mirror of
https://github.com/nitraiolo/CfgUSBLoader.git
synced 2024-10-22 06:05:06 +02:00
93014def68
Graphics - added options for 480p Nintendo Revolution SDK bug fix patch (Thanks leseratte) Graphics - added options for deflickering settings (Thanks blackb0x) Graphics - added options for disabling dithering (Thanks blackb0x) Graphics - added options for framebuffer width patch (Thanks blackb0x) Languages - Updated ZH_CN.lang (Thanks kavid) Documentation - Updated README.md with the new configuration options
1188 lines
50 KiB
Markdown
1188 lines
50 KiB
Markdown
# Configurable SD/USB Loader v70r78 MOD patched
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![enter image description here](http://cfgusbloader.ntd.homelinux.org/images/USB.png)
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by oggzee, usptactical, gannon, Dr. Clipper, R2-D2199, FIX94, airline38,
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Howard, NiTRo THe DeMoN
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This version of the loader allows you to customize numerous options
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to better suit your preferences.
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Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222,
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Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx,
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fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...)
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## Official Site
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http://cfgusbloader.ntd.homelinux.org/
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## Features
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- SDHC and USB HDD device support
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- GUI (Grid / Coverflow) and Console mode (switchable at runtime)
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- Background Music (.mp3 or .mod)
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- Themes (switchable at runtime)
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- Themes Browser
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- Widescreen (auto-detect)
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- Transparency (covers and console)
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- Cover images download
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- Cover styles: 2d, 3d, disc and full
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- Automatic resize of covers
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- Renaming game titles (using titles.txt, custom-titles.txt and/or wiitdb.zip)
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- Per game configuration of Video mode, Language, Ocarina cheating
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- Light up DVD slot when install finishes, optional eject
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- Childproof and parental guidance
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- USB HDD with multiple partitions supported
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(WBFS for games and FAT for config, covers and other resources)
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- UStealth MBR supported
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- SDHC with multiple partitions supported
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(WBFS for games and FAT for resources...)
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- Custom IOS selection for better compatibility with USB drives and other USB devices.
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- cIOS supported:
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davebaol d2x (recommended)
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waninkoko 247, 248, 249, 250 251 & 252
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Hermes 222, 223 & 224 (mload)
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kwiirk 222 & 223 (yal)
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- Banner sounds
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- Saving game play time to Wii's play log
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- Multiple WBFS partitions support
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- Loading games from a FAT or NTFS partition
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(cIOS 222/223 rev4+ or cIOS 249 rev18+ required)
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- Supported game disc file formats: .wbfs and .iso
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- Configurable
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For latest news, questions and suggestions head over here:
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http://gbatemp.net/index.php?showtopic=147638
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## Installation:
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Copy the contents of "inSDroot" to the root of your SD card.
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This will add the USB Loader to your homebew channel.
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You can also install a a channel forwarder to start the loader directly
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from the system menu.
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(Note: alternatively, a USB FAT partition can be used
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to store configuration and covers)
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## Useful links:
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Step-by-step installation instructions for Wii Homebrew and Cfg:
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http://gwht.wikidot.com
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The forwarder can be downloaded from here:
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http://gbatemp.net/index.php?showtopic=147638&st=5745&p=2420653&#entry2420653
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And installed with the WAD Manager.
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Game cover images can be downloaded from here:
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http://wiitdb.com
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Updated titles.txt can found here:
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http://wiitdb.com/titles.txt
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## Default File locations:
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config file: sd:/usb-loader/config.txt
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settings file: sd:/usb-loader/settings.cfg
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background image:sd:/usb-loader/background.png
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covers:
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2d: sd:/usb-loader/covers/2d/*.png
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3d: sd:/usb-loader/covers/3d/*.png
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disc: sd:/usb-loader/covers/disc/*.png
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full (and HQ): sd:/usb-loader/covers/full/*.png
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cache: sd:/usb-loader/covers/cache/*.ccc
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titles file: sd:/usb-loader/titles.txt
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themes: sd:/usb-loader/themes/THEME_NAME/theme.txt
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theme preview: sd:/usp-loader/themes/*.jpg
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ocarina cheat codes are searched in:
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sd:/usb-loader/codes/*.gct
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sd:/data/gecko/codes/*.gct
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sd:/codes/*.gct
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ocarina TXT cheat codes use the locations:
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Downloaded to: sd:/usb-loader/codes/*.txt
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Saved .gct to: sd:/usb-loader/codes/*.gct
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wiitdb: sd:/usb-loader/wiitdb.zip
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play history: sd:/usb-loader/playstats.txt
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.wip files: sd:/usb-loader/GAMEID.wip
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.bca files: sd:/usb-loader/GAMEID.bca
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.wdm files: sd:/usb-loader/GAMEID.wdm
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nand Immage usb:/nand
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Games on FAT/NTFS
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: usb:/wbfs/GAMEID.wbfs
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or: usb:/wbfs/TITLE [GAMEID].wbfs
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or: usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
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or: usb:/wbfs/TITLE [GAMEID]/GAMEID.wbfs
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(or sd:/ instead of usb:/)
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These are default locations, background and covers are configurable.
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If config file is not found in sd:/usb-loader, then it is searched
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in: sd:/apps/USBLoader/config.txt (or whichever directory is used to
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start from homebrew channel) and if found, the base path is set to
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that location.
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Besides the global config file sd:/usb-loader/config.txt, also
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the config.txt in the apps directory is used, which by default is:
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sd:/apps/USBLoader/config.txt but depends from where the loader
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has been started from the homebrew channel.
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Another way to specify a config file is by using the wiiload
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utility from a PC, which allows additional arguments:
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C:\> wiiload usbloader.dol config21.txt
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which will load sd:/usb-loader/config21.txt
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And you can also pass config options directly:
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C:\> wiiload usbloader.dol video=ntsc
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So you can have different configurations depending on where it
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is started from. This can be useful so you can configure the
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loader started from forwarder to be simple/childproff, while
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if started from homebrew channel to include the installation and
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removal options.
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To achieve this, copy sd:/apps/USBLoader/ to sd:/apps/USBLoader_admin
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and then set simple=1 in sd:/apps/USBLoader/config.txt and edit (or delete)
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sd:/apps/USBLoader_admin/meta.xml to show a different name.
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## USB FAT for config and covers:
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SD card is first searched for config.txt, if not found then USB HDD
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with a FAT partition is mounted as usb:/ and searched, for config.txt.
