2011-07-14 00:49:52 +02:00
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/*
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**
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** software implementation of Yamaha FM sound generator (YM2612/YM3438)
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**
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** Original code (MAME fm.c)
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**
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** Copyright (C) 2001, 2002, 2003 Jarek Burczynski (bujar at mame dot net)
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** Copyright (C) 1998 Tatsuyuki Satoh , MultiArcadeMachineEmulator development
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**
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** Version 1.4 (final beta)
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**
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** Additional code & fixes by Eke-Eke for Genesis Plus GX
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**
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** Huge thanks to Nemesis, most of those fixes came from his tests on Sega Genesis hardware
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** More informations at http://gendev.spritesmind.net/forum/viewtopic.php?t=386
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**
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** TODO:
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** - better documentation
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** - BUSY flag emulation
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*/
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/*
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** CHANGELOG:
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**
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** 2006~2011 Eke-Eke (Genesis Plus GX):
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** - removed unused multichip support
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** - added YM2612 Context external access functions
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** - fixed LFO implementation:
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** .added support for CH3 special mode: fixes various sound effects (birds in Warlock, bug sound in Aladdin...)
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** .modified LFO behavior when switched off (AM/PM current level is held) and on (LFO step is reseted): fixes intro in Spider-Man & Venom : Separation Anxiety
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** .improved LFO timing accuracy: now updated AFTER sample output, like EG/PG updates, and without any precision loss anymore.
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** - improved internal timers emulation
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** - adjusted lowest EG rates increment values
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** - fixed Attack Rate not being updated in some specific cases (Batman & Robin intro)
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** - fixed EG behavior when Attack Rate is maximal
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** - fixed EG behavior when SL=0 (Mega Turrican tracks 03,09...) or/and Key ON occurs at minimal attenuation
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** - implemented EG output immediate changes on register writes
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** - fixed YM2612 initial values (after the reset): fixes missing intro in B.O.B
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** - implemented Detune overflow (Ariel, Comix Zone, Shaq Fu, Spiderman & many other games using GEMS sound engine)
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** - implemented accurate CSM mode emulation
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** - implemented accurate SSG-EG emulation (Asterix, Beavis&Butthead, Bubba'n Stix & many other games)
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** - implemented accurate address/data ports behavior
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** - added preliminar support for DAC precision
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**
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**
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** 03-08-2003 Jarek Burczynski:
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** - fixed YM2608 initial values (after the reset)
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** - fixed flag and irqmask handling (YM2608)
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** - fixed BUFRDY flag handling (YM2608)
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**
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** 14-06-2003 Jarek Burczynski:
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** - implemented all of the YM2608 status register flags
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** - implemented support for external memory read/write via YM2608
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** - implemented support for deltat memory limit register in YM2608 emulation
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**
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** 22-05-2003 Jarek Burczynski:
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** - fixed LFO PM calculations (copy&paste bugfix)
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**
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** 08-05-2003 Jarek Burczynski:
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** - fixed SSG support
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**
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** 22-04-2003 Jarek Burczynski:
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** - implemented 100% correct LFO generator (verified on real YM2610 and YM2608)
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**
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** 15-04-2003 Jarek Burczynski:
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** - added support for YM2608's register 0x110 - status mask
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**
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** 01-12-2002 Jarek Burczynski:
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** - fixed register addressing in YM2608, YM2610, YM2610B chips. (verified on real YM2608)
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** The addressing patch used for early Neo-Geo games can be removed now.
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**
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** 26-11-2002 Jarek Burczynski, Nicola Salmoria:
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** - recreated YM2608 ADPCM ROM using data from real YM2608's output which leads to:
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** - added emulation of YM2608 drums.
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** - output of YM2608 is two times lower now - same as YM2610 (verified on real YM2608)
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**
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** 16-08-2002 Jarek Burczynski:
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** - binary exact Envelope Generator (verified on real YM2203);
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** identical to YM2151
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** - corrected 'off by one' error in feedback calculations (when feedback is off)
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** - corrected connection (algorithm) calculation (verified on real YM2203 and YM2610)
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**
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** 18-12-2001 Jarek Burczynski:
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** - added SSG-EG support (verified on real YM2203)
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**
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** 12-08-2001 Jarek Burczynski:
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** - corrected sin_tab and tl_tab data (verified on real chip)
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** - corrected feedback calculations (verified on real chip)
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** - corrected phase generator calculations (verified on real chip)
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** - corrected envelope generator calculations (verified on real chip)
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** - corrected FM volume level (YM2610 and YM2610B).
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** - changed YMxxxUpdateOne() functions (YM2203, YM2608, YM2610, YM2610B, YM2612) :
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** this was needed to calculate YM2610 FM channels output correctly.
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** (Each FM channel is calculated as in other chips, but the output of the channel
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** gets shifted right by one *before* sending to accumulator. That was impossible to do
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** with previous implementation).
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**
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** 23-07-2001 Jarek Burczynski, Nicola Salmoria:
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** - corrected YM2610 ADPCM type A algorithm and tables (verified on real chip)
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**
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** 11-06-2001 Jarek Burczynski:
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** - corrected end of sample bug in ADPCMA_calc_cha().
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** Real YM2610 checks for equality between current and end addresses (only 20 LSB bits).
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**
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** 08-12-98 hiro-shi:
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** rename ADPCMA -> ADPCMB, ADPCMB -> ADPCMA
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** move ROM limit check.(CALC_CH? -> 2610Write1/2)
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** test program (ADPCMB_TEST)
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** move ADPCM A/B end check.
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** ADPCMB repeat flag(no check)
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** change ADPCM volume rate (8->16) (32->48).
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**
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** 09-12-98 hiro-shi:
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** change ADPCM volume. (8->16, 48->64)
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** replace ym2610 ch0/3 (YM-2610B)
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** change ADPCM_SHIFT (10->8) missing bank change 0x4000-0xffff.
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** add ADPCM_SHIFT_MASK
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** change ADPCMA_DECODE_MIN/MAX.
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*/
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/************************************************************************/
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/* comment of hiro-shi(Hiromitsu Shioya) */
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/* YM2610(B) = OPN-B */
