpret_cast<Type *>(fh.data() + pos) = value;
}
static void writeString(std::vector<uint8_t> &fh, const char *str) {
auto pos = fh.size();
auto len = strlen(str) + 1;
fh.resize((static_cast<size_t>(pos + len) + (4 - 1)) & ~(4 - 1));
memcpy(fh.data() + pos, str, len);
}
static void writeGX2RBuffer(std::vector<uint8_t> &fh, GX2RBuffer *buffer) {
write(fh, buffer->flags);
write(fh, buffer->elemSize);
write(fh, buffer->elemCount);
auto pos = fh.size();
fh.resize(pos + buffer->elemSize * buffer->elemCount);
memcpy(fh.data() + pos, buffer->buffer, buffer->elemSize * buffer->elemCount);
}
std::vector<uint8_t> SerializeVertexShader(GX2VertexShader *vertexShader) {
std::vector<uint8_t> data;
// write regs
write(data, vertexShader->regs.sq_pgm_resources_vs);
write(data, vertexShader->regs.vgt_primitiveid_en);
write(data, vertexShader->regs.spi_vs_out_config);
write(data, vertexShader->regs.num_spi_vs_out_id);
for (uint32_t spi_vs : vertexShader->regs.spi_vs_out_id) {
write(data, spi_vs);
}
write(data, vertexShader->regs.pa_cl_vs_out_cntl);
write(data, vertexShader->regs.sq_vtx_semantic_clear);
write(data, vertexShader->regs.num_sq_vtx_semantic);
for (uint32_t sq_vtx : vertexShader->regs.sq_vtx_semantic) {
write(data, sq_vtx);
}
write(data, vertexShader->regs.vgt_strmout_buffer_en);
write(data, vertexShader->regs.vgt_vertex_reuse_block_cntl);
write(data, vertexShader->regs.vgt_hos_reuse_depth);
// write program
write(data, vertexShader->size);
for (uint32_t i = 0; i < vertexShader->size; i++) {
write(data, ((uint8_t *) vertexShader->program)[i]);
}
write(data, vertexShader->mode);
// write uniform blocks
write(data, vertexShader->uniformBlockCount);
for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
writeString(data, vertexShader->uniformBlocks[i].name);
write(data, vertexShader->uniformBlocks[i].offset);
write(data, vertexShader->uniformBlocks[i].size);
}
// write uniform vars
write(data, vertexShader->uniformVarCount);
for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
writeString(data, vertexShader->uniformVars[i].name);
write(data, vertexShader->uniformVars[i].type);
write(data, vertexShader->uniformVars[i].count);
write(data, vertexShader->uniformVars[i].offset);
write(data, vertexShader->uniformVars[i].block);
}
// write initial values
write(data, vertexShader->initialValueCount);
for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) {
write(data, vertexShader->initialValues[i].value[0]);
write(data, vertexShader->initialValues[i].value[1]);
write(data, vertexShader->initialValues[i].value[2]);
write(data, vertexShader->initialValues[i].value[3]);
write(data, vertexShader->initialValues[i].offset);
}
// write loop vars
write(data, vertexShader->loopVarCount);
for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) {
write(data, vertexShader->loopVars[i].offset);
write(data, vertexShader->loopVars[i].value);
}
// write sampler vars
write(data, vertexShader->samplerVarCount);
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
writeString(data, vertexShader->samplerVars[i].name);
write(data, vertexShader->samplerVars[i].type);
write(data, vertexShader->samplerVars[i].location);
}
// write attribute vars
write(data, vertexShader->attribVarCount);
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
writeString(data, vertexShader->attribVars[i].name);
write(data, vertexShader->attribVars[i].type);
write(data, vertexShader->attribVars[i].count);
write(data, vertexShader->attribVars[i].location);
}
// write ring item size
write(data, vertexShader->ringItemsize);
// write stream out
write(data, vertexShader->hasStreamOut);
for (uint32_t stride : vertexShader->streamOutStride) {
write(data, stride);
}
// write gx2rBuffer
writeGX2RBuffer(data, &vertexShader->gx2rBuffer);
return data;
}
std::vector<uint8_t> SerializePixelShader(GX2PixelShader *pixelShader) {
std::vector<uint8_t> data;
// write regs
write(data, pixelShader->regs.sq_pgm_resources_ps);
write(data, pixelShader->regs.sq_pgm_exports_ps);
write(data, pixelShader->regs.spi_ps_in_control_0);
write(data, pixelShader->regs.spi_ps_in_control_1);
write(data, pixelShader->regs.num_spi_ps_input_cntl);
for (uint32_t spi_ps : pixelShader->regs.spi_ps_input_cntls) {
write(data, spi_ps);
}
write(data, pixelShader->regs.cb_shader_mask);
write(data, pixelShader->regs.cb_shader_control);
write(data, pixelShader->regs.db_shader_control);
write(data, pixelShader->regs.spi_input_z);
// write program
write(data, pixelShader->size);
for (uint32_t i = 0; i < pixelShader->size; i++) {
write(data, ((uint8_t *) pixelShader->program)[i]);
}
write(data, pixelShader->mode);
// write uniform blocks
write(data, pixelShader->uniformBlockCount);
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
writeString(data, pixelShader->uniformBlocks[i].name);
write(data, pixelShader->uniformBlocks[i].offset);
write(data, pixelShader->uniformBlocks[i].size);
}
// write uniform vars
write(data, pixelShader->uniformVarCount);
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
writeString(data, pixelShader->uniformVars[i].name);
write(data, pixelShader->uniformVars[i].type);
write(data, pixelShader->uniformVars[i].count);
write(data, pixelShader->uniformVars[i].offset);
write(data, pixelShader->uniformVars[i].block);
}
// write initial values
write(data, pixelShader->initialValueCount);
for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) {
write(data, pixelShader->initialValues[i].value[0]);
write(data, pixelShader->initialValues[i].value[1]);
write(data, pixelShader->initialValues[i].value[2]);
write(data, pixelShader->initialValues[i].value[3]);
write(data, pixelShader->initialValues[i].offset);
}
// write loop vars
write(data, pixelShader->loopVarCount);
for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) {
write(data, pixelShader->loopVars[i].offset);
write(data, pixelShader->loopVars[i].value);
}
// write sampler vars
write(data, pixelShader->samplerVarCount);
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
writeString(data, pixelShader->samplerVars[i].name);
