mirror of
https://github.com/ekeeke/Genesis-Plus-GX.git
synced 2024-11-13 22:35:10 +01:00
1537 lines
41 KiB
C
1537 lines
41 KiB
C
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/*
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only update window clip on window change (?)
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fix leftmost window/nta render and window bug
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sprite masking isn't right in sonic/micromachines 2, but
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seems ok in galaxy force 2
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Eke-Eke (2007):
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. pixel sprite limit fixed (sonic/micromachines 2)
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. sprite collision detection added
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. big endian support improved
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. fixed leftmost window/nta render and window bug
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. some code speedup (minor)
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*/
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#include "shared.h"
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#ifndef LSB_FIRST
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static uint32 ATTR_MSB;
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#endif
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#ifdef ALIGN_LONG
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/* Or change the names if you depend on these from elsewhere.. */
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#undef READ_LONG
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#undef WRITE_LONG
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static __inline__ uint32 READ_LONG(void *address)
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{
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if ((uint32)address & 3)
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{
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#ifdef LSB_FIRST /* little endian version */
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return ( *((uint8 *)address) +
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(*((uint8 *)address+1) << 8) +
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(*((uint8 *)address+2) << 16) +
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(*((uint8 *)address+3) << 24) );
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#else /* big endian version */
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return ( *((uint8 *)address+3) +
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(*((uint8 *)address+2) << 8) +
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(*((uint8 *)address+1) << 16) +
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(*((uint8 *)address) << 24) );
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#endif /* LSB_FIRST */
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}
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else return *(uint32 *)address;
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}
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static __inline__ void WRITE_LONG(void *address, uint32 data)
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{
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if ((uint32)address & 3)
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{
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#ifdef LSB_FIRST
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*((uint8 *)address) = data;
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*((uint8 *)address+1) = (data >> 8);
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*((uint8 *)address+2) = (data >> 16);
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*((uint8 *)address+3) = (data >> 24);
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#else
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*((uint8 *)address+3) = data;
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*((uint8 *)address+2) = (data >> 8);
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*((uint8 *)address+1) = (data >> 16);
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*((uint8 *)address) = (data >> 24);
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#endif /* LSB_FIRST */
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return;
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}
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else *(uint32 *)address = data;
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}
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#endif /* ALIGN_LONG */
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/*
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Two Pattern Attributes are written in VRAM as two 16bits WORD:
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P = priority bit
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C = color palette (2 bits)
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V = Vertical Flip bit
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H = Horizontal Flip bit
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N = Pattern Number (11 bits)
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MSB PCCVHNNN NNNNNNNN LSB PCCVHNNN NNNNNNNN LSB
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PATTERN1 PATTERN2
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Pattern attributes are read from VRAM as 32bits WORD like this:
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LIT_ENDIAN: ATTR is MSB PCCVHNNN NNNNNNNN PCCVHNNN NNNNNNNN LSB
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PATTERN2 PATTERN1
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BIG_ENDIAN: ATTR is MSB PCCVHNNN NNNNNNNN PCCVHNNN NNNNNNNN LSB
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PATTERN1 PATTERN2
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Each Line Buffer written byte describe one pixel data like this:
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msb SPppcccc lsb
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with:
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S = sprite data indicator (not written here)
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P = priority bit (from Pattern Attribute)
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p = color palette (from Pattern Attribute)
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c = color data (from Pattern Cache)
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A column is 2 patterns wide
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A pattern is 8 pixels wide = 8 bytes = two 32 bits write
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*/
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/* Draw a single 8-pixel column */
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/*
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pattern cache is addressed like this: 00000VHN NNNNNNNN NNYYYXXX
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with : Y = pattern row (1-8 lines)
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X = pattern column (1-8 pixels)
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V = Vertical Flip bit
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H = Horizontal Flip bit
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N = Pattern Number (1-2048)
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*/
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#ifdef ALIGN_LONG
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#ifdef LSB_FIRST
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#define DRAW_COLUMN(ATTR, LINE) \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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ATTR >>= 16; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++;
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#else
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#define DRAW_COLUMN(ATTR, LINE) \
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ATTR_MSB = ATTR >> 16; \
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atex = atex_table[(ATTR_MSB >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR_MSB & 0x1FFF) << 6 | (LINE)]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++;
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#endif
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#else /* NOT ALIGNED */
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#ifdef LSB_FIRST
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#define DRAW_COLUMN(ATTR, LINE) \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex); \
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ATTR >>= 16; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex);
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#else
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#define DRAW_COLUMN(ATTR, LINE) \
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ATTR_MSB = ATTR >> 16; \
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atex = atex_table[(ATTR_MSB >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR_MSB & 0x1FFF) << 6 | (LINE)]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex); \
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atex = atex_table[(ATTR >> 13) & 7]; \
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src = (uint32 *)&bg_pattern_cache[(ATTR & 0x1FFF) << 6 | (LINE)]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex);
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#endif
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#endif /* ALIGN_LONG */
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/* Draw a single 16-pixel column */
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/*
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pattern cache is addressed like this: 00000VHN NNNNNNNN NYYYYXXX
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with : Y = pattern row (1-16 lines)
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X = pattern column (1-8 pixels)
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V = Vertical Flip bit
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H = Horizontal Flip bit
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N = Pattern Number (1-1024)
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one pattern line is 8 pixels = 8 bytes = 2 * 32 bits
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*/
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#ifdef ALIGN_LONG
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#ifdef LSB_FIRST
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#define DRAW_COLUMN_IM2(ATTR, LINE) \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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ATTR >>= 16; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++;
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#else
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#define DRAW_COLUMN_IM2(ATTR, LINE) \
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ATTR_MSB = ATTR >> 16; \
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atex = atex_table[(ATTR_MSB >> 13) & 7]; \
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offs = (ATTR_MSB & 0x03FF) << 7 | (ATTR_MSB & 0x1800) << 6 | (LINE); \
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if(ATTR_MSB & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++; \
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WRITE_LONG(dst, READ_LONG(src) | atex); \
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dst++; \
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src++;
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#endif
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#else /* NOT ALIGNED */
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#ifdef LSB_FIRST
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#define DRAW_COLUMN_IM2(ATTR, LINE) \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex); \
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ATTR >>= 16; \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex);
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#else
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#define DRAW_COLUMN_IM2(ATTR, LINE) \
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ATTR_MSB = ATTR >> 16; \
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atex = atex_table[(ATTR_MSB >> 13) & 7]; \
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offs = (ATTR_MSB & 0x03FF) << 7 | (ATTR_MSB & 0x1800) << 6 | (LINE); \
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if(ATTR_MSB & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex); \
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atex = atex_table[(ATTR >> 13) & 7]; \
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offs = (ATTR & 0x03FF) << 7 | (ATTR & 0x1800) << 6 | (LINE); \
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if(ATTR & 0x1000) offs ^= 0x40; \
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src = (uint32 *)&bg_pattern_cache[offs]; \
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*dst++ = (*src++ | atex); \
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*dst++ = (*src++ | atex);
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#endif
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#endif /* ALIGN_LONG */
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/*
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gcc complains about this:
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*lb++ = table[(*lb << 8) |(*src++ | palette)];
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.. claiming the result on lb is undefined.
