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https://github.com/cemu-project/Cemu.git
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fix: texture updates and buffer bindings
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f11526a244
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d64e64e5ef
@ -170,7 +170,7 @@ void LatteTexture_UnregisterTextureMemoryOccupancy(LatteTexture* texture)
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}
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// calculate the actually accessed data range
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// the resulting range is an estimate and may be smaller than the actual slice size (but not larger)
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// the resulting range is an estimate and may be smaller than the actual slice size (but not larger)
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void LatteTexture_EstimateMipSliceAccessedDataRange(LatteTexture* texture, sint32 sliceIndex, sint32 mipIndex, LatteTextureSliceMipInfo* sliceMipInfo)
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{
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uint32 estAddrStart;
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@ -222,7 +222,7 @@ void LatteTexture_InitSliceAndMipInfo(LatteTexture* texture)
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LatteAddrLib::AddrSurfaceInfo_OUT surfaceInfo;
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LatteAddrLib::GX2CalculateSurfaceInfo(texture->format, texture->width, texture->height, texture->depth, texture->dim, Latte::MakeGX2TileMode(texture->tileMode), 0, mipIndex, &surfaceInfo);
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sliceMipInfo->tileMode = surfaceInfo.hwTileMode;
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if (mipIndex == 0)
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sliceMipInfo->pitch = texture->pitch; // for the base level, use the pitch value configured in hardware
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else
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@ -352,6 +352,7 @@ void LatteTexture_CopySlice(LatteTexture* srcTexture, sint32 srcSlice, sint32 sr
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if (srcTexture->isDepth != dstTexture->isDepth)
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{
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g_renderer->surfaceCopy_copySurfaceWithFormatConversion(srcTexture, srcMip, srcSlice, dstTexture, dstMip, dstSlice, width, height);
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throw std::runtime_error("1");
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return;
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}
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// rescale copy size
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@ -384,6 +385,7 @@ void LatteTexture_CopySlice(LatteTexture* srcTexture, sint32 srcSlice, sint32 sr
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cemuLog_log(LogType::Force, "Source: {:08x} origResolution {:4}/{:4} effectiveResolution {:4}/{:4} fmt {:04x} mipIndex {} ratioW/H: {:.4}/{:.4}", srcTexture->physAddress, srcTexture->width, srcTexture->height, effectiveWidth_src, effectiveHeight_src, (uint32)srcTexture->format, srcMip, ratioWidth_src, ratioHeight_src);
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cemuLog_log(LogType::Force, "Destination: {:08x} origResolution {:4}/{:4} effectiveResolution {:4}/{:4} fmt {:04x} mipIndex {} ratioW/H: {:.4}/{:.4}", dstTexture->physAddress, dstTexture->width, dstTexture->height, effectiveWidth_dst, effectiveHeight_dst, (uint32)dstTexture->format, dstMip, ratioWidth_dst, ratioHeight_dst);
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}
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throw std::runtime_error("2");
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//cemuLog_logDebug(LogType::Force, "If these textures are not meant to share data you can ignore this");
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return;
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}
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@ -877,7 +879,7 @@ VIEWCOMPATIBILITY LatteTexture_CanTextureBeRepresentedAsView(LatteTexture* baseT
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// check pitch
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if(sliceMipInfo->pitch != pitch)
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continue;
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// check all slices
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// check all slices
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if(LatteAddrLib::TM_IsThickAndMacroTiled(baseTexture->tileMode))
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continue; // todo - check only every 4th slice?
