Commit Graph

501 Commits

Author SHA1 Message Date
Exzap
101ff7783e
Revert accidental removal of release tag 2022-09-24 12:55:13 +02:00
Exzap
9caf57c2c5
Vulkan: Fix incorrect encoding for substituted R4G4 format (#288)
Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
Exzap
8e89187f95
Remove misleading link from generated experimental releases 2022-09-24 11:11:54 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
jcrm1
b720d17a97
CI: Add macOS x64 to build check and releases (#274) 2022-09-23 11:17:50 +02:00
Exzap
9b76b0e2d3
CI: Fix Windows build running out of disk space (#284)
- Clean package temporaries during building to save disk space
- Remove msvc workaround which is no longer needed
2022-09-22 11:34:13 +02:00
Tillsunset
030d15900d
Add MacOS build instructions (#279) 2022-09-20 20:26:54 +02:00
Tillsunset
7864d76eca
fixed the string encoding issue on macOS (#277) 2022-09-20 14:50:34 +02:00
Crementif
6fa0ac6eaa
[docs] Recommend PUBLIC_RELEASE
Most people following the guide are currently not really developers and this was a fairly hidden option that's easily missed.

The disabled version will later change to be an actual custom cmake target instead of a preprocessor flag, but that'll require more code to be adjusted.

Not using the flag means that Cemu keeps some (performance-costing) debug checks in, alongside more logging and a debug logging console on Windows.
2022-09-20 00:15:53 +02:00
Crementif
510d80038d
[coreinit] Add OSIsDebuggerPresent 2022-09-19 21:41:01 +02:00
SSimco
9f02733a0d
Use unordered_map for keydown to allow codes above 255 (#248)
- Adds internal support for 32bit key codes, required for proper keyboard input on Linux
- Use gdk_keyval_name to get key name on Linux
2022-09-19 03:07:26 +02:00
Exzap
5e968eff4f
Fix 1x1 symbols in debugger window + Load icons from headers on all platforms
- Fixed an issue where the toolbar icons for the debugger were resized to 1x1
- On Windows we now load the PNG UI icons from the header-embedded pngs (`resource/embedded`) instead of via `cemu.rc` to match behavior of other platforms
2022-09-18 15:53:10 +02:00
Tillsunset
867c0c5ca2
Fix some issues with building on macOS (#268)
* fixed building on macos, needs OBJC and OBJXX to be enabled
* changed to weak ordering due to string comparison not being strong ordering
* Use raw PNG bytes from "resource/embedded/resources.h" in all windows too
2022-09-18 14:39:00 +02:00
Exzap
12b6830546
GX2: Add crash workaround for FFL uninitialized texture (#264)
When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters.
This workaround catches and replaces bad texture parameters to avoid crashing further down the line.

Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others.

