add image+text examples, and update readme

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vgmoose 2016-09-23 09:46:31 -04:00
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@ -5,9 +5,16 @@ This a (hopefully clean) template for GX2 (gui) project. [...]
This example with render a white screen and return to the Homewbrew Launcher by pressing the Home button.<br /> This example with render a white screen and return to the Homewbrew Launcher by pressing the Home button.<br />
At menu/MainWindowTV.cpp the magic of drawing the white screen is happening. At menu/MainWindowTV.cpp the magic of drawing the white screen is happening.
There are also commented out examples of how to quickly add a GuiImage or GuiText.
#Building# #Building#
In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile. In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
You will also need the submodule from this repo in the folder "src/dynamic_libs", which you can get via:
```
git clone --recursive https://github.com/Maschell/GX2_GUI_Template.git
```
#Credits# #Credits#
A big thanks goes out to <b>dimok</b> for creating the HBL, the dynamic libs and every stuff he made. The "environment" of this app is copied from HBL. In fact is just a cropped version of the HBL with a few extra GUI Element. So big shoutouts to dimok! A big thanks goes out to <b>dimok</b> for creating the HBL, the dynamic libs and every stuff he made. The "environment" of this app is copied from HBL. In fact is just a cropped version of the HBL with a few extra GUI Element. So big shoutouts to dimok!

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@ -29,6 +29,21 @@ MainWindowTV::MainWindowTV(int w, int h)
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 2); bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 2);
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 3); bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 3);
append(&bgImageColor); append(&bgImageColor);
// The below code will draw a pumpkin_pie.jpg mage from
// the /data folder when uncommented
// GuiImageData* pieImgData = Resources::GetImageData("pumpkin_pie.jpg");
// GuiImage* pie = new GuiImage(pieImgData);
// pie->setPosition(-200, 50); // moves left by 200, up 50 from the center
// append(pie);
// The below code wll draw "Hello World!" as a string
// opionally underneath the pie, if it is available
// const char* cpName = "Hello World!";
// GuiText* hello = new GuiText(cpName, 28, glm::vec4(0, 0, 0, 1));
// hello->setAlignment(ALIGN_RIGHT | ALIGN_CENTER); // start from midright
// hello->setPosition(-250, 0); // move the text left 200 from the right
// append(hello);
} }
MainWindowTV::~MainWindowTV() MainWindowTV::~MainWindowTV()