mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-14 14:55:12 +01:00
443 lines
10 KiB
C
443 lines
10 KiB
C
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#include "emumain.h"
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#include <psp2/types.h>
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#include <psp2/kernel/threadmgr.h>
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#include "time.h"
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#include <psp2/rtc.h>
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#define SCE_KERNEL_OK 0
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#include "psplib/pl_rewind.h"
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#include "psplib/pl_file.h"
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#include "psplib/pl_snd.h"
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#include "psplib/pl_perf.h"
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#include "psplib/pl_util.h"
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#include "psplib/pl_psp.h"
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#include "psplib/video.h"
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#include "psplib/ctrl.h"
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#include "shared.h"
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#include "sound.h"
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#include "system.h"
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#include "md_ntsc.h"
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#include "sms_ntsc.h"
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//#include <debugnet.h>
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#define ip_server "192.168.1.130"
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#define port_server 18194
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PspImage *Screen;
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pl_rewind Rewinder;
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static pl_perf_counter FpsCounter;
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static int ClearScreen;
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static int ScreenX, ScreenY, ScreenW, ScreenH;
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static int TicksPerUpdate;
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static u32 TicksPerSecond;
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static u64 LastTick;
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static u64 CurrentTick;
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static int Frame;
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static int Rewinding;
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extern pl_file_path CurrentGame;
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extern EmulatorOptions Options;
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extern const u64 ButtonMask[];
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extern const int ButtonMapId[];
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extern struct ButtonConfig ActiveConfig;
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extern char *ScreenshotPath;
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static short soundbuffer[SOUND_SAMPLES*2*10];
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static int soundPosWrite = 0;
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static int soundPosRead = 0;
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static SceUID console_mtx;
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static inline void RenderVideo();
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static void AudioCallback(pl_snd_sample* buf,
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unsigned int samples,
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void *userdata);
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void MixerCallback(int16 **stream, int16 **output, int length);
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md_ntsc_t *md_ntsc;
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sms_ntsc_t *sms_ntsc;
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int bEmulate;
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void osd_input_update()
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{
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/* Reset input */
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input.pad[0] = 0;
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input.analog[0][0] = 0x7F;
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static SceCtrlData pad;
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static int autofire_status = 0;
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/* Check the input */
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if (pspCtrlPollControls(&pad))
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{
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if (--autofire_status < 0)
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autofire_status = Options.AutoFire;
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/* Parse input */
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int i, on, code;
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for (i = 0; ButtonMapId[i] >= 0; i++)
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{
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code = ActiveConfig.ButtonMap[ButtonMapId[i]];
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on = (pad.buttons & ButtonMask[i]) == ButtonMask[i];
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/* Check to see if a button set is pressed. If so, unset it, so it */
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/* doesn't trigger any other combination presses. */
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if (on) pad.buttons &= ~ButtonMask[i];
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if (code & AFI)
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{
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if (on && (autofire_status == 0))
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input.pad[0] |= CODE_MASK(code);
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continue;
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}
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else if (code & JOY)
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{
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if (on) {
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input.pad[0] |= CODE_MASK(code);
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}
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continue;
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}
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else if (code & SYS)
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{
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if (on)
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{
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if (CODE_MASK(code) == (INPUT_START))
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input.system[0] |= INPUT_START;
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}
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continue;
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}
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if (code & SPC)
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{
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switch (CODE_MASK(code))
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{
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case SPC_MENU:
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if (on) bEmulate=0;
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break;
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case SPC_REWIND:
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Rewinding = on;
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break;
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}
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}
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}
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}
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return;
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}
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void InitEmulator()
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{
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//debugNetInit(ip_server,port_server,DEBUG);
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set_config_defaults();
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ClearScreen = 0;
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/* Initialize screen buffer */
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Screen = pspImageCreateVram(720, 576, PSP_IMAGE_16BPP);
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// pspImageClear(Screen, 0x8000);
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console_mtx = sceKernelCreateSema("sound_sema", 0, 0, 1, 0);
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/*if (console_mtx > 0) {
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debugNetPrintf(DEBUG,"Sound Mutex UID: 0x%08X\n", console_mtx);
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}*/
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/* Set up bitmap structure */