write(data, pixelShader->samplerVars[i].type);
write(data, pixelShader->samplerVars[i].location);
}
// write gx2rBuffer
writeGX2RBuffer(data, &pixelShader->gx2rBuffer);
return data;
}
template<typename Type>
static Type readAt(const std::span<const uint8_t> &data, size_t &pos) {
Type value = *reinterpret_cast<const Type *>(data.data() + pos);
pos += sizeof(Type);
return value;
}
static const char *readString(const std::span<const uint8_t> &data, size_t &pos) {
std::string str(reinterpret_cast<const char *>(data.data() + pos));
pos += str.size() + 1;
pos = (pos + 3) & ~3; // align to 4 bytes
// Allocate memory for the string and copy the contents
char *result = static_cast<char *>(malloc(sizeof(char) * (str.size() + 1)));
strcpy(result, str.c_str());
return result;
}
static GX2RBuffer readGX2RBuffer(const std::span<const uint8_t> &data, size_t &pos) {
GX2RBuffer buffer;
buffer.flags = readAt<GX2RResourceFlags>(data, pos);
buffer.elemSize = readAt<uint32_t>(data, pos);
buffer.elemCount = readAt<uint32_t>(data, pos);
size_t bufferSize = buffer.elemSize * buffer.elemCount;
buffer.buffer = malloc(sizeof(uint8_t) * bufferSize);
memcpy(buffer.buffer, data.data() + pos, bufferSize);
pos += bufferSize;
return buffer;
}
std::unique_ptr<GX2VertexShaderWrapper> DeserializeVertexShader(const std::span<const uint8_t> &data) {
size_t pos = 0;
auto vertexShaderWrapper = std::make_unique<GX2VertexShaderWrapper>();
auto *vertexShader = vertexShaderWrapper->getVertexShader();
*vertexShader = {};
// read regs
vertexShader->regs.sq_pgm_resources_vs = readAt<uint32_t>(data, pos);
vertexShader->regs.vgt_primitiveid_en = readAt<uint32_t>(data, pos);
vertexShader->regs.spi_vs_out_config = readAt<uint32_t>(data, pos);
vertexShader->regs.num_spi_vs_out_id = readAt<uint32_t>(data, pos);
for (uint32_t &spi_vs : vertexShader->regs.spi_vs_out_id) {
spi_vs = readAt<uint32_t>(data, pos);
}
vertexShader->regs.pa_cl_vs_out_cntl = readAt<uint32_t>(data, pos);
vertexShader->regs.sq_vtx_semantic_clear = readAt<uint32_t>(data, pos);
vertexShader->regs.num_sq_vtx_semantic = readAt<uint32_t>(data, pos);
for (uint32_t &sq_vtx : vertexShader->regs.sq_vtx_semantic) {
sq_vtx = readAt<uint32_t>(data, pos);
}
vertexShader->regs.vgt_strmout_buffer_en = readAt<uint32_t>(data, pos);
vertexShader->regs.vgt_vertex_reuse_block_cntl = readAt<uint32_t>(data, pos);
vertexShader->regs.vgt_hos_reuse_depth = readAt<uint32_t>(data, pos);
// read program
vertexShader->size = readAt<uint32_t>(data, pos);
vertexShader->program = memalign(256, vertexShader->size);
for (uint32_t i = 0; i < vertexShader->size; i++) {
static_cast<uint8_t *>(vertexShader->program)[i] = readAt<uint8_t>(data, pos);
}
vertexShader->mode = readAt<GX2ShaderMode>(data, pos);
// read uniform blocks
vertexShader->uniformBlockCount = readAt<uint32_t>(data, pos);
if (vertexShader->uniformBlockCount > 0) {
vertexShader->uniformBlocks = static_cast<GX2UniformBlock *>(malloc(sizeof(GX2UniformBlock) * vertexShader->uniformBlockCount));
for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++) {
vertexShader->uniformBlocks[i].name = readString(data, pos);
vertexShader->uniformBlocks[i].offset = readAt<uint32_t>(data, pos);
vertexShader->uniformBlocks[i].size = readAt<uint32_t>(data, pos);
}
}
// read uniform vars
vertexShader->uniformVarCount = readAt<uint32_t>(data, pos);
if (vertexShader->uniformVarCount > 0) {
vertexShader->uniformVars = static_cast<GX2UniformVar *>(malloc(sizeof(GX2UniformVar) * vertexShader->uniformVarCount));
for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++) {
vertexShader->uniformVars[i].name = readString(data, pos);
vertexShader->uniformVars[i].type = readAt<GX2ShaderVarType>(data, pos);
vertexShader->uniformVars[i].count = readAt<uint32_t>(data, pos);
vertexShader->uniformVars[i].offset = readAt<uint32_t>(data, pos);
vertexShader->uniformVars[i].block = readAt<int32_t>(data, pos);
}
}
// read initial values
vertexShader->initialValueCount = readAt<uint32_t>(data, pos);
if (vertexShader->initialValueCount > 0) {
vertexShader->initialValues = static_cast<GX2UniformInitialValue *>(malloc(sizeof(GX2UniformInitialValue) * vertexShader->initialValueCount));
for (uint32_t i = 0; i < vertexShader->initialValueCount; i++) {
vertexShader->initialValues[i].value[0] = readAt<float>(data, pos);
vertexShader->initialValues[i].value[1] = readAt<float>(data, pos);
vertexShader->initialValues[i].value[2] = readAt<float>(data, pos);
vertexShader->initialValues[i].value[3] = readAt<float>(data, pos);
vertexShader->initialValues[i].offset = readAt<uint32_t>(data, pos);
}
}
// read loop vars
vertexShader->loopVarCount = readAt<uint32_t>(data, pos);
if (vertexShader->loopVarCount > 0) {
vertexShader->loopVars = static_cast<GX2LoopVar *>(malloc(sizeof(GX2LoopVar) + vertexShader->loopVarCount));
for (uint32_t i = 0; i < vertexShader->loopVarCount; i++) {
vertexShader->loopVars[i].offset = readAt<uint32_t>(data, pos);
vertexShader->loopVars[i].value = readAt<uint32_t>(data, pos);
}
}
// read sampler vars
vertexShader->samplerVarCount = readAt<uint32_t>(data, pos);
if (vertexShader->samplerVarCount > 0) {
vertexShader->samplerVars = static_cast<GX2SamplerVar *>(malloc(sizeof(GX2SamplerVar) * vertexShader->samplerVarCount));
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++) {
vertexShader->samplerVars[i].name = readString(data, pos);
vertexShader->samplerVars[i].type = readAt<GX2SamplerVarType>(data, pos);
vertexShader->samplerVars[i].location = readAt<uint32_t>(data, pos);
}
}
// read attribute vars
vertexShader->attribVarCount = readAt<uint32_t>(data, pos);
if (vertexShader->attribVarCount > 0) {
vertexShader->attribVars = static_cast<GX2AttribVar *>(malloc(sizeof(GX2AttribVar) * vertexShader->attribVarCount));
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++) {
vertexShader->attribVars[i].name = readString(data, pos);
vertexShader->attribVars[i].type = readAt<GX2ShaderVarType>(data, pos);
vertexShader->attribVars[i].count = readAt<uint32_t>(data, pos);
vertexShader->attribVars[i].location = readAt<uint32_t>(data, pos);