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/* YM2610 : PSG:3ch FM:4ch ADPCM(18.5KHz):6ch DeltaT ADPCM:1ch */
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/* YM2610B : PSG:3ch FM:6ch ADPCM(18.5KHz):6ch DeltaT ADPCM:1ch */
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/************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <math.h>
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#include "shared.h"
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/* compiler dependence */
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#ifndef INLINE
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#define INLINE static __inline__
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#endif
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/* globals */
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#define FREQ_SH 16 /* 16.16 fixed point (frequency calculations) */
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#define EG_SH 16 /* 16.16 fixed point (envelope generator timing) */
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#define LFO_SH 24 /* 8.24 fixed point (LFO calculations) */
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#define TIMER_SH 16 /* 16.16 fixed point (timers calculations) */
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#define FREQ_MASK ((1<<FREQ_SH)-1)
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/* envelope generator */
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#define ENV_BITS 10
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#define ENV_LEN (1<<ENV_BITS)
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#define ENV_STEP (128.0/ENV_LEN)
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#define MAX_ATT_INDEX (ENV_LEN-1) /* 1023 */
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#define MIN_ATT_INDEX (0) /* 0 */
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#define EG_ATT 4
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#define EG_DEC 3
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#define EG_SUS 2
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#define EG_REL 1
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#define EG_OFF 0
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/* operator unit */
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#define SIN_BITS 10
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#define SIN_LEN (1<<SIN_BITS)
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#define SIN_MASK (SIN_LEN-1)
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#define TL_RES_LEN (256) /* 8 bits addressing (real chip) */
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/* TL_TAB_LEN is calculated as:
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* 13 - sinus amplitude bits (Y axis)
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* 2 - sinus sign bit (Y axis)
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* TL_RES_LEN - sinus resolution (X axis)
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*/
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#define TL_TAB_LEN (13*2*TL_RES_LEN)
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static signed int tl_tab[TL_TAB_LEN];
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#define ENV_QUIET (TL_TAB_LEN>>3)
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/* sin waveform table in 'decibel' scale */
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static unsigned int sin_tab[SIN_LEN];
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/* sustain level table (3dB per step) */
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/* bit0, bit1, bit2, bit3, bit4, bit5, bit6 */
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/* 1, 2, 4, 8, 16, 32, 64 (value)*/
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/* 0.75, 1.5, 3, 6, 12, 24, 48 (dB)*/
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/* 0 - 15: 0, 3, 6, 9,12,15,18,21,24,27,30,33,36,39,42,93 (dB)*/
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/* attenuation value (10 bits) = (SL << 2) << 3 */
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#define SC(db) (UINT32) ( db * (4.0/ENV_STEP) )
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static const UINT32 sl_table[16]={
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SC( 0),SC( 1),SC( 2),SC(3 ),SC(4 ),SC(5 ),SC(6 ),SC( 7),
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SC( 8),SC( 9),SC(10),SC(11),SC(12),SC(13),SC(14),SC(31)
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};
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#undef SC
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#define RATE_STEPS (8)
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static const UINT8 eg_inc[19*RATE_STEPS]={
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/*cycle:0 1 2 3 4 5 6 7*/
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/* 0 */ 0,1, 0,1, 0,1, 0,1, /* rates 00..11 0 (increment by 0 or 1) */
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/* 1 */ 0,1, 0,1, 1,1, 0,1, /* rates 00..11 1 */
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/* 2 */ 0,1, 1,1, 0,1, 1,1, /* rates 00..11 2 */
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/* 3 */ 0,1, 1,1, 1,1, 1,1, /* rates 00..11 3 */
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/* 4 */ 1,1, 1,1, 1,1, 1,1, /* rate 12 0 (increment by 1) */
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/* 5 */ 1,1, 1,2, 1,1, 1,2, /* rate 12 1 */
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/* 6 */ 1,2, 1,2, 1,2, 1,2, /* rate 12 2 */
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/* 7 */ 1,2, 2,2, 1,2, 2,2, /* rate 12 3 */
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/* 8 */ 2,2, 2,2, 2,2, 2,2, /* rate 13 0 (increment by 2) */
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/* 9 */ 2,2, 2,4, 2,2, 2,4, /* rate 13 1 */
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/*10 */ 2,4, 2,4, 2,4, 2,4, /* rate 13 2 */
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/*11 */ 2,4, 4,4, 2,4, 4,4, /* rate 13 3 */
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/*12 */ 4,4, 4,4, 4,4, 4,4, /* rate 14 0 (increment by 4) */
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/*13 */ 4,4, 4,8, 4,4, 4,8, /* rate 14 1 */
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/*14 */ 4,8, 4,8, 4,8, 4,8, /* rate 14 2 */
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/*15 */ 4,8, 8,8, 4,8, 8,8, /* rate 14 3 */
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/*16 */ 8,8, 8,8, 8,8, 8,8, /* rates 15 0, 15 1, 15 2, 15 3 (increment by 8) */
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/*17 */ 16,16,16,16,16,16,16,16, /* rates 15 2, 15 3 for attack */
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/*18 */ 0,0, 0,0, 0,0, 0,0, /* infinity rates for attack and decay(s) */
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};
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#define O(a) (a*RATE_STEPS)
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/*note that there is no O(17) in this table - it's directly in the code */
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static const UINT8 eg_rate_select[32+64+32]={ /* Envelope Generator rates (32 + 64 rates + 32 RKS) */
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/* 32 infinite time rates (same as Rate 0) */
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O(18),O(18),O(18),O(18),O(18),O(18),O(18),O(18),
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O(18),O(18),O(18),O(18),O(18),O(18),O(18),O(18),
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O(18),O(18),O(18),O(18),O(18),O(18),O(18),O(18),
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O(18),O(18),O(18),O(18),O(18),O(18),O(18),O(18),
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/* rates 00-11 */
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/*
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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*/
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O(18),O(18),O( 0),O( 0),
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O( 0),O( 0),O( 2),O( 2), // Nemesis's tests
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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O( 0),O( 1),O( 2),O( 3),
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/* rate 12 */
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O( 4),O( 5),O( 6),O( 7),
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/* rate 13 */
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O( 8),O( 9),O(10),O(11),
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/* rate 14 */
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O(12),O(13),O(14),O(15),
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/* rate 15 */
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O(16),O(16),O(16),O(16),
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/* 32 dummy rates (same as 15 3) */
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O(16),O(16),O(16),O(16),O(16),O(16),O(16),O(16),
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O(16),O(16),O(16),O(16),O(16),O(16),O(16),O(16),
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O(16),O(16),O(16),O(16),O(16),O(16),O(16),O(16),
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O(16),O(16),O(16),O(16),O(16),O(16),O(16),O(16)
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};
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#undef O
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/*rate 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15*/
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/*shift 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0 */
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/*mask 2047, 1023, 511, 255, 127, 63, 31, 15, 7, 3, 1, 0, 0, 0, 0, 0 */
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#define O(a) (a*1)
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static const UINT8 eg_rate_shift[32+64+32]={ /* Envelope Generator counter shifts (32 + 64 rates + 32 RKS) */
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/* 32 infinite time rates */
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/* O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
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O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
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O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0),
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O(0),O(0),O(0),O(0),O(0),O(0),O(0),O(0), */
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/* fixed (should be the same as rate 0, even if it makes no difference since increment value is 0 for these rates) */
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O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
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O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
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O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
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O(11),O(11),O(11),O(11),O(11),O(11),O(11),O(11),
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/* rates 00-11 */
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O(11),O(11),O(11),O(11),
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O(10),O(10),O(10),O(10),
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O( 9),O( 9),O( 9),O( 9),
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O( 8),O( 8),O( 8),O( 8),
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O( 7),O( 7),O( 7),O( 7),
