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https://github.com/cemu-project/Cemu.git
synced 2024-11-22 09:09:18 +01:00
Fix several language selection issues (#994)
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parent
d4a2a8e8de
commit
13a50a915e
@ -99,29 +99,7 @@ bool CemuApp::OnInit()
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wxInitAllImageHandlers();
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m_languages = GetAvailableLanguages();
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const sint32 language = GetConfig().language;
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const auto it = std::find_if(m_languages.begin(), m_languages.end(), [language](const wxLanguageInfo* info) { return info->Language == language; });
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if (it != m_languages.end() && wxLocale::IsAvailable(language))
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{
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if (m_locale.Init(language))
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{
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m_locale.AddCatalogLookupPathPrefix(ActiveSettings::GetDataPath("resources").generic_string());
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m_locale.AddCatalog("cemu");
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}
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}
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if (!m_locale.IsOk())
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{
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if (!wxLocale::IsAvailable(wxLANGUAGE_DEFAULT) || !m_locale.Init(wxLANGUAGE_DEFAULT))
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{
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m_locale.Init(wxLANGUAGE_ENGLISH);
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m_locale.AddCatalogLookupPathPrefix(ActiveSettings::GetDataPath("resources").generic_string());
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m_locale.AddCatalog("cemu");
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}
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}
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LocalizeUI();
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// fill colour db
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wxTheColourDatabase->AddColour("ERROR", wxColour(0xCC, 0, 0));
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@ -231,33 +209,44 @@ int CemuApp::FilterEvent(wxEvent& event)
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return wxApp::FilterEvent(event);
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}
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std::vector<const wxLanguageInfo*> CemuApp::GetAvailableLanguages()
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std::vector<const wxLanguageInfo *> CemuApp::GetLanguages() const {
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std::vector availableLanguages(m_availableTranslations);
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availableLanguages.insert(availableLanguages.begin(), wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH));
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return availableLanguages;
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}
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void CemuApp::LocalizeUI()
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{
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const auto path = ActiveSettings::GetDataPath("resources");
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if (!exists(path))
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return {};
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std::vector<const wxLanguageInfo*> result;
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for (const auto& p : fs::directory_iterator(path))
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std::unique_ptr<wxTranslations> translationsMgr(new wxTranslations());
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m_availableTranslations = GetAvailableTranslationLanguages(translationsMgr.get());
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const sint32 configuredLanguage = GetConfig().language;
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bool isTranslationAvailable = std::any_of(m_availableTranslations.begin(), m_availableTranslations.end(),
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[configuredLanguage](const wxLanguageInfo* info) { return info->Language == configuredLanguage; });
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if (configuredLanguage == wxLANGUAGE_DEFAULT || isTranslationAvailable)
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{
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if (!fs::is_directory(p))
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continue;
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translationsMgr->SetLanguage(static_cast<wxLanguage>(configuredLanguage));
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translationsMgr->AddCatalog("cemu");
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const auto& path = p.path();
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auto filename = path.filename();
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if (translationsMgr->IsLoaded("cemu") && wxLocale::IsAvailable(configuredLanguage))
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m_locale.Init(configuredLanguage);
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const auto* lang_info = wxLocale::FindLanguageInfo(filename.c_str());
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if (!lang_info)
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continue;
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const auto language_file = path / "cemu.mo";
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if (!fs::exists(language_file))
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continue;
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result.emplace_back(lang_info);
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// This must be run after wxLocale::Init, as the latter sets up its own wxTranslations instance which we want to override
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wxTranslations::Set(translationsMgr.release());
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}
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}
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return result;
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std::vector<const wxLanguageInfo*> CemuApp::GetAvailableTranslationLanguages(wxTranslations* translationsMgr)
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{
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wxFileTranslationsLoader::AddCatalogLookupPathPrefix(wxHelper::FromPath(ActiveSettings::GetDataPath("resources")));
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std::vector<const wxLanguageInfo*> languages;
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for (const auto& langName : translationsMgr->GetAvailableTranslations("cemu"))
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{
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const auto* langInfo = wxLocale::FindLanguageInfo(langName);
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if (langInfo)
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languages.emplace_back(langInfo);
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}
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return languages;
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}
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void CemuApp::CreateDefaultFiles(bool first_start)
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@ -13,8 +13,7 @@ public:
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void OnAssertFailure(const wxChar* file, int line, const wxChar* func, const wxChar* cond, const wxChar* msg) override;
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int FilterEvent(wxEvent& event) override;
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const std::vector<const wxLanguageInfo*>& GetLanguages() const { return m_languages; }
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static std::vector<const wxLanguageInfo*> GetAvailableLanguages();
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std::vector<const wxLanguageInfo*> GetLanguages() const;
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static void CreateDefaultFiles(bool first_start = false);
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static bool TrySelectMLCPath(fs::path path);
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@ -22,11 +21,13 @@ public:
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private:
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void ActivateApp(wxActivateEvent& event);
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void LocalizeUI();
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static std::vector<const wxLanguageInfo*> GetAvailableTranslationLanguages(wxTranslations* translationsMgr);
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MainWindow* m_mainFrame = nullptr;
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wxLocale m_locale;
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std::vector<const wxLanguageInfo*> m_languages;
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std::vector<const wxLanguageInfo*> m_availableTranslations;
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};
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wxDECLARE_APP(CemuApp);
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@ -123,7 +123,7 @@ wxPanel* GeneralSettings2::AddGeneralPage(wxNotebook* notebook)
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first_row->Add(new wxStaticText(box, wxID_ANY, _("Language"), wxDefaultPosition, wxDefaultSize, 0), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString language_choices[] = { _("Default"), "English" };
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wxString language_choices[] = { _("Default") };
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m_language = new wxChoice(box, wxID_ANY, wxDefaultPosition, wxDefaultSize, std::size(language_choices), language_choices);
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m_language->SetSelection(0);
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m_language->SetToolTip(_("Changes the interface language of Cemu\nAvailable languages are stored in the translation directory\nA restart will be required after changing the language"));
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@ -928,8 +928,6 @@ void GeneralSettings2::StoreConfig()
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auto selection = m_language->GetSelection();
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if (selection == 0)
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GetConfig().language = wxLANGUAGE_DEFAULT;
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else if (selection == 1)
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GetConfig().language = wxLANGUAGE_ENGLISH;
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else
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{
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const auto language = m_language->GetStringSelection();
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@ -1027,7 +1027,7 @@ void wxGameList::OnGameEntryUpdatedByTitleId(wxTitleIdEvent& event)
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if (playTimeStat.last_played.year != 0)
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{
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const wxDateTime tmp((wxDateTime::wxDateTime_t)playTimeStat.last_played.day, (wxDateTime::Month)playTimeStat.last_played.month, (wxDateTime::wxDateTime_t)playTimeStat.last_played.year, 0, 0, 0, 0);
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SetItem(index, ColumnGameStarted, tmp.FormatISODate());
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SetItem(index, ColumnGameStarted, tmp.FormatDate());
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}
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else
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SetItem(index, ColumnGameStarted, _("never"));
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