mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-24 01:59:18 +01:00
33167196d9
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
392 lines
9.4 KiB
C++
392 lines
9.4 KiB
C++
#include "gui/guiWrapper.h"
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#include "gui/wxgui.h"
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#include "util/crypto/aes128.h"
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#include "gui/MainWindow.h"
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#include "Cafe/OS/RPL/rpl.h"
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#include "Cafe/OS/RPL/rpl_symbol_storage.h"
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#include "Cafe/OS/libs/gx2/GX2.h"
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "config/CemuConfig.h"
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#include "gui/CemuApp.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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#include "config/LaunchSettings.h"
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#include "Cafe/OS/libs/coreinit/coreinit_Thread.h"
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#include "Cafe/CafeSystem.h"
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#include "Cafe/TitleList/TitleList.h"
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#include "Cafe/TitleList/SaveList.h"
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#include "Common/ExceptionHandler/ExceptionHandler.h"
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#include <wx/setup.h>
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#include "util/helpers/helpers.h"
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#include "config/ActiveSettings.h"
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#include "Cafe/HW/Latte/Renderer/Vulkan/VsyncDriver.h"
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#include "Cafe/IOSU/legacy/iosu_crypto.h"
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#include "Cafe/OS/libs/vpad/vpad.h"
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#include "audio/IAudioAPI.h"
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#if BOOST_OS_WINDOWS
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#pragma comment(lib,"Dbghelp.lib")
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#endif
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#if BOOST_OS_LINUX || BOOST_OS_MACOS
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#define _putenv(__s) putenv((char*)(__s))
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#endif
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#if BOOST_OS_WINDOWS
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extern "C"
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{
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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bool _cpuExtension_SSSE3 = false;
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bool _cpuExtension_SSE4_1 = false;
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bool _cpuExtension_AVX2 = false;
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std::atomic_bool g_isGPUInitFinished = false;
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std::wstring executablePath;
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void logCPUAndMemoryInfo()
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{
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#if BOOST_OS_WINDOWS
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int CPUInfo[4] = { -1 };
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unsigned nExIds, i = 0;
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char CPUBrandString[0x40];
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// Get the information associated with each extended ID.
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cpuid(CPUInfo, 0x80000000);
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nExIds = CPUInfo[0];
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for (i = 0x80000000; i <= nExIds; ++i)
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{
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cpuid(CPUInfo, i);
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// Interpret CPU brand string
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if (i == 0x80000002)
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memcpy(CPUBrandString, CPUInfo, sizeof(CPUInfo));
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else if (i == 0x80000003)
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memcpy(CPUBrandString + 16, CPUInfo, sizeof(CPUInfo));
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else if (i == 0x80000004)
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memcpy(CPUBrandString + 32, CPUInfo, sizeof(CPUInfo));
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}
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forceLog_printf("CPU: %s", CPUBrandString);
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MEMORYSTATUSEX statex;
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statex.dwLength = sizeof(statex);
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GlobalMemoryStatusEx(&statex);
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uint32 memoryInMB = (uint32)(statex.ullTotalPhys / 1024LL / 1024LL);
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forceLog_printf("RAM: %uMB", memoryInMB);
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#endif
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}
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bool g_running_in_wine = false;
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bool IsRunningInWine()
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{
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return g_running_in_wine;
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}
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void checkForWine()
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{
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#if BOOST_OS_WINDOWS
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const HMODULE hmodule = GetModuleHandleA("ntdll.dll");
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if (!hmodule)
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return;
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const auto pwine_get_version = (const char*(__cdecl*)())GetProcAddress(hmodule, "wine_get_version");
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if (pwine_get_version)
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{
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g_running_in_wine = true;
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forceLog_printf("Wine version: %s", pwine_get_version());
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}
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#else
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g_running_in_wine = false;
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#endif
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}
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void infoLog_cemuStartup()
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{
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cemuLog_force("------- Init {} -------", BUILD_VERSION_WITH_NAME_STRING);
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cemuLog_force("Init Wii U memory space (base: 0x{:016x})", (size_t)memory_base);
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cemuLog_force(u8"mlc01 path: {}", ActiveSettings::GetMlcPath().generic_u8string());
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// check for wine version
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checkForWine();
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// CPU and RAM info
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logCPUAndMemoryInfo();
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// extensions that Cemu uses
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char cpuExtensionStr[256];
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strcpy(cpuExtensionStr, "");
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if (_cpuExtension_SSSE3)
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{
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strcat(cpuExtensionStr, "SSSE3");
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}
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if (_cpuExtension_SSE4_1)
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{
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if (cpuExtensionStr[0] != '\0')
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strcat(cpuExtensionStr, ", ");