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So we manually advance lb and use constant offsets into the line buffer.
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*/
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/* added sprite collision detection:
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check if non-transparent sprite data has been previously drawn
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*/
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#define DRAW_SPRITE_TILE \
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for(i=0; i<8; i++) \
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{ \
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if ((lb[i] & 0x80) && ((lb[i] | src[i]) & 0x0F)) status |= 0x20; \
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lb[i] = table[(lb[i] << 8) |(src[i] | palette)]; \
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}
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/* Pixel creation macros, input is four bits each */
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/* 8:8:8 RGB */
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#define MAKE_PIXEL_32(r,g,b) ((r) << 20 | (g) << 12 | (b) << 4)
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/* 5:5:5 RGB */
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#define MAKE_PIXEL_15(r,g,b) ((r) << 11 | (g) << 6 | (b) << 1)
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/* 5:6:5 RGB */
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#define MAKE_PIXEL_16(r,g,b) ((r) << 11 | (g) << 5 | (b))
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/* 3:3:2 RGB */
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#define MAKE_PIXEL_8(r,g,b) ((r) << 5 | (g) << 2 | ((b) >> 1))
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/* Clip data */
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static clip_t clip[2];
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/* Attribute expansion table */
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static const uint32 atex_table[] = {
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0x00000000, 0x10101010, 0x20202020, 0x30303030,
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0x40404040, 0x50505050, 0x60606060, 0x70707070
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};
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/* Sprite name look-up table */
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uint8 name_lut[0x400];
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/* Sprite line buffer data */
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uint8 object_index_count;
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struct
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{
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uint16 ypos;
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uint16 xpos;
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uint16 attr;
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uint8 size;
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uint8 index;
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} object_info[20];
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/* Pixel look-up tables and table base address */
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uint8 *lut[5];
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uint8 *lut_base = NULL;
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/* 8-bit pixel remapping data */
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uint8 pixel_8[0x100];
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uint8 pixel_8_lut[3][0x200];
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/* 15-bit pixel remapping data */
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uint16 pixel_15[0x100];
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uint16 pixel_15_lut[3][0x200];
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/* 16-bit pixel remapping data */
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uint16 pixel_16[0x100];
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uint16 pixel_16_lut[3][0x200];
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/* 32-bit pixel remapping data */
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uint32 pixel_32[0x100];
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uint32 pixel_32_lut[3][0x200];
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/* Line buffers */
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uint8 tmp_buf[0x400]; /* Temporary buffer */
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uint8 bg_buf[0x400]; /* Merged background buffer */
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uint8 nta_buf[0x400]; /* Plane A / Window line buffer */
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uint8 ntb_buf[0x400]; /* Plane B line buffer */
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uint8 obj_buf[0x400]; /* Object layer line buffer */
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/*
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3:3:3 to 5:6:5 RGB pixel extrapolation tables
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this is used to convert 3bits RGB values to 5bits (R,B) or 6bits (G) values
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there is three color modes:
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normal: RGB range is [0;MAX]
