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https://github.com/cemu-project/Cemu.git
synced 2024-12-01 21:44:17 +01:00
disable writes for color attachments which are not in the active FBO
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parent
9c29acc635
commit
cda4799b54
@ -167,7 +167,7 @@ void LatteDecompiler_emitAttributeDecodeMSL(LatteDecompilerShader* shaderContext
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else if( attrib->format == FMT_8_8_8_8 && attrib->nfa == 0 && attrib->isSigned == 0 )
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{
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// seen in Minecraft Wii U Edition
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src->addFmt("attrDecoder.xyzw = as_type<uint>(float4(in.attrDataSem{}.wzyx)/255.0);" _CRLF, attributeInputIndex);
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src->addFmt("attrDecoder.xyzw = as_type<uint4>(float4(in.attrDataSem{}.wzyx)/255.0);" _CRLF, attributeInputIndex);
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}
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else if( attrib->format == FMT_8_8_8_8 && attrib->nfa == 0 && attrib->isSigned != 0 )
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{
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@ -190,7 +190,7 @@ void LatteDecompiler_emitAttributeDecodeMSL(LatteDecompilerShader* shaderContext
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else if (attrib->format == FMT_8_8_8_8 && attrib->nfa == 2 && attrib->isSigned == 0)
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{
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// seen in Ben 10 Omniverse
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src->addFmt("attrDecoder.xyzw = as_type<uint>(float4(in.attrDataSem{}.wzyx));" _CRLF, attributeInputIndex);
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src->addFmt("attrDecoder.xyzw = as_type<uint4>(float4(in.attrDataSem{}.wzyx));" _CRLF, attributeInputIndex);
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}
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else
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{
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@ -10,6 +10,7 @@
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#include "HW/Latte/Core/FetchShader.h"
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#include "HW/Latte/ISA/RegDefines.h"
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#include "Metal/MTLRenderPipeline.hpp"
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#include "config/ActiveSettings.h"
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static void rectsEmulationGS_outputSingleVertex(std::string& gsSrc, const LatteDecompilerShader* vertexShader, LatteShaderPSInputTable* psInputTable, sint32 vIdx, const LatteContextRegister& latteRegister)
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@ -189,7 +190,7 @@ extern std::atomic_int g_compiled_shaders_total;
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extern std::atomic_int g_compiled_shaders_async;
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template<typename T>
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void SetFragmentState(T* desc, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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void SetFragmentState(T* desc, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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// Color attachments
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const Latte::LATTE_CB_COLOR_CONTROL& colorControlReg = lcr.CB_COLOR_CONTROL;
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@ -197,7 +198,7 @@ void SetFragmentState(T* desc, class CachedFBOMtl* activeFBO, const LatteContext
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uint32 renderTargetMask = lcr.CB_TARGET_MASK.get_MASK();
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for (uint8 i = 0; i < 8; i++)
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{
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const auto& colorBuffer = activeFBO->colorBuffer[i];
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const auto& colorBuffer = lastUsedFBO->colorBuffer[i];
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auto texture = static_cast<LatteTextureViewMtl*>(colorBuffer.texture);
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if (!texture)
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{
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@ -205,6 +206,14 @@ void SetFragmentState(T* desc, class CachedFBOMtl* activeFBO, const LatteContext
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}
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auto colorAttachment = desc->colorAttachments()->object(i);
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colorAttachment->setPixelFormat(texture->GetRGBAView()->pixelFormat());
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// Disable writes if not in the active FBO
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if (!activeFBO->colorBuffer[i].texture)
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{
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colorAttachment->setWriteMask(MTL::ColorWriteMaskNone);
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continue;
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}
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colorAttachment->setWriteMask(GetMtlColorWriteMask((renderTargetMask >> (i * 4)) & 0xF));
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// Blending
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@ -239,11 +248,11 @@ void SetFragmentState(T* desc, class CachedFBOMtl* activeFBO, const LatteContext
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}
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// Depth stencil attachment
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if (activeFBO->depthBuffer.texture)
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if (lastUsedFBO->depthBuffer.texture)
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{
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auto texture = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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auto texture = static_cast<LatteTextureViewMtl*>(lastUsedFBO->depthBuffer.texture);
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desc->setDepthAttachmentPixelFormat(texture->GetRGBAView()->pixelFormat());
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if (activeFBO->depthBuffer.hasStencil)
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if (lastUsedFBO->depthBuffer.hasStencil)
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{
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desc->setStencilAttachmentPixelFormat(texture->GetRGBAView()->pixelFormat());
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}
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@ -285,9 +294,9 @@ MetalPipelineCache::~MetalPipelineCache()
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m_binaryArchiveURL->release();
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}
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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{
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uint64 stateHash = CalculateRenderPipelineHash(fetchShader, vertexShader, pixelShader, activeFBO, lcr);
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uint64 stateHash = CalculateRenderPipelineHash(fetchShader, vertexShader, pixelShader, lastUsedFBO, lcr);
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auto& pipeline = m_pipelineCache[stateHash];
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if (pipeline)
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return pipeline;
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@ -364,7 +373,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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debug_printf("no vertex function, skipping draw\n");
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return nullptr;
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}
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mtlPixelShader->CompileFragmentFunction(activeFBO);
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mtlPixelShader->CompileFragmentFunction(lastUsedFBO);
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// Render pipeline state
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MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
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@ -373,7 +382,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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// TODO: don't always set the vertex descriptor?
