Cemu/src/audio/XAudio2API.h
Exzap a19ed46b2a
Windows: Fix file and folder dialog freeze (#369)
Initializing the COM library immediately seems to be more robust than doing it on demand
2022-10-14 12:49:41 +02:00

74 lines
1.9 KiB
C++

#pragma once
#define DIRECTSOUND_VERSION 0x0800
#include <mmsystem.h>
#include <mmreg.h>
#include <dsound.h>
#include "IAudioAPI.h"
struct IXAudio2;
struct IXAudio2Voice;
struct IXAudio2MasteringVoice;
struct IXAudio2SourceVoice;
class XAudio2API : public IAudioAPI
{
public:
class XAudio2DeviceDescription : public DeviceDescription
{
public:
XAudio2DeviceDescription(const std::wstring& name, std::wstring device_id)
: DeviceDescription(name), m_device_id(std::move(device_id)) { }
std::wstring GetIdentifier() const override { return m_device_id.empty() ? L"default" : m_device_id; }
const std::wstring& GetDeviceId() const { return m_device_id; }
private:
std::wstring m_device_id;
};
using XAudio2DeviceDescriptionPtr = std::shared_ptr<XAudio2DeviceDescription>;
AudioAPI GetType() const override { return XAudio27; }
XAudio2API(std::wstring device_id, uint32 samplerate, uint32 channels, uint32 samples_per_block, uint32 bits_per_sample);
~XAudio2API();
void SetVolume(sint32 volume) override;
bool Play() override;
bool Stop() override;
bool FeedBlock(sint16* data) override;
bool NeedAdditionalBlocks() const override;
static bool InitializeStatic();
static void Destroy();
static const std::vector<DeviceDescriptionPtr>& GetDevices() { return s_devices; }
private:
static const std::vector<DeviceDescriptionPtr>& RefreshDevices();
struct XAudioDeleter
{
void operator()(IXAudio2* ptr) const;
};
struct VoiceDeleter
{
void operator()(IXAudio2Voice* ptr) const;
};
static HMODULE s_xaudio_dll;
static std::vector<DeviceDescriptionPtr> s_devices;
std::unique_ptr<IXAudio2, XAudioDeleter> m_xaudio;
std::wstring m_device_id;
std::unique_ptr<IXAudio2MasteringVoice, VoiceDeleter> m_mastering_voice;
std::unique_ptr<IXAudio2SourceVoice, VoiceDeleter> m_source_voice;
std::unique_ptr<uint8[]> m_audio_buffer[kBlockCount];
DWORD m_sound_buffer_size = 0;
uint32_t m_offset = 0;
uint32_t m_blocks_queued = 0;
};