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MoltenVk: Add missing texture decoders (#332)
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@ -1203,6 +1203,58 @@ public:
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}
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};
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class TextureDecoder_R5_G5_B5_A1_UNORM_swappedRB_To_RGBA8 : public TextureDecoder, public SingletonClass<TextureDecoder_R5_G5_B5_A1_UNORM_swappedRB_To_RGBA8>
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{
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public:
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//2656
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sint32 getBytesPerTexel(LatteTextureLoaderCtx* textureLoader) override
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{
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return 4;
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}
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void decode(LatteTextureLoaderCtx* textureLoader, uint8* outputData) override
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{
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for (sint32 y = 0; y < textureLoader->height; y += textureLoader->stepY)
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{
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sint32 yc = y;
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for (sint32 x = 0; x < textureLoader->width; x += textureLoader->stepX)
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{
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uint16* blockData = (uint16*)LatteTextureLoader_GetInput(textureLoader, x, y);
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sint32 pixelOffset = (x + yc * textureLoader->width) * 4;
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uint32 colorData = (*(uint16*)(blockData + 0));
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// swap order of components
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uint8 red = (colorData >> 0) & 0x1F;
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uint8 green = (colorData >> 5) & 0x1F;
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uint8 blue = (colorData >> 10) & 0x1F;
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uint8 alpha = (colorData >> 15) & 0x1;
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red = red << 3 | red >> 2;
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green = green << 3 | green >> 2;
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blue = blue << 3 | blue >> 2;
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alpha = alpha * 0xff;
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// MSB...LSB : ABGR
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colorData = (alpha << 24) | (blue << 16) | (green << 8) | red;
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*(uint32*)(outputData + pixelOffset + 0) = colorData;
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}
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}
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}
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void decodePixelToRGBA(uint8* blockData, uint8* outputPixel, uint8 blockOffsetX, uint8 blockOffsetY) override
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{
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uint16 colorData = (*(uint16*)blockData);
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uint8 red = (colorData >> 0) & 0x1F;
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uint8 green = (colorData >> 5) & 0x1F;
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uint8 blue = (colorData >> 10) & 0x1F;
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uint8 alpha = (colorData >> 15) & 0x1;
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*(outputPixel + 0) = (red << 3) | (red >> 2);
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*(outputPixel + 1) = (green << 3) | (green >> 2);
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*(outputPixel + 2) = (blue << 3) | (blue >> 2);
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*(outputPixel + 3) = alpha * 0xff;
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}
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};
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class uint16_R5_G5_B5_A1_swapOpenGL
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{
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public:
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@ -1316,6 +1368,56 @@ public:
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}
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};
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class TextureDecoder_A1_B5_G5_R5_UNORM_vulkan_To_RGBA8 : public TextureDecoder, public SingletonClass<TextureDecoder_A1_B5_G5_R5_UNORM_vulkan_To_RGBA8>
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{
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public:
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sint32 getBytesPerTexel(LatteTextureLoaderCtx* textureLoader) override
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{
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return 4;
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}
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void decode(LatteTextureLoaderCtx* textureLoader, uint8* outputData) override
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{
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for (sint32 y = 0; y < textureLoader->height; y += textureLoader->stepY)
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{
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sint32 yc = y;
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for (sint32 x = 0; x < textureLoader->width; x += textureLoader->stepX)
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{
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uint16* blockData = (uint16*)LatteTextureLoader_GetInput(textureLoader, x, y);
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sint32 pixelOffset = (x + yc * textureLoader->width) * 4;
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uint32 colorData = (*(uint16*)(blockData + 0));
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// swap order of components
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uint8 red = (colorData >> 11) & 0x1F;
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uint8 green = (colorData >> 6) & 0x1F;
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uint8 blue = (colorData >> 1) & 0x1F;
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uint8 alpha = (colorData >> 0) & 0x1;
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red = red << 3 | red >> 2;
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green = green << 3 | green >> 2;
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blue = blue << 3 | blue >> 2;
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alpha = alpha * 0xff;
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// MSB...LSB ABGR
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colorData = red | (green << 8) | (blue << 16) | (alpha << 24);
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*(uint32*)(outputData + pixelOffset + 0) = colorData;
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}
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}
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}
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void decodePixelToRGBA(uint8* blockData, uint8* outputPixel, uint8 blockOffsetX, uint8 blockOffsetY) override
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{
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uint16 colorData = (*(uint16*)blockData);
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uint8 red5 = (colorData >> 11) & 0x1F;
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uint8 green5 = (colorData >> 6) & 0x1F;
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uint8 blue5 = (colorData >> 1) & 0x1F;
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uint8 alpha1 = (colorData >> 0) & 0x1;
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*(outputPixel + 0) = (red5 << 3) | (red5 >> 2);
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*(outputPixel + 1) = (green5 << 3) | (green5 >> 2);
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*(outputPixel + 2) = (blue5 << 3) | (blue5 >> 2);
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*(outputPixel + 3) = (alpha1 << 3);
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}
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};
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class TextureDecoder_R10_G10_B10_A2_UNORM : public TextureDecoder, public SingletonClass<TextureDecoder_R10_G10_B10_A2_UNORM>
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{
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@ -2653,7 +2653,7 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD
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case Latte::E_GX2SURFFMT::R5_G5_B5_A1_UNORM:
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if (m_supportedFormatInfo.fmt_a1r5g5b5_unorm_pack == false) {
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formatInfoOut->vkImageFormat = VK_FORMAT_R8G8B8A8_UNORM;
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formatInfoOut->decoder = nullptr;
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formatInfoOut->decoder = TextureDecoder_R5_G5_B5_A1_UNORM_swappedRB_To_RGBA8::getInstance();
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}
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else {
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// used in Super Mario 3D World for the hidden Luigi sprites
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@ -2665,7 +2665,7 @@ void VulkanRenderer::GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isD
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case Latte::E_GX2SURFFMT::A1_B5_G5_R5_UNORM:
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if (m_supportedFormatInfo.fmt_a1r5g5b5_unorm_pack == false) {
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formatInfoOut->vkImageFormat = VK_FORMAT_R8G8B8A8_UNORM;
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formatInfoOut->decoder = nullptr;
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formatInfoOut->decoder = TextureDecoder_A1_B5_G5_R5_UNORM_vulkan_To_RGBA8::getInstance();
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}
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else {
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// used by VC64 (e.g. Ocarina of Time)
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