mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-26 01:31:53 +01:00
Separate imgui contexts for TV and Pad windows. (#664)
This commit is contained in:
parent
daf3ef060a
commit
cbb79fd34c
@ -80,7 +80,7 @@ void LatteOverlay_renderOverlay(ImVec2& position, ImVec2& pivot, sint32 directio
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Stats overlay", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Stats overlay", nullptr, kPopupFlags))
|
||||
{
|
||||
if (config.overlay.fps)
|
||||
ImGui::Text("FPS: %.2lf", g_state.fps);
|
||||
@ -141,7 +141,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
// active account
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Active account", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Active account", nullptr, kPopupFlags))
|
||||
{
|
||||
ImGui::TextUnformatted((const char*)ICON_FA_USER);
|
||||
ImGui::SameLine();
|
||||
@ -179,7 +179,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Controller profile names", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Controller profile names", nullptr, kPopupFlags))
|
||||
{
|
||||
auto it = profiles.cbegin();
|
||||
ImGui::TextUnformatted((const char*)ICON_FA_GAMEPAD);
|
||||
@ -227,7 +227,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Friends overlay", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Friends overlay", nullptr, kPopupFlags))
|
||||
{
|
||||
const auto tick = tick_cached();
|
||||
for (auto it = s_friend_list.cbegin(); it != s_friend_list.cend();)
|
||||
@ -274,7 +274,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Low battery overlay", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Low battery overlay", nullptr, kPopupFlags))
|
||||
{
|
||||
auto it = batteries.cbegin();
|
||||
ImGui::TextUnformatted((const char*)(s_blink_state ? ICON_FA_BATTERY_EMPTY : ICON_FA_BATTERY_QUARTER));
|
||||
@ -322,7 +322,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Compiling shaders overlay", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Compiling shaders overlay", nullptr, kPopupFlags))
|
||||
{
|
||||
ImRotateStart();
|
||||
ImGui::TextUnformatted((const char*)ICON_FA_SPINNER);
|
||||
@ -377,7 +377,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Compiling pipeline overlay", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Compiling pipeline overlay", nullptr, kPopupFlags))
|
||||
{
|
||||
ImRotateStart();
|
||||
ImGui::TextUnformatted((const char*)ICON_FA_SPINNER);
|
||||
@ -446,7 +446,7 @@ void LatteOverlay_RenderNotifications(ImVec2& position, ImVec2& pivot, sint32 di
|
||||
{
|
||||
ImGui::SetNextWindowPos(position, ImGuiCond_Always, pivot);
|
||||
ImGui::SetNextWindowBgAlpha(kBackgroundAlpha);
|
||||
if (ImGui_BeginPadDistinct("Misc notifications", nullptr, kPopupFlags, pad))
|
||||
if (ImGui::Begin("Misc notifications", nullptr, kPopupFlags))
|
||||
{
|
||||
const auto tick = tick_cached();
|
||||
for (auto it = s_misc_notifications.cbegin(); it != s_misc_notifications.cend();)
|
||||
|
@ -178,6 +178,43 @@ uint32 LatteShaderCache_getPipelineCacheExtraVersion(uint64 titleId)
|
||||
return extraVersion;
|
||||
}
|
||||
|
||||
void LatteShaderCache_drawBackgroundImage(ImTextureID texture, int width, int height)
|
||||
{
|
||||
// clear framebuffers and clean up
|
||||
const auto kPopupFlags =
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize;
|
||||
auto& io = ImGui::GetIO();
|
||||
ImGui::SetNextWindowPos({0, 0}, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0, 0});
|
||||
if (ImGui::Begin("Background texture", nullptr, kPopupFlags))
