Flappy-Bird_GX2/src/game/Pipe.h
2020-07-05 13:34:13 +02:00

56 lines
1.6 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef PIPE_H_
#define PIPE_H_
#include "gui/GuiElement.h"
#include "gui/GuiText.h"
#include "gui/GuiController.h"
#include "gui/GuiImage.h"
#include "gui/GuiSound.h"
#include "gui/GuiTrigger.h"
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class Pipe : public GuiElement {
public:
Pipe(float x);
virtual ~Pipe();
void setPosX(float x);
void setScroll(bool state);
int checkCollision(GuiImage *check);
void draw(CVideo *video);
void update(GuiController *c);
protected:
GuiImageData *pipeBottomImg;
GuiImageData *pipeTopImg;
GuiImage *pipebottom;
GuiImage *pipetop;
float loc_x;
int loc_y;
int poss_collision = 0;
bool scroll_state;
};
#endif