Commit Graph

13 Commits

Author SHA1 Message Date
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running (#1137) 2024-03-26 13:09:24 +01:00
Squall Leonhart
6a08d04af9
UI: Make Alt+F4/Ctrl+Q more reliable (#1035) 2024-02-18 05:52:11 +01:00
Exzap
f39a5e757b Add "Open MLC folder" option
Also updated Patron supporter list
2024-01-15 15:15:00 +01:00
Francesco Saltori
5b27d32cb7
Minor localization adjustments (#984) 2023-09-30 15:27:56 +02:00
Exzap
abce406ee8 Refactor more wstring instances to utf8-encoded string 2023-09-29 06:48:10 +02:00
Francesco Saltori
c16e258c93
Localization improvements and fixes (#956) 2023-09-08 02:09:03 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility (#907) 2023-07-21 13:54:07 +02:00
Crementif
6d75776b28
Add GDB stub for debugging (#657)
* Implement GDB stub debugger

Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.

It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.

This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.

* Add memory writing and floating point registers support

* Reformat code a bit

* Format code to adhere to Cemu's coding style

* Rework GDB Stub settings in GUI

* Small styling fixes

* Rework execution breakpoints

Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.

* Implement access breakpoints

* Fix some issues with breakpoints

* Fix includes for Linux

* Fix unnecessary include

* Tweaks for Linux compatibility

* Use std::thread instead of std::jthread to fix MacOS support

* Enable GDB read/write breakpoints on x86 only

* Fix compilation for GCC compilers at least

The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.

* Disable them for MacOS due to lack of ptrace

---------

Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales (#514) 2022-11-30 13:39:32 +01:00
SSimco
8162477dc1
ui: Add Open Cemu folder & delete shader cache buttons (#524)
* Add option to open UserDataPath folder
* Add option to remove shader caches

Co-authored-by: ssimco <ssimco-github@proton.me>
2022-11-24 18:57:13 +01:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC (#383) 2022-10-18 17:08:09 +02:00
Crementif
ca78b92718
Remove cemuhook and fix exports (#73) 2022-08-26 19:41:42 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00