}
}
// read ring item size
vertexShader->ringItemsize = readAt<uint32_t>(data, pos);
// read stream out
vertexShader->hasStreamOut = readAt<BOOL>(data, pos);
for (uint32_t &stride : vertexShader->streamOutStride) {
stride = readAt<uint32_t>(data, pos);
}
// read gx2rBuffer
vertexShader->gx2rBuffer = readGX2RBuffer(data, pos);
return vertexShaderWrapper;
}
std::unique_ptr<GX2PixelShaderWrapper> DeserializePixelShader(const std::span<const uint8_t> &data) {
size_t pos = 0;
auto pixelShaderWrapper = std::make_unique<GX2PixelShaderWrapper>();
auto *pixelShader = pixelShaderWrapper->getPixelShader();
*pixelShader = {};
// read regs
pixelShader->regs.sq_pgm_resources_ps = readAt<uint32_t>(data, pos);
pixelShader->regs.sq_pgm_exports_ps = readAt<uint32_t>(data, pos);
pixelShader->regs.spi_ps_in_control_0 = readAt<uint32_t>(data, pos);
pixelShader->regs.spi_ps_in_control_1 = readAt<uint32_t>(data, pos);
pixelShader->regs.num_spi_ps_input_cntl = readAt<uint32_t>(data, pos);
for (uint32_t &spi_ps : pixelShader->regs.spi_ps_input_cntls) {
spi_ps = readAt<uint32_t>(data, pos);
}
pixelShader->regs.cb_shader_mask = readAt<uint32_t>(data, pos);
pixelShader->regs.cb_shader_control = readAt<uint32_t>(data, pos);
pixelShader->regs.db_shader_control = readAt<uint32_t>(data, pos);
pixelShader->regs.spi_input_z = readAt<uint32_t>(data, pos);
// read program
pixelShader->size = readAt<uint32_t>(data, pos);
pixelShader->program = memalign(256, pixelShader->size);
for (uint32_t i = 0; i < pixelShader->size; i++) {
((uint8_t *) pixelShader->program)[i] = readAt<uint8_t>(data, pos);
}
pixelShader->mode = readAt<GX2ShaderMode>(data, pos);
// read uniform blocks
pixelShader->uniformBlockCount = readAt<uint32_t>(data, pos);
if (pixelShader->uniformBlockCount > 0) {
pixelShader->uniformBlocks = static_cast<GX2UniformBlock *>(malloc(sizeof(GX2UniformBlock) * pixelShader->uniformBlockCount));
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++) {
pixelShader->uniformBlocks[i].name = readString(data, pos);
pixelShader->uniformBlocks[i].offset = readAt<uint32_t>(data, pos);
pixelShader->uniformBlocks[i].size = readAt<uint32_t>(data, pos);
}
}
// read uniform vars
pixelShader->uniformVarCount = readAt<uint32_t>(data, pos);
if (pixelShader->uniformVarCount > 0) {
pixelShader->uniformVars = static_cast<GX2UniformVar *>(malloc(sizeof(GX2UniformVar) + pixelShader->uniformVarCount));
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++) {
pixelShader->uniformVars[i].name = readString(data, pos);
pixelShader->uniformVars[i].type = readAt<GX2ShaderVarType>(data, pos);
pixelShader->uniformVars[i].count = readAt<uint32_t>(data, pos);
pixelShader->uniformVars[i].offset = readAt<uint32_t>(data, pos);
pixelShader->uniformVars[i].block = readAt<int32_t>(data, pos);
}
}
// read initial values
pixelShader->initialValueCount = readAt<uint32_t>(data, pos);
if (pixelShader->initialValueCount > 0) {
pixelShader->initialValues = static_cast<GX2UniformInitialValue *>(malloc(sizeof(GX2UniformInitialValue) * pixelShader->initialValueCount));
for (uint32_t i = 0; i < pixelShader->initialValueCount; i++) {
pixelShader->initialValues[i].value[0] = readAt<float>(data, pos);
pixelShader->initialValues[i].value[1] = readAt<float>(data, pos);
pixelShader->initialValues[i].value[2] = readAt<float>(data, pos);
pixelShader->initialValues[i].value[3] = readAt<float>(data, pos);
pixelShader->initialValues[i].offset = readAt<uint32_t>(data, pos);
}
}
pixelShader->loopVarCount = readAt<uint32_t>(data, pos);
if (pixelShader->loopVarCount > 0) {
pixelShader->loopVars = static_cast<GX2LoopVar *>(malloc(sizeof(GX2LoopVar) * pixelShader->loopVarCount));
for (uint32_t i = 0; i < pixelShader->loopVarCount; i++) {
pixelShader->loopVars[i].offset = readAt<uint32_t>(data, pos);
pixelShader->loopVars[i].value = readAt<uint32_t>(data, pos);
}
}
pixelShader->samplerVarCount = readAt<uint32_t>(data, pos);
if (pixelShader->samplerVarCount > 0) {
pixelShader->samplerVars = static_cast<GX2SamplerVar *>(malloc(sizeof(GX2SamplerVar) * pixelShader->samplerVarCount));
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++) {
pixelShader->samplerVars[i].name = readString(data, pos);
pixelShader->samplerVars[i].type = readAt<GX2SamplerVarType>(data, pos);
pixelShader->samplerVars[i].location = readAt<uint32_t>(data, pos);
}
}
pixelShader->gx2rBuffer = readGX2RBuffer(data, pos);
return pixelShaderWrapper;
}

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#pragma once
#include <gx2/shaders.h>
#include <memory>
#include <span>
#include <vector>
class GX2PixelShaderWrapper {
public:
[[nodiscard]] GX2PixelShader *getPixelShader() {
return &pixelShader;
}
~GX2PixelShaderWrapper() {
if (pixelShader.program) {
free(pixelShader.program);
}
if (pixelShader.uniformBlocks) {
for (uint32_t i = 0; i < pixelShader.uniformBlockCount; i++) {
free((void *) pixelShader.uniformBlocks[i].name);
}
free(pixelShader.uniformBlocks);
}
if (pixelShader.uniformVars) {
for (uint32_t i = 0; i < pixelShader.uniformVarCount; i++) {
free((void *) pixelShader.uniformVars[i].name);
}
free(pixelShader.uniformVars);
}
if (pixelShader.initialValues) {
free(pixelShader.initialValues);
}
if (pixelShader.samplerVars) {
for (uint32_t i = 0; i < pixelShader.samplerVarCount; i++) {
free((void *) pixelShader.samplerVars[i].name);
}
free(pixelShader.samplerVars);
}
if (pixelShader.loopVars) {
free(pixelShader.loopVars);
}
if (pixelShader.gx2rBuffer.buffer) {
free(pixelShader.gx2rBuffer.buffer);
}
}
private:
alignas(0x40) GX2PixelShader pixelShader;
};
class GX2VertexShaderWrapper {
public:
[[nodiscard]] GX2VertexShader *getVertexShader() {
return &vertexShader;
}
~GX2VertexShaderWrapper() {
if (vertexShader.program) {
free(vertexShader.program);
}
if (vertexShader.uniformBlocks) {
for (uint32_t i = 0; i < vertexShader.uniformBlockCount; i++) {
free((void *) vertexShader.uniformBlocks[i].name);
}
free(vertexShader.uniformBlocks);
}
if (vertexShader.uniformVars) {
for (uint32_t i = 0; i < vertexShader.uniformVarCount; i++) {
