First commit, have fun!

This commit is contained in:
Maschell 2016-09-23 14:47:49 +02:00
parent fe63745a14
commit 2bf59b2557
132 changed files with 21149 additions and 0 deletions

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Network Trash Folder
Temporary Items
.apdisk
/build

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[submodule "src/dynamic_libs"]
path = src/dynamic_libs
url = https://github.com/Maschell/dynamic_libs

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LICENSE Normal file
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be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
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where to find the applicable terms.
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Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
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14. Revised Versions of this License.
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export LIBOGC_INC := $(DEVKITPRO)/libogc/include
export LIBOGC_LIB := $(DEVKITPRO)/libogc/lib/wii
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := gx2_template
BUILD := build
BUILD_DBG := $(TARGET)_dbg
SOURCES := src \
src/common \
src/dynamic_libs \
src/fs \
src/game \
src/gui \
src/menu \
src/resources \
src/sounds \
src/system \
src/utils \
src/video \
src/video/shaders
DATA := data \
data/images \
data/fonts \
data/sounds
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -std=gnu11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
CXXFLAGS := -std=gnu++11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
ASFLAGS := -mregnames
LDFLAGS := -nostartfiles -Wl,-Map,$(notdir $@).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r,-wrap,valloc,-wrap,_valloc_r,-wrap,_pvalloc_r,--gc-sections
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgcc -lgd -lpng -ljpeg -lz -lfreetype -lmad -lvorbisidec
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR) \
$(DEVKITPPC)/lib \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
FILELIST := $(shell bash ./filelist.sh)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC) \
-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB) -L$(PORTLIBS)/lib
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.elf: link.ld $(OFILES)
@echo "linking ... $(TARGET).elf"
$(Q)$(LD) -n -T $^ $(LDFLAGS) -o ../$(BUILD_DBG).elf $(LIBPATHS) $(LIBS)
$(Q)$(OBJCOPY) -S -R .comment -R .gnu.attributes ../$(BUILD_DBG).elf $@
../data/loader.bin:
$(MAKE) -C ../loader clean
$(MAKE) -C ../loader
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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#GX2_GUI_Template#
This a (hopefully clean) template for GX2 (gui) project. [...]
#Usage#
This example with render a white screen and return to the Homewbrew Launcher by pressing the Home button.<br />
At menu/MainWindowTV.cpp the magic of drawing the white screen is happening.
#Building#
In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
#Credits#
A big thanks goes out to <b>dimok</b> for creating the HBL, the dynamic libs and every stuff he made. The "environment" of this app is copied from HBL. In fact is just a cropped version of the HBL with a few extra GUI Element. So big shoutouts to dimok!

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data/fonts/font.ttf Normal file

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data/sounds/bgMusic.ogg Normal file

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83
filelist.sh Normal file
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#! /bin/bash
#
# Automatic resource file list generation
# Created by Dimok
outFile="./src/resources/filelist.h"
count_old=$(cat $outFile 2>/dev/null | tr -d '\n\n' | sed 's/[^0-9]*\([0-9]*\).*/\1/')
count=0
if [[ $OSTYPE == darwin* ]];
then
for i in $(gfind ./data/images/ ./data/sounds/ ./data/fonts/ -maxdepth 1 -type f \( ! -printf "%f\n" \) | sort -f)
do
files[count]=$i
count=$((count+1))
done
else
for i in $(find ./data/images/ ./data/sounds/ ./data/fonts/ -maxdepth 1 -type f \( ! -printf "%f\n" \) | sort -f)
do
files[count]=$i
count=$((count+1))
done
fi
if [ "$count_old" != "$count" ] || [ ! -f $outFile ]
then
echo "Generating filelist.h for $count files." >&2
cat <<EOF > $outFile
/****************************************************************************
* Loadiine resource files.
* This file is generated automatically.
* Includes $count files.
*
* NOTE:
* Any manual modification of this file will be overwriten by the generation.
****************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
#include <gctypes.h>
typedef struct _RecourceFile
{
const char *filename;
const u8 *DefaultFile;
const u32 &DefaultFileSize;
u8 *CustomFile;
u32 CustomFileSize;
} RecourceFile;
EOF
for i in ${files[@]}
do
filename=${i%.*}
extension=${i##*.}
echo 'extern const u8 '$filename'_'$extension'[];' >> $outFile
echo 'extern const u32 '$filename'_'$extension'_size;' >> $outFile
echo '' >> $outFile
done
echo 'static RecourceFile RecourceList[] =' >> $outFile
echo '{' >> $outFile
for i in ${files[@]}
do
filename=${i%.*}
extension=${i##*.}
echo -e '\t{"'$i'", '$filename'_'$extension', '$filename'_'$extension'_size, NULL, 0},' >> $outFile
done
echo -e '\t{NULL, NULL, 0, NULL, 0}' >> $outFile
echo '};' >> $outFile
echo '' >> $outFile
echo '#endif' >> $outFile
fi

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gx2_template.elf Normal file

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gx2_template_dbg.elf Normal file

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src/Application.cpp Normal file
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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "dynamic_libs/os_functions.h"
#include "gui/FreeTypeGX.h"
#include "gui/VPadController.h"
#include "gui/WPadController.h"
#include "resources/Resources.h"
#include "sounds/SoundHandler.hpp"
#include "utils/logger.h"
Application *Application::applicationInstance = NULL;
bool Application::exitApplication = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
, bgMusic(NULL)
, video(NULL)
, mainWindow(NULL)
, exitCode(EXIT_RELAUNCH_ON_LOAD)
{
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
//! create bgMusic
/*
bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
bgMusic->SetLoop(true);
bgMusic->Play();
bgMusic->SetVolume(50);*/
exitApplication = false;
}
Application::~Application(){
log_printf("Destroy music\n");
delete bgMusic;
log_printf("Destroy controller\n");
for(int i = 0; i < 5; i++)
delete controller[i];
log_printf("Destroy async deleter\n");
AsyncDeleter::triggerDeleteProcess();
AsyncDeleter::destroyInstance();
log_printf("Clear resources\n");
Resources::Clear();
log_printf("Stop sound handler\n");
SoundHandler::DestroyInstance();
}
int Application::exec(){
//! start main GX2 thread
resumeThread();
//! now wait for thread to finish
shutdownThread();
return exitCode;
}
void Application::fadeOut(){
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 });
for(int i = 0; i < 255; i += 10)
{
if(i > 255)
i = 255;
fadeOut.setAlpha(i / 255.0f);
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->tvDrawDone();
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
}
//! one last cleared black screen
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
}
void Application::executeThread(void){
log_printf("Initialize video\n");
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE);
log_printf("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
//! setup default Font
log_printf("Initialize main font system\n");
FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
log_printf("Initialize main window\n");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
log_printf("Entering main loop\n");
//! main GX2 loop (60 Hz cycle with max priority on core 1)
while(!exitApplication)
{
//! Read out inputs
for(int i = 0; i < 5; i++)
{
if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
continue;
if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME){
exitApplication = true;
}
//! update controller states
mainWindow->update(controller[i]);
}
mainWindow->process();
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
video->tvDrawDone();
//! enable screen after first frame render
if(video->getFrameCount() == 0) {
video->tvEnable(true);
video->drcEnable(true);
}
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
//! transfer elements to real delete list here after all processes are finished
//! the elements are transfered to another list to delete the elements in a separate thread
//! and avoid blocking the GUI thread
AsyncDeleter::triggerDeleteProcess();
}
fadeOut();
delete mainWindow;
delete fontSystem;
delete video;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _APPLICATION_H
#define _APPLICATION_H
#include "menu/MainWindow.h"
#include "video/CVideo.h"
#include "system/CThread.h"
class Application : public CThread
{
public:
static Application * instance() {
if(!applicationInstance)
applicationInstance = new Application();
return applicationInstance;
}
static void destroyInstance() {
if(applicationInstance) {
delete applicationInstance;
applicationInstance = NULL;
}
}
CVideo *getVideo(void) const {
return video;
}
MainWindow *getMainWindow(void) const {
return mainWindow;
}
GuiSound *getBgMusic(void) const {
return bgMusic;
}
int exec(void);
void fadeOut(void);
void quit(int code) {
exitCode = code;
exitApplication = true;
}
private:
Application();
virtual ~Application();
static Application *applicationInstance;
static bool exitApplication;
void executeThread(void);
GuiSound *bgMusic;
CVideo *video;
MainWindow *mainWindow;
GuiController *controller[5];
int exitCode;
};
#endif //_APPLICATION_H

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#ifndef COMMON_H
#define COMMON_H
#ifdef __cplusplus
extern "C" {
#endif
#include "os_defs.h"
#define CAFE_OS_SD_PATH "/vol/external01"
#define SD_PATH "sd:"
#define WIIU_PATH "/wiiu"
/* Macros for libs */
#define LIB_CORE_INIT 0
#define LIB_NSYSNET 1
#define LIB_GX2 2
#define LIB_AOC 3
#define LIB_AX 4
#define LIB_FS 5
#define LIB_OS 6
#define LIB_PADSCORE 7
#define LIB_SOCKET 8
#define LIB_SYS 9
#define LIB_VPAD 10
#define LIB_NN_ACP 11
#define LIB_SYSHID 12
#define LIB_VPADBASE 13
// functions types
#define STATIC_FUNCTION 0
#define DYNAMIC_FUNCTION 1
// none dynamic libs
#define LIB_LOADER 0x1001
#ifndef MEM_BASE
#define MEM_BASE (0x00800000)
#endif
#define ELF_DATA_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x00))
#define ELF_DATA_SIZE (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x04))
#define MAIN_ENTRY_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x00))
#define OS_FIRMWARE (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x04))
#define OS_SPECIFICS ((OsSpecifics*)(MEM_BASE + 0x1500))
#ifndef EXIT_SUCCESS
#define EXIT_SUCCESS 0
#endif
#define EXIT_HBL_EXIT 0xFFFFFFFE
#define EXIT_RELAUNCH_ON_LOAD 0xFFFFFFFD
#ifdef __cplusplus
}
#endif
#endif /* COMMON_H */

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#ifndef __OS_DEFS_H_
#define __OS_DEFS_H_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _OsSpecifics
{
unsigned int addr_OSDynLoad_Acquire;
unsigned int addr_OSDynLoad_FindExport;
unsigned int addr_OSTitle_main_entry;
unsigned int addr_KernSyscallTbl1;
unsigned int addr_KernSyscallTbl2;
unsigned int addr_KernSyscallTbl3;
unsigned int addr_KernSyscallTbl4;
unsigned int addr_KernSyscallTbl5;
} OsSpecifics;
#ifdef __cplusplus
}
#endif
#endif // __OS_DEFS_H_

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#ifndef TYPES_H
#define TYPES_H
#include <gctypes.h>
#endif /* TYPES_H */

1
src/dynamic_libs Submodule

@ -0,0 +1 @@
Subproject commit befce1016a6ca1ea5be68b038b396170aa618cad

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#include <string.h>
#include "dynamic_libs/os_functions.h"
#include "dynamic_libs/sys_functions.h"
#include "common/common.h"
#include "utils/utils.h"
#include "main.h"
int __entry_menu(int argc, char **argv)
{
//! *******************************************************************
//! * Jump to our application *
//! *******************************************************************
return Menu_Main();
}

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#include <stdarg.h>
#include <stdlib.h>
#include "CFile.hpp"
CFile::CFile()
{
iFd = -1;
mem_file = NULL;
filesize = 0;
pos = 0;
}
CFile::CFile(const std::string & filepath, eOpenTypes mode)
{
iFd = -1;
this->open(filepath, mode);
}
CFile::CFile(const u8 * mem, int size)
{
iFd = -1;
this->open(mem, size);
}
CFile::~CFile()
{
this->close();
}
int CFile::open(const std::string & filepath, eOpenTypes mode)
{
this->close();
s32 openMode = 0;
switch(mode)
{
default:
case ReadOnly:
openMode = O_RDONLY;
break;
case WriteOnly:
openMode = O_WRONLY;
break;
case ReadWrite:
openMode = O_RDWR;
break;
case Append:
openMode = O_APPEND | O_WRONLY;
break;
}
//! Using fopen works only on the first launch as expected
//! on the second launch it causes issues because we don't overwrite
//! the .data sections which is needed for a normal application to re-init
//! this will be added with launching as RPX
iFd = ::open(filepath.c_str(), openMode);
if(iFd < 0)
return iFd;
filesize = ::lseek(iFd, 0, SEEK_END);
::lseek(iFd, 0, SEEK_SET);
return 0;
}
int CFile::open(const u8 * mem, int size)
{
this->close();
mem_file = mem;
filesize = size;
return 0;
}
void CFile::close()
{
if(iFd >= 0)
::close(iFd);
iFd = -1;
mem_file = NULL;
filesize = 0;
pos = 0;
}
int CFile::read(u8 * ptr, size_t size)
{
if(iFd >= 0)
{
int ret = ::read(iFd, ptr,size);
if(ret > 0)
pos += ret;
return ret;
}
int readsize = size;
if(readsize > (s64) (filesize-pos))
readsize = filesize-pos;
if(readsize <= 0)
return readsize;
if(mem_file != NULL)
{
memcpy(ptr, mem_file+pos, readsize);
pos += readsize;
return readsize;
}
return -1;
}
int CFile::write(const u8 * ptr, size_t size)
{
if(iFd >= 0)
{
size_t done = 0;
while(done < size)
{
int ret = ::write(iFd, ptr, size - done);
if(ret <= 0)
return ret;
ptr += ret;
done += ret;
pos += ret;
}
return done;
}
return -1;
}
int CFile::seek(long int offset, int origin)
{
int ret = 0;
s64 newPos = pos;
if(origin == SEEK_SET)
{
newPos = offset;
}
else if(origin == SEEK_CUR)
{
newPos += offset;
}
else if(origin == SEEK_END)
{
newPos = filesize+offset;
}
if(newPos < 0)
{
pos = 0;
}
else {
pos = newPos;
}
if(iFd >= 0)
ret = ::lseek(iFd, pos, SEEK_SET);
if(mem_file != NULL)
{
if(pos > filesize)
{
pos = filesize;
}
}
return ret;
}
int CFile::fwrite(const char *format, ...)
{
int result = -1;
char * tmp = NULL;
va_list va;
va_start(va, format);
if((vasprintf(&tmp, format, va) >= 0) && tmp)
{
result = this->write((u8 *)tmp, strlen(tmp));
}
va_end(va);
if(tmp)
free(tmp);
return result;
}

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#ifndef CFILE_HPP_
#define CFILE_HPP_
#include <stdio.h>
#include <string>
#include <string.h>
#include <fcntl.h>
#include <gctypes.h>
#include <unistd.h>
class CFile
{
public:
enum eOpenTypes
{
ReadOnly,
WriteOnly,
ReadWrite,
Append
};
CFile();
CFile(const std::string & filepath, eOpenTypes mode);
CFile(const u8 * memory, int memsize);
virtual ~CFile();
int open(const std::string & filepath, eOpenTypes mode);
int open(const u8 * memory, int memsize);
bool isOpen() const {
if(iFd >= 0)
return true;
if(mem_file)
return true;
return false;
}
void close();
int read(u8 * ptr, size_t size);
int write(const u8 * ptr, size_t size);
int fwrite(const char *format, ...);
int seek(long int offset, int origin);
u64 tell() { return pos; };
u64 size() { return filesize; };
void rewind() { this->seek(0, SEEK_SET); };
protected:
int iFd;
const u8 * mem_file;
u64 filesize;
u64 pos;
};
#endif

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h>
#include "DirList.h"
#include "utils/StringTools.h"
DirList::DirList()
{
Flags = 0;
Filter = 0;
}
DirList::DirList(const std::string & path, const char *filter, u32 flags)
{
this->LoadPath(path, filter, flags);
this->SortList();
}
DirList::~DirList()
{
ClearList();
}
bool DirList::LoadPath(const std::string & folder, const char *filter, u32 flags)
{
if(folder.empty()) return false;
Flags = flags;
Filter = filter;
std::string folderpath(folder);
u32 length = folderpath.size();
//! clear path of double slashes
RemoveDoubleSlashs(folderpath);
//! remove last slash if exists
if(length > 0 && folderpath[length-1] == '/')
folderpath.erase(length-1);
return InternalLoadPath(folderpath);
}
bool DirList::InternalLoadPath(std::string &folderpath)
{
if(folderpath.size() < 3)
return false;
struct dirent *dirent = NULL;
DIR *dir = NULL;
dir = opendir(folderpath.c_str());
if (dir == NULL)
return false;
while ((dirent = readdir(dir)) != 0)
{
bool isDir = dirent->d_type & DT_DIR;
const char *filename = dirent->d_name;
if(isDir)
{
if(strcmp(filename,".") == 0 || strcmp(filename,"..") == 0)
continue;
if(Flags & CheckSubfolders)
{
int length = folderpath.size();
if(length > 2 && folderpath[length-1] != '/')
folderpath += '/';
folderpath += filename;
InternalLoadPath(folderpath);
folderpath.erase(length);
}
if(!(Flags & Dirs))
continue;
}
else if(!(Flags & Files))
{
continue;
}
if(Filter)
{
char * fileext = strrchr(filename, '.');
if(!fileext)
continue;
if(strtokcmp(fileext, Filter, ",") == 0)
AddEntrie(folderpath, filename, isDir);
}
else
{
AddEntrie(folderpath, filename, isDir);
}
}
closedir(dir);
return true;
}
void DirList::AddEntrie(const std::string &filepath, const char * filename, bool isDir)
{
if(!filename)
return;
int pos = FileInfo.size();
FileInfo.resize(pos+1);
FileInfo[pos].FilePath = (char *) malloc(filepath.size()+strlen(filename)+2);
if(!FileInfo[pos].FilePath)
{
FileInfo.resize(pos);
return;
}
sprintf(FileInfo[pos].FilePath, "%s/%s", filepath.c_str(), filename);
FileInfo[pos].isDir = isDir;
}
void DirList::ClearList()
{
for(u32 i = 0; i < FileInfo.size(); ++i)
{
if(FileInfo[i].FilePath)
free(FileInfo[i].FilePath);
}
FileInfo.clear();
std::vector<DirEntry>().swap(FileInfo);
}
const char * DirList::GetFilename(int ind) const
{
if (!valid(ind))
return "";
return FullpathToFilename(FileInfo[ind].FilePath);
}
static bool SortCallback(const DirEntry & f1, const DirEntry & f2)
{
if(f1.isDir && !(f2.isDir)) return true;
if(!(f1.isDir) && f2.isDir) return false;
if(f1.FilePath && !f2.FilePath) return true;
if(!f1.FilePath) return false;
if(strcasecmp(f1.FilePath, f2.FilePath) > 0)
return false;
return true;
}
void DirList::SortList()
{
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortCallback);
}
void DirList::SortList(bool (*SortFunc)(const DirEntry &a, const DirEntry &b))
{
if(FileInfo.size() > 1)
std::sort(FileInfo.begin(), FileInfo.end(), SortFunc);
}
u64 DirList::GetFilesize(int index) const
{
struct stat st;
const char *path = GetFilepath(index);
if(!path || stat(path, &st) != 0)
return 0;
return st.st_size;
}
int DirList::GetFileIndex(const char *filename) const
{
if(!filename)
return -1;
for (u32 i = 0; i < FileInfo.size(); ++i)
{
if (strcasecmp(GetFilename(i), filename) == 0)
return i;
}
return -1;
}

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#ifndef ___DIRLIST_H_
#define ___DIRLIST_H_
#include <vector>
#include <string>
#include <gctypes.h>
typedef struct
{
char * FilePath;
bool isDir;
} DirEntry;
class DirList
{
public:
//!Constructor
DirList(void);
//!\param path Path from where to load the filelist of all files
//!\param filter A fileext that needs to be filtered
//!\param flags search/filter flags from the enum
DirList(const std::string & path, const char *filter = NULL, u32 flags = Files | Dirs);
//!Destructor
virtual ~DirList();
//! Load all the files from a directory
bool LoadPath(const std::string & path, const char *filter = NULL, u32 flags = Files | Dirs);
//! Get a filename of the list
//!\param list index
const char * GetFilename(int index) const;
//! Get the a filepath of the list
//!\param list index
const char *GetFilepath(int index) const { if (!valid(index)) return ""; else return FileInfo[index].FilePath; }
//! Get the a filesize of the list
//!\param list index
u64 GetFilesize(int index) const;
//! Is index a dir or a file
//!\param list index
bool IsDir(int index) const { if(!valid(index)) return false; return FileInfo[index].isDir; };
//! Get the filecount of the whole list
int GetFilecount() const { return FileInfo.size(); };
//! Sort list by filepath
void SortList();
//! Custom sort command for custom sort functions definitions
void SortList(bool (*SortFunc)(const DirEntry &a, const DirEntry &b));
//! Get the index of the specified filename
int GetFileIndex(const char *filename) const;
//! Enum for search/filter flags
enum
{
Files = 0x01,
Dirs = 0x02,
CheckSubfolders = 0x08,
};
protected:
// Internal parser
bool InternalLoadPath(std::string &path);
//!Add a list entrie
void AddEntrie(const std::string &filepath, const char * filename, bool isDir);
//! Clear the list
void ClearList();
//! Check if valid pos is requested
inline bool valid(u32 pos) const { return (pos < FileInfo.size()); };
u32 Flags;
const char *Filter;
std::vector<DirEntry> FileInfo;
};
#endif

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#include <malloc.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include "dynamic_libs/fs_defs.h"
#include "dynamic_libs/fs_functions.h"
int MountFS(void *pClient, void *pCmd, char **mount_path)
{
int result = -1;
void *mountSrc = malloc(FS_MOUNT_SOURCE_SIZE);
if(!mountSrc)
return -3;
char* mountPath = (char*) malloc(FS_MAX_MOUNTPATH_SIZE);
if(!mountPath) {
free(mountSrc);
return -4;
}
memset(mountSrc, 0, FS_MOUNT_SOURCE_SIZE);
memset(mountPath, 0, FS_MAX_MOUNTPATH_SIZE);
// Mount sdcard
if (FSGetMountSource(pClient, pCmd, FS_SOURCETYPE_EXTERNAL, mountSrc, -1) == 0)
{
result = FSMount(pClient, pCmd, mountSrc, mountPath, FS_MAX_MOUNTPATH_SIZE, -1);
if((result == 0) && mount_path) {
*mount_path = (char*)malloc(strlen(mountPath) + 1);
if(*mount_path)
strcpy(*mount_path, mountPath);
}
}
free(mountPath);
free(mountSrc);
return result;
}
int UmountFS(void *pClient, void *pCmd, const char *mountPath)
{
int result = -1;
result = FSUnmount(pClient, pCmd, mountPath, -1);
return result;
}
int LoadFileToMem(const char *filepath, u8 **inbuffer, u32 *size)
{
//! always initialze input
*inbuffer = NULL;
if(size)
*size = 0;
int iFd = open(filepath, O_RDONLY);
if (iFd < 0)
return -1;
u32 filesize = lseek(iFd, 0, SEEK_END);
lseek(iFd, 0, SEEK_SET);
u8 *buffer = (u8 *) malloc(filesize);
if (buffer == NULL)
{
close(iFd);
return -2;
}
u32 blocksize = 0x4000;
u32 done = 0;
int readBytes = 0;
while(done < filesize)
{
if(done + blocksize > filesize) {
blocksize = filesize - done;
}
readBytes = read(iFd, buffer + done, blocksize);
if(readBytes <= 0)
break;
done += readBytes;
}
close(iFd);
if (done != filesize)
{
free(buffer);
return -3;
}
*inbuffer = buffer;
//! sign is optional input
if(size)
*size = filesize;
return filesize;
}
int CheckFile(const char * filepath)
{
if(!filepath)
return 0;
struct stat filestat;
char dirnoslash[strlen(filepath)+2];
snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
while(dirnoslash[strlen(dirnoslash)-1] == '/')
dirnoslash[strlen(dirnoslash)-1] = '\0';
char * notRoot = strrchr(dirnoslash, '/');
if(!notRoot)
{
strcat(dirnoslash, "/");
}
if (stat(dirnoslash, &filestat) == 0)
return 1;
return 0;
}
int CreateSubfolder(const char * fullpath)
{
if(!fullpath)
return 0;
int result = 0;
char dirnoslash[strlen(fullpath)+1];
strcpy(dirnoslash, fullpath);
int pos = strlen(dirnoslash)-1;
while(dirnoslash[pos] == '/')
{
dirnoslash[pos] = '\0';
pos--;
}
if(CheckFile(dirnoslash))
{
return 1;
}
else
{
char parentpath[strlen(dirnoslash)+2];
strcpy(parentpath, dirnoslash);
char * ptr = strrchr(parentpath, '/');
if(!ptr)
{
//!Device root directory (must be with '/')
strcat(parentpath, "/");
struct stat filestat;
if (stat(parentpath, &filestat) == 0)
return 1;
return 0;
}
ptr++;
ptr[0] = '\0';
result = CreateSubfolder(parentpath);
}
if(!result)
return 0;
if (mkdir(dirnoslash, 0777) == -1)
{
return 0;
}
return 1;
}

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#ifndef __FS_UTILS_H_
#define __FS_UTILS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <gctypes.h>
int MountFS(void *pClient, void *pCmd, char **mount_path);
int UmountFS(void *pClient, void *pCmd, const char *mountPath);
int LoadFileToMem(const char *filepath, u8 **inbuffer, u32 *size);
//! todo: C++ class
int CreateSubfolder(const char * fullpath);
int CheckFile(const char * filepath);
#ifdef __cplusplus
}
#endif
#endif // __FS_UTILS_H_

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/***************************************************************************
* Copyright (C) 2015
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef __SD_FAT_DEVOPTAB_H_
#define __SD_FAT_DEVOPTAB_H_
#ifdef __cplusplus
extern "C" {
#endif
int mount_sd_fat(const char *path);
int unmount_sd_fat(const char *path);
#ifdef __cplusplus
}
#endif
#endif // __SD_FAT_DEVOPTAB_H_