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in that case, all the paths mentioned above will be searched
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on usb:/ instead of sd:/
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Advantage of using USB FAT for config and covers is faster loading of
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covers. (Usually USB HDD devices are faster than SD cards)
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If you want to load the application from SD card but use USB for config
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and covers, then copy everything in inSDroot to your USB FAT partition,
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but only the inSDroot/apps directory to SD card and
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delete sd:/apps/USBLoader/config.txt and sd:/usb-loader/config.txt.
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Note: To create 2 partitions on SD or USB thumb drives you have to use
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special tools like gparted: http://gparted.sourceforge.net/
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Create 2 primary partitions, format both as FAT32 and then inside the loader
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re-format the SECOND partition to WBFS. Suggested partitions size if 200MB
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for config & covers and the rest for WBFS.
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Note: If you have problems accessing the fat partition make sure it is
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marked 'active' in the windows partition editor (or if you use gparted,
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mark the partition with the 'boot' flag)
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Limitations:
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- USB FAT is mounted only if config.txt is not found on SD.
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Themes:
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-------
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Another way to customize the loader is by using Themes.
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A theme is defined by creating a config file in the location:
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sd:/usb-loader/themes/THEME_NAME/theme.txt
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And the background images:
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sd:/usb-loader/themes/THEME_NAME/background.png
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sd:/usb-loader/themes/THEME_NAME/background_wide.png
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The options that can be used in theme.txt are described below,
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basically only options that define the looks are accepted, everything else
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is ignored in theme.txt. Background image (background.png or specified with
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background option) for a theme will be searched first in the theme
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directory (sd:/usb-loader/themes/THEME_NAME/) and if not found
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it will be searched in the base directory (sd:/usb-loader/)
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Other themable gui resources:
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favorite.png
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pointer.png
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hourglass.png
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font_uni.png (new type 512 letters unicode)
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font.png (old type 128 letters ascii)
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font_clock.png
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window.png, page.png
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button.png, radio.png, checkbox.png
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Same search method as for the background image applies to these files.
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There are some example files in: usb-loader/resources, but note that the program
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does not search in that location, they need to be copied to the base or theme
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directory to be used.
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Background overlay support:
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additional images can be supplied that will be overlaid over the background:
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- bg_overlay.png or bg_overlay_w.png for console background
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- bg_gui_over.png or bg_gui_over_w.png for gui background
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If *_w.png variant is not found then the normal is used.
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If a theme is used then the overlay files are searched only in theme directories,
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not in base directories.
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Auto-scaling of background image:
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Since version 41 background width can be larger than 640 and will be either
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- scaled if widescreen
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- cropped if not widescreen
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down to 640x480. Note: height must still be 480.
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GUI buttons, icons and windows theme images:
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button images: button.png, radio.png, checkbox.png
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window images: window.png, page.png
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States: button images can contain a single button image
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or multiple images for different states:
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- normal, flash, hover, press, press hover, inactive
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Any number of buttons can be present, if some are missing then
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the normal state + coloring and effects are used to generate the missing state.
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A button width:height must be 2:1, so that the number of states can be
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calculated: num = height * 2 / width
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Scaling: a button is divided to 3 areas horizontally: 1/4 1/2 1/4 the first
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and last are scale proportionally while the middle is streched as much as required.
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Round buttons only use the first and last parts.
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Similarily a window image is divided also to 3 areas vertically and same rules apply.
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The image width and height must be divisible by 4.
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GUI Mode:
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---------
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By default console mode is started.
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To switch to GUI mode, press B in main screen.
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While in GUI mode, the following buttons are used by default (they can be remapped):
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button A : start selected game
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button B : return to console mode
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button LEFT/RIGHT (Grid): previous/next page
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button LEFT/RIGHT (Coverflow) : rotate to next cover - hold down for fast rotate.
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button UP/Down (Grid) : switch number of rows (1-3)
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button UP (Coverflow) : flip center cover to its back/front
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button DOWN : change gui styles (grid -> flow -> flow-z -> coverflow 3d -> etc)
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button 1, +, - : options, install, remove
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button 2: favorites game list
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button HOME : exit
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The background image in GUI mode can be changed with the file:
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sd:/usb-loader/themes/Theme_Name/bg_gui.png or
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sd:/usb-loader/bg_gui.png
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## Downloading covers
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Covers can be downloaded for all games at once or on a per-game basis.
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To download the covers for all games go to Global Options screen, move
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to "<Download All Covers>" and press button RIGHT or LEFT.
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There is a difference between LEFT and RIGHT buttons:
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- button RIGHT will download all MISSING covers.
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- button LEFT will download ALL covers, even the ones that are already present.
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To download the covers for the current selected game, go to Game Options screen,
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move to "Cover Image:" option and press RIGHT or LEFT. The same difference between
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RIGHT and LEFT buttons apply here as with download all covers.
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The way how the covers are downloaded can be further customized with config options
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download_* and url_*. See the documentation on these options below in the Config file section.
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## Parental Control and Unlocking Admin Functionality
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If the loader is configured with restricted functionality it can be unlocked
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with a password - a "secret" wiimote button combination. Restricted functionality
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means any of the options: "simple" or "disable_*" or "hide_game" are set, which is
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usually used for "Parental Control".
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When admin mode is unlocked it will allow you to access all the previously
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locked functionality. In addition: when unlocked, any games that are hidden
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with the hide_game option will be displayed.
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To access the unlock screen, hold the 1 button down for 5 seconds and the screen
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will appear. After you see the text "Enter Code:", press the wiimote buttons
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in the correct order. If you were successful, the word SUCCESS will appear
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on the screen. Otherwise the word LOCKED! will appear. The unlock screen has a 30
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second timeout limit so if an incorrect (or no) password is entered, it will
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automatically lock. To set the lock back on with the original settings intact, hold
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the 1 button for 5 seconds and the lock will automatically turn on. When the loader
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is started, the lock will always be enabled.
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This functionality is controlled by the option: admin_unlock = [1], 0.
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By default it is enabled. To disable the ability to unlock admin mode set
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the option to: admin_unlock = 0
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The default admin unlock password is: BUDAH12
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To change it, use the config option: unlock_password = [BUDAH12]
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The password length is limited to 10 characters. Do NOT use quotes around the
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password - just type what you want it to be. E.g. unlock_password = 12UDAB
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The following are the button to letter mappings for the password:
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D-Pad Up: U
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D-Pad Down: D
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D-Pad Right: R
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D-Pad Left: L
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B button: B
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A Button: A
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Minus button: M
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Plus button: P
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Home button: H
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1 button: 1
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2 button: 2
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To hide certain games, use the the Game Options screen and toggle the "Hide Game"
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setting. This allows you to set which games are hidden when the admin mode is LOCKED.
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In order to see this option, admin_unlock must be enabled (which it is by default) AND
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the admin mode must be in an unlocked state!
