2011-07-14 00:49:52 +02:00
/****************************************************************************
* Genesis Plus
* Mega Drive cartridge hardware support
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* Copyright ( C ) 2007 - 2011 Eke - Eke ( Genesis Plus GX )
2011-07-14 00:49:52 +02:00
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* Most cartridge protections were initially documented by Haze
2011-07-14 00:49:52 +02:00
* ( http : //haze.mameworld.info/)
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* Realtec mapper was documented by TascoDeluxe
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met :
*
* - Redistributions may not be sold , nor may they be used in a commercial
* product or activity .
*
* - Redistributions that are modified from the original source must include the
* complete source code , including the source code for all components used by a
* binary built from the modified sources . However , as a special exception , the
* source code distributed need not include anything that is normally distributed
* ( in either source or binary form ) with the major components ( compiler , kernel ,
* and so on ) of the operating system on which the executable runs , unless that
* component itself accompanies the executable .
2011-07-14 00:49:52 +02:00
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* - Redistributions must reproduce the above copyright notice , this list of
* conditions and the following disclaimer in the documentation and / or other
* materials provided with the distribution .
2011-07-14 00:49:52 +02:00
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS "
* AND ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED . IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT , INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR
* CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED TO , PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR BUSINESS
* INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
* CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE )
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE .
2011-07-14 00:49:52 +02:00
*
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2011-07-14 00:49:52 +02:00
# include "shared.h"
# include "gamepad.h"
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
# define CART_CNT (48)
2011-07-14 00:49:52 +02:00
/* Cart database entry */
typedef struct
{
uint16 chk_1 ; /* header checksum */
uint16 chk_2 ; /* real checksum */
uint8 bank_start ; /* first mapped bank in $400000-$7fffff region */
uint8 bank_end ; /* last mapped bank in $400000-$7fffff region */
T_CART_HW cart_hw ; /* hardware description */
} T_CART_ENTRY ;
extern int emulate_address_error ;
/* Cartridge Hardware structure */
T_CART cart ;
/* Function prototypes */
static void mapper_sega_w ( uint32 data ) ;
static void mapper_ssf2_w ( uint32 address , uint32 data ) ;
static void mapper_realtec_w ( uint32 address , uint32 data ) ;
static void mapper_seganet_w ( uint32 address , uint32 data ) ;
static void mapper_32k_w ( uint32 data ) ;
static void mapper_64k_w ( uint32 data ) ;
static void mapper_64k_multi_w ( uint32 address ) ;
static uint32 mapper_radica_r ( uint32 address ) ;
static void default_time_w ( uint32 address , uint32 data ) ;
static void default_regs_w ( uint32 address , uint32 data ) ;
static uint32 default_regs_r ( uint32 address ) ;
static uint32 default_regs_r_16 ( uint32 address ) ;
static void custom_regs_w ( uint32 address , uint32 data ) ;
static void custom_alt_regs_w ( uint32 address , uint32 data ) ;
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
static uint32 topshooter_r ( uint32 address ) ;
static void topshooter_w ( uint32 address , uint32 data ) ;
static uint32 sega_channel_r ( uint32 address ) ;
static void sega_channel_w ( uint32 address , uint32 data ) ;
2011-07-14 00:49:52 +02:00
/* Games that need extra hardware emulation:
- copy protection device
- custom ROM banking device
*/
static const T_CART_ENTRY rom_database [ CART_CNT ] =
{
/* Funny World & Balloon Boy */
{ 0x0000 , 0x06ab , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 1 , 0 , NULL , NULL , NULL , mapper_realtec_w } } ,
/* Whac-a-Critter */
{ 0xffff , 0xf863 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 1 , 0 , NULL , NULL , NULL , mapper_realtec_w } } ,
/* Earth Defense */
{ 0xffff , 0x44fb , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 1 , 0 , NULL , NULL , NULL , mapper_realtec_w } } ,
/* RADICA (Volume 1) */
{ 0x0000 , 0x2326 , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , mapper_radica_r , NULL , NULL , NULL } } ,
/* RADICA (Volume 2) */
{ 0x4f10 , 0x0836 , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , mapper_radica_r , NULL , NULL , NULL } } ,
/* RADICA (Volume 1) (byteswapped version) */
{ 0xf424 , 0x9f82 , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , mapper_radica_r , NULL , NULL , NULL } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Tenchi wo Kurau III: Sangokushi Gaiden - Chinese Fighter */
2011-07-14 00:49:52 +02:00
{ 0x9490 , 0x8180 , 0x40 , 0x6f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf0000c , 0xf0000c , 0xf0000c , 0xf0000c } , { 0x400000 , 0x400004 , 0x400008 , 0x40000c } , 0 , 1 , NULL , NULL , default_regs_r , custom_alt_regs_w } } ,
/* Top Fighter */
{ 0x4eb9 , 0x5d8b , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xffffff } , { 0x600001 , 0x600003 , 0x600005 , 0x000000 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Soul Edge VS Samurai Spirits */
{ 0x00ff , 0x5d34 , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xf00007 } , { 0x600001 , 0x600003 , 0x600005 , 0x600007 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
2011-07-14 00:49:52 +02:00
/* Mulan */
{ 0x0404 , 0x1b40 , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xffffff } , { 0x600001 , 0x600003 , 0x600005 , 0x000000 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
/* Pocket Monsters II */
{ 0x47f9 , 0x17e5 , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xffffff } , { 0x600001 , 0x600003 , 0x600005 , 0x000000 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
/* Lion King 3 */
{ 0x0000 , 0x507c , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xffffff } , { 0x600001 , 0x600003 , 0x600005 , 0x000000 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
/* Super King Kong 99 */
{ 0x0000 , 0x7d6e , 0x60 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xf00007 , 0xf00007 , 0xf00007 , 0xffffff } , { 0x600001 , 0x600003 , 0x600005 , 0x000000 } , 0 , 1 , NULL , NULL , default_regs_r , custom_regs_w } } ,
/* Pokemon Stadium */
{ 0x0000 , 0x843c , 0x70 , 0x7f , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 1 , NULL , NULL , NULL , custom_regs_w } } ,
/* Lion King 2 */
{ 0xffff , 0x1d9b , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
/* Squirell King */
{ 0x0000 , 0x8ec8 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Tiny Toon Adventures 3 */
