EnvironmentLoader/README.md
2021-12-25 20:14:56 +01:00

1.9 KiB

Setup payload

This is a payload that should be run with CustomRPXLoader.

Usage

Put the payload.rpx in the sd:/wiiu/ folder of your sd card and use the CustomRPXLoader to run this setup payload.

This payload checks for enviroments in the following directory: sd:/wiiu/environments/. Per default it's booting sd:/wiiu/environments/default, to choose which environment will be booted, hold X on the gamepad while launching.

When launching an given enviroment, all .rpx files in [ENVIRONMENT]/modules/setup will be run.

  • Make sure not to call exit in the setup payloads
  • The one time setups will be run in the order of their ordered filenames.

Example file structure for having a default and a installer environment on the sd card:

sd:\wiiu\environments\default\modules\setup\00_mocha.rpx
sd:\wiiu\environments\default\modules\setup\01_other_cool_payload.rpx
sd:\wiiu\environments\installer\modules\setup\00_mocha.rpx
sd:\wiiu\environments\installer\modules\setup\01_installer_auncher.rpx

Building

Make you to have wut installed and use the following command for build:

make install

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t environmentloader-builder

# make 
docker run -it --rm -v ${PWD}:/project environmentloader-builder make

# make clean
docker run -it --rm -v ${PWD}:/project environmentloader-builder make clean

Credits

  • maschell
  • Copy paste stuff from dimok
  • Copy pasted the solution for using wut header in .elf files from RetroArch
  • Copy pasted resolving the ElfRelocations from decaf