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https://github.com/cemu-project/Cemu.git
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emit object shaders
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ca256eb764
commit
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@ -2822,14 +2822,14 @@ static void _emitGSReadInputVFetchCode(LatteDecompilerShaderContext* shaderConte
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src->add(" = ");
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_emitTypeConversionPrefixMSL(shaderContext, LATTE_DECOMPILER_DTYPE_SIGNED_INT, shaderContext->typeTracker.defaultDataType);
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src->add("(v2g[");
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src->add("(objectPayload[");
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if (texInstruction->textureFetch.srcSel[0] >= 4)
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cemu_assert_unimplemented();
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if (texInstruction->textureFetch.srcSel[1] >= 4)
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cemu_assert_unimplemented();
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// todo: Index type
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src->add("0");
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src->addFmt("].passV2GParameter{}.", texInstruction->textureFetch.offset/16);
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src->addFmt("].passParameterSem{}.", texInstruction->textureFetch.offset/16);
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for(sint32 f=0; f<4; f++)
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@ -3316,7 +3316,7 @@ static void _emitCFRingWriteCode(LatteDecompilerShaderContext* shaderContext, La
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cemu_assert_unimplemented();
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for (sint32 burstIndex = 0; burstIndex < (sint32)(cfInstruction->exportBurstCount + 1); burstIndex++)
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{
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src->addFmt("v2g.passV2GParameter{}.", (cfInstruction->exportArrayBase) / 4 + burstIndex);
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src->addFmt("out.passParameterSem{}.", (cfInstruction->exportArrayBase) / 4 + burstIndex);
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_emitXYZWByMask(src, cfInstruction->memWriteCompMask);
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src->addFmt(" = ");
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_emitExportGPRReadCode(shaderContext, cfInstruction, LATTE_DECOMPILER_DTYPE_SIGNED_INT, burstIndex);
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@ -3842,8 +3842,20 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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functionType = "vertex";
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outputTypeName = "VertexOut";
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if (shaderContext->options->usesGeometryShader)
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{
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// Defined just-in-time
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// Will also modify vid in case of an indexed draw
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src->add("ObjectIn fetchInput(VERTEX_BUFFER_DEFINITIONS, thread uint& vid);" _CRLF);
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functionType = "[[object, max_total_threads_per_threadgroup(MAX_THREADS_PER_THREADGROUP), max_total_threadgroups_per_mesh_grid(1)]]";
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outputTypeName = "void";
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}
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else
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{
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functionType = "vertex";
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outputTypeName = "VertexOut";
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}
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break;
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case LatteConst::ShaderType::Pixel:
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functionType = "fragment";
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@ -3854,7 +3866,21 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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src->addFmt("{} {} main0(", functionType, outputTypeName);
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LatteDecompiler::emitInputs(shaderContext);
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src->add(") {" _CRLF);
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src->addFmt("{} out;" _CRLF, outputTypeName);
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if (shader->shaderType == LatteConst::ShaderType::Vertex && shaderContext->options->usesGeometryShader)
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{
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// Calculate the imaginary vertex id
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src->add("uint vid = tig * PRIMITIVE_VERTEX_COUNT + tid;" _CRLF);
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// TODO: don't hardcode the instance index
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src->add("uint iid = 0;" _CRLF);
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// Fetch the input
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src->add("ObjectIn in = fetchInput(VERTEX_BUFFERS, vid);" _CRLF);
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// Output is defined as object payload
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src->add("object_payload ObjectPayload& out = objectPayload[tid];" _CRLF);
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}
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else
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{
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src->addFmt("{} out;" _CRLF, outputTypeName);
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}
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// variable definition
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if (shaderContext->typeTracker.useArrayGPRs == false)
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{
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@ -4094,13 +4120,17 @@ void LatteDecompiler_emitMSLShader(LatteDecompilerShaderContext* shaderContext,
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if (shader->shaderType == LatteConst::ShaderType::Vertex && shaderContext->options->usesGeometryShader == false)
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src->add("out.pointSize = supportBuffer.pointSize;" _CRLF);
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}
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// HACK: this should be handled outside of the shader, because clipping currently wouldn't work (or would it?)
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// TODO: this should be handled outside of the shader, because clipping currently wouldn't work (or would it?)