{ 0x2020 , 0xed9c , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
2011-07-14 00:49:52 +02:00
/* Lian Huan Pao - Barver Battle Saga (registers accessed by Z80, related to sound engine ?) */
{ 0x30b9 , 0x1c2a , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
/* Shui Hu Zhuan (registers accessed by Z80, related to sound engine ?) */
{ 0x6001 , 0x0211 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
/* Feng Shen Ying Jie Chuan (registers accessed by Z80, related to sound engine ?) */
{ 0xffff , 0x5d98 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
/* (*) Shui Hu - Feng Yun Zhuan (patched ROM, unused registers) */
{ 0x3332 , 0x872b , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xfffffd , 0xfffffd , 0xffffff , 0xffffff } , { 0x400000 , 0x400004 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , default_regs_w } } ,
/* (*) Chao Ji Da Fu Weng (patched ROM, various words witten to register, long word also read from $7E0000, unknown banking hardware ?) */
{ 0xa697 , 0xa697 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , NULL , default_regs_w } } ,
/* (*) Aq Renkan Awa (patched ROM, ON/OFF bit sequence is written to register, unknown banking hardware ?) */
{ 0x8104 , 0x0517 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400001 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , NULL , default_regs_w } } ,
/* (*) Jiu Ji Ma Jiang II - Ye Yan Bian (patched ROM, using expected register value - $0f - crashes the game) (uses 16-bits reads) */
{ 0x0c44 , 0xba81 , 0x40 , 0x40 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r_16 , NULL } } ,
/* (*) Tun Shi Tian Di III (patched ROM, unused register) */
{ 0x0000 , 0x9c5e , 0x40 , 0x40 , { { 0xab , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400046 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* Ma Jiang Qing Ren - Ji Ma Jiang Zhi */
{ 0x0000 , 0x7037 , 0x40 , 0x40 , { { 0x90 , 0xd3 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x401000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* 16 Zhang Ma Jiang (uses 16-bits reads) */
{ 0xfb40 , 0x4bed , 0x40 , 0x40 , { { 0x00 , 0xaa , 0x00 , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x400002 , 0x000000 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r_16 , NULL } } ,
/* King of Fighter 98 */
{ 0x0000 , 0xd0a0 , 0x48 , 0x4f , { { 0x00 , 0x00 , 0xaa , 0xf0 } , { 0xffffff , 0xffffff , 0xfc0000 , 0xfc0000 } , { 0x000000 , 0x000000 , 0x480000 , 0x4c0000 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Super Bubble Bobble */
2011-07-14 00:49:52 +02:00
{ 0x0000 , 0x16cd , 0x40 , 0x40 , { { 0x55 , 0x0f , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Tenchi wo Kurau II - The Battle of Red Cliffs (Unl) */
{ 0x0000 , 0xed61 , 0x40 , 0x40 , { { 0x55 , 0x0f , 0xaa , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
2011-07-14 00:49:52 +02:00
/* Huan Le Tao Qi Shu - Smart Mouse */
{ 0x0000 , 0x1a28 , 0x40 , 0x40 , { { 0x55 , 0x0f , 0xaa , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* (*) Hei Tao 2 - Super Big 2 (patched ROM, unused registers) */
{ 0x0000 , 0x5843 , 0x40 , 0x40 , { { 0x55 , 0x0f , 0xaa , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Mighty Morphin Power Rangers - The Fighting Edition */
{ 0x0000 , 0x2288 , 0x40 , 0x40 , { { 0x55 , 0x0f , 0xc9 , 0x18 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
2011-07-14 00:49:52 +02:00
/* Elf Wor */
{ 0x0080 , 0x3dba , 0x40 , 0x40 , { { 0x55 , 0x0f , 0xc9 , 0x18 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* Ya-Se Chuanshuo */
{ 0xffff , 0xd472 , 0x40 , 0x40 , { { 0x63 , 0x98 , 0xc9 , 0x18 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* 777 Casino (For first one, 0x55 works as well. Other values are never used so they are guessed from on other unlicensed games using similar mapper) */
{ 0x0000 , 0xf8d9 , 0x40 , 0x40 , { { 0x63 , 0x98 , 0xc9 , 0x18 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* Soul Blade */
{ 0x0000 , 0x0c5b , 0x40 , 0x40 , { { 0x63 , 0x98 , 0xc9 , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x400000 , 0x400002 , 0x400004 , 0x400006 } , 0 , 0 , NULL , NULL , default_regs_r , NULL } } ,
/* Rockman X3 (half-patched ROM, two last register values are not used, 0xaa/0x18 works too) */
{ 0x0000 , 0x9d0e , 0x40 , 0x40 , { { 0x0c , 0x00 , 0xc9 , 0xf0 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x400004 , 0x400006 } , 0 , 0 , default_regs_r , NULL , default_regs_r , NULL } } ,
/* (*) Tekken 3 Special (patched ROM, register value not used, unknown writes to $400000-$40000E, read from $400002) */
{ 0x0000 , 0x8c6e , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* (*) Dragon Ball Final Bout (patched ROM, in original code, different switches occurs depending on returned value $00-$0f) */
{ 0xc65a , 0xc65a , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* (*) Yang Jia Jiang - Yang Warrior Family (patched ROM, register value unused) */
{ 0x0000 , 0x96b0 , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* Super Mario 2 1998 */
{ 0xffff , 0x0474 , 0x00 , 0x00 , { { 0x0a , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* Super Mario World */
{ 0x2020 , 0xb4eb , 0x00 , 0x00 , { { 0x1c , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* A Bug's Life */
{ 0x7f7f , 0x2aad , 0x00 , 0x00 , { { 0x28 , 0x1f , 0x01 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0xa13002 , 0xa1303e , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* King of Fighter 99 */
{ 0x0000 , 0x021e , 0x00 , 0x00 , { { 0x00 , 0x01 , 0x1f , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0xa13002 , 0xa1303e , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* Pocket Monster */
{ 0xd6fc , 0x1eb1 , 0x00 , 0x00 , { { 0x00 , 0x01 , 0x1f , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0xa13000 , 0xa13002 , 0xa1303e , 0x000000 } , 0 , 0 , default_regs_r , NULL , NULL , NULL } } ,
/* Game no Kanzume Otokuyou */
{ 0x0000 , 0xf9d1 , 0x00 , 0x00 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , mapper_seganet_w , NULL , NULL } } ,
/* Top Shooter (arcade hardware) */
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
{ 0xffff , 0x3632 , 0x20 , 0x20 , { { 0x00 , 0x00 , 0x00 , 0x00 } , { 0xffffff , 0xffffff , 0xffffff , 0xffffff } , { 0x000000 , 0x000000 , 0x000000 , 0x000000 } , 0 , 0 , NULL , NULL , topshooter_r , topshooter_w } }
2011-07-14 00:49:52 +02:00
} ;
/************************************************************
Cart Hardware initialization
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* cart hardware detection */
void md_cart_init ( void )
{
int i ;
/***************************************************************************************************************
CARTRIDGE ROM MIRRORING
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Cartridge area is mapped to $ 000000 - $ 3ff fff :
- > when accessing ROM , 68 k address lines A1 to A21 are used by the internal cartridge hardware to decode the
full 4 MB address range .