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/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FreeTypeGX.h"
#include "video/CVideo.h"
#include "video/shaders/Texture2DShader.h"
#include "utils/logger.h"
using namespace std;
#define ALIGN4(x) (((x) + 3) & ~3)
/**
* Default constructor for the FreeTypeGX class for WiiXplorer.
*/
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace)
{
int faceIndex = 0;
ftPointSize = 0;
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_CLAMP_BORDER, GX2_TEX_XY_FILTER_BILINEAR);
FT_Init_FreeType(&ftLibrary);
if(lastFace)
{
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
faceIndex = ftFace->num_faces - 1; // Use the last face
FT_Done_Face(ftFace);
ftFace = NULL;
}
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
ftKerningEnabled = FT_HAS_KERNING(ftFace);
}
/**
* Default destructor for the FreeTypeGX class.
*/
FreeTypeGX::~FreeTypeGX()
{
unloadFont();
FT_Done_Face(ftFace);
FT_Done_FreeType(ftLibrary);
}
/**
* Convert a short char string to a wide char string.
*
* This routine converts a supplied short character string into a wide character string.
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
*
* @param strChar Character string to be converted.
* @return Wide character representation of supplied character string.
*/
wchar_t* FreeTypeGX::charToWideChar(const char* strChar)
{
if (!strChar) return NULL;
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
if (!strWChar) return NULL;
int bt = mbstowcs(strWChar, strChar, strlen(strChar));
if (bt > 0)
{
strWChar[bt] = 0;
return strWChar;
}
wchar_t *tempDest = strWChar;
while ((*tempDest++ = *strChar++))
;
return strWChar;
}
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
{
if(!strChar) {
return NULL;
}
size_t len = 0;
wchar_t wc;
for (size_t i = 0; strChar[i]; ++i)
{
wc = strChar[i];
if (wc < 0x80)
++len;
else if (wc < 0x800)
len += 2;
else if (wc < 0x10000)
len += 3;
else
len += 4;
}
char *pOut = new (std::nothrow) char[len];
if(!pOut)
return NULL;
size_t n = 0;
for (size_t i = 0; strChar[i]; ++i)
{
wc = strChar[i];
if (wc < 0x80)
pOut[n++] = (char)wc;
else if (wc < 0x800)
{
pOut[n++] = (char)((wc >> 6) | 0xC0);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
else if (wc < 0x10000)
{
pOut[n++] = (char)((wc >> 12) | 0xE0);
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
else
{
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
}
return pOut;
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
void FreeTypeGX::unloadFont()
{
map<int16_t, ftGX2Data >::iterator itr;
map<wchar_t, ftgxCharData>::iterator itr2;
for (itr = fontData.begin(); itr != fontData.end(); itr++)
{
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++)
{
if(itr2->second.texture)
{
if(itr2->second.texture->surface.image_data)
free(itr2->second.texture->surface.image_data);
delete itr2->second.texture;
itr2->second.texture = NULL;
}
}
}
fontData.clear();
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
{
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
if (itr != fontData.end())
{
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
if (itr2 != itr->second.ftgxCharMap.end())
{
return &itr2->second;
}
}
//!Cache ascender and decender as well
ftGX2Data *ftData = &fontData[pixelSize];
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
if (ftPointSize != pixelSize)
{
ftPointSize = pixelSize;
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
ftData->ftgxAlign.descender = (int16_t) ftFace->size->metrics.descender >> 6;
ftData->ftgxAlign.max = 0;
ftData->ftgxAlign.min = 0;
}
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
{
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP)
{
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
textureWidth = ALIGN4(glyphBitmap->width);
textureHeight = ALIGN4(glyphBitmap->rows);
if(textureWidth == 0)
textureWidth = 4;
if(textureHeight == 0)
textureHeight = 4;
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
charData->glyphIndex = (uint32_t) gIndex;
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
//! Initialize texture
charData->texture = new GX2Texture;
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_TC_R5_G5_B5_A1_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
loadGlyphData(glyphBitmap, charData);
return charData;
}
}
return NULL;
}
/**
* Locates each character in this wrapper's configured font face and proccess them.
*
* This routine locates each character in the configured font face and renders the glyph's bitmap.
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
*/
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
{
uint32_t i = 0;
FT_UInt gIndex;
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
while (gIndex != 0)
{
if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
}
return (uint16_t) (i);
}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*/
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
{
charData->texture->surface.image_data = (uint8_t *) memalign(charData->texture->surface.align, charData->texture->surface.image_size);
if(!charData->texture->surface.image_data)
return;
memset(charData->texture->surface.image_data, 0x00, charData->texture->surface.image_size);
uint8_t *src = (uint8_t *)bmp->buffer;
uint16_t *dst = (uint16_t *)charData->texture->surface.image_data;
int32_t x, y;
for(y = 0; y < bmp->rows; y++)
{
for(x = 0; x < bmp->width; x++)
{
uint8_t intensity = src[y * bmp->width + x] >> 3;
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
}
}
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, charData->texture->surface.image_data, charData->texture->surface.image_size);
}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
{
if (format & FTGX_JUSTIFY_LEFT)
return 0;
else if (format & FTGX_JUSTIFY_CENTER)
return -(width >> 1);
else if (format & FTGX_JUSTIFY_RIGHT) return -width;
return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
{
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
if (itr == fontData.end()) return 0;
switch (format & FTGX_ALIGN_MASK)
{
case FTGX_ALIGN_TOP:
return itr->second.ftgxAlign.descender;
case FTGX_ALIGN_MIDDLE:
default:
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return itr->second.ftgxAlign.ascender;
case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return itr->second.ftgxAlign.max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return itr->second.ftgxAlign.min;
}
return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
{
if (!text)
return 0;
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
FT_Vector pairDelta;
if (textStyle & FTGX_JUSTIFY_MASK)
{
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
}
if (textStyle & FTGX_ALIGN_MASK)
{
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
}
int i = 0;
while (text[i])
{
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && i > 0)
{
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
x_pos += (pairDelta.x >> 6);
}
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
x_pos += glyphData->glyphAdvanceX;
++printed;
}
++i;
}
return printed;
}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize)
{
if (!text) return 0;
uint16_t strWidth = 0;
FT_Vector pairDelta;
int i = 0;
while (text[i])
{
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && (i > 0))
{
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
}
++i;
}
return strWidth;
}
/**
* Single char width
*/
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar)
{
uint16_t strWidth = 0;
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && prevChar != 0x0000)
{
FT_Vector pairDelta;
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
}
return strWidth;
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
{
getOffset(text, pixelSize);
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @param offset returns the max and min values above and below the font origin line
*
*/
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit)
{
if (fontData.find(pixelSize) != fontData.end())
return;
int16_t strMax = 0, strMin = 9999;
uint16_t currWidth = 0;
int i = 0;
while (text[i])
{
if (widthLimit > 0 && currWidth >= widthLimit) break;
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
currWidth += glyphData->glyphAdvanceX;
}
++i;
}
if (ftPointSize != pixelSize)
{
ftPointSize = pixelSize;
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
}
fontData[pixelSize].ftgxAlign.ascender = ftFace->size->metrics.ascender >> 6;
fontData[pixelSize].ftgxAlign.descender = ftFace->size->metrics.descender >> 6;
fontData[pixelSize].ftgxAlign.max = strMax;
fontData[pixelSize].ftgxAlign.min = strMin;
}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
{
static const f32 imageAngle = 0.0f;
static const f32 blurScale = (2.0f/ (internalRenderingScale));
f32 offsetLeft = blurScale * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
f32 offsetTop = blurScale * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
f32 widthScale = blurScale * (f32)texture->surface.width * pVideo->getWidthScaleFactor();
f32 heightScale = blurScale * (f32)texture->surface.height * pVideo->getHeightScaleFactor();
glm::vec3 positionOffsets( offsetLeft, offsetTop, (f32)z );
//! blur doubles due to blur we have to scale the texture
glm::vec3 scaleFactor( widthScale, heightScale, 1.0f );
glm::vec3 blurDirection;
blurDirection[2] = 1.0f;
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer();
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
if(blurIntensity > 0.0f)
{
//! glow blur color
Texture2DShader::instance()->setColorIntensity(blurColor);
//! glow blur horizontal
blurDirection[0] = blurIntensity;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! glow blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = blurIntensity;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}
//! set text color
Texture2DShader::instance()->setColorIntensity(color);
//! blur horizontal
blurDirection[0] = defaultBlur;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = defaultBlur;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}

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/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FREETYPEGX_H_
#define FREETYPEGX_H_
#include <gctypes.h>
#include <string>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_BITMAP_H
#include <malloc.h>
#include <string.h>
#include <wchar.h>
#include <map>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "dynamic_libs/gx2_functions.h"
/*! \struct ftgxCharData_
*
* Font face character glyph relevant data structure.
*/
typedef struct ftgxCharData_
{
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
uint32_t glyphIndex; /**< Charachter glyph index in the font face. */
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
GX2Texture * texture;
} ftgxCharData;
/*! \struct ftgxDataOffset_
*
* Offset structure which hold both a maximum and minimum value.
*/
typedef struct ftgxDataOffset_
{
int16_t ascender; /**< Maximum data offset. */
int16_t descender; /**< Minimum data offset. */
int16_t max; /**< Maximum data offset. */
int16_t min; /**< Minimum data offset. */
} ftgxDataOffset;
typedef struct ftgxCharData_ ftgxCharData;
typedef struct ftgxDataOffset_ ftgxDataOffset;
#define _TEXT(t) L ## t /**< Unicode helper macro. */
#define FTGX_NULL 0x0000
#define FTGX_JUSTIFY_LEFT 0x0001
#define FTGX_JUSTIFY_CENTER 0x0002
#define FTGX_JUSTIFY_RIGHT 0x0004
#define FTGX_JUSTIFY_MASK 0x000f
#define FTGX_ALIGN_TOP 0x0010
#define FTGX_ALIGN_MIDDLE 0x0020
#define FTGX_ALIGN_BOTTOM 0x0040
#define FTGX_ALIGN_BASELINE 0x0080
#define FTGX_ALIGN_GLYPH_TOP 0x0100
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
#define FTGX_ALIGN_MASK 0x0ff0
#define FTGX_STYLE_UNDERLINE 0x1000
#define FTGX_STYLE_STRIKE 0x2000
#define FTGX_STYLE_MASK 0xf000
/**< Constant color value used only to sanitize Doxygen documentation. */
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
//! forward declaration
class CVideo;
/*! \class FreeTypeGX
* \brief Wrapper class for the libFreeType library with GX rendering.
* \author Armin Tamzarian
* \version 0.2.4
*
* FreeTypeGX acts as a wrapper class for the libFreeType library. It supports precaching of transformed glyph data into
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
* GX texture functions resulting in high throughput of string rendering.
*/
class FreeTypeGX
{
private:
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
int16_t ftPointSize; /**< Current set size of the rendered font. */
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
uint8_t vertexIndex; /**< Vertex format descriptor index. */
GX2Sampler ftSampler;
typedef struct _ftGX2Data
{
ftgxDataOffset ftgxAlign;
std::map<wchar_t, ftgxCharData> ftgxCharMap;
} ftGX2Data;
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
void unloadFont();
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
public:
FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
~FreeTypeGX();
uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
static wchar_t* charToWideChar(const char* p);
static char* wideCharToUTF8(const wchar_t* strChar);
};
#endif /* FREETYPEGX_H_ */

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#include "GameBgImage.h"
#include "video/CVideo.h"
#include "video/shaders/Shader3D.h"
GameBgImage::GameBgImage(const std::string & filename, GuiImageData *preloadImage)
: GuiImageAsync(filename, preloadImage)
{
identity = glm::mat4(1.0f);
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
}
GameBgImage::~GameBgImage()
{
}
void GameBgImage::draw(CVideo *pVideo)
{
if(!getImageData() || !getImageData()->getTexture())
return;
//! first setup 2D GUI positions
f32 currPosX = getCenterX();
f32 currPosY = getCenterY();
f32 currPosZ = getDepth();
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX,currPosY, currPosZ));
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(identity);
Shader3D::instance()->setViewMtx(identity);
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setTextureAndSampler(getImageData()->getTexture(), getImageData()->getSampler());
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(0.0f);
Shader3D::instance()->setColorIntensity(glm::vec4(1.0f, 1.0f, 1.0f, getAlpha()));
Shader3D::instance()->setAttributeBuffer();
Shader3D::instance()->draw();
}

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#ifndef _GAME_BG_IMAGE_H_
#define _GAME_BG_IMAGE_H_
#include "GuiImageAsync.h"
#include "video/shaders/Shader3D.h"
class GameBgImage : public GuiImageAsync
{
public:
GameBgImage(const std::string & filename, GuiImageData *preloadImage);
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 & a) {
alphaFadeOut = a;
}
void draw(CVideo *pVideo);
private:
glm::mat4 identity;
glm::vec4 alphaFadeOut;
};
#endif // _GAME_BG_IMAGE_H_

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#include "GameIcon.h"
#include "GameIconModel.h"
#include "Application.h"
#include "video/CVideo.h"
#include "video/shaders/Shader3D.h"
#include "video/shaders/ShaderFractalColor.h"
static const f32 cfIconMirrorScale = 1.15f;
static const f32 cfIconMirrorAlpha = 0.45f;
GameIcon::GameIcon(const std::string & filename, GuiImageData *preloadImage)
: GuiImageAsync(filename, preloadImage)
{
bSelected = false;
bRenderStroke = true;
bRenderReflection = false;
bIconLast = false;
strokeFractalEnable = 1;
strokeBlurBorder = 0.0f;
distanceFadeout = 0.0f;
rotationX = 0.0f;
reflectionAlpha = 0.4f;
strokeWidth = 2.35f;
colorIntensity = glm::vec4(1.0f);
colorIntensityMirror = colorIntensity;
alphaFadeOutNorm = glm::vec4(0.0f);
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
selectionBlurOuterColorIntensity = glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
selectionBlurOuterSize = 1.65f;
selectionBlurOuterBorderSize = 0.5f;
selectionBlurInnerColorIntensity = glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
selectionBlurInnerSize = 1.45f;
selectionBlurInnerBorderSize = 0.95f;
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
//! texture and vertex coordinates
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
if(posVtxs)
{
memcpy((f32*)posVtxs, cfGameIconPosVtxs, sizeof(cfGameIconPosVtxs));
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, (f32*)posVtxs, sizeof(cfGameIconPosVtxs));
}
if(texCoords)
{
memcpy((f32*)texCoords, cfGameIconTexCoords, sizeof(cfGameIconTexCoords));
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, (f32*)texCoords, sizeof(cfGameIconTexCoords));
}
//! create vertexes for the mirror frame
texCoordsMirror = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
if(texCoordsMirror)
{
for(u32 i = 0; i < vtxCount; i++)
{
texCoordsMirror[i*2 + 0] = texCoords[i*2 + 0] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
texCoordsMirror[i*2 + 1] = texCoords[i*2 + 1] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoordsMirror, sizeof(cfGameIconTexCoords));
}
//! setup stroke of the icon
strokePosVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconStrokeVtxs));
if(strokePosVtxs)
{
memcpy(strokePosVtxs, cfGameIconStrokeVtxs, sizeof(cfGameIconStrokeVtxs));
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, strokePosVtxs, sizeof(cfGameIconStrokeVtxs));
}
strokeTexCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
if(strokeTexCoords)
{
for(size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3)
{
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
strokeTexCoords[n+1] = 1.0f - (1.0f + strokePosVtxs[i+1]) * 0.5f;
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
}
strokeColorVtxs = (u8*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
if(strokeColorVtxs)
{
for(size_t i = 0; i < (cuGameIconStrokeVtxCount * Shader::cuColorAttrSize); i++)
strokeColorVtxs[i] = 0xff;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, strokeColorVtxs, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
}
}
GameIcon::~GameIcon()
{
//! remove image so it can not be drawn anymore from this point on
imageData = NULL;
//! main image vertexes
if(posVtxs)
{
free((void*)posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free((void*)texCoords);
texCoords = NULL;
}
//! mirror image vertexes
if(texCoordsMirror)
{
free(texCoordsMirror);
texCoordsMirror = NULL;
}
//! stroke image vertexes
if(strokePosVtxs)
{
free(strokePosVtxs);
strokePosVtxs = NULL;
}
if(strokeTexCoords)
{
free(strokeTexCoords);
strokeTexCoords = NULL;
}
if(strokeColorVtxs)
{
free(strokeColorVtxs);
strokeColorVtxs = NULL;
}
}
bool GameIcon::checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac)
{
//! since we always face the camera we can just check the AABB intersection
//! otherwise an OOB intersection would be required
f32 currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
f32 currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
f32 currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
f32 currScaleX = getScaleX() * (f32)getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
f32 currScaleY = getScaleY() * (f32)getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
f32 currScaleZ = getScaleZ() * (f32)getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
//! lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
glm::vec3 lb(currPosX - currScaleX, currPosY - currScaleY, currPosZ - currScaleZ);
glm::vec3 rt(currPosX + currScaleX, currPosY + currScaleY, currPosZ + currScaleZ);
float t1 = (lb.x - rayOrigin.x) * rayDirFrac.x;
float t2 = (rt.x - rayOrigin.x) * rayDirFrac.x;
float t3 = (lb.y - rayOrigin.y) * rayDirFrac.y;
float t4 = (rt.y - rayOrigin.y) * rayDirFrac.y;
float t5 = (lb.z - rayOrigin.z) * rayDirFrac.z;
float t6 = (rt.z - rayOrigin.z) * rayDirFrac.z;
float tmin = std::max(std::max(std::min(t1, t2), std::min(t3, t4)), std::min(t5, t6));
float tmax = std::min(std::min(std::max(t1, t2), std::max(t3, t4)), std::max(t5, t6));
//! if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behing us
if (tmax < 0)
{
//t = tmax;
return false;
}
//! if tmin > tmax, ray doesn't intersect AABB
if (tmin > tmax)
{
//t = tmax;
return false;
}
//t = tmin;
return true;
}
void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::mat4 & viewMtx, const glm::mat4 & modelView)
{
//! first setup 2D GUI positions
f32 currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
f32 currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
f32 currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
f32 strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
f32 strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
for(int iDraw = 0; iDraw < 2; iDraw++)
{
glm::vec4 * alphaFadeOut;
glm::mat4 m_iconView;
glm::mat4 m_mirrorView;
glm::mat4 m_strokeView;
if(iDraw == RENDER_REFLECTION)
{
//! Reflection render
if(!bRenderReflection)
continue;
m_iconView = glm::translate(modelView, glm::vec3(currPosX, -currScaleY * 2.0f - currPosY, currPosZ + cosf(DegToRad(rotationX)) * currScaleZ * 2.0f));
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, -currScaleY, currScaleZ));
colorIntensity[3] = reflectionAlpha * getAlpha();
selectionBlurOuterColorIntensity[3] = colorIntensity[3] * 0.7f;
selectionBlurInnerColorIntensity[3] = colorIntensity[3] * 0.7f;
alphaFadeOut = &alphaFadeOutRefl;
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
}
else
{
//! Normal render
m_iconView = glm::translate(modelView, glm::vec3(currPosX,currPosY, currPosZ));
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
colorIntensity[3] = getAlpha();
selectionBlurOuterColorIntensity[3] = colorIntensity[3];
selectionBlurInnerColorIntensity[3] = colorIntensity[3];
alphaFadeOut = &alphaFadeOutNorm;
}
m_mirrorView = glm::scale(m_iconView, glm::vec3(cfIconMirrorScale, cfIconMirrorScale, cfIconMirrorScale));
colorIntensityMirror[3] = cfIconMirrorAlpha * colorIntensity[3];
if(!bIconLast)
{
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(projectionMtx);
Shader3D::instance()->setViewMtx(viewMtx);
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
//! render the real symbol
Shader3D::instance()->setModelViewMtx(m_iconView);
Shader3D::instance()->setColorIntensity(colorIntensity);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
}
if(bSelected)
{
strokeFractalEnable = 0;
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_DISABLE, GX2_COMPARE_LEQUAL);
m_strokeView = glm::scale(m_iconView, glm::vec3(selectionBlurOuterSize, selectionBlurOuterSize, 0.0f));
ShaderFractalColor::instance()->setShaders();
ShaderFractalColor::instance()->setProjectionMtx(projectionMtx);
ShaderFractalColor::instance()->setViewMtx(viewMtx);
ShaderFractalColor::instance()->setModelViewMtx(m_strokeView);
ShaderFractalColor::instance()->setFractalColor(strokeFractalEnable);
ShaderFractalColor::instance()->setBlurBorder(selectionBlurOuterBorderSize);
ShaderFractalColor::instance()->setColorIntensity(selectionBlurOuterColorIntensity);
ShaderFractalColor::instance()->setAlphaFadeOut(*alphaFadeOut);
ShaderFractalColor::instance()->setAttributeBuffer();
ShaderFractalColor::instance()->draw();
m_strokeView = glm::scale(m_iconView, glm::vec3(selectionBlurInnerSize, selectionBlurInnerSize, 0.0f));
ShaderFractalColor::instance()->setBlurBorder(selectionBlurInnerBorderSize);
ShaderFractalColor::instance()->setColorIntensity(selectionBlurInnerColorIntensity);
ShaderFractalColor::instance()->draw();
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
}
if(iDraw == RENDER_NORMAL && bRenderStroke)
{
strokeFractalEnable = 1;
//! now render the icon stroke
//! make the stroke a little bigger than the mirror, just by the line width on each side
m_strokeView = glm::scale(m_iconView, glm::vec3(strokeScaleX, strokeScaleY, cfIconMirrorScale));
ShaderFractalColor::instance()->setShaders();
ShaderFractalColor::instance()->setLineWidth(strokeWidth);
ShaderFractalColor::instance()->setProjectionMtx(projectionMtx);
ShaderFractalColor::instance()->setViewMtx(viewMtx);
ShaderFractalColor::instance()->setModelViewMtx(m_strokeView);
ShaderFractalColor::instance()->setFractalColor(strokeFractalEnable);
ShaderFractalColor::instance()->setBlurBorder(strokeBlurBorder);
ShaderFractalColor::instance()->setColorIntensity(colorIntensity);
ShaderFractalColor::instance()->setAlphaFadeOut(*alphaFadeOut);
ShaderFractalColor::instance()->setAttributeBuffer(cuGameIconStrokeVtxCount, strokePosVtxs, strokeTexCoords, strokeColorVtxs);
ShaderFractalColor::instance()->draw(GX2_PRIMITIVE_LINE_STRIP, cuGameIconStrokeVtxCount);
}
//! render the background mirror frame
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(projectionMtx);
Shader3D::instance()->setViewMtx(viewMtx);
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
Shader3D::instance()->setModelViewMtx(m_mirrorView);
Shader3D::instance()->setColorIntensity(colorIntensityMirror);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoordsMirror);
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
if(bIconLast)
{
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(projectionMtx);
Shader3D::instance()->setViewMtx(viewMtx);
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
//! render the real symbol
Shader3D::instance()->setModelViewMtx(m_iconView);
Shader3D::instance()->setColorIntensity(colorIntensity);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
}
//! return back normal culling
if(iDraw == RENDER_REFLECTION)
{
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
}
}
}

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#ifndef _GAME_ICON_H_
#define _GAME_ICON_H_
#include "GuiImageAsync.h"
#include "video/shaders/Shader3D.h"
class GameIcon : public GuiImageAsync
{
public:
GameIcon(const std::string & filename, GuiImageData *preloadImage);
virtual ~GameIcon();
void setRotationX(f32 r) {
rotationX = r;
}
void setColorIntensity(const glm::vec4 & color) {
colorIntensity = color;
colorIntensityMirror = colorIntensity;
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
}
const glm::vec4 & getColorIntensity() const {
return colorIntensity;
}
void setAlphaFadeOutNorm(const glm::vec4 & a) {
alphaFadeOutNorm = a;
}
void setAlphaFadeOutRefl(const glm::vec4 & a) {
alphaFadeOutRefl = a;
}
void setRenderReflection(bool enable) {
bRenderReflection = enable;
}
void setSelected(bool enable) {
bSelected = enable;
}
void setStrokeRender(bool enable) {
bRenderStroke = enable;
}
void setRenderIconLast(bool enable) {
bIconLast = enable;
}
void draw(CVideo *pVideo) {
static const glm::mat4 identity(1.0f);
draw(pVideo, identity, identity, identity);
}
void draw(CVideo *pVideo, const glm::mat4 & projection, const glm::mat4 & view, const glm::mat4 & modelView);
bool checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac);
private:
enum eRenderState
{
RENDER_REFLECTION,
RENDER_NORMAL
};
bool bSelected;
bool bRenderStroke;
bool bRenderReflection;
bool bIconLast;
glm::vec4 colorIntensity;
glm::vec4 colorIntensityMirror;
glm::vec4 alphaFadeOutNorm;
glm::vec4 alphaFadeOutRefl;
f32 reflectionAlpha;
f32 strokeWidth;
f32 rotationX;
f32 rgbReduction;
f32 distanceFadeout;
f32 *texCoordsMirror;
f32 *strokePosVtxs;
f32 *strokeTexCoords;
u8 *strokeColorVtxs;
int strokeFractalEnable;
f32 strokeBlurBorder;
glm::vec4 selectionBlurOuterColorIntensity;
f32 selectionBlurOuterSize;
f32 selectionBlurOuterBorderSize;
glm::vec4 selectionBlurInnerColorIntensity;
f32 selectionBlurInnerSize;
f32 selectionBlurInnerBorderSize;
};
#endif // _GAME_ICON_H_