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for (sint32 s=0; s<baseTexture->GetMipDepth(m); s++)
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@ -978,7 +980,7 @@ LatteTextureView* LatteTexture_CreateMapping(MPTR physAddr, MPTR physMipAddr, si
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}
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// note: When creating an existing texture, we only allow mip and slice expansion at the end
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cemu_assert_debug(depth);
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cemu_assert_debug(!(depth > 1 && dimBase == Latte::E_DIM::DIM_2D));
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cemu_assert_debug(!(numSlice > 1 && dimView == Latte::E_DIM::DIM_2D));
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// todo, depth and numSlice are redundant
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@ -261,7 +261,7 @@ namespace LatteDecompiler
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// generate pixel outputs for pixel shader
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for (uint32 i = 0; i < LATTE_NUM_COLOR_TARGET; i++)
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{
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if ((decompilerContext->shader->pixelColorOutputMask&(1 << i)) != 0)
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if ((decompilerContext->shader->pixelColorOutputMask & (1 << i)) != 0)
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{
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src->addFmt("float4 passPixelColor{} [[color({})]];" _CRLF, i, i);
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}
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@ -260,7 +260,8 @@ MTL::PrimitiveType GetMtlPrimitiveType(LattePrimitiveMode mode)
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case LattePrimitiveMode::TRIANGLE_STRIP:
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return MTL::PrimitiveTypeTriangleStrip;
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default:
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printf("unimplemented primitive type %u\n", (uint32)mode);
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// TODO: uncomment
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//printf("unimplemented primitive type %u\n", (uint32)mode);
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return MTL::PrimitiveTypeTriangle;
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}
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}
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@ -58,7 +58,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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uint32 bufferIndex = bufferGroup.attributeBufferIndex;
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uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
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// TODO: is LatteGPUState.contextNew correct?
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uint32 bufferStride = (LatteGPUState.contextNew.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
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auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
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@ -561,7 +561,6 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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auto renderCommandEncoder = GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, depthRenderTarget);
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// Shaders
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LatteSHRC_UpdateActiveShaders();
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LatteDecompilerShader* vertexShader = LatteSHRC_GetActiveVertexShader();
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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if (!vertexShader || !static_cast<RendererShaderMtl*>(vertexShader->shader)->GetFunction())
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@ -627,7 +626,16 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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void MetalRenderer::draw_endSequence()
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{
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// TODO: do something?
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LatteDecompilerShader* pixelShader = LatteSHRC_GetActivePixelShader();
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// post-drawcall logic
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if (pixelShader)
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LatteRenderTarget_trackUpdates();
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bool hasReadback = LatteTextureReadback_Update();
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//m_recordedDrawcalls++;
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//if (m_recordedDrawcalls >= m_submitThreshold || hasReadback)
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//{
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// SubmitCommandBuffer();
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//}
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}
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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@ -1095,33 +1103,39 @@ void MetalRenderer::BindStageResources(MTL::RenderCommandEncoder* renderCommandE
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{
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if (shader->resourceMapping.uniformBuffersBindingPoint[i] >= 0)
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{
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uint32 binding = shader->resourceMapping.uniformBuffersBindingPoint[i];
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if (binding >= MAX_MTL_BUFFERS)
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{
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debug_printf("too big buffer index (%u), skipping binding\n", binding);
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continue;
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}
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size_t offset = m_state.uniformBufferOffsets[(uint32)shader->shaderType][binding];
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if (offset != INVALID_OFFSET)
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{
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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{
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uint32 binding = shader->resourceMapping.uniformBuffersBindingPoint[i];
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if (binding >= MAX_MTL_BUFFERS)
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{
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debug_printf("too big buffer index (%u), skipping binding\n", binding);
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continue;
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}
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size_t offset = m_state.uniformBufferOffsets[(uint32)shader->shaderType][i];
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if (offset != INVALID_OFFSET)
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{
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switch (shader->shaderType)
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{
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case LatteConst::ShaderType::Vertex:
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{
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renderCommandEncoder->setVertexBuffer(m_memoryManager->GetBufferCache(), offset, binding);
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break;
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentBuffer(m_memoryManager->GetBufferCache(), offset, binding);
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}
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case LatteConst::ShaderType::Pixel:
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{
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renderCommandEncoder->setFragmentBuffer(m_memoryManager->GetBufferCache(), offset, binding);
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break;
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}
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default:
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}
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default:
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UNREACHABLE;
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}
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}
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}
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}
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}
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}
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// Storage buffer
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if (shader->resourceMapping.tfStorageBindingPoint >= 0)
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{
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debug_printf("storage buffer not implemented, index: %i\n", shader->resourceMapping.tfStorageBindingPoint);
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}
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}
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void MetalRenderer::RebindRenderState(MTL::RenderCommandEncoder* renderCommandEncoder)
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