- > depending on the ROM total size , some address lines might be ignored , resulting in ROM mirroring .
Cartridges can use either 8 - bits ( x2 ) or 16 - bits ( x1 , x2 ) Mask ROM chips , each chip size is a factor of 2 bytes :
- > two 8 - bits chips are equivalent to one 16 - bits chip , no specific address decoding is required , needed
address lines are simply connected to each chip , upper address lines are ignored and data lines are
connected appropriately to each chip ( D0 - D7 to one chip , D8 - D15 to the other one ) .
ROM is mirrored each N bytes where N = 2 ^ ( k + 1 ) is the total ROM size ( ROM1 + ROM2 , ROM1 + ROM2 , . . . ) .
- > one single 16 - bits chip do not need specific address decoding , address lines are simply connected
depending on the ROM size , upper address lines being ignored .
ROM is mirrored each N bytes where N = 2 ^ k is the size of the ROM chip ( ROM1 , ROM1 , ROM1 , . . . ) .
- > two 16 - bits chips of the same size are equivalent to one chip of double size , address decoding generally
is the same except that specific hardware is used ( one address line is generally used for chip selection ,
lower ones being used to address the chips and upper ones being ignored ) .
ROM is mirrored continuously each N bytes where N = 2 ^ ( k + 1 ) is the total ROM size ( ROM1 , ROM2 , ROM1 , ROM2 , . . . ) .
- > two 16 - bits chips with different size are mapped differently . Address decoding is done the same way as
above ( one address line used for chip selection ) but the ignored & required address lines differ from
one chip to another , which makes ROM mirroring different .
ROM2 size is generally half of ROM1 size and ROM are mirrored like that : ROM1 , ROM2 , ROM2 , ROM1 , ROM2 , ROM2 , . . .
From the emulator point of view , we only need to distinguish 3 cases :
1 / total ROM size is a factor of 2 : ROM is mirrored each 2 ^ k bytes .
2 / total ROM size is not a factor of 2 and cartridge uses one or two chips of the same size ( Type A ) :
ROM is padded up to 2 ^ k and mirrored each 2 ^ k bytes .
3 / total ROM size is not a factor of 2 and cartridge uses two chips of different sizes ( Type B ) :
ROM is not padded and the first 2 ^ ( k - 1 ) bytes are mirrored each 2 ^ k bytes while the next 2 ^ ( k - 2 ) bytes are
mirrored in the last 2 ^ ( k - 2 ) bytes .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* calculate nearest size with factor of 2 */
unsigned int size = 0x10000 ;
while ( cart . romsize > size )
size < < = 1 ;
/* total ROM size is not a factor of 2 */
/* TODO: handle more possible ROM configurations (using cartridge database ???) */
if ( ( size < MAXROMSIZE ) & & ( cart . romsize < size ) )
{
/* two chips with different size */
if ( config . romtype )
{
/* third ROM section is mirrored in the last section */
memcpy ( cart . rom + cart . romsize , cart . rom + 2 * cart . romsize - size , size - cart . romsize ) ;
}
else
{
/* ROM is padded up to 2^k bytes */
memset ( cart . rom + cart . romsize , 0xff , size - cart . romsize ) ;
}
}
/* special case: Sonic & Knuckles */
/* $200000-$3fffff is mapped to external cartridge */
if ( strstr ( rominfo . international , " SONIC & KNUCKLES " ) ! = NULL )
{
/* disable ROM mirroring */
size = 0x400000 ;
}
/* ROM is mirrored each 2^k bytes */
cart . mask = size - 1 ;
/**********************************************
DEFAULT CARTRIDGE MAPPING
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
for ( i = 0 ; i < 0x40 ; i + + )
{
/* cartridge ROM */
m68k_memory_map [ i ] . base = cart . rom + ( ( i < < 16 ) & cart . mask ) ;
m68k_memory_map [ i ] . read8 = NULL ;
m68k_memory_map [ i ] . read16 = NULL ;
m68k_memory_map [ i ] . write8 = m68k_unused_8_w ;
m68k_memory_map [ i ] . write16 = m68k_unused_16_w ;
zbank_memory_map [ i ] . read = NULL ;
zbank_memory_map [ i ] . write = zbank_unused_w ;
}
for ( i = 0x40 ; i < 0x80 ; i + + )
{
/* unused area */
m68k_memory_map [ i ] . base = cart . rom + ( i < < 16 ) ;
m68k_memory_map [ i ] . read8 = m68k_read_bus_8 ;
m68k_memory_map [ i ] . read16 = m68k_read_bus_16 ;
m68k_memory_map [ i ] . write8 = m68k_unused_8_w ;
m68k_memory_map [ i ] . write16 = m68k_unused_16_w ;
zbank_memory_map [ i ] . read = zbank_unused_r ;
zbank_memory_map [ i ] . write = zbank_unused_w ;
}
/**********************************************
BACKUP MEMORY
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
sram_init ( ) ;
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
md_eeprom_init ( ) ;
2011-07-14 00:49:52 +02:00
if ( sram . on )
{
if ( sram . custom )
{
/* Serial EEPROM */
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