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src/gui/GameIconModel.h Normal file
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#ifndef ICON_MODEL_H_
#define ICON_MODEL_H_
static const float cfGameIconPosVtxs[] = {
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0.397559f,0.849503f,0.074693f,0.396693f,0.917941f,0.064218f,0.002297f,0.922061f,0.065028f,0.002293f,0.852774f,0.075629f,
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-0.730326f,0.826251f,0.067487f,-0.614352f,0.83969f,0.071886f,-0.612405f,0.905582f,0.061789f,-0.726455f,0.887439f,0.058224f,
-0.885862f,0.728563f,0.058224f,-0.824221f,0.732405f,0.067487f,-0.809968f,0.812104f,0.061777f,-0.864233f,0.804853f,0.054004f,
-0.824221f,0.732405f,0.067487f,-0.738488f,0.740507f,0.074426f,-0.730326f,0.826251f,0.067487f,-0.809968f,0.812104f,0.061777f,
-0.809968f,0.812104f,0.061777f,-0.730326f,0.826251f,0.067487f,-0.726455f,0.887439f,0.058224f,-0.802664f,0.865969f,0.054004f,
-0.864233f,0.804853f,0.054004f,-0.809968f,0.812104f,0.061777f,-0.802664f,0.865969f,0.054004f,-0.844501f,0.846382f,0.050154f,
};
static const float cfGameIconTexCoords[] = {
0.098918f,0.907702f,0.118783f,0.916444f,0.115314f,0.892403f,0.089549f,0.889167f,
0.118783f,0.916444f,0.154967f,0.926026f,0.153129f,0.898717f,0.115314f,0.892403f,
0.115314f,0.892403f,0.153129f,0.898717f,0.149254f,0.859921f,0.108547f,0.856305f,
0.089549f,0.889167f,0.115314f,0.892403f,0.108547f,0.856305f,0.07928f,0.854591f,
0.154967f,0.926026f,0.209119f,0.934124f,0.208194f,0.904715f,0.153129f,0.898717f,
0.209119f,0.934124f,0.313652f,0.93964f,0.313236f,0.909095f,0.208194f,0.904715f,
0.208194f,0.904715f,0.313236f,0.909095f,0.312299f,0.867044f,0.206115f,0.863911f,
0.153129f,0.898717f,0.208194f,0.904715f,0.206115f,0.863911f,0.149254f,0.859921f,
0.149254f,0.859921f,0.206115f,0.863911f,0.203573f,0.806797f,0.144978f,0.804425f,
0.206115f,0.863911f,0.312299f,0.867044f,0.311154f,0.808737f,0.203573f,0.806797f,
0.203573f,0.806797f,0.311154f,0.808737f,0.310217f,0.699784f,0.201493f,0.698917f,
0.144978f,0.804425f,0.203573f,0.806797f,0.201493f,0.698917f,0.141621f,0.697857f,
0.07928f,0.854591f,0.108547f,0.856305f,0.102119f,0.802484f,0.070602f,0.801622f,
0.108547f,0.856305f,0.149254f,0.859921f,0.144978f,0.804425f,0.102119f,0.802484f,
0.102119f,0.802484f,0.144978f,0.804425f,0.141621f,0.697857f,0.097425f,0.69699f,
0.070602f,0.801622f,0.102119f,0.802484f,0.097425f,0.69699f,0.064689f,0.696604f,
0.310217f,0.699784f,0.311154f,0.808737f,0.500971f,0.809384f,0.500967f,0.700073f,
0.311154f,0.808737f,0.312299f,0.867044f,0.500976f,0.868088f,0.500971f,0.809384f,
0.500971f,0.809384f,0.500976f,0.868088f,0.68958f,0.867044f,0.690711f,0.808737f,
0.500967f,0.700073f,0.500971f,0.809384f,0.690711f,0.808737f,0.691637f,0.699784f,
0.312299f,0.867044f,0.313236f,0.909095f,0.50098f,0.910555f,0.500976f,0.868088f,
0.313236f,0.909095f,0.313652f,0.93964f,0.500982f,0.941479f,0.50098f,0.910555f,
0.50098f,0.910555f,0.500982f,0.941479f,0.688243f,0.93964f,0.688654f,0.909095f,
0.500976f,0.868088f,0.50098f,0.910555f,0.688654f,0.909095f,0.68958f,0.867044f,
0.310217f,0.699784f,0.500967f,0.700073f,0.500965f,0.505784f,0.309905f,0.505792f,
0.500967f,0.700073f,0.691637f,0.699784f,0.691946f,0.505792f,0.500965f,0.505784f,
0.500965f,0.505784f,0.691946f,0.505792f,0.691637f,0.311325f,0.500967f,0.311013f,
0.309905f,0.505792f,0.500965f,0.505784f,0.500967f,0.311013f,0.310217f,0.311325f,
0.141621f,0.3134f,0.097425f,0.314333f,0.09586f,0.50587f,0.140502f,0.505846f,
0.097425f,0.314333f,0.064689f,0.314748f,0.062719f,0.505881f,0.09586f,0.50587f,
0.09586f,0.50587f,0.062719f,0.505881f,0.064689f,0.696604f,0.097425f,0.69699f,
0.140502f,0.505846f,0.09586f,0.50587f,0.097425f,0.69699f,0.141621f,0.697857f,
0.141621f,0.3134f,0.140502f,0.505846f,0.2008f,0.505816f,0.201493f,0.312259f,
0.140502f,0.505846f,0.141621f,0.697857f,0.201493f,0.698917f,0.2008f,0.505816f,
0.2008f,0.505816f,0.201493f,0.698917f,0.310217f,0.699784f,0.309905f,0.505792f,
0.201493f,0.312259f,0.2008f,0.505816f,0.309905f,0.505792f,0.310217f,0.311325f,
0.098918f,0.098051f,0.118783f,0.088764f,0.115314f,0.070013f,0.089549f,0.088764f,
0.118783f,0.088764f,0.154967f,0.078585f,0.153129f,0.056238f,0.115314f,0.070013f,
0.115314f,0.070013f,0.153129f,0.056238f,0.14647f,0.030613f,0.104205f,0.048635f,
0.089549f,0.088764f,0.115314f,0.070013f,0.104205f,0.048635f,0.073229f,0.072587f,
0.154967f,0.078585f,0.209119f,0.069983f,0.208194f,0.045626f,0.153129f,0.056238f,
0.209119f,0.069983f,0.313652f,0.064123f,0.313236f,0.038853f,0.208194f,0.045626f,
0.208194f,0.045626f,0.313236f,0.038853f,0.31157f,0.009921f,0.204497f,0.017695f,
0.153129f,0.056238f,0.208194f,0.045626f,0.204497f,0.017695f,0.14647f,0.030613f,
0.204497f,0.017695f,0.31157f,0.009921f,0.269666f,0.0f,0.202648f,0.01068f,
0.14647f,0.030613f,0.204497f,0.017695f,0.202648f,0.01068f,0.135631f,0.02136f,
0.104205f,0.048635f,0.14647f,0.030613f,0.135631f,0.02136f,0.100033f,0.042615f,
0.073229f,0.072587f,0.104205f,0.048635f,0.100033f,0.042615f,0.064435f,0.06387f,
0.269666f,0.0f,0.31157f,0.009921f,0.500973f,0.007329f,0.500969f,0.0f,
0.500973f,0.007329f,0.31157f,0.009921f,0.313236f,0.038853f,0.50098f,0.036595f,
0.6903f,0.009921f,0.500973f,0.007329f,0.50098f,0.036595f,0.688654f,0.038853f,
0.500969f,0.0f,0.500973f,0.007329f,0.6903f,0.009921f,0.732272f,0.0f,
0.313236f,0.038853f,0.313652f,0.064123f,0.500982f,0.062169f,0.50098f,0.036595f,
0.50098f,0.036595f,0.500982f,0.062169f,0.688243f,0.064123f,0.688654f,0.038853f,
0.688243f,0.93964f,0.500982f,0.941479f,0.50098f,0.965553f,0.688654f,0.963427f,
0.500982f,0.941479f,0.313652f,0.93964f,0.313236f,0.963427f,0.50098f,0.965553f,
0.50098f,0.965553f,0.313236f,0.963427f,0.31157f,0.990661f,0.500973f,0.993101f,
0.688654f,0.963427f,0.50098f,0.965553f,0.500973f,0.993101f,0.6903f,0.990661f,
0.31157f,0.990661f,0.269666f,1.0f,0.500969f,1.0f,0.500973f,0.993101f,
0.500973f,0.993101f,0.500969f,1.0f,0.732272f,1.0f,0.6903f,0.990661f,
0.064435f,0.939877f,0.100033f,0.959885f,0.104205f,0.954218f,0.073229f,0.931672f,
0.100033f,0.959885f,0.135631f,0.979893f,0.14647f,0.971183f,0.104205f,0.954218f,
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0.073229f,0.931672f,0.104205f,0.954218f,0.115314f,0.934095f,0.089549f,0.916444f,
0.135631f,0.979893f,0.202648f,0.989946f,0.204497f,0.983343f,0.14647f,0.971183f,
0.202648f,0.989946f,0.269666f,1.0f,0.31157f,0.990661f,0.204497f,0.983343f,
0.204497f,0.983343f,0.31157f,0.990661f,0.313236f,0.963427f,0.208194f,0.957052f,
0.14647f,0.971183f,0.204497f,0.983343f,0.208194f,0.957052f,0.153129f,0.947062f,
0.208194f,0.957052f,0.313236f,0.963427f,0.313652f,0.93964f,0.209119f,0.934124f,
0.153129f,0.947062f,0.208194f,0.957052f,0.209119f,0.934124f,0.154967f,0.926026f,
0.115314f,0.934095f,0.153129f,0.947062f,0.154967f,0.926026f,0.118783f,0.916444f,
0.089549f,0.916444f,0.115314f,0.934095f,0.118783f,0.916444f,0.098918f,0.907702f,
0.902043f,0.907702f,0.91132f,0.916444f,0.930054f,0.892403f,0.91132f,0.889167f,
0.930054f,0.892403f,0.91132f,0.916444f,0.927482f,0.931672f,0.951411f,0.902768f,
0.943816f,0.856305f,0.930054f,0.892403f,0.951411f,0.902768f,0.969416f,0.862518f,
0.91132f,0.889167f,0.930054f,0.892403f,0.943816f,0.856305f,0.92149f,0.854591f,
0.927482f,0.931672f,0.93619f,0.939877f,0.957425f,0.906662f,0.951411f,0.902768f,
0.951411f,0.902768f,0.957425f,0.906662f,0.97866f,0.873446f,0.969416f,0.862518f,
0.943816f,0.856305f,0.969416f,0.862518f,0.982322f,0.805934f,0.954418f,0.802484f,
0.969416f,0.862518f,0.97866f,0.873446f,0.98933f,0.807659f,0.982322f,0.805934f,
0.982322f,0.805934f,0.98933f,0.807659f,1.0f,0.741872f,0.990089f,0.698531f,
0.982322f,0.805934f,0.990089f,0.698531f,0.961185f,0.69699f,0.954418f,0.802484f,
0.92149f,0.854591f,0.943816f,0.856305f,0.954418f,0.802484f,0.930084f,0.801622f,
0.930084f,0.801622f,0.954418f,0.802484f,0.961185f,0.69699f,0.935938f,0.696604f,
0.935938f,0.696604f,0.961185f,0.69699f,0.96344f,0.50587f,0.93789f,0.505881f,
0.96344f,0.50587f,0.961185f,0.69699f,0.990089f,0.698531f,0.992677f,0.505827f,
0.961185f,0.314333f,0.96344f,0.50587f,0.992677f,0.505827f,0.990089f,0.312674f,
0.93789f,0.505881f,0.96344f,0.50587f,0.961185f,0.314333f,0.935938f,0.314748f,
0.990089f,0.698531f,1.0f,0.741872f,1.0f,0.505805f,0.992677f,0.505827f,
0.992677f,0.505827f,1.0f,0.505805f,1.0f,0.269739f,0.990089f,0.312674f,
0.064435f,0.939877f,0.073229f,0.931672f,0.049066f,0.902768f,0.042992f,0.906662f,
0.049066f,0.902768f,0.073229f,0.931672f,0.089549f,0.916444f,0.070633f,0.892403f,
0.030884f,0.862518f,0.049066f,0.902768f,0.070633f,0.892403f,0.056735f,0.856305f,
0.042992f,0.906662f,0.049066f,0.902768f,0.030884f,0.862518f,0.021549f,0.873446f,
0.089549f,0.916444f,0.098918f,0.907702f,0.089549f,0.889167f,0.070633f,0.892403f,
0.070633f,0.892403f,0.089549f,0.889167f,0.07928f,0.854591f,0.056735f,0.856305f,
0.030884f,0.862518f,0.056735f,0.856305f,0.046029f,0.802484f,0.017852f,0.805934f,
0.056735f,0.856305f,0.07928f,0.854591f,0.070602f,0.801622f,0.046029f,0.802484f,
0.046029f,0.802484f,0.070602f,0.801622f,0.064689f,0.696604f,0.039196f,0.69699f,
0.046029f,0.802484f,0.039196f,0.69699f,0.010008f,0.698531f,0.017852f,0.805934f,
0.021549f,0.873446f,0.030884f,0.862518f,0.017852f,0.805934f,0.010774f,0.807659f,
0.010774f,0.807659f,0.017852f,0.805934f,0.010008f,0.698531f,0.0f,0.741872f,
0.0f,0.269739f,0.0f,0.505805f,0.007394f,0.505827f,0.010008f,0.312673f,
0.0f,0.505805f,0.0f,0.741872f,0.010008f,0.698531f,0.007394f,0.505827f,
0.007394f,0.505827f,0.010008f,0.698531f,0.039196f,0.69699f,0.036918f,0.50587f,
0.010008f,0.312673f,0.007394f,0.505827f,0.036918f,0.50587f,0.039196f,0.314333f,
0.039196f,0.69699f,0.064689f,0.696604f,0.062719f,0.505881f,0.036918f,0.50587f,
0.036918f,0.50587f,0.062719f,0.505881f,0.064689f,0.314748f,0.039196f,0.314333f,
0.688243f,0.064123f,0.792572f,0.069983f,0.793487f,0.045626f,0.688654f,0.038853f,
0.792572f,0.069983f,0.846453f,0.078585f,0.848273f,0.056238f,0.793487f,0.045626f,
0.793487f,0.045626f,0.848273f,0.056238f,0.854867f,0.030613f,0.797148f,0.017695f,
0.6903f,0.009921f,0.688654f,0.038853f,0.793487f,0.045626f,0.797148f,0.017695f,
0.846453f,0.078585f,0.882371f,0.088764f,0.885805f,0.070013f,0.848273f,0.056238f,
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0.07928f,0.153913f,0.108547f,0.152092f,0.115314f,0.114304f,0.089549f,0.117742f,
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0.089549f,0.117742f,0.115314f,0.114304f,0.118783f,0.088764f,0.098918f,0.098051f,
};
static const float cfGameIconNormals[] = {
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};
const float cfGameIconStrokeVtxs[] =
{
-0.376756459475,1.046143651009f,0.0f,
-0.512206375599f,1.039104461670f,0.0f,
-0.613150417805f,1.029256582260f,0.0f,
-0.688333272934f,1.016606807709f,0.0f,
-0.746499598026f,1.001162052155f,0.0f,
-0.796394228935f,0.982929229736,0.0f,
-0.839153468609,0.961680650711,0.0f,
-0.875913500786,0.93718868494,0.0f,
-0.907810747623,0.909225344658,0.0f,
-0.93598151207,0.877562940121,0.0f,
-0.960655272007,0.840993285179,0.0f,
-0.982061386108,0.79830801487,0.0f,
-1.00042927265,0.748299062252,0.0f,
-1.015988588333,0.689758002758,0.0f,
-1.028732180595,0.613717556,0.0f,
-1.038653135300,0.511210441589,0.0f,
-1.045744538307,0.373269081116,0.0f,
-1.049999356270,0.190926194191,0.0f,
-1.051417708397,-1.349482312799E-002,0.0f,
-1.049999356270,-0.217670500278,0.0f,
-1.04574441910,-0.399277359247,0.0f,
-1.038653135300,-0.535992026329,0.0f,
-1.028732180595,-0.636890649796,0.0f,
-1.015988588333,-0.711049556732,0.0f,
-1.00042927265,-0.767545044422,0.0f,
-0.982061386108,-0.815453350544,0.0f,
-0.960655212402,-0.856050789356,0.0f,
-0.93598151207,-0.890613555908,0.0f,
-0.907810747623,-0.920418143272,0.0f,
-0.875913500786,-0.946740865707,0.0f,
-0.839153468609,-0.969795942307,0.0f,
-0.796394228935,-0.989797830582,0.0f,
-0.746499598026,-1.006960868835,0.0f,
-0.688333272934,-1.021499633789,0.0f,
-0.613150477409,-1.033407211304,0.0f,
-0.512206375599,-1.042677521706,0.0f,
-0.376756429672,-1.049303770065,0.0f,
-0.19805586338,-1.053279519081,0.0f,
2.249561250210E-003,-1.054604768753,0.0f,
0.202514111996,-1.053279519081,0.0f,
0.381092041731,-1.049303770065,0.0f,
0.516337633133,-1.042677521706,0.0f,
0.617013633251,-1.033407211304,0.0f,
0.691882967949,-1.021499633789,0.0f,
0.749708354473,-1.006960868835,0.0f,
0.79925262928,-0.989797830582,0.0f,
0.841663658619,-0.969795942307,0.0f,
0.87808907032,-0.946740865707,0.0f,
0.909676492214,-0.920418143272,0.0f,
0.93757379055,-0.890613555908,0.0f,
0.962008118629,-0.856050789356,0.0f,
0.983206510544,-0.815453350544,0.0f,
1.001396179199,-0.767545044422,0.0f,
1.016804218292,-0.711049556732,0.0f,
1.029423952103,-0.636890649796,0.0f,
1.039248347282,-0.535992026329,0.0f,
1.046270728111,-0.399277359247,0.0f,
1.050484061241,-0.217670500278,0.0f,
1.051888465881,-1.349482685328E-002,0.0f,
1.050484061241,0.190926194191,0.0f,
1.046270728111,0.373269081116,0.0f,
1.039248347282,0.511210441589,0.0f,
1.029423952103,0.613717556,0.0f,
1.016804218292,0.689758002758,0.0f,
1.001396059990,0.748299002647,0.0f,
0.983206450939,0.79830801487,0.0f,
0.962008118629,0.840993225574,0.0f,
0.93757379055,0.877562940121,0.0f,
0.909676492214,0.909225344658,0.0f,
0.87808907032,0.93718868494,0.0f,
0.841663658619,0.961680650711,0.0f,
0.79925262928,0.982929229736,0.0f,
0.749708354473,1.001162052155,0.0f,
0.691882967949,1.016606807709,0.0f,
0.617013692856,1.029256582260,0.0f,
0.516337633133,1.039104580879,0.0f,
0.381092071533,1.046143770218,0.0f,
0.202514111996,1.050367355347,0.0f,
2.249561250210E-003,1.051775097847,0.0f,
-0.19805586338,1.050367236137,0.0f,
-0.376756459475,1.046143651009,0.0f
};
const unsigned int cuGameIconStrokeVtxCount = sizeof(cfGameIconStrokeVtxs) / (sizeof(float) * 3);
#endif

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#include "GridBackground.h"
#include "video/CVideo.h"
#include "video/shaders/Shader3D.h"
static const float bgRepeat = 1000.0f;
static const float bgTexRotate = 39.0f;
GridBackground::GridBackground(GuiImageData *img)
: GuiImage(img)
{
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
alphaFadeOut = glm::vec4(0.0f);
distanceFadeOut = 0.15f;
vtxCount = 4;
//! texture and vertex coordinates
f32 *m_posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
f32 *m_texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
if(m_posVtxs)
{
int i = 0;
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
}
if(m_texCoords)
{
glm::vec2 texCoordVec[4];
texCoordVec[0][0] = -0.5f * bgRepeat; texCoordVec[0][1] = 0.5f * bgRepeat;
texCoordVec[1][0] = 0.5f * bgRepeat; texCoordVec[1][1] = 0.5f * bgRepeat;
texCoordVec[2][0] = 0.5f * bgRepeat; texCoordVec[2][1] = -0.5f * bgRepeat;
texCoordVec[3][0] = -0.5f * bgRepeat; texCoordVec[3][1] = -0.5f * bgRepeat;
const float cosRot = cosf(DegToRad(bgTexRotate));
const float sinRot = sinf(DegToRad(bgTexRotate));
glm::mat2 texRotateMtx({
cosRot, -sinRot,
sinRot, cosRot
});
for(int i = 0; i < 4; i++) {
texCoordVec[i] = texRotateMtx * texCoordVec[i];
m_texCoords[i*2 + 0] = texCoordVec[i][0];
m_texCoords[i*2 + 1] = texCoordVec[i][1];
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
}
//! assign to internal variables which are const but oh well
posVtxs = m_posVtxs;
texCoords = m_texCoords;
}
GridBackground::~GridBackground()
{
//! remove image so it can not be drawn anymore from this point on
imageData = NULL;
//! main image vertexes
if(posVtxs)
{
free((void*)posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free((void*)texCoords);
texCoords = NULL;
}
}
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView)
{
//! first setup 2D GUI positions
f32 currScaleX = bgRepeat * scaleX * (f32)getWidth() * pVideo->getWidthScaleFactor();
f32 currScaleY = 1.0f;
f32 currScaleZ = bgRepeat * scaleZ * (f32)getHeight() * pVideo->getDepthScaleFactor();
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
colorIntensity[3] = getAlpha();
Shader3D::instance()->setShaders();
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setProjectionMtx(pVideo->getProjectionMtx());
Shader3D::instance()->setViewMtx(pVideo->getViewMtx());
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setDistanceFadeOut(distanceFadeOut);
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setColorIntensity(colorIntensity);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
}

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#ifndef _GRID_BACKGROUND_H_
#define _GRID_BACKGROUND_H_
#include "GuiImage.h"
#include "video/shaders/Shader.h"
class GridBackground : public GuiImage
{
public:
GridBackground(GuiImageData *imgData);
virtual ~GridBackground();
void setColorIntensity(const glm::vec4 & color) {
colorIntensity = color;
}
const glm::vec4 & getColorIntensity() const {
return colorIntensity;
}
void setDistanceFadeOut(const float & a) {
distanceFadeOut = a;
}
void draw(CVideo *pVideo, const glm::mat4 & modelView);
private:
glm::mat4 m_modelView;
glm::vec4 colorIntensity;
glm::vec4 alphaFadeOut;
float distanceFadeOut;
};
#endif // _GRID_BACKGROUND_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __GUI_H
#define __GUI_H
#include "GuiElement.h"
#include "GuiImageData.h"
#include "GuiImage.h"
#include "GuiFrame.h"
#include "GuiController.h"
#include "GuiText.h"
#include "GuiSound.h"
#include "GuiButton.h"
#include "GuiTrigger.h"
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiButton.h"
#include "GuiTrigger.h"
#include "GuiController.h"
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(f32 w, f32 h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
for(int i = 0; i < 4; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
for(int i = 0; i < iMaxGuiTriggers; i++)
{
trigger[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
clickedTrigger = NULL;
heldTrigger = NULL;
selectable = true;
holdable = false;
clickable = true;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::setImage(GuiImage* img)
{
image = img;
if(img) img->setParent(this);
}
void GuiButton::setImageOver(GuiImage* img)
{
imageOver = img;
if(img) img->setParent(this);
}
void GuiButton::setImageHold(GuiImage* img)
{
imageHold = img;
if(img) img->setParent(this);
}
void GuiButton::setImageClick(GuiImage* img)
{
imageClick = img;
if(img) img->setParent(this);
}
void GuiButton::setIcon(GuiImage* img)
{
icon = img;
if(img) img->setParent(this);
}
void GuiButton::setIconOver(GuiImage* img)
{
iconOver = img;
if(img) img->setParent(this);
}
void GuiButton::setLabel(GuiText* txt, int n)
{
label[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelOver(GuiText* txt, int n)
{
labelOver[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelHold(GuiText* txt, int n)
{
labelHold[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelClick(GuiText* txt, int n)
{
labelClick[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setSoundOver(GuiSound * snd)
{
soundOver = snd;
}
void GuiButton::setSoundHold(GuiSound * snd)
{
soundHold = snd;
}
void GuiButton::setSoundClick(GuiSound * snd)
{
soundClick = snd;
}
void GuiButton::setTrigger(GuiTrigger * t, int idx)
{
if(idx >= 0 && idx < iMaxGuiTriggers)
{
trigger[idx] = t;
}
else
{
for(int i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
{
trigger[i] = t;
break;
}
}
}
}
void GuiButton::resetState(void)
{
clickedTrigger = NULL;
heldTrigger = NULL;
GuiElement::resetState();
}
/**
* Draw the button on screen
*/
void GuiButton::draw(CVideo *v)
{
if(!this->isVisible())
return;
// draw image
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
imageOver->draw(v);
else if(image)
image->draw(v);
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
iconOver->draw(v);
else if(icon)
icon->draw(v);
// draw text
for(int i = 0; i < 4; i++)
{
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
labelOver[i]->draw(v);
else if(label[i])
label[i]->draw(v);
}
}
void GuiButton::update(GuiController * c)
{
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
if(selectable)
{
if(c->data.validPointer && this->isInside(c->data.x, c->data.y))
{
if(!isStateSet(STATE_OVER, c->chan))
{
setState(STATE_OVER, c->chan);
//if(this->isRumbleActive())
// this->rumble(t->chan);
if(soundOver)
soundOver->Play();
if(effectsOver && !effects)
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
pointedOn(this, c);
}
}
else if(isStateSet(STATE_OVER, c->chan))
{
this->clearState(STATE_OVER, c->chan);
pointedOff(this, c);
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
for(int i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
continue;
// button triggers
if(clickable)
{
int isClicked = trigger[i]->clicked(c);
if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
{
if(soundClick)
soundClick->Play();
clickedTrigger = trigger[i];
if(!isStateSet(STATE_CLICKED, c->chan)){
if(isClicked == GuiTrigger::CLICKED_TOUCH){
setState(STATE_CLICKED_TOUCH, c->chan);
}else{
setState(STATE_CLICKED, c->chan);
}
}
clicked(this, c, trigger[i]);
}
else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c)))
{
if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))){
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chan);
released(this, c, trigger[i]);
}
}
}
if(holdable)
{
bool isHeld = trigger[i]->held(c);
if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
{
heldTrigger = trigger[i];
if(!isStateSet(STATE_HELD, c->chan))
setState(STATE_HELD, c->chan);
held(this, c, trigger[i]);
}
else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c)))
{
//! click is removed at this point and converted to held
if(clickedTrigger == trigger[i])
{
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chan);
}
heldTrigger = NULL;
clearState(STATE_HELD, c->chan);
released(this, c, trigger[i]);
}
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_BUTTON_H_
#define GUI_BUTTON_H_
#include "GuiElement.h"
#include "GuiText.h"
#include "GuiController.h"
#include "GuiImage.h"
#include "GuiSound.h"
#include "GuiTrigger.h"
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class GuiButton : public GuiElement
{
public:
//!Constructor
//!\param w Width
//!\param h Height
GuiButton(f32 w, f32 h);
//!Destructor
virtual ~GuiButton();
//!Sets the button's image
//!\param i Pointer to GuiImage object
void setImage(GuiImage* i);
//!Sets the button's image on over
//!\param i Pointer to GuiImage object
void setImageOver(GuiImage* i);
void setIcon(GuiImage* i);
void setIconOver(GuiImage* i);
//!Sets the button's image on hold
//!\param i Pointer to GuiImage object
void setImageHold(GuiImage* i);
//!Sets the button's image on click
//!\param i Pointer to GuiImage object
void setImageClick(GuiImage* i);
//!Sets the button's label
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabel(GuiText* t, int n = 0);
//!Sets the button's label on over (eg: different colored text)
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelOver(GuiText* t, int n = 0);
//!Sets the button's label on hold
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelHold(GuiText* t, int n = 0);
//!Sets the button's label on click
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelClick(GuiText* t, int n = 0);
//!Sets the sound to play on over
//!\param s Pointer to GuiSound object
void setSoundOver(GuiSound * s);
//!Sets the sound to play on hold
//!\param s Pointer to GuiSound object
void setSoundHold(GuiSound * s);
//!Sets the sound to play on click
//!\param s Pointer to GuiSound object
void setSoundClick(GuiSound * s);
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void setTrigger(GuiTrigger * t, int idx = -1);
//!
void resetState(void);
//!Constantly called to draw the GuiButton
void draw(CVideo *video);
//!Constantly called to allow the GuiButton to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * c);
sigslot::signal2<GuiButton *, const GuiController *> selected;
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
protected:
static const int iMaxGuiTriggers = 10;
GuiImage * image; //!< Button image (default)
GuiImage * imageOver; //!< Button image for STATE_SELECTED
GuiImage * imageHold; //!< Button image for STATE_HELD
GuiImage * imageClick; //!< Button image for STATE_CLICKED
GuiImage * icon;
GuiImage * iconOver;
GuiText * label[4]; //!< Label(s) to display (default)
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
GuiSound * soundHold; //!< Sound to play for STATE_HELD
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
GuiTrigger * clickedTrigger;
GuiTrigger * heldTrigger;
};
#endif

