Added Boot Image for Gamepad (#372)

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MythicalPlayz 2022-10-17 11:26:32 +02:00 committed by GitHub
parent e88d20cbfb
commit 753040f73a
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@ -43,7 +43,8 @@ struct
struct
{
ImTextureID textureId;
ImTextureID textureTVId;
ImTextureID textureDRCId;
// shader loading
sint32 loadedShaderFiles;
sint32 shaderFileCount;
@ -230,12 +231,12 @@ void LatteShaderCache_load()
g_shaderCacheLoaderState.loadedShaderFiles = 0;
// get game background loading image
TGAFILE file{};
g_shaderCacheLoaderState.textureId = nullptr;
TGAFILE TVfile{};
g_shaderCacheLoaderState.textureTVId = nullptr;
std::string tvTexPath = fmt::format("{}/meta/bootTvTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()));
sint32 status;
auto fscfile = fsc_open(tvTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &status);
sint32 statusTV;
auto fscfile = fsc_open(tvTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusTV);
if (fscfile)
{
uint32 size = fsc_getFileSize(fscfile);
@ -243,15 +244,35 @@ void LatteShaderCache_load()
{
std::vector<uint8> tmpData(size);
fsc_readFile(fscfile, tmpData.data(), size);
const bool backgroundLoaded = LoadTGAFile(tmpData, &file);
const bool backgroundLoaded = LoadTGAFile(tmpData, &TVfile);
if (backgroundLoaded)
g_shaderCacheLoaderState.textureId = g_renderer->GenerateTexture(file.imageData, { file.imageWidth, file.imageHeight });
g_shaderCacheLoaderState.textureTVId = g_renderer->GenerateTexture(TVfile.imageData, { TVfile.imageWidth, TVfile.imageHeight });
}
fsc_close(fscfile);
}
//get game background loading image for DRC
TGAFILE DRCfile{};
g_shaderCacheLoaderState.textureDRCId = nullptr;
std::string drcTexPath = fmt::format("{}/meta/bootDRCTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()));
sint32 statusDRC;
auto fscfile2 = fsc_open(drcTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusDRC);
if (fscfile2)
{
uint32 size = fsc_getFileSize(fscfile2);
if (size > 0)
{
std::vector<uint8> tmpData(size);
fsc_readFile(fscfile2, tmpData.data(), size);
const bool backgroundLoaded = LoadTGAFile(tmpData, &DRCfile);
if (backgroundLoaded)
g_shaderCacheLoaderState.textureDRCId = g_renderer->GenerateTexture(DRCfile.imageData, { DRCfile.imageWidth, DRCfile.imageHeight });
}
fsc_close(fscfile2);
}
sint32 numLoadedShaders = 0;
uint32 loadIndex = 0;
@ -312,7 +333,7 @@ void LatteShaderCache_load()
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
if (ImGui::Begin("Background texture", nullptr, kPopupFlags))
{
if (g_shaderCacheLoaderState.textureId)
if (g_shaderCacheLoaderState.textureTVId)
{
float imageDisplayWidth = io.DisplaySize.x;
float imageDisplayHeight = 720 * imageDisplayWidth / 1280;
@ -327,19 +348,54 @@ void LatteShaderCache_load()
paddingTopAndBottom = 0.0f;
}
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
}
ImGui::End();
ImGui::PopStyleVar(2);
g_renderer->ImguiEnd();
}
ImGui::PopStyleVar(2);
g_renderer->ImguiEnd();
}
g_renderer->BeginFrame(false);
if (g_renderer->ImguiBegin(false))
{
ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always);
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
if (ImGui::Begin("Background texture2", nullptr, kPopupFlags))
{
if (g_shaderCacheLoaderState.textureDRCId)
{
float imageDisplayWidth = io.DisplaySize.x;
float imageDisplayHeight = 480 * imageDisplayWidth / 854;
float paddingLeftAndRight = 0.0f;
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f;
if (imageDisplayHeight > io.DisplaySize.y)
{
imageDisplayHeight = io.DisplaySize.y;
imageDisplayWidth = 854 * imageDisplayHeight / 480;
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f;
paddingTopAndBottom = 0.0f;
}
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
}
ImGui::End();
ImGui::PopStyleVar(2);
g_renderer->ImguiEnd();
}
}
g_renderer->SwapBuffers(true, true);
}
if (g_shaderCacheLoaderState.textureId)
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureId);
if (g_shaderCacheLoaderState.textureTVId)
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureTVId);
if (g_shaderCacheLoaderState.textureDRCId)
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureDRCId);
}
void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateFunc, bool isPipelines)
@ -374,7 +430,7 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
const auto progress_font = ImGui_GetFont(window_size.y / 32.0f); // = 24 by default
const auto shader_count_font = ImGui_GetFont(window_size.y / 48.0f); // = 16
// render background texture
if (g_shaderCacheLoaderState.textureId)
if (g_shaderCacheLoaderState.textureTVId)
{
ImGui::SetNextWindowPos({ 0, 0 }, ImGuiCond_Always);
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
@ -395,7 +451,7 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
paddingTopAndBottom = 0.0f;
}
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
ImGui::End();
}
ImGui::PopStyleVar(2);
@ -484,6 +540,37 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
lastFrameUpdate = tick_cached();
}
g_renderer->BeginFrame(false);
if (g_renderer->ImguiBegin(false))
{
ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always);
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
if (ImGui::Begin("Background texture2", nullptr, kPopupFlags))
{
if (g_shaderCacheLoaderState.textureDRCId)
{
float imageDisplayWidth = io.DisplaySize.x;
float imageDisplayHeight = 480 * imageDisplayWidth / 854;
float paddingLeftAndRight = 0.0f;
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f;
if (imageDisplayHeight > io.DisplaySize.y)
{
imageDisplayHeight = io.DisplaySize.y;
imageDisplayWidth = 854 * imageDisplayHeight / 480;
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f;
paddingTopAndBottom = 0.0f;
}
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
}
ImGui::End();
ImGui::PopStyleVar(2);
g_renderer->ImguiEnd();
}
}
// finish frame
g_renderer->SwapBuffers(true, true);
}