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memset(&bitmap, 0, sizeof(t_bitmap));
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bitmap.width = Screen->Width;
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bitmap.height = Screen->Height;
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bitmap.pitch = (bitmap.width * 2);
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bitmap.data = (unsigned char *)Screen->Pixels;
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bitmap.viewport.changed = 3;
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pl_snd_set_callback(0, AudioCallback, NULL);
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}
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void RunEmulator()
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{
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float ratio;
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//debugNetPrintf(DEBUG,"RunEmulator\n");
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pspImageClear(Screen, 0);
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//debugNetPrintf(DEBUG,"ImageClear\n");
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if(bitmap.viewport.changed & 1)
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{
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bitmap.viewport.changed &= ~1;
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/* source bitmap */
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Screen->Viewport.Width = bitmap.viewport.w+2*bitmap.viewport.x;
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Screen->Viewport.Height = bitmap.viewport.h+2*bitmap.viewport.y;
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}
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/* Recompute screen size/position */
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switch (Options.DisplayMode)
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{
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default:
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case DISPLAY_MODE_UNSCALED:
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ScreenW = Screen->Viewport.Width;
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ScreenH = Screen->Viewport.Height;
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break;
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case DISPLAY_MODE_FIT_HEIGHT:
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ratio = (float)SCR_HEIGHT / (float)Screen->Viewport.Height;
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ScreenW = (float)bitmap.viewport.w * ratio - 2;
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ScreenH = SCR_HEIGHT;
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break;
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case DISPLAY_MODE_FILL_SCREEN:
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ScreenW = SCR_WIDTH;
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ScreenH = SCR_HEIGHT;
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break;
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case DISPLAY_MODE_2X:
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ScreenW = Screen->Viewport.Width*2;
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ScreenH = Screen->Viewport.Height*2;
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break;
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case DISPLAY_MODE_3X:
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ScreenW = Screen->Viewport.Width*3;
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ScreenH = Screen->Viewport.Height*3;
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break;
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}
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//debugNetPrintf(DEBUG,"screensize %d %d\n" ,Screen->Viewport.Width ,Screen->Viewport.Height);
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ScreenX = (SCR_WIDTH / 2) - (ScreenW / 2);
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ScreenY = (SCR_HEIGHT / 2) - (ScreenH / 2);
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/* Init performance counter */
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pl_perf_init_counter(&FpsCounter);
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/* Recompute update frequency */
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TicksPerSecond = sceRtcGetTickResolution();
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if (Options.UpdateFreq)
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{
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TicksPerUpdate = TicksPerSecond
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/ (Options.UpdateFreq / (Options.Frameskip + 1));
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sceRtcGetCurrentTick(&LastTick);
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}
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Frame = 0;
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ClearScreen = 2;
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Rewinding = 0;
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//pl_rewind_realloc(&Rewinder);
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int frames_until_save = 0;
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/* Resume sound */
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pl_snd_resume(0);
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/* Wait for V. refresh */
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pspVideoWaitVSync();
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bEmulate = 1;
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/* Main emulation loop */
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while (!ExitPSP&&bEmulate)
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{
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/* Rewind/save state */
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/*if (!Rewinding)
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{
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if (--frames_until_save <= 0)
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{
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frames_until_save = Options.RewindSaveRate;
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pl_rewind_save(&Rewinder);
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}
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}
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else
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{
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frames_until_save = Options.RewindSaveRate;
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if (!pl_rewind_restore(&Rewinder))
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continue;
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}*/
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/* Run the system emulation for a frame */
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if (++Frame <= Options.Frameskip)
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{
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/* Skip frame */
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if (system_hw == SYSTEM_MCD)
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{
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system_frame_scd(1);
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}
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else if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
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{
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system_frame_gen(1);
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}
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else
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{
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system_frame_sms(1);
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}
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}
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else
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{
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if (system_hw == SYSTEM_MCD)
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{
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system_frame_scd(0);
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}
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else if ((system_hw & SYSTEM_PBC) == SYSTEM_MD)
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{
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system_frame_gen(0);
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}
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else
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{
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system_frame_sms(0);
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}
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Frame = 0;
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/* Display */
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if(bitmap.viewport.changed & 1)
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{
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bitmap.viewport.changed &= ~1;
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/* source bitmap */
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Screen->Viewport.Width = bitmap.viewport.w+2*bitmap.viewport.x;