We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring.
2022-09-17 16:32:46 +02:00
uranuspucksaxophone
dd14778561
[docs] Explain how to update local cemu repo + General fixes (#227)
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2022-09-17 14:53:46 +02:00
Tillsunset
41dcd48048
Fix a small regression when building in Macos (#262) 2022-09-17 13:52:12 +02:00
Crementif
c113565fe3
[deps] Update zarchive 2022-09-17 10:45:27 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Maximilian Downey Twiss
4a3d02db55
Properly list files in CMakeLists instead of using GLOB (#249) 2022-09-17 03:24:57 +02:00
Exzap
910cdf4d5c
Refactor wxGameList color code and match previous style on light theme (#261)
Refactored to pre-calculate the game list row colors at the beginning of the function. If the background color is almost white as it is on Windows, we'll use the previous bluish secondary color instead of grey-scale lightness adjustment.
2022-09-17 02:39:52 +02:00
Shoegzer
6ef36152c2
Use system color definitions for wxGameList (#241)
Previously it would use hard-coded bright colors which clashed with dark themes on Linux
2022-09-17 01:06:36 +02:00
Exzap
63206eb9a8
coreinit: Return error code instead of success in Acquire failure (#260)
Spotted by @Fs00
It's currently not known if any games are affected by this
2022-09-16 14:25:38 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
Crementif
cebdccfdf5
Update readme about matrix server
Supersedes https://github.com/cemu-project/Cemu/pull/245
2022-09-15 04:06:40 +02:00
Exzap
61a3b07697
Merge pull request #238 from Fs00/more-translations
More l10n improvements and add workflow to generate POT file
2022-09-14 22:49:14 +02:00
Crementif
6cf5dc9a56
Add matrix server for non-discord chatting
Fixes https://github.com/cemu-project/Cemu/issues/113
2022-09-11 16:56:51 +02:00
Exzap
0afa2d75aa
CI: build.yml no longer invokes itself, always produce artifact (#243)
- Build check is now a separate workflow
- Build with release config instead of debug
- Upload artifacts
2022-09-11 06:41:19 +02:00
capitalists
b5963afbb5
Fix DSUController socket option error on Linux (#234) 2022-09-11 04:20:40 +02:00
SSimco
9a60979242
Linux: Avoid out-of-bounds raw keycode array access (#226) 2022-09-11 02:00:02 +02:00
capitalists
d4879da95c
Implement analog triggers for DSUController (#239) 2022-09-11 01:32:17 +02:00
Fs00
b47b38448c Add workflow for generating POT file 2022-09-10 19:17:14 +02:00
Fs00
694b9ec495 Avoid including newlines in localizable string 2022-09-10 18:47:32 +02:00
Fs00
08db65bd5a Remove some dead code 2022-09-10 18:47:32 +02:00
Fs00
13aa0a4fd0 Make controller button names translatable and deduplicate code 2022-09-10 18:47:27 +02:00
Fs00
4c6f22ba39 Simplify a few window names 2022-09-10 13:55:37 +02:00
Exzap
3349d7b424
Merge pull request #231 from Exzap/main
FSC: Replace wstring paths with utf8 encoded strings + misc clean up
2022-09-10 00:48:20 +02:00
Exzap
680beaaf21 Rename path _utf8Wrapper to _utf8ToPath for better clarity 2022-09-09 23:49:38 +02:00
Exzap
168ecf8825 FSC: Use utf8 path strings instead of wchar
Also introduced helper function _utf8ToPath() to convert a utf8-encoded string to fs::path
2022-09-09 23:49:38 +02:00
Exzap
1ce629126a FSC: Refactor FileTree and remove redundant path parser class 2022-09-09 23:49:38 +02:00
Exzap
b8462cec8b FSC: Refactor to use FSCPath instead of legacy code 2022-09-09 23:49:38 +02:00
Exzap
0e0602e8d9 FSC: Use utf8 for mounting and internal target path 2022-09-09 23:49:38 +02:00
SSimco
cf598e38c1
Linux: Find case-insensitive file/folder path if not found (#196) 2022-09-09 20:16:46 +02:00
uranuspucksaxophone
6dda53e84f
Improve docs (#216) 2022-09-09 18:39:23 +02:00
goeiecool9999
045a059742
fix for when file open is successful but the path isn't a file (#220)
FSC and indirectly coreinit relies on FileStream open failing for directories
2022-09-09 16:10:12 +02:00
TotalCaesar659
76313fc238
Update bug tracker URL to use HTTPS (#211) 2022-09-08 23:52:45 +02:00
Exzap
1e851fe7e2
Latte: Fix infinite loop in special state clearAsDepth() (#209)
This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games

Also updated .gitignore
2022-09-08 17:33:31 +02:00
Timothy Redaelli
f032088902
Use _Exit instead of exit under Linux (#204)
The best ExitProcess alternative for Linux is _Exit since it doesn't
call exit handlers.
2022-09-08 17:05:31 +02:00
Tom Lally
6cdb6eed17
Cleanup udiv128 (#206) 2022-09-08 02:12:53 +02:00
bitscher
4eaa600b57
Fix various compiler warnings given by Clang (#170) 2022-09-07 20:04:32 +02:00
bslhq
4d1be950e3
Fix various issues related to title names (#192)
Fixed various issues related to title names:
1. If console language is set to non-English, the title names in Title Manager may be empty.
2. Game list do not show custom names if list style set to icon or small icon.
3. Custom title names for some languages (like JP or CN) appear confusing if re-edited.
4. Unexpected overrides of variable values in ParsedMetaXml.h
2022-09-07 19:58:56 +02:00