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- **NOTE**: this functionality completely replaces the hide_game option in config.txt,
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but they CAN be used together. Any games currently listed in hide_game will be
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shown when unlocked, but will ALWAYS be marked as hidden by default in Game Options
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and cannot be changed to unhidden unless they are removed from config.txt
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- **NOTE 2**: An easy way to convert all your games in hide_game to this new functionality
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is to start the loader with your hide_game still in config.txt and then go into
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Game Options in any game (you may have to unlock admin lock first) and change
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something and save it. All your hide_game entries will automatically be saved.
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Then you can remove the hide_game entry completely from config.txt.
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## Various Controllers Button Mapping:
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There are 17 possible buttons, listed here with the controller mappings.
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-----------------------------------------------------------
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BUTTON WIIMOTE CLASSIC GC GUITAR NUNCHUK
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-----------------------------------------------------------
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UP UP UP UP STRUM UP
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RIGHT RIGHT RIGHT RIGHT NONE
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DOWN DOWN DOWN DOWN STRUM DOWN
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LEFT LEFT LEFT LEFT NONE
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- - - -
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+ + + +
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A A A A GREEN
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B B B B RED
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HOME HOME HOME START
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1 1
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2 2
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X X X BLUE
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Y Y Y YELLOW
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Z ZL/ZR Z ORANGE Z
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C C
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L L L
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R R R
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The actions of these buttons can be changed via the button_* options.
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## Title Rename
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To rename a game title, edit the file in sd:/usb-loader/titles.txt
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or sd:/usb-loader/custom-titles.txt
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Format is:
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GAMEID = Game Title
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Example:
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RSPP = Wii Sports
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## Config file:
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# lines starting with # are comments
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# default values are in [ ]
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#
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# There are 2 categories of options: Global and Theme
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# Theme options (theme.txt) only affect the looks, everything else is ignored
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# Global options (config.txt) will accept all options, including theme options.
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#
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#
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# Theme options:
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# ==============
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#
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# background = [background.png]
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# wbackground = [background_wide.png]
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# file to use for the background image.
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# file can be an absolute path (like sd:/somedir/myimage.png)
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# if the specified background is not an absolute path it is searched
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# in theme directory (sd:/usb-loader/themes/THEME_NAME/)
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# and in default directory (sd:/usb-loader)
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#
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# background_base = [background.png]
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# wbackground_base = [background_wide.png]
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# base background image over which the bg_overlay* files are overlaid.
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# actually this option is the same as normal background option
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# the only difference is that it is understood by versions that
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# support overlaid background, which makes it possible to create
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# forward and backward compatible themes
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#
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# background_gui = [bg_gui.png]
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# wbackground_gui = [bg_gui_wide.png]
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# gui mode background file.
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#
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# layout = original2 original small medium large large2 [large3],
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# ultimate1 ultimate2 ultimate3 kosaic
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# original: 6 lines (wanikoko 1.0-1.1)
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# original2: 12 lines (wanikoko 1.2-1.5)
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# small: 9 lines (same background as original)
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# medium: 17 lines
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# large: 21 lines (nixx)
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# large2: 21 lines (usptactical)
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# large3: 21 lines (oggzee)
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# ultimate1: 12 lines (WiiShizza)
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# ultimate2: 12 lines (jservs7 / hungyip84)
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# ultimate3: 12 lines (WiiShizza - cover on right)
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#
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#
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# covers = [1], 0
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# (enable/disable covers)
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#
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# console_coords = x,y,width,height
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# wconsole_coords = x,y,w,h (widescreen)
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#
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# console_color = foreground,background
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# (color values: 0-15)
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# Dark: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=bright grey
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# Bright: 8=grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white
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# see: http://www.silverpoint.com/leo/color/c-16.gif (0 at top to 15 at bottom)
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#
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# covers_coords = x,y
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# wcovers_coords = x,y (widescreen)
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#
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# hide_header = [0],1
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# hide_hddinfo = 0,[1]
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# hide_footer = [0],1
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# These options control the look of main menu.
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#
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# simple = [0], 1
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# Using the simple option in a theme will only affect the hide_footer option
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# it will not change the disable_* options. Use the simple option in the
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# global config.txt to change the disable_* options as well.
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#
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# colors = [dark], bright, mono
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# will select a prefedines set of colors for a dark or bright background
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# or normal 2 color text if mono is specified
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#
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# color_header, color_selected_fg, color_selected_bg,
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# color_inactive, color_footer, color_help
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# Will set individual text colors. Values are 0-15
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#
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# cover_style = [standard], 3d, disc
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# Support for 3d covers and disc covers
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# This option selects which cover_url and cover_path is used
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#
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# console_transparent = [0], 1