|
||||
{
|
||||
if (texture)
|
||||
{
|
||||
float imageDisplayWidth = io.DisplaySize.x;
|
||||
float imageDisplayHeight = height * imageDisplayWidth / width;
|
||||
|
||||
float paddingLeftAndRight = 0.0f;
|
||||
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight) / 2.0f;
|
||||
if (imageDisplayHeight > io.DisplaySize.y)
|
||||
{
|
||||
imageDisplayHeight = io.DisplaySize.y;
|
||||
imageDisplayWidth = width * imageDisplayHeight / height;
|
||||
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth) / 2.0f;
|
||||
paddingTopAndBottom = 0.0f;
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(texture, ImVec2(paddingLeftAndRight, paddingTopAndBottom),
|
||||
ImVec2(io.DisplaySize.x - paddingLeftAndRight,
|
||||
io.DisplaySize.y - paddingTopAndBottom), {0, 1}, {1, 0});
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(2);
|
||||
}
|
||||
|
||||
void LatteShaderCache_load()
|
||||
{
|
||||
shaderCacheScreenStats.compiledShaderCount = 0;
|
||||
@ -231,48 +268,36 @@ void LatteShaderCache_load()
|
||||
g_shaderCacheLoaderState.loadedShaderFiles = 0;
|
||||
|
||||
// get game background loading image
|
||||
TGAFILE TVfile{};
|
||||
g_shaderCacheLoaderState.textureTVId = nullptr;
|
||||
|
||||
std::string tvTexPath = fmt::format("{}/meta/bootTvTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()));
|
||||
sint32 statusTV;
|
||||
auto fscfile = fsc_open(tvTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusTV);
|
||||
if (fscfile)
|
||||
auto loadBackgroundTexture = [](bool isTV, ImTextureID& out)
|
||||
{
|
||||
uint32 size = fsc_getFileSize(fscfile);
|
||||
if (size > 0)
|
||||
TGAFILE file{};
|
||||
out = nullptr;
|
||||
|
||||
std::string fileName = isTV ? "bootTvTex.tga" : "bootDRCTex.tga";
|
||||
|
||||
std::string texPath = fmt::format("{}/meta/{}", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()), fileName);
|
||||
sint32 status;
|
||||
auto fscfile = fsc_open(texPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &status);
|
||||
if (fscfile)
|
||||
{
|
||||
std::vector<uint8> tmpData(size);
|
||||
fsc_readFile(fscfile, tmpData.data(), size);
|
||||
const bool backgroundLoaded = LoadTGAFile(tmpData, &TVfile);
|
||||
uint32 size = fsc_getFileSize(fscfile);
|
||||
if (size > 0)
|
||||
{
|
||||
std::vector<uint8> tmpData(size);
|
||||
fsc_readFile(fscfile, tmpData.data(), size);
|
||||
const bool backgroundLoaded = LoadTGAFile(tmpData, &file);
|
||||
|
||||
if (backgroundLoaded)
|
||||
g_shaderCacheLoaderState.textureTVId = g_renderer->GenerateTexture(TVfile.imageData, { TVfile.imageWidth, TVfile.imageHeight });
|
||||
if (backgroundLoaded)
|
||||
out = g_renderer->GenerateTexture(file.imageData, { file.imageWidth, file.imageHeight });
|
||||
}
|
||||
|
||||
fsc_close(fscfile);
|
||||
}
|
||||
};
|
||||
|
||||
fsc_close(fscfile);
|
||||
}
|
||||
//get game background loading image for DRC
|
||||
TGAFILE DRCfile{};
|
||||
g_shaderCacheLoaderState.textureDRCId = nullptr;
|
||||
loadBackgroundTexture(true, g_shaderCacheLoaderState.textureTVId);
|
||||
loadBackgroundTexture(false, g_shaderCacheLoaderState.textureDRCId);
|
||||
|
||||
std::string drcTexPath = fmt::format("{}/meta/bootDRCTex.tga", CafeSystem::GetMlcStoragePath(CafeSystem::GetForegroundTitleId()));
|
||||
sint32 statusDRC;
|
||||
auto fscfile2 = fsc_open(drcTexPath.c_str(), FSC_ACCESS_FLAG::OPEN_FILE | FSC_ACCESS_FLAG::READ_PERMISSION, &statusDRC);
|
||||
if (fscfile2)
|
||||
{
|
||||
uint32 size = fsc_getFileSize(fscfile2);
|
||||
if (size > 0)
|
||||
{
|
||||
