2011-07-14 00:49:52 +02:00
|
|
|
/***************************************************************************************
|
|
|
|
* Genesis Plus
|
|
|
|
* Backup RAM support
|
|
|
|
*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
* Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX)
|
2011-07-14 00:49:52 +02:00
|
|
|
*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
* Redistribution and use of this code or any derivative works are permitted
|
|
|
|
* provided that the following conditions are met:
|
2011-07-14 00:49:52 +02:00
|
|
|
*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
* - Redistributions may not be sold, nor may they be used in a commercial
|
|
|
|
* product or activity.
|
2011-07-14 00:49:52 +02:00
|
|
|
*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
* - Redistributions that are modified from the original source must include the
|
|
|
|
* complete source code, including the source code for all components used by a
|
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|
|
* binary built from the modified sources. However, as a special exception, the
|
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|
|
* source code distributed need not include anything that is normally distributed
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|
* (in either source or binary form) with the major components (compiler, kernel,
|
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|
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
|
2011-07-14 00:49:52 +02:00
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*
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****************************************************************************************/
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#include "shared.h"
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T_SRAM sram;
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/****************************************************************************
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* A quick guide to SRAM on the Genesis
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*
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* The SRAM definition is held at offset 0x1b0 of the ROM header.
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*
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* 1B0h: dc.b 'RA', %1x1yz000, %00100000
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* 1B4h: dc.l RAM start address
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* 1B8h: dc.l RAM end address
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* x 1 for BACKUP and 0 If not BACKUP
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* yz 10 if even address only
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* 11 if odd address only
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* 00 if both even and odd address
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*
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* Assuming max. 64k SRAM / Battery RAM throughout
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****************************************************************************/
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void sram_init()
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{
|
2012-10-13 19:01:31 +02:00
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memset(&sram, 0, sizeof (T_SRAM));
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2011-07-14 00:49:52 +02:00
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2012-10-13 19:01:31 +02:00
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/* backup RAM data is stored above cartridge ROM area, at $800000-$80FFFF (max. 64K) */
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if (cart.romsize > 0x800000) return;
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sram.sram = cart.rom + 0x800000;
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2011-07-14 00:49:52 +02:00
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2012-10-13 19:01:31 +02:00
|
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/* initialize Backup RAM */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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memset(sram.sram, 0xFF, 0x10000);
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2011-07-14 00:49:52 +02:00
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sram.crc = crc32(0, sram.sram, 0x10000);
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/* retrieve informations from header */
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if ((READ_BYTE(cart.rom,0x1b0) == 0x52) && (READ_BYTE(cart.rom,0x1b1) == 0x41))
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{
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sram.start = READ_WORD_LONG(cart.rom, 0x1b4);
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sram.end = READ_WORD_LONG(cart.rom, 0x1b8);
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2012-10-13 19:01:31 +02:00
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/* autodetect games with wrong header infos */
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if (strstr(rominfo.product,"T-26013") != NULL)
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{
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/* Psy-O-Blade (wrong header) */
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sram.start = 0x200001;
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sram.end = 0x203fff;
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}