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half: RGB range is [0;MAX/2] (shadow mode)
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high: RGB range is [MAX/2;MAX] (highlight mode)
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MAX is 31 (R,B) or 63 (G) for 5:6:5 pixels and 7 (R,G,B) for 3:3:3 pixels
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MAX/2 is rounded to inferior value (15, 31 or 3)
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the extrapolation is linear and calculated like this:
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for (i=0; i<8; i++)
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{
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rgb565_norm[0][i] = round(((double)i * 31.0) / 7.0);
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rgb565_norm[1][i] = round(((double)i * 63.0) / 7.0);
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rgb565_half[0][i] = round(((double)i * 31.0) / 7.0 / 2.0);
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rgb565_half[1][i] = round(((double)i * 63.0) / 7.0 / 2.0);
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rgb565_high[0][i] = round(((double)i * 31.0) / 7.0 / 2.0 + 15.5);
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rgb565_high[1][i] = round(((double)i * 63.0) / 7.0 / 2.0 + 31.5);
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}
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*/
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uint8 rgb565_norm[2][8] = {{0 , 4, 9, 13, 18, 22, 27, 31},
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{0 , 9, 18, 27, 36, 45, 54, 63}};
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uint8 rgb565_half[2][8] = {{0 , 2, 4, 7, 9, 11, 13, 15},
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{0 , 4, 9, 13, 18, 22, 27, 31}};
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uint8 rgb565_high[2][8] = {{15, 18, 20, 22, 24, 27, 29, 31},
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{31, 36, 40, 45, 49, 54, 58, 63}};
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|
/*--------------------------------------------------------------------------*/
|
||
|
/* Init, reset, shutdown routines */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
int render_init (void)
|
||
|
{
|
||
|
int bx, ax, i;
|
||
|
|
||
|
/* Allocate and align pixel look-up tables */
|
||
|
if (lut_base == NULL) lut_base = malloc ((LUT_MAX * LUT_SIZE) + LUT_SIZE);
|
||
|
lut[0] = (uint8 *) (((uint32) lut_base + LUT_SIZE) & ~(LUT_SIZE - 1));
|
||
|
for (i = 1; i < LUT_MAX; i += 1) lut[i] = lut[0] + (i * LUT_SIZE);
|
||
|
|
||
|
/* Make pixel look-up table data */
|
||
|
for (bx = 0; bx < 0x100; bx += 1)
|
||
|
for (ax = 0; ax < 0x100; ax += 1)
|
||
|
{
|
||
|
uint16 index = (bx << 8) | (ax);
|
||
|
lut[0][index] = make_lut_bg (bx, ax);
|
||
|
lut[1][index] = make_lut_obj (bx, ax);
|
||
|
lut[2][index] = make_lut_bg_ste (bx, ax);
|
||
|
lut[3][index] = make_lut_obj_ste (bx, ax);
|
||
|
lut[4][index] = make_lut_bgobj_ste (bx, ax);
|
||
|
}
|
||
|
|
||
|
/* Make pixel data tables */
|
||
|
for (i = 0; i < 0x200; i += 1)
|
||
|
{
|
||
|
int r, g, b;
|
||
|
|
||
|
r = (i >> 6) & 7;
|
||
|
g = (i >> 3) & 7;
|
||
|
b = (i >> 0) & 7;
|
||
|
|
||
|
pixel_8_lut[0][i] = MAKE_PIXEL_8(r>>1,g>>1,b>>1);
|
||
|
pixel_8_lut[1][i] = MAKE_PIXEL_8(r,g,b);
|
||
|
pixel_8_lut[2][i] = MAKE_PIXEL_8((r>>1)|4,(g>>1)|4,(b>>1)|4);
|
||
|
|
||
|
pixel_15_lut[0][i] = MAKE_PIXEL_15(r,g,b);
|
||
|
pixel_15_lut[1][i] = MAKE_PIXEL_15(r<<1,g<<1,b<<1);
|
||
|
pixel_15_lut[2][i] = MAKE_PIXEL_15(r|8,g|8,b|8);
|
||
|
|
||
|
/* RGB 565 format: we extrapolate each 3-bit value into a 5-bit (R,B) or 6-bit (G) value
|
||
|
this is needed to correctly cover full color range: [0-31] for R,B or [0-63] for G */
|
||
|
pixel_16_lut[0][i] = MAKE_PIXEL_16(rgb565_half[0][r],rgb565_half[1][g],rgb565_half[0][b]);
|
||
|
pixel_16_lut[1][i] = MAKE_PIXEL_16(rgb565_norm[0][r],rgb565_norm[1][g],rgb565_norm[0][b]);
|
||
|
pixel_16_lut[2][i] = MAKE_PIXEL_16(rgb565_high[0][r],rgb565_high[1][g],rgb565_high[0][b]);
|
||
|
|
||
|
pixel_32_lut[0][i] = MAKE_PIXEL_32(r,g,b);
|
||
|
pixel_32_lut[1][i] = MAKE_PIXEL_32(r<<1,g<<1,b<<1);
|
||
|
pixel_32_lut[2][i] = MAKE_PIXEL_32(r|8,g|8,b|8);
|
||
|
}
|
||
|
|
||
|
/* Set up color update function */
|
||
|
switch(bitmap.depth)
|
||
|
{
|
||
|
case 8: color_update = color_update_8; break;
|
||
|
case 15: color_update = color_update_15; break;
|
||
|
case 16: color_update = color_update_16; break;
|
||
|
case 32: color_update = color_update_32; break;
|
||
|
}
|
||
|
|
||
|
/* Make sprite name look-up table */
|
||
|
make_name_lut();
|
||
|
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
void make_name_lut(void)
|
||
|
{
|
||
|
int col, row;
|
||
|
int vcol, vrow;
|
||
|
int width, height;
|
||
|
int flipx, flipy;
|
||
|
int i, name;
|
||
|
|
||
|
memset (name_lut, 0, sizeof (name_lut));
|
||
|
|
||
|
for (i = 0; i < 0x400; i += 1)
|
||
|
{
|
||
|
vcol = col = i & 3;
|
||
|
vrow = row = (i >> 2) & 3;
|
||
|
height = (i >> 4) & 3;
|
||
|
width = (i >> 6) & 3;
|
||
|
flipx = (i >> 8) & 1;
|
||
|
flipy = (i >> 9) & 1;
|
||
|
|
||
|
if(flipx) vcol = (width - col);
|
||
|
if(flipy) vrow = (height - row);
|
||
|
|
||
|
name = vrow + (vcol * (height + 1));
|
||
|
|
||
|
if ((row > height) || col > width) name = -1;
|
||
|
|
||
|
name_lut[i] = name;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_reset(void)