std::vector<uint8> tmpData(size);
|
||||
fsc_readFile(fscfile2, tmpData.data(), size);
|
||||
const bool backgroundLoaded = LoadTGAFile(tmpData, &DRCfile);
|
||||
|
||||
if (backgroundLoaded)
|
||||
g_shaderCacheLoaderState.textureDRCId = g_renderer->GenerateTexture(DRCfile.imageData, { DRCfile.imageWidth, DRCfile.imageHeight });
|
||||
}
|
||||
fsc_close(fscfile2);
|
||||
}
|
||||
sint32 numLoadedShaders = 0;
|
||||
uint32 loadIndex = 0;
|
||||
|
||||
@ -319,78 +344,21 @@ void LatteShaderCache_load()
|
||||
if (g_renderer->GetType() == RendererAPI::Vulkan)
|
||||
LatteShaderCache_loadVulkanPipelineCache(cacheTitleId);
|
||||
|
||||
// clear framebuffers and clean up
|
||||
auto& io = ImGui::GetIO();
|
||||
const auto kPopupFlags = ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize;
|
||||
for (int i = 0; i < 2; ++i)
|
||||
|
||||
g_renderer->BeginFrame(true);
|
||||
if (g_renderer->ImguiBegin(true))
|
||||
{
|
||||
g_renderer->BeginFrame(true);
|
||||
if (g_renderer->ImguiBegin(true))
|
||||
{
|
||||
ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
|
||||
if (ImGui::Begin("Background texture", nullptr, kPopupFlags))
|
||||
{
|
||||
if (g_shaderCacheLoaderState.textureTVId)
|
||||
{
|
||||
float imageDisplayWidth = io.DisplaySize.x;
|
||||
float imageDisplayHeight = 720 * imageDisplayWidth / 1280;
|
||||
|
||||
float paddingLeftAndRight = 0.0f;
|
||||
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f;
|
||||
if (imageDisplayHeight > io.DisplaySize.y)
|
||||
{
|
||||
imageDisplayHeight = io.DisplaySize.y;
|
||||
imageDisplayWidth = 1280 * imageDisplayHeight / 720;
|
||||
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f;
|
||||
paddingTopAndBottom = 0.0f;
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(2);
|
||||
g_renderer->ImguiEnd();
|
||||
}
|
||||
|
||||
g_renderer->BeginFrame(false);
|
||||
if (g_renderer->ImguiBegin(false))
|
||||
{
|
||||
ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
|
||||
|
||||
if (ImGui::Begin("Background texture2", nullptr, kPopupFlags))
|
||||
{
|
||||
if (g_shaderCacheLoaderState.textureDRCId)
|
||||
{
|
||||
float imageDisplayWidth = io.DisplaySize.x;
|
||||
float imageDisplayHeight = 480 * imageDisplayWidth / 854;
|
||||
|
||||
float paddingLeftAndRight = 0.0f;
|
||||
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f;
|
||||
if (imageDisplayHeight > io.DisplaySize.y)
|
||||
{
|
||||
imageDisplayHeight = io.DisplaySize.y;
|
||||
imageDisplayWidth = 854 * imageDisplayHeight / 480;
|
||||
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f;
|
||||
paddingTopAndBottom = 0.0f;
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(2);
|
||||
g_renderer->ImguiEnd();
|
||||
}
|
||||
|
||||
g_renderer->SwapBuffers(true, true);
|
||||
LatteShaderCache_drawBackgroundImage(g_shaderCacheLoaderState.textureTVId, 1280, 720);
|
||||
g_renderer->ImguiEnd();
|
||||
}
|
||||
g_renderer->BeginFrame(false);
|
||||
if (g_renderer->ImguiBegin(false))
|
||||
{
|
||||
LatteShaderCache_drawBackgroundImage(g_shaderCacheLoaderState.textureDRCId, 854, 480);
|
||||
g_renderer->ImguiEnd();
|
||||
}
|
||||
|
||||
g_renderer->SwapBuffers(true, true);
|
||||
|
||||
if (g_shaderCacheLoaderState.textureTVId)
|
||||
g_renderer->DeleteTexture(g_shaderCacheLoaderState.textureTVId);
|
||||
@ -427,35 +395,11 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
|
||||
g_renderer->BeginFrame(true);
|
||||
if (g_renderer->ImguiBegin(true))
|
||||
{
|
||||
// render background texture
|
||||
LatteShaderCache_drawBackgroundImage(g_shaderCacheLoaderState.textureTVId, 1280, 720);