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/* fixe other bad header informations */
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else if ((sram.start > sram.end) || ((sram.end - sram.start) >= 0x10000))
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2011-07-14 00:49:52 +02:00
|
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{
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sram.end = sram.start + 0xffff;
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}
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2012-10-13 19:01:31 +02:00
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sram.start &= 0xfffffe;
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2011-07-14 00:49:52 +02:00
|
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sram.end |= 1;
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2012-10-13 19:01:31 +02:00
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/* enable backup RAM */
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2011-07-14 00:49:52 +02:00
|
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sram.on = 1;
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sram.detected = 1;
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}
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else
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{
|
2012-10-13 19:01:31 +02:00
|
|
|
/* autodetect games with missing header infos */
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|
if (strstr(rominfo.product,"T-50086") != NULL)
|
2012-01-15 20:51:27 +01:00
|
|
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{
|
2012-10-13 19:01:31 +02:00
|
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/* PGA Tour Golf */
|
2011-07-14 00:49:52 +02:00
|
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sram.on = 1;
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2012-10-13 19:01:31 +02:00
|
|
|
sram.start = 0x200001;
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|
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sram.end = 0x203fff;
|
|
|
|
}
|
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|
|
else if (strstr(rominfo.product,"ACLD007") != NULL)
|
|
|
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{
|
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|
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/* Winter Challenge */
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|
sram.on = 1;
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sram.start = 0x200001;
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|
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sram.end = 0x200fff;
|
|
|
|
}
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|
|
|
else if (strstr(rominfo.product,"T-50286") != NULL)
|
|
|
|
{
|
|
|
|
/* Buck Rogers - Countdown to Doomsday */
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sram.on = 1;
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|
sram.start = 0x200001;
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|
|
sram.end = 0x203fff;
|
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|
|
}
|
|
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|
else if (((rominfo.realchecksum == 0xaeaa) || (rominfo.realchecksum == 0x8dba)) &&
|
|
|
|
(rominfo.checksum == 0x8104))
|
|
|
|
{
|
|
|
|
/* Xin Qigai Wangzi (use uncommon area) */
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|
|
sram.on = 1;
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|
|
sram.start = 0x400000;
|
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|
|
sram.end = 0x40ffff;
|
|
|
|
}
|
|
|
|
else if ((strstr(rominfo.ROMType,"SF") != NULL) && (strstr(rominfo.product,"001") != NULL))
|
|
|
|
{
|
|
|
|
/* SF-001 (use bankswitching) */
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|
|
|
sram.on = 1;
|
|
|
|
sram.start = 0x3c0001;
|
|
|
|
sram.end = 0x3cffff;
|
|
|
|
}
|
|
|
|
else if ((strstr(rominfo.ROMType,"SF") != NULL) && (strstr(rominfo.product,"004") != NULL))
|
|
|
|
{
|
|
|
|
/* SF-004 (use bankswitching) */
|
|
|
|
sram.on = 1;
|
|
|
|
sram.start = 0x200001;
|
|
|
|
sram.end = 0x203fff;
|
|
|
|
}
|
|
|
|
else if (strstr(rominfo.international,"SONIC & KNUCKLES") != NULL)
|
|
|
|
{
|
|
|
|
/* standalone Sonic & Knuckle does not use backup RAM */
|
|
|
|
if (cart.romsize == 0x400000)
|
|
|
|
{
|
|
|
|
/* Sonic 3 & Knuckles combined ROM */
|
|
|
|
/* it shows S&K header but should obviously use FRAM from Sonic 3 */
|
|
|
|
sram.on = 1;
|
|
|
|
sram.start = 0x200000;
|
|
|
|
sram.end = 0x203fff;
|
|
|
|
}
|
2012-01-15 20:51:27 +01:00
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
|
2012-10-13 19:01:31 +02:00
|
|
|
/* auto-detect games which need disabled backup RAM */
|
|
|
|
else if (strstr(rominfo.product,"T-113016") != NULL)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
2012-10-13 19:01:31 +02:00
|
|
|
/* Pugsy (try writing outside ROM area as copy protection) */
|
|
|
|
sram.on = 0;
|
|
|
|
}
|
|
|
|
else if (strstr(rominfo.international,"SONIC THE HEDGEHOG 2") != NULL)
|
|
|
|
{
|
|
|
|
/* Sonic the Hedgehog 2 (does not use backup RAM) */
|
|
|
|
/* this prevents backup RAM from being mapped in place of mirrored ROM when using S&K LOCK-ON feature */
|
|
|
|
sram.on = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* by default, enable backup RAM for ROM smaller than 2MB */
|
|
|
|
else if (cart.romsize <= 0x200000)
|
|
|
|
{
|
|
|
|
/* SRAM mapped to $200000-$20ffff */
|
|
|
|
sram.start = 0x200000;
|
|
|
|
sram.end = 0x20ffff;
|
2011-07-14 00:49:52 +02:00
|
|
|
sram.on = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|