m68k_memory_map [ md_eeprom . type . sda_out_adr > > 16 ] . read8 = md_eeprom_read_byte ;
m68k_memory_map [ md_eeprom . type . sda_out_adr > > 16 ] . read16 = md_eeprom_read_word ;
m68k_memory_map [ md_eeprom . type . sda_in_adr > > 16 ] . read8 = md_eeprom_read_byte ;
m68k_memory_map [ md_eeprom . type . sda_in_adr > > 16 ] . read16 = md_eeprom_read_word ;
m68k_memory_map [ md_eeprom . type . scl_adr > > 16 ] . write8 = md_eeprom_write_byte ;
m68k_memory_map [ md_eeprom . type . scl_adr > > 16 ] . write16 = md_eeprom_write_word ;
zbank_memory_map [ md_eeprom . type . sda_out_adr > > 16 ] . read = md_eeprom_read_byte ;
zbank_memory_map [ md_eeprom . type . sda_in_adr > > 16 ] . read = md_eeprom_read_byte ;
zbank_memory_map [ md_eeprom . type . scl_adr > > 16 ] . write = md_eeprom_write_byte ;
2011-07-14 00:49:52 +02:00
}
else
{
/* Static RAM (64k max.) - disabled on reset if ROM is mapped in same area */
if ( cart . romsize < = sram . start )
{
m68k_memory_map [ sram . start > > 16 ] . base = sram . sram ;
m68k_memory_map [ sram . start > > 16 ] . read8 = NULL ;
m68k_memory_map [ sram . start > > 16 ] . read16 = NULL ;
m68k_memory_map [ sram . start > > 16 ] . write8 = NULL ;
m68k_memory_map [ sram . start > > 16 ] . write16 = NULL ;
zbank_memory_map [ sram . start > > 16 ] . read = NULL ;
zbank_memory_map [ sram . start > > 16 ] . write = NULL ;
}
}
}
/**********************************************
SVP CHIP
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
svp = NULL ;
if ( strstr ( rominfo . international , " Virtua Racing " ) ! = NULL )
{
svp_init ( ) ;
m68k_memory_map [ 0x30 ] . base = svp - > dram ;
m68k_memory_map [ 0x30 ] . read16 = NULL ;
m68k_memory_map [ 0x30 ] . write16 = svp_write_dram ;
m68k_memory_map [ 0x31 ] . base = svp - > dram + 0x10000 ;
m68k_memory_map [ 0x31 ] . read16 = NULL ;
m68k_memory_map [ 0x31 ] . write16 = svp_write_dram ;
m68k_memory_map [ 0x39 ] . read16 = svp_read_cell_1 ;
m68k_memory_map [ 0x3a ] . read16 = svp_read_cell_2 ;
}
/**********************************************
SPECIFIC PERIPHERAL SUPPORT
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* restore previous input settings */
if ( old_system [ 0 ] ! = - 1 )
{
input . system [ 0 ] = old_system [ 0 ] ;
}
if ( old_system [ 1 ] ! = - 1 )
{
input . system [ 1 ] = old_system [ 1 ] ;
}
/* default GUN settings */
input . x_offset = 0x00 ;
input . y_offset = 0x00 ;
/* SEGA Menacer */
if ( strstr ( rominfo . international , " MENACER " ) ! = NULL )
{
/* save current setting */
if ( old_system [ 0 ] = = - 1 )
{
old_system [ 0 ] = input . system [ 0 ] ;
}
if ( old_system [ 1 ] = = - 1 )
{
old_system [ 1 ] = input . system [ 1 ] ;
}
input . system [ 0 ] = SYSTEM_MD_GAMEPAD ;
input . system [ 1 ] = SYSTEM_MENACER ;
input . x_offset = 0x52 ;
input . y_offset = 0x00 ;
}
else if ( strstr ( rominfo . international , " T2 ; THE ARCADE GAME " ) ! = NULL )
{
/* save current setting */
if ( old_system [ 0 ] = = - 1 )
{
old_system [ 0 ] = input . system [ 0 ] ;
}
if ( old_system [ 1 ] = = - 1 )
{
old_system [ 1 ] = input . system [ 1 ] ;
}
input . system [ 0 ] = SYSTEM_MD_GAMEPAD ;
input . system [ 1 ] = SYSTEM_MENACER ;
input . x_offset = 0x84 ;
input . y_offset = 0x08 ;
}
else if ( strstr ( rominfo . international , " BODY COUNT " ) ! = NULL )
{
/* save current setting */
if ( old_system [ 0 ] = = - 1 )
{
old_system [ 0 ] = input . system [ 0 ] ;
}
if ( old_system [ 1 ] = = - 1 )
{
old_system [ 1 ] = input . system [ 1 ] ;
}
input . system [ 0 ] = SYSTEM_MOUSE ;
input . system [ 1 ] = SYSTEM_MENACER ;
input . x_offset = 0x44 ;
input . y_offset = 0x18 ;
}
/* KONAMI Justifiers */
else if ( strstr ( rominfo . international , " LETHAL ENFORCERSII " ) ! = NULL )
{
/* save current setting */
if ( old_system [ 0 ] = = - 1 )
{
old_system [ 0 ] = input . system [ 0 ] ;
}
if ( old_system [ 1 ] = = - 1 )
{
old_system [ 1 ] = input . system [ 1 ] ;
}
input . system [ 0 ] = SYSTEM_MD_GAMEPAD ;
input . system [ 1 ] = SYSTEM_JUSTIFIER ;
input . x_offset = 0x18 ;
input . y_offset = 0x00 ;
}
else if ( strstr ( rominfo . international , " LETHAL ENFORCERS " ) ! = NULL )
{
/* save current setting */
if ( old_system [ 0 ] = = - 1 )
{
old_system [ 0 ] = input . system [ 0 ] ;
}
if ( old_system [ 1 ] = = - 1 )
{
old_system [ 1 ] = input . system [ 1 ] ;
}
input . system [ 0 ] = SYSTEM_MD_GAMEPAD ;
input . system [ 1 ] = SYSTEM_JUSTIFIER ;
input . x_offset = 0x00 ;
input . y_offset = 0x00 ;
}
cart . special = 0 ;
/**********************************************
J - CART
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