|
||||
|
||||
const auto progress_font = ImGui_GetFont(window_size.y / 32.0f); // = 24 by default
|
||||
const auto shader_count_font = ImGui_GetFont(window_size.y / 48.0f); // = 16
|
||||
// render background texture
|
||||
if (g_shaderCacheLoaderState.textureTVId)
|
||||
{
|
||||
ImGui::SetNextWindowPos({ 0, 0 }, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 0 });
|
||||
if (ImGui::Begin("Background texture", nullptr, kPopupFlags | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||
{
|
||||
float imageDisplayWidth = io.DisplaySize.x;
|
||||
float imageDisplayHeight = 720 * imageDisplayWidth / 1280;
|
||||
|
||||
float paddingLeftAndRight = 0.0f;
|
||||
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight) / 2.0f;
|
||||
if (imageDisplayHeight > io.DisplaySize.y)
|
||||
{
|
||||
imageDisplayHeight = io.DisplaySize.y;
|
||||
imageDisplayWidth = 1280 * imageDisplayHeight / 720;
|
||||
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth) / 2.0f;
|
||||
paddingTopAndBottom = 0.0f;
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureTVId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(2);
|
||||
}
|
||||
|
||||
ImVec2 position = { window_size.x / 2.0f, window_size.y / 2.0f };
|
||||
ImVec2 pivot = { 0.5f, 0.5f };
|
||||
@ -541,31 +485,7 @@ void LatteShaderCache_ShowProgress(const std::function <bool(void)>& loadUpdateF
|
||||
g_renderer->BeginFrame(false);
|
||||
if (g_renderer->ImguiBegin(false))
|
||||
{
|
||||
ImGui::SetNextWindowPos({ 0,0 }, ImGuiCond_Always);
|
||||
ImGui::SetNextWindowSize(io.DisplaySize, ImGuiCond_Always);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0,0 });
|
||||
if (ImGui::Begin("Background texture2", nullptr, kPopupFlags))
|
||||
{
|
||||
if (g_shaderCacheLoaderState.textureDRCId)
|
||||
{
|
||||
float imageDisplayWidth = io.DisplaySize.x;
|
||||
float imageDisplayHeight = 480 * imageDisplayWidth / 854;
|
||||
|
||||
float paddingLeftAndRight = 0.0f;
|
||||
float paddingTopAndBottom = (io.DisplaySize.y - imageDisplayHeight)/2.0f;
|
||||
if (imageDisplayHeight > io.DisplaySize.y)
|
||||
{
|
||||
imageDisplayHeight = io.DisplaySize.y;
|
||||
imageDisplayWidth = 854 * imageDisplayHeight / 480;
|
||||
paddingLeftAndRight = (io.DisplaySize.x - imageDisplayWidth)/2.0f;
|
||||
paddingTopAndBottom = 0.0f;
|
||||
}
|
||||
ImGui::GetWindowDrawList()->AddImage(g_shaderCacheLoaderState.textureDRCId, ImVec2(paddingLeftAndRight, paddingTopAndBottom), ImVec2(io.DisplaySize.x-paddingLeftAndRight, io.DisplaySize.y-paddingTopAndBottom), { 0,1 }, { 1,0 });
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(2);
|
||||
LatteShaderCache_drawBackgroundImage(g_shaderCacheLoaderState.textureDRCId, 854, 480);
|
||||
g_renderer->ImguiEnd();
|
||||
}
|
||||
|
||||
|
@ -119,17 +119,9 @@ int Latte_ThreadEntry()
|
||||
sint32 w,h;
|
||||
gui_getWindowPhysSize(w,h);
|
||||
|
||||
// imgui
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.WantSaveIniSettings = false;
|
||||
io.IniFilename = nullptr;
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
// renderer
|
||||
g_renderer->Initialize();
|
||||
RendererOutputShader::InitializeStatic();
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
|
||||
LatteTiming_Init();
|
||||
LatteTexture_init();
|
||||
|
@ -252,6 +252,7 @@ void LoadOpenGLImports()
|
||||
|
||||
void OpenGLRenderer::Initialize()
|
||||
{
|
||||
Renderer::Initialize();
|
||||
auto lock = cafeLog_acquire();
|
||||
forceLog_printf("------- Init OpenGL graphics backend -------");
|
||||