|
|
# Enable transparent console.
|
|
#
|
|
# covers_size = width, height
|
|
# default: covers_size = 160, 225
|
|
# If the loaded image is if different size, it will be to the size specified.
|
|
#
|
|
# wcovers_size = width, height
|
|
# default: wcovers_size = 130, 225
|
|
# used for widescreen setting. If not set it will use the covers_size
|
|
# and properly scaling it to widescreen size.
|
|
#
|
|
# cursor = ">>"
|
|
# Changes cursor shape, at max 2 characters are used. Can be empty.
|
|
# If you want spaces, so that the menu is not shifted use quotes
|
|
# like this: cursor = " "
|
|
#
|
|
# menu_plus = "[+] "
|
|
# Changes the [+] mark in the main, options and start menu.
|
|
# At max 4 characters are used.
|
|
#
|
|
# gui_text_color = [black], white, RRGGBBAA
|
|
# Set the text color in GUI mode
|
|
# Note: to use a color other than a black or white, it has to be
|
|
# represented as a HEX value with the following components: RRGGBBAA
|
|
# RR=red, GG=green, BB=blue, AA=alpha
|
|
# Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
|
|
#
|
|
# gui_text_outline = [FF], AA, RRGGBBAA, black, white
|
|
# gui_text_shadow = [00], AA, RRGGBBAA, black, white
|
|
# Outline and shadow color for text in GUI mode
|
|
# If only alpha is specified, it will set the outline / shadow
|
|
# color to black or white depending if text color is bright or dark.
|
|
#
|
|
# gui_text2_color = [white], black, RRGGBBAA
|
|
# gui_text2_outline = [FF], AA, RRGGBBAA, black, white
|
|
# gui_text2_shadow = [00], AA, RRGGBBAA, black, white
|
|
# Text colors for coverflow modes, where background is darker
|
|
#
|
|
# gui_title_top = [0], 1
|
|
# If 1, gui text appears above covers. If 0, below.
|
|
#
|
|
# coverflow_reflection = color_top, color_bottom
|
|
# color is hex rgba, 0,0 will disable reflections
|
|
# default: coverflow_reflection = 666666FF, AAAAAA33
|
|
#
|
|
# gui_cover_area = x, y, w, h
|
|
# default: gui_cover_area = 20, 24, 600, 408
|
|
# minimum accepted w, h: 480, 320
|
|
# enabling debug will draw the area rectangle
|
|
#
|
|
# gui_title_area = x, y, w, h
|
|
# default: 0,0,0,0 meaning, position depends on gui_title_top
|
|
# min w, h: 320, 10 note: h is not yet used
|
|
#
|
|
# gui_clock_pos = x, y
|
|
# default: -1,-1 meaning, title position is used
|
|
# clock position, if set clock is displayed all the time
|
|
#
|
|
# gui_page_pos = x, y
|
|
# default: -1,-1 meaning, title position is used
|
|
# specifies the page indicator position
|
|
#
|
|
# preview_coords = x,y,width,height
|
|
# wpreview_coords = x,y,width,height (widescreen)
|
|
# Settings for the Theme Preview image.
|
|
# If X and/or Y is set to -1, the Cover X and/or Y position is used.
|
|
# Either W or H (or both) should be set to zero to maintain the correct
|
|
# aspect ratios. If both are set to zero, the Cover width is used and the
|
|
# height is scaled accordingly.
|
|
#
|
|
# home = [reboot], exit, hbc, screenshot, priiloader, wii_menu,
|
|
# <magic word>, <channel ID>
|
|
# What to do when an exit button (typically home) is pressed in the menus
|
|
# Also changes the operation of button_H in the gui and game list.
|
|
# <magic word> is a 4 letter magic word for Priiloader
|
|
# <Channel ID> is a 4 letter channel ID in upper case to launch
|
|
# If home=screenshot then home has to be held for 1 second to make a screenshot
|
|
# otherwise it will exit to HBC
|
|
#
|
|
# buttons=[options_1], options_B, original
|
|
# (change button controls layout in the gui and game list.)
|
|
#
|
|
# The button layout "options_1" is:
|
|
# button B - GUI mode
|
|
# button 1 - options menu
|
|
#
|
|
# The button layout "options_B" is:
|
|
# button B - options menu
|
|
# button 1 - GUI mode
|
|
#
|
|
# The button layout "original" is obsolete, but is:
|
|
# button 1 - options menu
|
|
# button B - nothing
|
|
#
|
|
# button_B = [gui], <other actions>, <magic word>, <channel ID>
|
|
# button_- = [main_menu], <other actions>, <magic word>, <channel ID>
|
|
# button_+ = [install], <other actions>, <magic word>, <channel ID>
|
|
# button_H = [reboot], <other actions>, <magic word>, <channel ID>
|
|
# button_1 = [options], <other actions>, <magic word>, <channel ID>
|
|
# button_2 = [favorites], <other actions>, <magic word>, <channel ID>
|
|
# button_X = A, B, 1, [2], H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_Y = A, B, [1], 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_Z = A, [B], 1, 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_C = [A], B, 1, 2, H, -, +, <action>, <magic word>, <channel ID>
|
|
# button_L = A, B, 1, 2, H, [-], +, <action>, <magic word>, <channel ID>
|
|
# button_R = A, B, 1, 2, H, -, [+], <action>, <magic word>, <channel ID>
|
|
# These buttons can be mapped to any of the following actions in the game list and gui:
|
|
# nothing # does nothing
|
|
# options # access game options
|
|
# gui # switch to/from GUI
|
|
# reboot # reboot to system menu
|
|
# exit # exit to launching app
|
|
# hbc # exit to HBC
|
|
# screenshot # take a screenshot
|
|
# install # install a game
|
|
# remove # remove a game
|
|
# main_menu # access main menu
|
|
# global_ops # access global options menu
|
|
# favorites # toggle favorites view
|
|
# boot_game # boot a game from the drive
|
|
# boot_disc # boot a game from disc
|
|
# theme # switch to next theme
|
|
# profile # switch to next profile
|
|
# unlock # access the unlock password dialog immediately
|
|
# sort # switch to next sort
|
|
# filter # access filter menu
|
|
# priiloader # access Priiloader via magic word Daco
|
|
# wii_menu # get Priiloader to launch Wii Menu via magic word Pune
|
|
# <magic word> # is a 4 letter magic word for Priiloader
|
|
# <Channel ID> # is a 4 letter channel ID in upper case to launch
|
|
# X, Y, Z, C, L & R can also be optionally targetted to emulate one of the buttons
|
|
# on the Wiimote (A, B, 1, 2, -, +, Home). This emulation will function everywhere.
|
|
#
|
|
# button_cancel = [B], <comma separated list of buttons>
|
|
# Set which button(s) will act as the back button in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_exit = [Home], <comma separated list of buttons>
|
|
# Set which button(s) will perform the 'home' action in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_other = [1], <comma separated list of buttons>
|
|
# Set which button(s) will perform the other or alternate action in menus
|
|
# This covers switching between options and global options, choosing to
|
|
# download BCA during install, choosing to ignore meta.xml during upgrade etc.
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# button_save = [2], <comma separated list of buttons>
|
|
# Set which button(s) will perform the save action in menus
|
|
# Valid button values in the list are:
|
|
# B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
|
|
#
|
|
# gui_window_color_base = RRGGBBAA default: FFFFFF80
|
|
# gui_window_color_popup = RRGGBBAA default: FFFFFFB0
|
|
#
|
|
# gui_text_color_menu = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_info = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_title = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_button = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_radio = COLOR / OUTLINE / SHADOW