|
||
|
{
|
||
|
memset(&clip, 0, sizeof(clip));
|
||
|
|
||
|
memset(bg_buf, 0, sizeof(bg_buf));
|
||
|
memset(tmp_buf, 0, sizeof(tmp_buf));
|
||
|
memset(nta_buf, 0, sizeof(nta_buf));
|
||
|
memset(ntb_buf, 0, sizeof(ntb_buf));
|
||
|
memset(obj_buf, 0, sizeof(obj_buf));
|
||
|
|
||
|
memset(&pixel_8, 0, sizeof(pixel_8));
|
||
|
memset(&pixel_15, 0, sizeof(pixel_15));
|
||
|
memset(&pixel_16, 0, sizeof(pixel_16));
|
||
|
memset(&pixel_32, 0, sizeof(pixel_32));
|
||
|
}
|
||
|
|
||
|
|
||
|
void render_shutdown(void)
|
||
|
{
|
||
|
if(lut_base) free(lut_base);
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Line render function */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void render_line(int line)
|
||
|
{
|
||
|
uint8 *lb = tmp_buf;
|
||
|
int width = bitmap.viewport.w;
|
||
|
|
||
|
if((reg[1] & 0x40) == 0x00)
|
||
|
{
|
||
|
memset(&lb[bitmap.viewport.x], 0x40 | border, width);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
update_bg_pattern_cache();
|
||
|
window_clip(line);
|
||
|
|
||
|
if(im2_flag)
|
||
|
{
|
||
|
if (clip[0].enable) render_ntx_im2(0, line, nta_buf);
|
||
|
render_ntx_im2(1, line, ntb_buf);
|
||
|
if (clip[1].enable) render_ntw_im2(line, nta_buf);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(reg[11] & 4)
|
||
|
{
|
||
|
if (clip[0].enable) render_ntx_vs(0, line, nta_buf);
|
||
|
render_ntx_vs(1, line, ntb_buf);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (clip[0].enable) render_ntx(0, line, nta_buf);
|
||
|
render_ntx(1, line, ntb_buf);
|
||
|
}
|
||
|
if (clip[1].enable) render_ntw(line, nta_buf);
|
||
|
}
|
||
|
|
||
|
if(reg[12] & 8)
|
||
|
{
|
||
|
merge(&nta_buf[0x20], &ntb_buf[0x20], &bg_buf[0x20], lut[2], width);
|
||
|
memset(&obj_buf[0x20], 0, width);
|
||
|
|
||
|
if(im2_flag) render_obj_im2(line, obj_buf, lut[3]);
|
||
|
else render_obj(line, obj_buf, lut[3]);
|
||
|
|
||
|
merge(&obj_buf[0x20], &bg_buf[0x20], &lb[0x20], lut[4], width);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
merge(&nta_buf[0x20], &ntb_buf[0x20], &lb[0x20], lut[0], width);
|
||
|
if(im2_flag) render_obj_im2(line, lb, lut[1]);
|
||
|
else render_obj(line, lb, lut[1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(reg[0] & 0x20)
|
||
|
{
|
||
|
memset(&lb[bitmap.viewport.x], 0x40 | border, 0x08);
|
||
|
}
|
||
|
|
||
|
void *out = (void *)&bitmap.data[(line * bitmap.pitch) + (bitmap.viewport.x * bitmap.granularity)];
|
||
|
switch(bitmap.depth)
|
||
|
{
|
||
|
case 8:
|
||
|
remap_8(lb+0x20, (uint8 *)out, pixel_8, width);
|
||
|
break;
|
||
|
case 15:
|
||
|
remap_16(lb+0x20, (uint16 *)out, pixel_15, width);
|
||
|
break;
|
||
|
case 16:
|
||
|
remap_16(lb+0x20, (uint16 *)out, pixel_16, width);
|
||
|
break;
|
||
|
case 32:
|
||
|
remap_32(lb+0x20, (uint32 *)out, pixel_32, width);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Window rendering */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void render_ntw(int line, uint8 *buf)
|
||
|
{
|
||
|
int column, v_line, width;
|
||
|
uint32 *nt, *src, *dst, atex, atbuf;
|
||
|
|
||
|
v_line = (line & 7) << 3;
|
||
|
width = (reg[12] & 1) ? 7 : 6;
|
||
|
nt = (uint32 *)&vram[ntwb | ((line >> 3) << width)];
|
||
|
dst = (uint32 *)&buf[0x20 + (clip[1].left << 4)];
|
||
|
|
||
|
for(column = clip[1].left; column < clip[1].right; column ++)
|
||
|
{
|
||
|
atbuf = nt[column];
|
||
|
DRAW_COLUMN(atbuf, v_line)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_ntw_im2(int line, uint8 *buf)
|
||
|
{
|
||
|
int column, v_line, width;
|
||
|
uint32 *nt, *src, *dst, atex, atbuf, offs;
|
||
|
|
||
|
v_line = ((line & 7) << 1 | ((status >> 4) & 1)) << 3;
|
||
|
width = (reg[12] & 1) ? 7 : 6;
|
||
|
nt = (uint32 *)&vram[ntwb | ((line >> 3) << width)];
|
||
|
dst = (uint32 *)&buf[0x20 + (clip[1].left << 4)];
|
||
|
|
||
|
for(column = clip[1].left; column < clip[1].right; column ++)
|
||
|
{
|
||
|
atbuf = nt[column];
|
||
|
DRAW_COLUMN_IM2(atbuf, v_line)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Background plane rendering */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void render_ntx(int which, int line, uint8 *buf)
|
||
|
{
|
||
|
int column;
|
||
|
int start, end;
|
||
|
int index;
|
||
|
int shift;
|
||
|
int v_line;
|
||
|
uint32 atex, atbuf, *src, *dst;
|
||
|
uint16 xscroll;
|
||
|
int y_scroll;
|
||
|
uint32 *nt;
|
||
|
uint32 *vs;
|
||
|
uint16 table[2] = {ntab,ntbb};
|
||
|
uint8 xshift[2] = {0,2};
|
||
|
#ifdef LSB_FIRST
|
||
|
uint8 vsr_shift[2] = {0,16};
|
||
|
#else
|
||
|
uint8 vsr_shift[2] = {16,0};
|
||
|
#endif
|
||
|
|
||
|
get_hscroll(line, xshift[which], &xscroll);
|
||
|
shift = (xscroll & 0x0F);
|
||
|
index = playfield_col_mask + 1 - ((xscroll >> 4) & playfield_col_mask);
|
||
|
|
||
|
if(which)
|
||
|
{
|
||
|
start = 0;
|
||
|
end = (reg[12] & 1) ? 20 : 16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
start = clip[0].left;
|
||
|
end = clip[0].right;
|
||
|
index = (index + clip[0].left) & playfield_col_mask;
|
||
|
}
|
||
|
|
||
|
vs = (uint32 *)&vsram[0];
|
||
|
y_scroll = (vs[0] >> vsr_shift[which]) & 0x3FF;
|
||
|
y_scroll = (line + y_scroll) & playfield_row_mask;
|
||
|
v_line = (y_scroll & 7) << 3;
|
||
|
nt = (uint32 *)&vram[table[which] + (((y_scroll >> 3) << playfield_shift) & y_mask)];
|
||
|
|
||
|
if(shift)
|
||
|
{
|
||
|
dst = (uint32 *)&buf[0x10 + shift + (start<<4)];
|
||
|
|
||
|
/* Window bug */
|
||
|
if (start) atbuf = nt[(index) & playfield_col_mask];
|
||
|
else atbuf = nt[(index-1) & playfield_col_mask];