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O( 6),O( 6),O( 6),O( 6),
|
|
|
|
O( 5),O( 5),O( 5),O( 5),
|
|
|
|
O( 4),O( 4),O( 4),O( 4),
|
|
|
|
O( 3),O( 3),O( 3),O( 3),
|
|
|
|
O( 2),O( 2),O( 2),O( 2),
|
|
|
|
O( 1),O( 1),O( 1),O( 1),
|
|
|
|
O( 0),O( 0),O( 0),O( 0),
|
|
|
|
|
|
|
|
/* rate 12 */
|
|
|
|
O( 0),O( 0),O( 0),O( 0),
|
|
|
|
|
|
|
|
/* rate 13 */
|
|
|
|
O( 0),O( 0),O( 0),O( 0),
|
|
|
|
|
|
|
|
/* rate 14 */
|
|
|
|
O( 0),O( 0),O( 0),O( 0),
|
|
|
|
|
|
|
|
/* rate 15 */
|
|
|
|
O( 0),O( 0),O( 0),O( 0),
|
|
|
|
|
|
|
|
/* 32 dummy rates (same as 15 3) */
|
|
|
|
O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),
|
|
|
|
O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),
|
|
|
|
O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),
|
|
|
|
O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0),O( 0)
|
|
|
|
|
|
|
|
};
|
|
|
|
#undef O
|
|
|
|
|
|
|
|
static const UINT8 dt_tab[4 * 32]={
|
|
|
|
/* this is YM2151 and YM2612 phase increment data (in 10.10 fixed point format)*/
|
|
|
|
/* FD=0 */
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
/* FD=1 */
|
|
|
|
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2,
|
|
|
|
2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 8, 8, 8, 8,
|
|
|
|
/* FD=2 */
|
|
|
|
1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5,
|
|
|
|
5, 6, 6, 7, 8, 8, 9,10,11,12,13,14,16,16,16,16,
|
|
|
|
/* FD=3 */
|
|
|
|
2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 7,
|
|
|
|
8 , 8, 9,10,11,12,13,14,16,17,19,20,22,22,22,22
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* OPN key frequency number -> key code follow table */
|
|
|
|
/* fnum higher 4bit -> keycode lower 2bit */
|
|
|
|
static const UINT8 opn_fktable[16] = {0,0,0,0,0,0,0,1,2,3,3,3,3,3,3,3};
|
|
|
|
|
|
|
|
|
|
|
|
/* 8 LFO speed parameters */
|
|
|
|
/* each value represents number of samples that one LFO level will last for */
|
|
|
|
static const UINT32 lfo_samples_per_step[8] = {108, 77, 71, 67, 62, 44, 8, 5};
|
|
|
|
|
|
|
|
|
|
|
|
/*There are 4 different LFO AM depths available, they are:
|
|
|
|
0 dB, 1.4 dB, 5.9 dB, 11.8 dB
|
|
|
|
Here is how it is generated (in EG steps):
|
|
|
|
|
|
|
|
11.8 dB = 0, 2, 4, 6, 8, 10,12,14,16...126,126,124,122,120,118,....4,2,0
|
|
|
|
5.9 dB = 0, 1, 2, 3, 4, 5, 6, 7, 8....63, 63, 62, 61, 60, 59,.....2,1,0
|
|
|
|
1.4 dB = 0, 0, 0, 0, 1, 1, 1, 1, 2,...15, 15, 15, 15, 14, 14,.....0,0,0
|
|
|
|
|
|
|
|
(1.4 dB is loosing precision as you can see)
|
|
|
|
|
|
|
|
It's implemented as generator from 0..126 with step 2 then a shift
|
|
|
|
right N times, where N is:
|
|
|
|
8 for 0 dB
|
|
|
|
3 for 1.4 dB
|
|
|
|
1 for 5.9 dB
|
|
|
|
0 for 11.8 dB
|
|
|
|
*/
|
|
|
|
static const UINT8 lfo_ams_depth_shift[4] = {8, 3, 1, 0};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*There are 8 different LFO PM depths available, they are:
|
|
|
|
0, 3.4, 6.7, 10, 14, 20, 40, 80 (cents)
|
|
|
|
|
|
|
|
Modulation level at each depth depends on F-NUMBER bits: 4,5,6,7,8,9,10
|
|
|
|
(bits 8,9,10 = FNUM MSB from OCT/FNUM register)
|
|
|
|
|
|
|
|
Here we store only first quarter (positive one) of full waveform.
|
|
|
|
Full table (lfo_pm_table) containing all 128 waveforms is build
|
|
|
|
at run (init) time.
|
|
|
|
|
|
|
|
One value in table below represents 4 (four) basic LFO steps
|
|
|
|
(1 PM step = 4 AM steps).
|
|
|
|
|
|
|
|
For example:
|
|
|
|
at LFO SPEED=0 (which is 108 samples per basic LFO step)
|
|
|
|
one value from "lfo_pm_output" table lasts for 432 consecutive
|
|
|
|
samples (4*108=432) and one full LFO waveform cycle lasts for 13824
|
|
|
|
samples (32*432=13824; 32 because we store only a quarter of whole
|
|
|
|
waveform in the table below)
|
|
|
|
*/
|
|
|
|
static const UINT8 lfo_pm_output[7*8][8]={
|
|
|
|
/* 7 bits meaningful (of F-NUMBER), 8 LFO output levels per one depth (out of 32), 8 LFO depths */
|
|
|
|
/* FNUM BIT 4: 000 0001xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 3 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 4 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 5 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 6 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 7 */ {0, 0, 0, 0, 1, 1, 1, 1},
|
|
|
|
|
|
|
|
/* FNUM BIT 5: 000 0010xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 3 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 4 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 5 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 6 */ {0, 0, 0, 0, 1, 1, 1, 1},
|
|
|
|
/* DEPTH 7 */ {0, 0, 1, 1, 2, 2, 2, 3},
|
|
|
|
|
|
|
|
/* FNUM BIT 6: 000 0100xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 3 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 4 */ {0, 0, 0, 0, 0, 0, 0, 1},
|
|
|
|
/* DEPTH 5 */ {0, 0, 0, 0, 1, 1, 1, 1},
|
|
|
|
/* DEPTH 6 */ {0, 0, 1, 1, 2, 2, 2, 3},
|
|
|
|
/* DEPTH 7 */ {0, 0, 2, 3, 4, 4, 5, 6},
|
|
|
|
|
|
|
|
/* FNUM BIT 7: 000 1000xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 0, 0, 0, 1, 1},
|
|
|
|
/* DEPTH 3 */ {0, 0, 0, 0, 1, 1, 1, 1},
|
|
|
|
/* DEPTH 4 */ {0, 0, 0, 1, 1, 1, 1, 2},
|
|
|
|
/* DEPTH 5 */ {0, 0, 1, 1, 2, 2, 2, 3},
|
|
|
|
/* DEPTH 6 */ {0, 0, 2, 3, 4, 4, 5, 6},
|
|
|
|
/* DEPTH 7 */ {0, 0, 4, 6, 8, 8, 0xa, 0xc},
|
|
|
|
|
|
|
|
/* FNUM BIT 8: 001 0000xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 1, 1, 1, 1},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 1, 1, 1, 2, 2},
|
|
|
|
/* DEPTH 3 */ {0, 0, 1, 1, 2, 2, 3, 3},
|
|
|
|
/* DEPTH 4 */ {0, 0, 1, 2, 2, 2, 3, 4},
|
|
|
|
/* DEPTH 5 */ {0, 0, 2, 3, 4, 4, 5, 6},
|
|
|
|
/* DEPTH 6 */ {0, 0, 4, 6, 8, 8, 0xa, 0xc},
|
|
|
|
/* DEPTH 7 */ {0, 0, 8, 0xc,0x10,0x10,0x14,0x18},
|
|
|
|
|
|
|
|
/* FNUM BIT 9: 010 0000xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 2, 2, 2, 2},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 2, 2, 2, 4, 4},
|
|
|
|
/* DEPTH 3 */ {0, 0, 2, 2, 4, 4, 6, 6},
|
|
|
|
/* DEPTH 4 */ {0, 0, 2, 4, 4, 4, 6, 8},
|
|
|
|
/* DEPTH 5 */ {0, 0, 4, 6, 8, 8, 0xa, 0xc},
|
|
|
|
/* DEPTH 6 */ {0, 0, 8, 0xc,0x10,0x10,0x14,0x18},
|
|
|
|
/* DEPTH 7 */ {0, 0,0x10,0x18,0x20,0x20,0x28,0x30},
|
|
|
|
|
|
|
|
/* FNUM BIT10: 100 0000xxxx */
|
|
|
|
/* DEPTH 0 */ {0, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
/* DEPTH 1 */ {0, 0, 0, 0, 4, 4, 4, 4},
|
|
|
|
/* DEPTH 2 */ {0, 0, 0, 4, 4, 4, 8, 8},
|
|
|
|
/* DEPTH 3 */ {0, 0, 4, 4, 8, 8, 0xc, 0xc},
|
|
|
|
/* DEPTH 4 */ {0, 0, 4, 8, 8, 8, 0xc,0x10},
|
|
|
|
/* DEPTH 5 */ {0, 0, 8, 0xc,0x10,0x10,0x14,0x18},
|
|
|
|
/* DEPTH 6 */ {0, 0,0x10,0x18,0x20,0x20,0x28,0x30},
|
|
|
|
/* DEPTH 7 */ {0, 0,0x20,0x30,0x40,0x40,0x50,0x60},
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/* all 128 LFO PM waveforms */
|
|
|
|
static INT32 lfo_pm_table[128*8*32]; /* 128 combinations of 7 bits meaningful (of F-NUMBER), 8 LFO depths, 32 LFO output levels per one depth */
|
|
|
|
|
|
|
|
/* register number to channel number , slot offset */
|
|
|
|
#define OPN_CHAN(N) (N&3)
|
|
|
|
#define OPN_SLOT(N) ((N>>2)&3)
|
|
|
|
|
|
|
|
/* slot number */
|
|
|
|
#define SLOT1 0
|
|
|
|
#define SLOT2 2
|
|
|
|
#define SLOT3 1
|
|
|
|
#define SLOT4 3
|
|
|
|
|
|
|
|
/* struct describing a single operator (SLOT) */
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
INT32 *DT; /* detune :dt_tab[DT] */
|
|
|
|
UINT8 KSR; /* key scale rate :3-KSR */
|
|
|
|
UINT32 ar; /* attack rate */
|
|
|
|
UINT32 d1r; /* decay rate */
|
|
|
|
UINT32 d2r; /* sustain rate */
|
|
|
|
UINT32 rr; /* release rate */
|
|
|
|
UINT8 ksr; /* key scale rate :kcode>>(3-KSR) */
|
|
|
|
UINT32 mul; /* multiple :ML_TABLE[ML] */
|
|
|
|
|
|
|
|
/* Phase Generator */
|
|
|
|
UINT32 phase; /* phase counter */
|
|
|
|
INT32 Incr; /* phase step */
|
|
|
|
|
|
|
|
/* Envelope Generator */
|
|
|
|
UINT8 state; /* phase type */
|
|
|
|
UINT32 tl; /* total level: TL << 3 */
|
|
|
|
INT32 volume; /* envelope counter */
|
|
|
|
UINT32 sl; /* sustain level:sl_table[SL] */
|
|
|
|
UINT32 vol_out; /* current output from EG circuit (without AM from LFO) */
|
|
|
|
|
|
|
|
UINT8 eg_sh_ar; /* (attack state) */
|
|
|
|
UINT8 eg_sel_ar; /* (attack state) */
|
|
|
|
UINT8 eg_sh_d1r; /* (decay state) */
|
|
|
|
UINT8 eg_sel_d1r; /* (decay state) */
|
|
|
|
UINT8 eg_sh_d2r; /* (sustain state) */
|
|
|
|
UINT8 eg_sel_d2r; /* (sustain state) */
|
|
|
|
UINT8 eg_sh_rr; /* (release state) */
|
|
|
|
UINT8 eg_sel_rr; /* (release state) */
|
|
|
|
|
|
|
|
UINT8 ssg; /* SSG-EG waveform */
|
|
|
|
UINT8 ssgn; /* SSG-EG negated output */
|
|
|
|
|
|
|
|
UINT8 key; /* 0=last key was KEY OFF, 1=KEY ON */
|
|
|
|
|
|
|
|
/* LFO */
|
|
|
|
UINT32 AMmask; /* AM enable flag */
|
|
|
|
|
|
|
|
} FM_SLOT;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
FM_SLOT SLOT[4]; /* four SLOTs (operators) */
|
|
|
|
|
|
|
|
UINT8 ALGO; /* algorithm */
|
|
|
|
UINT8 FB; /* feedback shift */
|
|
|
|
INT32 op1_out[2]; /* op1 output for feedback */
|
|
|
|
|
|
|
|
INT32 *connect1; /* SLOT1 output pointer */
|
|
|
|
INT32 *connect3; /* SLOT3 output pointer */
|
|
|
|
INT32 *connect2; /* SLOT2 output pointer */
|
|
|
|
INT32 *connect4; /* SLOT4 output pointer */
|
|
|
|
|
|
|
|
INT32 *mem_connect; /* where to put the delayed sample (MEM) */
|
|
|
|
INT32 mem_value; /* delayed sample (MEM) value */
|
|
|
|
|
|
|
|
INT32 pms; /* channel PMS */
|
|
|
|
UINT8 ams; /* channel AMS */
|
|
|
|
|
|
|
|
UINT32 fc; /* fnum,blk:adjusted to sample rate */
|
|
|
|
UINT8 kcode; /* key code */
|
|
|
|
UINT32 block_fnum; /* current blk/fnum value for this slot (can be different betweeen slots of one channel in 3slot mode) */
|
|
|
|
} FM_CH;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
double clock; /* master clock (Hz) */
|
|
|
|
UINT32 rate; /* sampling rate (Hz) */
|
|
|
|
UINT16 address; /* address register */
|
|
|
|
UINT8 status; /* status flag */
|
|
|
|
UINT32 mode; /* mode CSM / 3SLOT */
|
|
|
|
UINT8 fn_h; /* freq latch */
|
|
|
|
INT32 TimerBase; /* Timer base time */
|
|
|
|
INT32 TA; /* timer a value */
|
|
|
|
INT32 TAL; /* timer a base */
|
|
|
|
INT32 TAC; /* timer a counter */
|
|
|
|
INT32 TB; /* timer b value */
|
|
|
|
INT32 TBL; /* timer b base */
|
|
|
|
INT32 TBC; /* timer b counter */
|
|
|
|
INT32 dt_tab[8][32]; /* DeTune table */
|
|
|
|
|
|
|
|
} FM_ST;
|
|
|
|
|
|
|
|
|
|
|
|
/***********************************************************/
|
|
|
|
/* OPN unit */
|
|
|
|
/***********************************************************/
|
|
|
|
|
|
|
|
/* OPN 3slot struct */
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
UINT32 fc[3]; /* fnum3,blk3: calculated */
|
|
|
|
UINT8 fn_h; /* freq3 latch */
|
|
|
|
UINT8 kcode[3]; /* key code */
|
|
|
|
UINT32 block_fnum[3]; /* current fnum value for this slot (can be different betweeen slots of one channel in 3slot mode) */
|
|
|
|
UINT8 key_csm; /* CSM mode Key-ON flag */
|
|
|
|
|
|
|
|
} FM_3SLOT;
|
|
|
|
|
|
|
|
/* OPN/A/B common state */
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
FM_ST ST; /* general state */
|
|
|
|
FM_3SLOT SL3; /* 3 slot mode state */
|
|
|
|
unsigned int pan[6*2]; /* fm channels output masks (0xffffffff = enable) */
|
|
|
|
|
|
|
|
UINT32 eg_cnt; /* global envelope generator counter */
|
|
|
|
UINT32 eg_timer; /* global envelope generator counter works at frequency = chipclock/144/3 */
|
|
|
|
UINT32 eg_timer_add; /* step of eg_timer */
|
|
|
|
UINT32 eg_timer_overflow; /* envelope generator timer overlfows every 3 samples (on real chip) */
|
|
|
|
|
|
|
|
/* there are 2048 FNUMs that can be generated using FNUM/BLK registers
|
|
|
|
but LFO works with one more bit of a precision so we really need 4096 elements */
|
|
|
|
UINT32 fn_table[4096]; /* fnumber->increment counter */
|
|
|
|
UINT32 fn_max; /* max increment (required for calculating phase overflow) */
|
|
|
|
|
|
|
|
/* LFO */
