Commit Graph

12 Commits

Author SHA1 Message Date
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files (#190) 2022-09-07 02:42:25 +02:00
SSimco
0ed4fdcd78
Update fmt version to 9.1.0 (#177) 2022-09-05 14:48:44 +02:00
Andrea Pappacoda
719ee90b27
build: minor refactoring and fixes
- Fix target_precompile_headers() usage; the CemuCommon target exposes
  the src/Common/precompiled.h precompiled header as part of its public
  interface with
  target_precompile_headers(CemuCommon PUBLIC precompiled.h), so all the
  other targets wanting to use the precompiled header have to link to
  the CemuCommon target with
  target_precompile_headers(TargetName PRIVATE CemuCommon).
- Set the project version to 2.0
- Set RUNTIME_OUTPUT_DIRECTORY instead of only their _DEBUG and _RELEASE
  variants, fixing the compilation when neither build types are defined
- Use a consistent indentation style (tabs, like in the .cpp files)
- Use "modern" variants of some functions, e.g. add_definitions ->
  add_compile_definitions
2022-09-02 13:05:15 +02:00
Tom Lally
d3a7b3b5a6
Misc. Linux improvements and bug fixes. (#121)
Co-authored-by: Tom Lally <tomlally@protonmail.com>
2022-09-01 20:46:20 +02:00
Marcin Chojnacki
527ee3aea5
Initial implementation of macOS Vulkan renderer over MoltenVK (#124) 2022-08-30 19:02:56 +02:00
Andrea Pappacoda
f51a51df3b
build: improve the Linux aspect of things (#75)
Improved, fixed and streamlined cmake files. Optionally use system libraries instead of vcpkg (-DENABLE_VCPKG=OFF)
2022-08-29 07:19:48 +02:00
Tom Lally
454b587e36
Fix compilation on GCC and other Linux fixes (#80) 2022-08-28 15:29:15 +02:00
Arne Morten Kvarving
8459cd928c
fix some printf format specifiers (#76)
use the definition in cinttypes for portability
2022-08-27 09:33:01 +02:00
ArtemisX64
1cb2d4e5ee
Proper fix for static asserts (#64)
Replace std::uniform_int_distribution with boost::random::uniform_int_distribution
2022-08-26 14:28:50 +02:00
Andrea Pappacoda
19a0a3a359
perf: optimize GenerateRandomString() (#66)
The previous implementation used an std::stringstream to concatenate
the generated random string.

The new one uses a simple preallocated std::string, as the size of the
output is already known - it is the length parameter.

It also uses std::generate_n() instead of an explicit loop, making the
code more concise and potentially faster, as no calls to
std::string::operator+= are needed.

Calling GenerateRandomString(1'000'000) with the std::stringstream-based
implementation allocated 16 times, for a total of 3'173'516 bytes.
The new one cuts this down to 4 allocs, for a total of 1'076'864 bytes.
2022-08-26 12:53:42 +02:00
Marcin Chojnacki
974edaa649
Initial macOS port bringup (#52) 2022-08-26 04:03:26 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00