if ( ( ( strstr ( rominfo . product , " 00000000 " ) ! = NULL ) & & ( rominfo . checksum = = 0x168b ) ) | | /* Super Skidmarks, Micro Machines Military*/
( ( strstr ( rominfo . product , " 00000000 " ) ! = NULL ) & & ( rominfo . checksum = = 0x165e ) ) | | /* Pete Sampras Tennis (1991), Micro Machines 96 */
( ( strstr ( rominfo . product , " 00000000 " ) ! = NULL ) & & ( rominfo . checksum = = 0xcee0 ) ) | | /* Micro Machines Military (bad) */
( ( strstr ( rominfo . product , " 00000000 " ) ! = NULL ) & & ( rominfo . checksum = = 0x2c41 ) ) | | /* Micro Machines 96 (bad) */
( ( strstr ( rominfo . product , " XXXXXXXX " ) ! = NULL ) & & ( rominfo . checksum = = 0xdf39 ) ) | | /* Sampras Tennis 96 */
( ( strstr ( rominfo . product , " T-123456 " ) ! = NULL ) & & ( rominfo . checksum = = 0x1eae ) ) | | /* Sampras Tennis 96 */
( ( strstr ( rominfo . product , " T-120066 " ) ! = NULL ) & & ( rominfo . checksum = = 0x16a4 ) ) | | /* Pete Sampras Tennis (1994)*/
( strstr ( rominfo . product , " T-120096 " ) ! = NULL ) ) /* Micro Machines 2 */
{
if ( cart . romsize < = 0x380000 ) /* just to be sure (checksum might not be enough) */
{
cart . special | = HW_J_CART ;
/* set default port 1 setting */
if ( input . system [ 1 ] ! = SYSTEM_WAYPLAY )
{
old_system [ 1 ] = input . system [ 1 ] ;
input . system [ 1 ] = SYSTEM_MD_GAMEPAD ;
}
/* extra connectors mapped at $38xxxx or $3Fxxxx */
m68k_memory_map [ 0x38 ] . read16 = jcart_read ;
m68k_memory_map [ 0x38 ] . write16 = jcart_write ;
m68k_memory_map [ 0x3f ] . read16 = jcart_read ;
m68k_memory_map [ 0x3f ] . write16 = jcart_write ;
}
}
/**********************************************
LOCK - ON
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* clear existing patches */
ggenie_shutdown ( ) ;
areplay_shutdown ( ) ;
/* initialize extra hardware */
switch ( config . lock_on )
{
case TYPE_GG :
{
ggenie_init ( ) ;
break ;
}
case TYPE_AR :
{
areplay_init ( ) ;
break ;
}
case TYPE_SK :
{
/* store S&K ROM above cartridge ROM + SRAM */
if ( cart . romsize > 0x600000 ) break ;
/* load Sonic & Knuckles ROM (2 MBytes) */
FILE * f = fopen ( SK_ROM , " r+b " ) ;
if ( ! f ) break ;
int done = 0 ;
while ( done < 0x200000 )
{
fread ( cart . rom + 0x600000 + done , 2048 , 1 , f ) ;
done + = 2048 ;
}
fclose ( f ) ;
/* load Sonic 2 UPMEM ROM (256 KBytes) */
f = fopen ( SK_UPMEM , " r+b " ) ;
if ( ! f ) break ;
done = 0 ;
while ( done < 0x40000 )
{
fread ( cart . rom + 0x800000 + done , 2048 , 1 , f ) ;
done + = 2048 ;
}
fclose ( f ) ;
# ifdef LSB_FIRST
/* Byteswap ROM */
int i ;
uint8 temp ;
for ( i = 0 ; i < 0x240000 ; i + = 2 )
{
temp = cart . rom [ i + 0x600000 ] ;
cart . rom [ i + 0x600000 ] = cart . rom [ i + 0x600000 + 1 ] ;
cart . rom [ i + 0x600000 + 1 ] = temp ;
}
# endif
/*$000000-$1FFFFF is mapped to S&K ROM */
for ( i = 0x00 ; i < 0x20 ; i + + )
{
m68k_memory_map [ i ] . base = ( cart . rom + 0x600000 ) + ( i < < 16 ) ;
}
cart . special | = HW_LOCK_ON ;
break ;
}
default :
{
break ;
}
}
/**********************************************
Cartridge Extra Hardware
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
memset ( & cart . hw , 0 , sizeof ( T_CART_HW ) ) ;
/* search for game into database */
for ( i = 0 ; i < CART_CNT + 1 ; i + + )
{
/* known cart found ! */
if ( ( rominfo . checksum = = rom_database [ i ] . chk_1 ) & &
( rominfo . realchecksum = = rom_database [ i ] . chk_2 ) )
{
/* retrieve hardware information */
memcpy ( & cart . hw , & ( rom_database [ i ] . cart_hw ) , sizeof ( T_CART_HW ) ) ;
/* initialize memory handlers for $400000-$7FFFFF region */
int j = rom_database [ i ] . bank_start ;
while ( j < = rom_database [ i ] . bank_end )
{
if ( cart . hw . regs_r )
{
m68k_memory_map [ j ] . read8 = cart . hw . regs_r ;
m68k_memory_map [ j ] . read16 = cart . hw . regs_r ;
zbank_memory_map [ j ] . read = cart . hw . regs_r ;
}
if ( cart . hw . regs_w )
{
m68k_memory_map [ j ] . write8 = cart . hw . regs_w ;
m68k_memory_map [ j ] . write16 = cart . hw . regs_w ;
zbank_memory_map [ j ] . write = cart . hw . regs_w ;
}
j + + ;
}
/* leave loop */
i = CART_CNT + 1 ;
}
}
/* Realtec mapper */
if ( cart . hw . realtec )
{
/* 8k BOOT ROM */
for ( i = 0 ; i < 8 ; i + + )
{
memcpy ( cart . rom + 0x900000 + i * 0x2000 , cart . rom + 0x7e000 , 0x2000 ) ;
}
/* BOOT ROM is mapped to $000000-$3FFFFF */
for ( i = 0x00 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . base = cart . rom + 0x900000 ;
}
}
# if M68K_EMULATE_ADDRESS_ERROR
/* default behavior */
emulate_address_error = config . addr_error ;
# endif
/* detect special cartridges */
if ( cart . romsize > 0x800000 )
{