|
|
|
|
UINT8 lfo_cnt; /* current LFO phase (out of 128) */
|
|
|
|
UINT32 lfo_timer; /* current LFO phase runs at LFO frequency */
|
|
|
|
UINT32 lfo_timer_add; /* step of lfo_timer */
|
|
|
|
UINT32 lfo_timer_overflow; /* LFO timer overflows every N samples (depends on LFO frequency) */
|
|
|
|
UINT32 LFO_AM; /* current LFO AM step */
|
|
|
|
UINT32 LFO_PM; /* current LFO PM step */
|
|
|
|
|
|
|
|
} FM_OPN;
|
|
|
|
|
|
|
|
/***********************************************************/
|
|
|
|
/* YM2612 chip */
|
|
|
|
/***********************************************************/
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
FM_CH CH[6]; /* channel state */
|
|
|
|
UINT8 dacen; /* DAC mode */
|
|
|
|
INT32 dacout; /* DAC output */
|
|
|
|
FM_OPN OPN; /* OPN state */
|
|
|
|
} YM2612;
|
|
|
|
|
|
|
|
/* emulated chip */
|
|
|
|
static YM2612 ym2612;
|
|
|
|
|
|
|
|
/* current chip state */
|
|
|
|
static INT32 m2,c1,c2; /* Phase Modulation input for operators 2,3,4 */
|
|
|
|
static INT32 mem; /* one sample delay memory */
|
|
|
|
static INT32 out_fm[8]; /* outputs of working channels */
|
|
|
|
|
|
|
|
/* limiter */
|
|
|
|
#define Limit(val, max,min) { \
|
|
|
|
if ( val > max ) val = max; \
|
|
|
|
else if ( val < min ) val = min; \
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void FM_KEYON(FM_CH *CH , int s )
|
|
|
|
{
|
|
|
|
FM_SLOT *SLOT = &CH->SLOT[s];
|
|
|
|
|
|
|
|
if (!SLOT->key && !ym2612.OPN.SL3.key_csm)
|
|
|
|
{
|
|
|
|
/* restart Phase Generator */
|
|
|
|
SLOT->phase = 0;
|
|
|
|
|
|
|
|
/* reset SSG-EG inversion flag */
|
|
|
|
SLOT->ssgn = 0;
|
|
|
|
|
|
|
|
if ((SLOT->ar + SLOT->ksr) < 94 /*32+62*/)
|
|
|
|
{
|
|
|
|
SLOT->state = (SLOT->volume <= MIN_ATT_INDEX) ? ((SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC) : EG_ATT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* force attenuation level to 0 */
|
|
|
|
SLOT->volume = MIN_ATT_INDEX;
|
|
|
|
|
|
|
|
/* directly switch to Decay (or Sustain) */
|
|
|
|
SLOT->state = (SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if ((SLOT->ssg&0x08) && (SLOT->ssgn ^ (SLOT->ssg&0x04)))
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
|
|
|
|
SLOT->key = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void FM_KEYOFF(FM_CH *CH , int s )
|
|
|
|
{
|
|
|
|
FM_SLOT *SLOT = &CH->SLOT[s];
|
|
|
|
|
|
|
|
if (SLOT->key && !ym2612.OPN.SL3.key_csm)
|
|
|
|
{
|
|
|
|
if (SLOT->state>EG_REL)
|
|
|
|
{
|
|
|
|
SLOT->state = EG_REL; /* phase -> Release */
|
|
|
|
|
|
|
|
/* SSG-EG specific update */
|
|
|
|
if (SLOT->ssg&0x08)
|
|
|
|
{
|
|
|
|
/* convert EG attenuation level */
|
|
|
|
if (SLOT->ssgn ^ (SLOT->ssg&0x04))
|
|
|
|
SLOT->volume = (0x200 - SLOT->volume);
|
|
|
|
|
|
|
|
/* force EG attenuation level */
|
|
|
|
if (SLOT->volume >= 0x200)
|
|
|
|
{
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
SLOT->state = EG_OFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SLOT->key = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void FM_KEYON_CSM(FM_CH *CH , int s )
|
|
|
|
{
|
|
|
|
FM_SLOT *SLOT = &CH->SLOT[s];
|
|
|
|
|
|
|
|
if (!SLOT->key && !ym2612.OPN.SL3.key_csm)
|
|
|
|
{
|
|
|
|
/* restart Phase Generator */
|
|
|
|
SLOT->phase = 0;
|
|
|
|
|
|
|
|
/* reset SSG-EG inversion flag */
|
|
|
|
SLOT->ssgn = 0;
|
|
|
|
|
|
|
|
if ((SLOT->ar + SLOT->ksr) < 94 /*32+62*/)
|
|
|
|
{
|
|
|
|
SLOT->state = (SLOT->volume <= MIN_ATT_INDEX) ? ((SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC) : EG_ATT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* force attenuation level to 0 */
|
|
|
|
SLOT->volume = MIN_ATT_INDEX;
|
|
|
|
|
|
|
|
/* directly switch to Decay (or Sustain) */
|
|
|
|
SLOT->state = (SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if ((SLOT->ssg&0x08) && (SLOT->ssgn ^ (SLOT->ssg&0x04)))
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void FM_KEYOFF_CSM(FM_CH *CH , int s )
|
|
|
|
{
|
|
|
|
FM_SLOT *SLOT = &CH->SLOT[s];
|
|
|
|
if (!SLOT->key)
|
|
|
|
{
|
|
|
|
if (SLOT->state>EG_REL)
|
|
|
|
{
|
|
|
|
SLOT->state = EG_REL; /* phase -> Release */
|
|
|
|
|
|
|
|
/* SSG-EG specific update */
|
|
|
|
if (SLOT->ssg&0x08)
|
|
|
|
{
|
|
|
|
/* convert EG attenuation level */
|
|
|
|
if (SLOT->ssgn ^ (SLOT->ssg&0x04))
|
|
|
|
SLOT->volume = (0x200 - SLOT->volume);
|
|
|
|
|
|
|
|
/* force EG attenuation level */
|
|
|
|
if (SLOT->volume >= 0x200)
|
|
|
|
{
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
SLOT->state = EG_OFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* CSM Key Controll */
|
|
|
|
INLINE void CSMKeyControll(FM_CH *CH)
|
|
|
|
{
|
|
|
|
/* all key ON (verified by Nemesis on real hardware) */
|
|
|
|
FM_KEYON_CSM(CH,SLOT1);
|
|
|
|
FM_KEYON_CSM(CH,SLOT2);
|
|
|
|
FM_KEYON_CSM(CH,SLOT3);
|
|
|
|
FM_KEYON_CSM(CH,SLOT4);
|
|
|
|
ym2612.OPN.SL3.key_csm = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void INTERNAL_TIMER_A()
|
|
|
|
{
|
|
|
|
if (ym2612.OPN.ST.mode & 0x01)
|
|
|
|
{
|
|
|
|
if ((ym2612.OPN.ST.TAC -= ym2612.OPN.ST.TimerBase) <= 0)
|
|
|
|
{
|
|
|
|
/* set status (if enabled) */
|
|
|
|
if (ym2612.OPN.ST.mode & 0x04)
|
|
|
|
ym2612.OPN.ST.status |= 0x01;
|
|
|
|
|
|
|
|
/* reload the counter */
|
|
|
|
if (ym2612.OPN.ST.TAL)
|
|
|
|
ym2612.OPN.ST.TAC += ym2612.OPN.ST.TAL;
|
|
|
|
else
|
|
|
|
ym2612.OPN.ST.TAC = ym2612.OPN.ST.TAL;
|
|
|
|
|
|
|
|
/* CSM mode auto key on */
|
|
|
|
if ((ym2612.OPN.ST.mode & 0xC0) == 0x80)
|
|
|
|
CSMKeyControll(&ym2612.CH[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void INTERNAL_TIMER_B(int step)
|
|
|
|
{
|
|
|
|
if (ym2612.OPN.ST.mode & 0x02)
|
|
|
|
{
|
|
|
|
if ((ym2612.OPN.ST.TBC -= (ym2612.OPN.ST.TimerBase * step)) <= 0)
|
|
|
|
{
|
|
|
|
/* set status (if enabled) */
|
|
|
|
if (ym2612.OPN.ST.mode & 0x08)
|
|
|
|
ym2612.OPN.ST.status |= 0x02;
|
|
|
|
|
|
|
|
/* reload the counter */
|
|
|
|
if (ym2612.OPN.ST.TBL)
|
|
|
|
ym2612.OPN.ST.TBC += ym2612.OPN.ST.TBL;
|
|
|
|
else
|
|
|
|
ym2612.OPN.ST.TBC = ym2612.OPN.ST.TBL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* OPN Mode Register Write */
|
|
|
|
INLINE void set_timers(int v )
|
|
|
|
{
|
|
|
|
/* b7 = CSM MODE */
|
|
|
|
/* b6 = 3 slot mode */
|
|
|
|
/* b5 = reset b */
|
|
|
|
/* b4 = reset a */
|
|
|
|
/* b3 = timer enable b */
|
|
|
|
/* b2 = timer enable a */
|
|
|
|
/* b1 = load b */
|
|
|
|
/* b0 = load a */
|
|
|
|
|
|
|
|
if ((ym2612.OPN.ST.mode ^ v) & 0xC0)
|
|
|
|
{
|
|
|
|
/* phase increment need to be recalculated */
|
|
|
|
ym2612.CH[2].SLOT[SLOT1].Incr=-1;
|
|
|
|
|
|
|
|
/* CSM mode disabled and CSM key ON active*/
|
|
|
|
if (((v & 0xC0) != 0x80) && ym2612.OPN.SL3.key_csm)
|
|
|
|
{
|
|
|
|
/* CSM Mode Key OFF (verified by Nemesis on real hardware) */
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT1);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT2);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT3);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT4);
|
|
|
|
ym2612.OPN.SL3.key_csm = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* reload Timers */
|
|
|
|
if ((v&1) && !(ym2612.OPN.ST.mode&1))
|
|
|
|
ym2612.OPN.ST.TAC = ym2612.OPN.ST.TAL;
|
|
|
|
if ((v&2) && !(ym2612.OPN.ST.mode&2))
|
|
|
|
ym2612.OPN.ST.TBC = ym2612.OPN.ST.TBL;
|
|
|
|
|
|
|
|
/* reset Timers flags */
|
|
|
|
ym2612.OPN.ST.status &= (~v >> 4);
|
|
|
|
|
|
|
|
ym2612.OPN.ST.mode = v;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set algorithm connection */
|
|
|
|
INLINE void setup_connection( FM_CH *CH, int ch )
|
|
|
|
{
|
|
|
|
INT32 *carrier = &out_fm[ch];
|
|
|
|
|
|
|
|
INT32 **om1 = &CH->connect1;
|
|
|
|
INT32 **om2 = &CH->connect3;
|
|
|
|
INT32 **oc1 = &CH->connect2;
|
|
|
|
|
|
|
|
INT32 **memc = &CH->mem_connect;
|
|
|
|
|
|
|
|
switch( CH->ALGO ){
|
|
|
|
case 0:
|
|
|
|
/* M1---C1---MEM---M2---C2---OUT */
|
|
|
|
*om1 = &c1;
|
|
|
|
*oc1 = &mem;
|
|
|
|
*om2 = &c2;
|
|
|
|
*memc= &m2;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
/* M1------+-MEM---M2---C2---OUT */
|
|
|
|
/* C1-+ */
|
|
|
|
*om1 = &mem;
|
|
|
|
*oc1 = &mem;
|
|
|
|
*om2 = &c2;
|
|
|
|
*memc= &m2;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
/* M1-----------------+-C2---OUT */
|
|
|
|
/* C1---MEM---M2-+ */
|
|
|
|
*om1 = &c2;
|
|
|
|
*oc1 = &mem;
|
|
|
|
*om2 = &c2;
|
|
|
|
*memc= &m2;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
/* M1---C1---MEM------+-C2---OUT */
|
|
|
|
/* M2-+ */
|
|
|
|
*om1 = &c1;
|
|
|
|
*oc1 = &mem;
|
|
|
|
*om2 = &c2;
|
|
|
|
*memc= &c2;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
/* M1---C1-+-OUT */
|
|
|
|
/* M2---C2-+ */
|
|
|
|
/* MEM: not used */
|
|
|
|
*om1 = &c1;
|
|
|
|
*oc1 = carrier;
|
|
|
|
*om2 = &c2;
|
|
|
|
*memc= &mem; /* store it anywhere where it will not be used */
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
/* +----C1----+ */
|
|
|
|
/* M1-+-MEM---M2-+-OUT */
|
|
|
|
/* +----C2----+ */
|
|
|
|
*om1 = 0; /* special mark */
|
|
|
|
*oc1 = carrier;
|
|
|
|
*om2 = carrier;
|
|
|
|
*memc= &m2;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
/* M1---C1-+ */
|
|
|
|
/* M2-+-OUT */
|
|
|
|
/* C2-+ */
|
|
|
|
/* MEM: not used */
|
|
|
|
*om1 = &c1;
|
|
|
|
*oc1 = carrier;
|
|
|
|
*om2 = carrier;
|
|
|
|
*memc= &mem; /* store it anywhere where it will not be used */
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
/* M1-+ */
|
|
|
|
/* C1-+-OUT */
|
|
|
|
/* M2-+ */
|
|
|
|
/* C2-+ */
|
|
|
|
/* MEM: not used*/
|
|
|
|
*om1 = carrier;
|
|
|
|
*oc1 = carrier;
|
|
|
|
*om2 = carrier;
|
|
|
|
*memc= &mem; /* store it anywhere where it will not be used */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
CH->connect4 = carrier;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set detune & multiple */
|
|
|
|
INLINE void set_det_mul(FM_CH *CH,FM_SLOT *SLOT,int v)
|
|
|
|
{
|
|
|
|
SLOT->mul = (v&0x0f)? (v&0x0f)*2 : 1;
|
|
|
|
SLOT->DT = ym2612.OPN.ST.dt_tab[(v>>4)&7];
|
|
|
|
CH->SLOT[SLOT1].Incr=-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set total level */
|
|
|
|
INLINE void set_tl(FM_SLOT *SLOT , int v)
|
|
|
|
{
|
|
|
|
SLOT->tl = (v&0x7f)<<(ENV_BITS-7); /* 7bit TL */
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if ((SLOT->ssg&0x08) && (SLOT->ssgn ^ (SLOT->ssg&0x04)) && (SLOT->state > EG_REL))
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set attack rate & key scale */
|
|
|
|
INLINE void set_ar_ksr(FM_CH *CH,FM_SLOT *SLOT,int v)
|
|
|
|
{
|
|
|
|
UINT8 old_KSR = SLOT->KSR;
|
|
|
|
|
|
|
|
SLOT->ar = (v&0x1f) ? 32 + ((v&0x1f)<<1) : 0;
|
|
|
|
|
|
|
|
SLOT->KSR = 3-(v>>6);
|
|
|
|
if (SLOT->KSR != old_KSR)
|
|
|
|
{
|
|
|
|
CH->SLOT[SLOT1].Incr=-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Even if it seems unnecessary to do it here, it could happen that KSR and KC */
|
|
|
|
/* but the resulted SLOT->ksr value (kc >> SLOT->KSR) remains unchanged. */
|
|
|
|
/* In such case, Attack Rate would not be recalculated by "refresh_fc_eg_slot". */
|
|
|
|
/* This fixes the intro of "The Adventures of Batman & Robin" (Eke-Eke) */
|
|
|
|
if ((SLOT->ar + SLOT->ksr) < (32+62))
|
|
|
|
{
|
|
|
|
SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + SLOT->ksr ];
|
|
|
|
SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + SLOT->ksr ];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* verified by Nemesis on real hardware (Attack phase is blocked) */
|
|
|
|
SLOT->eg_sh_ar = 0;
|
|
|
|
SLOT->eg_sel_ar = 18*RATE_STEPS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set decay rate */
|
|
|
|
INLINE void set_dr(FM_SLOT *SLOT,int v)
|
|
|
|
{
|
|
|
|
SLOT->d1r = (v&0x1f) ? 32 + ((v&0x1f)<<1) : 0;
|
|
|
|
|
|
|
|
SLOT->eg_sh_d1r = eg_rate_shift [SLOT->d1r + SLOT->ksr];
|
|
|
|
SLOT->eg_sel_d1r= eg_rate_select[SLOT->d1r + SLOT->ksr];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set sustain rate */
|
|
|