|
|
# gui_text_color_checkbox = COLOR / OUTLINE / SHADOW
|
|
# default:
|
|
# gui_text_color_menu = white / A0 / 44444444
|
|
# gui_text_color_info = white / A0
|
|
# each component can be "black", "white" or RRGGBBAA
|
|
# OUTLINE and SHADOW are optional
|
|
# Setting gui_text_color_menu will set all the colors except info
|
|
# Setting gui_text_color_button will also set radio and checkbox
|
|
#
|
|
# gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
|
|
# NAME can be: main settings quit style view sort filter favorites jump
|
|
# TextColor is same format as gui_text_color_menu
|
|
# (Seting TextColor to 0 will disable text on the button in case icons are used)
|
|
# Type: button or icon
|
|
# HoverZoom: 0-50 in %
|
|
# Paramteres after coordinates are optional. Default values:
|
|
# gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
|
|
#
|
|
# gui_bar = 0, [1], top, bottom
|
|
# Will disable / enable gui bar or enable only top or bottom.
|
|
#
|
|
# Global options:
|
|
# ===============
|
|
#
|
|
# gui = 0, 1, 2, 3, [4], start
|
|
# gui = 0 : GUI disabled
|
|
# gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
|
|
# gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
|
|
# gui = 3 : GUI Menu enabled, start in console mode
|
|
# gui = 4 : GUI Menu enabled, start in GUI mode
|
|
# gui = start : same as gui = 4
|
|
#
|
|
# gui_transition = [scroll], fade
|
|
# Set GUI transition effect between console and gui mode
|
|
#
|
|
# gui_style = [grid], flow, flow-z, coverflow3d, coverflow2d, frontrow, vertical, carousel
|
|
# Set the default GUI style
|
|
#
|
|
# gui_rows = [2] (Valid values: 1-4)
|
|
# Set the default number of rows in GUI mode
|
|
#
|
|
# gui_lock = [0], 1
|
|
# Disable changing gui style with button up/down
|
|
#
|
|
# gui_antialias = [4] {0-4}
|
|
# Tune coverflow mode antialias level
|
|
#
|
|
# gui_pointer_scroll = 0, [1]
|
|
# disable/enable pointer scrolling of the game list
|
|
#
|
|
# theme = Theme_Name
|
|
# Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
|
|
# Note: a theme resets all theme related options, so if you want to override
|
|
# any theme option, do that in the lines after the 'theme =' option.
|
|
#
|
|
# covers_path = [sd:/usb-loader/covers]
|
|
# Changing covers_path will change all covers_path_* like this:
|
|
# covers_path_2d = covers_path/2d
|
|
# covers_path_3d = covers_path/3d
|
|
# covers_path_disc = covers_path/disc
|
|
# covers_path_full = covers_path/full
|
|
# If you need fine controll on the 2d/3d/disc/full paths use the
|
|
# covers_path_* options after covers_path.
|
|
#
|
|
# URL options:
|
|
# URL can contain any of the following tags which are then replaced
|
|
# with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID3}, {ID4}, {ID6}, {ID}, {CC}, {PUB}
|
|
# {ID} will find automatically the correct ID by trying ID6, ID4 and ID3
|
|
# Note: {WIDTH} and {HEIGHT} don't work well if download_all_styles is enabled
|
|
# {PUB} os the last two digits of the ID and can be used to get covers from other
|
|
# regions. E.g., replace {ID6} with {ID3}P{PUB} to look for PAL covers.
|
|
#
|
|
# Multiple URLS can be specified for cover_url_* options
|
|
# They can be in the same line separated with space, example:
|
|
# cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
|
|
# Or in multiple lines using =+ to add instead of =, example:
|
|
# cover_url = http://site1.com/{ID}.png
|
|
# cover_url =+ http://site2.org/{ID}.png
|
|
# cover_url =+ http://site3.net/{ID}.png
|
|
#
|
|
# Normal 4:3 mode aspect ratio url options:
|
|
# cover_url = URL (url for standard 2d flat covers)
|
|
# cover_url_3d = URL (url for 3d covers)
|
|
# cover_url_disc = URL (url for disc covers)
|
|
# cover_url_full = URL (url for full covers)
|
|
# cover_url_hq = URL (url for HQ full covers)
|
|
#
|
|
# defaults:
|
|
#
|
|
# cover_url = http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_3d = http://wiitdb.com/wiitdb/artwork/cover3D/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_disc =
|
|
# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/{CC}/{ID6}.png
|
|
# cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disccustom/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_full = http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png
