Cemu/src/audio/CubebAPI.h
Exzap a19ed46b2a
Windows: Fix file and folder dialog freeze (#369)
Initializing the COM library immediately seems to be more robust than doing it on demand
2022-10-14 12:49:41 +02:00

53 lines
1.4 KiB
C++

#pragma once
#include "IAudioAPI.h"
#include <cubeb/cubeb.h>
#include <memory>
class CubebAPI : public IAudioAPI
{
public:
class CubebDeviceDescription : public DeviceDescription
{
public:
CubebDeviceDescription(cubeb_devid devid, std::string device_id, const std::wstring& name)
: DeviceDescription(name), m_devid(devid), m_device_id(std::move(device_id)) { }
std::wstring GetIdentifier() const override { return boost::nowide::widen(m_device_id); }
cubeb_devid GetDeviceId() const { return m_devid; }
private:
cubeb_devid m_devid;
std::string m_device_id;
};
using CubebDeviceDescriptionPtr = std::shared_ptr<CubebDeviceDescription>;
CubebAPI(cubeb_devid devid, uint32 samplerate, uint32 channels, uint32 samples_per_block, uint32 bits_per_sample);
~CubebAPI();
AudioAPI GetType() const override { return Cubeb; }
bool NeedAdditionalBlocks() const override;
bool FeedBlock(sint16* data) override;
bool Play() override;
bool Stop() override;
void SetVolume(sint32 volume) override;
static std::vector<DeviceDescriptionPtr> GetDevices();
static bool InitializeStatic();
static void Destroy();
private:
inline static cubeb* s_context = nullptr;
cubeb_stream* m_stream = nullptr;
bool m_is_playing = false;
mutable std::shared_mutex m_mutex;
std::vector<uint8> m_buffer;
static long data_cb(cubeb_stream* stream, void* user, const void* inputbuffer, void* outputbuffer, long nframes);
};