|
INLINE void set_sr(FM_SLOT *SLOT,int v)
|
|
|
|
{
|
|
|
|
SLOT->d2r = (v&0x1f) ? 32 + ((v&0x1f)<<1) : 0;
|
|
|
|
|
|
|
|
SLOT->eg_sh_d2r = eg_rate_shift [SLOT->d2r + SLOT->ksr];
|
|
|
|
SLOT->eg_sel_d2r= eg_rate_select[SLOT->d2r + SLOT->ksr];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set release rate */
|
|
|
|
INLINE void set_sl_rr(FM_SLOT *SLOT,int v)
|
|
|
|
{
|
|
|
|
SLOT->sl = sl_table[ v>>4 ];
|
|
|
|
|
|
|
|
/* check EG state changes */
|
|
|
|
if ((SLOT->state == EG_DEC) && (SLOT->volume >= (INT32)(SLOT->sl)))
|
|
|
|
SLOT->state = EG_SUS;
|
|
|
|
|
|
|
|
SLOT->rr = 34 + ((v&0x0f)<<2);
|
|
|
|
|
|
|
|
SLOT->eg_sh_rr = eg_rate_shift [SLOT->rr + SLOT->ksr];
|
|
|
|
SLOT->eg_sel_rr = eg_rate_select[SLOT->rr + SLOT->ksr];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* advance LFO to next sample */
|
|
|
|
INLINE void advance_lfo()
|
|
|
|
{
|
|
|
|
if (ym2612.OPN.lfo_timer_overflow) /* LFO enabled ? */
|
|
|
|
{
|
|
|
|
/* increment LFO timer */
|
|
|
|
ym2612.OPN.lfo_timer += ym2612.OPN.lfo_timer_add;
|
|
|
|
|
|
|
|
/* when LFO is enabled, one level will last for 108, 77, 71, 67, 62, 44, 8 or 5 samples */
|
|
|
|
while (ym2612.OPN.lfo_timer >= ym2612.OPN.lfo_timer_overflow)
|
|
|
|
{
|
|
|
|
ym2612.OPN.lfo_timer -= ym2612.OPN.lfo_timer_overflow;
|
|
|
|
|
|
|
|
/* There are 128 LFO steps */
|
|
|
|
ym2612.OPN.lfo_cnt = ( ym2612.OPN.lfo_cnt + 1 ) & 127;
|
|
|
|
|
|
|
|
/* triangle */
|
|
|
|
/* AM: 0 to 126 step +2, 126 to 0 step -2 */
|
|
|
|
if (ym2612.OPN.lfo_cnt<64)
|
|
|
|
ym2612.OPN.LFO_AM = ym2612.OPN.lfo_cnt * 2;
|
|
|
|
else
|
|
|
|
ym2612.OPN.LFO_AM = 126 - ((ym2612.OPN.lfo_cnt&63) * 2);
|
|
|
|
|
|
|
|
/* PM works with 4 times slower clock */
|
|
|
|
ym2612.OPN.LFO_PM = ym2612.OPN.lfo_cnt >> 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
INLINE void advance_eg_channels(void)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
unsigned int eg_cnt = ym2612.OPN.eg_cnt;
|
|
|
|
unsigned int i = 0;
|
|
|
|
unsigned int j;
|
|
|
|
FM_SLOT *SLOT;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
do
|
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT = &ym2612.CH[i].SLOT[SLOT1];
|
|
|
|
j = 4; /* four operators per channel */
|
|
|
|
do
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
switch(SLOT->state)
|
|
|
|
{
|
|
|
|
case EG_ATT: /* attack phase */
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!(eg_cnt & ((1<<SLOT->eg_sh_ar)-1)))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* update attenuation level */
|
|
|
|
SLOT->volume += (~SLOT->volume * (eg_inc[SLOT->eg_sel_ar + ((eg_cnt>>SLOT->eg_sh_ar)&7)]))>>4;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* check phase transition*/
|
|
|
|
if (SLOT->volume <= MIN_ATT_INDEX)
|
|
|
|
{
|
|
|
|
SLOT->volume = MIN_ATT_INDEX;
|
|
|
|
SLOT->state = (SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC; /* special case where SL=0 */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if ((SLOT->ssg&0x08) && (SLOT->ssgn ^ (SLOT->ssg&0x04))) /* SSG-EG Output Inversion */
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
break;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
case EG_DEC: /* decay phase */
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!(eg_cnt & ((1<<SLOT->eg_sh_d1r)-1)))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* SSG EG type */
|
|
|
|
if (SLOT->ssg&0x08)
|
|
|
|
{
|
|
|
|
/* update attenuation level */
|
|
|
|
if (SLOT->volume < 0x200)
|
|
|
|
{
|
|
|
|
SLOT->volume += 4 * eg_inc[SLOT->eg_sel_d1r + ((eg_cnt>>SLOT->eg_sh_d1r)&7)];
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if (SLOT->ssgn ^ (SLOT->ssg&0x04)) /* SSG-EG Output Inversion */
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* update attenuation level */
|
|
|
|
SLOT->volume += eg_inc[SLOT->eg_sel_d1r + ((eg_cnt>>SLOT->eg_sh_d1r)&7)];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* recalculate EG output */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* check phase transition*/
|
|
|
|
if (SLOT->volume >= (INT32)(SLOT->sl))
|
|
|
|
SLOT->state = EG_SUS;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
break;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
case EG_SUS: /* sustain phase */
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!(eg_cnt & ((1<<SLOT->eg_sh_d2r)-1)))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* SSG EG type */
|
|
|
|
if (SLOT->ssg&0x08)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* update attenuation level */
|
|
|
|
if (SLOT->volume < 0x200)
|
|
|
|
{
|
|
|
|
SLOT->volume += 4 * eg_inc[SLOT->eg_sel_d2r + ((eg_cnt>>SLOT->eg_sh_d2r)&7)];
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if (SLOT->ssgn ^ (SLOT->ssg&0x04)) /* SSG-EG Output Inversion */
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
else
|
|
|
|
{
|
|
|
|
/* update attenuation level */
|
|
|
|
SLOT->volume += eg_inc[SLOT->eg_sel_d2r + ((eg_cnt>>SLOT->eg_sh_d2r)&7)];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* check phase transition*/
|
|
|
|
if ( SLOT->volume >= MAX_ATT_INDEX )
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
/* do not change SLOT->state (verified on real chip) */
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* recalculate EG output */
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
break;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
case EG_REL: /* release phase */
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!(eg_cnt & ((1<<SLOT->eg_sh_rr)-1)))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* SSG EG type */
|
|
|
|
if (SLOT->ssg&0x08)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* update attenuation level */
|
|
|
|
if (SLOT->volume < 0x200)
|
|
|
|
SLOT->volume += 4 * eg_inc[SLOT->eg_sel_rr + ((eg_cnt>>SLOT->eg_sh_rr)&7)];
|
|
|
|
|
|
|
|
/* check phase transition */
|
|
|
|
if (SLOT->volume >= 0x200)
|
|
|
|
{
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
SLOT->state = EG_OFF;
|
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
else
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* update attenuation level */
|
|
|
|
SLOT->volume += eg_inc[SLOT->eg_sel_rr + ((eg_cnt>>SLOT->eg_sh_rr)&7)];
|
|
|
|
|
|
|
|
/* check phase transition*/
|
|
|
|
if (SLOT->volume >= MAX_ATT_INDEX)
|
|
|
|
{
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
SLOT->state = EG_OFF;
|
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* recalculate EG output */
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
break;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
}
|
|
|
|
SLOT++;
|
|
|
|
j--;
|
|
|
|
} while (j);
|
|
|
|
i++;
|
|
|
|
} while (i < 6); /* 6 channels */
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* SSG-EG update process */
|
|
|
|
/* The behavior is based upon Nemesis tests on real hardware */
|
|
|
|
/* This is actually executed before each samples */
|
|
|
|
INLINE void update_ssg_eg_channel(FM_SLOT *SLOT)
|
|
|
|
{
|
|
|
|
unsigned int i = 4; /* four operators per channel */
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
/* detect SSG-EG transition */
|
|
|
|
/* this is not required during release phase as the attenuation has been forced to MAX and output invert flag is not used */
|
|
|
|
/* if an Attack Phase is programmed, inversion can occur on each sample */
|
|
|
|
if ((SLOT->ssg & 0x08) && (SLOT->volume >= 0x200) && (SLOT->state > EG_REL))
|
|
|
|
{
|
|
|
|
if (SLOT->ssg & 0x01) /* bit 0 = hold SSG-EG */
|
|
|
|
{
|
|
|
|
/* set inversion flag */
|
|
|
|
if (SLOT->ssg & 0x02)
|
|
|
|
SLOT->ssgn = 4;
|
|
|
|
|
|
|
|
/* force attenuation level during decay phases */
|
|
|
|
if ((SLOT->state != EG_ATT) && !(SLOT->ssgn ^ (SLOT->ssg & 0x04)))
|
|
|
|
SLOT->volume = MAX_ATT_INDEX;
|
|
|
|
}
|
|
|
|
else /* loop SSG-EG */
|
|
|
|
{
|
|
|
|
/* toggle output inversion flag or reset Phase Generator */
|
|
|
|
if (SLOT->ssg & 0x02)
|
|
|
|
SLOT->ssgn ^= 4;
|
|
|
|
else
|
|
|
|
SLOT->phase = 0;
|
|
|
|
|
|
|
|
/* same as Key ON */
|
|
|
|
if (SLOT->state != EG_ATT)
|
|
|
|
{
|
|
|
|
if ((SLOT->ar + SLOT->ksr) < 94 /*32+62*/)
|
|
|
|
{
|
|
|
|
SLOT->state = (SLOT->volume <= MIN_ATT_INDEX) ? ((SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC) : EG_ATT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* Attack Rate is maximal: directly switch to Decay or Substain */
|
|
|
|
SLOT->volume = MIN_ATT_INDEX;
|
|
|
|
SLOT->state = (SLOT->sl == MIN_ATT_INDEX) ? EG_SUS : EG_DEC;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if (SLOT->ssgn ^ (SLOT->ssg&0x04))
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* next slot */
|
|
|
|
SLOT++;
|
|
|
|
i--;
|
|
|
|
} while (i);
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void update_phase_lfo_slot(FM_SLOT *SLOT , INT32 pms, UINT32 block_fnum)
|
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
INT32 lfo_fn_table_index_offset = lfo_pm_table[ (((block_fnum & 0x7f0) >> 4) << 8) + pms + ym2612.OPN.LFO_PM ];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
if (lfo_fn_table_index_offset) /* LFO phase modulation active */
|
|
|
|
{
|
|
|
|
block_fnum = block_fnum*2 + lfo_fn_table_index_offset;
|
|
|
|
|
|
|
|
UINT8 blk = (block_fnum&0x7000) >> 12;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
block_fnum = block_fnum & 0xfff;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* keyscale code */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int kc = (blk<<2) | opn_fktable[block_fnum >> 8];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* (frequency) phase increment counter */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int fc = (ym2612.OPN.fn_table[block_fnum]>>(7-blk)) + SLOT->DT[kc];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* (frequency) phase overflow (credits to Nemesis) */
|
|
|
|
if (fc < 0) fc += ym2612.OPN.fn_max;
|
|
|
|
|
|
|
|
/* update phase */
|
|
|
|
SLOT->phase += (fc * SLOT->mul) >> 1;
|
|
|
|
}
|
|
|
|
else /* LFO phase modulation = zero */
|
|
|
|
{
|
|
|
|
SLOT->phase += SLOT->Incr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void update_phase_lfo_channel(FM_CH *CH)
|
|
|
|
{
|
|
|
|
UINT32 block_fnum = CH->block_fnum;
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
INT32 lfo_fn_table_index_offset = lfo_pm_table[ (((block_fnum & 0x7f0) >> 4) << 8) + CH->pms + ym2612.OPN.LFO_PM ];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
if (lfo_fn_table_index_offset) /* LFO phase modulation active */
|
|
|
|
{
|
|
|
|
block_fnum = block_fnum*2 + lfo_fn_table_index_offset;
|
|
|
|
|
|
|
|
UINT8 blk = (block_fnum&0x7000) >> 12;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
block_fnum = block_fnum & 0xfff;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* keyscale code */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int kc = (blk<<2) | opn_fktable[block_fnum >> 8];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* (frequency) phase increment counter */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
int fc = (ym2612.OPN.fn_table[block_fnum]>>(7-blk));
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* (frequency) phase overflow (credits to Nemesis) */
|
|
|
|
int finc = fc + CH->SLOT[SLOT1].DT[kc];
|
|
|
|
if (finc < 0) finc += ym2612.OPN.fn_max;
|
|
|
|
CH->SLOT[SLOT1].phase += (finc*CH->SLOT[SLOT1].mul) >> 1;
|
|
|
|
|
|
|
|
finc = fc + CH->SLOT[SLOT2].DT[kc];
|
|
|
|
if (finc < 0) finc += ym2612.OPN.fn_max;
|
|
|
|
CH->SLOT[SLOT2].phase += (finc*CH->SLOT[SLOT2].mul) >> 1;
|
|
|
|
|
|
|
|
finc = fc + CH->SLOT[SLOT3].DT[kc];
|
|
|
|
if (finc < 0) finc += ym2612.OPN.fn_max;
|
|
|
|
CH->SLOT[SLOT3].phase += (finc*CH->SLOT[SLOT3].mul) >> 1;
|
|
|
|
|
|
|
|
finc = fc + CH->SLOT[SLOT4].DT[kc];
|
|
|
|
if (finc < 0) finc += ym2612.OPN.fn_max;
|
|
|
|
CH->SLOT[SLOT4].phase += (finc*CH->SLOT[SLOT4].mul) >> 1;