free((void *) vertexShader.uniformVars[i].name);
}
free(vertexShader.uniformVars);
}
if (vertexShader.initialValues) {
free(vertexShader.initialValues);
}
if (vertexShader.loopVars) {
free(vertexShader.loopVars);
}
if (vertexShader.samplerVars) {
for (uint32_t i = 0; i < vertexShader.samplerVarCount; i++) {
free((void *) vertexShader.samplerVars[i].name);
}
free(vertexShader.samplerVars);
}
if (vertexShader.attribVars) {
for (uint32_t i = 0; i < vertexShader.attribVarCount; i++) {
free((void *) vertexShader.attribVars[i].name);
}
free(vertexShader.attribVars);
}
}
private:
alignas(0x40) GX2VertexShader vertexShader;
};
std::vector<uint8_t> SerializeVertexShader(GX2VertexShader *vertexShader);
std::vector<uint8_t> SerializePixelShader(GX2PixelShader *pixelShader);
std::unique_ptr<GX2VertexShaderWrapper> DeserializeVertexShader(const std::span<const uint8_t> &data);
std::unique_ptr<GX2PixelShaderWrapper> DeserializePixelShader(const std::span<const uint8_t> &data);

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#include "SplashScreenDrawer.h"
#include "ShaderSerializer.h"
#include "TGATexture.h"
#include "gfx.h"
#include "logger.h"
#include "utils.h"
#include <fstream>
#include <gx2/draw.h>
#include <gx2/mem.h>
#include <gx2r/draw.h>
#include <whb/log.h>
/*
constexpr const char *s_textureVertexShader = R"(
#version 450
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 TexCoord;
void main()
{
TexCoord = aTexCoord;
gl_Position = vec4(aPos.x, aPos.y, 0.0f, 1.0f);
}
)";
*/
constexpr uint8_t s_textureVertexShaderCompiled[] = {
0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x8A, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x89, 0x00, 0x40, 0x01, 0xC0, 0xC8, 0x0F, 0x00, 0x94,
0x3C, 0xA0, 0x00, 0xC0, 0x08, 0x0B, 0x00, 0x94, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x80,
0x00, 0x00, 0x00, 0x80, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x61, 0x50, 0x6F, 0x73,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x61, 0x54, 0x65, 0x78, 0x43, 0x6F, 0x6F, 0x72,
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00};
/*
constexpr const char *s_texturePixelShader = R"(
#version 450
#extension GL_ARB_shading_language_420pack: enable
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 FragColor;
layout(binding = 0) uniform sampler2D inTexture;
void main()
{
FragColor = texture(inTexture, TexCoord);
}
)";*/
constexpr uint8_t s_texturePixelShaderCompiled[] = {
0x00, 0x20, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x8A,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0xC0,
0x88, 0x06, 0x20, 0x94, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10, 0x0D, 0xF0,
0x00, 0x00, 0x80, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0F, 0xFF,
0x00, 0x00, 0x00, 0x01, 0x69, 0x6E, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72,
0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static GX2Texture *LoadTGAAsTexture(std::string_view path) {
std::vector<uint8_t> buffer;
if (!LoadFileIntoBuffer(path, buffer)) {
return nullptr;
}
auto *texture = TGA_LoadTexture(buffer);
if (texture == nullptr) {
return nullptr;
}
return texture;
}
SplashScreenDrawer::SplashScreenDrawer(std::string_view meta_dir) {
// create shader group
mVertexShaderWrapper = DeserializeVertexShader(s_textureVertexShaderCompiled);
mPixelShaderWrapper = DeserializePixelShader(s_texturePixelShaderCompiled);
mShaderGroup = {};
mShaderGroup.vertexShader = mVertexShaderWrapper->getVertexShader();
mShaderGroup.pixelShader = mPixelShaderWrapper->getPixelShader();
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.vertexShader->program, mShaderGroup.vertexShader->size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, mShaderGroup.pixelShader->program, mShaderGroup.pixelShader->size);
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
GfxInitShaderAttribute(&mShaderGroup, "aPos", 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
GfxInitShaderAttribute(&mShaderGroup, "aTexCoord", 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
GfxInitFetchShader(&mShaderGroup);
// upload vertex position
mPositionBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ;
mPositionBuffer.elemSize = 2 * sizeof(float);
mPositionBuffer.elemCount = 4;
GX2RCreateBuffer(&mPositionBuffer);
void *posUploadBuffer = GX2RLockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
memcpy(posUploadBuffer, mPositionData, mPositionBuffer.elemSize * mPositionBuffer.elemCount);
GX2RUnlockBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
// upload texture coords
mTexCoordBuffer.flags = GX2R_RESOURCE_BIND_VERTEX_BUFFER | GX2R_RESOURCE_USAGE_CPU_READ | GX2R_RESOURCE_USAGE_CPU_WRITE | GX2R_RESOURCE_USAGE_GPU_READ;
mTexCoordBuffer.elemSize = 2 * sizeof(float);
mTexCoordBuffer.elemCount = 4;
GX2RCreateBuffer(&mTexCoordBuffer);
void *coordsUploadBuffer = GX2RLockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
memcpy(coordsUploadBuffer, mTexCoords, mTexCoordBuffer.elemSize * mTexCoordBuffer.elemCount);
GX2RUnlockBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
std::string bootTvTex = std::string(meta_dir).append("/bootTvTex.tga");
std::string bootDrcTex = std::string(meta_dir).append("/bootDrcTex.tga");
mTextureTV = LoadTGAAsTexture(bootTvTex);
mTextureDRC = LoadTGAAsTexture(bootDrcTex);
GX2Sampler sampler;
GX2InitSampler(&sampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
}
void SplashScreenDrawer::Draw() {
if (!mTextureTV || !mTextureDRC) {
DEBUG_FUNCTION_LINE_ERR("Textures are missing");
return;
}
GfxBeginRender();
GfxBeginRenderTV();
GX2SetFetchShader(&mShaderGroup.fetchShader);
GX2SetVertexShader(mShaderGroup.vertexShader);
GX2SetPixelShader(mShaderGroup.pixelShader);
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
GX2RSetAttributeBuffer(&mPositionBuffer, 0, mPositionBuffer.elemSize, 0);
GX2RSetAttributeBuffer(&mTexCoordBuffer, 1, mTexCoordBuffer.elemSize, 0);
GX2SetPixelTexture(mTextureTV, mShaderGroup.pixelShader->samplerVars[0].location);
GX2SetPixelSampler(&mSampler, mShaderGroup.pixelShader->samplerVars[0].location);