|
|
#
|
|
# cover_url_hq = http://wiitdb.com/wiitdb/artwork/coverfullHQ/{CC}/{ID6}.png
|
|
#
|
|
# download_id_len = 4, [6]
|
|
# Specifies the downloaded cover ID length for the saved file name
|
|
#
|
|
# download_all_styles = [1], 0
|
|
# Download all cover styles (flat,3d,disc), or just the current style
|
|
#
|
|
# download_cc_pal = [AUTO], EN, FR, DE, AU, ...
|
|
# The code is used as a replacement for {CC} tag for PAL regions.
|
|
# If AUTO is specified, then the code is set depending on the console
|
|
# country - if Australia: AU, Brasil: PT else, console language is used.
|
|
# If image is not found with the specified cc code, download is
|
|
# retried with EN code.
|
|
#
|
|
# titles_url = http://wiitdb.com/titles.txt?LANG={DBL}
|
|
# Url for updating titles.txt
|
|
#
|
|
# device = [ask], usb, sdhc
|
|
# Specifies which device to use when starting the loader
|
|
#
|
|
# partition = [auto], ask, WBFS1, ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9
|
|
# Specifies which partition to use when starting the loader
|
|
# Note: the -222 version defaults to FAT1 instead.
|
|
#
|
|
# simple = [0], 1
|
|
# (enable/disable simple/childsafe mode)
|
|
# setting simple=1 will change all disable_xxx options and
|
|
# hide_footer to 1 and confirm_start to 0.
|
|
# setting simple=0 will do the opposite.
|
|
# any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
|
|
#
|
|
# confirm_start = [1], 0
|
|
# Specifies if confirmation is required when starting a game
|
|
#
|
|
# disable_remove = [0],1
|
|
# disable_install = [0],1
|
|
# disable_options = [0],1
|
|
# disable_format = [0],1
|
|
# fine permissions control
|
|
#
|
|
# admin_unlock = [1], 0.
|
|
# If enabled it will allow unlock admin mode, so you will be able to access
|
|
# all the settings screens that simple or disable_* options disabled.
|
|
#
|
|
# unlock_password = [BUDAH12]
|
|
# Set the password for admin unlock
|
|
#
|
|
# install_partitions = [only_game], all, 1:1, iso
|
|
# controls which partitions from DVD are installed to HDD
|
|
# - 1:1 disable scrubbing, except for the last 256kb which are stil scrubbed
|
|
# because of a wbfs limitation: the wbfs block size not aligned to wii disc size
|
|
# - iso: On NTFS it creates an exact dump to an iso file
|
|
# On WBFS/FAT it will behave same as 1:1
|
|
#
|
|
# fat_split_size = [4], 2, 0
|
|
# Selects if the split is at 4: 4gb-32kb or 2: 2gb-32kb
|
|
# or 0: no splits - ntfs only
|
|
#
|
|
# fat_install_dir = [1], 0, 2, 3
|
|
# Select install filename layout on fat:
|
|
# fat_install_dir = 0 /wbfs/GAMEID.wbfs
|
|
# fat_install_dir = 1 /wbfs/GAMEID_TITLE/GAMEID.wbfs
|
|
# fat_install_dir = 2 /wbfs/TITLE [GAMEID]/GAMEID.wbfs
|
|
# fat_install_dir = 3 /wbfs/TITLE [GAMEID].wbfs
|
|
# fs_install_layout is an alias for fat_install_dir
|
|
#
|
|
# ntfs_write = [0], 1, norecover
|
|
# 0 will disable and 1 will enable ntfs write support
|
|
# norecover will enable write but prevent mounting an uncleanly unmounted fs
|
|
# in case recovery on the PC is preferred.
|
|
#
|
|
# music = [1], 0, filename, PATH
|
|
# Play background music (only one option has to be specified)
|
|
# Examples:
|
|
# music = 1
|
|
# (which is default) will randomly play all .mp3 or .mod
|
|
# files (whichever are found first) in sd:/usb-loader dir
|
|
# music = sd:/usb-loader/my_music.mp3
|
|
# Plays my_music.mp3. The file name can be specified
|
|
# relative to sd:/usb-loader or an absolute pathname.
|
|
# music = sd:/music
|
|
# Will randomly play all .mp3 or .mod files in that folder.
|
|
# music = 0
|
|
# Will disable music
|
|
#
|
|
# widescreen = [auto], 0, 1
|
|
# * If widescreen is enabled (or autodetected) then the following options are used:
|
|
# - wbackground
|
|
# - wbackground_base
|
|
# - wbackground_gui
|
|
# - wconsole_coords
|
|
# - wcovers_coords
|
|
# - wcovers_size
|
|
# * when in widescreen mode, cover images will be searched first by
|
|
# the name GAMEID_wide.png and if not found then by GAMEID.png and
|
|
# will be resized properly.
|
|
# * some layouts will specify widescreen cooridinates automatically
|
|
# like: large3 and ultimate3, so there is no need to specify them manually,
|
|
# if one of these layouts are used.
|
|
#
|
|
# hide_game = [0], GAMEID1, GAMEID2, ...
|
|
# Hide games from list (can be used for parental control)
|
|
# Multiple games can be specified in one line separated by comma ","
|
|
# or each game in a separate hide_game = GAMEID line.
|
|
# setting hide_game = 0 will reset the hide list.
|
|
# GAMEID is a 4 letter game ID.
|
|
# Example: hide_game = RZZP, RDCP
|
|
#
|
|
# pref_game = [0], GAMEID1, GAMEID2, ...
|
|
# Preffered games, to be shown first in the list.
|
|
# Syntax is same as with hide_game.
|
|
# Example: pref_game = RHAP, RSSP
|
|
#
|
|
# confirm_ocarina = [0], 1
|
|
# Specifies if confirmation is required when ocarina is enabled
|
|
# and codes have been found
|
|
#
|
|
# cursor_jump = [0] or N
|
|
# Sets how much moves left/right (if 0 do a end page / next page jump)
|
|
#
|
|
# start_favorites = [0], 1
|
|
# Start with the favorites game list
|
|
#
|
|
# clock_style = [24], 12, 12am, 0
|
|
# Set clock style, 0 will disable clock
|
|
#
|
|
# sort_ignore = [A,An,The], ...
|
|
# Which starting words to ignore when sorting titles
|
|
# Separate words via commas, do not incude the square brackets
|
|
# Set sort_ignore = 0 for old sort method - to not ignore anything
|
|
#
|
|
# debug = [0], 1, 8
|
|
# Display some diagnostic messages when started
|
|
# Benchmark mode with debug = 8 and start or install a game
|
|
#
|
|
# debug_gecko = [0],1,2,3
|
|
# write debug info to usb gecko (1=debug,2=console,3=both)
|
|
#
|
|
# profile_names = [default], name2, name3,...
|
|
# Profiles - aka multiple favorite groups
|
|
# (max profiles:10, max profile name length: 16)
|
|
# Profiles can be added, removed and reordered with this option.
|
|
# But if you want to rename it, you will need to change the profile
|
|
# name also in settings.cfg otherwise it will be considered as a new
|
|
# name and the old one will be forgotten next time you save settings.
|
|
# Profiles can be switched in the global options screen. Changing a
|
|
# game favorite setting is done as usual in the game options screen.
|
|
#
|
|
# profile = name
|
|
# will specify the default profile to use
|
|
# saving global settings will also save which profile is used
|
|
#
|
|
# profile_start_favorites = {[0], 1} ...
|
|
# specifies when each profile is switched to if favorites should be enabled or disabled.
|