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strcat(cpuExtensionStr, "SSE4.1");
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}
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if (_cpuExtension_AVX2)
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{
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if (cpuExtensionStr[0] != '\0')
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strcat(cpuExtensionStr, ", ");
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strcat(cpuExtensionStr, "AVX2");
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}
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if (AES128_useAESNI())
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{
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if (cpuExtensionStr[0] != '\0')
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strcat(cpuExtensionStr, ", ");
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strcat(cpuExtensionStr, "AES-NI");
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}
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cemuLog_force("Used CPU extensions: {}", cpuExtensionStr);
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}
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// some implementations of _putenv dont copy the string and instead only store a pointer
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// thus we use a helper to keep a permanent copy
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std::vector<std::string*> sPutEnvMap;
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void _putenvSafe(const char* c)
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{
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auto s = new std::string(c);
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sPutEnvMap.emplace_back(s);
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_putenv(s->c_str());
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}
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void reconfigureGLDrivers()
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{
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// reconfigure GL drivers to store
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const fs::path nvCacheDir = ActiveSettings::GetPath("shaderCache/driver/nvidia/");
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std::error_code err;
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fs::create_directories(nvCacheDir, err);
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std::string nvCacheDirEnvOption("__GL_SHADER_DISK_CACHE_PATH=");
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nvCacheDirEnvOption.append(_utf8Wrapper(nvCacheDir));
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#if BOOST_OS_WINDOWS
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std::wstring tmpW = boost::nowide::widen(nvCacheDirEnvOption);
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_wputenv(tmpW.c_str());
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#else
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_putenvSafe(nvCacheDirEnvOption.c_str());
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#endif
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_putenvSafe("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1");
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}
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void reconfigureVkDrivers()
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{
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_putenvSafe("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1");
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_putenvSafe("DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1");
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}
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void mainEmulatorCommonInit()
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{
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reconfigureGLDrivers();
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reconfigureVkDrivers();
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// crypto init
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AES128_init();
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// init PPC timer (call this as early as possible because it measures frequency of RDTSC using an asynchronous thread over 3 seconds)
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PPCTimer_init();
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// check available CPU extensions
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int cpuInfo[4];
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cpuid(cpuInfo, 0x1);
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_cpuExtension_SSSE3 = ((cpuInfo[2] >> 9) & 1) != 0;
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_cpuExtension_SSE4_1 = ((cpuInfo[2] >> 19) & 1) != 0;
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cpuidex(cpuInfo, 0x7, 0);
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_cpuExtension_AVX2 = ((cpuInfo[1] >> 5) & 1) != 0;
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#if BOOST_OS_WINDOWS
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executablePath.resize(4096);
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int i = GetModuleFileName(NULL, executablePath.data(), executablePath.size());
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if(i >= 0)
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executablePath.resize(i);
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else
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executablePath.clear();
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SetCurrentDirectory(executablePath.c_str());
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// set high priority
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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#endif
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ExceptionHandler_init();
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// read config
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g_config.Load();
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// symbol storage
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rplSymbolStorage_init();
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// static initialization
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IAudioAPI::InitializeStatic();
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// load graphic packs (must happen before config is loaded)
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GraphicPack2::LoadAll();
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// initialize file system
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fsc_init();
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}
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void mainEmulatorLLE();
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void ppcAsmTest();
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void gx2CopySurfaceTest();
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void ExpressionParser_test();
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void FSTVolumeTest();
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void unitTests()
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{
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ExpressionParser_test();
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gx2CopySurfaceTest();
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ppcAsmTest();
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FSTVolumeTest();
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}
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int mainEmulatorHLE()
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{
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if (!TestWriteAccess(ActiveSettings::GetPath()))
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wxMessageBox("Cemu doesn't have write access to it's own directory.\nPlease move it to a different location or run Cemu as administrator!", "Warning", wxOK|wxICON_ERROR); // todo - different error messages per OS
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LatteOverlay_init();
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// run a couple of tests if in non-release mode
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#ifndef PUBLIC_RELEASE
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unitTests();
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#endif
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// init common
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mainEmulatorCommonInit();