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
GfxFinishRenderTV();
GfxBeginRenderDRC();
GX2SetFetchShader(&mShaderGroup.fetchShader);
GX2SetVertexShader(mShaderGroup.vertexShader);
GX2SetPixelShader(mShaderGroup.pixelShader);
GX2SetShaderMode(GX2_SHADER_MODE_UNIFORM_BLOCK);
GX2RSetAttributeBuffer(&mPositionBuffer, 0, mPositionBuffer.elemSize, 0);
GX2RSetAttributeBuffer(&mTexCoordBuffer, 1, mTexCoordBuffer.elemSize, 0);
GX2SetPixelTexture(mTextureDRC, mShaderGroup.pixelShader->samplerVars[0].location);
GX2SetPixelSampler(&mSampler, mShaderGroup.pixelShader->samplerVars[0].location);
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
GfxFinishRenderDRC();
GfxFinishRender();
}
SplashScreenDrawer::~SplashScreenDrawer() {
GX2RDestroyBufferEx(&mPositionBuffer, GX2R_RESOURCE_BIND_NONE);
GX2RDestroyBufferEx(&mTexCoordBuffer, GX2R_RESOURCE_BIND_NONE);
if (mTextureTV) {
if (mTextureTV->surface.image != nullptr) {
free(mTextureTV->surface.image);
mTextureTV->surface.image = nullptr;
}
::free(mTextureTV);
mTextureTV = nullptr;
}
if (mTextureDRC) {
if (mTextureDRC->surface.image != nullptr) {
free(mTextureDRC->surface.image);
mTextureDRC->surface.image = nullptr;
}
::free(mTextureDRC);
mTextureDRC = nullptr;
}
}

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#pragma once
#include "ShaderSerializer.h"
#include "gfx.h"
#include <gx2/sampler.h>
#include <gx2/shaders.h>
#include <gx2/texture.h>
#include <gx2r/buffer.h>
#include <memory>
class SplashScreenDrawer {
public:
explicit SplashScreenDrawer(std::string_view meta_dir);
void Draw();
virtual ~SplashScreenDrawer();
private:
const float mPositionData[8] = {
-1.0f,
-1.0f,
1.0f,
-1.0f,
1.0f,
1.0f,
-1.0f,
1.0f,
};
const float mTexCoords[8] = {
0.0f,
1.0f,
1.0f,
1.0f,
1.0f,
0.0f,
0.0f,
0.0f,
};
WHBGfxShaderGroup mShaderGroup = {};
std::unique_ptr<GX2VertexShaderWrapper> mVertexShaderWrapper;
std::unique_ptr<GX2PixelShaderWrapper> mPixelShaderWrapper;
GX2RBuffer mPositionBuffer = {};
GX2RBuffer mTexCoordBuffer = {};
GX2Texture *mTextureTV = nullptr;
GX2Texture *mTextureDRC = nullptr;
GX2Sampler mSampler = {};
};

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#include "SplashSoundPlayer.h"
#include "logger.h"
#include "utils.h"
#include <coreinit/transition.h>
#include <cstring>
#include <sndcore2/core.h>
#include <sndcore2/device.h>
#include <span>
#include <string>
#include <sys/stat.h>
#include <vector>
#include <whb/log.h>
SplashSoundPlayer::SplashSoundPlayer(std::string_view meta_dir) {
std::string bootSound = std::string(meta_dir).append("/bootSound.btsnd");
if (!LoadFileIntoBuffer(bootSound, mBuffer)) {
mBuffer.clear();
return;
}
if (mBuffer.size() < 8) {
return;
}
auto target = ((uint32_t *) mBuffer.data())[0];
if (target <= 2) {
mOutputTarget = static_cast<TransitionAudioTarget>(target);
}
mLoopPoint = ((uint32_t *) mBuffer.data())[1];
}
void SplashSoundPlayer::Play() {
if (mBuffer.empty() || mBuffer.size() < 8) {
DEBUG_FUNCTION_LINE_WARN("mBuffer is empty or too small");
return;
}
AXTransitionAudioBuffer transitionAudioBuffer = {};
AXInit();
AXDeviceMode tvMode;
AXDeviceMode drcMode;
AXGetDeviceMode(0, &tvMode);
AXGetDeviceMode(1, &drcMode);
AXQuit();
WHBLogPrintf("TV mode before transition = %d", tvMode);
transitionAudioBuffer.tv.mode = tvMode;
WHBLogPrintf("DRC mode before transition = %d", drcMode);
transitionAudioBuffer.drc.mode = drcMode;
transitionAudioBuffer.unk1 = 1;
transitionAudioBuffer.unk2 = 0;
transitionAudioBuffer.tv.unk1 = 0.99987207655f;
transitionAudioBuffer.tv.unk2 = 600;
transitionAudioBuffer.drc.unk1 = transitionAudioBuffer.tv.unk1;
transitionAudioBuffer.tv.unk2 = transitionAudioBuffer.tv.unk2;
switch (mOutputTarget) {
case TV_ONLY:
transitionAudioBuffer.tv.enabled = true;
transitionAudioBuffer.drc.enabled = false;
break;
case DRC_ONLY:
transitionAudioBuffer.tv.enabled = false;
transitionAudioBuffer.drc.enabled = true;
break;
case BOTH:
transitionAudioBuffer.tv.enabled = true;
transitionAudioBuffer.drc.enabled = true;
break;
}
void *audioBuffer = (void *) nullptr;
uint32_t audioBufferLen = 0;
auto res = __OSGetTransitionAudioBuffer(&audioBuffer, &audioBufferLen);
if (res == 0) {
DEBUG_FUNCTION_LINE_ERR("Could not get access to audio buffer from foreground bucket");
return;
}
std::span<uint8_t> audioBufferIn(mBuffer.data() + 8, mBuffer.size() - 8);
DEBUG_FUNCTION_LINE("Got audio buffer from foreground bucket @ %8.8x len = %d", audioBuffer, audioBufferLen);
if (audioBufferLen < mBuffer.size()) {
DEBUG_FUNCTION_LINE_ERR("buffer not big enough");
return;
}
memcpy(audioBuffer, audioBufferIn.data(), audioBufferIn.size());
__OSSetTransitionAudioSize(audioBufferIn.size());
transitionAudioBuffer.length = audioBufferIn.size();
transitionAudioBuffer.loopPoint = mLoopPoint;
transitionAudioBuffer.audioBuffer = audioBuffer;
transitionAudioBuffer.audioBufferLen = audioBufferLen;
AXSetUpTransitionAudio((AXTransitionAudioBuffer *) &transitionAudioBuffer);
AXStartTransitionAudio();
}

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#pragma once
#include <cstdint>
#include <string_view>
#include <vector>
class SplashSoundPlayer {
public:
SplashSoundPlayer(std::string_view meta_dir);
void Play();
virtual ~SplashSoundPlayer() = default;
private:
enum TransitionAudioTarget {
TV_ONLY,
DRC_ONLY,
BOTH
};
std::vector<uint8_t> mBuffer;
TransitionAudioTarget mOutputTarget = BOTH;
uint32_t mLoopPoint = 0;
};

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#include <gx2/draw.h>
#include <gx2/mem.h>
#include <malloc.h>
#include <span>
#include "TGATexture.h"
#include "logger.h"
#include <whb/log.h>
/*
* Based on
* https://github.com/Xpl0itU/savemii/blob/70e3b63db52113519230e1e39bd56876cef12dc8/src/tga_reader.cpp
* and
* https://github.com/Crementif/WiiU-GX2-Shader-Examples/blob/5a88f861043dcb7666d4d25a6bab6bd271e76d5f/include/TGATexture.h
*/
uint16_t inline _swapU16(uint16_t v) {
return (v >> 8) | (v << 8);
}
GX2Texture *TGA_LoadTexture(std::span<uint8_t> data) {
TGA_HEADER *tgaHeader = (TGA_HEADER *) data.data();
uint32_t width = _swapU16(tgaHeader->width);