63
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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiCheckBox.h"
#include "GuiImage.h"
#include "GuiImageData.h"
/**
* Constructor for the GuiCheckBox class.
*/
GuiCheckBox::GuiCheckBox(bool checked)
: GuiToggle(checked,50,50)
,checkbox_imgdata(Resources::GetImageData("checkbox.png"))
,checkbox_img(checkbox_imgdata)
,checkbox_selected_imgdata(Resources::GetImageData("checkbox_selected.png"))
,checkbox_selected_img(checkbox_selected_imgdata)
,highlighted_imgdata(Resources::GetImageData("checkbox_highlighted.png"))
,highlighted_img(highlighted_imgdata)
{
checkbox_selected_img.setScale(height/checkbox_selected_img.getHeight());
checkbox_img.setScale(height/checkbox_img.getHeight());
highlighted_img.setScale(height/highlighted_img.getHeight());
setImage(&checkbox_img);
setIconOver(&highlighted_img);
}
/**
* Destructor for the GuiButton class.
*/
GuiCheckBox::~GuiCheckBox()
{
Resources::RemoveImageData(checkbox_imgdata);
Resources::RemoveImageData(checkbox_selected_imgdata);
Resources::RemoveImageData(highlighted_imgdata);
}
void GuiCheckBox::update(GuiController * c){
if(bChanged){
if(selected){
GuiButton::setImage(&checkbox_selected_img);
}else{
GuiButton::setImage(&checkbox_img);
}
bChanged = false;
}
GuiToggle::update(c);
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_CHECKBOX_H_
#define GUI_CHECKBOX_H_
#include "GuiToggle.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple CheckBox
class GuiCheckBox : public GuiToggle
{
public:
//!Constructor
//!\param checked Checked
GuiCheckBox(bool checked);
//!Destructor
virtual ~GuiCheckBox();
protected:
GuiImageData * checkbox_imgdata;
GuiImage checkbox_img;
GuiImageData * checkbox_selected_imgdata;
GuiImage checkbox_selected_img;
GuiImageData * highlighted_imgdata;
GuiImage highlighted_img;
void update(GuiController * c);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_CONTROLLER_H_
#define GUI_CONTROLLER_H_
#include <string.h>
#include "GuiTrigger.h"
class GuiController
{
public:
//!Constructor
GuiController(int channel)
: chan(channel)
{
memset(&lastData, 0, sizeof(lastData));
memset(&data, 0, sizeof(data));
switch(chan)
{
default:
case GuiTrigger::CHANNEL_1:
chanIdx = 0;
break;
case GuiTrigger::CHANNEL_2:
chanIdx = 1;
break;
case GuiTrigger::CHANNEL_3:
chanIdx = 2;
break;
case GuiTrigger::CHANNEL_4:
chanIdx = 3;
break;
case GuiTrigger::CHANNEL_5:
chanIdx = 4;
break;
}
}
//!Destructor
virtual ~GuiController() {}
virtual bool update(int width, int height) = 0;
typedef struct
{
unsigned int buttons_h;
unsigned int buttons_d;
unsigned int buttons_r;
bool validPointer;
bool touched;
float pointerAngle;
int x;
int y;
} PadData;
int chan;
int chanIdx;
PadData data;
PadData lastData;
};
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/****************************************************************************
* Copyright (C) 2016 Maschell
* based on GuiButton by dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiDragListener.h"
#include "GuiController.h"
#include "utils/logger.h"
/**
* Constructor for the GuiDragListener class.
*/
GuiDragListener::GuiDragListener(f32 w,f32 h){
width = w;
height = h;
for(int i = 0; i < iMaxGuiTriggers; i++)
{
trigger[i] = NULL;
}
}
/**
* Destructor for the GuiDragListener class.
*/
GuiDragListener::~GuiDragListener(){
}
void GuiDragListener::setTrigger(GuiTrigger * t, int idx){
if(idx >= 0 && idx < iMaxGuiTriggers)
{
trigger[idx] = t;
}
else
{
for(int i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
{
trigger[i] = t;
break;
}
}
}
}
void GuiDragListener::update(GuiController * c){
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
for(int i = 0; i < iMaxGuiTriggers; i++){
if(!trigger[i]){
continue;
}
bool isHeld = trigger[i]->held(c);
if(isHeld && this->isInside(c->data.x, c->data.y)){
int dx = c->data.x - c->lastData.x;
int dy = c->data.y - c->lastData.y;
if(dx == 0 && dy == 0) continue;
dragged(this, c, trigger[i],dx,dy);
}
}
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_DRAG_LISTENER_H_
#define GUI_DRAG_LISTENER_H_
#include "GuiElement.h"
#include "GuiController.h"
#include "GuiTrigger.h"
#include "GuiButton.h"
class GuiDragListener : public GuiElement
{
public:
//!Constructor
//!\param w Width
//!\param h Height
GuiDragListener(f32 w,f32 h);
//!Destructor
virtual ~GuiDragListener();
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void setTrigger(GuiTrigger * t, int idx = -1);
//!Constantly called to allow the GuiDragListener to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * c);
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,int,int> dragged;
protected:
static const int iMaxGuiTriggers = 10;
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiElement.h"
//! TODO remove this!
static int screenwidth = 1280;
static int screenheight = 720;
/**
* Constructor for the Object class.
*/
GuiElement::GuiElement()
{
xoffset = 0.0f;
yoffset = 0.0f;
zoffset = 0.0f;
width = 0.0f;
height = 0.0f;
alpha = 1.0f;
scaleX = 1.0f;
scaleY = 1.0f;
scaleZ = 1.0f;
for(int i = 0; i < 4; i++)
state[i] = STATE_DEFAULT;
stateChan = -1;
parentElement = NULL;
rumble = true;
selectable = false;
clickable = false;
holdable = false;
drawOverOnlyWhenSelected = false;
visible = true;
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
angle = 0.0f;
// default alignment - align to top left
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
}
/**
* Get the left position of the GuiElement.
* @see SetLeft()
* @return Left position in pixel.
*/
f32 GuiElement::getLeft()
{
f32 pWidth = 0;
f32 pLeft = 0;
f32 pScaleX = 1.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pLeft = parentElement->getLeft();
pScaleX = parentElement->getScaleX();
}
pLeft += xoffsetDyn;
f32 x = pLeft;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if(alignment & ALIGN_CENTER)
{
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
}
else if(alignment & ALIGN_RIGHT)
{
x = pLeft + pWidth * pScaleX - width * getScaleX();
}
return x + xoffset;
}
/**
* Get the top position of the GuiElement.
* @see SetTop()
* @return Top position in pixel.
*/
f32 GuiElement::getTop()
{
f32 pHeight = 0;
f32 pTop = 0;
f32 pScaleY = 1.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pTop = parentElement->getTop();
pScaleY = parentElement->getScaleY();
}
pTop += yoffsetDyn;
f32 y = pTop;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if(alignment & ALIGN_MIDDLE)
{
y = pTop + pHeight * 0.5f * pScaleY - height * 0.5f * getScaleY();
}
else if(alignment & ALIGN_BOTTOM)
{
y = pTop + pHeight * pScaleY - height * getScaleY();
}
return y + yoffset;
}
void GuiElement::setEffect(int eff, int amount, int target)
{
if(eff & EFFECT_SLIDE_IN)
{
// these calculations overcompensate a little
if(eff & EFFECT_SLIDE_TOP)
{
if(eff & EFFECT_SLIDE_FROM)
yoffsetDyn = (int) -getHeight()*scaleY;
else
yoffsetDyn = -screenheight;
}
else if(eff & EFFECT_SLIDE_LEFT)
{
if(eff & EFFECT_SLIDE_FROM)
xoffsetDyn = (int) -getWidth()*scaleX;
else
xoffsetDyn = -screenwidth;
}
else if(eff & EFFECT_SLIDE_BOTTOM)
{
if(eff & EFFECT_SLIDE_FROM)
yoffsetDyn = (int) getHeight()*scaleY;
else
yoffsetDyn = screenheight;
}
else if(eff & EFFECT_SLIDE_RIGHT)
{
if(eff & EFFECT_SLIDE_FROM)
xoffsetDyn = (int) getWidth()*scaleX;
else
xoffsetDyn = screenwidth;
}
}
if((eff & EFFECT_FADE) && amount > 0)
{
alphaDyn = 0;
}
else if((eff & EFFECT_FADE) && amount < 0)
{
alphaDyn = alpha;
}
effects |= eff;
effectAmount = amount;
effectTarget = target;
}
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void GuiElement::setEffectOnOver(int e, int a, int t)
{
effectsOver |= e;
effectAmountOver = a;
effectTargetOver = t;
}
void GuiElement::resetEffects()
{
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
}
void GuiElement::updateEffects()
{
if(!this->isVisible() && parentElement)
return;
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM))
{
if(effects & EFFECT_SLIDE_IN)
{
if(effects & EFFECT_SLIDE_LEFT)
{
xoffsetDyn += effectAmount;
if(xoffsetDyn >= 0)
{
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_RIGHT)
{
xoffsetDyn -= effectAmount;
if(xoffsetDyn <= 0)
{
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_TOP)
{
yoffsetDyn += effectAmount;
if(yoffsetDyn >= 0)
{
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_BOTTOM)
{
yoffsetDyn -= effectAmount;
if(yoffsetDyn <= 0)
{
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
}
else
{
if(effects & EFFECT_SLIDE_LEFT)
{
xoffsetDyn -= effectAmount;
if(xoffsetDyn <= -screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_RIGHT)
{
xoffsetDyn += effectAmount;
if(xoffsetDyn >= screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_TOP)
{
yoffsetDyn -= effectAmount;
if(yoffsetDyn <= -screenheight) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_BOTTOM)
{
yoffsetDyn += effectAmount;
if(yoffsetDyn >= screenheight) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
}
}
else if(effects & EFFECT_FADE)
{
alphaDyn += effectAmount * (1.0f / 255.0f);
if(effectAmount < 0 && alphaDyn <= 0)
{
alphaDyn = 0;
effects = 0; // shut off effect
effectFinished(this);
}
else if(effectAmount > 0 && alphaDyn >= alpha)
{
alphaDyn = alpha;
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SCALE)
{
scaleDyn += effectAmount * 0.01f;
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f)))
{
scaleDyn = effectTarget * 0.01f;
effects = 0; // shut off effect
effectFinished(this);
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_ELEMENT_H_
#define GUI_ELEMENT_H_
#include <string>
#include <vector>
#include <gctypes.h>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wchar.h>
#include <math.h>
#include "sigslot.h"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "dynamic_libs/gx2_types.h"
#include "resources/Resources.h"
#include "system/AsyncDeleter.h"
#include "utils/logger.h"
enum
{
EFFECT_NONE = 0x00,
EFFECT_SLIDE_TOP = 0x01,
EFFECT_SLIDE_BOTTOM = 0x02,
EFFECT_SLIDE_RIGHT = 0x04,
EFFECT_SLIDE_LEFT = 0x08,
EFFECT_SLIDE_IN = 0x10,
EFFECT_SLIDE_OUT = 0x20,
EFFECT_SLIDE_FROM = 0x40,
EFFECT_FADE = 0x80,
EFFECT_SCALE = 0x100,
EFFECT_COLOR_TRANSITION = 0x200
};
enum
{
ALIGN_LEFT = 0x01,
ALIGN_CENTER = 0x02,
ALIGN_RIGHT = 0x04,
ALIGN_TOP = 0x10,
ALIGN_MIDDLE = 0x20,
ALIGN_BOTTOM = 0x40,
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
};
//!Forward declaration
class GuiController;
class CVideo;
//!Primary GUI class. Most other classes inherit from this class.
class GuiElement : public AsyncDeleter::Element
{
public:
//!Constructor
GuiElement();
//!Destructor
virtual ~GuiElement() {}
//!Set the element's parent
//!\param e Pointer to parent element
virtual void setParent(GuiElement * e) { parentElement = e; }
//!Gets the element's parent
//!\return Pointer to parent element
virtual GuiElement * getParent() { return parentElement; }
//!Gets the current leftmost coordinate of the element
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
//!\return left coordinate
virtual f32 getLeft();
//!Gets the current topmost coordinate of the element
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
//!\return top coordinate
virtual f32 getTop();
//!Gets the current Z coordinate of the element
//!\return Z coordinate
virtual f32 getDepth()
{
f32 zParent = 0.0f;
if(parentElement)
zParent = parentElement->getDepth();
return zParent+zoffset;
}
virtual f32 getCenterX(void)
{
f32 pCenterX = 0.0f;
if(parentElement)
pCenterX = parentElement->getCenterX();
pCenterX += xoffset + xoffsetDyn;
if(alignment & ALIGN_LEFT)
{
f32 pWidth = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
}
else if(alignment & ALIGN_RIGHT)
{
f32 pWidth = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
}
return pCenterX;
}
virtual f32 getCenterY(void)
{
f32 pCenterY = 0.0f;
if(parentElement)
pCenterY = parentElement->getCenterY();
pCenterY += yoffset + yoffsetDyn;
if(alignment & ALIGN_TOP)
{
f32 pHeight = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY += pHeight * 0.5f * pScale - height * 0.5f * getScaleY();
}
else if(alignment & ALIGN_BOTTOM)
{
f32 pHeight = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY -= pHeight * 0.5f * pScale - height * 0.5f * getScaleY();
}
return pCenterY;
}
//!Gets elements xoffset
virtual f32 getOffsetX() { return xoffset; }
//!Gets elements yoffset
virtual f32 getOffsetY() { return yoffset; }
//!Gets the current width of the element. Does not currently consider the scale
//!\return width
virtual f32 getWidth() { return width; };
//!Gets the height of the element. Does not currently consider the scale
//!\return height
virtual f32 getHeight() { return height; }
//!Sets the size (width/height) of the element
//!\param w Width of element
//!\param h Height of element
virtual void setSize(f32 w, f32 h)
{
width = w;
height = h;
}
//!Sets the element's visibility
//!\param v Visibility (true = visible)
virtual void setVisible(bool v)
{
visible = v;
visibleChanged(this, v);
}
//!Checks whether or not the element is visible
//!\return true if visible, false otherwise
virtual bool isVisible() const { return !isStateSet(STATE_HIDDEN) && visible; };
//!Checks whether or not the element is selectable
//!\return true if selectable, false otherwise
virtual bool isSelectable()
{
return !isStateSet(STATE_DISABLED) && selectable;
}
virtual bool isDrawOverOnlyWhenSelected()
{
return drawOverOnlyWhenSelected;
}
virtual void setdrawOverOnlyWhenSelected(bool s) { drawOverOnlyWhenSelected = s; }
//!Checks whether or not the element is clickable
//!\return true if clickable, false otherwise
virtual bool isClickable()
{
return !isStateSet(STATE_DISABLED) && clickable;
}
//!Checks whether or not the element is holdable
//!\return true if holdable, false otherwise
virtual bool isHoldable() { return !isStateSet(STATE_DISABLED) && holdable; }
//!Sets whether or not the element is selectable
//!\param s Selectable
virtual void setSelectable(bool s) { selectable = s; }
//!Sets whether or not the element is clickable
//!\param c Clickable
virtual void setClickable(bool c) { clickable = c; }
//!Sets whether or not the element is holdable
//!\param c Holdable
virtual void setHoldable(bool d) { holdable = d; }
//!Sets the element's state
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
//!\param c Controller channel (0-3, -1 = none)
virtual void setState(int s, int c = -1)
{
if(c >= 0 && c < 4)
{
state[c] |= s;
}
else
{
for(int i = 0; i < 4; i++)
state[i] |= s;
}
stateChan = c;
stateChanged(this, s, c);
}
virtual void clearState(int s, int c = -1)
{
if(c >= 0 && c < 4)
{
state[c] &= ~s;
}
else
{
for(int i = 0; i < 4; i++)
state[i] &= ~s;
}
stateChan = c;
stateChanged(this, s, c);
}
virtual bool isStateSet(int s, int c = -1) const
{
if(c >= 0 && c < 4)
{
return (state[c] & s) != 0;
}
else
{
for(int i = 0; i < 4; i++)
if((state[i] & s) != 0)
return true;
return false;
}
}
//!Gets the element's current state
//!\return state
virtual int getState(int c = 0) { return state[c]; };
//!Gets the controller channel that last changed the element's state
//!\return Channel number (0-3, -1 = no channel)
virtual int getStateChan() { return stateChan; };
//!Resets the element's state to STATE_DEFAULT
virtual void resetState()
{
for(int i = 0; i < 4; i++)
state[i] = STATE_DEFAULT;
stateChan = -1;
}
//!Sets the element's alpha value
//!\param a alpha value
virtual void setAlpha(f32 a) { alpha = a; }
//!Gets the element's alpha value
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
//!\return alpha
virtual f32 getAlpha()
{
f32 a;
if(alphaDyn >= 0)
a = alphaDyn;
else
a = alpha;
if(parentElement)
a = (a * parentElement->getAlpha());
return a;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScale(float s)
{
scaleX = s;
scaleY = s;
scaleZ = s;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleX(float s) { scaleX = s; }
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleY(float s) { scaleY = s; }
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleZ(float s) { scaleZ = s; }
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScale()
{
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
if(parentElement)
s *= parentElement->getScale();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleX()
{
float s = scaleX * scaleDyn;
if(parentElement)
s *= parentElement->getScaleX();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleY()
{
float s = scaleY * scaleDyn;
if(parentElement)
s *= parentElement->getScaleY();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleZ()
{
float s = scaleZ;
if(parentElement)
s *= parentElement->getScaleZ();
return s;
}
//!Checks whether rumble was requested by the element
//!\return true is rumble was requested, false otherwise
virtual bool isRumbleActive() { return rumble; }
//!Sets whether or not the element is requesting a rumble event
//!\param r true if requesting rumble, false if not
virtual void setRumble(bool r) { rumble = r; }
//!Set an effect for the element
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffect(int e, int a, int t=0);
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffectOnOver(int e, int a, int t=0);
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
virtual void setEffectGrow() { setEffectOnOver(EFFECT_SCALE, 4, 110); }
//!Reset all applied effects
virtual void resetEffects();
//!Gets the current element effects
//!\return element effects
virtual int getEffect() const { return effects; }
//!\return true if element animation is on going
virtual bool isAnimated() const { return (parentElement != 0) && (getEffect() > 0); }
//!Checks whether the specified coordinates are within the element's boundaries
//!\param x X coordinate
//!\param y Y coordinate
//!\return true if contained within, false otherwise
virtual bool isInside(f32 x, f32 y)
{
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
virtual void setPosition(f32 x, f32 y)
{
xoffset = x;
yoffset = y;
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
//!\param z Z coordinate
virtual void setPosition(f32 x, f32 y, f32 z)
{
xoffset = x;
yoffset = y;
zoffset = z;
}
//!Gets whether or not the element is in STATE_SELECTED
//!\return true if selected, false otherwise
virtual int getSelected() { return -1; }
//!Sets the element's alignment respective to its parent element
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
//!\param align Alignment
virtual void setAlignment(int a) { alignment = a; }
//!Gets the element's alignment
virtual int getAlignment() const { return alignment; }
//!Angle of the object
virtual void setAngle(f32 a) { angle = a; }
//!Angle of the object
virtual f32 getAngle() const { f32 r_angle = angle; if(parentElement) r_angle += parentElement->getAngle(); return r_angle; }
//!Called constantly to allow the element to respond to the current input data
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
virtual void update(GuiController * t) { }
//!Called constantly to redraw the element
virtual void draw(CVideo * v) { }
//!Called constantly to process stuff in the element
virtual void process() { }
//!Updates the element's effects (dynamic values)
//!Called by Draw(), used for animation purposes
virtual void updateEffects();
typedef struct _POINT {
s32 x;
s32 y;
} POINT;
enum
{
STATE_DEFAULT = 0,
STATE_SELECTED = 0x01,
STATE_CLICKED = 0x02,
STATE_HELD = 0x04,
STATE_OVER = 0x08,
STATE_HIDDEN = 0x10,
STATE_DISABLE_INPUT = 0x20,
STATE_CLICKED_TOUCH = 0x40,
STATE_DISABLED = 0x80
};
//! Switch pointer from control to screen position
POINT PtrToScreen(POINT p)
{
//! TODO for 3D
//POINT r = { p.x + getLeft(), p.y + getTop() };
return p;
}
//! Switch pointer screen to control position
POINT PtrToControl(POINT p)
{
//! TODO for 3D
//POINT r = { p.x - getLeft(), p.y - getTop() };
return p;
}
//! Signals
sigslot::signal2<GuiElement *, bool> visibleChanged;
sigslot::signal3<GuiElement *, int, int> stateChanged;
sigslot::signal1<GuiElement *> effectFinished;
protected:
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
bool visible; //!< Visibility of the element. If false, Draw() is skipped
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
f32 width; //!< Element width
f32 height; //!< Element height
f32 xoffset; //!< Element X offset
f32 yoffset; //!< Element Y offset
f32 zoffset; //!< Element Z offset
f32 alpha; //!< Element alpha value (0-255)
f32 angle; //!< Angle of the object (0-360)
f32 scaleX; //!< Element scale (1 = 100%)
f32 scaleY; //!< Element scale (1 = 100%)
f32 scaleZ; //!< Element scale (1 = 100%)
int alignment; //!< Horizontal element alignment, respective to parent element
int state[4]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
int stateChan; //!< Which controller channel is responsible for the last change in state
GuiElement * parentElement; //!< Parent element
//! TODO: Move me to some Animator class
int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
f32 alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
int effectAmount; //!< Effect amount. Used by different effects for different purposes
int effectTarget; //!< Effect target amount. Used by different effects for different purposes
int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiFrame.h"
GuiFrame::GuiFrame(GuiFrame *p)
{
parent = p;
width = 0;
height = 0;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
{
parent = p;
width = w;
height = h;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::~GuiFrame()
{
closing(this);
if(parent)
parent->remove(this);
}
void GuiFrame::append(GuiElement* e)
{
if (e == NULL)
return;
remove(e);
elements.push_back(e);
e->setParent(this);
}
void GuiFrame::insert(GuiElement* e, u32 index)
{
if (e == NULL || (index >= elements.size()))
return;
remove(e);
elements.insert(elements.begin()+index, e);
e->setParent(this);
}
void GuiFrame::remove(GuiElement* e)
{
if (e == NULL)
return;
for (u32 i = 0; i < elements.size(); ++i)
{
if(e == elements[i])
{
elements.erase(elements.begin()+i);
break;
}
}
}
void GuiFrame::removeAll()
{
elements.clear();
}
void GuiFrame::close()
{
//Application::instance()->pushForDelete(this);
}
void GuiFrame::dimBackground(bool d)
{
dim = d;
}
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
{
if (index >= elements.size())
return NULL;
return elements[index];
}
u32 GuiFrame::getSize()
{
return elements.size();
}
void GuiFrame::resetState()
{
GuiElement::resetState();
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->resetState();
}
}
void GuiFrame::setState(int s, int c)
{
GuiElement::setState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setState(s, c);
}
}
void GuiFrame::clearState(int s, int c)
{
GuiElement::clearState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->clearState(s, c);
}
}
void GuiFrame::setVisible(bool v)
{
visible = v;
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setVisible(v);
}
}
int GuiFrame::getSelected()
{
// find selected element
int found = -1;
for (u32 i = 0; i < elements.size(); ++i)
{
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
{
found = i;
break;
}
}
return found;
}
void GuiFrame::draw(CVideo * v)
{
if(!this->isVisible() && parentElement)
return;
if(parentElement && dim == true)
{
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
}
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->draw(v);
}
}
void GuiFrame::updateEffects()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::updateEffects();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->updateEffects();
}
}
void GuiFrame::process()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::process();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->process();
}
}
void GuiFrame::update(GuiController * c)
{
if(isStateSet(STATE_DISABLED) && parentElement)
return;
//! update appended items next frame
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->update(c);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_FRAME_H_
#define GUI_FRAME_H_
#include <vector>
#include "GuiElement.h"
#include "sigslot.h"
//!Allows GuiElements to be grouped together into a "window"
class GuiFrame : public GuiElement
{
public:
//!Constructor
GuiFrame(GuiFrame *parent = 0);
//!\overload
//!\param w Width of window
//!\param h Height of window
GuiFrame(f32 w, f32 h, GuiFrame *parent = 0);
//!Destructor
virtual ~GuiFrame();
//!Appends a GuiElement to the GuiFrame
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
void append(GuiElement* e);
//!Inserts a GuiElement into the GuiFrame at the specified index
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
//!\param i Index in which to insert the element
void insert(GuiElement* e, u32 i);
//!Removes the specified GuiElement from the GuiFrame
//!\param e GuiElement to be removed
void remove(GuiElement* e);
//!Removes all GuiElements
void removeAll();
//!Bring element to front of the window
void bringToFront(GuiElement *e) { remove(e); append(e); }
//!Returns the GuiElement at the specified index
//!\param index The index of the element
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
GuiElement* getGuiElementAt(u32 index) const;
//!Returns the size of the list of elements
//!\return The size of the current element list
u32 getSize();
//!Sets the visibility of the window
//!\param v visibility (true = visible)
void setVisible(bool v);
//!Resets the window's state to STATE_DEFAULT
void resetState();
//!Sets the window's state
//!\param s State
void setState(int s, int c = -1);
void clearState(int s, int c = -1);
//!Gets the index of the GuiElement inside the window that is currently selected
//!\return index of selected GuiElement
int getSelected();
//!Dim the Window's background
void dimBackground(bool d);
//!Draws all the elements in this GuiFrame
void draw(CVideo * v);
//!Updates the window and all elements contains within
//!Allows the GuiFrame and all elements to respond to the input data specified
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * t);
//!virtual Close Window - this will put the object on the delete queue in MainWindow
virtual void close();
//!virtual show window function
virtual void show() {}
//!virtual hide window function
virtual void hide() {}
//!virtual enter main loop function (blocking)
virtual void exec() {}
//!virtual updateEffects which is called by the main loop
virtual void updateEffects();
//!virtual process which is called by the main loop
virtual void process();
//! Signals
//! On Closing
sigslot::signal1<GuiFrame *> closing;
protected:
bool dim; //! Enable/disable dim of a window only
GuiFrame *parent; //!< Parent Window
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiImage.h"
#include "video/CVideo.h"
#include "video/shaders/Texture2DShader.h"
#include "video/shaders/ColorShader.h"
static const f32 fPiDiv180 = ((f32)M_PI / 180.0f);
GuiImage::GuiImage(GuiImageData * img)
{
if(img && img->getTexture())
{
width = img->getWidth();
height = img->getHeight();
}
internalInit(width, height);
imageData = img;
}
GuiImage::GuiImage(int w, int h, const GX2Color & c, int type)
{
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
if(colorVtxs)
{
for(u32 i = 0; i < colorCount; i++)
setImageColor(c, i);
}
}
GuiImage::GuiImage(int w, int h, const GX2Color *c, u32 color_count, int type)
{
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
if(colorCount < color_count)
colorCount = color_count;
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
if(colorVtxs)
{
for(u32 i = 0; i < colorCount; i++)
{
// take the last as reference if not enough colors defined
int idx = (i < color_count) ? i : (color_count - 1);
setImageColor(c[idx], i);
}
}
}
/**
* Destructor for the GuiImage class.
*/
GuiImage::~GuiImage()
{
if(colorVtxs) {
free(colorVtxs);
colorVtxs = NULL;
}
}
void GuiImage::internalInit(int w, int h)
{
imageData = NULL;
width = w;
height = h;
tileHorizontal = -1;
tileVertical = -1;
imgType = IMAGE_TEXTURE;
colorVtxsDirty = false;
colorVtxs = NULL;
colorCount = 0;
posVtxs = NULL;
texCoords = NULL;
vtxCount = 4;
primitive = GX2_PRIMITIVE_QUADS;
imageAngle = 0.0f;
blurDirection = glm::vec3(0.0f);
positionOffsets = glm::vec3(0.0f);
scaleFactor = glm::vec3(1.0f);
colorIntensity = glm::vec4(1.0f);
}
void GuiImage::setImageData(GuiImageData * img)
{
imageData = img;
width = 0;
height = 0;
if(img && img->getTexture())
{
width = img->getWidth();
height = img->getHeight();
}
imgType = IMAGE_TEXTURE;
}
GX2Color GuiImage::getPixel(int x, int y)
{
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
return (GX2Color){0, 0, 0, 0};
u32 pitch = imageData->getTexture()->surface.pitch;
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
u32 color_u32 = imagePtr[y * pitch + x];
GX2Color color;
color.r = (color_u32 >> 24) & 0xFF;
color.g = (color_u32 >> 16) & 0xFF;
color.b = (color_u32 >> 8) & 0xFF;
color.a = (color_u32 >> 0) & 0xFF;
return color;
}
void GuiImage::setPixel(int x, int y, const GX2Color & color)
{
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
return;
u32 pitch = imageData->getTexture()->surface.pitch;
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
}
void GuiImage::setImageColor(const GX2Color & c, int idx)
{
if(!colorVtxs) {
return;
}
if(idx >= 0 && idx < (int)colorCount)
{
colorVtxs[(idx << 2) + 0] = c.r;
colorVtxs[(idx << 2) + 1] = c.g;
colorVtxs[(idx << 2) + 2] = c.b;
colorVtxs[(idx << 2) + 3] = c.a;
colorVtxsDirty = true;
}
else if(colorVtxs)
{
for(u32 i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(u8)); i += 4)
{
colorVtxs[i + 0] = c.r;
colorVtxs[i + 1] = c.g;
colorVtxs[i + 2] = c.b;
colorVtxs[i + 3] = c.a;
}
colorVtxsDirty = true;
}
}
void GuiImage::setSize(int w, int h)
{
width = w;
height = h;
}
void GuiImage::setPrimitiveVertex(s32 prim, const f32 *posVtx, const f32 *texCoord, u32 vtxcount)
{
primitive = prim;
vtxCount = vtxcount;
posVtxs = posVtx;
texCoords = texCoord;
if(imgType == IMAGE_COLOR)
{
u8 * newColorVtxs = (u8 *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
for(u32 i = 0; i < vtxCount; i++)
{
int newColorIdx = (i << 2);
int colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
newColorVtxs[newColorIdx + 2] = colorVtxs[colorIdx + 2];
newColorVtxs[newColorIdx + 3] = colorVtxs[colorIdx + 3];
}
free(colorVtxs);
colorVtxs = newColorVtxs;
colorCount = vtxCount;
colorVtxsDirty = true;
}
}
void GuiImage::draw(CVideo *pVideo)
{
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
return;
f32 currScaleX = getScaleX();
f32 currScaleY = getScaleY();
positionOffsets[0] = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
positionOffsets[1] = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
scaleFactor[0] = currScaleX * getWidth() * pVideo->getWidthScaleFactor();
scaleFactor[1] = currScaleY * getHeight() * pVideo->getHeightScaleFactor();
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
//! angle of the object
imageAngle = DegToRad(getAngle());
// if(image && tileHorizontal > 0 && tileVertical > 0)
// {
// for(int n=0; n<tileVertical; n++)
// for(int i=0; i<tileHorizontal; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileHorizontal > 0)
// {
// for(int i=0; i<tileHorizontal; i++)
// {
// int widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileVertical > 0)
// {
// for(int i=0; i<tileVertical; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
if(colorVtxsDirty && colorVtxs) {
//! flush color vertex only on main GX2 thread
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
colorVtxsDirty = false;
}
if(imgType == IMAGE_COLOR && colorVtxs)
{
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
ColorShader::instance()->setAngle(imageAngle);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity);
ColorShader::instance()->draw(primitive, vtxCount);
}
else if(imageData)
{
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setColorIntensity(colorIntensity);
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Texture2DShader::instance()->draw(primitive, vtxCount);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_IMAGE_H_
#define GUI_IMAGE_H_
#include "video/shaders/Shader.h"
#include "GuiElement.h"
#include "GuiImageData.h"
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement
{
public:
enum ImageTypes
{
IMAGE_TEXTURE,
IMAGE_COLOR
};
//!\overload
//!\param img Pointer to GuiImageData element
GuiImage(GuiImageData * img);
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Array with 4 x image color (BL, BR, TL, TR)
GuiImage(int w, int h, const GX2Color & c, int imgType = IMAGE_COLOR);
GuiImage(int w, int h, const GX2Color * c, u32 colorCount = 1, int imgType = IMAGE_COLOR);
//!Destructor
virtual ~GuiImage();
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void setTileHorizontal(int t) { tileHorizontal = t; }
//!Sets the number of times to draw the image vertically
//!\param t Number of times to draw the image
void setTileVertical(int t) { tileVertical = t; }
//!Constantly called to draw the image
void draw(CVideo *pVideo);
//!Gets the image data
//!\return pointer to image data
GuiImageData * getImageData() const { return imageData; }
//!Sets up a new image using the GuiImageData object specified
//!\param img Pointer to GuiImageData object
void setImageData(GuiImageData * img);
//!Gets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
GX2Color getPixel(int x, int y);
//!Sets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
//!\param color Pixel color
void setPixel(int x, int y, const GX2Color & color);
//!Change ImageColor
void setImageColor(const GX2Color & c, int idx = -1);
//!Change ImageColor
void setSize(int w, int h);
void setPrimitiveVertex(s32 prim, const f32 *pos, const f32 *tex, u32 count);
void setBlurDirection(u8 dir, f32 value)
{
if(dir < 2) {
blurDirection[dir] = value;
}
}
void setColorIntensity(const glm::vec4 & col)
{
colorIntensity = col;
}
protected:
void internalInit(int w, int h);
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
GuiImageData * imageData; //!< Poiner to image data. May be shared with GuiImageData data
int tileHorizontal; //!< Number of times to draw (tile) the image horizontally
int tileVertical; //!< Number of times to draw (tile) the image vertically
//! Internally used variables for rendering
u8 *colorVtxs;
u32 colorCount;
bool colorVtxsDirty;
glm::vec3 positionOffsets;
glm::vec3 scaleFactor;
glm::vec4 colorIntensity;
f32 imageAngle;
glm::vec3 blurDirection;
const f32 * posVtxs;
const f32 * texCoords;
u32 vtxCount;
s32 primitive;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include "GuiImageAsync.h"
#include "fs/fs_utils.h"
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
CThread * GuiImageAsync::pThread = NULL;
CMutex * GuiImageAsync::pMutex = NULL;
u32 GuiImageAsync::threadRefCounter = 0;
bool GuiImageAsync::bExitRequested = false;
GuiImageAsync * GuiImageAsync::pInUse = NULL;
GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, imgBuffer(imageBuffer)
, imgBufferSize(imageBufferSize)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, filename(file)
, imgBuffer(NULL)
, imgBufferSize(0)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::~GuiImageAsync()
{
threadRemoveImage(this);
while(pInUse == this)
usleep(1000);
if (imgData)
delete imgData;
//threadExit();
}
void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
{
pMutex->lock();
imageQueue.push_back(Image);
pMutex->unlock();
pThread->resumeThread();
}
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
{
pMutex->lock();
for(u32 i = 0; i < imageQueue.size(); ++i)
{
if(imageQueue[i] == image)
{
imageQueue.erase(imageQueue.begin() + i);
break;
}
}
pMutex->unlock();
}
void GuiImageAsync::clearQueue()
{
pMutex->lock();
imageQueue.clear();
pMutex->unlock();
}
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
{
while(!bExitRequested)
{
if(imageQueue.empty() && !bExitRequested)
pThread->suspendThread();
if(!imageQueue.empty() && !bExitRequested)
{
pMutex->lock();
pInUse = imageQueue.front();
imageQueue.erase(imageQueue.begin());
pMutex->unlock();
if (!pInUse)
continue;
if(pInUse->imgBuffer && pInUse->imgBufferSize)
{
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
}
else
{
u8 *buffer = NULL;
u32 bufferSize = 0;
int iResult = LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
if(iResult > 0)
{
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MIRROR);
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
}
if(pInUse->imgData)
{
if(pInUse->imgData->getTexture())
{
pInUse->width = pInUse->imgData->getWidth();
pInUse->height = pInUse->imgData->getHeight();
pInUse->imageData = pInUse->imgData;
}
else
{
delete pInUse->imgData;
pInUse->imgData = NULL;
}
}
pInUse->imageLoaded(pInUse);
pInUse = NULL;
}
}
}
void GuiImageAsync::threadInit()
{
if (pThread == NULL)
{
bExitRequested = false;
pMutex = new CMutex();
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
pThread->resumeThread();
}
++threadRefCounter;
}
void GuiImageAsync::threadExit()
{
if(threadRefCounter)
--threadRefCounter;
if(/*(threadRefCounter == 0) &&*/ (pThread != NULL))
{
bExitRequested = true;
delete pThread;
delete pMutex;
pThread = NULL;
pMutex = NULL;
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GUIIMAGEASYNC_H_
#define _GUIIMAGEASYNC_H_
#include <vector>
#include "GuiImage.h"
#include "system/CThread.h"
#include "system/CMutex.h"
#include "dynamic_libs/os_functions.h"
class GuiImageAsync : public GuiImage
{
public:
GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg);
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
virtual ~GuiImageAsync();
static void clearQueue();
static void removeFromQueue(GuiImageAsync * image) {
threadRemoveImage(image);
}
//! don't forget to LOCK GUI if using this asynchron call
sigslot::signal1<GuiImageAsync *> imageLoaded;
static void threadExit();
private:
static void threadInit();
GuiImageData *imgData;
std::string filename;
const u8 *imgBuffer;
const u32 imgBufferSize;
static void guiImageAsyncThread(CThread *thread, void *arg);
static void threadAddImage(GuiImageAsync* Image);
static void threadRemoveImage(GuiImageAsync* Image);
static std::vector<GuiImageAsync *> imageQueue;
static CThread *pThread;
static CMutex * pMutex;
static u32 threadRefCounter;
static GuiImageAsync * pInUse;
static bool bExitRequested;
};
#endif /*_GUIIMAGEASYNC_H_*/