/* Ultimate MK3 (hack) */
for ( i = 0x40 ; i < 0xA0 ; i + + )
{
m68k_memory_map [ i ] . base = cart . rom + ( i < < 16 ) ;
m68k_memory_map [ i ] . read8 = NULL ;
m68k_memory_map [ i ] . read16 = NULL ;
zbank_memory_map [ i ] . read = NULL ;
}
# if M68K_EMULATE_ADDRESS_ERROR
/* this game does not work properly on real hardware */
emulate_address_error = 0 ;
# endif
}
else if ( cart . romsize > 0x400000 )
{
/* assume SSF2 mapper */
cart . hw . bankshift = 1 ;
cart . hw . time_w = mapper_ssf2_w ;
}
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Sega Channel mapped hardware (?) */
if ( strstr ( rominfo . international , " Sega Channel " ) ! = NULL )
{
cart . hw . time_r = sega_channel_r ;
cart . hw . time_w = sega_channel_w ;
}
2011-07-14 00:49:52 +02:00
/* default write handler for !TIME range ($A130xx)*/
if ( ! cart . hw . time_w )
{
cart . hw . time_w = default_time_w ;
}
}
/* hardware that need to be reseted on power on */
void md_cart_reset ( int hard_reset )
{
int i ;
/* reset cartridge mapping */
if ( cart . hw . bankshift )
{
for ( i = 0x00 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . base = cart . rom + ( ( i < < 16 ) & cart . mask ) ;
}
}
/* SVP chip */
if ( svp ) svp_reset ( ) ;
/* Lock-ON */
switch ( config . lock_on )
{
case TYPE_GG :
{
ggenie_reset ( hard_reset ) ;
break ;
}
case TYPE_AR :
{
areplay_reset ( hard_reset ) ;
break ;
}
case TYPE_SK :
{
if ( cart . special & HW_LOCK_ON )
{
/* disable UPMEM chip at $300000-$3fffff */
for ( i = 0x30 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . base = cart . rom + ( ( i < < 16 ) & cart . mask ) ;
}
}
break ;
}
default :
{
break ;
}
}
/* save default cartridge slot mapping */
cart . base = m68k_memory_map [ 0 ] . base ;
}
int md_cart_context_save ( uint8 * state )
{
int i ;
int bufferptr = 0 ;
uint8 * base ;
/* cartridge mapping */
for ( i = 0 ; i < 0x40 ; i + + )
{
/* get base address */
base = m68k_memory_map [ i ] . base ;
if ( base = = sram . sram )
{
/* SRAM */
state [ bufferptr + + ] = 0xff ;
}
else
{
/* ROM */
state [ bufferptr + + ] = ( ( base - cart . rom ) > > 16 ) & 0xff ;
}
}
/* hardware registers */
save_param ( cart . hw . regs , sizeof ( cart . hw . regs ) ) ;
/* SVP */
if ( svp )
{
save_param ( svp - > iram_rom , 0x800 ) ;
save_param ( svp - > dram , sizeof ( svp - > dram ) ) ;
save_param ( & svp - > ssp1601 , sizeof ( ssp1601_t ) ) ;
}
return bufferptr ;
}
int md_cart_context_load ( uint8 * state )
{
int i ;
int bufferptr = 0 ;
uint8 offset ;
/* cartridge mapping */
for ( i = 0 ; i < 0x40 ; i + + )
{
/* get offset */
offset = state [ bufferptr + + ] ;
if ( offset = = 0xff )
{
/* SRAM */
m68k_memory_map [ i ] . base = sram . sram ;
}
else
{
/* ROM */
m68k_memory_map [ i ] . base = cart . rom + ( offset < < 16 ) ;
}
}
/* hardware registers */
load_param ( cart . hw . regs , sizeof ( cart . hw . regs ) ) ;
/* SVP */
if ( svp )
{
load_param ( svp - > iram_rom , 0x800 ) ;
load_param ( svp - > dram , sizeof ( svp - > dram ) ) ;
load_param ( & svp - > ssp1601 , sizeof ( ssp1601_t ) ) ;
}
return bufferptr ;
}
/************************************************************
MAPPER handlers
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
ROM / SRAM Bankswitch ( Phantasy Star IV , Story of Thor / Beyond Oasis , Sonic 3 & Knuckles )
*/
static void mapper_sega_w ( uint32 data )
{
int i ;
if ( data & 1 )
{
if ( sram . on )
{
/* Backup RAM mapped to $200000-$20ffff (normally mirrored up to $3fffff but this breaks Sonic Megamix and no game need it) */
m68k_memory_map [ 0x20 ] . base = sram . sram ;
m68k_memory_map [ 0x20 ] . write8 = NULL ;
m68k_memory_map [ 0x20 ] . write16 = NULL ;
zbank_memory_map [ 0x20 ] . write = NULL ;
/* Backup RAM write protection */
if ( data & 2 )
{
m68k_memory_map [ 0x20 ] . write8 = m68k_unused_8_w ;
m68k_memory_map [ 0x20 ] . write16 = m68k_unused_16_w ;
zbank_memory_map [ 0x20 ] . write = zbank_unused_w ;
}
}
/* S&K lock-on chip */
if ( ( cart . special & HW_LOCK_ON ) & & ( config . lock_on = = TYPE_SK ) )
{
/* S2K upmem chip mapped to $300000-$3fffff (256K mirrored) */
for ( i = 0x30 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . base = ( cart . rom + 0x800000 ) + ( ( i & 3 ) < < 16 ) ;
}
}
}
else
{
/* cartridge ROM mapped to $200000-$3fffff */
for ( i = 0x20 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . base = cart . rom + ( ( i < < 16 ) & cart . mask ) ;
m68k_memory_map [ i ] . write8 = m68k_unused_8_w ;
m68k_memory_map [ i ] . write16 = m68k_unused_16_w ;
zbank_memory_map [ i ] . write = zbank_unused_w ;
}
}
}
/*
Super Street Fighter 2 ROM Bankswitch