|
||
|
|
||
|
DRAW_COLUMN(atbuf, v_line);
|
||
|
}
|
||
|
|
||
|
dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
|
||
|
|
||
|
for(column = start; column < end; column ++, index ++)
|
||
|
{
|
||
|
atbuf = nt[index & playfield_col_mask];
|
||
|
DRAW_COLUMN(atbuf, v_line)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_ntx_im2(int which, int line, uint8 *buf)
|
||
|
{
|
||
|
int column;
|
||
|
int start, end;
|
||
|
int index;
|
||
|
int shift;
|
||
|
int v_line;
|
||
|
uint32 atex, atbuf, *src, *dst;
|
||
|
uint16 xscroll;
|
||
|
int y_scroll;
|
||
|
uint32 *nt;
|
||
|
uint32 *vs;
|
||
|
uint32 offs;
|
||
|
uint16 table[2] = {ntab,ntbb};
|
||
|
uint8 xshift[2] = {0,2};
|
||
|
#ifdef LSB_FIRST
|
||
|
uint8 vsr_shift[2] = {1,17};
|
||
|
#else
|
||
|
uint8 vsr_shift[2] = {17,1};
|
||
|
#endif
|
||
|
|
||
|
get_hscroll(line, xshift[which], &xscroll);
|
||
|
shift = (xscroll & 0x0F);
|
||
|
index = playfield_col_mask + 1 - ((xscroll >> 4) & playfield_col_mask);
|
||
|
|
||
|
if(which)
|
||
|
{
|
||
|
start = 0;
|
||
|
end = (reg[0x0C] & 1) ? 20 : 16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
start = clip[0].left;
|
||
|
end = clip[0].right;
|
||
|
index = (index + clip[0].left) & playfield_col_mask;
|
||
|
}
|
||
|
|
||
|
vs = (uint32 *)&vsram[0];
|
||
|
y_scroll = (vs[0] >> vsr_shift[which]) & 0x3FF;
|
||
|
y_scroll = (line + y_scroll) & playfield_row_mask;
|
||
|
v_line = (((y_scroll & 7) << 1) | ((status >> 4) & 1)) << 3;
|
||
|
nt = (uint32 *)&vram[table[which] + (((y_scroll >> 3) << playfield_shift) & y_mask)];
|
||
|
|
||
|
if(shift)
|
||
|
{
|
||
|
dst = (uint32 *)&buf[0x10 + shift + (start<<4)];
|
||
|
|
||
|
/* Window bug */
|
||
|
if (start) atbuf = nt[(index) & playfield_col_mask];
|
||
|
else atbuf = nt[(index-1) & playfield_col_mask];
|
||
|
|
||
|
DRAW_COLUMN(atbuf, v_line);
|
||
|
}
|
||
|
|
||
|
dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
|
||
|
for(column = start; column < end; column ++, index ++)
|
||
|
{
|
||
|
atbuf = nt[index & playfield_col_mask];
|
||
|
DRAW_COLUMN_IM2(atbuf, v_line)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_ntx_vs(int which, int line, uint8 *buf)
|
||
|
{
|
||
|
int column;
|
||
|
int start, end;
|
||
|
int index;
|
||
|
int shift;
|
||
|
int v_line;
|
||
|
uint32 atex, atbuf, *src, *dst;
|
||
|
uint16 xscroll;
|
||
|
int y_scroll;
|
||
|
uint32 *nt;
|
||
|
uint32 *vs;
|
||
|
uint16 table[2] = {ntab,ntbb};
|
||
|
uint8 xshift[2] = {0,2};
|
||
|
#ifdef LSB_FIRST
|
||
|
uint8 vsr_shift[2] = {0,16};
|
||
|
#else
|
||
|
uint8 vsr_shift[2] = {16,0};
|
||
|
#endif
|
||
|
|
||
|
get_hscroll(line, xshift[which], &xscroll);
|
||
|
shift = (xscroll & 0x0F);
|
||
|
index = playfield_col_mask + 1 - ((xscroll >> 4) & playfield_col_mask);
|
||
|
|
||
|
if(which)
|
||
|
{
|
||
|
start = 0;
|
||
|
end = (reg[0x0C] & 1) ? 20 : 16;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
start = clip[0].left;
|
||
|
end = clip[0].right;
|
||
|
index = (index + clip[0].left) & playfield_col_mask;
|
||
|
}
|
||
|
|
||
|
vs = (uint32 *)&vsram[0];
|
||
|
|
||
|
if(shift)
|
||
|
{
|
||
|
dst = (uint32 *)&buf[0x10 + shift + (start<<4)];
|
||
|
y_scroll = (line & playfield_row_mask);
|
||
|
v_line = (y_scroll & 7) << 3;
|
||
|
nt = (uint32 *)&vram[table[which] + (((y_scroll >> 3) << playfield_shift) & y_mask)];
|
||
|
|
||
|
/* Window bug */
|
||
|
if (start) atbuf = nt[(index) & playfield_col_mask];
|
||
|
else atbuf = nt[(index-1) & playfield_col_mask];
|
||
|
|
||
|
DRAW_COLUMN(atbuf, v_line);
|
||
|
}
|
||
|
|
||
|
dst = (uint32 *)&buf[0x20 + shift + (start<<4)];
|
||
|
|
||
|
for(column = start; column < end; column ++, index ++)
|
||
|
{
|
||
|
y_scroll = (vs[column] >> vsr_shift[which]) & 0x3FF;
|
||
|
y_scroll = (line + y_scroll) & playfield_row_mask;
|
||
|
v_line = (y_scroll & 7) << 3;
|
||
|
nt = (uint32 *)&vram[table[which] + (((y_scroll >> 3) << playfield_shift) & y_mask)];
|
||
|
atbuf = nt[index & playfield_col_mask];
|
||
|
DRAW_COLUMN(atbuf, v_line)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Helper functions (cache update, hscroll, window clip) */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void update_bg_pattern_cache(void)
|
||
|
{
|
||
|
int i;
|
||
|
uint8 x, y, c;
|
||
|
uint16 name;
|
||
|
#ifdef LSB_FIRST
|
||
|
uint8 shift_table[8] = {12, 8, 4, 0, 28, 24, 20, 16};
|
||
|
#else
|
||
|
uint8 shift_table[8] = {28, 24, 20, 16, 12, 8, 4, 0};
|
||
|
#endif
|
||
|
|
||
|
if(!bg_list_index) return;
|
||
|
|
||
|
for(i = 0; i < bg_list_index; i ++)
|
||
|
{
|
||
|
name = bg_name_list[i];
|
||
|
bg_name_list[i] = 0;
|
||
|
|
||
|
for(y = 0; y < 8; y ++)
|
||
|
{
|
||
|
if(bg_name_dirty[name] & (1 << y))
|
||
|
{
|
||
|
uint8 *dst = &bg_pattern_cache[name << 6];
|
||
|
uint32 bp = *(uint32 *)&vram[(name << 5) | (y << 2)];
|
||
|
|
||
|
for(x = 0; x < 8; x ++)
|
||
|
{
|
||
|
c = (bp >> shift_table[x]) & 0x0F;
|
||
|
dst[0x00000 | (y << 3) | (x)] = (c); /* hf=0, vf=0: normal */
|
||
|
dst[0x20000 | (y << 3) | (x ^ 7)] = (c); /* hf=1, vf=0: horizontal flipped */
|
||
|
dst[0x40000 | ((y ^ 7) << 3) | (x)] = (c); /* hf=0, vf=1: vertical flipped */
|
||
|
dst[0x60000 | ((y ^ 7) << 3) | (x ^ 7)] = (c); /* hf=1, vf=1: horizontal & vertical flipped */
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
bg_name_dirty[name] = 0;
|
||
|
}
|
||
|
bg_list_index = 0;
|
||
|
}
|
||
|
|
||
|
void get_hscroll(int line, int shift, uint16 *scroll)
|
||
|
{
|
||
|