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "GuiImageData.h"
#include "system/memory.h"
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData()
{
texture = NULL;
sampler = NULL;
memoryType = eMemTypeMEM2;
}
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData(const u8 * img, int imgSize, int textureClamp, int textureFormat)
{
texture = NULL;
sampler = NULL;
loadImage(img, imgSize, textureClamp, textureFormat);
}
/**
* Destructor for the GuiImageData class.
*/
GuiImageData::~GuiImageData()
{
releaseData();
}
void GuiImageData::releaseData(void)
{
if(texture) {
if(texture->surface.image_data)
{
switch(memoryType)
{
default:
case eMemTypeMEM2:
free(texture->surface.image_data);
break;
case eMemTypeMEM1:
MEM1_free(texture->surface.image_data);
break;
case eMemTypeMEMBucket:
MEMBucket_free(texture->surface.image_data);
break;
}
}
delete texture;
texture = NULL;
}
if(sampler) {
delete sampler;
sampler = NULL;
}
}
void GuiImageData::loadImage(const u8 *img, int imgSize, int textureClamp, int textureFormat)
{
if(!img || (imgSize < 8))
return;
releaseData();
gdImagePtr gdImg = 0;
if (img[0] == 0xFF && img[1] == 0xD8)
{
//! not needed for now therefore comment out to safe ELF size
//! if needed uncomment, adds 200 kb to the ELF size
// IMAGE_JPEG
gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
}
else if (img[0] == 'B' && img[1] == 'M')
{
// IMAGE_BMP
gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
}
else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
{
// IMAGE_PNG
gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
}
//!This must be last since it can also intefere with outher formats
else if(img[0] == 0x00)
{
// Try loading TGA image
gdImg = gdImageCreateFromTgaPtr(imgSize, (u8*) img);
}
if(gdImg == 0)
return;
u32 width = (gdImageSX(gdImg));
u32 height = (gdImageSY(gdImg));
//! Initialize texture
texture = new GX2Texture;
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
//! if this fails something went horribly wrong
if(texture->surface.image_size == 0) {
delete texture;
texture = NULL;
gdImageDestroy(gdImg);
return;
}
//! allocate memory for the surface
memoryType = eMemTypeMEM2;
texture->surface.image_data = memalign(texture->surface.align, texture->surface.image_size);
//! try MEM1 on failure
if(!texture->surface.image_data) {
memoryType = eMemTypeMEM1;
texture->surface.image_data = MEM1_alloc(texture->surface.image_size, texture->surface.align);
}
//! try MEM bucket on failure
if(!texture->surface.image_data) {
memoryType = eMemTypeMEMBucket;
texture->surface.image_data = MEMBucket_alloc(texture->surface.image_size, texture->surface.align);
}
//! check if memory is available for image
if(!texture->surface.image_data) {
gdImageDestroy(gdImg);
delete texture;
texture = NULL;
return;
}
//! set mip map data pointer
texture->surface.mip_data = NULL;
//! convert image to texture
switch(textureFormat)
{
default:
case GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM:
gdImageToUnormR8G8B8A8(gdImg, (u32*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
break;
case GX2_SURFACE_FORMAT_TCS_R5_G6_B5_UNORM:
gdImageToUnormR5G6B5(gdImg, (u16*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
break;
}
//! free memory of image as its not needed anymore
gdImageDestroy(gdImg);
//! invalidate the memory
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, texture->surface.image_data, texture->surface.image_size);
//! initialize the sampler
sampler = new GX2Sampler;
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_BILINEAR);
}
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch)
{
for(u32 y = 0; y < height; ++y)
{
for(u32 x = 0; x < width; ++x)
{
u32 pixel = gdImageGetPixel(gdImg, x, y);
u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel));
if(a == 254) a++;
u8 r = gdImageRed(gdImg, pixel);
u8 g = gdImageGreen(gdImg, pixel);
u8 b = gdImageBlue(gdImg, pixel);
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
}
}
}
//! TODO: figure out why this seems to not work correct yet
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch)
{
for(u32 y = 0; y < height; ++y)
{
for(u32 x = 0; x < width; ++x)
{
u32 pixel = gdImageGetPixel(gdImg, x, y);
u8 r = gdImageRed(gdImg, pixel);
u8 g = gdImageGreen(gdImg, pixel);
u8 b = gdImageBlue(gdImg, pixel);
imgBuffer[y * pitch + x] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_IMAGEDATA_H_
#define GUI_IMAGEDATA_H_
#include <gctypes.h>
#include <gd.h>
#include "dynamic_libs/gx2_functions.h"
#include "system/AsyncDeleter.h"
class GuiImageData : public AsyncDeleter::Element
{
public:
//!Constructor
GuiImageData();
//!\param img Image data
//!\param imgSize The image size
GuiImageData(const u8 * img, int imgSize, int textureClamp = GX2_TEX_CLAMP_CLAMP, int textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
//!Destructor
virtual ~GuiImageData();
//!Load image from buffer
//!\param img Image data
//!\param imgSize The image size
void loadImage(const u8 * img, int imgSize, int textureClamp = GX2_TEX_CLAMP_CLAMP, int textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
//! getter functions
const GX2Texture * getTexture() const { return texture; };
const GX2Sampler * getSampler() const { return sampler; };
//!Gets the image width
//!\return image width
int getWidth() const { if(texture) return texture->surface.width; else return 0; };
//!Gets the image height
//!\return image height
int getHeight() const { if(texture) return texture->surface.height; else return 0; };
//! release memory of the image data
void releaseData(void);
private:
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch);
void gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch);
GX2Texture *texture;
GX2Sampler *sampler;
enum eMemoryTypes
{
eMemTypeMEM2,
eMemTypeMEM1,
eMemTypeMEMBucket
};
u8 memoryType;
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_MAIN_WINDOW_SCREEN_H_
#define GUI_MAIN_WINDOW_SCREEN_H_
#include "Gui.h"
#include "sigslot.h"
class GuiMainWindowScreen : public GuiFrame
{
public:
GuiMainWindowScreen(int w, int h) : GuiFrame(w, h) {}
virtual ~GuiMainWindowScreen() {}
};
#endif /* GUI_MAIN_WINDOW_SCREEN_H_ */

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiParticleImage.h"
#include "video/CVideo.h"
#include "video/shaders/ColorShader.h"
#define CIRCLE_VERTEX_COUNT 36
static inline f32 getRandZeroToOneF32()
{
return (rand() % 10000) * 0.0001f;
}
static inline f32 getRandMinusOneToOneF32()
{
return getRandZeroToOneF32() * 2.0f - 1.0f;
}
GuiParticleImage::GuiParticleImage(int w, int h, u32 particleCount)
: GuiImage(NULL)
{
width = w;
height = h;
imgType = IMAGE_COLOR;
posVertexs = (f32 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
colorVertexs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
for(u32 i = 0; i < CIRCLE_VERTEX_COUNT; i++)
{
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
posVertexs[i * 3 + 2] = 0.0f;
colorVertexs[i * 4 + 0] = 0xff;
colorVertexs[i * 4 + 1] = 0xff;
colorVertexs[i * 4 + 2] = 0xff;
colorVertexs[i * 4 + 3] = 0xff;
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
particles.resize(particleCount);
for(u32 i = 0; i < particleCount; i++)
{
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
particles[i].position.z = 0.0f;
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particles[i].radius = getRandZeroToOneF32() * 30.0f + 60.0f;
particles[i].speed = (getRandZeroToOneF32() * 0.4f) + 0.6f;
particles[i].direction = getRandMinusOneToOneF32();
}
}
GuiParticleImage::~GuiParticleImage()
{
free(posVertexs);
free(colorVertexs);
}
void GuiParticleImage::draw(CVideo *pVideo)
{
if(!this->isVisible())
return;
f32 currScaleX = getScaleX();
f32 currScaleY = getScaleY();
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
for(u32 i = 0; i < particles.size(); ++i)
{
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f))
{
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particles[i].radius = getRandZeroToOneF32() * 30.0f + 60.0f;
particles[i].speed = (getRandZeroToOneF32() * 0.4f) + 0.6f;
particles[i].direction = getRandMinusOneToOneF32();
}
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f))
{
particles[i].position.x = -particles[i].position.x;
}
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
particles[i].position.x += particles[i].speed * particles[i].direction;
particles[i].position.y += particles[i].speed;
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
ColorShader::instance()->setAngle(0.0f);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
ColorShader::instance()->draw(GX2_PRIMITIVE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GUI_PARTICLE_IMAGE_H_
#define _GUI_PARTICLE_IMAGE_H_
#include "GuiImage.h"
class GuiParticleImage : public GuiImage, public sigslot::has_slots<>
{
public:
GuiParticleImage(int w, int h, u32 particleCount);
virtual ~GuiParticleImage();
void draw(CVideo *pVideo);
private:
f32 *posVertexs;
u8 *colorVertexs;
typedef struct
{
glm::vec3 position;
glm::vec4 colors;
f32 radius;
f32 speed;
f32 direction;
} Particle;
std::vector<Particle> particles;
};
#endif // _GUI_ICON_GRID_H_