|
|
|
|
}
|
|
|
|
else /* LFO phase modulation = zero */
|
|
|
|
{
|
|
|
|
CH->SLOT[SLOT1].phase += CH->SLOT[SLOT1].Incr;
|
|
|
|
CH->SLOT[SLOT2].phase += CH->SLOT[SLOT2].Incr;
|
|
|
|
CH->SLOT[SLOT3].phase += CH->SLOT[SLOT3].Incr;
|
|
|
|
CH->SLOT[SLOT4].phase += CH->SLOT[SLOT4].Incr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* update phase increment and envelope generator */
|
|
|
|
INLINE void refresh_fc_eg_slot(FM_SLOT *SLOT , int fc , int kc )
|
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* add detune value */
|
2011-07-14 00:49:52 +02:00
|
|
|
fc += SLOT->DT[kc];
|
|
|
|
|
|
|
|
/* (frequency) phase overflow (credits to Nemesis) */
|
|
|
|
if (fc < 0) fc += ym2612.OPN.fn_max;
|
|
|
|
|
|
|
|
/* (frequency) phase increment counter */
|
|
|
|
SLOT->Incr = (fc * SLOT->mul) >> 1;
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
/* ksr */
|
|
|
|
kc = kc >> SLOT->KSR;
|
|
|
|
|
|
|
|
if( SLOT->ksr != kc )
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->ksr = kc;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* recalculate envelope generator rates */
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if ((SLOT->ar + kc) < (32+62))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->eg_sh_ar = eg_rate_shift [SLOT->ar + kc ];
|
|
|
|
SLOT->eg_sel_ar = eg_rate_select[SLOT->ar + kc ];
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* verified by Nemesis on real hardware (Attack phase is blocked) */
|
|
|
|
SLOT->eg_sh_ar = 0;
|
|
|
|
SLOT->eg_sel_ar = 18*RATE_STEPS;
|
|
|
|
}
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->eg_sh_d1r = eg_rate_shift [SLOT->d1r + kc];
|
|
|
|
SLOT->eg_sel_d1r= eg_rate_select[SLOT->d1r + kc];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->eg_sh_d2r = eg_rate_shift [SLOT->d2r + kc];
|
|
|
|
SLOT->eg_sel_d2r= eg_rate_select[SLOT->d2r + kc];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
SLOT->eg_sh_rr = eg_rate_shift [SLOT->rr + kc];
|
|
|
|
SLOT->eg_sel_rr = eg_rate_select[SLOT->rr + kc];
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* update phase increment counters */
|
|
|
|
INLINE void refresh_fc_eg_chan(FM_CH *CH )
|
|
|
|
{
|
|
|
|
if( CH->SLOT[SLOT1].Incr==-1)
|
|
|
|
{
|
|
|
|
int fc = CH->fc;
|
|
|
|
int kc = CH->kcode;
|
|
|
|
refresh_fc_eg_slot(&CH->SLOT[SLOT1] , fc , kc );
|
|
|
|
refresh_fc_eg_slot(&CH->SLOT[SLOT2] , fc , kc );
|
|
|
|
refresh_fc_eg_slot(&CH->SLOT[SLOT3] , fc , kc );
|
|
|
|
refresh_fc_eg_slot(&CH->SLOT[SLOT4] , fc , kc );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define volume_calc(OP) ((OP)->vol_out + (AM & (OP)->AMmask))
|
|
|
|
|
|
|
|
INLINE signed int op_calc(UINT32 phase, unsigned int env, signed int pm)
|
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
UINT32 p = (env<<3) + sin_tab[ ( ((signed int)((phase & ~FREQ_MASK) + (pm<<15))) >> FREQ_SH ) & SIN_MASK ];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
if (p >= TL_TAB_LEN)
|
|
|
|
return 0;
|
|
|
|
return tl_tab[p];
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE signed int op_calc1(UINT32 phase, unsigned int env, signed int pm)
|
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
UINT32 p = (env<<3) + sin_tab[ ( ((signed int)((phase & ~FREQ_MASK) + pm )) >> FREQ_SH ) & SIN_MASK ];
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
if (p >= TL_TAB_LEN)
|
|
|
|
return 0;
|
|
|
|
return tl_tab[p];
|
|
|
|
}
|
|
|
|
|
|
|
|
INLINE void chan_calc(FM_CH *CH)
|
|
|
|
{
|
|
|
|
UINT32 AM = ym2612.OPN.LFO_AM >> CH->ams;
|
|
|
|
|
|
|
|
m2 = c1 = c2 = mem = 0;
|
|
|
|
|
|
|
|
*CH->mem_connect = CH->mem_value; /* restore delayed sample (MEM) value to m2 or c2 */
|
|
|
|
|
|
|
|
unsigned int eg_out = volume_calc(&CH->SLOT[SLOT1]);
|
|
|
|
{
|
|
|
|
INT32 out = CH->op1_out[0] + CH->op1_out[1];
|
|
|
|
CH->op1_out[0] = CH->op1_out[1];
|
|
|
|
|
|
|
|
if( !CH->connect1 ){
|
|
|
|
/* algorithm 5 */
|
|
|
|
mem = c1 = c2 = CH->op1_out[0];
|
|
|
|
}else{
|
|
|
|
/* other algorithms */
|
|
|
|
*CH->connect1 += CH->op1_out[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
CH->op1_out[1] = 0;
|
|
|
|
if( eg_out < ENV_QUIET ) /* SLOT 1 */
|
|
|
|
{
|
|
|
|
if (!CH->FB)
|
|
|
|
out=0;
|
|
|
|
|
|
|
|
CH->op1_out[1] = op_calc1(CH->SLOT[SLOT1].phase, eg_out, (out<<CH->FB) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
eg_out = volume_calc(&CH->SLOT[SLOT3]);
|
|
|
|
if( eg_out < ENV_QUIET ) /* SLOT 3 */
|
|
|
|
*CH->connect3 += op_calc(CH->SLOT[SLOT3].phase, eg_out, m2);
|
|
|
|
|
|
|
|
eg_out = volume_calc(&CH->SLOT[SLOT2]);
|
|
|
|
if( eg_out < ENV_QUIET ) /* SLOT 2 */
|
|
|
|
*CH->connect2 += op_calc(CH->SLOT[SLOT2].phase, eg_out, c1);
|
|
|
|
|
|
|
|
eg_out = volume_calc(&CH->SLOT[SLOT4]);
|
|
|
|
if( eg_out < ENV_QUIET ) /* SLOT 4 */
|
|
|
|
*CH->connect4 += op_calc(CH->SLOT[SLOT4].phase, eg_out, c2);
|
|
|
|
|
|
|
|
|
|
|
|
/* store current MEM */
|
|
|
|
CH->mem_value = mem;
|
|
|
|
|
|
|
|
/* update phase counters AFTER output calculations */
|
|
|
|
if(CH->pms)
|
|
|
|
{
|
|
|
|
/* add support for 3 slot mode */
|
|
|
|
if ((ym2612.OPN.ST.mode & 0xC0) && (CH == &ym2612.CH[2]))
|
|
|
|
{
|
|
|
|
update_phase_lfo_slot(&CH->SLOT[SLOT1], CH->pms, ym2612.OPN.SL3.block_fnum[1]);
|
|
|
|
update_phase_lfo_slot(&CH->SLOT[SLOT2], CH->pms, ym2612.OPN.SL3.block_fnum[2]);
|
|
|
|
update_phase_lfo_slot(&CH->SLOT[SLOT3], CH->pms, ym2612.OPN.SL3.block_fnum[0]);
|
|
|
|
update_phase_lfo_slot(&CH->SLOT[SLOT4], CH->pms, CH->block_fnum);
|
|
|
|
}
|
|
|
|
else update_phase_lfo_channel(CH);
|
|
|
|
}
|
|
|
|
else /* no LFO phase modulation */
|
|
|
|
{
|
|
|
|
CH->SLOT[SLOT1].phase += CH->SLOT[SLOT1].Incr;
|
|
|
|
CH->SLOT[SLOT2].phase += CH->SLOT[SLOT2].Incr;
|
|
|
|
CH->SLOT[SLOT3].phase += CH->SLOT[SLOT3].Incr;
|
|
|
|
CH->SLOT[SLOT4].phase += CH->SLOT[SLOT4].Incr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* write a OPN mode register 0x20-0x2f */
|
|
|
|
INLINE void OPNWriteMode(int r, int v)
|
|
|
|
{
|
|
|
|
UINT8 c;
|
|
|
|
FM_CH *CH;
|
|
|
|
|
|
|
|
switch(r){
|
|
|
|
case 0x21: /* Test */
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x22: /* LFO FREQ (YM2608/YM2610/YM2610B/ym2612) */
|
|
|
|
if (v&8) /* LFO enabled ? */
|
|
|
|
{
|
|
|
|
if (!ym2612.OPN.lfo_timer_overflow)
|
|
|
|
{
|
|
|
|
/* restart LFO */
|
|
|
|
ym2612.OPN.lfo_cnt = 0;
|
|
|
|
ym2612.OPN.lfo_timer = 0;
|
|
|
|
ym2612.OPN.LFO_AM = 0;
|
|
|
|
ym2612.OPN.LFO_PM = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
ym2612.OPN.lfo_timer_overflow = lfo_samples_per_step[v&7] << LFO_SH;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ym2612.OPN.lfo_timer_overflow = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 0x24: /* timer A High 8*/
|
|
|
|
ym2612.OPN.ST.TA = (ym2612.OPN.ST.TA & 0x03)|(((int)v)<<2);
|
|
|
|
ym2612.OPN.ST.TAL = (1024 - ym2612.OPN.ST.TA) << TIMER_SH;
|
|
|
|
break;
|
|
|
|
case 0x25: /* timer A Low 2*/
|
|
|
|
ym2612.OPN.ST.TA = (ym2612.OPN.ST.TA & 0x3fc)|(v&3);
|
|
|
|
ym2612.OPN.ST.TAL = (1024 - ym2612.OPN.ST.TA) << TIMER_SH;
|
|
|
|
break;
|
|
|
|
case 0x26: /* timer B */
|
|
|
|
ym2612.OPN.ST.TB = v;
|
|
|
|
ym2612.OPN.ST.TBL = (256 - ym2612.OPN.ST.TB) << (TIMER_SH + 4);
|
|
|
|
break;
|
|
|
|
case 0x27: /* mode, timer control */
|
|
|
|
set_timers(v);
|
|
|
|
break;
|
|
|
|
case 0x28: /* key on / off */
|
|
|
|
c = v & 0x03;
|
|
|
|
if( c == 3 ) break;
|
|
|
|
if (v&0x04) c+=3; /* CH 4-6 */
|
|
|
|
CH = &ym2612.CH[c];
|
|
|
|
|
|
|
|
if (v&0x10) FM_KEYON(CH,SLOT1); else FM_KEYOFF(CH,SLOT1);
|
|
|
|
if (v&0x20) FM_KEYON(CH,SLOT2); else FM_KEYOFF(CH,SLOT2);
|
|
|
|
if (v&0x40) FM_KEYON(CH,SLOT3); else FM_KEYOFF(CH,SLOT3);
|
|
|
|
if (v&0x80) FM_KEYON(CH,SLOT4); else FM_KEYOFF(CH,SLOT4);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* write a OPN register (0x30-0xff) */
|
|
|
|
INLINE void OPNWriteReg(int r, int v)
|
|
|
|
{
|
|
|
|
FM_CH *CH;
|
|
|
|
FM_SLOT *SLOT;
|
|
|
|
|
|
|
|
UINT8 c = OPN_CHAN(r);
|
|
|
|
|
|
|
|
if (c == 3) return; /* 0xX3,0xX7,0xXB,0xXF */
|
|
|
|
|
|
|
|
if (r >= 0x100) c+=3;
|
|
|
|
|
|
|
|
CH = &ym2612.CH[c];
|
|
|
|
|
|
|
|
SLOT = &(CH->SLOT[OPN_SLOT(r)]);
|
|
|
|
|
|
|
|
switch( r & 0xf0 ) {
|
|
|
|
case 0x30: /* DET , MUL */
|
|
|
|
set_det_mul(CH,SLOT,v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x40: /* TL */
|
|
|
|
set_tl(SLOT,v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x50: /* KS, AR */
|
|
|
|
set_ar_ksr(CH,SLOT,v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x60: /* bit7 = AM ENABLE, DR */
|
|
|
|
set_dr(SLOT,v);
|
|
|
|
SLOT->AMmask = (v&0x80) ? ~0 : 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x70: /* SR */
|
|
|
|
set_sr(SLOT,v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x80: /* SL, RR */
|
|
|
|
set_sl_rr(SLOT,v);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x90: /* SSG-EG */
|
|
|
|
SLOT->ssg = v&0x0f;
|
|
|
|
|
|
|
|
/* recalculate EG output */
|
|
|
|
if (SLOT->state > EG_REL)
|
|
|
|
{
|
|
|
|
if ((SLOT->ssg&0x08) && (SLOT->ssgn ^ (SLOT->ssg&0x04)))
|
|
|
|
SLOT->vol_out = ((UINT32)(0x200 - SLOT->volume) & MAX_ATT_INDEX) + SLOT->tl;
|
|
|
|
else
|
|
|
|
SLOT->vol_out = (UINT32)SLOT->volume + SLOT->tl;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* SSG-EG envelope shapes :
|
|
|
|
|
|
|
|
E AtAlH
|
|
|
|
1 0 0 0 \\\\
|
|
|
|
|
|
|
|
1 0 0 1 \___
|
|
|
|
|
|
|
|
1 0 1 0 \/\/
|
|
|
|
___
|
|
|
|
1 0 1 1 \
|
|
|
|
|
|
|
|
1 1 0 0 ////
|
|
|
|
___
|
|
|
|
1 1 0 1 /
|
|
|
|
|
|
|
|
1 1 1 0 /\/\
|
|
|
|
|
|
|
|
1 1 1 1 /___
|
|
|
|
|
|
|
|
|
|
|
|
E = SSG-EG enable
|
|
|
|
|
|
|
|
|
|
|
|
The shapes are generated using Attack, Decay and Sustain phases.
|
|
|
|
|
|
|
|
Each single character in the diagrams above represents this whole
|
|
|
|
sequence:
|
|
|
|
|
|
|
|
- when KEY-ON = 1, normal Attack phase is generated (*without* any
|
|
|
|
difference when compared to normal mode),
|
|
|
|
|
|
|
|
- later, when envelope level reaches minimum level (max volume),
|
|
|
|
the EG switches to Decay phase (which works with bigger steps
|
|
|
|
when compared to normal mode - see below),
|
|
|
|
|
|
|
|
- later when envelope level passes the SL level,
|
|
|
|
the EG swithes to Sustain phase (which works with bigger steps
|
|
|
|
when compared to normal mode - see below),
|
|
|
|
|
|
|
|
- finally when envelope level reaches maximum level (min volume),
|
|
|
|
the EG switches to Attack phase again (depends on actual waveform).
|
|
|
|
|
|
|
|
Important is that when switch to Attack phase occurs, the phase counter
|
|
|
|
of that operator will be zeroed-out (as in normal KEY-ON) but not always.
|
|
|
|
(I havent found the rule for that - perhaps only when the output level is low)
|
|
|
|
|
|
|
|
The difference (when compared to normal Envelope Generator mode) is
|
|
|
|
that the resolution in Decay and Sustain phases is 4 times lower;
|
|
|
|
this results in only 256 steps instead of normal 1024.
|
|
|
|
In other words:
|
|
|
|
when SSG-EG is disabled, the step inside of the EG is one,
|
|
|
|
when SSG-EG is enabled, the step is four (in Decay and Sustain phases).
|
|
|
|
|
|
|
|
Times between the level changes are the same in both modes.
|
|
|
|
|
|
|
|
|
|
|
|
Important:
|
|
|
|
Decay 1 Level (so called SL) is compared to actual SSG-EG output, so
|
|
|
|
it is the same in both SSG and no-SSG modes, with this exception:
|
|
|
|
|
|
|
|
when the SSG-EG is enabled and is generating raising levels
|
|
|
|
(when the EG output is inverted) the SL will be found at wrong level !!!
|
|
|
|
For example, when SL=02:
|
|
|
|
0 -6 = -6dB in non-inverted EG output
|
|
|
|
96-6 = -90dB in inverted EG output
|
|
|
|
Which means that EG compares its level to SL as usual, and that the
|
|
|
|
output is simply inverted afterall.
|
|
|
|
|
|
|
|
|
|
|
|
The Yamaha's manuals say that AR should be set to 0x1f (max speed).
