Flappy-Bird_GX2/src/menu/MainWindow.cpp
2020-07-05 13:34:13 +02:00

189 lines
5.9 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016 for GX2_GUI_Template
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "MainWindow.h"
#include "MainWindowTV.h"
#include "Application.h"
#include "utils/StringTools.h"
#include "utils/logger.h"
#include "resources/Resources.h"
#include "system/AsyncDeleter.h"
MainWindow::MainWindow(int w, int h)
: width(w), height(h) {
for (int i = 0; i < 4; i++) {
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImg[i]->setScale(1.5f);
pointerValid[i] = false;
}
SetupMainView();
}
MainWindow::~MainWindow() {
while (!tvElements.empty()) {
delete tvElements[0];
remove(tvElements[0]);
}
while (!drcElements.empty()) {
delete drcElements[0];
remove(drcElements[0]);
}
for (int i = 0; i < 4; i++) {
delete pointerImg[i];
Resources::RemoveImageData(pointerImgData[i]);
}
}
void MainWindow::updateEffects() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->updateEffects();
}
//! only update TV elements that are not updated yet because they are on DRC
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
uint32_t n;
for (n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
if (tvElements[i] == drcElements[n])
break;
}
if (n == drcElements.size()) {
tvElements[i]->updateEffects();
}
}
}
void MainWindow::process() {
//! dont read behind the initial elements in case one was added
uint32_t tvSize = tvElements.size();
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->process();
}
//! only update TV elements that are not updated yet because they are on DRC
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
uint32_t n;
for (n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
if (tvElements[i] == drcElements[n])
break;
}
if (n == drcElements.size()) {
tvElements[i]->process();
}
}
}
void MainWindow::update(GuiController *controller) {
//! dont read behind the initial elements in case one was added
//uint32_t tvSize = tvElements.size();
if (controller->chan & GuiTrigger::CHANNEL_1) {
uint32_t drcSize = drcElements.size();
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
drcElements[i]->update(controller);
}
} else {
uint32_t tvSize = tvElements.size();
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
tvElements[i]->update(controller);
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int wpadIdx = controller->chanIdx - 1;
float posX = controller->data.x;
float posY = controller->data.y;
pointerImg[wpadIdx]->setPosition(posX, posY);
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
pointerValid[wpadIdx] = true;
}
}
void MainWindow::drawDrc(CVideo *video) {
for (uint32_t i = 0; i < drcElements.size(); ++i) {
drcElements[i]->draw(video);
}
for (int i = 0; i < 4; i++) {
if (pointerValid[i]) {
pointerImg[i]->setAlpha(0.5f);
pointerImg[i]->draw(video);
pointerImg[i]->setAlpha(1.0f);
}
}
}
void MainWindow::drawTv(CVideo *video) {
for (uint32_t i = 0; i < tvElements.size(); ++i) {
tvElements[i]->draw(video);
}
for (int i = 0; i < 4; i++) {
if (pointerValid[i]) {
pointerImg[i]->draw(video);
pointerValid[i] = false;
}
}
}
void MainWindow::SetupMainView() {
//DrcFrame = new MainWindowDRC(width,height);
TvFrame = new MainWindowTV(width, height);
DrcFrame = TvFrame;
appendTv(TvFrame);
appendDrc(DrcFrame);
}
void MainWindow::OnOpenEffectFinish(GuiElement *element) {
//! once the menu is open reset its state and allow it to be "clicked/hold"
element->effectFinished.disconnect(this);
element->clearState(GuiElement::STATE_DISABLED);
}
void MainWindow::OnCloseEffectFinish(GuiElement *element) {
//! remove element from draw list and push to delete queue
remove(element);
AsyncDeleter::pushForDelete(element);
}