documented by Bart Trzynadlowski ( http : //www.trzy.org/files/ssf2.txt)
*/
static void mapper_ssf2_w ( uint32 address , uint32 data )
{
/* 8 x 512k banks */
uint32 dst = ( address < < 2 ) & 0x38 ;
/* bank 0 remains unchanged */
if ( dst )
{
uint32 i ;
uint8 * src = cart . rom + ( data < < 19 ) ;
for ( i = 0 ; i < 8 ; i + + )
{
m68k_memory_map [ dst + + ] . base = src + ( i < < 16 ) ;
}
}
}
/*
Realtec ROM Bankswitch ( Earth Defend , Balloon Boy & Funny World , Whac - A - Critter )
( Note : register usage is inverted in TascoDlx documentation )
*/
static void mapper_realtec_w ( uint32 address , uint32 data )
{
switch ( address )
{
case 0x402000 :
{
/* number of mapped 64k blocks (the written value is a number of 128k blocks) */
cart . hw . regs [ 2 ] = data < < 1 ;
return ;
}
case 0x404000 :
{
/* 00000xxx */
cart . hw . regs [ 0 ] = data & 7 ;
return ;
}
case 0x400000 :
{
/* 00000yy1 */
cart . hw . regs [ 1 ] = data & 6 ;
/* mapped start address is 00yy xxx0 0000 0000 0000 0000 */
uint32 base = ( cart . hw . regs [ 0 ] < < 1 ) | ( cart . hw . regs [ 1 ] < < 3 ) ;
/* ensure mapped size is not null */
if ( cart . hw . regs [ 2 ] )
{
/* selected blocks are mirrored into the whole cartridge area */
int i ;
for ( i = 0x00 ; i < 0x40 ; i + + )
m68k_memory_map [ i ] . base = & cart . rom [ ( base + ( i % cart . hw . regs [ 2 ] ) ) < < 16 ] ;
}
return ;
}
}
}
/* Game no Kanzume Otokuyou ROM Mapper */
static void mapper_seganet_w ( uint32 address , uint32 data )
{
if ( ( address & 0xff ) = = 0xf1 )
{
int i ;
if ( data & 1 )
{
/* ROM Write protected */
for ( i = 0 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . write8 = m68k_unused_8_w ;
m68k_memory_map [ i ] . write16 = m68k_unused_16_w ;
zbank_memory_map [ i ] . write = zbank_unused_w ;
}
}
else
{
/* ROM Write enabled */
for ( i = 0 ; i < 0x40 ; i + + )
{
m68k_memory_map [ i ] . write8 = NULL ;
m68k_memory_map [ i ] . write16 = NULL ;
zbank_memory_map [ i ] . write = NULL ;
}
}
}
}
/*
Custom ROM Bankswitch used in Top Fighter , Mulan , Pocket Monsters II , Lion King 3 , Super King Kong 99 , Pokemon Stadium
*/
static void mapper_32k_w ( uint32 data )
{
int i ;
/* 64 x 32k banks */
if ( data )
{
/* unverified (Top Fighter writes $2A instead $2E) */
if ( data > > 2 ) data | = 4 ;
/* bank is mapped at $000000-$0FFFFF */
for ( i = 0 ; i < 16 ; i + + )
{
memcpy ( cart . rom + 0x900000 + ( i < < 16 ) , cart . rom + ( ( data & 0x3f ) < < 15 ) , 0x8000 ) ;
memcpy ( cart . rom + 0x908000 + ( i < < 16 ) , cart . rom + ( ( data & 0x3f ) < < 15 ) , 0x8000 ) ;
m68k_memory_map [ i ] . base = cart . rom + 0x900000 + ( i < < 16 ) ;
}
}
else
{
/* reset default $000000-$0FFFFF mapping */
for ( i = 0 ; i < 16 ; i + + )
{
m68k_memory_map [ i ] . base = & cart . rom [ i < < 16 ] ;
}
}
}
/*
Custom ROM Bankswitch used in Chinese Fighter III
*/
static void mapper_64k_w ( uint32 data )
{
int i ;
/* 16 x 64k banks */
if ( data )
{
/* bank is mapped at $000000-$0FFFFF */
for ( i = 0 ; i < 16 ; i + + )
{
m68k_memory_map [ i ] . base = & cart . rom [ ( data & 0xf ) < < 16 ] ;
}
}
else
{
/* reset default $000000-$0FFFFF mapping */
for ( i = 0 ; i < 16 ; i + + )
{
m68k_memory_map [ i ] . base = & cart . rom [ ( i & 0xf ) < < 16 ] ;
}
}
}
/*
Custom ROM Bankswitch used in pirate " Multi-in-1 " cartridges , A Bug ' s Life , King of Fighter 99 , Pocket Monster , Rockman X3
*/
static void mapper_64k_multi_w ( uint32 address )
{
int i ;
/* 64 x 64k banks */
for ( i = 0 ; i < 64 ; i + + )
{
m68k_memory_map [ i ] . base = & cart . rom [ ( ( address + + ) & 0x3f ) < < 16 ] ;
}
}
/*
Custom ROM Bankswitch used in RADICA cartridges
*/
static uint32 mapper_radica_r ( uint32 address )
{
int i = 0 ;
address = ( address > > 1 ) ;
/* 64 x 64k banks */
for ( i = 0 ; i < 64 ; i + + )
{
m68k_memory_map [ i ] . base = & cart . rom [ ( ( address + + ) & 0x3f ) < < 16 ] ;
}
return 0xffff ;
}
/************************************************************
default ! TIME signal handler
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void default_time_w ( uint32 address , uint32 data )
{
if ( address < 0xa13040 )
{
/* unlicensed cartridges mapper (default) */
mapper_64k_multi_w ( address ) ;
return ;
}
/* official cartridges mapper (default) */
mapper_sega_w ( data ) ;
}
/************************************************************
Internal register handlers
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static uint32 default_regs_r ( uint32 address )
{
int i ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( ( address & cart . hw . mask [ i ] ) = = cart . hw . addr [ i ] )
{
return cart . hw . regs [ i ] ;
}
}