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// reserve memory (no allocations yet)
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memory_init();
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// init ppc core
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PPCCore_init();
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// log Cemu startup info
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infoLog_cemuStartup();
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// init RPL loader
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RPLLoader_InitState();
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// init IOSU components
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iosuCrypto_init();
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// init Cafe system (todo - the stuff above should be part of this too)
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CafeSystem::Initialize();
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// init title list
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CafeTitleList::Initialize(ActiveSettings::GetPath("title_list_cache.xml"));
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for (auto& it : GetConfig().game_paths)
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CafeTitleList::AddScanPath(it);
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fs::path mlcPath = ActiveSettings::GetMlcPath();
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if (!mlcPath.empty())
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CafeTitleList::SetMLCPath(mlcPath);
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CafeTitleList::Refresh();
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// init save list
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CafeSaveList::Initialize();
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if (!mlcPath.empty())
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{
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CafeSaveList::SetMLCPath(mlcPath);
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CafeSaveList::Refresh();
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}
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// Create UI
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gui_create();
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return 0;
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}
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bool isConsoleConnected = false;
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void requireConsole()
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{
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#if BOOST_OS_WINDOWS
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if (isConsoleConnected)
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return;
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if (AttachConsole(ATTACH_PARENT_PROCESS) != FALSE)
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{
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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isConsoleConnected = true;
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}
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#endif
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}
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void HandlePostUpdate()
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{
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// finalize update process
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// delete update cemu.exe.backup if available
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const auto filename = ActiveSettings::GetFullPath().replace_extension("exe.backup");
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if (fs::exists(filename))
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{
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#if BOOST_OS_WINDOWS
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HANDLE lock;
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do
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{
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lock = CreateMutex(nullptr, TRUE, L"Global\\cemu_update_lock");
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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} while (lock == nullptr);
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const DWORD wait_result = WaitForSingleObject(lock, 2000);
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CloseHandle(lock);
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if (wait_result == WAIT_OBJECT_0)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::error_code ec;
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fs::remove(filename, ec);
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}
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#else
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while( fs::exists(filename) )
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{
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std::error_code ec;
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fs::remove(filename, ec);
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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}
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#endif
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}
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}
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void ToolShaderCacheMerger();
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#if BOOST_OS_WINDOWS
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#ifndef PUBLIC_RELEASE
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#include <crtdbg.h>
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int wmain(int argc, wchar_t* argv[])
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{
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SDL_SetMainReady();
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_CrtSetDbgFlag(_CRTDBG_CHECK_DEFAULT_DF);
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//ToolShaderCacheMerger();
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if (!LaunchSettings::HandleCommandline(argc, argv))
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return 0;
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ActiveSettings::LoadOnce();
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HandlePostUpdate();
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return mainEmulatorHLE();
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}
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#else
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int wWinMain( _In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nShowCmd)
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{
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SDL_SetMainReady();
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if (!LaunchSettings::HandleCommandline(lpCmdLine))
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return 0;
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ActiveSettings::LoadOnce();
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HandlePostUpdate();
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return mainEmulatorHLE();
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}
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#endif
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#else
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int main(int argc, char *argv[])
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{
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#if BOOST_OS_LINUX
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XInitThreads();
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#endif
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if (!LaunchSettings::HandleCommandline(argc, argv))
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return 0;
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ActiveSettings::LoadOnce();
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HandlePostUpdate();
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return mainEmulatorHLE();
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}
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#endif
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extern "C" DLLEXPORT uint64 gameMeta_getTitleId()
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{
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return CafeSystem::GetForegroundTitleId();
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} |