uint32_t height = _swapU16(tgaHeader->height);
if (tgaHeader->bits != 24) {
DEBUG_FUNCTION_LINE_WARN("Only 24bit TGA images are supported");
return nullptr;
}
if (tgaHeader->imagetype != 2 && tgaHeader->imagetype != 3) {
DEBUG_FUNCTION_LINE_WARN("Only uncompressed TGA images are supported");
return nullptr;
}
GX2Texture *texture = (GX2Texture *) malloc(sizeof(GX2Texture));
*texture = {};
texture->surface.width = width;
texture->surface.height = height;
texture->surface.depth = 1;
texture->surface.mipLevels = 1;
texture->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
texture->surface.aa = GX2_AA_MODE1X;
texture->surface.use = GX2_SURFACE_USE_TEXTURE;
texture->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
texture->surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
texture->surface.swizzle = 0;
texture->viewFirstMip = 0;
texture->viewNumMips = 1;
texture->viewFirstSlice = 0;
texture->viewNumSlices = 1;
texture->compMap = 0x0010203;
GX2CalcSurfaceSizeAndAlignment(&texture->surface);
GX2InitTextureRegs(texture);
if (texture->surface.imageSize == 0) {
return nullptr;
}
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
if (!texture->surface.image) {
return nullptr;
}
for (uint32_t y = 0; y < height; y++) {
uint32_t *out_data = (uint32_t *) texture->surface.image + (y * texture->surface.pitch);
for (uint32_t x = 0; x < width; x++) {
int index = sizeof(TGA_HEADER) + (3 * width * (height - 1 - y)) + (3 * x);
int b = data[index + 0] & 0xFF;
int g = data[index + 1] & 0xFF;
int r = data[index + 2] & 0xFF;
*out_data = r << 24 | g << 16 | b << 8 | 0xFF;
out_data++;
}
}
// todo: create texture with optimal tile format and use GX2CopySurface to convert from linear to tiled format
GX2Invalidate(GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, texture->surface.image, texture->surface.imageSize);
return texture;
}

24
source/utils/TGATexture.h Normal file
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#pragma once
#include <cstdint>
#include <gx2/texture.h>
struct WUT_PACKED TGA_HEADER {
uint8_t identsize; // size of ID field that follows 18 byte header (0 usually)
uint8_t colourmaptype; // type of colour map 0=none, 1=has palette
uint8_t imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
uint8_t colourmapstart[2]; // first colour map entry in palette
uint8_t colourmaplength[2]; // number of colours in palette
uint8_t colourmapbits; // number of bits per palette entry 15,16,24,32
uint16_t xstart; // image x origin
uint16_t ystart; // image y origin
uint16_t width; // image width in pixels
uint16_t height; // image height in pixels
uint8_t bits; // image bits per pixel 8,16,24,32
uint8_t descriptor; // image descriptor bits (vh flip bits)
};
// quick and dirty 24-bit TGA loader
GX2Texture *TGA_LoadTexture(std::span<uint8_t> data);

549
source/utils/gfx.c Normal file
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/*
* Based on https://github.com/devkitPro/wut/blob/4933211d7ba86d4dd45c8525fc83747d799ecf31/libraries/libwhb/src/gfx.c
*/
#include "logger.h"
#include <avm/drc.h>
#include <avm/tv.h>
#include <coreinit/debug.h>
#include <coreinit/memdefaultheap.h>
#include <coreinit/memexpheap.h>
#include <coreinit/memfrmheap.h>
#include <coreinit/memheap.h>
#include <coreinit/savedframe.h>
#include <gx2/clear.h>
#include <gx2/context.h>
#include <gx2/display.h>
#include <gx2/event.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/shaders.h>
#include <gx2/state.h>
#include <gx2/surface.h>
#include <gx2/swap.h>
#include <gx2/utils.h>
#include <gx2r/buffer.h>
#include <gx2r/mem.h>
#include <proc_ui/procui.h>
#include <string.h>
#include <whb/gfx.h>
#include <whb/log.h>
#define WHB_GFX_COMMAND_BUFFER_POOL_SIZE (0x400000)
static void *sCommandBufferPool = NULL;
static GX2DrcRenderMode sDrcRenderMode;
static void *sDrcScanBuffer = NULL;
static uint32_t sDrcScanBufferSize = 0;
static GX2SurfaceFormat sDrcSurfaceFormat;
static GX2TVRenderMode sTvRenderMode;
static void *sTvScanBuffer = NULL;
static uint32_t sTvScanBufferSize = 0;
static GX2SurfaceFormat sTvSurfaceFormat;
static GX2SurfaceFormat sDrcSurfaceFormat;
static GX2ColorBuffer sTvColourBuffer = {0};
static GX2ColorBuffer sDrcColourBuffer = {0};
static GX2ContextState *sTvContextState = NULL;
static GX2ContextState *sDrcContextState = NULL;
static BOOL sGpuTimedOut = FALSE;
static void *sGfxHeapForeground = NULL;
static void *AllocMEM2(uint32_t size, uint32_t alignment) {
void *block;
if (alignment < 4) {
alignment = 4;
}
block = MEMAllocFromDefaultHeapEx(size, alignment);
if (!block) {
OSFatal("AutobootModule: Failed to allocate memory from MEM2");
}
return block;
}
static void FreeMEM2(void *block) {
MEMFreeToDefaultHeap(block);
}
static void *AllocBucket(uint32_t size, uint32_t alignment) {
void *block;
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
return NULL;
}
if (alignment < 4) {
alignment = 4;
}
block = MEMAllocFromExpHeapEx(sGfxHeapForeground, size, alignment);
if (!block) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory from bucket");
}
return block;
}
static void FreeBucket(void *block) {
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
return;
}
MEMFreeToExpHeap(sGfxHeapForeground, block);
}
static void *
GfxGX2RAlloc(GX2RResourceFlags flags, uint32_t size, uint32_t alignment) {
return AllocMEM2(size, alignment);
}
static void
GfxGX2RFree(GX2RResourceFlags flags, void *block) {
return FreeMEM2(block);
}
static void
GfxInitTvColourBuffer(GX2ColorBuffer *cb,
uint32_t width,
uint32_t height,
GX2SurfaceFormat format,
GX2AAMode aa) {
memset(cb, 0, sizeof(GX2ColorBuffer));
cb->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
cb->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
cb->surface.width = width;
cb->surface.height = height;
cb->surface.depth = 1;
cb->surface.mipLevels = 1;
cb->surface.format = format;
cb->surface.aa = aa;
cb->surface.tileMode = GX2_TILE_MODE_DEFAULT;
cb->viewNumSlices = 1;
GX2CalcSurfaceSizeAndAlignment(&cb->surface);
GX2InitColorBufferRegs(cb);
}
static uint32_t InitMemory() {
// Allocate TV scan buffer.