|
# profile_start_favorites 0 1 1 1 1 1 1 1 1 1
|
|
#
|
|
# db_url = [http://wiitdb.com/wiitdb.zip?LANG={DBL}]
|
|
# URL to download database from.
|
|
#
|
|
# db_language = [AUTO], EN, JA, German, etc
|
|
# Language to use for the {DBL} tag. If invalid or not able to be
|
|
# displayed by the loader this will default to English.
|
|
# Both country codes (EN) and languages (English) are valid.
|
|
#
|
|
# db_show_info = [1], 0
|
|
# Show info loaded from the database.
|
|
#
|
|
# db_ignore_titles = [0], 1
|
|
# Set this to ignore titles from the database when naming games.
|
|
#
|
|
# write_playstats = [1], 0
|
|
# Write to the play history file.
|
|
#
|
|
# sort = [title-asc], etc
|
|
# Change the default sorting method. Default is Title Ascending.
|
|
#
|
|
# Valid sort options:
|
|
# "title" => Title
|
|
# "players" => Number of Players
|
|
# "online_players"=> Number of Online Players
|
|
# "publisher" => Publisher
|
|
# "developer" => Developer
|
|
# "release" => Release Date
|
|
# "play_count" => Play Count
|
|
# "install" => Install Date
|
|
# (This will only work with FAT or NTFS drives)
|
|
# "play_date => Last Play Date
|
|
#
|
|
# To use ascending add "-asc" to the option.
|
|
# ie: sort = players-asc
|
|
#
|
|
# To use descending add "-desc" to the option.
|
|
# ie: sort = players-desc
|
|
#
|
|
# translation = [AUTO], EN, custom, etc.
|
|
# Current auto values: JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
|
|
# Any filename is supported as long as a corresponding translation
|
|
# file exists. Translation files currently exist for DE, DK, ES, FI, FR,
|
|
# GR, IT, JA, KO, NL, NO, PT_BR, PT_PT, TR, ZH_CN, ZH_CN-clamis, ZH_TW
|
|
#
|
|
# load_unifont = [0], 1
|
|
# Specifies if unifont.dat should be loaded or not. unifont.dat contains
|
|
# all the unicode characters, required for ASIAN language support so that
|
|
# translation or wiitdb info shows up correctly.
|
|
# load_unifont automaticly switches to 1 if translation starts with JA, KO or ZH
|
|
# or if db_language is JA, KO, ZH
|
|
# Note: the LATIN unicode set is already embedded into the loader,
|
|
# so to display German, French, Spanish, etc... unifont.dat is not needed
|
|
#
|
|
# wiird = [0], 1, 2
|
|
# 1 = enable debugger
|
|
# 2 = enable debugger and pause start
|
|
#
|
|
# select = [previous], start, middle, end, most, least, random
|
|
# Selects which game is picked by default on startup.
|
|
# The new default is the previous game played (to get old
|
|
# operation, set select=start).
|
|
# 'start', 'middle' and 'end' refer to position in the list.
|
|
# 'most' and 'least' refer to number of plays (in Cfg).
|
|
# 'random' selects a different game each time.
|
|
#
|
|
# adult_themes = [0], 1
|
|
# determines if adult themes can be downloaded
|
|
#
|
|
# theme_previews = [1], 0
|
|
# determines if the theme preview images should be downloaded and displayed
|
|
#
|
|
# return_to_channel = [0], auto, JODI, FDCL, ...
|
|
# Games will return to the selected channel ID
|
|
# e.g., JODI for HBC or a forwarder channel like FDCL or DCFG
|
|
# to reload Cfg.
|
|
# 0 is the default Wii Menu operation
|
|
# auto: will try to detect the channel id from where the loader was started.
|
|
# (although some forwarders are not auto detected properly,
|
|
# but the official one by FIX94 is)
|
|
#
|
|
# disable_nsmb_patch = [0],1
|
|
# disable_pop_patch = [0],1
|
|
# disable_dvd_patch = 0,[1]
|
|
# Optionally disable patches performed by the loader.
|
|
#
|
|
# nsmb = New Super Mario Bros.
|
|
# pop = Prince of Persia: The Forgotten Sands
|
|
# dvd = disc check patch for Hermes.
|
|
#
|
|
# PoP requires that you disable the dvd patch
|
|
# Set an option to 1 to disable (i.e., not patch)
|
|
#
|
|
# gamercard_url = URL
|
|
# gamercard_key = key
|
|
# These options work like the cover_url options
|
|
# and support the =+ operator to add multiple sites/keys.
|
|
# Keys and URLs are matched up in respective order.
|
|
#
|
|
# If you set a key in the list to 0, or leave out trailing keys, the
|
|
# respective sites from the URLs will not be tried.
|
|
#
|
|
# The tags {KEY} and {ID6} can be used in the URLs.
|
|
#
|
|
# Defaults are for WiinnerTag, NCard and DUTag in that order, but with blank keys:
|
|
# gamercard_url = http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}
|
|
# gamercard_url =+ http://www.messageboardchampion.com/ncard/API/?cmd=tdbupdate&key={KEY}&game={ID6}
|
|
# gamercard_url =+ http://tag.darkumbra.net/{KEY}.update={ID6}
|
|
# gamercard_key = 0 0 0
|
|
#
|
|
# intro = 0, 1, [2], 3
|
|
# intro=0 : black - only allowed when direct game launching
|
|
# intro=1 : black bg with program name (small)
|
|
# intro=2 : color image [default]
|
|
# intro=3 : grey image
|
|
# This option only works if set in meta.xml <arguments>
|
|
#
|
|
# nand_emu_path = [usb:/nand]
|
|
# sets the path whare a nand image is located. It must be a fat drive.
|
|
#
|
|
# save_filter = [0], 1
|
|
# enables games filters persistance on a per profile basis.
|
|
#
|
|
# custom_private_server = [wiimmfi.de], STRING
|
|
# custom WFC server. Max len 14.
|
|
#
|
|
# nintendont_config_mode = [file],arg
|
|
# file = parameters are passed to nintendont rewriting nintendont config file
|
|
# arg = parameters are passed to nintendont via command line argument
|
|
#
|
|
# update_nintendont = [0],1
|
|
# enables nintendont update with other plugins.
|
|
#
|
|
# Game Compatibility Options:
|
|
# ===========================
|
|
#
|
|
# These options can be set in the global config.txt
|
|
# The options can be set also per-game from inside the loader
|
|
# options screen and will be saved to settings.cfg
|
|
#
|
|
# video = [auto], game, system, pal50, pal60, ntsc
|
|
# (auto is same as game)
|
|
#
|
|
# language = [console], japanese, english, german, french, spanish,
|
|
# italian, dutch, s.chinese, t.chinese, korean
|
|
#
|
|
# video_patch = [0], 1, all, sneek, sneek+all
|
|
# 'video_patch = 1': This will patch NTSC -> PAL modes if console is PAL
|
|
# and PAL -> NTSC modes if console is NTSC
|
|
# This will not change interlaced / progressive mode
|
|
# 'video_patch = all' will force all modes to the selected video mode.
|
|
# This will also force progressive / interlaced mode, depending on what
|
|
# is configured in wii settings. This can be used for example to force
|
|
# progressive mode if the game will otherwise use interlaced mode (MPT)
|
|
#
|
|
# vidtv = [0], 1
|
|
# Required by some games (Japanese,...)
|