switch(reg[11] & 3)
|
||
|
{
|
||
|
case 0: /* Full-screen */
|
||
|
*scroll = *(uint16 *)&vram[hscb + shift];
|
||
|
break;
|
||
|
|
||
|
case 1: /* First 8 lines */
|
||
|
*scroll = *(uint16 *)&vram[hscb + ((line & 7) << 2) + shift];
|
||
|
break;
|
||
|
|
||
|
case 2: /* Every 8 lines */
|
||
|
*scroll = *(uint16 *)&vram[hscb + ((line & ~7) << 2) + shift];
|
||
|
break;
|
||
|
|
||
|
case 3: /* Every line */
|
||
|
*scroll = *(uint16 *)&vram[hscb + (line << 2) + shift];
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
*scroll &= 0x03FF;
|
||
|
}
|
||
|
|
||
|
void window_clip(int line)
|
||
|
{
|
||
|
/* Window size and invert flags */
|
||
|
int hp = (reg[17] & 0x1F);
|
||
|
int hf = (reg[17] >> 7) & 1;
|
||
|
int vp = (reg[18] & 0x1F) << 3;
|
||
|
int vf = (reg[18] >> 7) & 1;
|
||
|
|
||
|
/* Display size */
|
||
|
int sw = (reg[12] & 1) ? 20 : 16;
|
||
|
|
||
|
/* Clear clipping data */
|
||
|
memset(&clip, 0, sizeof(clip));
|
||
|
|
||
|
/* Check if line falls within window range */
|
||
|
if(vf == (line >= vp))
|
||
|
{
|
||
|
/* Window takes up entire line */
|
||
|
clip[1].right = sw;
|
||
|
clip[1].enable = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* Perform horizontal clipping; the results are applied in reverse
|
||
|
if the horizontal inversion flag is set */
|
||
|
int a = hf;
|
||
|
int w = hf ^ 1;
|
||
|
|
||
|
if(hp)
|
||
|
{
|
||
|
if(hp > sw)
|
||
|
{
|
||
|
/* Plane W takes up entire line */
|
||
|
clip[w].right = sw;
|
||
|
clip[w].enable = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* Window takes left side, Plane A takes right side */
|
||
|
clip[w].right = hp;
|
||
|
clip[a].left = hp;
|
||
|
clip[a].right = sw;
|
||
|
clip[0].enable = clip[1].enable = 1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* Plane A takes up entire line */
|
||
|
clip[a].right = sw;
|
||
|
clip[a].enable = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Look-up table functions (handles priority between layers pixels) */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
/* Input (bx): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Input (ax): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Output: d5-d0=color, d6=priority, d7=unused */
|
||
|
int make_lut_bg(int bx, int ax)
|
||
|
{
|
||
|
int bf, bp, b;
|
||
|
int af, ap, a;
|
||
|
int x = 0;
|
||
|
int c;
|
||
|
|
||
|
bf = (bx & 0x7F);
|
||
|
bp = (bx >> 6) & 1;
|
||
|
b = (bx & 0x0F);
|
||
|
|
||
|
af = (ax & 0x7F);
|
||
|
ap = (ax >> 6) & 1;
|
||
|
a = (ax & 0x0F);
|
||
|
|
||
|
c = (ap ? (a ? af : (b ? bf : x)) : \
|
||
|
(bp ? (b ? bf : (a ? af : x)) : \
|
||
|
( (a ? af : (b ? bf : x)) )));
|
||
|
|
||
|
/* Strip palette bits from transparent pixels */
|
||
|
if((c & 0x0F) == 0x00) c &= 0xC0;
|
||
|
|
||
|
return (c);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Input (bx): d5-d0=color, d6=priority, d7=sprite pixel marker */
|
||
|
/* Input (sx): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Output: d5-d0=color, d6=zero, d7=sprite pixel marker */
|
||
|
int make_lut_obj(int bx, int sx)
|
||
|
{
|
||
|
int bf, bp, bs, b;
|
||
|
int sf, sp, s;
|
||
|
int c;
|
||
|
|
||
|
bf = (bx & 0x3F);
|
||
|
bs = (bx >> 7) & 1;
|
||
|
bp = (bx >> 6) & 1;
|
||
|
b = (bx & 0x0F);
|
||
|
|
||
|
sf = (sx & 0x3F);
|
||
|
sp = (sx >> 6) & 1;
|
||
|
s = (sx & 0x0F);
|
||
|
|
||
|
if(s == 0) return bx;
|
||
|
|
||
|
if(bs)
|
||
|
{
|
||
|
c = bf; /* previous sprite has higher priority */
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (sp ? (s ? sf : bf) : \
|
||
|
(bp ? (b ? bf : (s ? sf : bf)) : \
|
||
|
(s ? sf : bf) ));
|
||
|
}
|
||
|
|
||
|
/* Strip palette bits from transparent pixels */
|
||
|
if((c & 0x0F) == 0x00) c &= 0xC0;
|
||
|
|
||
|
return (c | 0x80);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Input (bx): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Input (sx): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Output: d5-d0=color, d6=priority, d7=intensity select (half/normal) */
|
||
|
int make_lut_bg_ste(int bx, int ax)
|
||
|
{
|
||
|
int bf, bp, b;
|
||
|
int af, ap, a;
|
||
|
int gi;
|
||
|
int x = 0;
|
||
|
int c;
|
||
|
|
||
|
bf = (bx & 0x7F);
|
||
|
bp = (bx >> 6) & 1;
|
||
|
b = (bx & 0x0F);
|
||
|
|
||
|
af = (ax & 0x7F);
|
||
|
ap = (ax >> 6) & 1;
|
||
|
a = (ax & 0x0F);
|
||
|
|
||
|
gi = (ap | bp) ? 0x80 : 0x00;
|
||
|
|
||
|
c = (ap ? (a ? af : (b ? bf : x)) :
|
||
|
(bp ? (b ? bf : (a ? af : x)) : ((a ? af : (b ? bf : x)))));
|
||
|
|
||
|
c |= gi;
|
||
|
|
||
|
/* Strip palette bits from transparent pixels */
|
||
|
if((c & 0x0F) == 0x00) c &= 0xC0;
|
||
|
|
||
|
return (c);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Input (bx): d5-d0=color, d6=priority, d7=sprite pixel marker */
|
||
|
/* Input (sx): d5-d0=color, d6=priority, d7=unused */
|
||
|
/* Output: d5-d0=color, d6=priority, d7=sprite pixel marker */
|
||
|
int make_lut_obj_ste(int bx, int sx)
|
||
|
{
|
||
|
int bf, bs;
|
||
|
int sf;
|
||
|
int c;
|
||
|
|
||
|
bf = (bx & 0x7F);
|
||
|
bs = (bx >> 7) & 1;
|
||
|
sf = (sx & 0x7F);
|
||
|
|
||
|
if((sx & 0x0F) == 0) return bx;
|
||
|
|
||
|
c = (bs) ? bf : sf;
|
||
|
|
||
|
/* Strip palette bits from transparent pixels */
|
||
|
if((c & 0x0F) == 0x00) c &= 0xC0;
|
||
|
|
||
|
return (c | 0x80);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Input (bx): d5-d0=color, d6=priority, d7=intensity (half/normal) */
|
||
|
/* Input (sx): d5-d0=color, d6=priority, d7=sprite marker */
|
||
|