|
|
|
|
That is not necessary, but then EG will be generating Attack phase.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xa0:
|
|
|
|
switch( OPN_SLOT(r) ){
|
|
|
|
case 0: /* 0xa0-0xa2 : FNUM1 */
|
|
|
|
{
|
|
|
|
UINT32 fn = (((UINT32)((ym2612.OPN.ST.fn_h)&7))<<8) + v;
|
|
|
|
UINT8 blk = ym2612.OPN.ST.fn_h>>3;
|
|
|
|
/* keyscale code */
|
|
|
|
CH->kcode = (blk<<2) | opn_fktable[fn >> 7];
|
|
|
|
/* phase increment counter */
|
|
|
|
CH->fc = ym2612.OPN.fn_table[fn*2]>>(7-blk);
|
|
|
|
|
|
|
|
/* store fnum in clear form for LFO PM calculations */
|
|
|
|
CH->block_fnum = (blk<<11) | fn;
|
|
|
|
|
|
|
|
CH->SLOT[SLOT1].Incr=-1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1: /* 0xa4-0xa6 : FNUM2,BLK */
|
|
|
|
ym2612.OPN.ST.fn_h = v&0x3f;
|
|
|
|
break;
|
|
|
|
case 2: /* 0xa8-0xaa : 3CH FNUM1 */
|
|
|
|
if(r < 0x100)
|
|
|
|
{
|
|
|
|
UINT32 fn = (((UINT32)(ym2612.OPN.SL3.fn_h&7))<<8) + v;
|
|
|
|
UINT8 blk = ym2612.OPN.SL3.fn_h>>3;
|
|
|
|
/* keyscale code */
|
|
|
|
ym2612.OPN.SL3.kcode[c]= (blk<<2) | opn_fktable[fn >> 7];
|
|
|
|
/* phase increment counter */
|
|
|
|
ym2612.OPN.SL3.fc[c] = ym2612.OPN.fn_table[fn*2]>>(7-blk);
|
|
|
|
ym2612.OPN.SL3.block_fnum[c] = (blk<<11) | fn; //fn;
|
|
|
|
ym2612.CH[2].SLOT[SLOT1].Incr=-1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3: /* 0xac-0xae : 3CH FNUM2,BLK */
|
|
|
|
if(r < 0x100)
|
|
|
|
ym2612.OPN.SL3.fn_h = v&0x3f;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0xb0:
|
|
|
|
switch( OPN_SLOT(r) ){
|
|
|
|
case 0: /* 0xb0-0xb2 : FB,ALGO */
|
|
|
|
{
|
|
|
|
int feedback = (v>>3)&7;
|
|
|
|
CH->ALGO = v&7;
|
|
|
|
CH->FB = feedback ? feedback+6 : 0;
|
|
|
|
setup_connection( CH, c );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1: /* 0xb4-0xb6 : L , R , AMS , PMS (ym2612/YM2610B/YM2610/YM2608) */
|
|
|
|
/* b0-2 PMS */
|
|
|
|
CH->pms = (v & 7) * 32; /* CH->pms = PM depth * 32 (index in lfo_pm_table) */
|
|
|
|
|
|
|
|
/* b4-5 AMS */
|
|
|
|
CH->ams = lfo_ams_depth_shift[(v>>4) & 0x03];
|
|
|
|
|
|
|
|
/* PAN : b7 = L, b6 = R */
|
|
|
|
ym2612.OPN.pan[ c*2 ] = (v & 0x80) ? ~0 : 0;
|
|
|
|
ym2612.OPN.pan[ c*2+1 ] = (v & 0x40) ? ~0 : 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* initialize time tables */
|
|
|
|
static void init_timetables(double freqbase)
|
|
|
|
{
|
|
|
|
int i,d;
|
|
|
|
double rate;
|
|
|
|
|
|
|
|
/* DeTune table */
|
|
|
|
for (d = 0;d <= 3;d++)
|
|
|
|
{
|
|
|
|
for (i = 0;i <= 31;i++)
|
|
|
|
{
|
|
|
|
rate = ((double)dt_tab[d*32 + i]) * freqbase * (1<<(FREQ_SH-10)); /* -10 because chip works with 10.10 fixed point, while we use 16.16 */
|
|
|
|
ym2612.OPN.ST.dt_tab[d][i] = (INT32) rate;
|
|
|
|
ym2612.OPN.ST.dt_tab[d+4][i] = -ym2612.OPN.ST.dt_tab[d][i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* there are 2048 FNUMs that can be generated using FNUM/BLK registers
|
|
|
|
but LFO works with one more bit of a precision so we really need 4096 elements */
|
|
|
|
/* calculate fnumber -> increment counter table */
|
|
|
|
for(i = 0; i < 4096; i++)
|
|
|
|
{
|
|
|
|
/* freq table for octave 7 */
|
|
|
|
/* OPN phase increment counter = 20bit */
|
|
|
|
/* the correct formula is : F-Number = (144 * fnote * 2^20 / M) / 2^(B-1) */
|
|
|
|
/* where sample clock is M/144 */
|
|
|
|
/* this means the increment value for one clock sample is FNUM * 2^(B-1) = FNUM * 64 for octave 7 */
|
|
|
|
/* we also need to handle the ratio between the chip frequency and the emulated frequency (can be 1.0) */
|
|
|
|
ym2612.OPN.fn_table[i] = (UINT32)( (double)i * 32 * freqbase * (1<<(FREQ_SH-10)) ); /* -10 because chip works with 10.10 fixed point, while we use 16.16 */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* maximal frequency is required for Phase overflow calculation, register size is 17 bits (Nemesis) */
|
|
|
|
ym2612.OPN.fn_max = (UINT32)( (double)0x20000 * freqbase * (1<<(FREQ_SH-10)) );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* prescaler set (and make time tables) */
|
|
|
|
static void OPNSetPres(int pres)
|
|
|
|
{
|
|
|
|
/* frequency base (ratio between FM original samplerate & desired output samplerate)*/
|
|
|
|
double freqbase = ym2612.OPN.ST.clock / ym2612.OPN.ST.rate / pres;
|
|
|
|
|
|
|
|
/* YM2612 running at original frequency (~53267 Hz) */
|
|
|
|
if (config.hq_fm) freqbase = 1.0;
|
|
|
|
|
|
|
|
/* EG is updated every 3 samples */
|
|
|
|
ym2612.OPN.eg_timer_add = (UINT32)((1<<EG_SH) * freqbase);
|
|
|
|
ym2612.OPN.eg_timer_overflow = ( 3 ) * (1<<EG_SH);
|
|
|
|
|
|
|
|
/* LFO timer increment (every samples) */
|
|
|
|
ym2612.OPN.lfo_timer_add = (UINT32)((1<<LFO_SH) * freqbase);
|
|
|
|
|
|
|
|
/* Timers increment (every samples) */
|
|
|
|
ym2612.OPN.ST.TimerBase = (int) ((1 << TIMER_SH) * freqbase);
|
|
|
|
|
|
|
|
/* make time tables */
|
|
|
|
init_timetables(freqbase);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void reset_channels(FM_CH *CH , int num )
|
|
|
|
{
|
|
|
|
int c,s;
|
|
|
|
|
|
|
|
for( c = 0 ; c < num ; c++ )
|
|
|
|
{
|
|
|
|
CH[c].mem_value = 0;
|
|
|
|
CH[c].op1_out[0] = 0;
|
|
|
|
CH[c].op1_out[1] = 0;
|
|
|
|
for(s = 0 ; s < 4 ; s++ )
|
|
|
|
{
|
|
|
|
CH[c].SLOT[s].Incr = -1;
|
|
|
|
CH[c].SLOT[s].key = 0;
|
|
|
|
CH[c].SLOT[s].phase = 0;
|
|
|
|
CH[c].SLOT[s].ssgn = 0;
|
|
|
|
CH[c].SLOT[s].state = EG_OFF;
|
|
|
|
CH[c].SLOT[s].volume = MAX_ATT_INDEX;
|
|
|
|
CH[c].SLOT[s].vol_out = MAX_ATT_INDEX;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* initialize generic tables */
|
|
|
|
static void init_tables(void)
|
|
|
|
{
|
|
|
|
signed int i,x;
|
|
|
|
signed int n;
|
|
|
|
double o,m;
|
|
|
|
|
|
|
|
/* DAC precision */
|
|
|
|
unsigned int mask = ~((1 << (14 - config.dac_bits)) - 1);
|
|
|
|
|
|
|
|
/* build Linear Power Table */
|
|
|
|
for (x=0; x<TL_RES_LEN; x++)
|
|
|
|
{
|
|
|
|
m = (1<<16) / pow(2,(x+1) * (ENV_STEP/4.0) / 8.0);
|
|
|
|
m = floor(m);
|
|
|
|
|
|
|
|
/* we never reach (1<<16) here due to the (x+1) */
|
|
|
|
/* result fits within 16 bits at maximum */
|
|
|
|
|
|
|
|
n = (int)m; /* 16 bits here */
|
|
|
|
n >>= 4; /* 12 bits here */
|
|
|
|
if (n&1) /* round to nearest */
|
|
|
|
n = (n>>1)+1;
|
|
|
|
else
|
|
|
|
n = n>>1;
|
|
|
|
/* 11 bits here (rounded) */
|
|
|
|
n <<= 2; /* 13 bits here (as in real chip) */
|
|
|
|
|
|
|
|
/* 14 bits (with sign bit) */
|
|
|
|
tl_tab[ x*2 + 0 ] = n & mask;
|
|
|
|
tl_tab[ x*2 + 1 ] = -tl_tab[ x*2 + 0 ] & mask;
|
|
|
|
|
|
|
|
/* one entry in the 'Power' table use the following format, xxxxxyyyyyyyys with: */
|
|
|
|
/* s = sign bit */
|
|
|
|
/* yyyyyyyy = 8-bits decimal part (0-TL_RES_LEN) */
|
|
|
|
/* xxxxx = 5-bits integer 'shift' value (0-31) but, since Power table output is 13 bits, */
|
|
|
|
/* any value above 13 (included) would be discarded. */
|
|
|
|
for (i=1; i<13; i++)
|
|
|
|
{
|
|
|
|
tl_tab[ x*2+0 + i*2*TL_RES_LEN ] = (tl_tab[ x*2+0 ]>>i) & mask;
|
|
|
|
tl_tab[ x*2+1 + i*2*TL_RES_LEN ] = -tl_tab[ x*2+0 + i*2*TL_RES_LEN ] & mask;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* build Logarithmic Sinus table */
|
|
|
|
for (i=0; i<SIN_LEN; i++)
|
|
|
|
{
|
|
|
|
/* non-standard sinus */
|
|
|
|
m = sin( ((i*2)+1) * M_PI / SIN_LEN ); /* checked against the real chip */
|
|
|
|
/* we never reach zero here due to ((i*2)+1) */
|
|
|
|
|
|
|
|
if (m>0.0)
|
|
|
|
o = 8*log(1.0/m)/log(2); /* convert to 'decibels' */
|
|
|
|
else
|
|
|
|
o = 8*log(-1.0/m)/log(2); /* convert to 'decibels' */
|
|
|
|
|
|
|
|
o = o / (ENV_STEP/4);
|
|
|
|
|
|
|
|
n = (int)(2.0*o);
|
|
|
|
if (n&1) /* round to nearest */
|
|
|
|
n = (n>>1)+1;
|
|
|
|
else
|
|
|
|
n = n>>1;
|
|
|
|
|
|
|
|
/* 13-bits (8.5) value is formatted for above 'Power' table */
|
|
|
|
sin_tab[ i ] = n*2 + (m>=0.0? 0: 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* build LFO PM modulation table */
|
|
|
|
for(i = 0; i < 8; i++) /* 8 PM depths */
|
|
|
|
{
|
|
|
|
UINT8 fnum;
|
|
|
|
for (fnum=0; fnum<128; fnum++) /* 7 bits meaningful of F-NUMBER */
|
|
|
|
{
|
|
|
|
UINT8 value;
|
|
|
|
UINT8 step;
|
|
|
|
UINT32 offset_depth = i;
|
|
|
|
UINT32 offset_fnum_bit;
|
|
|
|
UINT32 bit_tmp;
|
|
|
|
|
|
|
|
for (step=0; step<8; step++)
|
|
|
|
{
|
|
|
|
value = 0;
|
|
|
|
for (bit_tmp=0; bit_tmp<7; bit_tmp++) /* 7 bits */
|
|
|
|
{
|
|
|
|
if (fnum & (1<<bit_tmp)) /* only if bit "bit_tmp" is set */
|
|
|
|
{
|
|
|
|
offset_fnum_bit = bit_tmp * 8;
|
|
|
|
value += lfo_pm_output[offset_fnum_bit + offset_depth][step];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* 32 steps for LFO PM (sinus) */
|
|
|
|
lfo_pm_table[(fnum*32*8) + (i*32) + step + 0] = value;
|
|
|
|
lfo_pm_table[(fnum*32*8) + (i*32) +(step^7)+ 8] = value;
|
|
|
|
lfo_pm_table[(fnum*32*8) + (i*32) + step +16] = -value;
|
|
|
|
lfo_pm_table[(fnum*32*8) + (i*32) +(step^7)+24] = -value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* initialize ym2612 emulator(s) */
|
|
|
|
void YM2612Init(double clock, int rate)
|
|
|
|
{
|
|
|
|
memset(&ym2612,0,sizeof(YM2612));
|
|
|
|
init_tables();
|
|
|
|
ym2612.OPN.ST.clock = clock;
|
|
|
|
ym2612.OPN.ST.rate = rate;
|
|
|
|
OPNSetPres(6*24); /* YM2612 prescaler is fixed to 1/6, one sample (6 mixed channels) is output for each 24 FM clocks */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* reset OPN registers */
|
|
|
|
void YM2612ResetChip(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
ym2612.OPN.eg_timer = 0;
|
|
|
|
ym2612.OPN.eg_cnt = 0;
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
ym2612.OPN.lfo_timer_overflow = 0;
|
|
|
|
ym2612.OPN.lfo_timer = 0;
|
|
|
|
ym2612.OPN.lfo_cnt = 0;
|
|
|
|
ym2612.OPN.LFO_AM = 0;
|
|
|
|
ym2612.OPN.LFO_PM = 0;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
ym2612.OPN.ST.TAC = 0;
|
|
|
|
ym2612.OPN.ST.TBC = 0;
