2022-08-22 22:21:23 +02:00
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#pragma once
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#include <atomic>
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2022-08-26 04:03:26 +02:00
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#if BOOST_OS_LINUX
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2022-08-22 22:21:23 +02:00
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#include "xcb/xproto.h"
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#endif
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struct WindowHandleInfo
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{
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#if BOOST_OS_WINDOWS
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std::atomic<HWND> hwnd;
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#elif BOOST_OS_LINUX
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// XLIB
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Display* xlib_display{};
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Window xlib_window{};
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// XCB (not used by GTK so we cant retrieve these without making our own window)
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//xcb_connection_t* xcb_con{};
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//xcb_window_t xcb_window{};
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// Wayland
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// todo
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2022-08-30 19:02:56 +02:00
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#else
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void* handle;
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2022-08-22 22:21:23 +02:00
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#endif
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};
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struct WindowInfo
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{
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std::atomic_bool app_active; // our app is active/has focus
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std::atomic_int32_t width, height; // client size of main window
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std::atomic_bool pad_open; // if separate pad view is open
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std::atomic_int32_t pad_width, pad_height; // client size of pad window
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std::atomic_bool pad_maximized = false;
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std::atomic_int32_t restored_pad_x = -1, restored_pad_y = -1;
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std::atomic_int32_t restored_pad_width = -1, restored_pad_height = -1;
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std::atomic_bool has_screenshot_request;
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std::atomic_bool is_fullscreen;
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std::atomic_bool keydown[256]{};
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WindowHandleInfo window_main;
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WindowHandleInfo window_pad;
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// canvas
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WindowHandleInfo canvas_main;
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WindowHandleInfo canvas_pad;
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};
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void gui_create();
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WindowInfo& gui_getWindowInfo();
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void gui_updateWindowTitles(bool isIdle, bool isLoading, double fps);
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void gui_getWindowSize(int* w, int* h);
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void gui_getPadWindowSize(int* w, int* h);
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bool gui_isPadWindowOpen();
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bool gui_isKeyDown(int key);
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void gui_notifyGameLoaded();
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void gui_notifyGameExited();
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bool gui_isFullScreen();
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void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw);
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/*
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* Returns true if a screenshot request is queued
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* Once this function has returned true, it will reset back to
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* false until the next time a screenshot is requested
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*/
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bool gui_hasScreenshotRequest();
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// debugger stuff
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void debuggerWindow_updateViewThreadsafe2();
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void debuggerWindow_notifyDebugBreakpointHit2();
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void debuggerWindow_notifyRun();
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void debuggerWindow_moveIP();
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void debuggerWindow_notifyModuleLoaded(void* module);
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void debuggerWindow_notifyModuleUnloaded(void* module);
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