Files
DrawingSongHLE/Assets/Code/AudioController.cs
2020-12-05 19:34:02 -07:00

140 lines
3.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour
{
static readonly int[] indexTable = new int[]
{
-4, -3, -2, -1, 2, 4, 8, 16,
-4, -3, -2, -1, 2, 4, 8, 16
};
static readonly int[] stepTable = new int[]
{
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
};
AudioClip clip;
bool startedPlaying;
short predictor;
int stepIndex;
public MainController mainController;
public ResourceManager resourceManager;
public AudioSource source;
public bool isLoaded { get; private set; }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (isLoaded && source.isPlaying != mainController.isPlaying)
{
if (mainController.isPlaying)
{
if (startedPlaying)
{
source.UnPause();
}
else
{
source.Play();
startedPlaying = true;
}
}
else
{
source.Pause();
}
}
}
private void OnDisable()
{
Unload();
}
public void ResetController()
{
Unload();
}
void Unload()
{
if (clip != null) Destroy(clip);
isLoaded = false;
startedPlaying = false;
}
public void LoadResources()
{
if (clip != null) Destroy(clip);
float[] samples = ImaAdpcmDecompress(resourceManager.GetAudio());
clip = AudioClip.Create("audio", samples.Length, 1, 48100, false);
clip.SetData(samples, 0);
source.clip = clip;
isLoaded = true;
}
float[] ImaAdpcmDecompress(byte[] compressed)
{
predictor = 0;
stepIndex = 40;
List<float> decompressed = new List<float>();
foreach (var b in compressed)
{
float first = DecompressSample((byte)(b & 0xf));
float second = DecompressSample((byte)(b >> 4));
decompressed.Add(first);
decompressed.Add(first);
decompressed.Add(second);
decompressed.Add(second);
}
return decompressed.ToArray();
}
float DecompressSample(byte sample)
{
int step = stepTable[stepIndex];
int diff = step >> 3;
if ((sample & 1) != 0) diff += step >> 2;
if ((sample & 2) != 0) diff += step >> 1;
if ((sample & 4) != 0) diff += step >> 0;
if ((sample & 8) != 0) diff = -diff;
predictor = (short)Saturate(diff + predictor, short.MinValue, short.MaxValue);
stepIndex += indexTable[sample];
stepIndex = Saturate(stepIndex, 0, stepTable.Length - 1);
return Mathf.Clamp((float)predictor / short.MaxValue, -1.0f, 1.0f);
}
int Saturate(int value, int min, int max)
{
if (value > max) return max;
if (value < min) return min;
return value;
}
}