sTvScanBuffer = AllocBucket(sTvScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sTvScanBuffer) {
DEBUG_FUNCTION_LINE_INFO("%s: sTvScanBuffer = AllocBucket(0x%X, 0x%X) failed",
__FUNCTION__,
sTvScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvScanBuffer, sTvScanBufferSize);
GX2SetTVBuffer(sTvScanBuffer, sTvScanBufferSize, sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
// Allocate TV colour buffer.
sTvColourBuffer.surface.image = AllocMEM2(sTvColourBuffer.surface.imageSize, sTvColourBuffer.surface.alignment);
if (!sTvColourBuffer.surface.image) {
DEBUG_FUNCTION_LINE_INFO("%s: sTvColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
__FUNCTION__,
sTvColourBuffer.surface.imageSize,
sTvColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvColourBuffer.surface.image, sTvColourBuffer.surface.imageSize);
// Allocate DRC scan buffer.
sDrcScanBuffer = AllocBucket(sDrcScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sDrcScanBuffer) {
DEBUG_FUNCTION_LINE_INFO("%s: sDrcScanBuffer = AllocBucket(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcScanBuffer, sDrcScanBufferSize);
GX2SetDRCBuffer(sDrcScanBuffer, sDrcScanBufferSize, sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
// Allocate DRC colour buffer.
sDrcColourBuffer.surface.image = AllocMEM2(sDrcColourBuffer.surface.imageSize, sDrcColourBuffer.surface.alignment);
if (!sDrcColourBuffer.surface.image) {
DEBUG_FUNCTION_LINE_INFO("%s: sDrcColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcColourBuffer.surface.imageSize,
sDrcColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcColourBuffer.surface.image, sDrcColourBuffer.surface.imageSize);
return 0;
error:
return -1;
}
static uint32_t DeinitMemory() {
if (sTvScanBuffer) {
FreeBucket(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
FreeMEM2(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sDrcScanBuffer) {
FreeBucket(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
FreeMEM2(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
return 0;
}
static BOOL initBucketHeap() {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
uint32_t size;
void *base;
size = MEMGetAllocatableSizeForFrmHeapEx(heap, 4);
if (!size) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMAllocFromFrmHeapEx(heap, 0x%X, 4)", __FUNCTION__, size);
return FALSE;
}
base = MEMAllocFromFrmHeapEx(heap, size, 4);
if (!base) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMGetAllocatableSizeForFrmHeapEx == 0", __FUNCTION__);
return FALSE;
}
sGfxHeapForeground = MEMCreateExpHeapEx(base, size, 0);
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMCreateExpHeapEx(0x%08X, 0x%X, 0)", __FUNCTION__, base, size);
return FALSE;
}
return TRUE;
}
static BOOL deInitBucketHeap() {
MEMHeapHandle foreground = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
if (sGfxHeapForeground) {
MEMDestroyExpHeap(sGfxHeapForeground);
sGfxHeapForeground = NULL;
}
MEMFreeToFrmHeap(foreground, MEM_FRM_HEAP_FREE_ALL);
return TRUE;
}
BOOL GfxInit() {
initBucketHeap();
uint32_t drcWidth, drcHeight;
uint32_t tvWidth, tvHeight;
uint32_t unk;
sCommandBufferPool = AllocMEM2(WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_COMMAND_BUFFER_ALIGNMENT);
if (!sCommandBufferPool) {
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate command buffer pool", __FUNCTION__);
goto error;
}
uint32_t initAttribs[] = {
GX2_INIT_CMD_BUF_BASE, (uintptr_t) sCommandBufferPool,
GX2_INIT_CMD_BUF_POOL_SIZE, WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_INIT_ARGC, 0,
GX2_INIT_ARGV, 0,
GX2_INIT_END};
GX2Init(initAttribs);
// Clear frame information in saved foreground to avoid screen corruption
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_DRC);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_DRC);
// Disable output until we have rendered something
GX2SetTVEnable(FALSE);
GX2SetDRCEnable(FALSE);
sDrcRenderMode = GX2GetSystemDRCMode();
sTvSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
sDrcSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
switch (GX2GetSystemTVScanMode()) {
case GX2_TV_SCAN_MODE_480I:
case GX2_TV_SCAN_MODE_480P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
tvWidth = 854;
tvHeight = 480;
break;
case GX2_TV_SCAN_MODE_1080I:
case GX2_TV_SCAN_MODE_1080P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
tvWidth = 1920;
tvHeight = 1080;
break;
case GX2_TV_SCAN_MODE_720P:
default:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
tvWidth = 1280;
tvHeight = 720;
break;
}
drcWidth = 854;
drcHeight = 480;
// Setup TV and DRC buffers - they will be allocated in GfxProcCallbackAcquired.