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if (shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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// TODO: check this
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// MoltenVK does this
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src->add("out.position.z = (out.position.z + out.position.w) / 2.0;" _CRLF);
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if (shader->shaderType == LatteConst::ShaderType::Vertex && shaderContext->options->usesGeometryShader)
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{
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src->add("if (tid == 0) {" _CRLF);
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src->add("meshGridProperties.set_threadgroups_per_grid(uint3(1, 1, 1));" _CRLF);
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src->add("}" _CRLF);
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}
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// return
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src->add("return out;" _CRLF);
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// end of shader main
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@ -158,7 +158,10 @@ namespace LatteDecompiler
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if (decompilerContext->shader->shaderType == LatteConst::ShaderType::Vertex)
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{
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src->add("struct VertexIn {" _CRLF);
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if (decompilerContext->options->usesGeometryShader)
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src->add("struct ObjectIn {" _CRLF);
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else
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src->add("struct VertexIn {" _CRLF);
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// attribute inputs
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for (uint32 i = 0; i < LATTE_NUM_MAX_ATTRIBUTE_LOCATIONS; i++)
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{
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@ -166,7 +169,10 @@ namespace LatteDecompiler
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{
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cemu_assert_debug(decompilerContext->output->resourceMappingVK.attributeMapping[i] >= 0);
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src->addFmt("uint4 attrDataSem{} [[attribute({})]];" _CRLF, i, (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
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src->addFmt("uint4 attrDataSem{}", i);
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if (!decompilerContext->options->usesGeometryShader)
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src->addFmt(" [[attribute({})]]", (sint32)decompilerContext->output->resourceMappingVK.attributeMapping[i]);
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src->add(";" _CRLF);
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}
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}
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src->add("};" _CRLF _CRLF);
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@ -177,11 +183,14 @@ namespace LatteDecompiler
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{
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auto* src = shaderContext->shaderSource;
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src->add("struct VertexOut {" _CRLF);
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if (shaderContext->options->usesGeometryShader)
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src->add("struct ObjectPayload {" _CRLF);
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else
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src->add("struct VertexOut {" _CRLF);
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src->add("float4 position [[position]];" _CRLF);
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if (shaderContext->analyzer.outputPointSize)
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src->add("float pointSize[[point_size]];" _CRLF);
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src->add("float pointSize [[point_size]];" _CRLF);
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LatteShaderPSInputTable* psInputTable = LatteSHRC_GetPSInputTable();
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auto parameterMask = shaderContext->shader->outputParameterMask;
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@ -206,11 +215,14 @@ namespace LatteDecompiler
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continue; // no ps input
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src->addFmt("float4 passParameterSem{}", psInputTable->import[psInputIndex].semanticId);
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src->addFmt(" [[user(locn{})]]", psInputIndex);
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if (psInputTable->import[psInputIndex].isFlat)
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src->add(" [[flat]]");
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if (psInputTable->import[psInputIndex].isNoPerspective)
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src->add(" [[center_no_perspective]]");
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if (!shaderContext->options->usesGeometryShader)
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{
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src->addFmt(" [[user(locn{})]]", psInputIndex);
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if (psInputTable->import[psInputIndex].isFlat)
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src->add(" [[flat]]");
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if (psInputTable->import[psInputIndex].isNoPerspective)
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src->add(" [[center_no_perspective]]");
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}
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src->addFmt(";" _CRLF);
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}
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@ -369,26 +381,38 @@ namespace LatteDecompiler
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switch (decompilerContext->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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src->add("VertexIn");
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if (!decompilerContext->options->usesGeometryShader)
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src->add("VertexIn in [[stage_in]], ");
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break;
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case LatteConst::ShaderType::Pixel:
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src->add("FragmentIn");
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src->add("FragmentIn in [[stage_in]], ");
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break;
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default:
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break;
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}
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src->add(" in [[stage_in]], constant SupportBuffer& supportBuffer [[buffer(30)]]");
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src->add("constant SupportBuffer& supportBuffer [[buffer(30)]]");
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switch (decompilerContext->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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src->add(", uint vid [[vertex_id]]");
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src->add(", uint iid [[instance_id]]");
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// streamout buffer (transform feedback)
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if (decompilerContext->analyzer.hasStreamoutEnable && decompilerContext->analyzer.hasStreamoutWrite)
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if (decompilerContext->options->usesGeometryShader)
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{
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src->addFmt(", device int* sb [[buffer({})]]" _CRLF, decompilerContext->output->resourceMappingVK.tfStorageBindingPoint);
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src->add(", object_data ObjectPayload* objectPayload [[payload]]");
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src->add(", mesh_grid_properties meshGridProperties");
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src->add(", uint tig [[threadgroup_position_in_grid]]");
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src->add(", uint tid [[thread_index_in_threadgroup]]");
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}
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else
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{
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src->add(", uint vid [[vertex_id]]");
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src->add(", uint iid [[instance_id]]");
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// streamout buffer (transform feedback)
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if (decompilerContext->analyzer.hasStreamoutEnable && decompilerContext->analyzer.hasStreamoutWrite)
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{
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src->addFmt(", device int* sb [[buffer({})]]" _CRLF, decompilerContext->output->resourceMappingVK.tfStorageBindingPoint);
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}
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}
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break;
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case LatteConst::ShaderType::Pixel:
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src->add(", bool frontFacing [[front_facing]]");
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