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <vector>
#include <string>
#include "GuiSelectBox.h"
#include "GuiImage.h"
#include "GuiTrigger.h"
#include "GuiImageData.h"
#include "utils/StringTools.h"
/**
* Constructor for the GuiCheckBox class.
*/
GuiSelectBox::GuiSelectBox(std::string caption,GuiFrame *parent)
: GuiFrame(300,300,parent)
,selected(0)
,captionText(caption)
,topValueImageData(Resources::GetImageData("gameSettingsButton.png"))
,topValueImage(topValueImageData)
,topValueImageSelectedData(Resources::GetImageData("gameSettingsButtonSelected.png"))
,topValueImageSelected(topValueImageSelectedData)
,topValueButton(topValueImage.getWidth(),topValueImage.getHeight())
,valueImageData(Resources::GetImageData("gameSettingsButtonEx.png"))
,valueSelectedImageData(Resources::GetImageData("gameSettingsButtonExSelected.png"))
,valueHighlightedImageData(Resources::GetImageData("gameSettingsButtonExHighlighted.png"))
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
,DPADButtons(5,5)
,buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
{
showValues = false;
bChanged = false;
bSelectedChanged = false;
opened = false;
topValueText.setFontSize(32);
topValueText.setAlignment(ALIGN_LEFT);
topValueText.setPosition(10,-7);
topValueButton.setLabel(&topValueText);
topValueButton.setImage(&topValueImage);
topValueButton.setIconOver(&topValueImageSelected);
topValueButton.setTrigger(&touchTrigger);
topValueButton.setTrigger(&wpadTouchTrigger);
topValueButton.setSoundClick(buttonClickSound);
topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setTrigger(&buttonBTrigger);
DPADButtons.setTrigger(&buttonATrigger);
DPADButtons.setTrigger(&buttonDownTrigger);
DPADButtons.setTrigger(&buttonUpTrigger);
DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
DPADButtons.setState(STATE_DISABLE_INPUT);
append(&DPADButtons);
append(&valuesFrame);
append(&topValueButton);
showValues = false;
bChanged = true;
}
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
for(u32 i = 0; i < valueButtons.size(); ++i){
if(valueButtons[i].valueButton == button){
selected = i;
SelectValue(i);
break;
}
}
}
void GuiSelectBox::SelectValue(u32 value){
if(value < valueButtons.size()){
const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
std::wstring ws(w_text);
std::string text(ws.begin(), ws.end());
topValueText.setText(getCaptionWithValue(text).c_str());
std::string real_value = buttonToValue[valueButtons[value].valueButton];
if(real_value.compare(std::string()) == 0) real_value = "<error>";
valueChanged(this,real_value);
ShowHideValues(false);
}
}
std::string GuiSelectBox::getCaptionWithValue(std::string value){
u32 pad = (38 - captionText.size() -2);
if(pad > value.size())
value.insert(0, pad - value.size(), ' ');
return strfmt("%s: %s",captionText.c_str(),value.c_str());
}
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
ShowHideValues(!showValues);
}
void GuiSelectBox::ShowHideValues(bool showhide)
{
showValues = showhide;
bChanged = true;
}
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(opened == true){
if(trigger == &buttonATrigger)
{
//! do not auto launch when wiimote is pointing to screen and presses A
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer)
{
return;
}
SelectValue(selected);
}
else if(trigger == &buttonBTrigger)
{
if(button == &DPADButtons){
ShowHideValues(false);
}else{
}
}else if(trigger == &buttonUpTrigger){
if(selected > 0 ) selected--;
bSelectedChanged = true;
}
else if(trigger == &buttonDownTrigger){
selected++;
if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
bSelectedChanged = true;
}
}
}
void GuiSelectBox::Init(std::map<std::string,std::string> values, int valueID)
{
if((u32)valueID >= values.size()){
valueID = 0;
}
selected = valueID;
bSelectedChanged = true;
DeleteValueData();
valueButtons.resize(values.size());
int i = 0;
f32 imgScale = 1.0f;
std::map<std::string, std::string>::iterator itr;
for(itr = values.begin(); itr != values.end(); itr++) {
if(i == valueID){
topValueText.setText(getCaptionWithValue(itr->first).c_str());
}
valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(),32,glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
valueButtons[i].valueButtonText->setPosition(0, 0);
valueButtons[i].valueButtonImg->setScale(imgScale);
valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
valueButtons[i].valueButton->setTrigger(&touchTrigger);
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
valueButtons[i].valueButton->clicked.connect(this,&GuiSelectBox::OnValueClicked);
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
buttonToValue[valueButtons[i].valueButton] = itr->second;
valueButtons[i].valueButton->setPosition(0, (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topValueImage.getHeight()-5)*getScale())*-1.0f);
valuesFrame.append(valueButtons[i].valueButton);
i++;
}
//Collapse the thing!
showValues = false;
bChanged = true;
}
void GuiSelectBox::DeleteValueData()
{
for(u32 i = 0; i < valueButtons.size(); ++i)
{
valuesFrame.remove(valueButtons[i].valueButton);
delete valueButtons[i].valueButtonImg;
delete valueButtons[i].valueButtonCheckedImg;
delete valueButtons[i].valueButtonHighlightedImg;
delete valueButtons[i].valueButton;
delete valueButtons[i].valueButtonText;
}
buttonToValue.clear();
valueButtons.clear();
}
/**
* Destructor for the GuiButton class.
*/
GuiSelectBox::~GuiSelectBox()
{
DeleteValueData();
bChanged = false;
selected = 0;
showValues = false;
Resources::RemoveSound(buttonClickSound);
Resources::RemoveImageData(topValueImageData);
Resources::RemoveImageData(topValueImageSelectedData);
Resources::RemoveImageData(valueImageData);
Resources::RemoveImageData(valueHighlightedImageData);
Resources::RemoveImageData(valueSelectedImageData);
}
void GuiSelectBox::setState(int s, int c)
{
GuiElement::setState(s, c);
}
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element)
{
valuesFrame.effectFinished.disconnect(this);
}
f32 GuiSelectBox::getTopValueHeight() {
return topValueImage.getHeight();
}
f32 GuiSelectBox::getTopValueWidth() {
return topValueImage.getWidth();
}
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element)
{
valuesFrame.effectFinished.disconnect(this);
opened = true;
}
void GuiSelectBox::update(GuiController * c){
if(bChanged){
showhide(this,showValues);
if(showValues){
for(u32 i = 0; i < valueButtons.size(); ++i){ //TODO: only set when it really changed
if(i == selected){
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
}else{
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
}
}
valuesFrame.clearState(STATE_HIDDEN);
DPADButtons.clearState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
}else{
opened = false;
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, -10, 0);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
}
bChanged = false;
}
if(bSelectedChanged){
for(u32 i = 0; i < valueButtons.size(); ++i){
if(i == selected){
valueButtons[i].valueButton->setState(STATE_SELECTED);
}else{
valueButtons[i].valueButton->clearState(STATE_SELECTED);
}
}
}
topValueButton.setState(getState());
GuiFrame::update(c);
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SELECTBOX_H_
#define GUI_SELECTBOX_H_
#include "Gui.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple CheckBox
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<>
{
public:
//!Constructor
//!\param checked Checked
GuiSelectBox(std::string caption,GuiFrame *parent = 0);
//!Destructor
virtual ~GuiSelectBox();
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
sigslot::signal2<GuiSelectBox *, bool> showhide;
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void Init(std::map<std::string,std::string> values, int valueID);
void setState(int s, int c = -1);
virtual f32 getTopValueHeight();
virtual f32 getTopValueWidth();
protected:
void DeleteValueData();
void update(GuiController * c);
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnValueOpenEffectFinish(GuiElement *element);
void OnValueCloseEffectFinish(GuiElement *element);
void ShowHideValues(bool showhide);
void SelectValue(u32 value);
u32 selected;
bool bChanged;
bool bSelectedChanged;
bool showValues;
bool opened;
std::string captionText;
GuiFrame valuesFrame;
GuiImageData *topValueImageData;
GuiImage topValueImage;
GuiImageData *topValueImageSelectedData;
GuiImage topValueImageSelected;
GuiButton topValueButton;
GuiImageData * valueImageData;
GuiImageData * valueSelectedImageData;
GuiImageData * valueHighlightedImageData;
GuiText topValueText;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiTrigger buttonATrigger;
GuiTrigger buttonBTrigger;
GuiTrigger buttonLeftTrigger;
GuiTrigger buttonRightTrigger;
GuiTrigger buttonUpTrigger;
GuiTrigger buttonDownTrigger;
GuiButton DPADButtons;
GuiSound* buttonClickSound;
std::string getCaptionWithValue(std::string value);
typedef struct
{
GuiImage *valueButtonImg;
GuiImage *valueButtonCheckedImg;
GuiImage *valueButtonHighlightedImg;
GuiButton *valueButton;
GuiText *valueButtonText;
} SelectBoxValueButton;
std::map<GuiButton * ,std::string> buttonToValue;
std::vector<SelectBoxValueButton> valueButtons;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSound.h"
#include "sounds/SoundHandler.hpp"
#include "dynamic_libs/os_functions.h"
GuiSound::GuiSound(const char * filepath)
{
voice = -1;
Load(filepath);
}
GuiSound::GuiSound(const u8 * snd, s32 length)
{
voice = -1;
Load(snd, length);
}
GuiSound::~GuiSound()
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
}
}
bool GuiSound::Load(const char * filepath)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
//! find next free decoder
for(int i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, filepath);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0)
return false;
return true;
}
bool GuiSound::Load(const u8 * snd, s32 len)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
if(!snd)
return false;
//! find next free decoder
for(int i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, snd, len);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0)
return false;
return true;
}
void GuiSound::Play()
{
Stop();
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
void GuiSound::Stop()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
{
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
v->setState(Voice::STATE_STOP);
while(v->getState() != Voice::STATE_STOPPED)
usleep(1000);
}
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
{
decoder->Lock();
decoder->Rewind();
decoder->ClearBuffer();
SoundHandler::instance()->ThreadSignal();
decoder->Unlock();
}
}
void GuiSound::Pause()
{
if(!IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_STOP);
}
void GuiSound::Resume()
{
if(IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
bool GuiSound::IsPlaying()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
return v->getState() == Voice::STATE_PLAYING;
return false;
}
void GuiSound::SetVolume(u32 vol)
{
if(vol > 100)
vol = 100;
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setVolume(volumeConv);
}
void GuiSound::SetLoop(bool l)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
decoder->SetLoop(l);
}
void GuiSound::Rewind()
{
Stop();
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SOUND_H_
#define GUI_SOUND_H_
#include <gctypes.h>
#include "system/AsyncDeleter.h"
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
class GuiSound : public AsyncDeleter::Element
{
public:
//!Constructor
//!\param sound Pointer to the sound data
//!\param filesize Length of sound data
GuiSound(const char * filepath);
GuiSound(const u8 * sound, int length);
//!Destructor
virtual ~GuiSound();
//!Load a file and replace the old one
bool Load(const char * filepath);
//!Load a file and replace the old one
bool Load(const u8 * snd, s32 len);
//!Start sound playback
void Play();
//!Stop sound playback
void Stop();
//!Pause sound playback
void Pause();
//!Resume sound playback
void Resume();
//!Checks if the sound is currently playing
//!\return true if sound is playing, false otherwise
bool IsPlaying();
//!Rewind the music
void Rewind();
//!Set sound volume
//!\param v Sound volume (0-100)
void SetVolume(u32 v);
//!\param l Loop (true to loop)
void SetLoop(bool l);
protected:
s32 voice; //!< Currently assigned ASND voice channel
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSwitch.h"
#include "GuiImage.h"
#include "GuiImageData.h"
/**
* Constructor for the GuiSwitch class.
*/
GuiSwitch::GuiSwitch(bool checked,f32 switchscale)
: GuiToggle(checked,90*switchscale,38*switchscale)
,switchbase_imgdata(Resources::GetImageData("switchIconBase.png"))
,switchbase_img(switchbase_imgdata)
,switchbase_highlighted_imgdata(Resources::GetImageData("switchIconBaseHighlighted.png"))
,switchbase_highlighted_img(switchbase_highlighted_imgdata)
,switchOn_imgdata(Resources::GetImageData("switchIconOn.png"))
,switchOn_img(switchOn_imgdata)
,switchOff_imgdata(Resources::GetImageData("switchIconOff.png"))
,switchOff_img(switchOff_imgdata)
{
f32 scale = 0.0;
if(switchbase_img.getHeight() > switchbase_img.getWidth()){
scale = height*switchscale/switchbase_img.getHeight();
}else{
scale = width/switchbase_img.getWidth();
}
switchbase_img.setScale(scale);
switchbase_highlighted_img.setScale(scale);
switchOn_img.setScale(scale);
switchOff_img.setScale(scale);
switchOn_img.setParent(this);
switchOn_img.setPosition((width/4.0),0);
switchOff_img.setParent(this);
switchOff_img.setPosition(-((width/4.0)),0);
setImage(&switchbase_img);
setIconOver(&switchbase_highlighted_img);
}
/**
* Destructor for the GuiButton class.
*/
GuiSwitch::~GuiSwitch()
{
Resources::RemoveImageData(switchbase_imgdata);
Resources::RemoveImageData(switchbase_highlighted_imgdata);
Resources::RemoveImageData(switchOn_imgdata);
Resources::RemoveImageData(switchOff_imgdata);
}
void GuiSwitch::draw(CVideo *v){
GuiToggle::draw(v);
if(getValue()){
switchOn_img.draw(v);
}else{
switchOff_img.draw(v);
}
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SWTICH_H_
#define GUI_SWTICH_H_
#include "GuiToggle.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple switch
class GuiSwitch : public GuiToggle
{
public:
//!Constructor
//!\param checked Checked
GuiSwitch(bool checked,f32 switchscale = 1.0f);
//!Destructor
virtual ~GuiSwitch();
protected:
GuiImageData * switchbase_imgdata;
GuiImage switchbase_img;
GuiImageData * switchbase_highlighted_imgdata;
GuiImage switchbase_highlighted_img;
GuiImageData * switchOn_imgdata;
GuiImage switchOn_img;
GuiImageData * switchOff_imgdata;
GuiImage switchOff_img;
void draw(CVideo * v);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiText.h"
#include "FreeTypeGX.h"
#include "video/CVideo.h"
FreeTypeGX * GuiText::presentFont = NULL;
int GuiText::presetSize = 28;
int GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
int GuiText::presetMaxWidth = 0xFFFF;
int GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
#define TEXT_SCROLL_DELAY 6
#define TEXT_SCROLL_INITIAL_DELAY 10
#define MAX_LINES_TO_DRAW 10
/**
* Constructor for the GuiText class.
*/
GuiText::GuiText()
{
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
}
GuiText::GuiText(const char * t, int s, const glm::vec4 & c)
{
text = NULL;
size = s;
currentSize = size;
color = c;
alpha = c[3];
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
GuiText::GuiText(const wchar_t * t, int s, const glm::vec4 & c)
{
text = NULL;
size = s;
currentSize = size;
color = c;
alpha = c[3];
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = new (std::nothrow) wchar_t[wcslen(t)+1];
if(!text)
return;
wcscpy(text, t);
textWidth = font->getWidth(text, currentSize);
}
}
/**
* Constructor for the GuiText class, uses presets
*/
GuiText::GuiText(const char * t)
{
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
/**
* Destructor for the GuiText class.
*/
GuiText::~GuiText()
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
}
void GuiText::setText(const char * t)
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
void GuiText::setTextf(const char *format, ...)
{
if(!format)
{
setText((char *) NULL);
return;
}
int max_len = strlen(format) + 8192;
char *tmp = new char[max_len];
va_list va;
va_start(va, format);
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp)
{
setText(tmp);
}
va_end(va);
if(tmp)
delete [] tmp;
}
void GuiText::setText(const wchar_t * t)
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
if(t)
{
text = new (std::nothrow) wchar_t[wcslen(t)+1];
if(!text)
return;
wcscpy(text, t);
textWidth = font->getWidth(text, currentSize);
}
}
void GuiText::clearDynamicText()
{
for(u32 i = 0; i < textDyn.size(); i++)
{
if(textDyn[i])
delete [] textDyn[i];
}
textDyn.clear();
textDynWidth.clear();
}
void GuiText::setPresets(int sz, const glm::vec4 & c, int w, int a)
{
presetSize = sz;
presetColor = (GX2ColorF32) { (f32)c.r / 255.0f, (f32)c.g / 255.0f, (f32)c.b / 255.0f, (f32)c.a / 255.0f };
presetMaxWidth = w;
presetAlignment = a;
}
void GuiText::setPresetFont(FreeTypeGX *f)
{
presentFont = f;
}
void GuiText::setFontSize(int s)
{
size = s;
}
void GuiText::setMaxWidth(int width, int w)
{
maxWidth = width;
wrapMode = w;
if(w == SCROLL_HORIZONTAL)
{
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
}
clearDynamicText();
}
void GuiText::setColor(const glm::vec4 & c)
{
color = c;
alpha = c[3];
}
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c)
{
blurGlowColor = c;
blurGlowIntensity = blur;
blurAlpha = c[3];
}
int GuiText::getTextWidth(int ind)
{
if(ind < 0 || ind >= (int) textDyn.size())
return this->getTextWidth();
return font->getWidth(textDyn[ind], currentSize);
}
const wchar_t * GuiText::getDynText(int ind)
{
if(ind < 0 || ind >= (int) textDyn.size())
return text;
return textDyn[ind];
}
/**
* Change font
*/
bool GuiText::setFont(FreeTypeGX *f)
{
if(!f)
return false;
font = f;
textWidth = font->getWidth(text, currentSize);
return true;
}
std::string GuiText::toUTF8(void) const
{
if(!text)
return std::string();
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
if(!pUtf8)
return std::string();
std::string strOutput(pUtf8);
delete [] pUtf8;
return strOutput;
}
void GuiText::makeDottedText()
{
int pos = textDyn.size();
textDyn.resize(pos + 1);
int i = 0, currentWidth = 0;
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
while (text[i])
{
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
if (currentWidth >= maxWidth && i > 2)
{
textDyn[pos][i - 2] = '.';
textDyn[pos][i - 1] = '.';
textDyn[pos][i] = '.';
i++;
break;
}
textDyn[pos][i] = text[i];
i++;
}
textDyn[pos][i] = 0;
}
void GuiText::scrollText(u32 frameCount)
{
if (textDyn.size() == 0)
{
int pos = textDyn.size();
int i = 0, currentWidth = 0;
textDyn.resize(pos + 1);
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
while (text[i] && currentWidth < maxWidth)
{
textDyn[pos][i] = text[i];
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
++i;
}
textDyn[pos][i] = 0;
return;
}
if (frameCount % textScrollDelay != 0)
{
return;
}
if (textScrollInitialDelay)
{
--textScrollInitialDelay;
return;
}
int stringlen = wcslen(text);
++textScrollPos;
if (textScrollPos > stringlen)
{
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
}
int ch = textScrollPos;
int pos = textDyn.size() - 1;
if (!textDyn[pos])
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
int i = 0, currentWidth = 0;
while (currentWidth < maxWidth)
{
if (ch > stringlen - 1)
{
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
ch = 0;
if(currentWidth >= maxWidth)
break;
}
textDyn[pos][i] = text[ch];
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
++ch;
++i;
}
textDyn[pos][i] = 0;
}
void GuiText::wrapText()
{
if (textDyn.size() > 0) return;
int i = 0;
int ch = 0;
int linenum = 0;
int lastSpace = -1;
int lastSpaceIndex = -1;
int currentWidth = 0;
while (text[ch] && linenum < linestodraw)
{
if (linenum >= (int) textDyn.size())
{
textDyn.resize(linenum + 1);
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[linenum]) {
textDyn.resize(linenum);
break;
}
}
textDyn[linenum][i] = text[ch];
textDyn[linenum][i + 1] = 0;
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
if (currentWidth >= maxWidth || (text[ch] == '\n'))
{
if(text[ch] == '\n')
{
lastSpace = -1;
lastSpaceIndex = -1;
}
else if (lastSpace >= 0)
{
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
ch = lastSpace; // go backwards to the last space
lastSpace = -1; // we have used this space
lastSpaceIndex = -1;
}
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000)
{
if(i < 2)
i = 2;
textDyn[linenum][i - 2] = '.';
textDyn[linenum][i - 1] = '.';
textDyn[linenum][i] = '.';
textDyn[linenum][i + 1] = 0;
}
currentWidth = 0;
++linenum;
i = -1;
}
if (text[ch] == ' ' && i >= 0)
{
lastSpace = ch;
lastSpaceIndex = i;
}
++ch;
++i;
}
}
/**
* Draw the text on screen
*/
void GuiText::draw(CVideo *pVideo)
{
if(!text)
return;
if(!isVisible())
return;
color[3] = getAlpha();
blurGlowColor[3] = blurAlpha * getAlpha();
float finalRenderingScale = 2.0f * internalRenderingScale;
int newSize = size * getScale() * finalRenderingScale;
int normal_size = size * getScale();
if(newSize != currentSize)
{
currentSize = normal_size;
if(text)
textWidth = font->getWidth(text, normal_size);
}
f32 x_pos = getCenterX() * finalRenderingScale;
f32 y_pos = getCenterY() * finalRenderingScale;
if(maxWidth > 0 && maxWidth <= textWidth)
{
if(wrapMode == DOTTED) // text dotted
{
if(textDyn.size() == 0)
makeDottedText();
if(textDynWidth.size() != textDyn.size())
{
textDynWidth.resize(textDyn.size());
for(u32 i = 0; i < textDynWidth.size(); i++)
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
}
if(textDyn.size() > 0)
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
else if(wrapMode == SCROLL_HORIZONTAL)
{
scrollText(pVideo->getFrameCount());
if(textDyn.size() > 0)
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
else if(wrapMode == WRAP)
{
int lineheight = newSize + 6;
int yoffset = 0;
int voffset = 0;
if(textDyn.size() == 0)
wrapText();
if(textDynWidth.size() != textDyn.size())
{
textDynWidth.resize(textDyn.size());
for(u32 i = 0; i < textDynWidth.size(); i++)
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
}
if(alignment & ALIGN_MIDDLE)
voffset = (lineheight * (textDyn.size()-1)) >> 1;
for(u32 i = 0; i < textDyn.size(); i++)
{
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
yoffset -= lineheight;
}
}
}
else
{
uint16_t newtextWidth = font->getWidth(text, newSize);
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TEXT_H_
#define GUI_TEXT_H_
#include "GuiElement.h"
//!Forward declaration
class FreeTypeGX;
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement
{
public:
//!Constructor
GuiText();
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const char * t, int s, const glm::vec4 & c);
//!\overload
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const wchar_t * t, int s, const glm::vec4 & c);
//!\overload
//!\Assumes SetPresets() has been called to setup preferred text attributes
//!\param t Text
GuiText(const char * t);
//!Destructor
virtual ~GuiText();
//!Sets the text of the GuiText element
//!\param t Text
virtual void setText(const char * t);
virtual void setText(const wchar_t * t);
virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
//!Sets up preset values to be used by GuiText(t)
//!Useful when printing multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param a Text alignment
static void setPresets(int sz, const glm::vec4 & c, int w, int a);
static void setPresetFont(FreeTypeGX *font);
//!Sets the font size
//!\param s Font size
void setFontSize(int s);
//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
void setMaxWidth(int w = 0, int m = WRAP);
//!Sets the font color
//!\param c Font color
void setColor(const glm::vec4 & c);
void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
void setTextBlur(float blur) { defaultBlur = blur; }
//!Get the original text as char
virtual const wchar_t * getText() const { return text; }
virtual std::string toUTF8(void) const;
//!Get the Horizontal Size of Text
int getTextWidth() { return textWidth; }
int getTextWidth(int ind);
//!Get the max textwidth
int getTextMaxWidth() { return maxWidth; }
//!Get fontsize
int getFontSize() { return size; };
//!Set max lines to draw
void setLinesToDraw(int l) { linestodraw = l; }
//!Get current Textline (for position calculation)
const wchar_t * getDynText(int ind = 0);
virtual const wchar_t * getTextLine(int ind) { return getDynText(ind); };
//!Change the font
bool setFont(FreeTypeGX *font);
//! virtual function used in child classes
virtual int getStartWidth() { return 0; };
//!Constantly called to draw the text
void draw(CVideo *pVideo);
//! text enums
enum
{
WRAP,
DOTTED,
SCROLL_HORIZONTAL,
SCROLL_NONE
};
protected:
static FreeTypeGX * presentFont;
static int presetSize;
static int presetMaxWidth;
static int presetInternalRenderingScale;
static int presetAlignment;
static GX2ColorF32 presetColor;
//!Clear the dynamic text
void clearDynamicText();
//!Create a dynamic dotted text if the text is too long
void makeDottedText();
//!Scroll the text once
void scrollText(u32 frameCount);
//!Wrap the text to several lines
void wrapText();
wchar_t * text;
std::vector<wchar_t *> textDyn;
std::vector<uint16_t> textDynWidth;
int wrapMode; //!< Wrapping toggle
int textScrollPos; //!< Current starting index of text string for scrolling
int textScrollInitialDelay; //!< Delay to wait before starting to scroll
int textScrollDelay; //!< Scrolling speed
int size; //!< Font size
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
FreeTypeGX *font;
int textWidth;
int currentSize;
int linestodraw;
glm::vec4 color;
float defaultBlur;
float blurGlowIntensity;
float blurAlpha;
glm::vec4 blurGlowColor;
float internalRenderingScale;
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiToggle.h"
/**
* Constructor for the GuiToggle class.
*/
GuiToggle::GuiToggle(bool checked,f32 width,f32 height)
: GuiButton(width,height)
{
bChanged = false;
selected = false;
clicked.connect(this,&GuiToggle::OnToggleClick);
}
/**
* Destructor for the GuiButton class.
*/
GuiToggle::~GuiToggle()
{
bChanged = false;
selected = false;
}
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)){
log_print("Clicked on Toggle: ");
if(selected){
log_print("Uncheck\n");
setUnchecked();
}else{
log_print("Check\n");
setChecked();
}
}
}
void GuiToggle::update(GuiController * c){
GuiButton::update(c);
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TOGGLE_H_
#define GUI_TOGGLE_H_
#include "GuiButton.h"
#include "GuiFrame.h"
//!A simple CheckBox
class GuiToggle : public GuiButton, public sigslot::has_slots<>
{
public:
//!Constructor
//!\param checked Checked
GuiToggle(bool checked,f32 width,f32 height);
//!Destructor
virtual ~GuiToggle();
void setValue(bool checked){
if(selected != checked){
selected = checked;
bChanged=true;
valueChanged(this,selected);
}
}
void setChecked(){
setValue(true);
}
void setUnchecked(){
setValue(false);
}
bool getValue(){
return selected;
}
sigslot::signal2<GuiToggle *, bool> valueChanged;
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
protected:
bool selected;
bool bChanged;
void update(GuiController * c);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiElement.h"
#include "GuiController.h"
#include "GuiTrigger.h"
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
: chan(CHANNEL_ALL)
, btns(BUTTON_NONE)
, bClickEverywhere(false)
, bHoldEverywhere(false)
, bSelectionClickEverywhere(false)
, bLastTouched(false)
{
}
GuiTrigger::GuiTrigger(u32 ch, u32 btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
: chan(ch)
, btns(btn)
, bClickEverywhere(clickEverywhere)
, bHoldEverywhere(holdEverywhere)
, bSelectionClickEverywhere(selectionClickEverywhere)
, bLastTouched(false)
{
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::setTrigger(u32 ch, u32 btn)
{
chan = ch;
btns = btn;
}
bool GuiTrigger::left(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT))
{
return true;
}
return false;
}
bool GuiTrigger::right(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT))
{
return true;
}
return false;
}
bool GuiTrigger::up(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP))
{
return true;
}
return false;
}
bool GuiTrigger::down(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN))
{
return true;
}
return false;
}
int GuiTrigger::clicked(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return CLICKED_NONE;
}
int bResult = CLICKED_NONE;
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched)
{
bResult = CLICKED_TOUCH;
}
if(controller->data.buttons_d & btns)
{
bResult = CLICKED_BUTTON;
}
return bResult;
}
bool GuiTrigger::held(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
bool bResult = false;
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer)
{
bResult = true;
}
if(controller->data.buttons_h & btns)
{
bResult = true;
}
return bResult;
}
bool GuiTrigger::released(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if(clicked(controller) || held(controller))
return false;
bool bResult = false;
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer)
{
bResult = true;
}
if(controller->data.buttons_r & btns)
{
bResult = true;
}
return bResult;
}

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/***************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TRIGGER_H_
#define GUI_TRIGGER_H_
#include "dynamic_libs/os_functions.h"
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
class GuiTrigger
{
public:
enum eClicked{
CLICKED_NONE = 0x00,
CLICKED_TOUCH = 0x01,
CLICKED_BUTTON = 0x02,
};
enum eChannels {
CHANNEL_1 = 0x01,
CHANNEL_2 = 0x02,
CHANNEL_3 = 0x04,
CHANNEL_4 = 0x08,
CHANNEL_5 = 0x10,
CHANNEL_ALL = 0xFF
};
enum eButtons {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000
};
//!Constructor
GuiTrigger();
//!Constructor
GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
//!Destructor
virtual ~GuiTrigger();
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
void setTrigger(u32 ch, u32 btns);
void setClickEverywhere(bool b) { bClickEverywhere = b; }
void setHoldOnly(bool b) { bHoldEverywhere = b; }
void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; }
bool isClickEverywhere() const { return bClickEverywhere; }
bool isHoldEverywhere() const { return bHoldEverywhere; }
bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; }
bool left(const GuiController *controller) const;
bool right(const GuiController *controller) const;
bool up(const GuiController *controller) const;
bool down(const GuiController *controller) const;
int clicked(const GuiController *controller) const;
bool held(const GuiController *controller) const;
bool released(const GuiController *controller) const;
private:
u32 chan;
u32 btns;
bool bClickEverywhere;
bool bHoldEverywhere;
bool bSelectionClickEverywhere;
bool bLastTouched;
};
#endif

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/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "Scrollbar.h"
#include "resources/Resources.h"
Scrollbar::Scrollbar(int h)
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
{
SelItem = 0;
SelInd = 0;
PageSize = 0;
EntrieCount = 0;
ScrollSpeed = 15;
ScrollState = 0;
listChanged.connect(this, &Scrollbar::setScrollboxPosition);
btnSoundClick = Resources::GetSound("button_click.mp3");
scrollbarLine = Resources::GetImageData("scrollbarLine.png");
arrowDown = Resources::GetImageData("scrollbarArrowDown.png");
arrowUp = Resources::GetImageData("scrollbarArrowUp.png");
scrollbarBox = Resources::GetImageData("scrollbarButton.png");
height = h;
width = scrollbarBox->getWidth();
MaxHeight = height * 0.5f - (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) - (arrowUp ? arrowUp->getHeight() : 0);
MinHeight = -height * 0.5f + (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) + (arrowDown ? arrowDown->getHeight() : 0);
scrollbarLineImg = new GuiImage(scrollbarLine);
scrollbarLineImg->setParent(this);
scrollbarLineImg->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
scrollbarLineImg->setPosition(0, 0);
arrowDownImg = new GuiImage(arrowDown);
arrowUpImg = new GuiImage(arrowUp);
scrollbarBoxImg = new GuiImage(scrollbarBox);
arrowUpBtn = new GuiButton(arrowUpImg->getWidth(), arrowUpImg->getHeight());
arrowUpBtn->setParent(this);
arrowUpBtn->setImage(arrowUpImg);
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
arrowUpBtn->setPosition(0, 0);
arrowUpBtn->setTrigger(&touchTrigger, 0);
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
arrowUpBtn->setSoundClick(btnSoundClick);
arrowUpBtn->setEffectGrow();
arrowUpBtn->clicked.connect(this, &Scrollbar::OnUpButtonClick);
arrowDownBtn = new GuiButton(arrowDownImg->getWidth(), arrowDownImg->getHeight());
arrowDownBtn->setParent(this);
arrowDownBtn->setImage(arrowDownImg);
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
arrowDownBtn->setPosition(0, 0);
arrowDownBtn->setTrigger(&touchTrigger, 0);
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
arrowDownBtn->setSoundClick(btnSoundClick);
arrowDownBtn->setEffectGrow();
arrowDownBtn->clicked.connect(this, &Scrollbar::OnDownButtonClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->getWidth(), height);
scrollbarBoxBtn->setParent(this);
scrollbarBoxBtn->setImage(scrollbarBoxImg);
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
scrollbarBoxBtn->setPosition(0, MaxHeight);
scrollbarBoxBtn->setHoldable(true);
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
scrollbarBoxBtn->setEffectGrow();
scrollbarBoxBtn->held.connect(this, &Scrollbar::OnBoxButtonHold);
}
Scrollbar::~Scrollbar()
{
Resources::RemoveSound(btnSoundClick);
Resources::RemoveImageData(scrollbarLine);
Resources::RemoveImageData(arrowDown);
Resources::RemoveImageData(arrowUp);
Resources::RemoveImageData(scrollbarBox);
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarLineImg;
delete arrowDownImg;
delete arrowUpImg;
delete scrollbarBoxImg;
}
void Scrollbar::ScrollOneUp()
{
if(SelItem == 0 && SelInd > 0)
{
// move list up by 1
--SelInd;
}
else if(SelInd+SelItem > 0)
{
--SelItem;
}
}
void Scrollbar::ScrollOneDown()
{
if(SelInd+SelItem + 1 < EntrieCount)
{
if(SelItem == PageSize-1)
{
// move list down by 1
SelInd++;
}
else
{
SelItem++;
}
}
}
void Scrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(ScrollState < ScrollSpeed)
return;
ScrollOneUp();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(ScrollState < ScrollSpeed)
return;
ScrollOneDown();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(EntrieCount == 0)
return;
if(!controller->data.validPointer)
return;
int y = controller->data.y - this->getCenterY();
int positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
int newSelected = (EntrieCount - 1) - (int) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
int diff = newSelected-SelInd-SelItem;
if(newSelected <= 0)
{
SelItem = 0;
SelInd = 0;
}
else if(newSelected >= EntrieCount-1)
{
SelItem = (PageSize-1 < EntrieCount-1) ? PageSize-1 : EntrieCount-1;
SelInd = EntrieCount-PageSize;
}
else if(newSelected < PageSize && SelInd == 0 && diff < 0)
{
SelItem = std::max(SelItem+diff, 0);
}
else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0)
{
SelItem = std::min(SelItem+diff, PageSize-1);
}
else
{
SelInd = LIMIT(SelInd+diff, 0, ((EntrieCount-PageSize < 0) ? 0 : EntrieCount-PageSize));
}
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetPageSize(int size)
{
if(PageSize == size)
return;
PageSize = size;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetSelectedItem(int pos)
{
if(SelItem == pos)
return;
SelItem = LIMIT(pos, 0, EntrieCount-1);
listChanged(SelItem, SelInd);
}
void Scrollbar::SetSelectedIndex(int pos)
{
if(SelInd == pos)
return;
SelInd = pos;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetEntrieCount(int cnt)
{
if(EntrieCount == cnt)
return;
EntrieCount = cnt;
listChanged(SelItem, SelInd);
}
void Scrollbar::setScrollboxPosition(int SelItem, int SelInd)
{
int position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
if(position < MinHeight || (SelInd+SelItem >= EntrieCount-1))
position = MinHeight;
else if(position > MaxHeight || (SelInd+SelItem) == 0)
position = MaxHeight;
scrollbarBoxBtn->setPosition(0, position);
}
void Scrollbar::draw(CVideo * video)
{
scrollbarLineImg->draw(video);
arrowUpBtn->draw(video);
arrowDownBtn->draw(video);
scrollbarBoxBtn->draw(video);
updateEffects();
}
void Scrollbar::update(GuiController * t)
{
if(this->isStateSet(STATE_DISABLED))
return;
arrowUpBtn->update(t);
arrowDownBtn->update(t);
scrollbarBoxBtn->update(t);
++ScrollState;
}

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/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef SCROLLBAR_HPP_
#define SCROLLBAR_HPP_
#include "gui/GuiElement.h"
#include "gui/GuiButton.h"
class Scrollbar : public GuiElement, public sigslot::has_slots<>
{
public:
Scrollbar(int height);
virtual ~Scrollbar();
void ScrollOneUp();
void ScrollOneDown();
int GetSelectedItem() { return SelItem; }
int GetSelectedIndex() { return SelInd; }
void draw(CVideo * video);
void update(GuiController * t);
//! Signals
sigslot::signal2<int, int> listChanged;
//! Slots
void SetPageSize(int size);
void SetRowSize(int size);
void SetSelectedItem(int pos);
void SetSelectedIndex(int pos);
void SetEntrieCount(int cnt);
protected:
void setScrollboxPosition(int SelItem, int SelInd);
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
u32 ScrollState;
u16 ScrollSpeed;
int MinHeight;
int MaxHeight;
int SelItem;
int SelInd;
int PageSize;
int EntrieCount;
int pressedChan;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * scrollbarLineImg;
GuiImage * arrowDownImg;
GuiImage * arrowUpImg;
GuiImage * scrollbarBoxImg;
GuiImageData * scrollbarLine;
GuiImageData * arrowDown;
GuiImageData * arrowUp;
GuiImageData * scrollbarBox;
GuiSound * btnSoundClick;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef VPAD_CONTROLLER_H_
#define VPAD_CONTROLLER_H_
#include "GuiController.h"
#include "dynamic_libs/vpad_functions.h"
class VPadController : public GuiController
{
public:
//!Constructor
VPadController(int channel)
: GuiController(channel)
{
memset(&vpad, 0, sizeof(vpad));
}
//!Destructor
virtual ~VPadController() {}
bool update(int width, int height)
{
lastData = data;
int vpadError = -1;
VPADRead(0, &vpad, 1, &vpadError);
if(vpadError == 0)
{
data.buttons_r = vpad.btns_r;
data.buttons_h = vpad.btns_h;
data.buttons_d = vpad.btns_d;
data.validPointer = !vpad.tpdata.invalid;
data.touched = vpad.tpdata.touched;
//! calculate the screen offsets
data.x = -(width >> 1) + ((int)(vpad.tpdata1.x * ((width)/1211.0f)*width) >> 12)-30;
data.y = -(height >> 1) + ((int)(vpad.tpdata1.y * ((height)/653.0f)*height) >> 12)-35;
return true;
}
return false;
}
private:
VPADData vpad;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef WPAD_CONTROLLER_H_
#define WPAD_CONTROLLER_H_
#include "GuiController.h"
#include "dynamic_libs/padscore_functions.h"
class WPadController : public GuiController
{
public:
//!Constructor
WPadController(int channel)
: GuiController(channel)
{
memset(&kpadData, 0, sizeof(kpadData));
}
//!Destructor
virtual ~WPadController() {}
u32 remapWiiMoteButtons(u32 buttons)
{
u32 conv_buttons = 0;
if(buttons & WPAD_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if(buttons & WPAD_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if(buttons & WPAD_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if(buttons & WPAD_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if(buttons & WPAD_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if(buttons & WPAD_BUTTON_2)
conv_buttons |= GuiTrigger::BUTTON_2;
if(buttons & WPAD_BUTTON_1)
conv_buttons |= GuiTrigger::BUTTON_1;
if(buttons & WPAD_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if(buttons & WPAD_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if(buttons & WPAD_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if(buttons & WPAD_BUTTON_Z)
conv_buttons |= GuiTrigger::BUTTON_Z;
if(buttons & WPAD_BUTTON_C)
conv_buttons |= GuiTrigger::BUTTON_C;
if(buttons & WPAD_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
return conv_buttons;
}
u32 remapClassicButtons(u32 buttons)
{
u32 conv_buttons = 0;
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if(buttons & WPAD_CLASSIC_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if(buttons & WPAD_CLASSIC_BUTTON_X)
conv_buttons |= GuiTrigger::BUTTON_X;
if(buttons & WPAD_CLASSIC_BUTTON_Y)
conv_buttons |= GuiTrigger::BUTTON_Y;
if(buttons & WPAD_CLASSIC_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if(buttons & WPAD_CLASSIC_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
conv_buttons |= GuiTrigger::BUTTON_ZR;
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
conv_buttons |= GuiTrigger::BUTTON_ZL;
if(buttons & WPAD_CLASSIC_BUTTON_R)
conv_buttons |= GuiTrigger::BUTTON_R;
if(buttons & WPAD_CLASSIC_BUTTON_L)
conv_buttons |= GuiTrigger::BUTTON_L;
return conv_buttons;
}
bool update(int width, int height)
{
lastData = data;
u32 controller_type;
//! check if the controller is connected
if(WPADProbe(chanIdx-1, &controller_type) != 0)
return false;
KPADRead(chanIdx-1, &kpadData, 1);
if(kpadData.device_type <= 1)
{
data.buttons_r = remapWiiMoteButtons(kpadData.btns_r);
data.buttons_h = remapWiiMoteButtons(kpadData.btns_h);
data.buttons_d = remapWiiMoteButtons(kpadData.btns_d);
}
else
{
data.buttons_r = remapClassicButtons(kpadData.classic.btns_r);
data.buttons_h = remapClassicButtons(kpadData.classic.btns_h);
data.buttons_d = remapClassicButtons(kpadData.classic.btns_d);
}
data.validPointer = (kpadData.pos_valid == 1 || kpadData.pos_valid == 2) && (kpadData.pos_x >= -1.0f && kpadData.pos_x <= 1.0f) && (kpadData.pos_y >= -1.0f && kpadData.pos_y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if(data.validPointer)
{
data.x = (width >> 1) * kpadData.pos_x;
data.y = (height >> 1) * (-kpadData.pos_y);
if(kpadData.angle_y > 0.0f)
data.pointerAngle = (-kpadData.angle_x + 1.0f) * 0.5f * 180.0f;
else
data.pointerAngle = (kpadData.angle_x + 1.0f) * 0.5f * 180.0f - 180.0f;
}
return true;
}
private:
KPADData kpadData;
u32 lastButtons;
};
#endif