GX2CalcTVSize(sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sTvScanBufferSize, &unk);
GfxInitTvColourBuffer(&sTvColourBuffer, tvWidth, tvHeight, sTvSurfaceFormat, GX2_AA_MODE1X);
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE, &sDrcScanBufferSize, &unk);
GfxInitTvColourBuffer(&sDrcColourBuffer, drcWidth, drcHeight, sDrcSurfaceFormat, GX2_AA_MODE1X);
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sDrcScanBufferSize, &unk);
if (InitMemory() != 0) {
DEBUG_FUNCTION_LINE_INFO("%s: GfxProcCallbackAcquired failed", __FUNCTION__);
goto error;
}
GX2RSetAllocator(&GfxGX2RAlloc, &GfxGX2RFree);
// Initialise TV context state.
sTvContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sTvContextState) {
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate sTvContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sTvContextState, TRUE);
GX2SetContextState(sTvContextState);
GX2SetColorBuffer(&sTvColourBuffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
GX2SetTVScale((float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
// Initialise DRC context state.
sDrcContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sDrcContextState) {
WHBLogPrintf("%s: failed to allocate sDrcContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sDrcContextState, TRUE);
GX2SetContextState(sDrcContextState);
GX2SetColorBuffer(&sDrcColourBuffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
GX2SetDRCScale((float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
// Set 60fps VSync
GX2SetSwapInterval(1);
return TRUE;
error:
if (sCommandBufferPool) {
FreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
if (sTvScanBuffer) {
FreeBucket(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
FreeMEM2(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sTvContextState) {
FreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcContextState) {
FreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
if (sDrcScanBuffer) {
FreeBucket(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
FreeMEM2(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
return FALSE;
}
void GfxShutdown() {
if (sGpuTimedOut) {
GX2ResetGPU(0);
sGpuTimedOut = FALSE;
}
GX2RSetAllocator(NULL, NULL);
GX2Shutdown();
DeinitMemory();
if (sTvContextState) {
FreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcContextState) {
FreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
if (sCommandBufferPool) {
FreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
deInitBucketHeap();
}
void GfxBeginRender() {
uint32_t swapCount, flipCount;
OSTime lastFlip, lastVsync;
uint32_t waitCount = 0;
while (1) {
GX2GetSwapStatus(&swapCount, &flipCount, &lastFlip, &lastVsync);
if (flipCount >= swapCount) {
break;
}
if (waitCount >= 10) {
WHBLogPrint("WHBGfxBeginRender wait for swap timed out");
sGpuTimedOut = TRUE;
break;
}
waitCount++;
GX2WaitForVsync();
}
}
void GfxBeginRenderDRC() {
GX2SetContextState(sDrcContextState);
}
void GfxFinishRenderDRC() {
GX2CopyColorBufferToScanBuffer(&sDrcColourBuffer, GX2_SCAN_TARGET_DRC);
}
void GfxBeginRenderTV() {
GX2SetContextState(sTvContextState);
}
void GfxFinishRenderTV() {
GX2CopyColorBufferToScanBuffer(&sTvColourBuffer, GX2_SCAN_TARGET_TV);
}
void GfxFinishRender() {
GX2SwapScanBuffers();
GX2Flush();
GX2DrawDone();
GX2SetTVEnable(TRUE);
GX2SetDRCEnable(TRUE);
}
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group) {
uint32_t size = GX2CalcFetchShaderSizeEx(group->numAttributes,
GX2_FETCH_SHADER_TESSELLATION_NONE,
GX2_TESSELLATION_MODE_DISCRETE);
group->fetchShaderProgram = AllocMEM2(size, GX2_SHADER_PROGRAM_ALIGNMENT);
GX2InitFetchShaderEx(&group->fetchShader,
group->fetchShaderProgram,
group->numAttributes,
group->attributes,
GX2_FETCH_SHADER_TESSELLATION_NONE,
GX2_TESSELLATION_MODE_DISCRETE);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, group->fetchShaderProgram, size);
return TRUE;
}
static uint32_t
GfxGetAttribFormatSel(GX2AttribFormat format) {
switch (format) {
case GX2_ATTRIB_FORMAT_UNORM_8:
case GX2_ATTRIB_FORMAT_UINT_8:
case GX2_ATTRIB_FORMAT_SNORM_8:
case GX2_ATTRIB_FORMAT_SINT_8:
case GX2_ATTRIB_FORMAT_FLOAT_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_UNORM_8_8:
case GX2_ATTRIB_FORMAT_UINT_8_8:
case GX2_ATTRIB_FORMAT_SNORM_8_8:
case GX2_ATTRIB_FORMAT_SINT_8_8:
case GX2_ATTRIB_FORMAT_FLOAT_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_UNORM_8_8_8_8:
case GX2_ATTRIB_FORMAT_UINT_8_8_8_8:
case GX2_ATTRIB_FORMAT_SNORM_8_8_8_8:
case GX2_ATTRIB_FORMAT_SINT_8_8_8_8:
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_W);
break;
default:
return GX2_SEL_MASK(GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
}
}
static int32_t
GfxGetVertexAttribVarLocation(const GX2VertexShader *shader,
const char *name) {
uint32_t i;
for (i = 0; i < shader->attribVarCount; ++i) {
if (strcmp(shader->attribVars[i].name, name) == 0) {
return shader->attribVars[i].location;
}
}
return -1;
}
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
const char *name,
uint32_t buffer,
uint32_t offset,
GX2AttribFormat format) {
GX2AttribStream *attrib;
int32_t location;
location = GfxGetVertexAttribVarLocation(group->vertexShader, name);
if (location == -1) {
return FALSE;
}
attrib = &group->attributes[group->numAttributes++];
attrib->location = location;
attrib->buffer = buffer;
attrib->offset = offset;
attrib->format = format;
attrib->type = GX2_ATTRIB_INDEX_PER_VERTEX;
attrib->aluDivisor = 0;
attrib->mask = GfxGetAttribFormatSel(format);
attrib->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
return TRUE;
}

40
source/utils/gfx.h Normal file
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@ -0,0 +1,40 @@
#pragma once
#include <gx2/context.h>
#include <gx2/shaders.h>
#include <gx2/texture.h>
#include <whb/gfx.h>
#include <wut.h>
#ifdef __cplusplus
extern "C" {
#endif
BOOL GfxInit();
void GfxShutdown();
void GfxBeginRender();
void GfxFinishRender();
void GfxBeginRenderDRC();
void GfxFinishRenderDRC();
void GfxBeginRenderTV();
void GfxFinishRenderTV();
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
const char *name,
uint32_t buffer,
uint32_t offset,
GX2AttribFormat format);
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group);
#ifdef __cplusplus
}
#endif
/** @} */

2
source/version.h Normal file
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@ -0,0 +1,2 @@
#pragma once
#define AUTOBOOT_MODULE_VERSION_EXTRA ""