|
#
|
|
# country_patch = [0], 1
|
|
# Country Patch for better compatibility with some games
|
|
#
|
|
# fix_002 = [0], 1
|
|
# This is the Anti 002 fix. It is not needed for new cIOSes (IOS249 rev14+)
|
|
#
|
|
# ios = 247, 248, [249], 222-mload, 223-mload, 224-mload, 222-yal, 223-yal, 250
|
|
# Select Custom IOS
|
|
# Note: 222-yal is for kwiirk's cIOS
|
|
# Note: 222-mload is for Hermes's cIOS and is the default for the -222 version
|
|
# Note: a few seconds of delay when starting a game with custom ios is expected.
|
|
#
|
|
# block_ios_reload = 0, 1, [auto]
|
|
# Required by some games, works with d2x cios and in a limited way for hermes cios
|
|
# 0: disabled, 1: enabled, auto: enable if cios is d2x and ver >= 5
|
|
#
|
|
# alt_dol = [0], 1, sd, disc
|
|
# Alternative .dol loading option (from NeoGamma by WiiPower)
|
|
# If set to 1 or sd it will load the .dol from
|
|
# the loader base dir + GAMEID.dol (4 letter ID)
|
|
# [ sd:/usb-loader/GAMEID.dol ]
|
|
# If set to disc it will prompt with a list of .dols on the wbfs iso image
|
|
#
|
|
# ocarina = [0], 1
|
|
# enable/disable ocarina - cheating engine
|
|
#
|
|
# hooktype = nohooks, [vbi], wiipad, gcpad, gxdraw, gxflush, ossleep, axframe
|
|
# specify ocarina hook type
|
|
#
|
|
# write_playlog = [0], 1, 2, 3
|
|
# Write gameplay stats to the Wii message board log.
|
|
# This option won't work when the Wii Menu is skipped before
|
|
# starting Cfg (e.g., using Priiloader or BootMii autoboot).
|
|
# 0 = off, do not write to the Wii Message Board log.
|
|
# 1 = on, set title based on the value of the language option unless
|
|
# the title in that language is blank where it then uses the
|
|
# English title or the Japanese title (whichever is valid).
|
|
# 2 = on, set title to the Japanese title.
|
|
# 3 = on, set title to the English title.
|
|
# In the per-game menu, these options show up as "Off", "On",
|
|
# "Japanese Title" and "English Title" respectively.
|
|
#
|
|
# clear_patches = [0],1,all
|
|
# When on (1) return_to_channel and the dvd check are disabled
|
|
# When 'all', then all .dol patches are disabled
|
|
#
|
|
# mem_card_emu = [0], 1, 2
|
|
# Emulation GC memory card:
|
|
# 0 = disabled
|
|
# 1 = enabled with separate memory card per game
|
|
# 2 = enabled with shared memory card
|
|
#
|
|
# mem_card_size = [0], 1, 2, 3, 4, 5
|
|
# Emulated GC memory card size:
|
|
# 0 = 59 blocks (512KB)
|
|
# 1 = 123 blocks (1MB)
|
|
# 2 = 251 blocks (2MB)
|
|
# 3 = 507 blocks (4MB)
|
|
# 4 = 1019 blocks (8MB)
|
|
# 5 = 2043 blocks (16MB)
|
|
#
|
|
# private_server = [0],1,2,3
|
|
# Nintendo Wi-Fi Connection (WFC) patching:
|
|
# 0 = Off
|
|
# 1 = NoSSL only
|
|
# 2 = wiimmfi.de
|
|
# 3 = Custom string from "custom_private_server"
|
|
#
|
|
# fix_480p = [0], 1
|
|
# enable/disable 480p Nintendo Revolution SDK bug fix patch
|
|
#
|
|
# deflicker = [0], 1, 2, 3, 4, 5
|
|
# override deflicker filter settings:
|
|
# 0 = Defaults as hardcoded in the game
|
|
# 1 = Turns off deflickering setting the vfilter to Off
|
|
# 2 = Turns off deflickering setting the vfilter and patchig GXSetCopyFilter function
|
|
# 3 = Turns on deflickering setting vfilter to Low
|
|
# 4 = Turns on deflickering setting vfilter to Medium
|
|
# 5 = Turns on deflickering setting vfilter to High
|
|
#
|
|
# dithering = [0], 1
|
|
# enable/disable dithering removal patch
|
|
#
|
|
# fix_fb = [0], 1
|
|
# enable/disable framebuffer width patch
|
|
#
|
|
# Profile Options:
|
|
# ================
|
|
#
|
|
# The options can be set per-profile from inside the loader
|
|
# and will be saved to settings.cfg
|
|
#
|
|
# profile_filter = [all], online, unplayed, genre(*), features(*), controller(*), gamecube, wii, channel, duplicate, game_type(*), search(*)
|
|
# (*) = requires extra options
|
|
#
|
|
# profile_filter_genre = action, adventure, fighting, music, platformer, puzzle, racing, role-playing, shooter, simulation, sports, strategy, arcade, baseball, basketball, bike_racing, billiards, board_game, bowling, boxing, business_simulation, cards, chess, coaching, compilation, construction_simulation, cooking, cricket, dance, darts, drawing, educational, exercise, first-person_shooter, fishing, fitness, flight_simulation, football, futuristic_racing, golf, health, hidden_object, hockey, hunting, karaoke, kart_racing, life_simulation, management_simulation, martial_arts, motorcycle_racing, off-road_racing, party, petanque, pinball, poker, rail_shooter, rhythm, rugby, sim_racing, skateboarding, ski, snowboarding, soccer, stealth_action, surfing, survival_horror, table_tennis, tennis, third-person_shooter, train_simulation, trivia, truck_racing, virtual_pet, volleyball, watercraft_racing, wrestling
|
|
#
|
|
# profile_filter_feature = online, download, score, nintendods
|
|
#
|
|
# profile_filter_controller = wiimote, nunchuk, motionplus, gamecube, nintendods, classiccontroller, wheel, zapper, balanceboard, microphone, guitar, drums, camera, dancepad, infinitybase, keyboard, portalofpower, skateboard, totalbodytracking, turntable, udraw, wiispeak, vitalitysensor
|
|
#
|
|
# profile_filter_gametype = wii, gamecube, all_channels, wiiware, vc_nes, vc_snes, vc_n64, vc_sms, vc_md, vc_pce, vc_neogeo, vc_arcade, vc_c64, wii_channels, fwd_emu
|
|
#
|
|
# profile_search_field = title, synopsis, developer, publisher, id6, region, rating, players, online_players, play_count, synopsis_len, covers_available
|
|
#
|
|
# profile_search_string = STRING
|
|
# Max len 100 chars.
|
|
#
|
|
|
|
## Config file sample:
|
|
|
|
# USBLoader config
|
|
# lines starting with # are comments
|
|
# see README-CFG.txt for help on options
|
|
# theme
|
|
theme = GreyMatter
|
|
# gui
|
|
gui = start
|
|
gui_transition = fade
|
|
gui_style = flow
|
|
gui_rows = 2
|
|
# device
|
|
device = usb
|
|
ntfs_write = 1
|
|
# language related options:
|
|
# translation = XX
|
|
# db_language = XX
|
|
# this is required for asian languages:
|
|
# load_unifont = 1
|
|
# NAND Emulation (wiiware/VC)
|
|
nand_emu_path = usb:/nand
|
|
# Return to loader
|
|
return_to_channel = UCXF
|
|
# Multiple profile filter config
|
|
profile_names = sample1, sample2
|
|
save_filter = 1
|
|
# GC memory card emulation
|
|
mem_card_emu = 1
|
|
mem_card_size = 2
|
|
# Nintendont
|
|
nintendont_config_mode = arg
|
|
update_nintendont = 1
|
|
|
|
## Sample titles.txt file:
|
|
|
|
RFNP = Wii Fit
|
|
RHAP = Wii Play
|
|
RSPP = Wii Sports
|
|
RMGP = Super Mario Galaxy
|
|
|
|
## Changelog:
|
|
|
|
See ChangeLog.txt
|