|
||||
|
@ -37,6 +37,34 @@ bool Renderer::GetVRAMInfo(int& usageInMB, int& totalInMB) const
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Renderer::Initialize()
|
||||
{
|
||||
// imgui
|
||||
imguiFontAtlas = new ImFontAtlas();
|
||||
imguiFontAtlas->AddFontDefault();
|
||||
|
||||
auto setupContext = [](ImGuiContext* context){
|
||||
ImGui::SetCurrentContext(context);
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.WantSaveIniSettings = false;
|
||||
io.IniFilename = nullptr;
|
||||
};
|
||||
|
||||
imguiTVContext = ImGui::CreateContext(imguiFontAtlas);
|
||||
imguiPadContext = ImGui::CreateContext(imguiFontAtlas);
|
||||
setupContext(imguiTVContext);
|
||||
setupContext(imguiPadContext);
|
||||
}
|
||||
|
||||
void Renderer::Shutdown()
|
||||
{
|
||||
// imgui
|
||||
ImGui::DestroyContext(imguiTVContext);
|
||||
ImGui::DestroyContext(imguiPadContext);
|
||||
delete imguiFontAtlas;
|
||||
}
|
||||
|
||||
bool Renderer::ImguiBegin(bool mainWindow)
|
||||
{
|
||||
sint32 w = 0, h = 0;
|
||||
@ -50,6 +78,9 @@ bool Renderer::ImguiBegin(bool mainWindow)
|
||||
if (w == 0 || h == 0)
|
||||
return false;
|
||||
|
||||
// select the right context
|
||||
ImGui::SetCurrentContext(mainWindow ? imguiTVContext : imguiPadContext);
|
||||
|
||||
const Vector2f window_size{ (float)w,(float)h };
|
||||
auto& io = ImGui::GetIO();
|
||||
io.DisplaySize = { window_size.x, window_size.y }; // should be only updated in the renderer and only when needed
|
||||
|
@ -12,6 +12,10 @@
|
||||
#include "util/DXGIWrapper/DXGIWrapper.h"
|
||||
#endif
|
||||
|
||||
// imgui forward declarations
|
||||
struct ImFontAtlas;
|
||||
struct ImGuiContext;
|
||||
|
||||
enum class GfxVendor
|
||||
{
|
||||
Generic,
|
||||
@ -51,8 +55,8 @@ public:
|
||||
|
||||
virtual RendererAPI GetType() = 0;
|
||||
|
||||
virtual void Initialize() {}
|
||||
virtual void Shutdown() {}
|
||||
virtual void Initialize();
|
||||
virtual void Shutdown();
|
||||
virtual bool IsPadWindowActive() = 0;
|
||||
|
||||
virtual bool GetVRAMInfo(int& usageInMB, int& totalInMB) const;
|
||||
@ -170,6 +174,11 @@ protected:
|
||||
ScreenshotState m_screenshot_state = ScreenshotState::None;
|
||||
void SaveScreenshot(const std::vector<uint8>& rgb_data, int width, int height, bool mainWindow) const;
|
||||
|
||||
|
||||
ImFontAtlas* imguiFontAtlas{};
|
||||
ImGuiContext* imguiTVContext{};
|
||||
ImGuiContext* imguiPadContext{};
|
||||
|
||||
#if BOOST_OS_WINDOWS
|
||||
std::unique_ptr<DXGIWrapper> m_dxgi_wrapper{};
|
||||
#endif
|
||||
|
@ -1517,6 +1517,7 @@ void VulkanRenderer::ImguiInit()
|
||||
|
||||
void VulkanRenderer::Initialize()
|
||||
{
|
||||
Renderer::Initialize();
|
||||
CreatePipelineCache();
|
||||
ImguiInit();
|
||||
CreateNullObjects();
|
||||
@ -1524,6 +1525,7 @@ void VulkanRenderer::Initialize()
|
||||
|
||||
void VulkanRenderer::Shutdown()
|
||||
{
|
||||
Renderer::Shutdown();
|
||||
SubmitCommandBuffer();
|
||||
WaitDeviceIdle();
|
||||
}
|
||||
|
@ -50,14 +50,6 @@ extern char const g_fontawesome_data[];
|
||||
std::unordered_map<int, ImFont*> g_imgui_fonts;
|
||||
std::stack<int> g_font_requests;
|
||||
|
||||
bool ImGui_BeginPadDistinct(const char* name, bool* p_open, ImGuiWindowFlags flags, bool pad)
|
||||
{
|
||||
std::string distinctName = name;
|
||||
if (pad)
|
||||
distinctName += "##pad";
|
||||
return ImGui::Begin(distinctName.c_str(), p_open, flags);
|
||||
}
|
||||
|
||||
void ImGui_PrecacheFonts()
|
||||
{
|
||||
while (!g_font_requests.empty())
|
||||
|
Loading…
Reference in New Issue
Block a user