/* Output: d5-d0=color, d6=intensity (half/normal), d7=(double/invalid) */
|
||
|
int make_lut_bgobj_ste(int bx, int sx)
|
||
|
{
|
||
|
int c;
|
||
|
|
||
|
int bf = (bx & 0x3F);
|
||
|
int bp = (bx >> 6) & 1;
|
||
|
int bi = (bx & 0x80) ? 0x40 : 0x00;
|
||
|
int b = (bx & 0x0F);
|
||
|
|
||
|
int sf = (sx & 0x3F);
|
||
|
int sp = (sx >> 6) & 1;
|
||
|
int si = (sx & 0x40);
|
||
|
int s = (sx & 0x0F);
|
||
|
|
||
|
if(bi & 0x40) si |= 0x40;
|
||
|
|
||
|
if(sp)
|
||
|
{
|
||
|
if(s)
|
||
|
{
|
||
|
if((sf & 0x3E) == 0x3E)
|
||
|
{
|
||
|
if(sf & 1)
|
||
|
{
|
||
|
c = (bf | 0x00);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
|
||
|
{
|
||
|
c = (sf | 0x40);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (sf | si);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bf | bi);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(bp)
|
||
|
{
|
||
|
if(b)
|
||
|
{
|
||
|
c = (bf | bi);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(s)
|
||
|
{
|
||
|
if((sf & 0x3E) == 0x3E)
|
||
|
{
|
||
|
if(sf & 1)
|
||
|
{
|
||
|
c = (bf | 0x00);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
|
||
|
{
|
||
|
c = (sf | 0x40);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (sf | si);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bf | bi);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(s)
|
||
|
{
|
||
|
if((sf & 0x3E) == 0x3E)
|
||
|
{
|
||
|
if(sf & 1)
|
||
|
{
|
||
|
c = (bf | 0x00);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bx & 0x80) ? (bf | 0x80) : (bf | 0x40);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(sf == 0x0E || sf == 0x1E || sf == 0x2E)
|
||
|
{
|
||
|
c = (sf | 0x40);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (sf | si);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = (bf | bi);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((c & 0x0f) == 0x00) c &= 0xC0;
|
||
|
|
||
|
return (c);
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Remap functions */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void remap_8(uint8 *src, uint8 *dst, uint8 *table, int length)
|
||
|
{
|
||
|
int count;
|
||
|
for(count = 0; count < length; count += 1)
|
||
|
{
|
||
|
*dst++ = table[*src++];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void remap_16(uint8 *src, uint16 *dst, uint16 *table, int length)
|
||
|
{
|
||
|
int count;
|
||
|
for(count = 0; count < length; count += 1)
|
||
|
{
|
||
|
*dst++ = table[*src++];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void remap_32(uint8 *src, uint32 *dst, uint32 *table, int length)
|
||
|
{
|
||
|
int count;
|
||
|
for(count = 0; count < length; count += 1)
|
||
|
{
|
||
|
*dst++ = table[*src++];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Merge functions */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void merge(uint8 *srca, uint8 *srcb, uint8 *dst, uint8 *table, int width)
|
||
|
{
|
||
|
int i;
|
||
|
for(i = 0; i < width; i += 1)
|
||
|
{
|
||
|
uint8 a = srca[i];
|
||
|
uint8 b = srcb[i];
|
||
|
uint8 c = table[(b << 8) | (a)];
|
||
|
dst[i] = c;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Color update functions */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void color_update_8(int index, uint16 data)
|
||
|
{
|
||
|
if(reg[12] & 8)
|
||
|
{
|
||
|
pixel_8[0x00 | index] = pixel_8_lut[0][data];
|
||
|
pixel_8[0x40 | index] = pixel_8_lut[1][data];
|
||
|
pixel_8[0x80 | index] = pixel_8_lut[2][data];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint8 temp = pixel_8_lut[1][data];
|
||
|
pixel_8[0x00 | index] = temp;
|
||
|
pixel_8[0x40 | index] = temp;
|
||
|
pixel_8[0x80 | index] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void color_update_15(int index, uint16 data)
|
||
|
{
|
||
|
if(reg[12] & 8)
|
||
|
{
|
||
|
pixel_15[0x00 | index] = pixel_15_lut[0][data];
|
||
|
pixel_15[0x40 | index] = pixel_15_lut[1][data];
|
||
|
pixel_15[0x80 | index] = pixel_15_lut[2][data];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint16 temp = pixel_15_lut[1][data];
|
||
|
pixel_15[0x00 | index] = temp;
|
||
|
pixel_15[0x40 | index] = temp;
|
||
|
pixel_15[0x80 | index] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void color_update_16(int index, uint16 data)
|
||
|
{
|
||
|
if(reg[12] & 8)
|
||
|
{
|
||
|
pixel_16[0x00 | index] = pixel_16_lut[0][data];
|
||
|
pixel_16[0x40 | index] = pixel_16_lut[1][data];
|
||
|
pixel_16[0x80 | index] = pixel_16_lut[2][data];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint16 temp = pixel_16_lut[1][data];
|
||
|
pixel_16[0x00 | index] = temp;
|
||
|
pixel_16[0x40 | index] = temp;
|
||
|
pixel_16[0x80 | index] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void color_update_32(int index, uint16 data)
|
||
|
{
|
||
|
if(reg[12] & 8)
|
||
|
{
|
||
|
pixel_32[0x00 | index] = pixel_32_lut[0][data];
|
||
|
pixel_32[0x40 | index] = pixel_32_lut[1][data];
|
||
|
pixel_32[0x80 | index] = pixel_32_lut[2][data];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
uint32 temp = pixel_32_lut[1][data];
|
||
|
pixel_32[0x00 | index] = temp;
|
||
|
pixel_32[0x40 | index] = temp;
|
||
|
pixel_32[0x80 | index] = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
/* Object render functions */
|
||
|
/*--------------------------------------------------------------------------*/
|
||
|
|
||
|
void parse_satb(int line)
|
||
|
{
|
||
|
static uint8 sizetab[] = {8, 16, 24, 32};
|
||
|
uint8 link = 0;
|
||
|
uint16 *p, *q;
|
||
|
uint16 ypos;
|
||
|
uint8 size;
|
||
|
int count;