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#include <string.h>
#include "common/common.h"
#include "common/kernel_defs.h"
#include "kernel/kernel_functions.h"
#include "kernel/syscalls.h"
/* our retain data */
ReducedCosAppXmlInfo cosAppXmlInfoStruct __attribute__((section(".data")));
/*
* This function is a kernel hook function. It is called directly from kernel code at position 0xFFF18558.
*/
void my_PrepareTitle(CosAppXmlInfo *xmlKernelInfo)
{
/**
* DBAT for access to our data region is setup at this point for the 0xC0000000 area.
*/
//! Copy all data from the XML info
strncpy(cosAppXmlInfoStruct.rpx_name, xmlKernelInfo->rpx_name, FS_MAX_ENTNAME_SIZE);
cosAppXmlInfoStruct.version_cos_xml = xmlKernelInfo->version_cos_xml;
cosAppXmlInfoStruct.os_version = xmlKernelInfo->os_version;
cosAppXmlInfoStruct.title_id = xmlKernelInfo->title_id;
cosAppXmlInfoStruct.app_type = xmlKernelInfo->app_type;
cosAppXmlInfoStruct.cmdFlags = xmlKernelInfo->cmdFlags;
cosAppXmlInfoStruct.max_size = xmlKernelInfo->max_size;
cosAppXmlInfoStruct.avail_size = xmlKernelInfo->avail_size;
cosAppXmlInfoStruct.codegen_size = xmlKernelInfo->codegen_size;
cosAppXmlInfoStruct.codegen_core = xmlKernelInfo->codegen_core;
cosAppXmlInfoStruct.max_codesize = xmlKernelInfo->max_codesize;
cosAppXmlInfoStruct.overlay_arena = xmlKernelInfo->overlay_arena;
cosAppXmlInfoStruct.default_stack0_size = xmlKernelInfo->default_stack0_size;
cosAppXmlInfoStruct.default_stack1_size = xmlKernelInfo->default_stack1_size;
cosAppXmlInfoStruct.default_stack2_size = xmlKernelInfo->default_stack2_size;
cosAppXmlInfoStruct.default_redzone0_size = xmlKernelInfo->default_redzone0_size;
cosAppXmlInfoStruct.default_redzone1_size = xmlKernelInfo->default_redzone1_size;
cosAppXmlInfoStruct.default_redzone2_size = xmlKernelInfo->default_redzone2_size;
cosAppXmlInfoStruct.exception_stack0_size = xmlKernelInfo->exception_stack0_size;
cosAppXmlInfoStruct.exception_stack1_size = xmlKernelInfo->exception_stack1_size;
cosAppXmlInfoStruct.exception_stack2_size = xmlKernelInfo->exception_stack2_size;
cosAppXmlInfoStruct.sdk_version = xmlKernelInfo->sdk_version;
cosAppXmlInfoStruct.title_version = xmlKernelInfo->title_version;
}
void SetupKernelCallback(void)
{
KernelSetupSyscalls();
}

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#ifndef __KERNEL_FUNCTIONS_H_
#define __KERNEL_FUNCTIONS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "common/kernel_defs.h"
#include "syscalls.h"
void SetupKernelCallback(void);
extern ReducedCosAppXmlInfo cosAppXmlInfoStruct;
#ifdef __cplusplus
}
#endif
#endif // __KERNEL_FUNCTIONS_H_

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# Created by dimok
# This stuff may need a change in different kernel versions
# This is only needed when launched directly through browser and not SD card.
.section ".kernel_code"
.globl SaveAndResetDataBATs_And_SRs_hook
SaveAndResetDataBATs_And_SRs_hook:
# setup CTR to the position we need to return to
mflr r5
mtctr r5
# set link register to its original value
mtlr r7
# setup us a nice DBAT for our code data with same region as our code
mfspr r5, 560
mtspr 570, r5
mfspr r5, 561
mtspr 571, r5
# restore the original kernel instructions that we replaced
lwz r5, 0x34(r3)
lwz r6, 0x38(r3)
lwz r7, 0x3C(r3)
lwz r8, 0x40(r3)
lwz r9, 0x44(r3)
lwz r10, 0x48(r3)
lwz r11, 0x4C(r3)
lwz r3, 0x50(r3)
isync
mtsr 7, r5
# jump back to the position in kernel after our patch (from LR)
bctr
.extern my_PrepareTitle
.globl my_PrepareTitle_hook
my_PrepareTitle_hook:
# store all registers on stack to avoid issues with the call to C functions
stwu r1, -0x90(r1)
# registers for our own usage
# only need r31 and rest is from tests before, just leaving it for later tests
stw r28, 0x20(r1)
stw r29, 0x24(r1)
stw r30, 0x28(r1)
stw r31, 0x2C(r1)
stw r3, 0x30(r1)
stw r4, 0x34(r1)
stw r5, 0x38(r1)
stw r6, 0x3C(r1)
stw r7, 0x40(r1)
stw r8, 0x44(r1)
stw r9, 0x48(r1)
stw r10, 0x4C(r1)
stw r11, 0x50(r1)
stw r12, 0x54(r1)
stw r13, 0x58(r1)
stw r14, 0x5C(r1)
stw r15, 0x60(r1)
stw r16, 0x64(r1)
stw r17, 0x68(r1)
stw r18, 0x6C(r1)
stw r19, 0x70(r1)
stw r20, 0x74(r1)
stw r21, 0x78(r1)
stw r22, 0x7C(r1)
# save original DBAT registers
mfdbatu r28, 0
mfdbatl r29, 0
# setup access to our data memory range
lis r3, 0xC000
ori r3, r3, 0x1FFF
mtdbatu 0, r3
lis r3, 0x3000
ori r3, r3, 0x0012
mtdbatl 0, r3
# memory barrier
eieio
isync
# save the LR from where we came
mflr r31
# the cos.xml/app.xml structure is at the location 0x68 of r11
# there are actually many places that can be hooked for it
# e.g. 0xFFF16130 and r27 points to this structure
addi r3, r11, 0x68
bl my_PrepareTitle
# restore original DBAT registers
mtdbatu 0, r28
mtdbatl 0, r29
# memory barrier
eieio
isync
# setup LR to jump back to kernel code
mtlr r31
# restore all original values of registers from stack
lwz r28, 0x20(r1)
lwz r29, 0x24(r1)
lwz r30, 0x28(r1)
lwz r31, 0x2C(r1)
lwz r3, 0x30(r1)
lwz r4, 0x34(r1)
lwz r5, 0x38(r1)
lwz r6, 0x3C(r1)
lwz r7, 0x40(r1)
lwz r8, 0x44(r1)
lwz r9, 0x48(r1)
lwz r10, 0x4C(r1)
lwz r11, 0x50(r1)
lwz r12, 0x54(r1)
lwz r13, 0x58(r1)
lwz r14, 0x5C(r1)
lwz r15, 0x60(r1)
lwz r16, 0x64(r1)
lwz r17, 0x68(r1)
lwz r18, 0x6C(r1)
lwz r19, 0x70(r1)
lwz r20, 0x74(r1)
lwz r21, 0x78(r1)
lwz r22, 0x7C(r1)
# restore the stack
addi r1, r1, 0x90
# restore original instruction that we replaced in the kernel
clrlwi r7, r12, 0
# jump back
blr

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#include "common/os_defs.h"
#include "common/kernel_defs.h"
#include "common/common.h"
#include "dynamic_libs/os_functions.h"
#include "utils/utils.h"
#include "syscalls.h"
extern void my_PrepareTitle_hook(void);
static unsigned int origPrepareTitleInstr __attribute__((section(".data"))) = 0;
static void KernelCopyData(unsigned int addr, unsigned int src, unsigned int len)
{
/*
* Setup a DBAT access with cache inhibited to write through and read directly from memory
*/
unsigned int dbatu0, dbatl0, dbatu1, dbatl1;
// save the original DBAT value
asm volatile("mfdbatu %0, 0" : "=r" (dbatu0));
asm volatile("mfdbatl %0, 0" : "=r" (dbatl0));
asm volatile("mfdbatu %0, 1" : "=r" (dbatu1));
asm volatile("mfdbatl %0, 1" : "=r" (dbatl1));
unsigned int target_dbatu0 = 0;
unsigned int target_dbatl0 = 0;
unsigned int target_dbatu1 = 0;
unsigned int target_dbatl1 = 0;
unsigned char *dst_p = (unsigned char*)addr;
unsigned char *src_p = (unsigned char*)src;
// we only need DBAT modification for addresses out of our own DBAT range
// as our own DBAT is available everywhere for user and supervisor
// since our own DBAT is on DBAT5 position we don't collide here
if(addr < 0x00800000 || addr >= 0x01000000)
{
target_dbatu0 = (addr & 0x00F00000) | 0xC0000000 | 0x1F;
target_dbatl0 = (addr & 0xFFF00000) | 0x32;
asm volatile("mtdbatu 0, %0" : : "r" (target_dbatu0));
asm volatile("mtdbatl 0, %0" : : "r" (target_dbatl0));
dst_p = (unsigned char*)((addr & 0xFFFFFF) | 0xC0000000);
}
if(src < 0x00800000 || src >= 0x01000000)
{
target_dbatu1 = (src & 0x00F00000) | 0xB0000000 | 0x1F;
target_dbatl1 = (src & 0xFFF00000) | 0x32;
asm volatile("mtdbatu 1, %0" : : "r" (target_dbatu1));
asm volatile("mtdbatl 1, %0" : : "r" (target_dbatl1));
src_p = (unsigned char*)((src & 0xFFFFFF) | 0xB0000000);
}
asm volatile("eieio; isync");
unsigned int i;
for(i = 0; i < len; i++)
{
// if we are on the edge to next chunk
if((target_dbatu0 != 0) && (((unsigned int)dst_p & 0x00F00000) != (target_dbatu0 & 0x00F00000)))
{
target_dbatu0 = ((addr + i) & 0x00F00000) | 0xC0000000 | 0x1F;
target_dbatl0 = ((addr + i) & 0xFFF00000) | 0x32;
dst_p = (unsigned char*)(((addr + i) & 0xFFFFFF) | 0xC0000000);
asm volatile("eieio; isync");
asm volatile("mtdbatu 0, %0" : : "r" (target_dbatu0));
asm volatile("mtdbatl 0, %0" : : "r" (target_dbatl0));
asm volatile("eieio; isync");
}
if((target_dbatu1 != 0) && (((unsigned int)src_p & 0x00F00000) != (target_dbatu1 & 0x00F00000)))
{
target_dbatu1 = ((src + i) & 0x00F00000) | 0xB0000000 | 0x1F;
target_dbatl1 = ((src + i) & 0xFFF00000) | 0x32;
src_p = (unsigned char*)(((src + i) & 0xFFFFFF) | 0xB0000000);
asm volatile("eieio; isync");
asm volatile("mtdbatu 1, %0" : : "r" (target_dbatu1));
asm volatile("mtdbatl 1, %0" : : "r" (target_dbatl1));
asm volatile("eieio; isync");
}
*dst_p = *src_p;
++dst_p;
++src_p;
}
/*
* Restore original DBAT value
*/
asm volatile("eieio; isync");
asm volatile("mtdbatu 0, %0" : : "r" (dbatu0));
asm volatile("mtdbatl 0, %0" : : "r" (dbatl0));
asm volatile("mtdbatu 1, %0" : : "r" (dbatu1));
asm volatile("mtdbatl 1, %0" : : "r" (dbatl1));
asm volatile("eieio; isync");
}
static void KernelReadDBATs(bat_table_t * table)
{
u32 i = 0;
asm volatile("eieio; isync");
asm volatile("mfspr %0, 536" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 537" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 538" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 539" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 540" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 541" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 542" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 543" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 568" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 569" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 570" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 571" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 572" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 573" : "=r" (table->bat[i].l));
i++;
asm volatile("mfspr %0, 574" : "=r" (table->bat[i].h));
asm volatile("mfspr %0, 575" : "=r" (table->bat[i].l));
}
static void KernelWriteDBATs(bat_table_t * table)
{
u32 i = 0;
asm volatile("eieio; isync");
asm volatile("mtspr 536, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 537, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 538, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 539, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 540, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 541, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 542, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 543, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 568, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 569, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 570, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 571, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 572, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 573, %0" : : "r" (table->bat[i].l));
i++;
asm volatile("mtspr 574, %0" : : "r" (table->bat[i].h));
asm volatile("mtspr 575, %0" : : "r" (table->bat[i].l));
asm volatile("eieio; isync");
}
/* Read a 32-bit word with kernel permissions */
uint32_t __attribute__ ((noinline)) kern_read(const void *addr)
{
uint32_t result;
asm volatile (
"li 3,1\n"
"li 4,0\n"
"li 5,0\n"
"li 6,0\n"
"li 7,0\n"
"lis 8,1\n"
"mr 9,%1\n"
"li 0,0x3400\n"
"mr %0,1\n"
"sc\n"
"nop\n"
"mr 1,%0\n"
"mr %0,3\n"
: "=r"(result)
: "b"(addr)
: "memory", "ctr", "lr", "0", "3", "4", "5", "6", "7", "8", "9", "10",
"11", "12"
);
return result;
}
/* Write a 32-bit word with kernel permissions */
void __attribute__ ((noinline)) kern_write(void *addr, uint32_t value)
{
asm volatile (
"li 3,1\n"
"li 4,0\n"
"mr 5,%1\n"
"li 6,0\n"
"li 7,0\n"
"lis 8,1\n"
"mr 9,%0\n"
"mr %1,1\n"
"li 0,0x3500\n"
"sc\n"
"nop\n"
"mr 1,%1\n"
:
: "r"(addr), "r"(value)
: "memory", "ctr", "lr", "0", "3", "4", "5", "6", "7", "8", "9", "10",
"11", "12"
);
}
void KernelSetupSyscalls(void)
{
//! assign 1 so that this variable gets into the retained .data section
static uint8_t ucSyscallsSetupRequired = 1;
if(!ucSyscallsSetupRequired)
return;
ucSyscallsSetupRequired = 0;
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl1 + (0x36 * 4)), (unsigned int)KernelReadDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl2 + (0x36 * 4)), (unsigned int)KernelReadDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl3 + (0x36 * 4)), (unsigned int)KernelReadDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl4 + (0x36 * 4)), (unsigned int)KernelReadDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl5 + (0x36 * 4)), (unsigned int)KernelReadDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl1 + (0x37 * 4)), (unsigned int)KernelWriteDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl2 + (0x37 * 4)), (unsigned int)KernelWriteDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl3 + (0x37 * 4)), (unsigned int)KernelWriteDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl4 + (0x37 * 4)), (unsigned int)KernelWriteDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl5 + (0x37 * 4)), (unsigned int)KernelWriteDBATs);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl1 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl2 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl3 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl4 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl5 + (0x25 * 4)), (unsigned int)KernelCopyData);
//! write our hook to the
u32 addr_my_PrepareTitle_hook = ((u32)my_PrepareTitle_hook) | 0x48000003;
DCFlushRange(&addr_my_PrepareTitle_hook, sizeof(addr_my_PrepareTitle_hook));
SC0x25_KernelCopyData((u32)&origPrepareTitleInstr, (u32)addr_PrepareTitle_hook, 4);
SC0x25_KernelCopyData((u32)addr_PrepareTitle_hook, (u32)OSEffectiveToPhysical(&addr_my_PrepareTitle_hook), 4);
}
void KernelRestoreInstructions(void)
{
if(origPrepareTitleInstr != 0)
SC0x25_KernelCopyData((u32)addr_PrepareTitle_hook, (u32)&origPrepareTitleInstr, 4);
}

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#ifndef __SYSCALLS_H_
#define __SYSCALLS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <gctypes.h>
#include "common/kernel_defs.h"
void KernelSetupSyscalls(void);
void KernelRestoreInstructions(void);
void SC0x25_KernelCopyData(unsigned int addr, unsigned int src, unsigned int len);
void SC0x36_KernelReadDBATs(bat_table_t * table);
void SC0x37_KernelWriteDBATs(bat_table_t * table);
uint32_t __attribute__ ((noinline)) kern_read(const void *addr);
void __attribute__ ((noinline)) kern_write(void *addr, uint32_t value);
#ifdef __cplusplus
}
#endif
#endif // __KERNEL_FUNCTIONS_H_

20
src/kernel/syscalls_asm.S Normal file
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# Created by dimok
# Syscalls for kernel that we use
.globl SC0x36_KernelReadDBATs
SC0x36_KernelReadDBATs:
li r0, 0x3600
sc
blr
.globl SC0x37_KernelWriteDBATs
SC0x37_KernelWriteDBATs:
li r0, 0x3700
sc
blr
.globl SC0x25_KernelCopyData
SC0x25_KernelCopyData:
li r0, 0x2500
sc
blr

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src/link.ld Normal file
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OUTPUT(hidtovpad.elf);
/* Tell linker where our application entry is so the garbage collect can work correct */
ENTRY(__entry_menu);
SECTIONS {
. = 0x00802000;
.text : {
*(.kernel_code*);
*(.text*);
/* Tell linker to not garbage collect this section as it is not referenced anywhere */
KEEP(*(.kernel_code*));
}
.rodata : {
*(.rodata*);
}
.data : {
*(.data*);
__sdata_start = .;
*(.sdata*);
__sdata_end = .;
__sdata2_start = .;
*(.sdata2*);
__sdata2_end = .;
}
.bss : {
__bss_start = .;
*(.bss*);
*(.sbss*);
*(COMMON);
__bss_end = .;
}
__CODE_END = .;
/DISCARD/ : {
*(*);
}
}
/******************************************************** FS ********************************************************/
/* coreinit.rpl difference in addresses 0xFE3C00 */

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#include "Application.h"
#include "dynamic_libs/os_functions.h"
#include "dynamic_libs/gx2_functions.h"
#include "dynamic_libs/syshid_functions.h"
#include "dynamic_libs/vpad_functions.h"
#include "dynamic_libs/padscore_functions.h"
#include "dynamic_libs/socket_functions.h"
#include "dynamic_libs/sys_functions.h"
#include "dynamic_libs/ax_functions.h"
#include "dynamic_libs/fs_functions.h"
#include "fs/fs_utils.h"
#include "fs/sd_fat_devoptab.h"
#include "system/memory.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include "common/common.h"
#include "main.h"
#include "common/common.h"
#include "utils/logger.h"
#include "system/memory.h"
/* Entry point */
extern "C" int Menu_Main(void){
//!*******************************************************************
//! Initialize function pointers *
//!*******************************************************************
//! do OS (for acquire) and sockets first so we got logging
InitOSFunctionPointers();
InitSocketFunctionPointers();
InitGX2FunctionPointers();
InitSysFunctionPointers();
InitVPadFunctionPointers();
InitPadScoreFunctionPointers();
InitAXFunctionPointers();
InitFSFunctionPointers();
log_init("192.168.0.181");
//Otherwise apply the patches!!!
log_printf("GX2_template\n\n");
//!*******************************************************************
//! Initialize heap memory *
//!*******************************************************************
log_print("Initialize memory management\n");
memoryInitialize();
log_printf("Mount SD partition\n");
mount_sd_fat("sd");
log_printf("Start main application\n");
Application::instance()->exec();
Application::destroyInstance();
log_printf("Unmount SD\n");
unmount_sd_fat("sd");
memoryRelease();
log_print("Going back to the Homebrew launcher\n");
log_deinit();
return EXIT_SUCCESS;
}

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#ifndef _MAIN_H_
#define _MAIN_H_
#include "common/types.h"
#include "dynamic_libs/os_functions.h"
/* Main */
#ifdef __cplusplus
extern "C" {
#endif
//! C wrapper for our C++ functions
int Menu_Main(void);
void deInit(void);
#ifdef __cplusplus
}
#endif
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016 for GX2_GUI_Template
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "MainWindow.h"
#include "MainWindowTV.h"
#include "dynamic_libs/os_functions.h"
#include "dynamic_libs/socket_functions.h"
#include "Application.h"
#include "utils/StringTools.h"
#include "utils/logger.h"
MainWindow::MainWindow(int w, int h)
: width(w)
, height(h)
{
for(int i = 0; i < 4; i++)
{
std::string filename = strfmt("player%i_point.png", i+1);
pointerImgData[i] = Resources::GetImageData(filename.c_str());
pointerImg[i] = new GuiImage(pointerImgData[i]);
pointerImg[i]->setScale(1.5f);
pointerValid[i] = false;
}
SetupMainView();
}
MainWindow::~MainWindow()
{
while(!tvElements.empty())
{
delete tvElements[0];
remove(tvElements[0]);
}
while(!drcElements.empty())
{
delete drcElements[0];
remove(drcElements[0]);
}
for(int i = 0; i < 4; i++)
{
delete pointerImg[i];
Resources::RemoveImageData(pointerImgData[i]);
}
}
void MainWindow::updateEffects()
{
//! dont read behind the initial elements in case one was added
u32 tvSize = tvElements.size();
u32 drcSize = drcElements.size();
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
{
drcElements[i]->updateEffects();
}
//! only update TV elements that are not updated yet because they are on DRC
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
{
u32 n;
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
{
if(tvElements[i] == drcElements[n])
break;
}
if(n == drcElements.size())
{
tvElements[i]->updateEffects();
}
}
}
void MainWindow::process(){
//! dont read behind the initial elements in case one was added
u32 tvSize = tvElements.size();
u32 drcSize = drcElements.size();
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
{
drcElements[i]->process();
}
//! only update TV elements that are not updated yet because they are on DRC
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
{
u32 n;
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
{
if(tvElements[i] == drcElements[n])
break;
}
if(n == drcElements.size())
{
tvElements[i]->process();
}
}
}
void MainWindow::update(GuiController *controller)
{
//! dont read behind the initial elements in case one was added
//u32 tvSize = tvElements.size();
if(controller->chan & GuiTrigger::CHANNEL_1)
{
u32 drcSize = drcElements.size();
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
{
drcElements[i]->update(controller);
}
}
else
{
u32 tvSize = tvElements.size();
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
{
tvElements[i]->update(controller);
}
}
// //! only update TV elements that are not updated yet because they are on DRC
// for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// {
// u32 n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// {
// if(tvElements[i] == drcElements[n])
// break;
// }
// if(n == drcElements.size())
// {
// tvElements[i]->update(controller);
// }
// }
if(controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer)
{
int wpadIdx = controller->chanIdx - 1;
f32 posX = controller->data.x;
f32 posY = controller->data.y;
pointerImg[wpadIdx]->setPosition(posX, posY);
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
pointerValid[wpadIdx] = true;
}
}
void MainWindow::drawDrc(CVideo *video)
{
for(u32 i = 0; i < drcElements.size(); ++i)
{
drcElements[i]->draw(video);
}
for(int i = 0; i < 4; i++)
{
if(pointerValid[i])
{
pointerImg[i]->setAlpha(0.5f);
pointerImg[i]->draw(video);
pointerImg[i]->setAlpha(1.0f);
}
}
}
void MainWindow::drawTv(CVideo *video)
{
for(u32 i = 0; i < tvElements.size(); ++i)
{
tvElements[i]->draw(video);
}
for(int i = 0; i < 4; i++)
{
if(pointerValid[i])
{
pointerImg[i]->draw(video);
pointerValid[i] = false;
}
}
}
void MainWindow::SetupMainView()
{
//DrcFrame = new MainWindowDRC(width,height);
TvFrame = new MainWindowTV(width,height);
DrcFrame = TvFrame;
appendTv(TvFrame);
appendDrc(DrcFrame);
}
void MainWindow::OnOpenEffectFinish(GuiElement *element)
{
//! once the menu is open reset its state and allow it to be "clicked/hold"
element->effectFinished.disconnect(this);
element->clearState(GuiElement::STATE_DISABLED);
}
void MainWindow::OnCloseEffectFinish(GuiElement *element)
{
//! remove element from draw list and push to delete queue
remove(element);
AsyncDeleter::pushForDelete(element);
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016 for GX2_GUI_Template
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_
#include <vector>
#include <queue>
#include "gui/Gui.h"
#include "system/CMutex.h"
#include "gui/GuiMainWindowScreen.h"
class CVideo;
class MainWindow : public sigslot::has_slots<>
{
public:
MainWindow(int w, int h);
virtual ~MainWindow();
void appendTv(GuiElement *e)
{
if(!e)
return;
removeTv(e);
tvElements.push_back(e);
}
void appendDrc(GuiElement *e)
{
if(!e)
return;
removeDrc(e);
drcElements.push_back(e);
}
void append(GuiElement *e)
{
appendTv(e);
appendDrc(e);
}
void insertTv(u32 pos, GuiElement *e)
{
if(!e)
return;
removeTv(e);
tvElements.insert(tvElements.begin() + pos, e);
}
void insertDrc(u32 pos, GuiElement *e)
{
if(!e)
return;
removeDrc(e);
drcElements.insert(drcElements.begin() + pos, e);
}
void insert(u32 pos, GuiElement *e)
{
insertTv(pos, e);
insertDrc(pos, e);
}
void removeTv(GuiElement *e)
{
for(u32 i = 0; i < tvElements.size(); ++i)
{
if(e == tvElements[i])
{
tvElements.erase(tvElements.begin() + i);
break;
}
}
}
void removeDrc(GuiElement *e)
{
for(u32 i = 0; i < drcElements.size(); ++i)
{
if(e == drcElements[i])
{
drcElements.erase(drcElements.begin() + i);
break;
}
}
}
void remove(GuiElement *e)
{
removeTv(e);
removeDrc(e);
}
void removeAll()
{
tvElements.clear();
drcElements.clear();
}
void drawDrc(CVideo *video);
void drawTv(CVideo *video);
void update(GuiController *controller);
void updateEffects();
void process();
void lockGUI()
{
guiMutex.lock();
}
void unlockGUI()
{
guiMutex.unlock();
}
private:
void SetupMainView(void);
void OnOpenEffectFinish(GuiElement *element);
void OnCloseEffectFinish(GuiElement *element);
int width, height;
std::vector<GuiElement *> drcElements;
std::vector<GuiElement *> tvElements;
GuiSound *ClickSound;
GuiMainWindowScreen * TvFrame;
GuiMainWindowScreen * DrcFrame;
GuiImageData *pointerImgData[4];
GuiImage *pointerImg[4];
bool pointerValid[4];
CMutex guiMutex;
};
#endif //_MAIN_WINDOW_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016 for GX2_GUI_Template
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "MainWindowTV.h"
#include "utils/logger.h"
MainWindowTV::MainWindowTV(int w, int h)
: GuiMainWindowScreen(w, h)
, width(w)
, height(h)
,bgImageColor(w, h, (GX2Color){ 0, 0, 0, 0 })
{
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 0);
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 1);
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 2);
bgImageColor.setImageColor((GX2Color){ 248, 248, 249, 255 }, 3);
append(&bgImageColor);
}
MainWindowTV::~MainWindowTV()
{
remove(&bgImageColor);
}
void MainWindowTV::draw(CVideo *v){
GuiMainWindowScreen::draw(v);
//gets called on every frame fro drawing
}
void MainWindowTV::update(GuiController * c){
GuiMainWindowScreen::update(c);
//CONTROLLER UPDATE!!!
}
void MainWindowTV::process(){
GuiMainWindowScreen::process();
//gets called on every frame
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016 for GX2_GUI_Template
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_WINDOW_TV_H_
#define _MAIN_WINDOW_TV_H_
#include "gui/Gui.h"
#include "gui/GuiMainWindowScreen.h"
class CVideo;
class MainWindowTV : public GuiMainWindowScreen{
public:
MainWindowTV(int w, int h);
virtual ~MainWindowTV();
private:
int width, height;
GuiImage bgImageColor;
void draw(CVideo *v);
void update(GuiController * c);
void process();
};
#endif //_MAIN_WINDOW_TV_H_