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desc->setVertexDescriptor(vertexDescriptor);
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SetFragmentState(desc, activeFBO, lcr);
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SetFragmentState(desc, lastUsedFBO, activeFBO, lcr);
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TryLoadBinaryArchive();
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@ -440,15 +449,15 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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return pipeline;
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}
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MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr, Renderer::INDEX_TYPE hostIndexType)
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MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, CachedFBOMtl* lastUsedFBO, CachedFBOMtl* activeFBO, const LatteContextRegister& lcr, Renderer::INDEX_TYPE hostIndexType)
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{
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uint64 stateHash = CalculateRenderPipelineHash(fetchShader, vertexShader, pixelShader, activeFBO, lcr);
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uint64 stateHash = CalculateRenderPipelineHash(fetchShader, vertexShader, pixelShader, lastUsedFBO, lcr);
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stateHash += lcr.GetRawView()[mmVGT_PRIMITIVE_TYPE];
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stateHash = std::rotl<uint64>(stateHash, 7);
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stateHash += (uint8)hostIndexType;
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stateHash = std::rotl<uint64>(stateHash, 7); // TODO: 7?s
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stateHash = std::rotl<uint64>(stateHash, 7);
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auto& pipeline = m_pipelineCache[stateHash];
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if (pipeline)
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@ -467,7 +476,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
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}
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auto mtlPixelShader = static_cast<RendererShaderMtl*>(pixelShader->shader);
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mtlObjectShader->CompileObjectFunction(lcr, fetchShader, vertexShader, hostIndexType);
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mtlPixelShader->CompileFragmentFunction(activeFBO);
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mtlPixelShader->CompileFragmentFunction(lastUsedFBO);
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// Render pipeline state
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MTL::MeshRenderPipelineDescriptor* desc = MTL::MeshRenderPipelineDescriptor::alloc()->init();
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@ -475,7 +484,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
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desc->setMeshFunction(mtlMeshShader->GetFunction());
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desc->setFragmentFunction(mtlPixelShader->GetFunction());
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SetFragmentState(desc, activeFBO, lcr);
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SetFragmentState(desc, lastUsedFBO, activeFBO, lcr);
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TryLoadBinaryArchive();
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@ -498,13 +507,13 @@ MTL::RenderPipelineState* MetalPipelineCache::GetMeshPipelineState(const LatteFe
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return pipeline;
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}
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uint64 MetalPipelineCache::CalculateRenderPipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr)
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uint64 MetalPipelineCache::CalculateRenderPipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, const LatteContextRegister& lcr)
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{
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// Hash
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uint64 stateHash = 0;
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for (int i = 0; i < Latte::GPU_LIMITS::NUM_COLOR_ATTACHMENTS; ++i)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(activeFBO->colorBuffer[i].texture);
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auto textureView = static_cast<LatteTextureViewMtl*>(lastUsedFBO->colorBuffer[i].texture);
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if (!textureView)
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continue;
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@ -512,9 +521,9 @@ uint64 MetalPipelineCache::CalculateRenderPipelineHash(const LatteFetchShader* f
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stateHash = std::rotl<uint64>(stateHash, 7);
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}
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if (activeFBO->depthBuffer.texture)
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if (lastUsedFBO->depthBuffer.texture)
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{
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auto textureView = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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auto textureView = static_cast<LatteTextureViewMtl*>(lastUsedFBO->depthBuffer.texture);
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stateHash += textureView->GetRGBAView()->pixelFormat();
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stateHash = std::rotl<uint64>(stateHash, 7);
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}
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@ -16,9 +16,9 @@ public:
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MetalPipelineCache(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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~MetalPipelineCache();
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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MTL::RenderPipelineState* GetMeshPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr, Renderer::INDEX_TYPE hostIndexType);
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MTL::RenderPipelineState* GetMeshPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr, Renderer::INDEX_TYPE hostIndexType);
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// Debug
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size_t GetPipelineCacheSize() const { return m_pipelineCache.size(); }
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@ -31,7 +31,7 @@ private:
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NS::URL* m_binaryArchiveURL;
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MTL::BinaryArchive* m_binaryArchive;
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uint64 CalculateRenderPipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* activeFBO, const LatteContextRegister& lcr);
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uint64 CalculateRenderPipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* pixelShader, class CachedFBOMtl* lastUsedFBO, const LatteContextRegister& lcr);
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void TryLoadBinaryArchive();
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};
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@ -1145,9 +1145,9 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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// Render pipeline state
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MTL::RenderPipelineState* renderPipelineState;
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if (usesGeometryShader)
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renderPipelineState = m_pipelineCache->GetMeshPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO, LatteGPUState.contextNew, hostIndexType);
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renderPipelineState = m_pipelineCache->GetMeshPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO, m_state.m_activeFBO, LatteGPUState.contextNew, hostIndexType);
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else
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renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_lastUsedFBO, LatteGPUState.contextNew);
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renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, pixelShader, m_state.m_lastUsedFBO, m_state.m_activeFBO, LatteGPUState.contextNew);
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// HACK
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if (!renderPipelineState)
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