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add image+text examples, and update readme
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@ -5,9 +5,16 @@ This a (hopefully clean) template for GX2 (gui) project. [...]
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This example with render a white screen and return to the Homewbrew Launcher by pressing the Home button.<br />
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This example with render a white screen and return to the Homewbrew Launcher by pressing the Home button.<br />
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At menu/MainWindowTV.cpp the magic of drawing the white screen is happening.
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At menu/MainWindowTV.cpp the magic of drawing the white screen is happening.
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There are also commented out examples of how to quickly add a GuiImage or GuiText.
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#Building#
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#Building#
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In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
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In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
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You will also need the submodule from this repo in the folder "src/dynamic_libs", which you can get via:
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```
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git clone --recursive https://github.com/Maschell/GX2_GUI_Template.git
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```
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#Credits#
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#Credits#
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A big thanks goes out to <b>dimok</b> for creating the HBL, the dynamic libs and every stuff he made. The "environment" of this app is copied from HBL. In fact is just a cropped version of the HBL with a few extra GUI Element. So big shoutouts to dimok!
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A big thanks goes out to <b>dimok</b> for creating the HBL, the dynamic libs and every stuff he made. The "environment" of this app is copied from HBL. In fact is just a cropped version of the HBL with a few extra GUI Element. So big shoutouts to dimok!
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BIN
data/images/pumpkin_pie.jpg
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BIN
data/images/pumpkin_pie.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 46 KiB |
@ -29,6 +29,21 @@ MainWindowTV::MainWindowTV(int w, int h)
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bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 2);
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bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 2);
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bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 3);
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bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 3);
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append(&bgImageColor);
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append(&bgImageColor);
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// The below code will draw a pumpkin_pie.jpg mage from
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// the /data folder when uncommented
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// GuiImageData* pieImgData = Resources::GetImageData("pumpkin_pie.jpg");
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// GuiImage* pie = new GuiImage(pieImgData);
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// pie->setPosition(-200, 50); // moves left by 200, up 50 from the center
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// append(pie);
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// The below code wll draw "Hello World!" as a string
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// opionally underneath the pie, if it is available
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// const char* cpName = "Hello World!";
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// GuiText* hello = new GuiText(cpName, 28, glm::vec4(0, 0, 0, 1));
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// hello->setAlignment(ALIGN_RIGHT | ALIGN_CENTER); // start from midright
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// hello->setPosition(-250, 0); // move the text left 200 from the right
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// append(hello);
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}
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}
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MainWindowTV::~MainWindowTV()
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MainWindowTV::~MainWindowTV()
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