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Screen->Viewport.Height = bitmap.viewport.h+2*bitmap.viewport.y;
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/* Recompute screen size/position */
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switch (Options.DisplayMode)
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{
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default:
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case DISPLAY_MODE_UNSCALED:
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ScreenW = Screen->Viewport.Width;
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ScreenH = Screen->Viewport.Height;
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break;
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case DISPLAY_MODE_FIT_HEIGHT:
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ratio = (float)SCR_HEIGHT / (float)Screen->Viewport.Height;
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ScreenW = (float)bitmap.viewport.w * ratio - 2;
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ScreenH = SCR_HEIGHT;
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break;
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case DISPLAY_MODE_FILL_SCREEN:
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ScreenW = SCR_WIDTH;
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ScreenH = SCR_HEIGHT;
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break;
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case DISPLAY_MODE_2X:
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ScreenW = Screen->Viewport.Width*2;
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ScreenH = Screen->Viewport.Height*2;
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break;
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case DISPLAY_MODE_3X:
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ScreenW = Screen->Viewport.Width*3;
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ScreenH = Screen->Viewport.Height*3;
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break;
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}
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ScreenX = (SCR_WIDTH / 2) - (ScreenW / 2);
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ScreenY = (SCR_HEIGHT / 2) - (ScreenH / 2);
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}
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//debugNetPrintf(DEBUG,"main %d %d \n",soundPosRead,soundPosWrite);
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int size = audio_update(&soundbuffer[soundPosRead])*2;
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//debugNetPrintf(DEBUG,"filling %d \n",size);
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soundPosRead +=size;
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if(soundPosRead+size>=(SOUND_SAMPLES*2*10)){
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soundPosRead = 0;
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}
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if((soundPosRead-soundPosWrite)>=(SOUND_SAMPLES*2)||(soundPosRead-soundPosWrite)<0){
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sceKernelSignalSema(console_mtx, 1); //lock
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}
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RenderVideo();
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}
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}
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/* Stop sound */
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pl_snd_pause(0);
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}
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void TrashEmulator()
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{
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pl_rewind_destroy(&Rewinder);
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/* Trash screen */
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if (Screen) pspImageDestroy(Screen);
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if (CurrentGame[0] != '\0')
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{
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/* Release emulation resources */
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audio_shutdown();
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error_shutdown();
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}
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//debugNetFinish();
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}
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void RenderVideo()
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{
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/* Update the display */
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pspVideoBegin();
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/* Clear the buffer first, if necessary */
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if (ClearScreen >= 0)
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{
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ClearScreen--;
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pspVideoClearScreen();
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}
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pspVideoPutImage(Screen, ScreenX, ScreenY, ScreenW, ScreenH);
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/* Show FPS counter */
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if (Options.ShowFps)
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{
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static char fps_display[32];
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sprintf(fps_display, " %3.02f", pl_perf_update_counter(&FpsCounter));
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int width = pspFontGetTextWidth(&PspStockFont, fps_display);
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int height = pspFontGetLineHeight(&PspStockFont);
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pspVideoFillRect(SCR_WIDTH - width, 0, SCR_WIDTH, height, PSP_COLOR_BLACK);
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pspVideoPrint(&PspStockFont, SCR_WIDTH - width, 0, fps_display, PSP_COLOR_WHITE);
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}
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pspVideoEnd();
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/* Wait if needed */
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if (Options.UpdateFreq)
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{
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do { sceRtcGetCurrentTick(&CurrentTick); }
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while (CurrentTick - LastTick < TicksPerUpdate);
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LastTick = CurrentTick;
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}
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/* Wait for VSync signal */
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if (Options.VSync)
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pspVideoWaitVSync();
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/* Swap buffers */
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pspVideoSwapBuffers();
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}
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static void AudioCallback(pl_snd_sample *buf,
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unsigned int samples,
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void *userdata)
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{
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int i;
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//debugNetPrintf(DEBUG,"wait %d %d \n",totalSamples,samples);
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if (!Rewinding)
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{
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short* ptr_s = (short*)buf;
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//debugNetPrintf(DEBUG,"wait %d %d \n",soundPosRead,soundPosWrite);
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if((soundPosRead-soundPosWrite)<SOUND_SAMPLES*2){
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sceKernelWaitSema(console_mtx, 1, 0); //lock
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//debugNetPrintf(DEBUG,"start %d %d \n",soundPosRead,soundPosWrite);
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}
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memcpy(ptr_s,&soundbuffer[soundPosWrite],sizeof(short)*samples*2);
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soundPosWrite +=samples*2;
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if(soundPosWrite+(samples*2)>=(SOUND_SAMPLES*2*10)){
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soundPosWrite = 0;
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}
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}
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else /* Render silence */
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for (i = 0; i < samples; i++)
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buf[i].stereo.l = buf[i].stereo.r = 0;
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}
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