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#include <gctypes.h>
#include <malloc.h>
#include <string.h>
#include "Resources.h"
#include "filelist.h"
#include "system/AsyncDeleter.h"
#include "fs/fs_utils.h"
#include "gui/GuiImageAsync.h"
#include "gui/GuiSound.h"
Resources * Resources::instance = NULL;
void Resources::Clear()
{
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
if(RecourceList[i].CustomFile)
{
free(RecourceList[i].CustomFile);
RecourceList[i].CustomFile = NULL;
}
if(RecourceList[i].CustomFileSize != 0)
RecourceList[i].CustomFileSize = 0;
}
if(instance)
delete instance;
instance = NULL;
}
bool Resources::LoadFiles(const char * path)
{
if(!path)
return false;
bool result = false;
Clear();
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
std::string fullpath(path);
fullpath += "/";
fullpath += RecourceList[i].filename;
u8 * buffer = NULL;
u32 filesize = 0;
LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
RecourceList[i].CustomFile = buffer;
RecourceList[i].CustomFileSize = (u32) filesize;
result |= (buffer != 0);
}
return result;
}
const u8 * Resources::GetFile(const char * filename)
{
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, RecourceList[i].filename) == 0)
{
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile);
}
}
return NULL;
}
u32 Resources::GetFileSize(const char * filename)
{
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, RecourceList[i].filename) == 0)
{
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize);
}
}
return 0;
}
GuiImageData * Resources::GetImageData(const char * filename)
{
if(!instance)
instance = new Resources;
std::map<std::string, std::pair<unsigned int, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
if(itr != instance->imageDataMap.end())
{
itr->second.first++;
return itr->second.second;
}
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, RecourceList[i].filename) == 0)
{
const u8 * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const u32 size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiImageData * image = new GuiImageData(buff, size);
instance->imageDataMap[std::string(filename)].first = 1;
instance->imageDataMap[std::string(filename)].second = image;
return image;
}
}
return NULL;
}
void Resources::RemoveImageData(GuiImageData * image)
{
std::map<std::string, std::pair<unsigned int, GuiImageData *> >::iterator itr;
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++)
{
if(itr->second.second == image)
{
itr->second.first--;
if(itr->second.first == 0)
{
AsyncDeleter::pushForDelete( itr->second.second );
instance->imageDataMap.erase(itr);
}
break;
}
}
}
GuiSound * Resources::GetSound(const char * filename)
{
if(!instance)
instance = new Resources;
std::map<std::string, std::pair<unsigned int, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
if(itr != instance->soundDataMap.end())
{
itr->second.first++;
return itr->second.second;
}
for(int i = 0; RecourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, RecourceList[i].filename) == 0)
{
const u8 * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
const u32 size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiSound * sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
instance->soundDataMap[std::string(filename)].second = sound;
return sound;
}
}
return NULL;
}
void Resources::RemoveSound(GuiSound * sound)
{
std::map<std::string, std::pair<unsigned int, GuiSound *> >::iterator itr;
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++)
{
if(itr->second.second == sound)
{
itr->second.first--;
if(itr->second.first == 0)
{
AsyncDeleter::pushForDelete( itr->second.second );
instance->soundDataMap.erase(itr);
}
break;
}
}
}

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#ifndef RECOURCES_H_
#define RECOURCES_H_
#include <map>
//! forward declaration
class GuiImageData;
class GuiSound;
class Resources
{
public:
static void Clear();
static bool LoadFiles(const char * path);
static const u8 * GetFile(const char * filename);
static u32 GetFileSize(const char * filename);
static GuiImageData * GetImageData(const char * filename);
static void RemoveImageData(GuiImageData * image);
static GuiSound * GetSound(const char * filename);
static void RemoveSound(GuiSound * sound);
private:
static Resources *instance;
Resources() {}
~Resources() {}
std::map<std::string, std::pair<unsigned int, GuiImageData *> > imageDataMap;
std::map<std::string, std::pair<unsigned int, GuiSound *> > soundDataMap;
};
#endif

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/****************************************************************************
* Loadiine resource files.
* This file is generated automatically.
* Includes 3 files.
*
* NOTE:
* Any manual modification of this file will be overwriten by the generation.
****************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
#include <gctypes.h>
typedef struct _RecourceFile
{
const char *filename;
const u8 *DefaultFile;
const u32 &DefaultFileSize;
u8 *CustomFile;
u32 CustomFileSize;
} RecourceFile;
extern const u8 bgMusic_ogg[];
extern const u32 bgMusic_ogg_size;
extern const u8 button_click_mp3[];
extern const u32 button_click_mp3_size;
extern const u8 font_ttf[];
extern const u32 font_ttf_size;
static RecourceFile RecourceList[] =
{
{"bgMusic.ogg", bgMusic_ogg, bgMusic_ogg_size, NULL, 0},
{"button_click.mp3", button_click_mp3, button_click_mp3_size, NULL, 0},
{"font.ttf", font_ttf, font_ttf_size, NULL, 0},
{NULL, NULL, 0, NULL, 0}
};
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <malloc.h>
#include "utils/utils.h"
#include "BufferCircle.hpp"
BufferCircle::BufferCircle()
{
which = 0;
BufferBlockSize = 0;
}
BufferCircle::~BufferCircle()
{
FreeBuffer();
SoundBuffer.clear();
BufferSize.clear();
BufferReady.clear();
}
void BufferCircle::SetBufferBlockSize(int size)
{
if(size < 0)
return;
BufferBlockSize = size;
for(int i = 0; i < Size(); i++)
{
if(SoundBuffer[i] != NULL)
free(SoundBuffer[i]);
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::Resize(int size)
{
while(size < Size())
RemoveBuffer(Size()-1);
int oldSize = Size();
SoundBuffer.resize(size);
BufferSize.resize(size);
BufferReady.resize(size);
for(int i = oldSize; i < Size(); i++)
{
if(BufferBlockSize > 0)
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
else
SoundBuffer[i] = NULL;
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::RemoveBuffer(int pos)
{
if(!Valid(pos))
return;
if(SoundBuffer[pos] != NULL)
free(SoundBuffer[pos]);
SoundBuffer.erase(SoundBuffer.begin()+pos);
BufferSize.erase(BufferSize.begin()+pos);
BufferReady.erase(BufferReady.begin()+pos);
}
void BufferCircle::ClearBuffer()
{
for(int i = 0; i < Size(); i++)
{
BufferSize[i] = 0;
BufferReady[i] = false;
}
which = 0;
}
void BufferCircle::FreeBuffer()
{
for(int i = 0; i < Size(); i++)
{
if(SoundBuffer[i] != NULL)
free(SoundBuffer[i]);
SoundBuffer[i] = NULL;
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::LoadNext()
{
BufferReady[which] = false;
BufferSize[which] = 0;
which = Next();
}
void BufferCircle::SetBufferReady(int pos, bool state)
{
if(!Valid(pos))
return;
BufferReady[pos] = state;
}
void BufferCircle::SetBufferSize(int pos, int size)
{
if(!Valid(pos))
return;
BufferSize[pos] = size;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef BUFFER_CIRCLE_HPP_
#define BUFFER_CIRCLE_HPP_
#include <vector>
#include <gctypes.h>
class BufferCircle
{
public:
//!> Constructor
BufferCircle();
//!> Destructor
~BufferCircle();
//!> Set circle size
void Resize(int size);
//!> Get the circle size
int Size() { return SoundBuffer.size(); };
//!> Set/resize the buffer size
void SetBufferBlockSize(int size);
//!> Remove a buffer
void RemoveBuffer(int pos);
//!> Set all buffers clear
void ClearBuffer();
//!> Free all buffers
void FreeBuffer();
//!> Switch to next buffer
void LoadNext();
//!> Get the current buffer
u8 * GetBuffer() { return GetBuffer(which); };
//!> Get a buffer at a position
u8 * GetBuffer(int pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
//!> Get current buffer size
u32 GetBufferSize() { return GetBufferSize(which); };
//!> Get buffer size at position
u32 GetBufferSize(int pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
//!> Is current buffer ready
bool IsBufferReady() { return IsBufferReady(which); };
//!> Is a buffer at a position ready
bool IsBufferReady(int pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
//!> Set a buffer at a position to a ready state
void SetBufferReady(int pos, bool st);
//!> Set the buffersize at a position
void SetBufferSize(int pos, int size);
//!> Get the current position in the circle
u16 Which() { return which; };
//!> Get the next location
inline u16 Next() { return (which+1 >= Size()) ? 0 : which+1; }
inline u16 Prev() { if(Size() == 0) return 0; else return ((int)which-1 < 0) ? Size()-1 : which-1; }
protected:
//!> Check if the position is a valid position in the vector
bool Valid(int pos) { return !(pos < 0 || pos >= Size()); };
u16 which;
u32 BufferBlockSize;
std::vector<u8 *> SoundBuffer;
std::vector<u32> BufferSize;
std::vector<bool> BufferReady;
};
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <string>
#include <string.h>
#include <limits.h>
#include <unistd.h>
#include <malloc.h>
#include <math.h>
#include "dynamic_libs/os_functions.h"
#include "Mp3Decoder.hpp"
Mp3Decoder::Mp3Decoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_MP3;
ReadBuffer = NULL;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
if(!file_fd)
return;
OpenFile();
}
Mp3Decoder::Mp3Decoder(const u8 * snd, int len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_MP3;
ReadBuffer = NULL;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
if(!file_fd)
return;
OpenFile();
}
Mp3Decoder::~Mp3Decoder()
{
ExitRequested = true;
while(Decoding)
usleep(100);
mad_synth_finish(&Synth);
mad_frame_finish(&Frame);
mad_stream_finish(&Stream);
if(ReadBuffer)
free(ReadBuffer);
ReadBuffer = NULL;
}
void Mp3Decoder::OpenFile()
{
GuardPtr = NULL;
ReadBuffer = (u8 *) memalign(32, SoundBlockSize*SoundBlocks);
if(!ReadBuffer)
{
if(file_fd)
delete file_fd;
file_fd = NULL;
return;
}
u8 dummybuff[4096];
int ret = Read(dummybuff, 4096, 0);
if(ret <= 0)
{
if(file_fd)
delete file_fd;
file_fd = NULL;
return;
}
SampleRate = (u32) Frame.header.samplerate;
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
Rewind();
}
int Mp3Decoder::Rewind()
{
mad_synth_finish(&Synth);
mad_frame_finish(&Frame);
mad_stream_finish(&Stream);
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
SynthPos = 0;
GuardPtr = NULL;
if(!file_fd)
return -1;
return SoundDecoder::Rewind();
}
static inline s16 FixedToShort(mad_fixed_t Fixed)
{
/* Clipping */
if(Fixed>=MAD_F_ONE)
return(SHRT_MAX);
if(Fixed<=-MAD_F_ONE)
return(-SHRT_MAX);
Fixed=Fixed>>(MAD_F_FRACBITS-15);
return((s16)Fixed);
}
int Mp3Decoder::Read(u8 * buffer, int buffer_size, int pos)
{
if(!file_fd)
return -1;
if(Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO))
buffer_size &= ~0x0003;
else
buffer_size &= ~0x0001;
u8 * write_pos = buffer;
u8 * write_end = buffer+buffer_size;
while(1)
{
while(SynthPos < Synth.pcm.length)
{
if(write_pos >= write_end)
return write_pos-buffer;
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
write_pos += 2;
if(MAD_NCHANNELS(&Frame.header) == 2)
{
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
write_pos += 2;
}
SynthPos++;
}
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
{
u8 * ReadStart = ReadBuffer;
int ReadSize = SoundBlockSize*SoundBlocks;
int Remaining = 0;
if(Stream.next_frame != NULL)
{
Remaining = Stream.bufend - Stream.next_frame;
memmove(ReadBuffer, Stream.next_frame, Remaining);
ReadStart += Remaining;
ReadSize -= Remaining;
}
ReadSize = file_fd->read(ReadStart, ReadSize);
if(ReadSize <= 0)
{
GuardPtr = ReadStart;
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
ReadSize = MAD_BUFFER_GUARD;
}
CurPos += ReadSize;
mad_stream_buffer(&Stream, ReadBuffer, Remaining+ReadSize);
}
if(mad_frame_decode(&Frame,&Stream))
{
if(MAD_RECOVERABLE(Stream.error))
{
if(Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
continue;
}
else
{
if(Stream.error != MAD_ERROR_BUFLEN)
return -1;
else if(Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
return -1;
}
}
mad_timer_add(&Timer,Frame.header.duration);
mad_synth_frame(&Synth,&Frame);
SynthPos = 0;
}
return 0;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <mad.h>
#include "SoundDecoder.hpp"
class Mp3Decoder : public SoundDecoder
{
public:
Mp3Decoder(const char * filepath);
Mp3Decoder(const u8 * sound, int len);
virtual ~Mp3Decoder();
int Rewind();
int Read(u8 * buffer, int buffer_size, int pos);
protected:
void OpenFile();
struct mad_stream Stream;
struct mad_frame Frame;
struct mad_synth Synth;
mad_timer_t Timer;
u8 * GuardPtr;
u8 * ReadBuffer;
u32 SynthPos;
};

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <unistd.h>
#include <malloc.h>
#include "dynamic_libs/os_functions.h"
#include "OggDecoder.hpp"
static int ogg_read(void * punt, int bytes, int blocks, int *f)
{
return ((CFile *) f)->read((u8 *) punt, bytes*blocks);
}
static int ogg_seek(int *f, ogg_int64_t offset, int mode)
{
return ((CFile *) f)->seek((u64) offset, mode);
}
static int ogg_close(int *f)
{
((CFile *) f)->close();
return 0;
}
static long ogg_tell(int *f)
{
return (long) ((CFile *) f)->tell();
}
static ov_callbacks callbacks = {
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
(int (*)(void *)) ogg_close,
(long (*)(void *)) ogg_tell
};
OggDecoder::OggDecoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_OGG;
if(!file_fd)
return;
OpenFile();
}
OggDecoder::OggDecoder(const u8 * snd, int len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_OGG;
if(!file_fd)
return;
OpenFile();
}
OggDecoder::~OggDecoder()
{
ExitRequested = true;
while(Decoding)
usleep(100);
if(file_fd)
ov_clear(&ogg_file);
}
void OggDecoder::OpenFile()
{
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0)
{
delete file_fd;
file_fd = NULL;
return;
}
ogg_info = ov_info(&ogg_file, -1);
if(!ogg_info)
{
ov_clear(&ogg_file);
delete file_fd;
file_fd = NULL;
return;
}
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
SampleRate = ogg_info->rate;
}
int OggDecoder::Rewind()
{
if(!file_fd)
return -1;
int ret = ov_time_seek(&ogg_file, 0);
CurPos = 0;
EndOfFile = false;
return ret;
}
int OggDecoder::Read(u8 * buffer, int buffer_size, int pos)
{
if(!file_fd)
return -1;
int bitstream = 0;
int read = ov_read(&ogg_file, (char *) buffer, buffer_size, &bitstream);
if(read > 0)
CurPos += read;
return read;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include "SoundDecoder.hpp"
class OggDecoder : public SoundDecoder
{
public:
OggDecoder(const char * filepath);
OggDecoder(const u8 * snd, int len);
virtual ~OggDecoder();
int Rewind();
int Read(u8 * buffer, int buffer_size, int pos);
protected:
void OpenFile();
OggVorbis_File ogg_file;
vorbis_info *ogg_info;
};

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/****************************************************************************
* Copyright (C) 2009-2013 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gctypes.h>
#include <malloc.h>
#include <string.h>
#include <unistd.h>
#include "dynamic_libs/os_functions.h"
#include "SoundDecoder.hpp"
static const u32 FixedPointShift = 15;
static const u32 FixedPointScale = 1 << FixedPointShift;
SoundDecoder::SoundDecoder()
{
file_fd = NULL;
Init();
}
SoundDecoder::SoundDecoder(const std::string & filepath)
{
file_fd = new CFile(filepath, CFile::ReadOnly);
Init();
}
SoundDecoder::SoundDecoder(const u8 * buffer, int size)
{
file_fd = new CFile(buffer, size);
Init();
}
SoundDecoder::~SoundDecoder()
{
ExitRequested = true;
while(Decoding)
usleep(1000);
//! lock unlock once to make sure it's really not decoding
Lock();
Unlock();
if(file_fd)
delete file_fd;
file_fd = NULL;
if(ResampleBuffer)
free(ResampleBuffer);
}
void SoundDecoder::Init()
{
SoundType = SOUND_RAW;
SoundBlocks = 8;
SoundBlockSize = 0x4000;
ResampleTo48kHz = false;
CurPos = 0;
whichLoad = 0;
Loop = false;
EndOfFile = false;
Decoding = false;
ExitRequested = false;
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
SoundBuffer.Resize(SoundBlocks);
ResampleBuffer = NULL;
ResampleRatio = 0;
}
int SoundDecoder::Rewind()
{
CurPos = 0;
EndOfFile = false;
file_fd->rewind();
return 0;
}
int SoundDecoder::Read(u8 * buffer, int buffer_size, int pos)
{
int ret = file_fd->read(buffer, buffer_size);
CurPos += ret;
return ret;
}
void SoundDecoder::EnableUpsample(void)
{
if( (ResampleBuffer == NULL)
&& IsStereo() && Is16Bit()
&& SampleRate != 32000
&& SampleRate != 48000)
{
ResampleBuffer = (u8*)memalign(32, SoundBlockSize);
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
SoundBlockSize &= ~0x03;
// set new sample rate
SampleRate = 48000;
}
}
void SoundDecoder::Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples)
{
int timer = 0;
for(u32 i = 0, n = 0; i < nr_dst_samples; i += 2)
{
if((n+3) < nr_src_samples) {
// simple fixed point linear interpolation
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
}
else {
dst[i] = src[n];
dst[i+1] = src[n+1];
}
timer += ResampleRatio;
if(timer >= (int)FixedPointScale) {
n += 2;
timer -= FixedPointScale;
}
}
}
void SoundDecoder::Decode()
{
if(!file_fd || ExitRequested || EndOfFile)
return;
// check if we are not at the pre-last buffer (last buffer is playing)
u16 whichPlaying = SoundBuffer.Which();
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|| (whichLoad == (whichPlaying-2)))
{
return;
}
Decoding = true;
int done = 0;
u8 * write_buf = SoundBuffer.GetBuffer(whichLoad);
if(!write_buf)
{
ExitRequested = true;
Decoding = false;
return;
}
if(ResampleTo48kHz && !ResampleBuffer)
EnableUpsample();
while(done < SoundBlockSize)
{
int ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
if(ret <= 0)
{
if(Loop)
{
Rewind();
continue;
}
else
{
EndOfFile = true;
break;
}
}
done += ret;
}
if(done > 0)
{
// check if we need to resample
if(ResampleBuffer && ResampleRatio)
{
memcpy(ResampleBuffer, write_buf, done);
int src_samples = done >> 1;
int dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
dest_samples &= ~0x01;
Upsample((s16*)ResampleBuffer, (s16*)write_buf, src_samples, dest_samples);
done = dest_samples << 1;
}
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
if(IsStereo())
{
s16* monoBuf = (s16*)write_buf;
done = done >> 1;
for(int i = 0; i < done; i++)
monoBuf[i] = monoBuf[i << 1];
}
DCFlushRange(write_buf, done);
SoundBuffer.SetBufferSize(whichLoad, done);
SoundBuffer.SetBufferReady(whichLoad, true);
if(++whichLoad >= SoundBuffer.Size())
whichLoad = 0;
}
// check if next in queue needs to be filled as well and do so
if(!SoundBuffer.IsBufferReady(whichLoad))
Decode();
Decoding = false;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUND_DECODER_HPP
#define SOUND_DECODER_HPP
#include "fs/CFile.hpp"
#include "system/CMutex.h"
#include "BufferCircle.hpp"
class SoundDecoder
{
public:
SoundDecoder();
SoundDecoder(const std::string & filepath);
SoundDecoder(const u8 * buffer, int size);
virtual ~SoundDecoder();
virtual void Lock() { mutex.lock(); }
virtual void Unlock() { mutex.unlock(); }
virtual int Read(u8 * buffer, int buffer_size, int pos);
virtual int Tell() { return CurPos; }
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); }
virtual int Rewind();
virtual u16 GetFormat() { return Format; }
virtual u16 GetSampleRate() { return SampleRate; }
virtual void Decode();
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); }
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); }
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); }
virtual void LoadNext() { SoundBuffer.LoadNext(); }
virtual bool IsEOF() { return EndOfFile; }
virtual void SetLoop(bool l) { Loop = l; EndOfFile = false; }
virtual u8 GetSoundType() { return SoundType; }
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); whichLoad = 0; }
virtual bool IsStereo() { return (GetFormat() & CHANNELS_STEREO) != 0; }
virtual bool Is16Bit() { return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT); }
virtual bool IsDecoding() { return Decoding; }
void EnableUpsample(void);
enum SoundFormats
{
FORMAT_PCM_16_BIT = 0x0A,
FORMAT_PCM_8_BIT = 0x19,
};
enum SoundChannels
{
CHANNELS_MONO = 0x100,
CHANNELS_STEREO = 0x200
};
enum SoundType
{
SOUND_RAW = 0,
SOUND_MP3,
SOUND_OGG,
SOUND_WAV
};
protected:
void Init();
void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
CFile * file_fd;
BufferCircle SoundBuffer;
u8 SoundType;
u16 whichLoad;
u16 SoundBlocks;
int SoundBlockSize;
int CurPos;
bool ResampleTo48kHz;
bool Loop;
bool EndOfFile;
bool Decoding;
bool ExitRequested;
u16 Format;
u16 SampleRate;
u8 *ResampleBuffer;
u32 ResampleRatio;
CMutex mutex;
};
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <unistd.h>
#include <malloc.h>
#include "common/common.h"
#include "dynamic_libs/ax_functions.h"
#include "fs/CFile.hpp"
#include "SoundHandler.hpp"
#include "WavDecoder.hpp"
#include "Mp3Decoder.hpp"
#include "OggDecoder.hpp"
SoundHandler * SoundHandler::handlerInstance = NULL;
SoundHandler::SoundHandler()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000)
{
Decoding = false;
ExitRequested = false;
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
DecoderList[i] = NULL;
voiceList[i] = NULL;
}
resumeThread();
//! wait for initialization
while(!isThreadSuspended())
usleep(1000);
}
SoundHandler::~SoundHandler()
{
ExitRequested = true;
ThreadSignal();
ClearDecoderList();
}
void SoundHandler::AddDecoder(int voice, const char * filepath)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
RemoveDecoder(voice);
DecoderList[voice] = GetSoundDecoder(filepath);
}
void SoundHandler::AddDecoder(int voice, const u8 * snd, int len)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
RemoveDecoder(voice);
DecoderList[voice] = GetSoundDecoder(snd, len);
}
void SoundHandler::RemoveDecoder(int voice)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
{
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED)
{
if(voiceList[voice]->getState() != Voice::STATE_STOP)
voiceList[voice]->setState(Voice::STATE_STOP);
while(voiceList[voice]->getState() != Voice::STATE_STOPPED)
usleep(1000);
}
SoundDecoder *decoder = DecoderList[voice];
decoder->Lock();
DecoderList[voice] = NULL;
decoder->Unlock();
delete decoder;
}
}
void SoundHandler::ClearDecoderList()
{
for(u32 i = 0; i < MAX_DECODERS; ++i)
RemoveDecoder(i);
}
static inline bool CheckMP3Signature(const u8 * buffer)
{
const char MP3_Magic[][3] =
{
{'I', 'D', '3'}, //'ID3'
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
};
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
buffer[2] == MP3_Magic[0][2])
{
return true;
}
for(int i = 1; i < 13; i++)
{
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
return true;
}
return false;
}
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath)
{
u32 magic;
CFile f(filepath, CFile::ReadOnly);
if(f.size() == 0)
return NULL;
do
{
f.read((u8 *) &magic, 1);
}
while(((u8 *) &magic)[0] == 0 && f.tell() < f.size());
if(f.tell() == f.size())
return NULL;
f.seek(f.tell()-1, SEEK_SET);
f.read((u8 *) &magic, 4);
f.close();
if(magic == 0x4f676753) // 'OggS'
{
return new OggDecoder(filepath);
}
else if(magic == 0x52494646) // 'RIFF'
{
return new WavDecoder(filepath);
}
else if(CheckMP3Signature((u8 *) &magic) == true)
{
return new Mp3Decoder(filepath);
}
return new SoundDecoder(filepath);
}
SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, int length)
{
const u8 * check = sound;
int counter = 0;
while(check[0] == 0 && counter < length)
{
check++;
counter++;
}
if(counter >= length)
return NULL;
u32 * magic = (u32 *) check;
if(magic[0] == 0x4f676753) // 'OggS'
{
return new OggDecoder(sound, length);
}
else if(magic[0] == 0x52494646) // 'RIFF'
{
return new WavDecoder(sound, length);
}
else if(CheckMP3Signature(check) == true)
{
return new Mp3Decoder(sound, length);
}
return new SoundDecoder(sound, length);
}
void SoundHandler::executeThread()
{
// v2 sound lib can not properly end transition audio on old firmwares
if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410)
{
ProperlyEndTransitionAudio();
}
//! initialize 48 kHz renderer
u32 params[3] = { 1, 0, 0 };
if(AXInitWithParams != 0)
AXInitWithParams(params);
else
AXInit();
// The problem with last voice on 500 was caused by it having priority 0
// We would need to change this priority distribution if for some reason
// we would need MAX_DECODERS > Voice::PRIO_MAX
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
int priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
}
AXRegisterFrameCallback((void*)&axFrameCallback);
u16 i = 0;
while (!ExitRequested)
{
suspendThread();
for(i = 0; i < MAX_DECODERS; ++i)
{
if(DecoderList[i] == NULL)
continue;
Decoding = true;
if(DecoderList[i])
DecoderList[i]->Lock();
if(DecoderList[i])
DecoderList[i]->Decode();
if(DecoderList[i])
DecoderList[i]->Unlock();
}
Decoding = false;
}
for(u32 i = 0; i < MAX_DECODERS; ++i)
voiceList[i]->stop();
AXRegisterFrameCallback(NULL);
AXQuit();
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
delete voiceList[i];
voiceList[i] = NULL;
}
}
void SoundHandler::axFrameCallback(void)
{
for (u32 i = 0; i < MAX_DECODERS; i++)
{
Voice *voice = handlerInstance->getVoice(i);
switch (voice->getState())
{
default:
case Voice::STATE_STOPPED:
break;
case Voice::STATE_START: {
SoundDecoder * decoder = handlerInstance->getDecoder(i);
decoder->Lock();
if(decoder->IsBufferReady())
{
const u8 *buffer = decoder->GetBuffer();
const u32 bufferSize = decoder->GetBufferSize();
decoder->LoadNext();
const u8 *nextBuffer = NULL;
u32 nextBufferSize = 0;
if(decoder->IsBufferReady())
{
nextBuffer = decoder->GetBuffer();
nextBufferSize = decoder->GetBufferSize();
decoder->LoadNext();
}
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
handlerInstance->ThreadSignal();
voice->setState(Voice::STATE_PLAYING);
}
decoder->Unlock();
break;
}
case Voice::STATE_PLAYING:
if(voice->getInternState() == 1)
{
if(voice->isBufferSwitched())
{
SoundDecoder * decoder = handlerInstance->getDecoder(i);
decoder->Lock();
if(decoder->IsBufferReady())
{
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
decoder->LoadNext();
handlerInstance->ThreadSignal();
}
else if(decoder->IsEOF())
{
voice->setState(Voice::STATE_STOP);
}
decoder->Unlock();
}
}
else
{
voice->setState(Voice::STATE_STOPPED);
}
break;
case Voice::STATE_STOP:
if(voice->getInternState() != 0)
voice->stop();
voice->setState(Voice::STATE_STOPPED);
break;
}
}
}

View File

@ -0,0 +1,78 @@
/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
#include <gctypes.h>
#include "system/CThread.h"
#include "SoundDecoder.hpp"
#include "Voice.h"
#define MAX_DECODERS 16 // can be increased up to 96
class SoundHandler : public CThread
{
public:
static SoundHandler * instance() {
if (!handlerInstance)
handlerInstance = new SoundHandler();
return handlerInstance;
}
static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; }
void AddDecoder(int voice, const char * filepath);
void AddDecoder(int voice, const u8 * snd, int len);
void RemoveDecoder(int voice);
SoundDecoder * getDecoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
Voice * getVoice(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); };
void ThreadSignal() { resumeThread(); };
bool IsDecoding() { return Decoding; };
protected:
SoundHandler();
~SoundHandler();
static void axFrameCallback(void);
void executeThread(void);
void ClearDecoderList();
SoundDecoder * GetSoundDecoder(const char * filepath);
SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
static SoundHandler * handlerInstance;
bool Decoding;
bool ExitRequested;
Voice * voiceList[MAX_DECODERS];
SoundDecoder * DecoderList[MAX_DECODERS];
};
#endif

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