return m68k_read_bus_8 ( address ) ;
}
static uint32 default_regs_r_16 ( uint32 address )
{
int i ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( ( address & cart . hw . mask [ i ] ) = = cart . hw . addr [ i ] )
{
return ( cart . hw . regs [ i ] < < 8 ) ;
}
}
return m68k_read_bus_16 ( address ) ;
}
static void default_regs_w ( uint32 address , uint32 data )
{
int i ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( ( address & cart . hw . mask [ i ] ) = = cart . hw . addr [ i ] )
{
cart . hw . regs [ i ] = data ;
return ;
}
}
m68k_unused_8_w ( address , data ) ;
}
/* custom register hardware (Top Fighter, Lion King III, Super Donkey Kong 99, Mulan, Pocket Monsters II, Pokemon Stadium) */
static void custom_regs_w ( uint32 address , uint32 data )
{
/* ROM bankswitch */
if ( ( address > > 16 ) > 0x6f )
{
mapper_32k_w ( data ) ;
return ;
}
/* write register */
default_regs_w ( address , data ) ;
/* bitswapping */
uint32 temp = cart . hw . regs [ 0 ] ;
switch ( cart . hw . regs [ 1 ] & 3 )
{
case 0 :
cart . hw . regs [ 2 ] = ( temp < < 1 ) ;
break ;
case 1 :
cart . hw . regs [ 2 ] = ( temp > > 1 ) ;
return ;
case 2 :
cart . hw . regs [ 2 ] = ( ( temp > > 4 ) | ( ( temp & 0x0F ) < < 4 ) ) ;
return ;
default :
cart . hw . regs [ 2 ] = ( ( ( temp > > 7 ) & 0x01 ) | ( ( temp > > 5 ) & 0x02 ) |
( ( temp > > 3 ) & 0x04 ) | ( ( temp > > 1 ) & 0x08 ) |
( ( temp < < 1 ) & 0x10 ) | ( ( temp < < 3 ) & 0x20 ) |
( ( temp < < 5 ) & 0x40 ) | ( ( temp < < 7 ) & 0x80 ) ) ;
return ;
}
}
/* alternate custom register hardware (Chinese Fighters III) */
static void custom_alt_regs_w ( uint32 address , uint32 data )
{
/* ROM bankswitch */
if ( ( address > > 16 ) > 0x5f )
{
mapper_64k_w ( data ) ;
return ;
}
/* write regs */
default_regs_w ( address , data ) ;
}
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Top Shooter arcade board hardware */
static uint32 topshooter_r ( uint32 address )
2011-07-14 00:49:52 +02:00
{
if ( address < 0x202000 )
{
uint8 temp = 0xff ;
switch ( address & 0xff )
{
case 0x43 :
{
if ( input . pad [ 0 ] & INPUT_A ) temp & = ~ 0x80 ; /* Shoot */
if ( input . pad [ 0 ] & INPUT_B ) temp & = ~ 0x10 ; /* Bet */
if ( input . pad [ 0 ] & INPUT_START ) temp & = ~ 0x20 ; /* Start */
break ;
}
case 0x45 : /* ??? (DOWN) & Service Mode (UP) */
{
if ( input . pad [ 0 ] & INPUT_UP ) temp & = ~ 0x08 ; /* Service Mode */
if ( input . pad [ 0 ] & INPUT_DOWN ) temp & = ~ 0x10 ; /* ???, used in service menu to select next option */
break ;
}
case 0x47 :
{
if ( input . pad [ 0 ] & INPUT_RIGHT ) temp & = ~ 0x03 ; /* Insert 10 coins */
break ;
}
case 0x49 :
{
if ( input . pad [ 0 ] & INPUT_LEFT ) temp & = ~ 0x03 ; /* Clear coins */
if ( input . pad [ 0 ] & INPUT_C ) temp & = ~ 0x01 ; /* Insert XXX coins */
break ;
}
case 0x51 :
{
temp = 0xA5 ;
break ;
}
default :
{
temp = m68k_read_bus_8 ( address ) ;
break ;
}
}
return temp ;
}
return READ_BYTE ( sram . sram , address & 0xffff ) ;
}
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
static void topshooter_w ( uint32 address , uint32 data )
2011-07-14 00:49:52 +02:00
{
if ( address > = 0x202000 )
{
WRITE_BYTE ( sram . sram , address & 0xffff , data ) ;
return ;
}
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
2011-07-14 00:49:52 +02:00
m68k_unused_8_w ( address , data ) ;
}
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
/* Sega Channel hardware (not emulated) */
/*
$ A13004 : BUSY ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Unused read16 00 A13004 ( 00005 B54 )
Unused read16 00 A13004 ( 00005 B70 )
Unused read16 00 A13006 ( 00005 B7C )
Unused read16 00 A13004 ( 00005 BC4 )
Unused read16 00 A13004 ( 00005 BDA )
Unused write16 00 A13032 = 0004 ( 00005706 )
Unused write16 00 A130F0 = 0000 ( 0000570 E )
Unused write16 00 A130F0 = 0000 ( 0000463 E )
Unused write16 00 A130F2 = 0001 ( 00004646 )
Unused write16 00 A130F4 = 0002 ( 0000464 E )
Unused write16 00 A130F6 = 0003 ( 00004656 )
Unused write16 00 A130F8 = 0004 ( 0000465 E )
Unused write16 00 A130FA = 0005 ( 00004666 )
Unused write16 00 A13032 = 0004 ( 00005706 )
Unused write16 00 A13032 = 0104 ( 000057 9 E )
Unused write16 003 80000 = ACDC ( 0000571 8 )
Unused write16 003 80002 = 0000 ( 00005722 )
Unused read16 003 80000 ( 0000572 C )
Unused write16 00 A13032 = 0104 ( 000057 9 E )
Unused write16 00300000 = ACDC ( 000057 B2 )
Unused write16 003 80000 = 0000 ( 000057 BC )
Unused read16 00300000 ( 000057 C6 )
*/
static uint32 sega_channel_r ( uint32 address )
{
return m68k_read_bus_16 ( address ) ; ;
}
static void sega_channel_w ( uint32 address , uint32 data )
{
m68k_unused_16_w ( address , data ) ;
}