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https://github.com/cemu-project/Cemu.git
synced 2024-11-29 20:44:18 +01:00
fix: memory leaks
This commit is contained in:
parent
fe3b84b4a7
commit
fa53af54db
@ -3,6 +3,14 @@
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const size_t BUFFER_ALLOCATION_SIZE = 8 * 1024 * 1024;
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MetalBufferAllocator::~MetalBufferAllocator()
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{
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for (auto buffer : m_buffers)
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{
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buffer->release();
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}
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}
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, size_t alignment)
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{
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// Align the size
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@ -55,6 +63,14 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, siz
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return allocation;
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}
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MetalMemoryManager::~MetalMemoryManager()
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{
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if (m_bufferCache)
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{
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m_bufferCache->release();
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}
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}
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void* MetalMemoryManager::GetTextureUploadBuffer(size_t size)
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{
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if (m_textureUploadBuffer.size() < size)
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@ -24,6 +24,7 @@ class MetalBufferAllocator
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{
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public:
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MetalBufferAllocator(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
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~MetalBufferAllocator();
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void ResetTemporaryBuffers()
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{
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@ -54,6 +55,7 @@ class MetalMemoryManager
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{
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public:
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MetalMemoryManager(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer}, m_bufferAllocator(metalRenderer) {}
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~MetalMemoryManager();
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void ResetTemporaryBuffers()
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{
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@ -135,9 +135,11 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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NS::Error* error = nullptr;
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pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, &error);
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desc->release();
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vertexDescriptor->release();
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if (error)
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{
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debug_printf("error creating render pipeline state: %s\n", error->localizedDescription()->utf8String());
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error->release();
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return nullptr;
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}
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@ -29,6 +29,7 @@ MetalRenderer::MetalRenderer()
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MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
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m_nearestSampler = m_device->newSamplerState(samplerDescriptor);
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samplerDescriptor->release();
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m_memoryManager = new MetalMemoryManager(this);
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m_pipelineCache = new MetalPipelineCache(this);
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@ -50,6 +51,8 @@ MetalRenderer::~MetalRenderer()
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delete m_pipelineCache;
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delete m_memoryManager;
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m_nearestSampler->release();
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m_commandQueue->release();
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m_device->release();
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}
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@ -81,19 +84,20 @@ void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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renderPipelineDescriptor->setFragmentFunction(presentFragmentFunction);
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renderPipelineDescriptor->colorAttachments()->object(0)->setPixelFormat(m_metalLayer->pixelFormat());
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m_presentPipeline = m_device->newRenderPipelineState(renderPipelineDescriptor, &error);
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renderPipelineDescriptor->release();
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presentVertexFunction->release();
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presentFragmentFunction->release();
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if (error)
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{
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debug_printf("failed to create present pipeline (error: %s)\n", error->localizedDescription()->utf8String());
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error->release();
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throw;
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return;
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}
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}
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void MetalRenderer::Initialize()
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{
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Renderer::Initialize();
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}
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void MetalRenderer::Shutdown()
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@ -177,6 +181,7 @@ void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutput
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colorRenderTargets[0] = m_drawable->texture();
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// If there was already an encoder with these attachment, we should set the viewport and scissor to default, but that shouldn't happen
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auto renderCommandEncoder = GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr, false, false);
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renderPassDescriptor->release();
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// Draw to Metal layer
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renderCommandEncoder->setRenderPipelineState(m_presentPipeline);
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@ -409,6 +414,7 @@ void MetalRenderer::texture_clearColorSlice(LatteTexture* hostTexture, sint32 sl
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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colorRenderTargets[0] = mtlTexture;
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, nullptr, true);
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renderPassDescriptor->release();
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}
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// TODO: use sliceIndex and mipIndex
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@ -436,6 +442,7 @@ void MetalRenderer::texture_clearDepthSlice(LatteTexture* hostTexture, uint32 sl
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MTL::Texture* colorRenderTargets[8] = {nullptr};
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GetRenderCommandEncoder(renderPassDescriptor, colorRenderTargets, mtlTexture, true);
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renderPassDescriptor->release();
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}
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LatteTexture* MetalRenderer::texture_createTextureEx(Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle, Latte::E_HWTILEMODE tileMode, bool isDepth)
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@ -14,17 +14,17 @@ RendererShaderMtl::RendererShaderMtl(MetalRenderer* mtlRenderer, ShaderType type
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error->release();
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return;
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}
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MTL::FunctionDescriptor* desc = MTL::FunctionDescriptor::alloc()->init();
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desc->setName(NS::String::string("main0", NS::ASCIIStringEncoding));
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error = nullptr;
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m_function = library->newFunction(desc, &error);
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//MTL::FunctionDescriptor* desc = MTL::FunctionDescriptor::alloc()->init();
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//desc->setName(NS::String::string("main0", NS::ASCIIStringEncoding));
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//error = nullptr;
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m_function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
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library->release();
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if (error)
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{
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printf("failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
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error->release();
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return;
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}
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//if (error)
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//{
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// printf("failed to create function (error: %s)\n", error->localizedDescription()->utf8String());
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// error->release();
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// return;
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//}
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}
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RendererShaderMtl::~RendererShaderMtl()
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