Genesis-Plus-GX/source/sound/blip.h

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2011-07-14 00:49:52 +02:00
/* Fast sound synthesis buffer for use in real-time emulators of electronic
sound generator chips like those in early video game consoles. Uses linear
interpolation. Higher-quality versions are available that use sinc-based
band-limited synthesis. */
#ifndef BLIP_H
#define BLIP_H
#ifdef __cplusplus
extern "C" {
#endif
/* Creates a new blip_buffer with specified input clock rate, output
sample rate, and size (in samples), or returns NULL if out of memory. */
typedef struct blip_buffer_t blip_buffer_t;
blip_buffer_t* blip_alloc( double clock_rate, double sample_rate, int size );
/* Frees memory used by a blip_buffer. No effect if NULL is passed. */
void blip_free( blip_buffer_t* );
/* Removes all samples and clears buffer. */
void blip_clear( blip_buffer_t* );
/* Adds an amplitude transition of delta at specified time in source clocks.
Delta can be negative. */
void blip_add( blip_buffer_t*, int time, int delta );
/* Number of additional clocks needed until n samples will be available.
If buffer cannot even hold n samples, returns number of clocks until buffer
becomes full. */
int blip_clocks_needed( const blip_buffer_t*, int samples_needed );
/* Ends current time frame of specified duration and make its samples available
(along with any still-unread samples) for reading with read_samples(), then
begins a new time frame at the end of the current frame. */
void blip_end_frame( blip_buffer_t*, int duration );
/* Number of samples available for reading with read(). */
int blip_samples_avail( const blip_buffer_t* );
/* Reads at most n samples out of buffer into out, removing them from from
the buffer. */
[Core/SCD] ---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup. [Core/SCD] ---------- * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc) * added .ISO & .BIN CD image file support * added 512K backup cartridge RAM support * added savestate support for CD games NOTES: ~~~~~~ * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin * CD audio tracks (CD-DA) are not supported (yet) [Core/CPU] ---------- * modified 68k core for Mega CD / Sega CD support [Core/VDP] --------------- * improved DMA accuracy * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis) [Gamecube/Wii] --------------- * modified Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory). * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System) * State & SRAM files are now only compressed when saving to Gamecube Memory Cards * various fixes & cleanup.
2012-07-05 21:22:12 +02:00
int blip_read_samples( blip_buffer_t*, short out [], int stereo);
2011-07-14 00:49:52 +02:00
#ifdef __cplusplus
}
#endif
#endif