|
|
|
|
|
|
|
|
ym2612.OPN.SL3.key_csm = 0;
|
|
|
|
|
|
|
|
ym2612.dacen = 0;
|
|
|
|
ym2612.dacout = 0;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
|
|
|
|
set_timers(0x30);
|
|
|
|
ym2612.OPN.ST.TB = 0;
|
|
|
|
ym2612.OPN.ST.TBL = 256 << (TIMER_SH + 4);
|
|
|
|
ym2612.OPN.ST.TA = 0;
|
|
|
|
ym2612.OPN.ST.TAL = 1024 << TIMER_SH;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
reset_channels(&ym2612.CH[0] , 6 );
|
|
|
|
|
|
|
|
for(i = 0xb6 ; i >= 0xb4 ; i-- )
|
|
|
|
{
|
|
|
|
OPNWriteReg(i ,0xc0);
|
|
|
|
OPNWriteReg(i|0x100,0xc0);
|
|
|
|
}
|
|
|
|
for(i = 0xb2 ; i >= 0x30 ; i-- )
|
|
|
|
{
|
|
|
|
OPNWriteReg(i ,0);
|
|
|
|
OPNWriteReg(i|0x100,0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ym2612 write */
|
|
|
|
/* n = number */
|
|
|
|
/* a = address */
|
|
|
|
/* v = value */
|
|
|
|
void YM2612Write(unsigned int a, unsigned int v)
|
|
|
|
{
|
|
|
|
v &= 0xff; /* adjust to 8 bit bus */
|
|
|
|
|
|
|
|
switch( a )
|
|
|
|
{
|
|
|
|
case 0: /* address port 0 */
|
|
|
|
ym2612.OPN.ST.address = v;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2: /* address port 1 */
|
|
|
|
ym2612.OPN.ST.address = v | 0x100;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: /* data port */
|
|
|
|
{
|
|
|
|
int addr = ym2612.OPN.ST.address; /* verified by Nemesis on real YM2612 */
|
|
|
|
switch( addr & 0x1f0 )
|
|
|
|
{
|
|
|
|
case 0x20: /* 0x20-0x2f Mode */
|
|
|
|
switch( addr )
|
|
|
|
{
|
|
|
|
case 0x2a: /* DAC data (ym2612) */
|
|
|
|
ym2612.dacout = ((int)v - 0x80) << 6; /* level unknown (5 is too low, 8 is too loud) */
|
|
|
|
break;
|
|
|
|
case 0x2b: /* DAC Sel (ym2612) */
|
|
|
|
/* b7 = dac enable */
|
|
|
|
ym2612.dacen = v & 0x80;
|
|
|
|
break;
|
|
|
|
default: /* OPN section */
|
|
|
|
/* write register */
|
|
|
|
OPNWriteMode(addr,v);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default: /* 0x30-0xff OPN section */
|
|
|
|
/* write register */
|
|
|
|
OPNWriteReg(addr,v);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int YM2612Read(void)
|
|
|
|
{
|
|
|
|
return ym2612.OPN.ST.status & 0xff;
|
|
|
|
}
|
|
|
|
|
2011-09-25 12:21:44 +02:00
|
|
|
/* Generate samples for ym2612 */
|
|
|
|
void YM2612Update(int *buffer, int length)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
|
|
|
int i;
|
2011-09-25 12:21:44 +02:00
|
|
|
int lt,rt;
|
2011-07-14 00:49:52 +02:00
|
|
|
|
|
|
|
/* refresh PG increments and EG rates if required */
|
|
|
|
refresh_fc_eg_chan(&ym2612.CH[0]);
|
|
|
|
refresh_fc_eg_chan(&ym2612.CH[1]);
|
|
|
|
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!(ym2612.OPN.ST.mode & 0xC0))
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
refresh_fc_eg_chan(&ym2612.CH[2]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2011-07-14 00:49:52 +02:00
|
|
|
/* 3SLOT MODE (operator order is 0,1,3,2) */
|
|
|
|
if(ym2612.CH[2].SLOT[SLOT1].Incr==-1)
|
|
|
|
{
|
|
|
|
refresh_fc_eg_slot(&ym2612.CH[2].SLOT[SLOT1] , ym2612.OPN.SL3.fc[1] , ym2612.OPN.SL3.kcode[1] );
|
|
|
|
refresh_fc_eg_slot(&ym2612.CH[2].SLOT[SLOT2] , ym2612.OPN.SL3.fc[2] , ym2612.OPN.SL3.kcode[2] );
|
|
|
|
refresh_fc_eg_slot(&ym2612.CH[2].SLOT[SLOT3] , ym2612.OPN.SL3.fc[0] , ym2612.OPN.SL3.kcode[0] );
|
|
|
|
refresh_fc_eg_slot(&ym2612.CH[2].SLOT[SLOT4] , ym2612.CH[2].fc , ym2612.CH[2].kcode );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
refresh_fc_eg_chan(&ym2612.CH[3]);
|
|
|
|
refresh_fc_eg_chan(&ym2612.CH[4]);
|
|
|
|
refresh_fc_eg_chan(&ym2612.CH[5]);
|
|
|
|
|
|
|
|
/* buffering */
|
|
|
|
for(i=0; i < length ; i++)
|
|
|
|
{
|
|
|
|
/* clear outputs */
|
|
|
|
out_fm[0] = 0;
|
|
|
|
out_fm[1] = 0;
|
|
|
|
out_fm[2] = 0;
|
|
|
|
out_fm[3] = 0;
|
|
|
|
out_fm[4] = 0;
|
|
|
|
out_fm[5] = 0;
|
|
|
|
|
|
|
|
/* update SSG-EG output */
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[0].SLOT[SLOT1]);
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[1].SLOT[SLOT1]);
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[2].SLOT[SLOT1]);
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[3].SLOT[SLOT1]);
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[4].SLOT[SLOT1]);
|
|
|
|
update_ssg_eg_channel(&ym2612.CH[5].SLOT[SLOT1]);
|
|
|
|
|
|
|
|
/* calculate FM */
|
|
|
|
chan_calc(&ym2612.CH[0]);
|
|
|
|
chan_calc(&ym2612.CH[1]);
|
|
|
|
chan_calc(&ym2612.CH[2]);
|
|
|
|
chan_calc(&ym2612.CH[3]);
|
|
|
|
chan_calc(&ym2612.CH[4]);
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
if (!ym2612.dacen)
|
|
|
|
{
|
|
|
|
chan_calc(&ym2612.CH[5]);
|
|
|
|
}
|
|
|
|
else
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
|
|
|
/* DAC Mode */
|
|
|
|
out_fm[5] = ym2612.dacout;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* advance LFO */
|
|
|
|
advance_lfo();
|
|
|
|
|
|
|
|
/* advance envelope generator */
|
|
|
|
ym2612.OPN.eg_timer += ym2612.OPN.eg_timer_add;
|
|
|
|
while (ym2612.OPN.eg_timer >= ym2612.OPN.eg_timer_overflow)
|
|
|
|
{
|
|
|
|
ym2612.OPN.eg_timer -= ym2612.OPN.eg_timer_overflow;
|
|
|
|
ym2612.OPN.eg_cnt++;
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
|
|
|
advance_eg_channels();
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* 14-bit DAC inputs (range is -8192;+8192) */
|
|
|
|
if (out_fm[0] > 8192) out_fm[0] = 8192;
|
|
|
|
else if (out_fm[0] < -8192) out_fm[0] = -8192;
|
|
|
|
if (out_fm[1] > 8192) out_fm[1] = 8192;
|
|
|
|
else if (out_fm[1] < -8192) out_fm[1] = -8192;
|
|
|
|
if (out_fm[2] > 8192) out_fm[2] = 8192;
|
|
|
|
else if (out_fm[2] < -8192) out_fm[2] = -8192;
|
|
|
|
if (out_fm[3] > 8192) out_fm[3] = 8192;
|
|
|
|
else if (out_fm[3] < -8192) out_fm[3] = -8192;
|
|
|
|
if (out_fm[4] > 8192) out_fm[4] = 8192;
|
|
|
|
else if (out_fm[4] < -8192) out_fm[4] = -8192;
|
|
|
|
if (out_fm[5] > 8192) out_fm[5] = 8192;
|
|
|
|
else if (out_fm[5] < -8192) out_fm[5] = -8192;
|
|
|
|
|
|
|
|
/* 6-channels mixing */
|
|
|
|
lt = ((out_fm[0]) & ym2612.OPN.pan[0]);
|
|
|
|
rt = ((out_fm[0]) & ym2612.OPN.pan[1]);
|
|
|
|
lt += ((out_fm[1]) & ym2612.OPN.pan[2]);
|
|
|
|
rt += ((out_fm[1]) & ym2612.OPN.pan[3]);
|
|
|
|
lt += ((out_fm[2]) & ym2612.OPN.pan[4]);
|
|
|
|
rt += ((out_fm[2]) & ym2612.OPN.pan[5]);
|
|
|
|
lt += ((out_fm[3]) & ym2612.OPN.pan[6]);
|
|
|
|
rt += ((out_fm[3]) & ym2612.OPN.pan[7]);
|
|
|
|
lt += ((out_fm[4]) & ym2612.OPN.pan[8]);
|
|
|
|
rt += ((out_fm[4]) & ym2612.OPN.pan[9]);
|
|
|
|
lt += ((out_fm[5]) & ym2612.OPN.pan[10]);
|
|
|
|
rt += ((out_fm[5]) & ym2612.OPN.pan[11]);
|
|
|
|
|
|
|
|
/* buffering */
|
|
|
|
*buffer++ = lt;
|
|
|
|
*buffer++ = rt;
|
|
|
|
|
|
|
|
/* CSM mode: if CSM Key ON has occured, CSM Key OFF need to be sent */
|
|
|
|
/* only if Timer A does not overflow again (i.e CSM Key ON not set again) */
|
|
|
|
ym2612.OPN.SL3.key_csm <<= 1;
|
|
|
|
|
|
|
|
/* timer A control */
|
|
|
|
INTERNAL_TIMER_A();
|
|
|
|
|
|
|
|
/* CSM Mode Key ON still disabled */
|
|
|
|
if (ym2612.OPN.SL3.key_csm & 2)
|
|
|
|
{
|
|
|
|
/* CSM Mode Key OFF (verified by Nemesis on real hardware) */
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT1);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT2);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT3);
|
|
|
|
FM_KEYOFF_CSM(&ym2612.CH[2],SLOT4);
|
|
|
|
ym2612.OPN.SL3.key_csm = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* timer B control */
|
|
|
|
INTERNAL_TIMER_B(length);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char *YM2612GetContextPtr(void)
|
|
|
|
{
|
|
|
|
return (unsigned char *)&ym2612;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int YM2612GetContextSize(void)
|
|
|
|
{
|
|
|
|
return sizeof(YM2612);
|
|
|
|
}
|
|
|
|
|
|
|
|
void YM2612Restore(unsigned char *buffer)
|
|
|
|
{
|
|
|
|
/* save current timings */
|
|
|
|
double clock = ym2612.OPN.ST.clock;
|
|
|
|
int rate = ym2612.OPN.ST.rate;
|
|
|
|
|
|
|
|
/* restore internal state */
|
|
|
|
memcpy(&ym2612, buffer, sizeof(YM2612));
|
|
|
|
|
|
|
|
/* keep current timings */
|
|
|
|
ym2612.OPN.ST.clock = clock;
|
|
|
|
ym2612.OPN.ST.rate = rate;
|
|
|
|
OPNSetPres(6*24);
|
|
|
|
|
|
|
|
/* restore outputs connections */
|
|
|
|
setup_connection(&ym2612.CH[0],0);
|
|
|
|
setup_connection(&ym2612.CH[1],1);
|
|
|
|
setup_connection(&ym2612.CH[2],2);
|
|
|
|
setup_connection(&ym2612.CH[3],3);
|
|
|
|
setup_connection(&ym2612.CH[4],4);
|
|
|
|
setup_connection(&ym2612.CH[5],5);
|
|
|
|
|
|
|
|
/* restore TL table (DAC resolution might have been modified) */
|
|
|
|
init_tables();
|
|
|
|
}
|
|
|
|
|
|
|
|
int YM2612LoadContext(unsigned char *state)
|
|
|
|
{
|
|
|
|
int bufferptr = sizeof(YM2612);
|
|
|
|
|
|
|
|
/* restore YM2612 context */
|
|
|
|
YM2612Restore(state);
|
|
|
|
|
|
|
|
int c,s;
|
|
|
|
uint8 index;
|
|
|
|
|
|
|
|
/* restore DT table address pointer for each channel slots */
|
|
|
|
for( c = 0 ; c < 6 ; c++ )
|
|
|
|
{
|
|
|
|
for(s = 0 ; s < 4 ; s++ )
|
|
|
|
{
|
|
|
|
load_param(&index,sizeof(index));
|
|
|
|
bufferptr += sizeof(index);
|
|
|
|
ym2612.CH[c].SLOT[s].DT = ym2612.OPN.ST.dt_tab[index&7];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return bufferptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
int YM2612SaveContext(unsigned char *state)
|
|
|
|
{
|
|
|
|
int c,s;
|
|
|
|
uint8 index;
|
|
|
|
int bufferptr = sizeof(YM2612);
|
|
|
|
|
|
|
|
/* save YM2612 context */
|
|
|
|
memcpy(state, &ym2612, sizeof(YM2612));
|
|
|
|
|
|
|
|
/* save DT table index for each channel slots */
|
|
|
|
for( c = 0 ; c < 6 ; c++ )
|
|
|
|
{
|
|
|
|
for(s = 0 ; s < 4 ; s++ )
|
|
|
|
{
|
|
|
|
index = (ym2612.CH[c].SLOT[s].DT - ym2612.OPN.ST.dt_tab[0]) >> 5;
|
|
|
|
save_param(&index,sizeof(index));
|
|
|
|
bufferptr += sizeof(index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return bufferptr;
|
|
|
|
}
|