|
||
|
int height;
|
||
|
|
||
|
int limit = (reg[12] & 1) ? 20 : 16;
|
||
|
int total = (reg[12] & 1) ? 80 : 64;
|
||
|
|
||
|
object_index_count = 0;
|
||
|
|
||
|
for(count = 0; count < total; count += 1)
|
||
|
{
|
||
|
q = (uint16 *) &sat[link << 3];
|
||
|
|
||
|
ypos = q[0];
|
||
|
if(im2_flag) ypos = (ypos >> 1) & 0x1FF;
|
||
|
else ypos &= 0x1FF;
|
||
|
|
||
|
size = q[1] >> 8;
|
||
|
height = sizetab[size & 3];
|
||
|
|
||
|
if((line >= ypos) && (line < (ypos + height)))
|
||
|
{
|
||
|
/* sprite limit (max. 16 or 20 sprites displayed per line) */
|
||
|
if(object_index_count == limit)
|
||
|
{
|
||
|
if(vint_pending == 0) status |= 0x40;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// using xpos from internal satb stops sprite x
|
||
|
// scrolling in bloodlin.bin,
|
||
|
// but this seems to go against the test prog
|
||
|
p = (uint16 *) &vram[satb + (link << 3)];
|
||
|
object_info[object_index_count].ypos = q[0];
|
||
|
object_info[object_index_count].xpos = p[3];
|
||
|
object_info[object_index_count].attr = p[2];
|
||
|
object_info[object_index_count].size = size;
|
||
|
object_info[object_index_count].index = count;
|
||
|
object_index_count += 1;
|
||
|
}
|
||
|
|
||
|
link = q[1] & 0x7F;
|
||
|
if(link == 0) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_obj(int line, uint8 *buf, uint8 *table)
|
||
|
{
|
||
|
uint16 ypos;
|
||
|
uint16 attr;
|
||
|
uint16 xpos;
|
||
|
uint8 sizetab[] = {8, 16, 24, 32};
|
||
|
uint8 size;
|
||
|
uint8 *src;
|
||
|
|
||
|
int count;
|
||
|
int pixelcount = 0;
|
||
|
int width;
|
||
|
int height;
|
||
|
int v_line;
|
||
|
int column;
|
||
|
int sol_flag = 0;
|
||
|
int left = 0x80;
|
||
|
int right = 0x80 + bitmap.viewport.w;
|
||
|
int i;
|
||
|
|
||
|
uint8 *s, *lb;
|
||
|
uint16 name, index;
|
||
|
uint8 palette;
|
||
|
|
||
|
int attr_mask, nt_row;
|
||
|
|
||
|
for(count = 0; count < object_index_count; count += 1)
|
||
|
{
|
||
|
xpos = object_info[count].xpos;
|
||
|
xpos &= 0x1ff;
|
||
|
|
||
|
/* sprite masking */
|
||
|
if(xpos != 0) sol_flag = 1;
|
||
|
else if(xpos == 0 && sol_flag) return;
|
||
|
|
||
|
size = object_info[count].size & 0x0f;
|
||
|
width = sizetab[(size >> 2) & 3];
|
||
|
|
||
|
/* update pixel count (off-screen sprites included) */
|
||
|
pixelcount += width;
|
||
|
|
||
|
if(((xpos + width) >= left) && (xpos < right))
|
||
|
{
|
||
|
ypos = object_info[count].ypos;
|
||
|
ypos &= 0x1ff;
|
||
|
attr = object_info[count].attr;
|
||
|
attr_mask = (attr & 0x1800);
|
||
|
|
||
|
height = sizetab[size & 3];
|
||
|
palette = (attr >> 9) & 0x70;
|
||
|
|
||
|
v_line = (line - ypos);
|
||
|
nt_row = (v_line >> 3) & 3;
|
||
|
v_line = (v_line & 7) << 3;
|
||
|
|
||
|
name = (attr & 0x07FF);
|
||
|
s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
|
||
|
|
||
|
lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
|
||
|
|
||
|
/* number of tiles to draw */
|
||
|
width >>= 3;
|
||
|
|
||
|
for(column = 0; column < width; column += 1, lb+=8)
|
||
|
{
|
||
|
index = attr_mask | ((name + s[column]) & 0x07FF);
|
||
|
src = &bg_pattern_cache[(index << 6) | (v_line)];
|
||
|
DRAW_SPRITE_TILE;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/* sprite limit (256 or 320 pixels) */
|
||
|
if (pixelcount >= bitmap.viewport.w) return;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void render_obj_im2(int line, uint8 *buf, uint8 *table)
|
||
|
{
|
||
|
uint16 ypos;
|
||
|
uint16 attr;
|
||
|
uint16 xpos;
|
||
|
uint8 sizetab[] = {8, 16, 24, 32};
|
||
|
uint8 size;
|
||
|
uint8 *src;
|
||
|
|
||
|
int count;
|
||
|
int pixelcount = 0;
|
||
|
int width;
|
||
|
int height;
|
||
|
int v_line;
|
||
|
int column;
|
||
|
int sol_flag = 0;
|
||
|
int left = 0x80;
|
||
|
int right = 0x80 + bitmap.viewport.w;
|
||
|
int i;
|
||
|
|
||
|
uint8 *s, *lb;
|
||
|
uint16 name, index;
|
||
|
uint8 palette;
|
||
|
uint32 offs;
|
||
|
|
||
|
int attr_mask, nt_row;
|
||
|
|
||
|
for(count = 0; count < object_index_count; count += 1)
|
||
|
{
|
||
|
xpos = object_info[count].xpos;
|
||
|
xpos &= 0x1ff;
|
||
|
|
||
|
/* sprite masking */
|
||
|
if(xpos != 0) sol_flag = 1;
|
||
|
else if(xpos == 0 && sol_flag) return;
|
||
|
|
||
|
size = object_info[count].size & 0x0f;
|
||
|
width = sizetab[(size >> 2) & 3];
|
||
|
|
||
|
/* update pixel count (off-screen sprites included) */
|
||
|
pixelcount += width;
|
||
|
|
||
|
if(((xpos + width) >= left) && (xpos < right))
|
||
|
{
|
||
|
ypos = object_info[count].ypos;
|
||
|
ypos = (ypos >> 1) & 0x1ff;
|
||
|
attr = object_info[count].attr;
|
||
|
attr_mask = (attr & 0x1800);
|
||
|
|
||
|
height = sizetab[size & 3];
|
||
|
palette = (attr >> 9) & 0x70;
|
||
|
|
||
|
v_line = (line - ypos);
|
||
|
nt_row = (v_line >> 3) & 3;
|
||
|
v_line = (((v_line & 7) << 1) | ((status >> 4) & 1)) << 3;
|
||
|
|
||
|
name = (attr & 0x03FF);
|
||
|
s = &name_lut[((attr >> 3) & 0x300) | (size << 4) | (nt_row << 2)];
|
||
|
|
||
|
lb = (uint8 *)&buf[0x20 + (xpos - 0x80)];
|
||
|
|
||
|
/* number of tiles to draw */
|
||
|
width >>= 3;
|
||
|
|
||
|
for(column = 0; column < width; column += 1, lb+=8)
|
||
|
{
|
||
|
index = (name + s[column]) & 0x3ff;
|
||
|
offs = index << 7 | attr_mask << 6 | v_line;
|
||
|
if(attr & 0x1000) offs ^= 0x40;
|
||
|
src = &bg_pattern_cache[offs];
|
||
|
DRAW_SPRITE_TILE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* sprite limit (256 or 320 pixels) */
|
||
|
if (pixelcount >= bitmap.viewport.w) return;
|
||
|
}
|
||
|
}
|
||
|
|