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https://github.com/cemu-project/Cemu.git
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fix: buffer allocator
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parent
406a85672d
commit
fe3b84b4a7
@ -3,15 +3,16 @@
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const size_t BUFFER_ALLOCATION_SIZE = 8 * 1024 * 1024;
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// TODO: uncomment everything
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size, size_t alignment)
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{
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// Align the size
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size = (size + alignment - 1) & ~(alignment - 1);
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// First, try to find a free range
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/*
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for (uint32 i = 0; i < m_freeBufferRanges.size(); i++)
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{
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auto& range = m_freeBufferRanges[i];
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if (range.size >= size)
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if (size <= range.size)
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{
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MetalBufferAllocation allocation;
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allocation.bufferIndex = range.bufferIndex;
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@ -29,10 +30,9 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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return allocation;
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}
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}
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*/
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// If no free range was found, allocate a new buffer
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(/*std::max(*/size/*, BUFFER_ALLOCATION_SIZE)*/, MTL::ResourceStorageModeShared);
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MTL::Buffer* buffer = m_mtlr->GetDevice()->newBuffer(std::max(size, BUFFER_ALLOCATION_SIZE), MTL::ResourceStorageModeShared);
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MetalBufferAllocation allocation;
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allocation.bufferIndex = m_buffers.size();
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@ -42,7 +42,6 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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m_buffers.push_back(buffer);
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// If the buffer is larger than the requested size, add the remaining space to the free buffer ranges
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/*
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if (size < BUFFER_ALLOCATION_SIZE)
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{
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MetalBufferRange range;
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@ -52,7 +51,6 @@ MetalBufferAllocation MetalBufferAllocator::GetBufferAllocation(size_t size)
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m_freeBufferRanges.push_back(range);
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}
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*/
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return allocation;
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}
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@ -41,7 +41,7 @@ public:
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return m_buffers[bufferIndex];
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}
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MetalBufferAllocation GetBufferAllocation(size_t size);
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MetalBufferAllocation GetBufferAllocation(size_t size, size_t alignment);
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private:
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class MetalRenderer* m_mtlr;
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@ -68,9 +68,9 @@ public:
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return m_bufferAllocator/*s[bufferAllocatorIndex]*/.GetBuffer(bufferIndex);
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}
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MetalBufferAllocation GetBufferAllocation(size_t size)
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MetalBufferAllocation GetBufferAllocation(size_t size, size_t alignment)
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{
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auto allocation = m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.GetBufferAllocation(size);
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auto allocation = m_bufferAllocator/*s[m_bufferAllocatorIndex]*/.GetBufferAllocation(size, alignment);
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//allocation.bufferIndex |= (m_bufferAllocatorIndex << bufferAllocatorIndexShift);
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return allocation;
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@ -129,6 +129,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetPipelineState(const LatteFetchS
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{
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auto texture = static_cast<LatteTextureViewMtl*>(activeFBO->depthBuffer.texture);
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desc->setDepthAttachmentPixelFormat(texture->GetTexture()->pixelFormat());
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// TODO: stencil pixel format
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}
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NS::Error* error = nullptr;
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@ -16,6 +16,7 @@
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "HW/Latte/Core/Latte.h"
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#include "gui/guiWrapper.h"
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#include <stdexcept>
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extern bool hasValidFramebufferAttached;
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@ -143,6 +144,9 @@ void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
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m_drawableAcquired = false;
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CommitCommandBuffer();
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// Reset temporary buffers
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m_memoryManager->ResetTemporaryBuffers();
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}
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void MetalRenderer::DrawBackbufferQuad(LatteTextureView* texView, RendererOutputShader* shader, bool useLinearTexFilter,
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@ -661,7 +665,7 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
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{
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auto mtlIndexType = GetMtlIndexType(hostIndexType);
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MTL::Buffer* indexBuffer = m_memoryManager->GetBuffer(indexBufferIndex);
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renderCommandEncoder->drawIndexedPrimitives(mtlPrimitiveType, hostIndexCount, mtlIndexType, indexBuffer, 0, instanceCount, baseVertex, baseInstance);
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renderCommandEncoder->drawIndexedPrimitives(mtlPrimitiveType, hostIndexCount, mtlIndexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance);
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} else
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{
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renderCommandEncoder->drawPrimitives(mtlPrimitiveType, baseVertex, count, instanceCount, baseInstance);
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@ -675,7 +679,7 @@ void MetalRenderer::draw_endSequence()
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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{
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auto allocation = m_memoryManager->GetBufferAllocation(size);
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auto allocation = m_memoryManager->GetBufferAllocation(size, 4);
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offset = allocation.bufferOffset;
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bufferIndex = allocation.bufferIndex;
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@ -684,7 +688,7 @@ void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, u
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void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)
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{
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debug_printf("MetalRenderer::indexData_uploadIndexMemory not implemented\n");
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// Do nothing, since the buffer has shared storage mode
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}
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void MetalRenderer::EnsureCommandBuffer()
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@ -816,9 +820,6 @@ void MetalRenderer::CommitCommandBuffer()
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m_commandBuffer->release();
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m_commandBuffer = nullptr;
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// Reset temporary buffers
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m_memoryManager->ResetTemporaryBuffers();
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// Debug
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m_commandQueue->insertDebugCaptureBoundary();
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}
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